Alisa Bosconovitch

Alisa Bosconovitch

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • FCDown-backLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
BackRight kickRight kickLeft kick
Move(s)
ForwardForwardForwardRight punch
Move(s)
ForwardForwardForwardRight punch~Left punch + Right punch
Move(s)
ForwardLeft kickRight punch
Move(s)
While standingLeft punch + Right punch
Move(s)
Counter hitRight kick
Counter hit(Down-forwardLeft kick)Left kick
Move(s)
Counter hit(Down-forwardLeft punch)Right kick
Move(s)
Counter hitForwardForwardLeft punch + Right punch
Move(s)
Counter hit(Left punch)Left punch
Move(s)
DESForwardLeft punch + Right punchLeft punch + Right punch

Heat Engagers

  • Left punch + Right punch
    Mid option that stays safe on block.
  • Left kickRight punch
    Turn a punish into Heat activation.
  • ForwardRight punchLeft punch
    Reach for this when the opponent is farther away.
  • Up-forwardRight punch
    Homing coverage with enough reach to check approaches.
  • DESForwardRight punchLeft punchRight punch
    Activate Heat from your chainsaw stance.

Punishers

  • Left punchLeft punch Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingRight kick Frames: i11 (crouching)
  • Right punchRight punch Frames: i12 (standing)
  • Left kickRight punch Frames: i13 (standing)
  • While standingLeft punchRight punch Frames: i13 (crouching)
  • Left kickForwardRight punch Frames: i13 (standing)
  • ForwardLeft kickRight punch Frames: i14 (standing)
  • Up-forwardRight kickRight kick Frames: i15 (standing)
  • Up-forwardRight kickRight kick Frames: i15 (crouching)
  • Down-forwardRight punch Frames: i16 (standing)
  • Up-forwardLeft kickRight punch(range) Frames: i17 (standing)
  • While standingRight punchLeft kick Frames: i17 (crouching)

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
Down-backLeft punchRight kick
DESUp-forwardLeft punch + Right punch(Left punch + Right punch)
Counter hit(Right punchLeft kick)Left kick
Down-forwardLeft punchLeft punchIntoForwardRight punchIntoUp-forwardLeft punchTornadoInto(run)Up-forwardLeft punchN/A
Counter hit(BackRight punch)Left punch
Down-forwardLeft punchLeft punchIntoForwardRight punchIntoUp-forwardLeft punchTornadoInto(run)Up-forwardLeft punchN/A
Up-forwardRight kickRight kick
UpLeft punch + Right punch
While standingLeft kick(wait)Left kick
Counter hitBackRight kick
While standingLeft punchRight punchLeft kickIntoUp-forwardLeft punchTornadoInto(run)Up-forwardLeft punchN/A
Counter hitSBTLeft kick
(Left punchRight punch)DownRight punch(hold)
Counter hit(Left punchRight punch)DownRight punch
While standingLeft punchRight punchLeft kickIntoUp-forwardLeft punchTornadoInto(run)Up-forwardLeft punchN/A
While standingRight punchLeft kick
SBTLeft kickIntoWhile standingLeft punchRight punchIntoUp-forwardLeft punchTornadoInto(run)Up-forwardLeft punchN/A
Counter hitDownLeft kick
While standingRight kickIntoUp-forwardLeft punchTornadoInto(run)Up-forwardLeft punchN/A
DownLeft kick + Right kick
LOWPARRY
While standingLeft punchRight punchLeft kickIntoLeft punchIntoUpLeft kickRight punchN/A
Down-backLeft punchLeft kick
(run)Down-forwardLeft punchLeft punchIntoUp-forwardLeft punchTornadoInto(run)Up-forwardLeft punchN/A
Counter hitDownLeft kickRight punch
Counter hitDownLeft kickRight kick
Down-forwardLeft punchLeft punchIntoUp-forwardLeft kickRight punchN/A
DESRight punchLeft punch
(Right punch)Left kickLeft kickIntoDown-forwardLeft punchLeft punchIntoUpLeft kickRight punchN/A
(While standingLeft kick)DownLeft kick
While standingLeft punchRight punchLeft kickIntoUp-forwardLeft punchN/A
Counter hit(BackLeft punch)Left punch + Right punch
Down-backLeft punchRight punchTornadoIntoDown-forwardLeft punchLeft punchIntoUpLeft kickRight punchN/A
HeatLeft punch + Right punchHold forward
HeatUp-forwardRight punchHold forward
HeatForwardRight punchLeft punchHold forward
HeatDESForwardRight punchLeft punchRight punchHold forward
(Forward,Forward)Right kickIntoDown-forwardLeft punchLeft punchIntoForwardRight punchIntoRight punchLeft kickLeft kickIntoUp-forwardLeft punchTornadoIntoForwardForwardForwardLeft punchN/A
ForwardLeft kickRight punch
DESForwardLeft punch + Right punch
HeatDESForwardRight punchLeft punchRight punchHold forwardIntoForwardRight punchIntoUp-forwardLeft punchTornadoInto(run)Up-forwardLeft punchN/A

Stances

SBT
Boot
Forward+Left kick + Right kick
DBT
Dual Boot
DESForward+Left kickFrom Destructive Form.
DES
Destructive Form
Down+Left punch + Right punch
BKP
Backup
Down-back+Left punch

Wall Combos

General

Move:
Left punchRight punch
Move:
While standingLeft punchRight punchLeft kick(delay last hit)

With Tornado

Move:
Down-backLeft punchRight punchTornado
Move:
BackLeft kick + Right kickTornado

Combo Enders

for dmg
(Forward,Forward)Up-forwardLeft punch
SBTForwardLeft punch
wall carry
While runningLeft kickRight kick
Down-backRight punchRight punch
BackRight kickRight kick
wall break
ForwardLeft punch + Right punch
ForwardForwardForwardLeft kickRight kick
floor break
Left punch + Right punch
BackRight punchLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch
Follow-up
Up+Left punchTornadoForward,Hold forwardUp+Left punch

Bread n' butter

Launchers
Down+Left kick + Right kick
Follow-up
TornadoUp+Left punch

Mini-combos

Launchers
Counter hitRight kick
Follow-up
Forward,ForwardDown+Left punch + Right punch

Damage: +16

Mini-combos

Launchers
Counter hitRight kick
Follow-up
Forward,ForwardDown-back+Right kick

Damage: +18

Whiffs at tip range vs B getup.

Mini-combos

Launchers
ws 1+2*
While standingLeft punch + Right punch
Follow-up
ccDown+Left kick

Damage: +13

Mini-combos

Launchers
ws 1+2**
Follow-up
ccDown-back+Right kick

Damage: +16

Mini-combos

Launchers
Down-back+Right kick
Follow-up
ccDown+Left kick

Damage: +13

Whiffs at tip range vs B getup.

Mini-combos

Launchers
Counter hit(Down-forward+Left kick),Left kick
Follow-up
Down+Left kick

Damage: +13

Mini-combos

Launchers
Counter hit(Left punch),Left punch
Follow-up
Down-back+Right kick

Damage: +18

Mini-combos

Launchers
Counter hitForward,Forward+Left punch + Right punch
Follow-up
Right punch,Right punch

Damage: +32

Mini-combos

Launchers
Counter hitForward,Forward+Left punch + Right punch
Follow-up
3 2 H!

Damage: +30

Mini-combos

Launchers
Counter hit(Down-forward+Left punch),Right kick
Follow-up
3 2 H!

Damage: +30

Mini-combos

Launchers
Counter hit(Down-forward+Left punch),Right kick
Follow-up
Left kickForward+Right punch

Damage: +30

Mini-combos

Launchers
(Right punch,Left kick),Right kick
Follow-up
OG d/b+1+2

Damage: +20

Mini-combos

Launchers
(Right punch,Left kick),Right kick
Follow-up
Down-back+Right kick

Damage: +18

Mini-combos

Launchers
DESForward+Left punch + Right punch
Forward+Left kick,Right punch
Follow-up
DESForward+Right punch,Left punch,Right punch

Damage: +17

Mini-combos

Launchers
DESForward+Left punch + Right punch
Forward+Left kick,Right punch
Follow-up
DESBack+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
Back+Right kick,Right kick
Follow-up
SBTLeft punch,Right punch,Left punch,Left kick + Right kick

Damage: +25

Mini-combos

Launchers
Back+Right kick,Right kick
Follow-up
DBTRight punch,Left punch

Damage: +25

Mini-combos

Launchers
While runningRight punch
Follow-up
Forward+Left punch + Right punch

Damage: +20

Whiffs at tip range unless you do a super tight micro dash with f,f,f+1+2.

Staples

Launchers
Down-back+Left punch~Right kick
Up+Left punch + Right punch
Counter hitBack+Right kick
Up+Right kick,Right kick
Down-forward+Right punch
Follow-up
Forward+Right punchRight punch,Left kick,Left kickUp+Left punch,Forward+Left kickTornadoDBTForward+Left punch

Damage: +53; 32

Staples

Launchers
Down-back+Left punch~Right kick
Up+Left punch + Right punch
Counter hitBack+Right kick
Up+Right kick,Right kick
Down-forward+Right punch
Follow-up
While standingLeft punch,Right punch,Left kickUp+Left punch,Forward+Left kickTornadoDBTForward+Left punch

Damage: +53; 33

Tight timing on instant while standing after df+2 and db+1~4.

Staples

Launchers
Back+Left kick + Right kick
Follow-up
Forward+Right punchForward+Right punchLeft punchUp+Left punch,Forward+Left kickTornadoDBTForward+Left punch

Damage: 68; 28

Staples

Launchers
Counter hitDown+Left kick
Follow-up
While standingRight kickDown-forward+Left punchLeft punchForward,ForwardUp+Left punch,Forward+Left kickTornadoDBTForward+Left punch

Damage: 67; 27

Inconsistent when off-axis.

Staples

Launchers
Counter hitDown+Left kick
Follow-up
BKPRight punchTornadoForward,Hold forwardDown-forward+Left punchLeft punchUp+Left punch

Damage: 66; 30

Staples

Launchers
Up+Left punch
DESRight punch,Left punch
Follow-up
Tornado(Right punch,Left kick),Left kickUp+Left punch

Damage: +26; 17

u+1: Realigns opponent when abnormally off-axis.

Staples

Launchers
Up+Left punch
DESRight punch,Left punch
Follow-up
TornadoForward,Hold forwardRight punch,Left kick,Left kickDown+Right kick,Left punch + Right punch

Damage: +22; 13

u+1: Realigns opponent when abnormally off-axis.

Staples

Launchers
DESUp-forward+Left punch + Right punch,Left punch + Right punch
Counter hit(Back+Right punch),Left punch
Follow-up
Down-forward+Left punch,Left punchForward+Right punchUp+Left punch,Forward+Left kickTornadoDBTForward+Left punch

Damage: +51; 31

Staples

Launchers
Down-back+Left punch~Left kick
Follow-up
Forward,Hold forwardBack+Right punch,Left kickTornadoRight punch,Left kick,Left kickDown+Right kick,Left punch + Right punch

Damage: +71; 25

Staples

Launchers
SBTRight kick
Follow-up
ws 1+2** ws 1,2 u+1,f+3 (tornado) DBT f+1

Damage: 86; 37

Staples

Launchers
While standingRight punch,Left kick
Follow-up
SBTLeft kickWhile standingLeft punch,Right punchLeft punchForward,ForwardUp+Left punch,Forward+Left kickTornadoDBTForward+Left punch

Damage: 76; 31

Staples

Launchers
While standingRight punch,Left kick
Follow-up
SBTLeft kickWhile standingLeft punch,Right punch,Left kickBack+Left kick + Right kickTornadoForward+Right kick,Left punch,Right kick

Damage: 72; 29

Prone to whiffing

Staples

Launchers
Counter hitDESForward+Right punch,Left punch,Right punch,HeatHold forward
Forward+Right punch,Left punch,HeatHold forward
Up+Right punch,HeatHold forward
Left punch + Right punch,HeatHold forward
Follow-up
Right punch,Left kick,Left kickRight punch,Left kick,Left kickLeft punchUp+Left punch,Forward+Left kickTornadoDBTForward+Left punch

Damage: +35; 37

Staples

Launchers
Down+Left kick + Right kick
low parry
Follow-up
While standingLeft punch,Right punch,Left kickUp+Left punch

Damage: +39; 25

Staples

Launchers
Down+Left kick + Right kick
low parry
Follow-up
Right punch,Left kick,Left kickLeft punchForward,ForwardLeft punchForward,ForwardLeft punch,Right punch,Right punch

Damage: +33; 19

Wall / Specific Wall Combos

Launchers
Back+Left punch + Right punch
Follow-up
DESUp-forward+Right punchDESBack+Left punch + Right punch

Damage: +23; 13

Additional Punishers

Standing

i10
Left punch,Right punch,Right punch
i12
Down-forward+Right kick
i13
Right kick
i14
Forward+Left punch + Right punch

(Can transition to SBT with input 3_4 and DBT with input f+3_f+4)

i14
Forward+Left kick,Left punch + Right punch
i15
Back+Right kick,Right kick

(Can transition to SBT with input 3_4)

i16
Up-forward+Right punch
i16
Forward+Right kick,Left punch,Right kick

(Can transition to DES with input 1+2)

i17
Forward+Right punch,Left punch

(Can transition to DES with input 1+2)

i17
Up-back+Right punch
i18
Back+Left kick + Right kick

While rising / crouching

i17
While standingRight punch

Move List

188 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Quick-fix Protocol
HeatRight punch + Left kick

Damage: 50 · m,m,m,M

Startup
i20~21, i1~2, i1, i33
On block
+8
On hit
-17d

Heat smash; Balcony break; Shift to attack throw on 1st hit; -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT; Transition to DES r55 with 1+2 (+8/-17d); Transition to SBT r53 with 3_4 (+10/-15d); Transition to DBT r53 with f+3_f+4 (+10/-15d); 8 chip damage on block

Emergency Dual Boot
HeatForward+Left punch + Right kick

Consumes 150F of remaining Heat time

Emergency Destructive Form
HeatDown+Left punch + Right punch

Cancel to r30 with db; Consumes 60F of remaining Heat time; 75% damage reduction when absorbing attacks; Damage absorbed is recoverable; No hitstop during attack absorption; Automatic standing guard from frames 1 to 5; Can standing or crouching guard starting at frame 31

Emergency Hello World
Forward,Hold forward+Right punch,HeatLeft punch + Right punch

Damage: 18,28 · m,m,m,m,m,m

Startup
i22~23
On block
+3
On hit
+25a (-1)

Balcony break; Weapon; Combo from 1st hit; Jail from 1st block; 7 chip damage on block; Consumes 210F of remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Stop Bit
Left punch,Left punch

Damage: 5,18 · h,h

Startup
i10,i21
On block
-3
On hit
+5
Counter hit
+14d

Combo from 1st hit with 4f delay; Interrupt with i2 from 1st block; Input can be delayed 8f; Enter DES with 1+2

Typing Combo
Left punch,Right punch

Damage: 5,10 · h,h

Startup
i10,i12
On block
-3
On hit
+8

Jail from 1st attack with 4f delay

Liftoff Combo
Left punch,Right punch,Right punch

Damage: 5,10,20 · h,h,h

Startup
i10,i12,i20~35
On block
-9~+6
On hit
+21a (+6)

Tornado; Weapon; Combo from 2nd CH with 1f delay; Interrupt with i1 from 1st block; 6 chip damage on block

Coil Punch Combo
Left punch,Right punch,Down+Right punch

Damage: 5,10,17 · h,h,l

Startup
i10,i12,i27~28
On block
-11
On hit
+2
Counter hit
+33a

Combo from 2nd CH; Interrupt with i8 from 1st block; Input can be delayed 8f; Move can be delayed 7f

Coil Punch Combo (Hold)
1,2,d+2*

Damage: 5,10,22 · h,h,l

Startup
i10,i12,i36~37
On block
-10
On hit
+34a

Interrupt with i17 from 1st block; Input can be delayed 8f; Move can be delayed 7f

2
Right punch

Damage: 10 · h

Startup
i12
On block
-6
On hit
+5
Troubleshooting
Right punch,Right punch

Damage: 10,22 · h,h

Startup
i12,i18~33
On block
-13~+2
On hit
+15a (+5)

Balcony break; Jails attack inputs from 1st block with 1F delay; Combo from 1st hit with 2f delay; Duckable; 2nd hit available on hit or block only

2,3
Right punch,Left kick

Damage: 10,8 · h,m

Startup
i12,i22~23
On block
-10
On hit
+1

Combo from 1st CH with 2f delay; Interrupt with i2 from 1st block

Down Time
Right punch,Left kick,Left kick

Damage: 10,8,25 · h,m,m

Startup
i12,i22~23,i20~22
On block
-11
On hit
+16a (-7)
Counter hit
+61a (+41)

Strong aerial tailspin; Balcony break; Combo from 2nd hit with 9f delay; Interrupt with i2 from 1st block; Input can be delayed 12f; Move can be delayed 11f

Down Link
Right punch,Left kick,Right kick

Damage: 10,8,20 · h,m,L

Startup
i12,i22~23,i42~45
On block
-13
On hit
+13d

Interrupt with i23 from 2nd block; Whiffs vs SS, SW from 2nd block

3
Left kick

Damage: 10 · m

Startup
i13~14
On block
-12~-11
On hit
-1~+0
Quick Trim
Left kick,Right punch

Damage: 10,20 · m,h

Startup
i13~14,i26~27
On block
-2
On hit
+20a (+11)

Heat engager; Heat dash +5, +43d (+35); Homing; Balcony break; Weapon; Combo from 1st hit; Interrupt with i6 from 1st block; 6 chip damage on block; 10 chip damage on block in Heat; Does not transition to DES when using Heat Dash

Quick Access
Left kick,Forward+Right punch

Damage: 10,20 · m,m

Startup
i13~14,i24~28 i1~4 i1~4 i1~4 i1
On block
-12
On hit
+5

Weapon; Combo from 1st hit; Interrupt with i4 from 1st block; 2 chip damage on block; 6 chip damage on block in Heat

Accelerator
Right kick

Damage: 24 · h

Startup
i13~14
On block
-5
On hit
+14g
Counter hit
+38a

Homing; Balcony break; Enter DES with 1+2; Hit vs BT +21a (+12)

Uninstall
Left punch + Right punch

Damage: 22 · m

Startup
i19~20
On block
-4
On hit
+15d

Heat engager; Heat dash +5, +67a (+50); Balcony break; Spike; 6 chip damage on block; Hit vs BT +10d

f+2
Forward+Right punch

Damage: 12 · m

Startup
i17~18
On block
-4
On hit
+7

Enter DES with 1+2

Dual Session
Forward+Right punch,Left punch

Damage: 12,20 · m,m

Startup
i17~18,i24
On block
-12
On hit
+14g

Heat engager; Heat dash +5, +62a (+42); Balcony break; Weapon; Combo from 1st hit; Interrupt with i5; 6 chip damage on block; 10 chip damage on block in heat; Opponent recovers crouching on hit; Does not transition to DES when using Heat Dash

f+2,3
Forward+Right punch,Left kick

Damage: 12,8 · m,h

Startup
i17~18,i22
On block
-8
On hit
+4

Combo from 1st CH with 1f delay; Interrupt with i4 from 1st block; Move cannot be delayed; Transition to r40 DES with 1+2

Triple Session
Forward+Right punch,Left kick,Left kick

Damage: 12,8,22 · m,h,m

Startup
i17~18,i22,i35~36
On block
-10
On hit
+12a (-3)

Balcony break; Combo from 2nd hit; Interrupt with i6

f+3
Forward+Left kick

Damage: 10 · h

Startup
i14~15
On block
-14
On hit
-3
Lost Access
Forward+Left kick,Right punch

Damage: 10,20 · h,h

Startup
i14~15,i24~26
On block
-4
On hit
+39d (+31)

Balcony break; Weapon; Combo from 1st hit; Interrupt with i5 from 1st block; 6 chip damage on block; 10 chip damage on block in Heat

Automatic Transmission
Forward+Left kick,Left punch + Right punch

Damage: 10,25 · h,m

Startup
i14~15,i24~25
On block
-13
On hit
+8

Balcony break; Weapon; Combo from 1st hit; Interrupt with i5 from 1st block; 7 chip damage on block; 12 chip damage on block in heat; Hit vs BT +15a (+6)

f+4
Forward+Right kick

Damage: 14 · m

Startup
i16
On block
-9
On hit
+1

Homing; Enter DES with 1+2

f+4,1
Forward+Right kick,Left punch

Damage: 14,14 · m,h

Startup
i16,i25~26
On block
-9
On hit
+15d (+7)

Balcony break; Combo from 1st hit; Interrupt with i2 from 1st block

Logic Bomb
Forward+Right kick,Left punch,Right kick

Damage: 14,14,24 (19) · m,h,m

Startup
i16,i25~26,i27~65
On block
-12~+26g
On hit
+1a

Aerial combo from 2nd hit; Move cannot be interrupted; i25-26 bounce, i25-26 travel,; (---)/i35(27-65) travel then explosion ,; -3(-11) and -1(-9) for explosion then hit, respectively

Overflow
Forward+Left punch + Right punch

Damage: 25 · m

Startup
i14~15
On block
-12
On hit
+14g

Balcony break; Enter SBT -16 +10g r25 with 3_4; Enter DBT -16 +10g r25 with f+3_f+4; Opponent recovers crouching

d/f+1
Down-forward+Left punch

Damage: 10 · m

Startup
i13
On block
-6
On hit
+5
Counter hit
+8

+5c on hit against crouching opponent

d/f+1,1
Down-forward+Left punch,Left punch

Damage: 10,20 · m,h

Startup
i13,i30~31
On block
+1
On hit
+8

Combo from 1st CH with 2f delay; Interrupt with i12 from 1st block; Move cannot be delayed

Cyclone Mixer
Down-forward+Left punch,Left punch,Right punch

Damage: 10,20,28 · m,h,h

Startup
i13,i30~31,i22~25
On block
+6
On hit
+8

Weapon; Combo from 2nd hit; 2 chip damage on block; 8 chip damage on block in heat

Cyclone Hacker
Down-forward+Left punch,Right kick

Damage: 10,17 · m,m

Startup
i13,i26~27
On block
-11
On hit
+3c
Counter hit
+13c

Floor break; Combo from 1st CH; Interrupt with i7 from 1st block; Transition to DES with 1+2

Pickup
Down-forward+Right punch

Damage: 16 · m

Startup
i16~17
On block
-9
On hit
+32a (+22)

+7 on hit against crouching opponent; Does not launch crouching opponent except on CH

d/f+3
Down-forward+Left kick

Damage: 14 · m

Startup
i16
On block
-9
On hit
+1
Double Socket
Down-forward+Left kick,Left kick

Damage: 14,17 · m,L

Startup
i16,i23~24
On block
-12
On hit
+1
Counter hit
+14d

Floor break; Combo from 1st hit with 9f delay; Interrupt with i4 from 1st block; Input can be delayed 16f; Move can be delayed 12f

d/f+4
Down-forward+Right kick

Damage: 13 · m

Startup
i12
On block
-7
On hit
+4

+4c on hit against crouching opponent

d+2
Down+Right punch

Damage: 8 · M

Startup
i24~26
On block
-14
On hit
+2c

Floor break

Deadlock
Down+Right punch,Right kick

Damage: 8,20 · M,M

Startup
i24~26,i18~21
On block
-9
On hit
+28a (+13a)

Combo from 1st hit; Enter DES with 1+2

Quick Slider
Down+Left kick

Damage: 17 · L

Startup
i23~32
On block
-10~-1
On hit
+8c~+17c
Counter hit
+32a

FC recovery transition is -19~-10/-1c~+8c

d+4
Down+Right kick

Damage: 12 · L

Startup
i17~18
On block
-12
On hit
-1
Counter hit
+8g
Optimizer
Down+Right kick,Left punch + Right punch

Damage: 12,20 · L,h

Startup
i17~18,i20~21
On block
+0
On hit
+11a (+2)

Balcony break; Jail from 1st attack; Combo from 1st CH

Harpoon Sweep
Down+Left kick + Right kick

Damage: 20 · L

Startup
i27~i28
On block
-37
On hit
+67a (+51)

Homing; Instant Tornado; Stagger on block; Enter DES with 1+2

Backup
Down-back+Left punch

Backsway; Transition to r9? FC with D or after d+3 BKP transition; Can perform WS moves after 24 frames

d/b+2
Down-back+Right punch

Damage: 10 · m

Startup
i18~19
On block
-18
On hit
-5
Daisy Chain
Down-back+Right punch,Right punch

Damage: 10,10 · m,m

Startup
i18~19,i19~20
On block
-9
On hit
+5

Combo from 1st hit with 12f delay; Input can be delayed 15f; Move can be delayed 14f; Enter DES with 1+2

Deep Link
Down-back+Left kick

Damage: 11 · L

Startup
i16
On block
-13
On hit
-2
Counter hit
+3
Deep Web
Down-back+Right kick

Damage: 17 · L

Startup
i20~21
On block
-14
On hit
+2c
Counter hit
+12g
b+1
Back+Left punch

Damage: 15 · m

Startup
i15~16
On block
-5
On hit
+8
Gadget Found
Back+Left punch,Left punch + Right punch

Damage: 15,1,30 · m,SL,m

Startup
i15~16,i25~40 i26~28
On block
-16
On hit
+71a

Tornado; Input can be delayed 13f; 2nd hit combos into 3rd on CH only

b+2
Back+Right punch

Damage: 12 · m

Startup
i18
On block
-9
On hit
+1
Trance Hammer
Back+Right punch,Left punch

Damage: 12,17 · m,m

Startup
i18,i25~26
On block
-13
On hit
+3c
Counter hit
+17a

Spike; Combo from 1st hit with 7f delay; Move can be delayed 12f

Trance Generator
Back+Right punch,Left kick

Damage: 12,22 · m,m

Startup
i18,i23~24
On block
-15
On hit
+9a (-8)

Tornado; Balcony break; Combo from 1st hit with 9f delay; Move can be delayed 12f

Trance Accelerator Kick
Back+Right punch,Right kick

Damage: 12,20 · m,h

Startup
i18,i16~17
On block
-7
On hit
+12g
Counter hit
+36a

Balcony break; Enter DES with 1+2; Combo from 1st hit with 12f delay; Jails attack inputs (movement buffering prioritized); Duckable

Spinning Top
Back+Left kick

Damage: 22 · m

Startup
i20~22
On block
-8
On hit
+5a (-4)

Homing; Balcony break

b+4
Back+Right kick

Damage: 17 · m

Startup
i15~16
On block
-13
On hit
-4
Counter hit
+54a
Double Threading
Back+Right kick,Left kick

Damage: 17,20 · m,m

Startup
i15~16,i29~30
On block
-11
On hit
+6c
Counter hit
+10a

Spike; Combo from 1st hit; Enter DES with 1+2

Double Override
Back+Right kick,Right kick

Damage: 17,17 · m,M

Startup
i15~16,i25~27
On block
-37
On hit
+9a (-1)

Tornado; Combo from 1st hit; Transition to SBT -19 +27a (+17) with input 3_4; Transition to DBT -19 +27a (+17) with input f+3_f+4

Transmission
Back+Left punch + Right punch

Damage: 25 · m

Startup
i19~20
On block
-13
On hit
+8

Balcony break; Weapon; 7 chip damage on block; 12 chip damage on block in Heat; 10 chip damage and -9 block advantage on attack absorption; 12 chip damage in Heat

Model Change
Back+Left punch + Left kick

Parries all highs

b+1+3,P
b+1+3,P

Damage: 25 · m!

Startup
i20~21
On hit
-5a (-14)
Counter hit
+27a (-20)

Balcony break; Interrupt with i2 or i19 mid extension after parry

b+3+4
Back+Left kick + Right kick

Damage: 22 · m

Startup
i18~19
On block
-17
On hit
+32a (+22)

Tornado

Dynamic Range
Back+Left kick + Right kick,Left kick + Right kick

Damage: 22,37 (25) · m,M

Startup
i18~19,i56~61
On block
+5c~+10c
On hit
+59a

Spike; Aerial combo from 1st hit

Shortcut
Up-back+Left punch

Damage: 9,9 · m,M

Startup
i19 i1~2
On block
-7
On hit
+8c
Counter hit
+33d

Floor break; Weapon; 2 chip damage on block

Overload
Up-back+Right punch

Damage: 23 · h

Startup
i16~20
On block
-9
On hit
+12c

Balcony break; 9 chip damage on block, +0 block advantage on attack absorption; Forces tech backroll on hit

u/b+3+4
Up-back+Left kick + Right kick

Damage: 25 · M

Startup
i37~39
On block
+2c~+4c
On hit
+25a

Spike

Docking Bay
Up-back+Left kick + Right kick,Left punch + Right punch

Damage: 25,20 · M,m

Startup
i37~39,i26~27
On block
-14
On hit
+32a (+22)
Gigabyte Hammer
Up+Left punch + Right punch

Damage: 21 · m

Startup
i33~34
On block
-5
On hit
+56a

Spike

Brute Force Attack
Up-forward+Left punch

Damage: 19,19,20 · m,m,m

Startup
i19~20 i25 i17
On block
-13
On hit
+68a (+52)

Tornado; Transition to SBT on hit with 3_4; Transition to DBT on hit with f+3_f+4; 2nd and 3rd hit available only as combo from 1st hit

Image Cutter
Up-forward+Right punch

Damage: 22 · h

Startup
i16~17
On block
-2
On hit
+20a (+11)

Heat engager; Heat dash +5, +43d (+35); Homing; Balcony break; Weapon; 6 chip damage on block; 11 chip damage on block in heat

u/f+3
Up-forward+Left kick

Damage: 15 · m

Startup
i17~18
On block
-52
On hit
-25

Transition to SBT with input 3_4; Transition to DBT with input f+3_f+4

Cradle Star
Up-forward+Left kick,Right punch

Damage: 15,30 · m,m

Startup
i17~18,i17~22
On block
-14
On hit
+6c

Balcony break; Spike; Combo from 1st hit; Available only as a combo from 1st hit; Forces tech backroll on hit

u/f+4
Up-forward+Right kick

Damage: 8 · m

Startup
i15~16
On block
-15
On hit
-4
Inbound Kick
Up-forward+Right kick,Right kick

Damage: 8,8 · m,M

Startup
i15~16,i24~26
On block
-13
On hit
+45a (+37)

Spike; Jail from 1st block; Move cannot be delayed

Downstream
Up-forward+Left kick + Right kick

Damage: 20 · M

Startup
i38~40
On block
+0~+3
On hit
+9

Spike

f,F+2
Forward,Hold forward+Right punch

Damage: 18 · m

Startup
i16~17
On block
-18
On hit
+5a

Balcony break

Jumper Switch
Forward,Hold forward+Right punch,Left kick

Damage: 18,25 · m,m

Startup
i16~17,i22~24
On block
-13
On hit
+28a (+2)

Balcony break; Combo from 1st hit with ~7~8?F delay (character-dependent); Input can be delayed 14F; Move can be delayed 8F

f,F+3
Forward,Hold forward+Left kick

Damage: 12 · m

Startup
i18~19
On block
-14
On hit
-6
f,F+3,4
Forward,Hold forward+Left kick,Right kick

Damage: 12,15 · m,h

Startup
i18~19,i19~20
On block
-10
On hit
+20a (+11)

Balcony break; Combo from 1st hit; Jail from 1st block; Enter DES with 1+2

Cutover
Forward,Hold forward+Left kick,Right kick,Right kick

Damage: 12,15,25 · m,h,m

Startup
i18~19,i19~20,i27~29
On block
-10
On hit
+20a

Balcony break; Combo from 2nd hit; Enter DES with 1+2

Sandbox
Forward,Hold forward+Right kick

Damage: 14,22 · m,m

Startup
i22~29 i34~39
On block
-9~-2
On hit
+9a (+0)

Balcony break; Transition to attack throw on front hit only; +8a (-1) on BT hit; Just frame input: Input 1 during frames 16-19? to add 5 more dmg

Worm Virus
Forward,Hold forward+Left punch + Right punch

Damage: 5,10 · m,m

Startup
i17~18 i12~13
On block
-9
On hit
+4
Counter hit
+13

13 extra damage on CH, 28 in total

Double Rocket Punch
Back,Hold back+Left punch + Right kick

Damage: 50 · h!

Startup
i63~84
On hit
+37a (-18)

Balcony break; Weapon

Hang-Up
Back,Hold back+Right punch + Left kick

Damage: 50 · m!

Startup
i75~76
On hit
+44

Balcony break

Linear Punch
Forward,Forward,Hold forward+Right punch

Damage: 30 · h

Startup
i13~15
On block
+5~+7
On hit
+28a (+20)

Balcony break; 9 chip damage on block; Enter DES with 1+2

f,f,F+3
Forward,Forward,Hold forward+Left kick

Damage: 15 · m

Startup
i18~19
On block
-4
On hit
+6
Linear Dropkick
Forward,Forward,Hold forward+Left kick,Right kick

Damage: 15,20 · m,m

Startup
i18~19,i20~22
On block
-7
On hit
+31a (+5)

Balcony break; Combo from 1st hit; Jail from 1st block

Thruster Double Punch
Forward,Forward,Hold forward+Left punch + Right punch

Damage: 24 · M

Startup
i18~36
On block
-3
On hit
-17a (-26)

Balcony break; Punishable with toekick on hit

Sad Hound
hFC 1+2

Damage: 10,16 · L,L

Startup
i21~23, i6~8
On block
-11c
On hit
+5c

Enter DES with n,1+2; Can be done from Crouch Level 1

FC d+1
FCDown+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing with f

FC d+2
FCDown+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7
FC d+3
FCDown+Left kick

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6
FC d+4
FCDown+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
ws 1
While standingLeft punch

Damage: 12 · M

Startup
i13~14
On block
-12
On hit
-1
ws 1,2
While standingLeft punch,Right punch

Damage: 12,12 · M,h

Startup
i13~14,i24~25
On block
-5
On hit
+6

Combo from 1st hit; Enter DES with 1+2

Spear Fishing
While standingLeft punch,Right punch,Left kick

Damage: 12,12,23 · M,h,m

Startup
i13~14,i24~25,i25~26
On block
-10
On hit
+33a (+23)

Combo from 2nd CH with 5f delay; Input can be delayed 10f; Enter DES with 1+2

Digital Lift
While standingRight punch

Damage: 24 · m

Startup
i17~18
On block
-13
On hit
+33a (+23)

Tornado; Transition to SBT 3_4; Transition to DBT f+3_f+4

Clockwork (CLK)
While standingLeft kick

Damage: 18 · m

Startup
i19~20
On block
+4
On hit
+15

Cancel with B; Actionable after 15 frames

Clockwork Cancel
While standingLeft kick,Hold back

Damage: 18 · m

Startup
i19~20
On block
-12
On hit
-1

Cancel with B

Clockwork Spring Middle
CLK 3

Damage: 20 · m

Startup
i13~14
On block
-9
On hit
+12g

Strong aerial tailspin; Balcony break; Combo from 1st hit; Power up after 2 or more spins (i19?); Interrupt with i8 from 1st block

CLK(Two spins).3
CLK(Two spins).3

Damage: 22 · m

Startup
i13~14
On block
+0
On hit
+63a (+43)

Balcony break; Effective startup time is i32~33?; 8 chip damage on block

Clockwork Spring Low
CLK d+3

Damage: 20 · L

Startup
i30~31
On block
-12
On hit
+73a (+57)

8 chip damage on block

Key Smash
While standingRight kick

Damage: 15 · m

Startup
i11~12
On block
-5
On hit
+6
Cute But Deadly
While standingLeft punch + Right punch

Damage: 20 · m

Startup
i20~21
On block
-8
On hit
+21

Homing; Hold input to power up

ws 1+2*
ws 1+2*

Damage: 24 · m

Startup
i28~29
On block
-4
On hit
+21

Homing; Hold input to power up

Cute But Deadly (Hold)
ws 1+2**

Damage: 28 · m

Startup
i39~40
On block
+0
On hit
+33a

Homing; 11 chip damage on block

Destructive Form
Down+Left punch + Right punch

Transition to r30 with db or d+1+2; Transition to DBT with DES.f+3_f+4

Shredder
DESLeft punch

Damage: 35 · m,m,h,h,h,m

Startup
i13~18 i1~5 i1~7 i1~5 i1~4 i16~17
On block
-9
On hit
+17a

Weapon; 3 chip damage on block; 7 chip damage on block in heat; Final hit available only on hit

Shredding Uppercut
DESRight punch

Damage: 5,5,5 · M,M,m

Startup
i20~21 i1~2 i1~2
On block
-8
On hit
+37a (+27)

Weapon; Jab evasion; 2 chip damage on block; 8 chip damage on block in heat

Shredding Sky Punch
DESRight punch,Left punch

Damage: 20 · M,M,m,h!

Startup
i28~56
On hit
+85a (+69)

Tornado; Weapon; Available only as a combo from 1st hit

Idling
DESLeft kick
Death Marionette
DESLeft punch + Right punch

Damage: 7,7,20 · h,h,h

Startup
i16~18 i5~7 i9~11
On block
+4
On hit
+15g

Homing; Balcony break; Weapon; 6 chip damage on block; 12 chip damage on block in heat; Jails

Hertz Blade
DESForward+Left punch

Damage: 21 · h

Startup
i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1
On block
+3
On hit
+9

Weapon; 1 chip damage on block; 7 chip damage on block in heat

DES f+2
DESForward+Right punch

Damage: 9 · m,m

Startup
i15 i1~1
On block
-9
On hit
+0c

Weapon; Timestop on hit?; 2 chip damage on block; 3 chip damage on block in heat

DES f+2,1
DESForward+Right punch,Left punch

Damage: 9,9 · m,m,m,m

Startup
i15 i1~1,i23 i1~1
On block
-12
On hit
-3c

Weapon; Combo from 1st hit with 1?F delay; Move cannot be delayed; Timestop on hit?; 2 chip damage on block; 3 chip damage on block in heat; During heat: Transition to r20 DBT at -6/+3 with 3_4; DBT transition consumes 150F of remaining Heat time

Gigahertz Storm
DESForward+Right punch,Left punch,Right punch

Damage: 9,9,23 · m,m,m,m,m,m

Startup
i15 i1~1,i23 i1~1,i23~24 i4~5
On block
-13
On hit
+30a

Heat engager; Heat dash +5, +62a (+42); Weapon; Combo from 1st or 2nd CH with 3?F delay; Move cannot be delayed; 6 chip damage on block; 7 chip damage on block in heat

Dual Boot
DESForward+Left kick

Cancel to r33? standing block with DBT.B; Transition to r50? Evasive Action with DBT.u_d

DES f+1+2
DESForward+Left punch + Right punch

Damage: 29 · m,m,m,m,m,m,m,m

Startup
i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1
On block
+1
On hit
+33a

Weapon; Combo from any hit; Transition to DBT (+4/+36a) with 3_4; 5 chip damage on block; 8 chip damage on block in heat

Hertz Blade - Diablo
DESForward+Left punch + Right punch,Left punch + Right punch

Damage: 29,20 · m,m,m,m,m,m,m,m,m

Startup
i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1,i20~26
On block
-53
On hit
+41a

Weapon; 6 chip damage on block; 10 chip damage on block in heat

Hertz Blade - Scud
DESDown+Left punch

Damage: 17 · L,L,L,L,L

Startup
i20~24 i1~5 i1~5 i1~5 i1~3
On block
-13
On hit
+4

Weapon; Combo from any hit; Typically connects at i21?; 1 chip damage on block; 6 chip damage on block in heat

Clock Boosting
DESDown+Right punch

Damage: 3,3,17 · L,L,L

Startup
i22~23
On block
-14
On hit
+0c

Homing; Weapon; Combo from any hit; Transition to DBT (-22/+4) with 3_4; 5 chip damage on block; 7 chip damage on block in heat

Evasive Action
DESDown+Left kick

DES.d+3_4 goes to foreground, DES.u+3_4 goes to background; Transition to r20 DBT with 3_4

Evasive Slash
DESDown+Left kick,Left punch

Damage: ,25 · ,m

Startup
,i20~21
On block
-13~-12
On hit
+14c

Balcony break; Weapon; 7 chip damage on block; 12 chip damage on block in heat

DES b+2
DESBack+Right punch

Damage: 17 · m

Startup
i18~20
On block
-12
On hit
+0
Counter hit
+18a

Weapon; 5 chip damage on block; 6 chip damage on block in heat

Hertz Blade - Tomahawk
DESBack+Right punch,Left punch

Damage: 17,8,5,5,5,5 · m,m,SL,SL,SL,SL

Startup
i18~20,i20~21 i1~6 i1~5 i1~5 i1~3
On block
-3c
On hit
+5

Spike; Weapon; Combo from 1st hit with 17F delay; Move can be delayed by 10F; Input can be delayed by 23F; 3 chip damage on block; 7 chip damage on block in heat

Retro Rockets
DESBack+Left kick
Hertz Blade - Aegis
DESUp-forward+Right punch

Damage: 5,5,5,5,5 · h,h,h,h,h

Startup
i10~14 i1~5 i1~5 i1~5 i1~1
On hit
+35a (+28)

Weapon; Only hits airborne opponents

Spindle Slash
DESUp-forward+Left punch + Right punch

Damage: 27 · m,M,M

Startup
i29~31 i1~3 i1~2
On block
-9c
On hit
+23a

Spike; Weapon; 2 chip damage on block; 6 chip damage on block in heat; Cancel to standing with DES.1+2

Hertz Blade - Flare
DESBack turnedLeft punch

Damage: 4,4,4,4,4,4 · m,m,m,m,m,m

Startup
i19~22 i1~3 i1~3 i1~3 i1~3 i1~3
On block
-9
On hit
+25a

Weapon; Combo from any hit; 1 chip damage on block; 11 chip damage on block in heat

Move Forward
DESForward,Forward
Move Back
DESBack,Back
Boot
Forward+Left kick + Right kick
Abort
SBTHold down

Transition to r32 BKP with B (Backswing)

SBT 1
SBTLeft punch

Damage: 12 · m

Startup
i13~14
On block
-15
On hit
+0
SBT 1,2
SBTLeft punch,Right punch

Damage: 12,13 · m,m

Startup
i13~14,i18~19
On block
-9
On hit
+2
Counter hit
+7c

Spike; Combo from 1st hit with 1f delay; Rest of the string is natural on CH

SBT 1,2,1
SBTLeft punch,Right punch,Left punch

Damage: 12,13,7 · m,m,m

Startup
i13~14,i18~19,i20~21
On block
-12
On hit
-20
Counter hit
-12

Combo from 2nd CH; Less safe on hit than on block without CH

Hard Reset
SBTLeft punch,Right punch,Left punch,Left kick + Right kick

Damage: 12,13,7,33 · m,m,m,m,m

Startup
i13~14,i18~19,i20~21,i18
On block
-18
On hit
+4a (-13)

Balcony break; Combo from 3rd hit; Combo from 2nd CH; Transition to DES with input SBT.1,2,1,3+4,1+2

Linear Elbow
SBTRight punch

Damage: 25 · m

Startup
i16~27
On block
-8
On hit
+6a (-4)

Balcony break; Transition to DES with SBT.1+2; Hitstop 20f on hit

Eject Slider
SBTLeft kick

Damage: 17 · L

Startup
i16~20, i1~5
On block
-14
On hit
+4c~+8c
Counter hit
+28a

Frame advantage +8c~+12c on shallow hit, +32 on CH; fs9~20 on hit

Upstream
SBTRight kick

Damage: 22,5 · M

Startup
i17~19
On block
-27
On hit
+68a

Steel pedal

Wire Clipper
SBTLeft punch + Right punch

Damage: 20 · h!

Startup
i27~28
On hit
+8

Balcony break; Weapon

Thruster Left
DBTLeft punch

Damage: 30 · h,h,h,h,h,h

Startup
i24~28 i1~6 i1~6 i1~6 i1~6 i1~2
On block
+9
On hit
+11g

Weapon; Jail from 1st attack; 3 chip damage on block; 12 chip damage on block in heat

Thruster Right
DBTRight punch

Damage: 25 · M,M,h,h,h

Startup
i16~18 i1~5 i1~5 i1~5 i1~1
On block
-14
On hit
+32a (+14)

Weapon; Jail from 1st attack; 2 chip damage on block; 4 chip damage on block in heat

Thruster Right - Burst
DBTRight punch,Left punch

Damage: 45 · h

Startup
i26~28
On block
-12c~-10c
On hit
+14a

Balcony break; Spike; -28 on whiff; -11c on block on average; 13 chip damage on block; 18 chip damage on block in heat

Eject Slider
DBTLeft kick

Damage: 17 · L

Startup
i16~20, i1~5
On block
-14
On hit
+4c~+8c
Counter hit
+28a

Frame advantage +8c~+12c on shallow hit, +32 on CH; fs9~20 on hit

Upstream
DBTRight kick

Damage: 22,5 · M

Startup
i17~19
On block
-27
On hit
+68a

Steel pedal

Thruster Drill
DBTLeft punch + Right punch

Damage: 5,5,5,20 · m,m,M,M

Startup
i12~15 i1~4 i1~5 i1~6
On block
+0
On hit
+21a (+0)

Balcony break; Spike; Weapon; Jail from 1st attack; 6 chip damage on block; 9 chip damage on block in heat

Heartbeat Disabler
DBTForward+Left punch

Damage: 49 · M,t

Startup
i19~21
On block
-9
On hit
+0d

Weapon; Transition to attack throw on front standing or airborne hit; 14 damage +3c vs BT opponent; 4 chip damage on block; 7 chip damage on block in heat

Boot Up
DBTForward+Right punch

Damage: 13 · L

Startup
i19~20
On block
-12
On hit
+6c

Weapon; 3 chip damage on block; 5 chip damage on block in heat

Shut Down
DBTForward+Right punch,Right punch

Damage: 13,25 (17) · L,m

Startup
i35~37
On block
-33
On hit
-6a (-13)

Balcony break; Weapon; Combo from 1st hit; 7 chip damage on block; 10 chip damage on block in heat

Hello World
DBTForward+Left punch + Right punch

Damage: 28 · m,m,m,m,m

Startup
i17-18, i8~9, i8~9, i8~9, i8~9
On block
+4
On hit
+25a (-1)

Balcony break; Weapon; 8 chip damage on block

Recovery Hook
BKPLeft punch

Damage: 21 · h

Startup
i11~13
On block
+4~+6
On hit
+27a (+1)

Strong aerial tailspin; Balcony break; 9 chip damage on block; Transition to SBT at +6/+29 (+3) with 3 or 4; Transition to DBT at +6/+29 (+3) with f+3 or f+4

Rapid Rocket Punch
BKPRight punch

Damage: 34 · h

Startup
i11~33
On block
-9~+13
On hit
+21a (+6)

Tornado; 6 chip damage on block

Meteor Kick
BKPLeft kick

Damage: 30 · m

Startup
i24~27
On block
-9
On hit
+72a

Balcony break

Uplink Knee
BKPRight kick

Damage: 30 · m

Startup
i18~23
On block
-9~-4
On hit
+31a (+21)

Tornado

Rocket Punch
BKPLeft punch + Right punch

Damage: 20,3 · h!

Startup
i34~71
On hit
+58a

Weapon

Radiant Pegasus Bomb
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Taunt 1
Left punch + Right punch + Left kick

Can transition to DES with held input 1+2

Taunt 2
Left punch + Right punch + Right kick
Ki Charge
Left punch + Right punch + Left kick + Right kick

Cannot block for 5 seconds; CH state for 5 seconds; Transition to DES with 1+2

Retro Rockets
Up-back,Back

sp

SS 4
SidestepRight kick

Damage: 16 · L

Startup
i24~25
On block
-12
On hit
+2
Happy Propeller
SidestepRight kick,Left punch + Right punch

Damage: 16,5,5,5,5 · L,h,h,h,m

Startup
i24~25,i18~19 i3~5 i5~7 i4~5
On block
-10
On hit
+8

Spike; Combo from 1st CH

Goody Two Shoes
Back turnedRight kick

Damage: 20 · m

Startup
i16~17
On block
-3
On hit
+19a (+2)

Balcony break

Reboot
FUFTLeft punch + Right punch
Reboot Meteor Kick
FUFTLeft punch + Right punch,Left kick

Damage: ,35 · ,m

Startup
i22~23
On block
-10
On hit
+60a

Balcony break

Ground Rocket Punch
OTG d/b+1+2

Damage: 25 · L

Startup
i25~27
On block
-14
On hit
+4a

Spike; Weapon

Wall Jump Attack
(Back to wall).b,​b,​U/B

Side switch

Trigger Shuffle
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-7
On hit
+0d

Homing; Throw break: 1 or 2; Opponent recovery on hit: FDFT; Side switch on break

Back Door
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-5
On hit
+0d

Homing; Floor break; Throw break: 1 or 2; Opponent recovery on hit: FDFT; Side switch; Transition to DES with 1+2

Compression
Left throw

Damage: 40 · t

On block
-3
On hit
-5d

Throw break: 1; Opponent recovery on hit: FDFA; Can side switch on hit

Hat Trick
Right throw

Damage: 40 · t

On block
-3
On hit
+0d

Floor break; Throw break: 2; Opponent recovery on hit: FUFA perpendicular to Alisa

Random Typing
Back throw

Damage: 55 · t

On hit
+0d

Floor break; Throw break: none; Opponent recovery on hit: FDFA; Side switch

Spam Bomb
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12~13
On block
-4
On hit
+3

Throw break: 1+2; Opponent recovery on hit: FUFT

Double Bull Shoot
FCDown-back+Left punch + Right punch

Damage: 45 · t

Startup
i11
On block
-4
On hit
-4

Throw break: 1+2; Opponent recovery on hit: FUFA; Side switch

1st Hit
Up-back+Right kick

Damage: 10 · m

Startup
i18
On block
-9
On hit
+7
2nd Hit
Up-back+Right kick,Left punch

Damage: 10,12 · m,m

Startup
i18,i25~27
On block
-21
On hit
-8

Combo from 1st CH

3rd Hit
Up-back+Right kick,Left punch,Left punch

Damage: 10,12,9 · m,m,m

Startup
i18,i25~27,i21
On block
-20
On hit
-9

Combo from 2nd hit; Combo from 1st CH

4th Hit
Up-back+Right kick,Left punch,Left punch,Right punch

Damage: 10,12,9,5 · m,m,m,h

Startup
i18,i25~27,i21,i24~25
On block
-10
On hit
+1

Combo from 3rd hit; Combo from 1st CH

5th Hit
Up-back+Right kick,Left punch,Left punch,Right punch,Left punch

Damage: 10,12,9,5,5 · m,m,m,h,h

Startup
i18,i25~27,i21,i24~25,i35~36
On block
-9
On hit
+7
6th Hit
Up-back+Right kick,Left punch,Left punch,Right punch,Left punch,Left punch

Damage: 10,12,9,5,5,3,3,3 · m,m,m,h,h,m,M,M

Startup
i18,i25~27,i21,i24~25,i35~36,i32~33 i1~2 i1~2
On block
-14
On hit
-3

Spike; Weapon; Combo from 5th hit; 1 chip damage on block; 3 chip damage on block in heat

7th Hit
Up-back+Right kick,Left punch,Left punch,Right punch,Left punch,Left punch,Left kick + Right kick

Damage: 10,12,9,5,5,3,3,3,7 · m,m,m,h,h,m,M,M,L

Startup
i18,i25~27,i21,i24~25,i35~36,i32~33 i1~2 i1~2,i27~28
On block
-29
On hit
+15a
8th Hit
Up-back+Right kick,Left punch,Left punch,Right punch,Left punch,Left punch,Left kick + Right kick,Left kick

Damage: 10,12,9,5,5,3,3,3,7,15 · m,m,m,h,h,m,M,M,L,m

Startup
i18,i25~27,i21,i24~25,i35~36,i32~33 i1~2 i1~2,i27~28,i20~21
On block
-65
On hit
-40

Combo from 7th hit

9th Hit
Up-back+Right kick,Left punch,Left punch,Right punch,Left punch,Left punch,Left kick + Right kick,Left kick,Right punch

Damage: 10,12,9,5,5,3,3,3,7,15,20 · m,m,m,h,h,m,M,M,L,m,M

Startup
i18,i25~27,i21,i24~25,i35~36,i32~33 i1~2 i1~2,i27~28,i20~21,i17~22
On block
-30
On hit
-38a (-45)

Combo from 8th hit; Available only as combo from previous hit

10 Hit Combo
Up-back+Right kick,Left punch,Left punch,Right punch,Left punch,Left punch,Left kick + Right kick,Left kick,Right punch,Right punch

Damage: 10,12,9,5,5,3,3,3,7,15,20,2,2,2,20 · m,m,m,h,h,m,M,M,L,m,M,M,M,h,h

Startup
i18,i25~27,i21,i24~25,i35~36,i32~33 i1~2 i1~2,i27~28,i20~21,i17~22,i13~16 1~5 i1~6 i1~8
On block
-23
On hit
+3a (-15)

Weapon; Combo from 9th hit; Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked; 1 chip damage on block; 3 chip damage on block in heat