Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| HCS | N/A | |
| N/A | ||
| N/A | ||
| N/A | ||
| CJM | N/A | |
| CJM | N/A | |
| N/A |

| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| HCS | N/A | |
| N/A | ||
| N/A | ||
| N/A | ||
| CJM | N/A | |
| CJM | N/A | |
| N/A |
| wall carry | PTS |
| wall break | |
| floor break | HCS |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
(Move can be done from ws.)
166 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 23, 10 (50) · m
Heat smash; Reversal break; Balcony break; Transition to attack throw on hit (50 damage); Fragile debuff on hit, opponent receives chip damage from any attack, removed when land a hit on you; Jails; +17a (+0) on 2nd hit; 6 chip damage on block
Damage: 5,5,24 · h,h,h,m,m,m
Weapon; Combo from 3rd CH; Interrupt with i1 from 3rd block; Jails from 4th block; Consumes 300F of remaining Heat time; +13a (+8) on average?
Damage: 22,20 · m,h
Strong aerial tailspin; Balcony break; Weapon; Combo from 1st hit; Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you; 6 chip damage on block; Consumes 300F of remaining Heat time; Jails from 1st attack
Damage: 22,30 · m,h
Strong aerial tailspin; Balcony break; Weapon; Combo from 1st hit; Chip damage on block; Consumes 300F of remaining Heat time; Jails from 1st attack
Damage: 12,5,5,24 · L,SL,SL,SL
Weapon; Combo from 1st CH; Jails from 2nd hit; Chip damage on block; Consumes 300F of remaining Heat time
Damage: 12,18 · L,L
Weapon; Jail from 1st attack; Instant Tornado on hit; 24 damage total from 1st hit; Chip damage on block; Consumes 210F of remaining Heat time
Damage: 12,5,5,24 · m,m,m,m
Weapon; Combo from 1st hit; Jails from 2nd hit; Chip damage on block; Consumes 300F of remaining Heat time
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,8 · h,h
Jail from 1st attack with 4f delay; Enter HAM +0 +11 r19 with F
Damage: 5,8,4 · h,h,h
Jail from 1st attack with 3f delay; Combo from 1st hit with 4f delay; Input can be delayed 10f
Damage: 5,8,4,24 · h,h,h,m
Weapon; Combo from 3rd CH; Interrupt with i1; 4 chip damage on block
Damage: 5,8,4,18 · h,h,h,h
Tornado; Chip damage on block; String jails vs hits (string duckable)
Damage: 5,8,20 · h,h,M
Transition to HAM on hit automatically; Interrupt with i11; Whiffs vs SSR from 1st block
Damage: 5,8,22 · h,h,h
Balcony break; Combo from 2nd CH with 8F delay; Interrupt with i2; Move can be delayed by 10F
Damage: 5,8,13 · h,h,h
Weapon; Combo from 2nd CH with 9f delay; Input can be delayed 10f; Move can be delayed 5f; Chip damage on block; Recovers 7f slower on block
Damage: 5,12 · h,L
Combo from 1st hit
Damage: 10 · h
Enter HAM +1 +7 with F
Damage: 10,20 · h,M
High evasion; Interrupt with i11 from 1st block; Whiffs vs SSR from 1st block; Input can be delayed 5f; Transition to HAM on hit automatically
Damage: 10,14 · h,m
Jail from 1st block with no delay; Combo from 1st hit with 2f delay; Move can be delayed 2f
Damage: 10,22 · h,h
Balcony break; Interrupt with i2; Move can be delayed 10f
Damage: 10,13 · h,h
Weapon; Input can be delayed 10f; Move can be delayed 5f; 2 chip damage on block; Recovers 7f slower on block
Damage: 17 · m
Damage: 17,20 · m,m
Spike; Combo from 1st hit
Damage: 15 · h
Damage: 15,12 · h,h
Combo from 1st CH; Interrupt with i5; Whiffs vs SSR from 1st block
Damage: 15,12,21 · h,h,m
Tornado; Balcony break; Combo from 2nd hit; Airborne combo from 1st CH; Interrupt with i1
Damage: [5;5] · m
Homing; Enter TOM +3 +8 with F on hit only; 100% recoverable damage
Damage: 26 · m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Hip; CJM.3+4: i13 t49
Damage: 14 · h
Damage: 14,20 · h,h
Balcony break; Combo from 1st hit with 3f? delay; Input can be delayed 12f; Move can be delayed 7f; Jails on block with 5f? delay; jails on hit
Damage: 21 · m
Tornado; Balcony break
Damage: 10 · m
Damage: 10,10 · m,h
Combo from 1st hit; Jail from 1st block; Transition to HAM +0 +7 with F
Damage: 10,10,20 · m,h,m
Tornado; Balcony break; Move can be delayed by 10F; Cancel to CJM -17 -10 -3 r35 with B on frame 20
Damage: 10,10,22 · m,h,h
Balcony break; Input can be delayed 10f; Move can be delayed 8f
Damage: 12 · m
Launches crouching opponent
Damage: 13 · m
Damage: 13,10 · m,h
Combo from 1st CH; Move can be delayed by 10F; Interrupt with i11 from 1st block; Cancel to CJM -15 -4 -3 r33 with B on frame 14; Cancel to SS -10 +1 +2 r37 with U_D on frame 28; r43 when blocking after SS
Damage: 13,10,25 · m,h,M
Balcony break; Weapon; Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you; Unpunishable on block due to pushback; Interrupt with i12 from 2nd block; 5 Chip damage on block
Damage: 13,10,35 · m,h,M
Balcony break; Weapon; Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you; Unpunishable on block due to pushback; Interrupt with i12 from 2nd block; 7 Chip damage on block
Damage: 13,10,20 · m,h,h
Combo from 1st CH; Combo from 2nd hit with 10f delay; Input can be delayed 10f; Move can be delayed 8f; Jail from 2nd attack
Damage: 13,9 · m,h
Combo from 1st hit with 10f delay; Input can be delayed 10f; Enter HAM -2 +4 +10 r21 with F
Damage: 13,9,20 · m,h,M
Combo from 2nd CH; Input can be delayed 10f; Move can be delayed 5f; Transition to HAM on hit automatically
Damage: 13,9,22 · m,h,h
Balcony break; Combo from 2nd CH with 9f delay; Input can be delayed 10f
Damage: 13,9,13 · m,h,h
Weapon; Combo from 2nd CH with 10f delay; Input can be delayed 10f; Move can be delayed 5f; Chip damage on block; Recovers 7f slower on block
Damage: 13,6,10 · m,m,m
Tornado; Balcony break; Input can be delayed 10f; Instant Tornado only if both knees connect; +27a (+17) if only the last hit connects
Damage: 17 · L
Pseudo homing to SSR side
Damage: 5 · sl
Can recover standing with F
Damage: 5,10 · sl,m
Combo from 1st CH
Damage: 17 · m
Spike
Damage: 10 · L
Damage: 10,18 · L,m
Combo from 1st CH
Damage: 10,14 · L,h
Combo from 1st CH
Damage: 10,14,20 · L,h,m
Spike; Combo from 2nd hit; Combo from 1st CH
Damage: 6 · l
Damage: 6,10 · l,h
Combo from 1st CH with 5f delay; Input can be delayed 9f; Cancel to SS -13 -2 r32 with U_D on frame 23; Cannot block i21 moves?; Cancel to CJM -10 +1 r29 with B on frame 14; r38 when blocking after SS
Damage: 6,20 · l,M
Spike; Move cancel takes 6f
Damage: 20 · L
Weapon; Chip damage on block
Damage: 16 · m
Spike; Transition to FC with DB_D_DF
Damage: 16,20 · m,m
Combo from 1st CH with 8f delay; Input can be delayed 15f
Damage: 16,24 · m,h
Balcony break; Combo from 1st CH with 9f delay; Input can be delayed 15f
Damage: 17 · m
Strong aerial tailspin; Transition to TOM r31 on hit automatically; +13a (+4) on BT hit
Damage: 21 · L
Stagger on block; Instant Tornado on hit
Damage: 14 · L
Transition to r26 HAM on hit automatically; Cancel HAM transition -13 +1 with B
Damage: 18 · L
Clean hit -4 on hit, +3 damage
Damage: 18,23 · L,h
Balcony break; Combo from 1st hit on clean hit; Combo from 1st CH with no clean hit
Damage: 14 · m
Damage: 14,12 · m,h
Combo from 1st hit; Jails from 1st attack
Damage: 14,12,24 · m,h,m
Combo from 1st CH; Combo from 2nd CH with 9f delay; Input can be delayed 15f
Damage: 10 · h
Homing
Damage: 10,20 · h,h
Combo from 1st hit; Female characters can slap back with 2 on hit; Jails from 1st attack
Damage: 17 · m
Strong aerial tailspin; Homing; Balcony break on CH; Transition to r24 HAM on hit automatically
Damage: 21 · m
Balcony break; -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
Damage: 25
Parries high or mid punches or kicks; Can side switch depending on the parried attack
Damage: 50 · m!
Damage: 6 · h
Damage: 6,17 · h,m
Jail from 1st block with 4F delay; Combo from 1st CH with 12f delay; Input can be delayed 12f; Move can be delayed 11f
Damage: 6,17,6,10 · h,m,m,m
Tornado; Balcony break; Combo from 2nd hit with 5f delay; Combo from 1st CH; Interrupt with i12 from 1st block; Whiffs vs SSR from 1st block; +27a (+18) if only the last hit connects; Instant Tornado on hit
Damage: 18 · M
Transition to r27 HAM on hit automatically; Instant Tornado on CH
Damage: 22 · m
Balcony break
Damage: 24 · m
Tornado; 18 damage when using ub+4
Damage: 4,18 · M,M
Spike
Damage: 21 · h
Homing; Weapon; 6 chip damage on block
Damage: 14 · m
Damage: 14,20 · m,M
Heat engager; Heat dash +5, +67a (+50); Balcony break; Spike; Weapon; Combo from 1st hit with 5f delay; Interrupt with i6 from 1st block; 6 chip damage on block
Damage: 14,14 · m,L
Combo from 1st hit with 5f delay; Interrupt with i3 from 1st block
Damage: 20 · M
Spike; Enter CJM +6 +20a r28 with B; 4 chip damage on block
Damage: 25 · m
Balcony break; 5 chip damage on block
Damage: 30 · m
Balcony break; 12 chip damage on block
Damage: 8,8,10 · m,m,m
CH advantage is for the first hit
Damage: 20 · h
Bufferable; Chip damage on block; Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block
Damage: 10 · m
Can be buffered
Damage: 10,16 · m,m
Tornado; Combo from 1st hit with 8f delay; Move cannot be interrupted; Input can be delayed 8f; Move can be delayed 7f; Can be buffered; Cancel to CJM -13 +2 r34 with B on frame 14
Damage: 10 · m
Damage: 10,28 · m,m
Balcony break; Combo from 1st hit; Trade with i1?
Damage: 12 · L
Damage: 12,24 · L,SL
Weapon; Combo from 1st CH; Interrupt with i12 from 1st block; 4 chip damage on block; Power up in Heat
Damage: 28 · m
Balcony break; 8 chip damage on block; Hitstop 20f on hit
Damage: 22 · m
Heat engager; Heat dash +5, +36a (+26); Balcony break; Weapon; Jab evasion?; Chip damage on block
Damage: 12 · L
Instant Tornado on hit; Recovers 6f faster on hit; Deals only 6 damage when using its follow up attack in Heat
Damage: 10 · m
Damage: 10,17 · m,M
Strong aerial tailspin; Transition to r30 TOM on hit automatically; Combo from 1st hit with 10F delay; Input can be delayed 10F; Move can be delayed 10F
Damage: 16 · m
Tornado
Damage: 20 · m
Damage: 16 · m
Damage: 25 · m
Balcony break; Spike; -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Transition to r10 FC with db; Transition to r16 CJM with b+3
Damage: 20 · h
Heat engager; Heat dash +5, +43d (+35); Balcony break; 6 chip damage on block; Recovers 5f faster on hit or block
Damage: 12 · m
Weapon; 2 chip damage on block
Damage: 12,23 · m,h
Strong aerial tailspin; Balcony break; Weapon; Combo from 1st hit; Interrupt with i1 from 1st block; 4 chip damage on block
Damage: 12,23,32 · m,h,M
Spike; Weapon; Combo from 1st hit; Interrupt with i4 from 1st block; 6 chip damage on block; 9 chip damage on block in heat (30%)
Damage: 12,23 · m,M
Tornado; Weapon; Combo from 1st hit; Transition to r34 TOM on hit automatically; Jails attack inputs from 1st block; Steel Pedal; 6 chip damage on block
Damage: 17 · L
Homing; Transition to CJM r25 with B (-7/+4/+13c)
Damage: 12,12 · m,m
Balcony break
Damage: 30 · M
Balcony break; Spike; Weapon; 6 chip damage on block; 9 chip damage on block in heat (30%)
Actionable after 16f; i3? low parry: parries all lows (including Heat Smash lows); i3? throw parry: +0d and 25 damage; Transition to r13 HAM with f+3
Actionable after 16f; i3? low parry: parries all lows (including Heat Smash lows); i3? throw parry: +0d and 25 damage; Transition to r13 HAM with f+3
Damage: 20 · m
Tornado; Tornado launch on hit
Damage: 17 · h
Damage: 10 · h
Damage: 10,16 · h,m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st hit with 6f delay
Damage: 12 · m
Damage: 12,24 · m,m
Weapon; Combo from 1st hit; Chip damage on block
Damage: 23 · M
Balcony break; Spike; -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
Damage: 23 · M
Spike; 4 chip damage on block
Damage: 8 · L
Damage: 8,20 · L,h
Combo from 1st hit; -31 from 1st block
Damage: 25 · M
Balcony break; 5 chip damage on block; Unpunishable on block due to pushback; Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
Damage: 35 · M
Balcony break; 7 chip damage on block; Unpunishable on block due to pushback
Damage: 22 · m
Balcony break
Damage: 22 · m
Tornado
Transition to r10 FC with db; Transition to r16 CJM with b+3
Damage: 27 · m
Balcony break; Roll adds minimum 20f, effective startup i30~31
Damage: 21 · h
Tornado; 6 chip damage on block; Roll adds minimum 20f, effective startup i40
sp
Strong aerial tailspin; Transition to t84? r31 TOM on hit automatically; Stance moves can be delayed by 30F; Recovers in FC automatically; Cancel to r30? FC with db; Following moves enter Pleasure Time automatically on hit:; db+2; ws1,2; HAM.2,2 (t88 r35 TOM?)
Damage: 20 · m
Balcony break; Weapon; Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when Anna is damaged; 4 chip damage on block; 6 chip damage on block in Heat; Power up in Heat: 30dmg; Consumes 90F of remaining Heat time
Damage: 30 · m
Balcony break; Weapon; +10g~ minimum; 12 chip damage on block; 16 chip damage on block in heat (40%); Power up in Heat: 40dmg; Consumes 90F of remaining Heat time
Actionable after 16f; i3? low parry: parries all lows (including Heat Smash lows); i3? throw parry: +0d and 25 damage; Transition to r13 HAM with f+3
Damage: 21 · L
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Damage: 12 · L
Sidestep adds minimum 9f, effective startup i29~30
sp
Damage: 23 · M
Spike; Sidestep adds minimum 9f, effective startup i30~32
Damage: 5,7 · m,m
Sidestep adds minimum 9f, effective startup i28~29
Damage: 15 · h
Links to 1 jab extensions; Combo into extensions on CH
Damage: 30 · L
Spike
Damage: 35 · t
Homing; Throw break 1 or 2
Damage: 21 · t
Homing; Throw break 1 or 2; Side switch on hit
Damage: 40 · t
Throw break 1; Can side switch on hit
Damage: 38 · t
Throw break 2; Side switch on hit
Damage: 50 · t
Unbreakable; Side switch on hit
Damage: 40 · t
Throw break 1+2
Damage: 30,10 · t
Throw break 1+2; Opponent can tech roll to reduce damage to 30; 45 damage on wall splat; Side switch on break, Anna recovers side turned
Damage: 15 · t
Throw break 1+2
Damage: 15,35 · t,t
Throw break 1; 15 damage to Anna on break
Damage: 15,30 · t,t
Throw break 2; 15 damage to Anna on break
Transition to -21 -10 +9a CJM with B