Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A |

| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A |
| Heat Extention | |
| Wall Carry | |
| Floor Break |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +27; 20
Damage: +22; 15
Damage: +24
Heat engager
Damage: +24
Floor Break
Damage: 41
Damage: +25
Heat engager
Damage: +24
Recovers backturned
Damage: 44
Heat engager
Damage: 34
Damage: +27; 20
Damage: 25
Heat engager Wall break
Damage: 14 [[Armor_King_combos#Staples|+
Damage: +21; 21
Damage: 22
Bad Jaguar mix-up
Damage: +78; 59
Damage: +66; 42
Damage: +56; 37
Less [1;1] with imperfect input Floor break
Damage: +55; 35
Damage: +44; 27
Damage: +64; 41
Damage: +61; 39
Damage: 80; 39
Damage: 84; 39
Damage: 74; 32
Damage: +31; 28
Damage: 108; 38
Damage: 107; 38
Less [1;1] with imperfect input Floor break
Damage: 76
Better done by spamming u+4 after you hit the ground
Damage: 70; 11
Better done by spamming u+4 after you hit the ground
Damage: +42; 33
f,n,d,d/f+2: More [2; 2] if it's counterhit
Damage: +38; 31
f,n,d,d/f+2(on lower hit): More [2; 2] if it's counterhit
Damage: 60; 39
Damage: 57; 37
173 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 54 · m,t
Heat smash; Balcony break; Can also be done during BAD; Transition to attack throw on hit; 2nd hit 16dmg and +13a (-4) on hit after 1st whiff; Opponent left FUFT after attack throw; 5 chip damage on block
Damage: 12,25 · m,m
Balcony break; Combo from 1st hit; Interrupt with i5 from 1st block; Consumes 240F of remaining Heat time
Damage: 25 · h
Strong aerial tailspin; Homing; Balcony break; Instant Tornado; Transition to r26 BAD with F (+5/+75a(+59)); Cancel 2nd active frame; Consumes 150F of remaining Heat time; 7 chip damage on block
Damage: 28 · M
Tornado; Can also be done during BAD; Consumes 240F of remaining Heat time; 8 chip damage on block
Damage: 15,25 · m,M
Balcony break; Jail from 1st block; Opponent left FDFA; Consumes 240F of remaining Heat time; 11 chip damage on block after absorbing an attack in power crush state
Damage: [10] · h!
On hit, gives a special stun that makes throws unbreakable for the stun duration; Consumes 600F of remaining Heat time; Only deals recoverable damage; Cannot K.O
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,10 · h,h
Combo from 1st hit with 2F delay; Jail from 1st block with 2F delay
Damage: 5,10,14 · h,h,m
Combo from 2nd CH with 3F delay; Interrupt with i4 from 2nd block; Move can be delayed by 10F; Cancel to r38 BAD with F (-19/-11) at frame 13
Damage: 10 · h
Damage: 10,15 · h,m
Combo from 1st hit; Interrupt with i3 from 1st block; t53 r19 on hit
Damage: 17 · h
Has good right sidestep tracking
Damage: 17,15 · h,m
Combo from 1st hit with 7F delay; Move cannot be interrupted; Move can be delayed by 7F; Input can be delayed by 8F
Damage: 17,15,28 · h,m,m
Balcony break; Combo from 2nd CH with 14F delay; Move can be delayed by 13F; Input can be delayed by 16F; Trade with i1?; i17 r17 cancel with B (-14/-2)
Damage: 17 · h
Damage: 17,18 · h,h
Balcony break on 2nd CH; Combo from 1st hit with 5F delay; Combo from 1st CH with 5F delay (+23a (+16)); Interrupt with i5 from 1st block; Whiffs vs SSR, SWR from 1st block; i18 r17 cancel with B (-16/-5); Move can be delayed by 6F
Damage: 10 · m
Transition to r15 BT with B (-10/+0)
Damage: 10,20 · m,h
Combo from 1st hit with 11F delay; Interrupt with i2 from 1st block; Move cannot be delayed; Input can be delayed by 11F
Damage: 10,17 · m,m
Combo from 1st hit with 11F delay; Interrupt with i3 from 1st block; Move cannot be delayed; Input can be delayed by 11F
Damage: 14 · M
BT.3+4 spins backwards and recovers frontfacing
Damage: 14,40 · M,t (h)
Floor break; Shift to attack throw on front grounded hit; Interrupt with i24 from 1st block; Interrupt with i14 from 1st hit; Whiffs vs SS, SW from 1st block or hit; Cannot throw break; Opponent is left FUFL
Damage: 14,16 · M,h
Combo from 1st hit; Interrupt with i6 from 1st block; Transition to BAD r28 with F (-8/+8)
Damage: 14,25 · M,M
Balcony break; Combo from 1st hit; Opponent recovers FDFA; opponent cannot tech roll; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block; AK recovers standing on hit (t136 r62)
Damage: 14,25,5 · M,M,t
Transition to attack throw on close range front hit; +2c~+12c on mid hit; Interrupt with i13 from 1st block; Whiffs vs SS, SW from 1st block; Opponent left FUFA; Armor King recovers FUFL on hit, and FDFL on block
Damage: 12 · m
Damage: 12,25 · m,h
Heat engager; Heat dash +5, +36a (+26); Balcony break; Combo from 1st hit with 5F delay; Combo from 1st CH with 11F delay; Trade with i1?; Move can be delayed by 10F; Input can be delayed by 11F; Opponent recovers in FDFA
Damage: 9 · m
Damage: 9,12 · m,m
Combo from 1st hit with 4F delay; Move cannot be interrupted; Transition to CD r19 with DF (-1/+15)
Damage: 9,12,19 · m,m,m
Tornado; Balcony break; Combo from 2nd CH with 4F delay; Opponent recovers crouching on hit; Recovers 1F faster on hit (t98 r32); Interrupt with i8 from 2nd block; Whiffs vs SSL from 2nd block; Move can be delayed by 8F; Input can be delayed by 11F
Damage: 21 · M
Spike
Damage: 22 · m
Strong aerial tailspin; Transition to BAD r28 on hit only with F (+26g); -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Damage: 28 · m
Balcony break
Damage: 12 · m
Recovers 1F faster on hit (t33 r19); Jab evasion?
Damage: 12,19 · m,h
Tornado; Combo on 1st CH with 8F delay; 4f timestop on CH; Interrupt with i1 from 1st block; Move can be delayed 8F; Input can be delayed 9F
Damage: 21 · m
Jab evasion?
Damage: 21,8 · m,h
Combo from 1st hit; Transition to BAD r25 with F (+0/+8/+11); Interrupt with i1 from 1st block; Move is delayed 5f; Move cannot be delayed; Input cannot be delayed; No KND on 1st CH; Links to 10-hit strings
Damage: 17 · m
4f timestop on CH
Damage: 15 · m
Damage: 15,30 · SM,t
Throw only when opponent standing close.; Cannot throw break.; Transition to BT r129? after attack throw
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 5,13 · sl,m
Jail from 1st block; Combo from 1st CH
Damage: 17 · m
Damage: 17,13 · m,M
Interrupt with i1 from 1st block; Move is delayed 2F; Input cannot be delayed
Damage: 17,13,20 · m,M,M
Combo from 2nd hit; Interrupt with i10 from 2nd block; Jab evasion
Damage: 14 · L
Damage: 6 · l
-4c on crouching hit
Damage: 15 · L
Can be done from Crouch Level 1; Recovers 3F faster on hit (r32 t49)
Damage: 15,13 · L,h
Balcony break; Combo from 1st CH with 8F delay; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block (inconsistent); Move cannot be delayed; Input can be delayed by 8F
Damage: 15,16 · L,m
Balcony break; Tornado; Combo from 1st CH with 8F delay; Interrupt with i11 from 1st block; Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent); Move cannot be delayed; Input can be delayed by 8F; Opponent recovers FDFA
Damage: 25 · M
Spike
Damage: 12 · m
Increased opponent blockstun (r19 -> r21) when performing db+2,H.1
Damage: 12,22 · m,m
Balcony break; Combo from 1st hit; Interrupt with i6 from 1st block; Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent)
Damage: 12,20 · m,h
Balcony break on airborne hit; Combo from 1st hit; Move cannot be interrupted (can be parried by Raven b+1+3)
Damage: 12,20,24 · m,h,m
Balcony break; Combo from 2nd CH with 5F delay; Interrupt with i5 from 2nd block; Move can be delayed by 4F; Input can be delayed by 5F
Damage: 26 · L
Homing
Damage: 20 · L
Opponent recovers FDFA; Transitions to FDFT; Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71)
Damage: 20 · h
Tornado; Balcony break; 4 chip damage on block; Opponent recovers crouching; Hit vs BT +13a (+4)
Damage: 12 · h
Damage: 12,20 · h,m
Combo from 1st hit with 11F delay; Jail from 1st block with 2F delay; Transition to r30 BAD with F (-12/+8/+11); Move can be delayed by 10F; Input can be delayed by 11F
Damage: 10 · m
Damage: 10,8 · m,m
Combo from 1st hit; Move cannot be interrupted; Move is delayed 2f; Move cannot be delayed; Input cannot be delayed
Damage: 10,8,20 · m,m,h
Balcony break; Combo from 1st or 2nd CH with 5F delay; Interrupt with i5 from 2nd block; Move can be delayed by 20F
Damage: 17 · h
Balcony break; Tornado
Damage: 15 · m
Damage: 15,20 · m,t
Throw only comes out on front hit; Input 1+2 during frames 1-17 of b+4
Damage: 0 · m
Damage: 22 · m
Homing; Balcony break
Damage: 21 · h
Balcony break; Homing; 6 chip damage on block; Powered up during Heat; +19d on BT hit
Damage: 15 · m
Balcony break; No forward momentum; Recovers 2f faster on hit (t46 r29)
Damage: 20 · m
Balcony break; Sidesteps to the right; +13d on BT hit
Damage: 24 · m
Tornado; 7 chip damage on block; Sidesteps to the right; Opponent recovers FUFA; Powered up during Heat
Damage: 25 · m
Damage: 45 · m!
Damage: 20 · m
Balcony break; 6 chip damage on block; +18a (+9) on BT hit
Damage: 7 · m
Damage: 7,10 · m,m
Floor break; Combo from 1st hit with 1F delay; Interrupt with i7; May whiff vs SSR from 1st block (inconsistent); Move cannot be delayed; Input can be delayed by 1F; +50a (+38) on BT hit
Damage: 17 · m
Damage: 13 · m
Damage: 23 · m
Can tech roll; -17 on tech roll; Ukemi input timing 6F
Damage: 20 · m
Damage: 20 · m
Damage: 23 · h
Balcony break; Homing; 6 chip damage on block
Damage: 25 · m
Heat engager; Heat dash +36a (+26); Balcony break; Forces tech back roll on hit
Damage: 35 · h
Balcony break; Forces tech back roll on hit; 10 chip damage on block
Damage: 20 · L
Transition to BAD r29 on hit with F (+8/+13)
Damage: 50 · m!
Cancel to r45 FC with D at frame 36
Damage: 30 · m
Balcony break; 9 chip damage on block; Forces tech backroll on hit; Recovers 1F faster on hit (t49 r24)
Damage: 40 · m
Balcony break; Forces tech backroll on hit
Damage: 20 · L
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 8 · sl
+7c on crouching hit
Damage: 12 · L
-2c on crouching hit
Damage: 6 · l
-4c on crouching hit
Damage: 23 · m
6 chip damage on block; 20f timestop on hit
Damage: 16 · m
Recovers 2F faster on hit (t44 r29)
Damage: 17 · m
On CH can shift to True Dark Smash with 2 or f,d,df+2; 4f timestop on CH
Damage: 20,22 (15) / 25 (17) · m,m
Power up with input f,d,df+2 in a 20f sequence; Can input during frames 25-74
Damage: 12 · m
Damage: 12,24 · m,m
Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 6F delay; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block (Not possible with big bodies); Move can be delayed by 5F; Input can be delayed by 6F
Damage: 20 · m
Damage: 17 · L
BT.d+2: cs4~50
Damage: 22 · m
Balcony break; +13a (+4) on side or backturned hit; 5f timestop on CH
Damage: 20 · M
Tornado; Unparryable by traditional kick parries (bug?)
Damage: 20 · m
Balcony break
Damage: 20 · M!
Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff
Cannot be buffered; Stance moves can be buffered out of heat dash; Recovers in FC at frame 20; Cancel to SS with u; Cancel to standing block with b from frames 1 to 9
Damage: 20 · h
6 chip damage on block; 20f timestop on hit; Recovers 8F faster on hit (t38 r22); Opponent left FDFA on hit
Damage: 20 · h
Can also be performed with f,n,df#2 (i13+); Recovers 1F faster on hit(t39 r27)
Damage: 30 · h!
Balcony break; Cancel to r41 standing with B at frame 19; 20f timestop on hit
Damage: 22 · m
Balcony break; Tornado
Damage: [5] · h!
On hit, gives a special stun that makes throws unbreakable for the stun duration; Comes out faster in heat; Cannot K.O
Damage: 20 · t
1 or 2 break depending on Armor King's input; 1 for CD1+3/1+4, 2 for CD2+4/2+3; Transition to DMD; i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4); df and 1+3_2+4 cannot be input on the same frame; Opponent recovers FDFT; Side switch on hit or break
sp
Transition to BAD; Parries mid and high punches; Cannot block in stance; Stance moves can be delayed by 25f
Damage: [5] · h!
On successful parry, gives a special stun that makes throws unbreakable for the stun duration; Cannot K.O
Damage: 13 · h
Damage: 13,24 · h,m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st hit with 6F delay; Interrupt with i5 from 1st block; 20f timestop on hit; Input can be delayed by 6F; Move can be delayed by 1F
Damage: 13,22 · h,h
Transition to BT; Combo from 1st hit with 6F delay; Interrupt with i3 from 1st block; Input can be delayed by 6F; Move can be delayed by 1F
Damage: 12 · m
Damage: 12,24 · m,h
Balcony break; Tornado; Combo from 1st hit with 7F delay; Interrupt with i6 from 1st block; Input can be delayed by 8F; Move can be delayed by 5F; Forces crouching on hit
Damage: 12,15,20 · m,m,t
Combo from 1st hit with 8F delay; Interrupt with i2 from 1st block; Input can be delayed by 8F; Move can be delayed by 5F; Transitions to attack throw on front hit only; Opponent left FUFT
Damage: 20 · m
Balcony break; Has good right sidestep tracking; Power up if an attack is absorbed; Reversal break; 8 chip damage on block; -9 on block
Damage: 23 · L
Damage: 22 · m
4f timestop on CH; 6 chip damage on block
Damage: 18,15 · m,t
Shift to attack throw on grounded, airborne, and backturn hit; Recovers standing r66 on hit; Opponent is left FUFT on hit
Damage: 45 · th(h)
Homing during Heat; Throw break 2; Opponent recovers in FDFT.
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Damage: 25 · h!
Extremely high hitbox
Damage: 25 · m
Balcony break; Faster than normal spring kick and knocks down.
Damage: 25
Reverses High or Mid punches only; Opponent recovers FUFA when parrying a left punch; Opponent recovers FDFL when parrying a right punch; Has a followup on whiff only
Damage: 17 · m
i38 effective startup (b+1+3 takes 21 frames); On CH transition to True Dark Smash
Damage: 18 · L
-5 on hit when opponent is standing; -5c on crouching hit
Damage: 18,8 (5) · L,L
Floor break; Scaled combo from 1st hit on grounded opponent; -5 on hit when opponent is standing; -5c on crouching hit
Damage: 18,8 (5),6 (3) · L,L,L
Floor break (Airborne); Scaled combo from 1st hit on grounded opponent; -5 on hit when opponent is standing
Damage: 18,8 (5),20 · L,L,SM
Combos from 1st hit on grounded opponent; +5 on hit when opponent is standing
Damage: 40 · h!,t
Floor break; Shift to attack throw on hit; Opponent recovers FUFR?
Damage: 35 · th(h)
Homing; Throw break 1 or 2; f+1+3: Extended range, i15~17, t50 r33; Opponent left FUFA
Damage: 35 · th(h)
Homing; Throw break 1 or 2; f+2+4: Extended range, i15~17, t50 r33; Opponent left FUFA
Damage: 38
Floor break; Unbreakable throw extension; Input d+1+2 by frame 101; Opponent left FUFA
Damage: 40 · th(h)
Balcony break; Throw break 1; Opponent left FDFA
th(h)
Throw break 2; Opponent left FDFA
Damage: 60 · th(h)
Unbreakable throw; Opponent left FUFA
Damage: 40 · th(h)
Floor break; Throw break 2; Opponent left FUFT
Damage: 40 · th(h)
Throw break 1+2; Side switch on hit; Opponent left FUFA; Armor King recovers FUFA on hit
Damage: 40 · th(h)
Floor break; Throw break 1+2; Opponent left FUFA
Damage: 53 · th(h)
Floor break; Throw break 2; Opponent left FUFA
Damage: 40 (45) · th(h)
Balcony break; Homing during heat; Throw break 1+2; Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).; i13 startup for Bluespark throw with buffered input; Opponent left FUFT; Armor King recovers FUFT on hit
Damage: 40(45) · th(h)
Balcony break; Homing during heat; Opponent takes 5 additional damage when they hit the ground; Opponent takes 4 additional damage when they hit a wall; Throw break 1+2; Opponent left FUFA
Damage: 40(45)/70,5 · th(h)
Homing during Heat; Throw break 1; Perform tech ukemi to reduce 5 damage.; Side switch; 70 damage on wall splat regardless of input.; Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.; f,b,d,f are required inputs for normal throw; i11 startup for Bluespark throw with buffered input; BAD.1+3: i14 startup (t43). Cannot execute blue spark variant; Opponent recovers in FDFT.
Damage: 0 · t(s)
1+2 throw break (except from behind).; Catches standing and crouching opponent from all directions.; Can be done from Crouch Level 1
Damage: 5,5,5,15 · t
Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1); Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
Damage: 25 · t
1+2 throw break.; Can also input at 3rd hit of Ultimate Punch.; Opponent recovers in FUFR.
Damage: 35 · th(m)
Floor break; Unbreakable; Opponent recovers FUFA
Damage: 35 · th(m)
Heat engager; Unable to Heat Dash; Unbreakable; Opponent recovers FUFA
Damage: 30 · th(g)
Balcony break; Throw break 1; 7F throw break window on NH or CH (throw escape cannot be buffered or held); Side swap; Can wall splat; Opponent recovers FDFT
Damage: 0 · th(g)
Throw break 2; 7F throw break window on NH or CH (throw escape cannot be buffered or held); Opponent recovers standing (+12); Opponent can be FUFT,FUFA,FDFT,FDFA; If opponent was FUFA or FDFA, opponent recovers BT (+9)
Damage: 35 · th(g)
Balcony break; Can wall splat; Throw break 1; Opponent recovers FDFT
Damage: 0 · th(g)
1 or 2 throw break, depending on Armor King's input.; Opponent recovers in FDFL/FDFR.
Damage: 35 · th(g)
Throw break 1; Opponent recovers FUFT
Damage: 40 · th(g)
Throw break 1; Opponent recovers FUFT
Damage: 0 · th(g)
1 or 2 throw break, depending on Armor King's input.; Transitions to Back Mount (BM), which has the Ultimate Punch followup; Opponent recovers in FDFT.
Damage: 5,5,5,15 · t
Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1); Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.; Opponent recovers FDFT; AK recovers FUFA on throw break
Damage: 50(55) · t(a)
Floor break; Cannot throw break.; Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).; Opponent recovers in FUFT.
Damage: 40(45) · t(a)
Floor break; Cannot throw break.; Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).; AIR.BAD1+3: i14 startup. Cannot execute blue spark variant; Opponent recovers in FDFA.; Side switch
Damage: 45 · t(a)
Cannot throw break; Opponent recovers in FDFA.
Damage: 65? · t(w)
Homing; Cannot throw break.; Opponent recovers in FUFT.
Damage: 20 (25) · t
1 break; Power up with input 2+4,1+2; 40/45 total damage; Opponent recovers FDFA; Side switch on hit or break
Damage: 10 (15) · t
2 break; Power up with input 3+4,1+2; 30/35 total damage; Opponent recovers FDFR?; Side switch on break
Damage: 10 (15),15 (20) · t,t
1 break; Power up with input 1,1,1+2; 45/55 total damage; Opponent recovers FDFR?; AK recovers FUFA on break; Side switch on break
Damage: 10 (15),20 (25) · t,t
2 break; Power up with input 3,4,1+2; 50/60 total damage; Opponent recovers FDFL?; AK recovers FUFA on break; Side switch on break
Damage: 10 (15) · t
1+2 break; Power up with input 2,1,1+2; 30/35 total damage; Opponent recovers FDFA; Side switch on break
Damage: 10 (15),20 (25) · t,t
1 break; Power up with input 4,3,4,1+2; 50/60 total damage; Opponent recovers FDFL?; AK recovers FUFA on break; Side switch on break
Damage: 10 (15),25 (30) · t,t
2 break; Power up with input 2,1,1,1+2; 55/65 total damage; Opponent recovers FDFR?; AK recovers FUFA on break; Side switch on break