Armor King

Armor King

Important Grabs

  • Down-backForwardRight punch + Right kick
    Escape: Right punch
  • ForwardBackDown-backDownDown-forwardForwardLeft punch
    Escape: Left punch
  • While standingRight punch + Right kick
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Counter hitDownRight punch
Counter hitForwardHold forwardNeutralRight punch
Move(s)
Counter hit(Down-forwardLeft punch)Right punch
Move(s)
Counter hit(Down-forwardRight punch)Left punch
Move(s)
Counter hitBackLeft punch + Right punch
Move(s)
Counter hitBackLeft punch + Right punch
Move(s)
Counter hit(DownLeft kick + Right kick)Left punch

Heat Engagers

  • ForwardRight punchLeft punch
    Long range punish Mid High
  • ForwardForwardRight kick
    safe linear long-ranged
  • While standingLeft kickLeft punch
    unsafe used as punishment or follow up
  • BJGLeft punchRight punch
    unsafe used as follow up

Punishers

  • Right punchLeft punch Frames: i10
  • FCDownLeft punch Frames: i10
  • While standingRight kick Frames: i11
  • BackLeft punchRight punch Frames: i12
  • ForwardLeft punch + Right kick Frames: i13
  • While standingLeft kickLeft punch Frames: i13
  • Down-backRight punchLeft kick Frames: i14
  • Up-forwardRight kick Frames: i15
  • While standingLeft punch Frames: i15

Main Combos

Launcher(s)Simple Version
ForwardNeutralDownDown-forwardRight punch
UpForwardRight kick
While standingLeft punch
ForwardNeutralDownDown-forwardRight punchIntoForwardNeutralDownDown-forwardRight punchIntoDown-forwardLeft kickIntoForwardLeft kickRight punchIntoDown-forwardLeft punchIntoForwardLeft kickRight punchLeft punchTornadoIntoWhile runningRight punch + Right kickN/A
Up-forwardRight punchLeft punch
Up-forwardRight kick
ForwardNeutralDownDown-forwardRight punch
While standingLeft punch
ForwardNeutralDownDown-forwardRight punchIntoDown-forwardLeft kickIntoForwardLeft kickRight punchHold down-forwardLeft punchIntoForwardLeft kickRight punchLeft punchTornadoIntoWhile runningRight punch + Right kickN/A
lowparry
TornadoIntoForwardNeutralDownDown-forwardLeft punchIntoForwardLeft kickRight punchHold down-forwardLeft punchIntoLeft punchIntoWhile runningRight punch + Right kickTornadoIntoForwardNeutralDownDown-forwardLeft punchIntoForwardLeft kickRight punchHold down-forwardLeft punchIntoForwardLeft kickRight punchHold down-forwardLeft punchIntoHeatIntoWhile runningRight punch + Right kick
Counter hitForwardHold forwardRight punch
Forward,ForwardDownLeft kick + Right kickLeft punchIntoForwardLeft kickRight punchHold down-forwardLeft punchIntoForwardLeft kickRight punchLeft punchTornadoIntoWhile runningRight punch + Right kickN/A
Counter hitDown-forwardRight punch
DownLeft kick + Right kickLeft punchIntoForwardLeft kickRight punchLeft punchIntoSidestep leftTornadoIntoWhile runningRight punch + Right kickN/A
Back turnedLeft kick
DownLeft kick + Right kickLeft punchIntoForwardLeft kickRight punchHold down-forwardLeft punchIntoForwardLeft kickRight punchLeft punchTornadoIntoWhile runningRight punch + Right kickN/A

Stances

CD / BST
Crouch Dash / Beast Step
Forward,Neutral,Down,Down-forward
BAD
Bad Jaguar
Forward+Left kick + Right kick
BT
Back Turned
Left kick + Right kickRound Out Kick leaves you back turned.

Wall Combos

General

Move:
Right kickLeft kick
Move:
Left punch + Left kick
Move:
DownRight punch

With Tornado

Move:
ForwardLeft kickRight punchLeft punch
Move:
Down-forwardLeft punchRight punch

Combo Enders

Heat Extention
ForwardLeft punch + Right punchHold forward
Wall Carry
Down-backRight punchLeft kick
Floor Break
While runningRight punch + Right kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Up-forward+Right kick
Follow-up
d/f+3 f+3,2~D/F CD 1 f+3,2,1 (tornado) dash f+1+2~F BAD 2+4

Bread n' butter

Launchers
Low Parry
Follow-up
f+3,2~D/F CD 1 f+3,2~D/F CD 1 d/b+2,3

Mini-combos

Launchers
Forward,Neutral,Down,Hold down-forward+Right kick
Up-back+Left punch
Up-back+Left punch + Right punch
Follow-up
OTG d+4,4,3+4

Damage: +27; 20

Mini-combos

Launchers
Forward,Neutral,Down,Hold down-forward+Right kick
Up-back+Left punch
Up-back+Left punch + Right punch
Follow-up
Forward+Left punch + Right kick

Damage: +22; 15

Mini-combos

Launchers
Counter hitForward+Right kick
BADLeft punch + Right punch
Counter hit(Down-forward+Left punch),Right punch
Follow-up
Down+Right punch + Right kick

Damage: +24

Heat engager

Mini-combos

Launchers
Counter hitForward+Right kick
BADLeft punch + Right punch
Counter hit(Down-forward+Left punch),Right punch
Follow-up
Down+Left punch + Left kick

Damage: +24

Floor Break

Mini-combos

Launchers
Counter hitForward,Forward,Neutral,Right punch
Counter hit(Back+Left punch),Right punch
Counter hit(Down-forward+Right punch),Left punch
Follow-up
Right punch,Left punch

Damage: 41

Mini-combos

Launchers
CH f,f,n,2~F
CH (b+1),2~F
CH (d/f+2),1~F
Follow-up
BADLeft punch,Right punch

Damage: +25

Heat engager

Mini-combos

Launchers
CH f,f,n,2~F
CH (b+1),2~F
CH (d/f+2),1~F
Follow-up
BADLeft punch,Right kick

Damage: +24

Recovers backturned

Mini-combos

Launchers
Counter hitDown+Right punch
Follow-up
While standingLeft kick,Left punch

Damage: 44

Heat engager

Mini-combos

Launchers
Counter hitDown+Right punch
Follow-up
While standingRight kick

Damage: 34

Mini-combos

Launchers
u/b+1+2*
Follow-up
OTG d+4,4,3+4

Damage: +27; 20

Mini-combos

Launchers
Counter hitBack+Left punch + Right punch
Follow-up
Forward+Right punch,Left punch

Damage: 25

Heat engager Wall break

Mini-combos

Launchers
Counter hitBack+Left punch + Right punch
Follow-up
]] f,n,d/f+2HARD

Damage: 14 [[Armor_King_combos#Staples|+

Mini-combos

Launchers
BADLeft punch,Right punch,HeatHold forward
While standingLeft kick,Left punch,HeatHold forward
Follow-up
OTG d+4,4,3+4

Damage: +21; 21

Mini-combos

Launchers
d/b+2+4 on FUFT or FDFA opponent
Follow-up
b+1,2~F

Damage: 22

Bad Jaguar mix-up

Staples

Launchers
Counter hitUp-forward+Left kick
Forward,Neutral,Down,Down-forward+Right punch
While standingLeft punch
Up-forward+Right kick
Follow-up
f,n,d/f+2 d/f+3 f+3,2~D/F CD 1 f+3,2,1 (tornado) run f+1+2 (heat burst) iws3,1,(Heat) f OTG d+4,4,3+4

Damage: +78; 59

Staples

Launchers
Counter hitUp-forward+Left kick
Forward,Neutral,Down,Down-forward+Right punch
While standingLeft punch
Up-forward+Right kick
Follow-up
f,n,d/f+2 d/f+3 f+3,2~D/F CD 1 f+3,2,1 (tornado) run f+1+2 BAD 2+4

Damage: +66; 42

Staples

Launchers
(Heat) u/b+1+2*
Counter hitDown-back+Left kick
Back+Left kick
Low Parry
Follow-up
(tornado) f,n,d,d/f+1 d/f+3 f+3,2~D/F CD 1 f+3,2~D/F CD 1 f,hcf:1

Damage: +56; 37

Less [1;1] with imperfect input Floor break

Staples

Launchers
(Heat) u/b+1+2*
Counter hitDown-back+Left kick
Back+Left kick
Low Parry
Follow-up
(tornado) f,n,d,d/f+1 d/f+3 f+3,2~D/F CD 1 f+3,2~D/F CD 1 f+1+4

Damage: +55; 35

Staples

Launchers
Counter hitWhile standingRight punch,Right punch
Counter hitBack+Left punch + Left kick,Right punch,Right punch
Counter hitWhile standingRight punch,Forward,Down,Down-forward+Right punch
Counter hitBack+Left punch + Left kick,Right punch,Forward,Down,Down-forward+Right punch
Follow-up
d/f+3 f+3,2~D/F CD 1 f+3,2,1 (tornado) run f+1+2 BAD 2+4

Damage: +44; 27

Staples

Launchers
Counter hitBADLeft punch + Right punch
FCHold down-forward+Right punch
Counter hitDown-forward+Left kick
Follow-up
4,3 f+3,2~D/F CD 1 f+3,2,1 (tornado) run f+1+2 BAD 2+4

Damage: +64; 41

Staples

Launchers
Counter hitSidestepRight kick
HeatUp-back+Left punch
Up+Left punch + Right punch
Counter hitUp-forward+Left punch
Counter hit(Left punch + Right punch),Right kick
Back turnedLeft kick
Up-forward+Right punch,Left punch
Follow-up
d/f+3 d/f+1 f+3,2~D/F CD 1 f+3,2,1 (tornado) run f+1+2 BAD 2+4

Damage: +61; 39

Staples

Launchers
Counter hitRight kick,Left kick
Follow-up
f+3,2~D/F CD 1 f+3,2,1 (tornado) run f+1+2 BAD 2+4

Damage: 80; 39

Staples

Launchers
Counter hitForward,Hold forward+Right punch
Follow-up
ssr 3+4,1 f+3,2~D/F CD 1 f+3,2,1 (tornado) run ssr f+1+2 BAD 2+4

Damage: 84; 39

Staples

Launchers
Counter hitDown-forward+Right punch
Follow-up
d+3+4,1 f+3,2~D/F CD 4 (tornado) SSL f+3,2~D/F CD 1 f+1+4

Damage: 74; 32

Staples

Launchers
Forward+Right punch,Left punch,HeatHold forward
Forward,Hold forward+Right kick,HeatHold forward
Follow-up
f+3,2~D/F CD 1 f+3,2~D/F CD 1 f+3,2,1 (tornado) dash f+1+2 BAD 2+4

Damage: +31; 28

Staples

Launchers
Back,Hold back+Right punch + Left kick
Follow-up
~F f,F,n,d,D/F+4 (tornado) f,n,d,d/f+1 f+3,2~D/F CD 1 f+3,2~D/F CD 1 f+1+4

Damage: 108; 38

Staples

Launchers
Back,Hold back+Right punch + Left kick
Follow-up
~F f,F,n,d,D/F+4 (tornado) f+3,2~D/F CD 1 f+3,2~D/F CD 1 f,hcf:1

Damage: 107; 38

Less [1;1] with imperfect input Floor break

Wall

Launchers
Forward,Forward,Hold forward:Right punch + Right kick(wall splat)
Follow-up
FUFTRight kick(wall splat)Back+Left kickTornadoLeft kick,Right kick,Left punch

Damage: 76

Better done by spamming u+4 after you hit the ground

Wall

Launchers
Forward,Forward,Hold forward:Right punch + Right kick(wall splat)
Follow-up
FUFT 4 (wall splat) d/f+1,2 (tornado) W.2+4

Damage: 70; 11

Better done by spamming u+4 after you hit the ground

Float

Launchers
Left punch
While standingRight kick
Forward,Neutral,Down,Down-forward+Right punch
Follow-up
d/f+3 f+3,2~D/F CD 1 f+3,2,1 (tornado) run f+1+2 BAD 2+4

Damage: +42; 33

f,n,d,d/f+2: More [2; 2] if it's counterhit

Float

Launchers
Forward,Neutral,Down,Down-forward+Right punch(on lower hit)
Follow-up
f+3,2~D/F CD 1 f+3,2,1 (tornado) run f+1+2 BAD 2+4

Damage: +38; 31

f,n,d,d/f+2(on lower hit): More [2; 2] if it's counterhit

Float

Launchers
FCDown-forward+Right kick,Left punch
Follow-up
f+3,2~D/F CD 1 f+3,2,1 (tornado) run ssr f+1+2 BAD 2+4

Damage: 60; 39

Float

Launchers
Back+Left kick
Follow-up
(tornado) f,n,d,D/F+1 f+3,2~D/F CD 1 f+3,2~D/F CD 1 f+1+4

Damage: 57; 37

Additional Punishers

Standing

i12
Down+Left punch + Left kick
i12
Down+Right punch + Right kick
i13
Right kick,Left kick
i14
Down-back+Right punch,HeatLeft punch
i15
Forward+Right punch,Left punch
i15
Up-forward+Right punch,Left punch
i15
Forward,Hold forward+Right kick
i16
Back+Left kick

While rising / crouching

i12
While standingRight punch
i12
Down+Left punch + Left kick
i12
Down+Right punch + Right kick
i15
Up-forward+Right kick
i15
Up-forward+Right punch,Left punch
i24
FCDown-forward+Right punch

Move List

173 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Infierno Jaguar
HeatRight punch + Left kick

Damage: 54 · m,t

Startup
i17, i42~43
On block
+9
On hit
+1d

Heat smash; Balcony break; Can also be done during BAD; Transition to attack throw on hit; 2nd hit 16dmg and +13a (-4) on hit after 1st whiff; Opponent left FUFT after attack throw; 5 chip damage on block

Outbreak: Villain
Down-back+Right punch,HeatLeft punch

Damage: 12,25 · m,m

Startup
i14,i26~27
On block
+3
On hit
+17a (+8)

Balcony break; Combo from 1st hit; Interrupt with i5 from 1st block; Consumes 240F of remaining Heat time

Neck Hunter: Villain
HeatUp-back+Left punch

Damage: 25 · h

Startup
i24~25
On block
+5
On hit
+74a (+58)

Strong aerial tailspin; Homing; Balcony break; Instant Tornado; Transition to r26 BAD with F (+5/+75a(+59)); Cancel 2nd active frame; Consumes 150F of remaining Heat time; 7 chip damage on block

Mexican Uppercut: Villain
(Heat) u/b+1+2*

Damage: 28 · M

Startup
i50~52
On block
+8
On hit
+65a (+49)

Tornado; Can also be done during BAD; Consumes 240F of remaining Heat time; 8 chip damage on block

Blackguard Rush: Villain
BADLeft kick,HeatRight punch

Damage: 15,25 · m,M

Startup
i34~36
On block
-9
On hit
+1a

Balcony break; Jail from 1st block; Opponent left FDFA; Consumes 240F of remaining Heat time; 11 chip damage on block after absorbing an attack in power crush state

Malice Mist: Villain
HeatForward,Neutral,Down,Down-forward+Left punch + Right punch

Damage: [10] · h!

Startup
i25~28
On hit
+23g

On hit, gives a special stun that makes throws unbreakable for the stun duration; Consumes 600F of remaining Heat time; Only deals recoverable damage; Cannot K.O

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

One Two Punch
Left punch,Right punch

Damage: 5,10 · h,h

Startup
i10,i10
On block
-3
On hit
+6

Combo from 1st hit with 2F delay; Jail from 1st block with 2F delay

Left Right Uppercut
Left punch,Right punch,Left punch

Damage: 5,10,14 · h,h,m

Startup
i10,i10,i24~25
On block
-5
On hit
+1
Counter hit
+11

Combo from 2nd CH with 3F delay; Interrupt with i4 from 2nd block; Move can be delayed by 10F; Cancel to r38 BAD with F (-19/-11) at frame 13

2
Right punch

Damage: 10 · h

Startup
i10
On block
+1
On hit
+7
Right Jab > Uppercut
Right punch,Left punch

Damage: 10,15 · h,m

Startup
i10,i23~24
On block
-3
On hit
+7

Combo from 1st hit; Interrupt with i3 from 1st block; t53 r19 on hit

3
Left kick

Damage: 17 · h

Startup
i15~16
On block
-4
On hit
+3

Has good right sidestep tracking

3,4
Left kick,Right kick

Damage: 17,15 · h,m

Startup
i15~16,i27~29
On block
-9
On hit
+3

Combo from 1st hit with 7F delay; Move cannot be interrupted; Move can be delayed by 7F; Input can be delayed by 8F

Dark Stampede
Left kick,Right kick,Left punch

Damage: 17,15,28 · h,m,m

Startup
i15~16,i27~29,i21~22
On block
-13
On hit
+15a (+6)

Balcony break; Combo from 2nd CH with 14F delay; Move can be delayed by 13F; Input can be delayed by 16F; Trade with i1?; i17 r17 cancel with B (-14/-2)

4
Right kick

Damage: 17 · h

Startup
i13
On block
-5
On hit
+6
Counter hit
+6s
High Kick Tornado
Right kick,Left kick

Damage: 17,18 · h,h

Startup
i13,i25~26
On block
+0
On hit
+9
Counter hit
+27d

Balcony break on 2nd CH; Combo from 1st hit with 5F delay; Combo from 1st CH with 5F delay (+23a (+16)); Interrupt with i5 from 1st block; Whiffs vs SSR, SWR from 1st block; i18 r17 cancel with B (-16/-5); Move can be delayed by 6F

1+2
Left punch + Right punch

Damage: 10 · m

Startup
i17~19
On block
-10
On hit
+0

Transition to r15 BT with B (-10/+0)

Dark Cyclone
Left punch + Right punch,Right punch

Damage: 10,20 · m,h

Startup
i17~19,i18
On block
-3
On hit
+16a

Combo from 1st hit with 11F delay; Interrupt with i2 from 1st block; Move cannot be delayed; Input can be delayed by 11F

Dark Buzzsaw
Left punch + Right punch,Right kick

Damage: 10,17 · m,m

Startup
i17~19,i19~20
On block
-13
On hit
+8
Counter hit
+58a

Combo from 1st hit with 11F delay; Interrupt with i3 from 1st block; Move cannot be delayed; Input can be delayed by 11F

Round Out Kick
Left kick + Right kick

Damage: 14 · M

Startup
i25~32
On block
-7
On hit
+3

BT.3+4 spins backwards and recovers frontfacing

Phenomenon Shadow DDT
3+4*

Damage: 14,40 · M,t (h)

Startup
i35
On hit
+0

Floor break; Shift to attack throw on front grounded hit; Interrupt with i24 from 1st block; Interrupt with i14 from 1st hit; Whiffs vs SS, SW from 1st block or hit; Cannot throw break; Opponent is left FUFL

Dark Blast
Left kick + Right kick,Left punch

Damage: 14,16 · M,h

Startup
i25~32,i14~15
On block
-8
On hit
+8

Combo from 1st hit; Interrupt with i6 from 1st block; Transition to BAD r28 with F (-8/+8)

Round Out Elbow
Left kick + Right kick,Right punch

Damage: 14,25 · M,M

Startup
i25~32,i17~i34
On block
-18d
On hit
-16a (-52)

Balcony break; Combo from 1st hit; Opponent recovers FDFA; opponent cannot tech roll; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block; AK recovers standing on hit (t136 r62)

Round Out Body Press
Left kick + Right kick,Left punch + Right punch

Damage: 14,25,5 · M,M,t

Startup
i25~32,i24~34
On block
+0c
On hit
-5d

Transition to attack throw on close range front hit; +2c~+12c on mid hit; Interrupt with i13 from 1st block; Whiffs vs SS, SW from 1st block; Opponent left FUFA; Armor King recovers FUFL on hit, and FDFL on block

f+2
Forward+Right punch

Damage: 12 · m

Startup
i15~16
On block
-11
On hit
+2
Dark Elbow Hook
Forward+Right punch,Left punch

Damage: 12,25 · m,h

Startup
i15~16,i18~19
On block
-9
On hit
+16a

Heat engager; Heat dash +5, +36a (+26); Balcony break; Combo from 1st hit with 5F delay; Combo from 1st CH with 11F delay; Trade with i1?; Move can be delayed by 10F; Input can be delayed by 11F; Opponent recovers in FDFA

f+3
Forward+Left kick

Damage: 9 · m

Startup
i15~16
On block
-9
On hit
+7
f+3,2
Forward+Left kick,Right punch

Damage: 9,12 · m,m

Startup
i15~16,i20~21
On block
-11
On hit
+5

Combo from 1st hit with 4F delay; Move cannot be interrupted; Transition to CD r19 with DF (-1/+15)

Dark Tide
Forward+Left kick,Right punch,Left punch

Damage: 9,12,19 · m,m,m

Startup
i15~16,i20~21,i24~26
On block
-13
On hit
+16cg
Counter hit
+34a

Tornado; Balcony break; Combo from 2nd CH with 4F delay; Opponent recovers crouching on hit; Recovers 1F faster on hit (t98 r32); Interrupt with i8 from 2nd block; Whiffs vs SSL from 2nd block; Move can be delayed by 8F; Input can be delayed by 11F

Wind-Up Stomp
Forward+Right kick

Damage: 21 · M

Startup
i23~25
On block
+3c
On hit
+7c
Counter hit
+12c

Spike

Wrecking Cyclone
Forward+Left punch + Right punch

Damage: 22 · m

Startup
i22~23
On block
-12
On hit
+22g

Strong aerial tailspin; Transition to BAD r28 on hit only with F (+26g); -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state

Shoulder Impact
Forward+Left punch + Right kick

Damage: 28 · m

Startup
i13~15
On block
-19
On hit
+17a (+12)

Balcony break

d/f+1
Down-forward+Left punch

Damage: 12 · m

Startup
i13~14
On block
-3
On hit
+7

Recovers 1F faster on hit (t33 r19); Jab evasion?

Bastard Rush
Down-forward+Left punch,Right punch

Damage: 12,19 · m,h

Startup
i13~14,i18~19
On block
-6
On hit
+8
Counter hit
+12c

Tornado; Combo on 1st CH with 8F delay; 4f timestop on CH; Interrupt with i1 from 1st block; Move can be delayed 8F; Input can be delayed 9F

Concussion Hook
Down-forward+Right punch

Damage: 21 · m

Startup
i15~16
On block
-12
On hit
+4
Counter hit
+22a

Jab evasion?

Double Concussion
Down-forward+Right punch,Left punch

Damage: 21,8 · m,h

Startup
i15~16,i15~16
On block
+0
On hit
+8
Counter hit
+11

Combo from 1st hit; Transition to BAD r25 with F (+0/+8/+11); Interrupt with i1 from 1st block; Move is delayed 5f; Move cannot be delayed; Input cannot be delayed; No KND on 1st CH; Links to 10-hit strings

Dark Knee Lift
Down-forward+Left kick

Damage: 17 · m

Startup
i17~18
On block
-5
On hit
+5
Counter hit
+49a

4f timestop on CH

d/f+4
Down-forward+Right kick

Damage: 15 · m

Startup
i12
On block
-4
On hit
+7
Frankensteiner
Down-forward+Left kick + Right kick

Damage: 15,30 · SM,t

Startup
i28~35
On block
-11~-18?
On hit
+17d/-7c~0c

Throw only when opponent standing close.; Cannot throw break.; Transition to BT r129? after attack throw

Crouch Jab
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Knee Lift Combination
Down+Left punch,Right kick

Damage: 5,13 · sl,m

Startup
i10,i15
On block
-10
On hit
+6

Jail from 1st block; Combo from 1st CH

d+2
Down+Right punch

Damage: 17 · m

Startup
i17~18
On block
-5
On hit
+5c
Counter hit
+13
d+2,4
Down+Right punch,Right kick

Damage: 17,13 · m,M

Startup
i17~18,i22~23
On block
-14
On hit
-3

Interrupt with i1 from 1st block; Move is delayed 2F; Input cannot be delayed

Blackjack Combination
Down+Right punch,Right kick,Left kick

Damage: 17,13,20 · m,M,M

Startup
i17~18,i22~23,i35~40
On block
-11c
On hit
+7a

Combo from 2nd hit; Interrupt with i10 from 2nd block; Jab evasion

Stomp
Down+Left kick

Damage: 14 · L

Startup
i17
On block
-12
On hit
+2
Counter hit
+9
Crouch Shin Kick
Down+Right kick

Damage: 6 · l

Startup
i14
On block
-15
On hit
-4

-4c on crouching hit

d+3+4
Down+Left kick + Right kick

Damage: 15 · L

Startup
i17
On block
-16
On hit
-2
Counter hit
+0

Can be done from Crouch Level 1; Recovers 3F faster on hit (r32 t49)

Taurus Cutter Edge
Down+Left kick + Right kick,Left punch

Damage: 15,13 · L,h

Startup
i17,i20~21
On block
-9
On hit
+15g
Counter hit
+27d

Balcony break; Combo from 1st CH with 8F delay; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block (inconsistent); Move cannot be delayed; Input can be delayed by 8F

Taurus Cutter Trap
Down+Left kick + Right kick,Left kick

Damage: 15,16 · L,m

Startup
i17,i23~24
On block
-15
On hit
+15a (-2)

Balcony break; Tornado; Combo from 1st CH with 8F delay; Interrupt with i11 from 1st block; Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent); Move cannot be delayed; Input can be delayed by 8F; Opponent recovers FDFA

Corporate Elbow
Down+Right punch + Left kick

Damage: 25 · M

Startup
i30~35
On block
-8
On hit
+0c

Spike

d/b+2
Down-back+Right punch

Damage: 12 · m

Startup
i14
On block
-11
On hit
+0

Increased opponent blockstun (r19 -> r21) when performing db+2,H.1

Killer PK Combo
Down-back+Right punch,Left kick

Damage: 12,22 · m,m

Startup
i14,i26~27
On block
-12
On hit
+11a (+2)

Balcony break; Combo from 1st hit; Interrupt with i6 from 1st block; Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent)

d/b+2,4
Down-back+Right punch,Right kick

Damage: 12,20 · m,h

Startup
i14,i20~21
On block
-5
On hit
+7

Balcony break on airborne hit; Combo from 1st hit; Move cannot be interrupted (can be parried by Raven b+1+3)

Dark Flood
Down-back+Right punch,Right kick,Right punch

Damage: 12,20,24 · m,h,m

Startup
i14,i20~21,i30~31
On block
-12
On hit
+32a (+6)

Balcony break; Combo from 2nd CH with 5F delay; Interrupt with i5 from 2nd block; Move can be delayed by 4F; Input can be delayed by 5F

Foot Sweep
Down-back+Left kick

Damage: 26 · L

Startup
i22~24
On block
-26
On hit
+6
Counter hit
+74a (+58)

Homing

Low Drop Kick
Down-back+Right kick

Damage: 20 · L

Startup
i29~31
On block
-17 FDFT
On hit
-3d
Counter hit
+27a

Opponent recovers FDFA; Transitions to FDFT; Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71)

Shadow Force
Down-back+Left kick + Right kick

Damage: 20 · h

Startup
i20~21
On block
-7
On hit
+18cg

Tornado; Balcony break; 4 chip damage on block; Opponent recovers crouching; Hit vs BT +13a (+4)

Dark Jab
Back+Left punch

Damage: 12 · h

Startup
i12~13
On block
-7
On hit
+5
Dark Jab > Hell Stab
Back+Left punch,Right punch

Damage: 12,20 · h,m

Startup
i12~13,i20~21
On block
-12
On hit
+8
Counter hit
+11

Combo from 1st hit with 11F delay; Jail from 1st block with 2F delay; Transition to r30 BAD with F (-12/+8/+11); Move can be delayed by 10F; Input can be delayed by 11F

b+2
Back+Right punch

Damage: 10 · m

Startup
i13
On block
-11
On hit
+0c
b+2,1
Back+Right punch,Left punch

Damage: 10,8 · m,m

Startup
i13,i18
On block
-12
On hit
-1

Combo from 1st hit; Move cannot be interrupted; Move is delayed 2f; Move cannot be delayed; Input cannot be delayed

Knife Edge Combo
Back+Right punch,Left punch,Right punch

Damage: 10,8,20 · m,m,h

Startup
i13,i18,i25~26
On block
-7
On hit
+19a (+10)

Balcony break; Combo from 1st or 2nd CH with 5F delay; Interrupt with i5 from 2nd block; Move can be delayed by 20F

Dark Toll Kick
Back+Left kick

Damage: 17 · h

Startup
i16~18
On block
-12
On hit
+66a (+50)

Balcony break; Tornado

Toe Kick
Back+Right kick

Damage: 15 · m

Startup
i15~16
On block
-9
On hit
+2
Toe Kick > Stunner
Back+Right kick,Left punch + Right punch

Damage: 15,20 · m,t

Startup
i15~16
On hit
+0d

Throw only comes out on front hit; Input 1+2 during frames 1-17 of b+4

Blindside
Back+Left punch + Right punch

Damage: 0 · m

Startup
i16~17
On block
+0
On hit
+4
Counter hit
+15
Pendulum Kick
Back+Left kick + Right kick

Damage: 22 · m

Startup
i20~21
On block
-9
On hit
+12a (+3)

Homing; Balcony break

Neck Hunter
Up-back+Left punch

Damage: 21 · h

Startup
i24~25
On block
+5
On hit
+39d (+31)

Balcony break; Homing; 6 chip damage on block; Powered up during Heat; +19d on BT hit

Rising Toe Kick
Up-back+Right kick

Damage: 15 · m

Startup
i15~17
On block
-13
On hit
+19a (+9)
Counter hit
+33a (+29)

Balcony break; No forward momentum; Recovers 2f faster on hit (t46 r29)

Straight Arrow
Up-back+Left punch + Right punch

Damage: 20 · m

Startup
i30~31
On block
-14
On hit
+33d (+25)

Balcony break; Sidesteps to the right; +13d on BT hit

Mexican Uppercut
u/b+1+2*

Damage: 24 · m

Startup
i50~52
On block
+0
On hit
+29a

Tornado; 7 chip damage on block; Sidesteps to the right; Opponent recovers FUFA; Powered up during Heat

Capital Punishment
Up+Left punch + Right punch

Damage: 25 · m

Startup
i35~36
On block
+2c
On hit
+22a
Burning Knuckle
u+1+2*

Damage: 45 · m!

Startup
i67
On hit
+11a
Spinning Lariat
Up-forward+Left punch

Damage: 20 · m

Startup
i23~24
On block
+4
On hit
+11g
Counter hit
+58a

Balcony break; 6 chip damage on block; +18a (+9) on BT hit

u/f+2
Up-forward+Right punch

Damage: 7 · m

Startup
i15~16
On block
-12
On hit
-1
Death Sandwich
Up-forward+Right punch,Left punch

Damage: 7,10 · m,m

Startup
i25~26
On block
-13
On hit
+45a (+37)

Floor break; Combo from 1st hit with 1F delay; Interrupt with i7; May whiff vs SSR from 1st block (inconsistent); Move cannot be delayed; Input can be delayed by 1F; +50a (+38) on BT hit

Switch Jumping Knee
Up-forward+Left kick

Damage: 17 · m

Startup
i19~21
On block
-8
On hit
+5
Counter hit
+35a (+25)
Rising Toe Kick
Up-forward+Right kick

Damage: 13 · m

Startup
i15~17
On block
-13
On hit
+33a (+23)
Scissors Kick
Up-forward+Left kick + Right kick

Damage: 23 · m

Startup
i32~38
On block
-7
On hit
+22a (+9)

Can tech roll; -17 on tech roll; Ukemi input timing 6F

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22)
Hell-Shaker Punch
Forward,Hold forward+Right punch

Damage: 20 · m

Startup
i16~17
On block
-6
On hit
+6
Counter hit
+44a
Comeback Kick
Forward,Hold forward+Left kick

Damage: 23 · h

Startup
i17~19
On block
+2
On hit
+15a (+6)

Balcony break; Homing; 6 chip damage on block

Brawler Kick
Forward,Hold forward+Right kick

Damage: 25 · m

Startup
i14
On block
-8
On hit
+13cg

Heat engager; Heat dash +36a (+26); Balcony break; Forces tech back roll on hit

Drop Kick
Forward,Hold forward+Left kick + Right kick

Damage: 35 · h

Startup
i23~24
On block
-10
On hit
+10cg

Balcony break; Forces tech back roll on hit; 10 chip damage on block

Underhanded
Forward,Forward,Neutral,Right punch

Damage: 20 · L

Startup
i19
On block
-13
On hit
+5
Counter hit
+10

Transition to BAD r29 on hit with F (+8/+13)

Dark Destroyer
Back,Hold back+Right punch + Left kick

Damage: 50 · m!

Startup
i63~66
On hit
+52a

Cancel to r45 FC with D at frame 36

Flying Brawler Kick
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i23~25
On block
+6
On hit
+22cg

Balcony break; 9 chip damage on block; Forces tech backroll on hit; Recovers 1F faster on hit (t49 r24)

Running Exploder
Forward,Forward,Hold forward+Left kick + Right kick

Damage: 40 · m

Startup
i28~34
On block
+17g
On hit
+6cg

Balcony break; Forces tech backroll on hit

Dashing Low Drop Kick
While runningRight kick

Damage: 20 · L

Startup
i20~24
On block
-21
On hit
+0d
Counter hit
+30a
Crouch Jab
hFC 1

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Crouch Straight
hFC 2

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

+7c on crouching hit

Crouch Spin Kick
hFC 3

Damage: 12 · L

Startup
i18
On block
-16
On hit
-2

-2c on crouching hit

Crouch Shin Kick
hFC 4

Damage: 6 · l

Startup
i14
On block
-15
On hit
-4

-4c on crouching hit

Backhand Chop
FCDown-forward+Right punch

Damage: 23 · m

Startup
i24~25
On block
+1
On hit
+52a

6 chip damage on block; 20f timestop on hit

Snap Uppercut
While standingLeft punch

Damage: 16 · m

Startup
i15~16
On block
-12
On hit
+31a (+21)

Recovers 2F faster on hit (t44 r29)

Jugular Thrust
While standingRight punch

Damage: 17 · m

Startup
i12
On block
-9
On hit
+3
Counter hit
+27a

On CH can shift to True Dark Smash with 2 or f,d,df+2; 4f timestop on CH

True Dark Smash
Counter hitWhile standingRight punch,Right punch

Damage: 20,22 (15) / 25 (17) · m,m

Startup
i12, i11~12
On block
+1
On hit
+35a (+28)

Power up with input f,d,df+2 in a 20f sequence; Can input during frames 25-74

ws 3
While standingLeft kick

Damage: 12 · m

Startup
i13~14
On block
-6
On hit
+6
Prison Crusher
While standingLeft kick,Left punch

Damage: 12,24 · m,m

Startup
i24~25
On block
-13
On hit
+28a (+2)

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 6F delay; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block (Not possible with big bodies); Move can be delayed by 5F; Input can be delayed by 6F

Toe Smash
While standingRight kick

Damage: 20 · m

Startup
i11~12
On block
-6
On hit
+5
Shadow Sweep
SidestepRight punch

Damage: 17 · L

Startup
i19~20
On block
-12
On hit
+3
Counter hit
+6c

BT.d+2: cs4~50

Buzz Saw Kick
SidestepRight kick

Damage: 22 · m

Startup
i19~20
On block
-8
On hit
+13a
Counter hit
+58a

Balcony break; +13a (+4) on side or backturned hit; 5f timestop on CH

Blind Kick
Back turnedLeft kick

Damage: 20 · M

Startup
i13~14
On block
-14
On hit
+49a

Tornado; Unparryable by traditional kick parries (bug?)

Turn Sobat
Back turnedRight kick

Damage: 20 · m

Startup
i18
On block
-10
On hit
+11a (+2)

Balcony break

Moonsault Drop
Back turnedLeft punch + Right kick

Damage: 20 · M!

Startup
i41~47
On hit
+0d

Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff

Beast Step
Forward,Neutral,Down,Down-forward

Cannot be buffered; Stance moves can be buffered out of heat dash; Recovers in FC at frame 20; Cancel to SS with u; Cancel to standing block with b from frames 1 to 9

Shadow Lariat
Forward,Neutral,Down,Down-forward+Left punch

Damage: 20 · h

Startup
i15~16
On block
+5
On hit
+16a

6 chip damage on block; 20f timestop on hit; Recovers 8F faster on hit (t38 r22); Opponent left FDFA on hit

Dark Smash
Forward,Neutral,Down,Down-forward+Right punch

Damage: 20 · h

Startup
i11~12 (i14+)
On block
-10
On hit
+36a (+26)

Can also be performed with f,n,df#2 (i13+); Recovers 1F faster on hit(t39 r27)

Dark Inferno
Forward,Neutral,Down,Hold down-forward+Left kick

Damage: 30 · h!

Startup
i35~37
On hit
+19a (+10)

Balcony break; Cancel to r41 standing with B at frame 19; 20f timestop on hit

Knee Vault
Forward,Neutral,Down,Hold down-forward+Right kick

Damage: 22 · m

Startup
i16~18
On block
-9
On hit
+28a (+20)

Balcony break; Tornado

Poison Mist
Forward,Neutral,Down,Down-forward+Left punch + Right punch

Damage: [5] · h!

Startup
i35~38
On hit
+23g

On hit, gives a special stun that makes throws unbreakable for the stun duration; Comes out faster in heat; Cannot K.O

Cobra Clutch (DMD)
Forward,Neutral,Down,Down-forward+Left punch + Left kick

Damage: 20 · t

Startup
i12 (i17)
On block
-3
On hit
+0

1 or 2 break depending on Armor King's input; 1 for CD1+3/1+4, 2 for CD2+4/2+3; Transition to DMD; i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4); df and 1+3_2+4 cannot be input on the same frame; Opponent recovers FDFT; Side switch on hit or break

Bad Jaguar
Forward+Left kick + Right kick

sp

Transition to BAD; Parries mid and high punches; Cannot block in stance; Stance moves can be delayed by 25f

Unforgiven
f+3+4,P

Damage: [5] · h!

Startup
i25~34
On hit
+23g

On successful parry, gives a special stun that makes throws unbreakable for the stun duration; Cannot K.O

BAD 1
BADLeft punch

Damage: 13 · h

Startup
i11
On block
+1
On hit
+8
Ruffian Double Smash
BADLeft punch,Right punch

Damage: 13,24 · h,m

Startup
i11,i24~25
On block
-12
On hit
+18a (+13)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st hit with 6F delay; Interrupt with i5 from 1st block; 20f timestop on hit; Input can be delayed by 6F; Move can be delayed by 1F

Ruffian Raid
BADLeft punch,Right kick

Damage: 13,22 · h,h

Startup
i11,i22~23
On block
+4~+5
On hit
+11g~+12g

Transition to BT; Combo from 1st hit with 6F delay; Interrupt with i3 from 1st block; Input can be delayed by 6F; Move can be delayed by 1F

BAD 2
BADRight punch

Damage: 12 · m

Startup
i15~16
On block
-7
On hit
+4
Thug Force
BADRight punch,Left kick

Damage: 12,24 · m,h

Startup
i15~16,i22~23
On block
-7
On hit
+18cg

Balcony break; Tornado; Combo from 1st hit with 7F delay; Interrupt with i6 from 1st block; Input can be delayed by 8F; Move can be delayed by 5F; Forces crouching on hit

S.C.S
BADRight punch,Right kick

Damage: 12,15,20 · m,m,t

Startup
i18~19
On block
-12
On hit
+0d

Combo from 1st hit with 8F delay; Interrupt with i2 from 1st block; Input can be delayed by 8F; Move can be delayed by 5F; Transitions to attack throw on front hit only; Opponent left FUFT

Blackguard Gut Rench
BADLeft kick

Damage: 20 · m

Startup
i20~21
On block
-13
On hit
+11a (+2)

Balcony break; Has good right sidestep tracking; Power up if an attack is absorbed; Reversal break; 8 chip damage on block; -9 on block

Bandido Snatch
BADRight kick

Damage: 23 · L

Startup
i17~18
On block
-13
On hit
+3c
Counter hit
+26a
Brigand Stomping Headbutt
BADLeft punch + Right punch

Damage: 22 · m

Startup
i26~27
On block
+5
On hit
+12c
Counter hit
+40a

4f timestop on CH; 6 chip damage on block

Shadow Press
BADDown-back+Left punch + Right punch

Damage: 18,15 · m,t

Startup
i14~17
On block
-18c
On hit
+0d

Shift to attack throw on grounded, airborne, and backturn hit; Recovers standing r66 on hit; Opponent is left FUFT on hit

Gloriously Disgraceful Kick
BADRight punch + Right kick

Damage: 45 · th(h)

Startup
i14~15
On block
+0
On hit
+0d

Homing during Heat; Throw break 2; Opponent recovers in FDFT.

Dark Supernova
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

1+3+4
Left punch + Left kick + Right kick

Damage: 25 · h!

Startup
i37~44
On hit
+12g?

Extremely high hitbox

Whirling Spring Kick
FUFTBack+Left kick + Right kick

Damage: 25 · m

Startup
i16~28
On block
-25
On hit
+4a (-6)

Balcony break; Faster than normal spring kick and knocks down.

Catch
Back+Left punch + Left kick

Damage: 25

On hit
+0d

Reverses High or Mid punches only; Opponent recovers FUFA when parrying a left punch; Opponent recovers FDFL when parrying a right punch; Has a followup on whiff only

Jugular Thrust Trap
Back+Left punch + Left kick,Right punch

Damage: 17 · m

Startup
i17 (i38)
On block
-9
On hit
+3
Counter hit
+27a

i38 effective startup (b+1+3 takes 21 frames); On CH transition to True Dark Smash

OTG d+4
OTG d+4

Damage: 18 · L

Startup
i19~21
On block
-16c
On hit
-5d (-13)

-5 on hit when opponent is standing; -5c on crouching hit

OTG d+4,4
OTG d+4,4

Damage: 18,8 (5) · L,L

Startup
i18~21
On block
-16c
On hit
-8d

Floor break; Scaled combo from 1st hit on grounded opponent; -5 on hit when opponent is standing; -5c on crouching hit

Crazy Stomp
OTG d+4,4,4

Damage: 18,8 (5),6 (3) · L,L,L

Startup
i18~21
On block
-16c
On hit
-8d

Floor break (Airborne); Scaled combo from 1st hit on grounded opponent; -5 on hit when opponent is standing

Crazy Torment
OTG d+4,4,3+4

Damage: 18,8 (5),20 · L,L,SM

Startup
i30~32
On block
-17c
On hit
+0d

Combos from 1st hit on grounded opponent; +5 on hit when opponent is standing

Wall Jump Attack
(Back to wall).b,​b,​U/B

Damage: 40 · h!,t

Startup
i40~45
On hit
+0d

Floor break; Shift to attack throw on hit; Opponent recovers FUFR?

Knee Bash
Left punch + Left kick

Damage: 35 · th(h)

Startup
i12~14
On block
-6
On hit
+0

Homing; Throw break 1 or 2; f+1+3: Extended range, i15~17, t50 r33; Opponent left FUFA

Suplex
Right punch + Right kick

Damage: 35 · th(h)

Startup
i12~14
On block
-3
On hit
+0d

Homing; Throw break 1 or 2; f+2+4: Extended range, i15~17, t50 r33; Opponent left FUFA

Jaguar Screwdriver
Right punch + Right kick,Down+Left punch + Right punch

Damage: 38

Startup
i12~14
On hit
-10d

Floor break; Unbreakable throw extension; Input d+1+2 by frame 101; Opponent left FUFA

Reverse Valley Death Bomb
Left Throw

Damage: 40 · th(h)

On block
-3
On hit
+0d

Balcony break; Throw break 1; Opponent left FDFA

Reverse DDT
Right Throw

th(h)

Startup
i12~14
On block
-3
On hit
+0d

Throw break 2; Opponent left FDFA

Quick Reverse DDT
Back Throw

Damage: 60 · th(h)

Startup
i12~14
On block
!
On hit
-4d

Unbreakable throw; Opponent left FUFA

Driving Headbutt
Down-forward+Right punch + Left kick

Damage: 40 · th(h)

Startup
i12
On block
-3
On hit
+0d

Floor break; Throw break 2; Opponent left FUFT

DDT
Down-back+Left punch + Right punch

Damage: 40 · th(h)

Startup
i11
On block
-6
On hit
+2d

Throw break 1+2; Side switch on hit; Opponent left FUFA; Armor King recovers FUFA on hit

Armor King Driver
Up-forward+Left punch + Right punch

Damage: 40 · th(h)

Startup
i12
On block
-6
On hit
+0d

Floor break; Throw break 1+2; Opponent left FUFA

Tombstone Piledriver
Down-back,Neutral,Forward+Right punch + Right kick

Damage: 53 · th(h)

Startup
i11
On block
-2
On hit
-3d

Floor break; Throw break 2; Opponent left FUFA

Brilliant Brawler Kick
Forward,Forward,Hold forward+Right punch + Right kick

Damage: 40 (45) · th(h)

Startup
i10
On block
-5
On hit
+10d

Balcony break; Homing during heat; Throw break 1+2; Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).; i13 startup for Bluespark throw with buffered input; Opponent left FUFT; Armor King recovers FUFT on hit

Hades Drop
DownDown-backBack+Left punch + Right punch

Damage: 40(45) · th(h)

Startup
i11
On block
-3
On hit
+0d

Balcony break; Homing during heat; Opponent takes 5 additional damage when they hit the ground; Opponent takes 4 additional damage when they hit a wall; Throw break 1+2; Opponent left FUFA

Double Arm Swing
Forward,BackDown-backDownDown-forwardForward+Left punch

Damage: 40(45)/70,5 · th(h)

Startup
i10
On block
-7
On hit
-20d (-50)

Homing during Heat; Throw break 1; Perform tech ukemi to reduce 5 damage.; Side switch; 70 damage on wall splat regardless of input.; Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.; f,b,d,f are required inputs for normal throw; i11 startup for Bluespark throw with buffered input; BAD.1+3: i14 startup (t43). Cannot execute blue spark variant; Opponent recovers in FDFT.

Ultimate Tackle (UT)
hFC 1+2

Damage: 0 · t(s)

Startup
i26
On block
-5
On hit
+3d

1+2 throw break (except from behind).; Catches standing and crouching opponent from all directions.; Can be done from Crouch Level 1

Ultimate Punch
UT 2,1,2,1

Damage: 5,5,5,15 · t

On block
+0
On hit
+0d

Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1); Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.

Armbar
UT 1+2

Damage: 25 · t

On block
-9
On hit
+1d

1+2 throw break.; Can also input at 3rd hit of Ultimate Punch.; Opponent recovers in FUFR.

Demon Bomb
Down+Left punch + Left kick

Damage: 35 · th(m)

Startup
i12~13
On hit
+0d

Floor break; Unbreakable; Opponent recovers FUFA

Storm Maker
Down+Right punch + Right kick

Damage: 35 · th(m)

Startup
i12~13
On hit
+0d

Heat engager; Unable to Heat Dash; Unbreakable; Opponent recovers FUFA

Seesaw Whip
FUFTDown-back+Left punch + Left kick

Damage: 30 · th(g)

Startup
i18~20
On block
+0
On hit
+20d

Balcony break; Throw break 1; 7F throw break window on NH or CH (throw escape cannot be buffered or held); Side swap; Can wall splat; Opponent recovers FDFT

Stand Up
OTG d/b+2+4

Damage: 0 · th(g)

Startup
i18~20
On block
+0
On hit
+12 / +9

Throw break 2; 7F throw break window on NH or CH (throw escape cannot be buffered or held); Opponent recovers standing (+12); Opponent can be FUFT,FUFA,FDFT,FDFA; If opponent was FUFA or FDFA, opponent recovers BT (+9)

Enzui Knee
FUFADown-back+Left punch + Left kick

Damage: 35 · th(g)

Startup
i18~20
On block
+0
On hit
-19d

Balcony break; Can wall splat; Throw break 1; Opponent recovers FDFT

Turn Over
FUFL d/b+1+3

Damage: 0 · th(g)

Startup
i18~20
On block
+0
On hit
+25d

1 or 2 throw break, depending on Armor King's input.; Opponent recovers in FDFL/FDFR.

Standing Ankle Hold
FDFTDown-back+Left punch + Left kick

Damage: 35 · th(g)

Startup
i18~20
On block
+0
On hit
+0d

Throw break 1; Opponent recovers FUFT

Wake-Up Lariat
FDFADown-back+Left punch + Left kick

Damage: 40 · th(g)

Startup
i18~20
On block
+0
On hit
+8d

Throw break 1; Opponent recovers FUFT

Back Mount
FDFL d/b+1+3

Damage: 0 · th(g)

Startup
i18~20
On block
+8
On hit
-10d

1 or 2 throw break, depending on Armor King's input.; Transitions to Back Mount (BM), which has the Ultimate Punch followup; Opponent recovers in FDFT.

Back Mount > Ultimate Punch
BM 2,1,2,1

Damage: 5,5,5,15 · t

On block
+0
On hit
-6d

Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1); Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.; Opponent recovers FDFT; AK recovers FUFA on throw break

Running Cross Driver
AIR f,f,F+2+4

Damage: 50(55) · t(a)

Startup
i10
On hit
+0d

Floor break; Cannot throw break.; Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).; Opponent recovers in FUFT.

Muscle Driver
AIR f,hcf+1

Damage: 40(45) · t(a)

Startup
i10
On hit
+0d

Floor break; Cannot throw break.; Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).; AIR.BAD1+3: i14 startup. Cannot execute blue spark variant; Opponent recovers in FDFA.; Side switch

D Trigger
AIR BAD 2+4

Damage: 45 · t(a)

Startup
i14
On hit
+0d

Cannot throw break; Opponent recovers in FDFA.

Black Rain of Hell
WALL 1+3

Damage: 65? · t(w)

Startup
i10
On hit
+0d

Homing; Cannot throw break.; Opponent recovers in FUFT.

Flinging Half Nelson
DMD 1

Damage: 20 (25) · t

On block
-3
On hit
+0d

1 break; Power up with input 2+4,1+2; 40/45 total damage; Opponent recovers FDFA; Side switch on hit or break

Sleeper
DMD 2

Damage: 10 (15) · t

On block
-3
On hit
-3d

2 break; Power up with input 3+4,1+2; 30/35 total damage; Opponent recovers FDFR?; Side switch on break

Triple Trouble
DMD 2,1

Damage: 10 (15),15 (20) · t,t

On block
+4
On hit
-3d

1 break; Power up with input 1,1,1+2; 45/55 total damage; Opponent recovers FDFR?; AK recovers FUFA on break; Side switch on break

Human Necktie
DMD 2,2

Damage: 10 (15),20 (25) · t,t

On block
+4
On hit
-3d

2 break; Power up with input 3,4,1+2; 50/60 total damage; Opponent recovers FDFL?; AK recovers FUFA on break; Side switch on break

Neck Drop
DMD 1+2

Damage: 10 (15) · t

On block
+0
On hit
-3d

1+2 break; Power up with input 2,1,1+2; 30/35 total damage; Opponent recovers FDFA; Side switch on break

Choke Sleeper
DMD 1+2,1

Damage: 10 (15),20 (25) · t,t

On block
+4
On hit
-3d

1 break; Power up with input 4,3,4,1+2; 50/60 total damage; Opponent recovers FDFL?; AK recovers FUFA on break; Side switch on break

3-Count Pound
DMD 1+2,2

Damage: 10 (15),25 (30) · t,t

On block
+4
On hit
-3d

2 break; Power up with input 2,1,1,1+2; 55/65 total damage; Opponent recovers FDFR?; AK recovers FUFA on break; Side switch on break