Asuka Kazama

Asuka Kazama

Max Damage combo enders with Heat

  • ForwardLeft punch + Right punch Hold forward
  • Heat
  • ForwardLeft kick + Right kick

Important Grabs

  • Down-forwardRight punch + Left kick
    Escape: Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • FCDown-backLeft punch + Right punch
    Escape: Left punch + Right punch
  • ForwardLeft punch + Left kick
    Escape: unbreakable
  • ForwardRight punch + Right kick
    Escape: unbreakable

Mini Combos

Move(s)
While standingLeft punchRight kick
ForwardRight kick
Left kick + Right kick
DownLeft punch + Right punch
Counter hitRight kick
Move(s)
Left kickCounter hitLeft punch
Move(s)
Counter hitForwardForwardLeft kick
Move(s)
ForwardForwardLeft punch
Left punchLeft punchCounter hitLeft kick
ForwardLeft punchCounter hitLeft kick
Move(s)
Counter hitFCDown-forwardRight punch

Heat Engagers

  • ForwardLeft punch + Right punchPower crush
    Power Crush that enters heat, whiff punisher
  • DownRight punch
    Safe mid Engager. Launches as a Heat Dash
  • Down-backLeft punchRight punch
    Good punish tool
  • SidestepRight punch
    Evasive Engager, unsafe. Launches as a Heat Dash
  • ForwardLeft punch + Right punchIntoRight punch
    Safe mid follow-up from Destabilizer

Punishers

  • Left punchRight punch Frames: 10
  • Left punchLeft kick Frames: 10
  • While standingRight kick Frames: 11
  • Right punchLeft kick Frames: 12
  • While standingRight punchLeft punch Frames: 13
  • Up-forwardRight punch Frames: 14
  • Down-backLeft punchRight punch Frames: 14
  • While standingLeft punchRight kick Frames: 14
  • Down-forwardRight punch Frames: 15
  • Left punch + Right punch Frames: 16
  • ForwardRight punch Frames: 17
  • While standingLeft kick Frames: 18
  • Up-forwardRight kick Frames: 20

Main Combos

Launcher(s)Simple Version
ForwardRight punch
Down-forwardRight punch
While standingLeft kick
Counter hitDownLeft kick + Right kick
Up-forwardRight kick
ForwardForwardRight kick
FCDown-backLeft punch + Right punch
ForwardRight punch + Left kick(parry)
Down-backLeft punch + Right punch(parry)
Counter-Hits
Counter hitDown-backRight kickLeft kick
Counter hitWhile standingLeft punch + Right punch
ForwardForwardRight kickIntoForwardForwardRight punchLeft kickIntoDown-backLeft punchRight kickIntoTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft punch + Right punchForwardForwardRight punchLeft kickIntoDown-backLeft punchRight kickIntoTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft punch
(NWG)-Boost
Same-as-above
ForwardForwardRight kickIntoForwardForwardRight punchLeft kickIntoDown-backLeft punchRight kickIntoTornadoIntoUpLeft punch + Right punchIntoForwardLeft kick + Right kickN/A
Left punch + Right punch
Counter hitBackRight kick
Counter hitUp-forwardLeft kick
BackRight punch + Left kick(parry)
Counter hitSidestepRight kick
ForwardForwardRight punchLeft kickIntoLeft punchIntoRight punchLeft punchRight punchIntoTornadoIntoForward,ForwardSidestep leftIntoBackRight kickRight punchLeft kickLeft punchDown-backRight kickLeft kickIntoRight punchLeft punchRight punchIntoTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft punch
BackLeft kickRight kickLeft kick
ForwardForwardLeft punch + Right punchIntoTornadoIntoForwardForwardRight kickIntomicro-dashIntoBackRight kickRight punchLeft kickLeft punchmicro-dashIntoDown-backLeft punchRight kickIntoTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft punch + Right punch
ForwardForwardRight kick
ForwardForwardRight kickIntoForwardForwardRight punchLeft kickIntoDown-backLeft punchRight kickIntoTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft punch + Right punchWhile runningLeft kickIntoLeft punch + Right kickIntoDown-backLeft punchRight kickIntoTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft punch + Right punch
Counter hitWhile runningLeft punch + Right punch
Down-forwardLeft kick + Right kick
Counter hitForwardForwardLeft punch + Right punch
NGWForwardForwardLeft punch + Right punch
LOWPARRY
TornadoIntoForwardForwardLeft kickIntoLeft punch + Right kickIntoBackRight punchRight kickLeft kickTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft kickIntoRight punchLeft punchDownLeft punch + Right punch
Down-backRight punch
Down-backLeft punchRight kickIntoTornadoIntoForwardForwardRight kickIntomicro-dashIntoBackRight kickRight punchLeft kickLeft punchForwardForwardRight punchLeft kickIntoRight punchLeft punchRight punchIntoTornadoIntoForwardForwardRight punchLeft punch + Right punch
ForwardRight kick
Left kick + Right kick
Counter hitWhile standingLeft punch + Right punch
ForwardForwardLeft kick
micro-dashIntoLeft punch + Right kickIntoDown-backLeft punchRight kickIntoTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft punch + Right punchN/A
Left kick + Right kickHold down
While standingLeft punch + Right punchIntoLeft punch + Right kickIntoRight punchLeft punchRight punchIntoTornadoIntoForwardForwardRight kickIntoForwardForwardRight punchLeft punch + Right punchN/A

Wall Combos

General

Move:
Left punch + Right kick
Move:
BackRight kick

With Tornado

Move:
Down-backRight punchTornado
Move:
Down-backLeft punchRight kick

Combo Enders

for dmg
(NWG)UpLeft punch + Right punchIntoForwardLeft kick + Right kick
ForwardForwardRight kickIntoForwardForwardRight punchLeft punch + Right punch
wall carry
Down-backRight kickLeft kick
Down-forwardLeft punchRight punch
Down-forwardLeft kick
wall break
ForwardLeft punch + Right punch
While runningLeft punch + Right punch
ForwardForwardRight punchLeft punch + Right punch
floor break
UpLeft punch + Right punch
DownRight punch
Right punchLeft punchDownLeft punch + Right punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Staples

Launchers
Down-forward+Right punch
Follow-up
Forward,Hold forward+Right punch,Left kickDown-backLeft punch,Right kickTornadoForward,Hold forward+Right kickForward,Hold forward+Right punchLeft punch + Right punch

Staples

Launchers
Left punch + Right punch
Forward+Right punch
Follow-up
Forward,Hold forward+Right punch,Left kickDown-backLeft punch,Right kickTornadoForward,Hold forward+Right kickForward,Hold forward+Right punchLeft punch + Right punch

Staples

Launchers
Back+Left kick
Follow-up
Right kick,Left kickRight punch,Left punch,Right punchTornadoSidestep leftForward,Hold forward+Right kickForward,Hold forward+Right punchLeft punch + Right punch

Additional Punishers

Standing

i13
Up-forward+Left punch,Right punch

While rising / crouching

i10
hFC 1

Move List

147 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Triple Ascension Kicks
HeatRight punch + Left kick

Damage: 12,11,27 · m,t

Startup
i16
On block
+10g
On hit
-6

Heat smash; Floor break; 7 chip damage on block; Transition to attack throw on hit; +15a if only the last hit connects; +11d (-24) if only the last two hits connect; 2nd hit damage 11 > 18 if 1st hit whiffs; 3rd hit damage 27 > 30 if 1st hit whiffs; Hit level becomes m,m,m on block/whiff

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
-2
On hit
+9
Whiplash
Left punch,Left punch

Damage: 5,15 · h,m

Startup
i10,i24
On block
-7
On hit
+4

Combo from 1st CH with 3f delay; Links to f+1 extensions; Interrupt with i4 from 1st block

1,1,3
Left punch,Left punch,Left kick

Damage: 5,15,17 · h,m,m

Startup
i10,i24,i21~22
On block
-5
On hit
+6
Counter hit
+14c

Combo from 2nd CH with 9f delay; Interrupt with i1 from 2nd block; Input can be delayed 10f

Jab Uppercut
Left punch,Right punch

Damage: 5,8 · h,m

Startup
i10,i22~23
On block
-8
On hit
+6

Combo from 1st hit; Combo from 1st CH with 3f delay; Interrupt with i2 from 1st block

Jab Uppercut > Spinning Heel Drop
Left punch,Right punch,Left kick

Damage: 5,8,24 · h,m,m

Startup
i10,i22~23,i31~33
On block
-2
On hit
+29a (+20)

Balcony break; Strong aerial tailspin; 4 chip damage on block; Cancel to r18 with B; Interrupt with i15 from 2nd block; Whiffs vs SS, SW from 2nd block; Interrupt with i1 from 2nd hit; Last input can be held to power up

Jab Uppercut > Spinning Heel Drop (Hold)
1,2,3*

Damage: 5,8,26 · h,m,m

Startup
i10,i22~23,i52~53
On block
+6
On hit
+28a (+19)

Balcony break; Strong aerial tailspin; 10 chip damage on block; Cancel to r15 with B; Interrupt with i36 from 2nd block; Interrupt with i22 from 2nd hit; Whiffs vs delayed SS, SW from 2nd block or hit

Jab Uppercut > Front Kick
Left punch,Right punch,Right kick

Damage: 5,8,18 · h,m,m

Startup
i10,i22~23,i18~19
On block
-12
On hit
+18a (-1)

Balcony break; Combo from 1st CH or 2nd CH with 1f delay; Move cannot be interrupted; Move cannot be delayed; Input can be delayed by 1F

Jab Low Kick
Left punch,Left kick

Damage: 5,10 · h,l

Startup
i10,i21
On block
-11
On hit
+0

Combo from 1st hit with 2f delay; Combo from 1st CH with 3f delay; Interrupt with i1 from 1st block

2
Right punch

Damage: 9 · h

Startup
i12
On block
-7
On hit
+2
2,1
Right punch,Left punch

Damage: 9,10 · h,h

Startup
i12,i18~19
On block
-6
On hit
+6

Jail from 1st attack with 1f delay

Basho Cutter
Right punch,Left punch,Right punch

Damage: 9,10,16 · h,h,m

Startup
i12,i18~19,i26~27
On block
-10
On hit
+16a (-1)

Tornado; Balcony break; Combo from 2nd CH with 1f delay; Interrupt with i8 from 2nd block; Might whiff vs delayed SWL (inconsistent, SSL -> SWL)

Basho Oroshi
Right punch,Left punch,Down+Left punch + Right punch

Damage: 9,10,23 · h,h,m

Startup
i12,i18~19,i28~30
On block
-9
On hit
+3c
Counter hit
+38a

Spike; Combo from 2nd CH with 1f delay; Cancel to r20 with B; Cancel to FC with D; Whiffs vs SSL, SWL from 1st block; Interrupt with i10 from 2nd block

Mizu Basho
Right punch,Left kick

Damage: 9,20 · h,m

Startup
i12,i22~23
On block
-17
On hit
+11a (-6)

Balcony break; Combo from 1st hit with 1f delay; Interrupt with i1 from 1st block

3
Left kick

Damage: 17 · m

Startup
i14
On block
-7
On hit
+9
Hyakujitsuko
Left kick,Left punch

Damage: 17,17 · m,m

Startup
i14,i18~19
On block
-11
On hit
+8
Counter hit
+35a (+27)

Combo from 1st hit with 14f delay; Interrupt with i2 from 1st block; Input can be delayed 14f; Move can be delayed 10f

High Kick
Right kick

Damage: 18 · h

Startup
i11
On block
-9
On hit
+7
Counter hit
+32a
Inner Strength
Left punch + Right punch

Damage: 21 · m

Startup
i16
On block
-9
On hit
+27a
Ryuuntsui
Left kick + Right kick

Damage: 10,21 · m,M

Startup
i23~24 i6~8
On block
-6
On hit
+25a

Floor break; Cancel to FC with D; r44 on grounded hit

1+4
Left punch + Right kick

Damage: 5,8 · sl,h

Startup
i14 i17
On block
-3
On hit
-3
Counter hit
+4

Jail from 1st attack

1+4,2
Left punch + Right kick,Right punch

Damage: 5,8,10 · sl,h,h

Startup
i14 i17,i19
On block
-2
On hit
+9

Combo from 2nd CH; Move cannot be interrupted

White Heron Dance
Left punch + Right kick,Right punch,Right kick

Damage: 5,8,10,26 · sl,h,h,m

Startup
i14 i17,i19,i24
On block
-9
On hit
+4
Counter hit
+17a (+8)

Combo from 3rd CH; Interrupt with i4 from 3rd block

White Heron Lower Dance
Left punch + Right kick,Right punch,Down+Right kick

Damage: 5,8,10,15 · sl,h,h,L

Startup
i14 i17,i19,i24~25
On block
-23
On hit
+27d

Combo from 3rd CH; Interrupt with i4 from 3rd block; Cancel to FC -7 -18 r37 with DB

White Heron Spinning Heel Drop
Left punch + Right kick,Left kick

Damage: 5,8,25 · sl,h,m

Startup
i14 i17,i31~33
On block
-2
On hit
+29a (+20)

Balcony break; Strong aerial tailspin; 4 chip on block; Cancel to r18 with B; Interrupt with i18 from 2nd block; Interrupt with i17 from 2nd hit; Whiffs vs SS, SW from 2nd block or hit; Last input can be held to power up; Interrupt with i39 from 2nd block; Interrupt with i38 from 2nd hit; Whiffs vs delayed SS, SW from 2nd block or hit; Link to attack from Spinning Heel Drop (f+3)

Whiplash (WHP)
Forward+Left punch

Damage: 17 · m

Startup
i20
On block
-7
On hit
+4
Whiplash > Toe Kick
Forward+Left punch,Left kick

Damage: 17,17 · m,m

Startup
i20,i21~22
On block
-5
On hit
+6
Counter hit
+14c

Combo from 1st CH with 9f delay; Interrupt with i1 from 1st block; Input can be delayed 10f

Whiplash Sacred Blade
Forward+Left punch,Right kick

Damage: 17,26 · m,L

Startup
i20,i25~27
On block
-26
On hit
+24a

Homing; Combo from 1st CH; Input can be delayed 15f; Interrupt with i10 from 1st block; Cancel to FC -24 -13 r43? with DB

Demon Slayer
Forward+Right punch

Damage: 20 · M

Startup
i17~18
On block
-18
On hit
+33a (+23)

Cancel to r26 FC with D; Gain NWG on hit with 1; Hit advantage becomes +26a (+16) on NWG gain

Demon Slayer Vigil
f+2,NWG 1+2

Damage: 20,15 · M,m

Startup
i17~18,i31~32
On block
-8
On hit
+67a (+51a)

Tornado; Jail from 1st attack; 4 chip damage on block; Consumes NWG; Consumes 600F of remaining Heat time; Available only on hit or block

Spinning Heel Drop (One Spin)
Forward+Left kick

Damage: 24 · m

Startup
i31~i33
On block
-2~+0
On hit
+29a (+20)

Balcony break; Chip damage on block; Cancel to r33 with B

Spinning Heel Drop (Two Spins)
f+3*

Damage: 26 · m

Startup
i52~i53
On block
+6~+7
On hit
+28a (+19)

Balcony break; Chip damage on block; Cancel to r55? with B

Spinning Heel Drop (Three Spins)
f+3**

Damage: 28 · m!

Startup
i70~71
On hit
+28a (+19)

Balcony break; Cancel to r58? with B

Back Spin Kick
Forward+Right kick

Damage: 21 · h

Startup
i19~21
On block
+3
On hit
+28a

Homing

Exorcisor
Forward+Left punch + Right punch

Damage: 26 · h

Startup
i15~16
On block
-9
On hit
+19a (+9)

Balcony break; +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

Spinning Heel Chop > Naniwa Gusto
Forward+Left kick + Right kick

Damage: 27 · M

Startup
i29~30
On block
-1
On hit
+18a (+9)

Balcony break; 8 chip damage on block; Gain NWG on hit; -2a (-11) on hit after NWG gain

Wheel Kick
Forward+Right punch + Left kick

Damage: 21 · h

Startup
i23~24
On block
+0
On hit
+25a

Balcony break; Sabaki, parries high or mid punches; +51a on a successful parry

d/f+1
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-3
On hit
+8
Falling Tower
Down-forward+Left punch,Right punch

Damage: 10,13,25 · m,h,t

Startup
i13~14,i22
On block
-3
On hit
+0d

Floor break; Combo from 1st CH with 2f delay; Combo from 1st hit when off-axis to the left or right; Interrupt with i2 from 1st block; Input can be delayed 7f; +18a on off-axis hit, +16a on BT hit; Transition to attack throw on standing front hit; Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead

Kyara Boku
Down-forward+Left punch,Right kick

Damage: 10,22 · m,m

Startup
i13~14,i23~24
On block
-12
On hit
+22a (+17)
Counter hit
+59a

Balcony break; Combo from 1st CH with 1f delay; Interrupt with i3 from 1st block; Input can be delayed 7f

Rising Palm
Down-forward+Right punch

Damage: 14 · m

Startup
i15~16
On block
-6
On hit
+35a (+25)

+5s on crouch hit

Kagamino
Down-forward+Left kick

Damage: 23 · M

Startup
i20~21
On block
-8
On hit
+12a

Balcony break

Front Kick
Down-forward+Right kick

Damage: 16 · m

Startup
i12
On block
-9
On hit
+2
Sacred Blade
Down-forward+Left kick + Right kick

Damage: 22 · L

Startup
i28~30
On block
-26
On hit
+70a (+54)

Homing; Alternate input: 3~4; Cancel to r47? FC with DB

Heaven's Hammer
Down+Right punch

Damage: 20 · m

Startup
i18
On block
-4c
On hit
+19a

Heat engager; Heat dash +5, +67a (+50); Spike; Balcony break; Gain NWG on Heat activation

Sashiro
Down+Left punch + Right punch

Damage: 17 · L

Startup
i20
On block
-18
On hit
+3a

Floor break; Can be done from Crouch Level 1

Double Lift Kicks
Down+Left kick + Right kick

Damage: 5,15 · l,h

Startup
i14 i9~12
On block
-8
On hit
+30a (+20)

Combo from 1st CH; -25 if 1st hit is blocked

Swallow Slice
Down-back+Left punch

Damage: 13 · m

Startup
i14
On block
-10
On hit
+6
Swallow Vortex
Down-back+Left punch,Right punch

Damage: 13,20 · m,h

Startup
i14,i26~27
On block
-9
On hit
+22a (+13)

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 8f delay; Interrupt with i6 from 1st block; Gain NWG on Heat activation

Swallow Torrent
Down-back+Left punch,Right kick

Damage: 13,25 · m,m

Startup
i14,i28~29
On block
-15
On hit
+16a (+9)

Tornado; Combo from 1st hit; Interrupt with i8 from 1st block

Funeral Palm
Down-back+Right punch

Damage: 22 · m

Startup
i20~21
On block
-11
On hit
+32a (+22)

Tornado

Enchanted Circle
Down-back+Left kick

Damage: 17 · L

Startup
i20
On block
-12
On hit
+4c
Counter hit
+14g
d/b+4
Down-back+Right kick

Damage: 14 · L

Startup
i22~24
On block
-11
On hit
+0
Counter hit
+3

Transition to r22 FC with D

d/b+4,4
Down-back+Right kick,Right kick

Damage: 14,15 · L,L

Startup
i22~24,i31~33
On block
-7
On hit
+4
Counter hit
+35a

Transition to r22 FC with D; Interrupt with i12 from 1st block; Slight mid evasion; Can be low parried from block or normal hit only

Leg Cutter
Down-back+Right kick,Right kick,Right kick

Damage: 14,15,16 · L,L,L

Startup
i22~24,i31~33,i31~33
On block
-7
On hit
+4
Counter hit
+35a

Transition to r22 FC with D; Interrupt with i12 from 2nd block; Can be low parried from block or normal hit only

Kariashi Shiranui
Down-back+Right kick,Left kick

Damage: 14,21 · L,h

Startup
i22~24,i17
On block
-3
On hit
+39a (+29)

Combo from 1st CH with 1f delay; Crouch assist bufferable on hit (Perform moves with df_d_db inputs); -30 from any block

Kariashi Hakuro
Down-back+Right kick,Left punch + Right kick

Damage: 14,5,8 · L,sl,h

Startup
i22~24,i22 i17
On block
--3
On hit
+9

Jail from 2nd attack; Links to 1+4 string extensions; Interrupt with i12 from any block; Can be low parried from block or normal hit only; -19 if entire string is ducked

Raging Storm
Down-back+Left punch + Right punch

Damage: 10,20 · m,m

Startup
i42 i3
On block
+10g
On hit
+18a (+9)

Balcony break; Sabaki, parries lows except weapons; +62a on successful parry; Gain NWG on hit with 1

Violet
Back+Left punch

Damage: 17 · L

Startup
i29~30
On block
-10
On hit
+6
Counter hit
+0d

Transition to attack throw on CH, +22 damage; Cancel to r39 FC with D at frame 25

Swallow Mallet
Back+Right punch

Damage: 12 · m

Startup
i15
On block
-4c
On hit
+1c
Swallow Mallet Lunging Mist Thrust
Back+Right punch,Left punch

Damage: 12,14 · m,m

Startup
i15,i28
On block
-7
On hit
+4

Combo from 1st CH; Interrupt with i2 WS from 1st block; Links to f+1 extensions

Swallow Mallet Leg Cutter
Back+Right punch,Right kick

Damage: 12,14 · m,L

Startup
i15,i33~35
On block
-11
On hit
+0
Counter hit
+3

Links to db+4 extensions; Interrupt with i7 from 1st block; Can be low parried from block or hit; Transition to r22 FC with D

b+2,1+2
Back+Right punch,Left punch + Right punch

Damage: 12,7 · m,h

Startup
i15,i21
On block
-9
On hit
+2

Jail from 1st attack with 5f delay; Combo from 1st CH with 9f delay; Input can be delayed 12F; Cancel to r15 FC with D

Swallow Mallet Combo
Back+Right punch,Left punch + Right punch,Right kick

Damage: 12,7,20 · m,h,m

Startup
i15,i21,i23~24
On block
-13
On hit
+18a (+9)

Balcony break; Combo from 1st CH; Combo from 2nd CH; Interrupt with i4 from 1st block

Dragon Wheel Kick
Back+Left kick

Damage: 15 · m

Startup
i16~17
On block
-19
On hit
+22a (+12)
Dragon Wheel Kick Demon Slayer
Back+Left kick,Right punch

Damage: 15,20 (14) · m,M

Startup
i16~17,i17~18
On block
-20
On hit
+33a (+23)

Airborne combo from 1st hit (+19a (+1)); Cancel to r11 with D; Gain NWG on hit with 1; Interrupt with i23 on 1st block; Whiffs vs SSL, SWL from 1st block

Dragon Wheel Leg Cutter
Back+Left kick,Right kick

Damage: 15,14 · m,L

Startup
i16~17,i20~22
On block
-11
On hit
+0
Counter hit
+3

Airborne combo from 1st hit (+20a (+13)); Links to db+4 extensions; Transition to r22 FC with D; Interrupt with i26 from 1st block; Whiffs vs SWR from 1st block

b+4
Back+Right kick

Damage: 17 · m

Startup
i15~16
On block
-7
On hit
+8
Counter hit
+56a
b+4,2
Back+Right kick,Right punch

Damage: 17,12 · m,m

Startup
i15~16,i18~19
On block
-12
On hit
+4c

Floor break; Jail from 1st block with ?F delay; Input can be delayed 14f

Tsuyababuki
Back+Right kick,Right punch,Left kick

Damage: 17,12,21 · m,m,M

Startup
i15~16,i18~19,i20~23
On block
-16
On hit
+15a (-2)

Balcony break; Combo from 2nd hit with 6f delay; Interrupt with i4 from 1st block; Move can be delayed 3f; Gain NWG on hit with 1

Attack Reversal
Back+Left punch + Left kick

Damage: 25

Opponent recovers FUFT; Reverses high or mid attacks

Attack Reversal (Hold)
b+1+3*

Damage: 25

Opponent recovers FUFT; Reverses high or mid attacks

b+1+4
Back+Left punch + Right kick

Damage: 15,8 · h,L

Startup
i12 i17~18
On block
-8
On hit
+5
Counter hit
+7

Combo from 1st hit; Interrupt with i1 from 1st block

Reverse Narcissus
Back+Left punch + Right kick,Left kick

Damage: 15,8,18 · h,L,L

Startup
i12 i17~18,i32~33
On block
-13
On hit
-2
Counter hit
+16a

Combo from 2nd CH; Interrupt with i13 from 2nd block

Narcissus
Back+Left punch + Right kick,Right kick

Damage: 15,8,23 · h,L,m

Startup
i12 i17~18,i25~26
On block
-14
On hit
+5b

Combo from 2nd CH; Interrupt with i6 from 2nd block

Azalea
Back+Right punch + Left kick

Damage: 23 · m

Startup
i24~25
On block
-9
On hit
+6

Kick Sabaki, +59a on successful parry

u/b+4
Up-back+Right kick

Damage: 25 · m

Startup
i20~21
On block
-15
On hit
+27a (+17)

Backwards momentum

Momiji Oroshi
Up-back+Left punch + Right punch

Damage: 23 · m

Startup
i25
On block
-3
On hit
+9d

Floor break; Spike; Cancel to r35 with B; Transition to FC -3 +6d with D

u+4
Up+Right kick

Damage: 25 · m

Startup
i20~21
On block
-13
On hit
+31a (+21)

Recovers 4F faster on hit (t49 r28); No forward momentum

Sumiyoshi Plunge
Up+Left punch + Right punch

Damage: 20 · m

Startup
i31~32
On block
-13c~-12c
On hit
+19a

Spike; 6 chip damage on block; Power up when using NWG or in Heat

Sumiyoshi Festival Plunge
NWG u+1+2

Damage: 33 · M

Startup
i31~32
On block
+8~+9
On hit
+44a

Floor break; 13 chip damage on block; Consumes NWG; Consumes 180F of remaining Heat time

u/f+1
Up-forward+Left punch

Damage: 12 · h

Startup
i13
On block
-9
On hit
+3

Has good left sidestep tracking

Ikutama Bash
Up-forward+Left punch,Right punch

Damage: 12,19 · h,m

Startup
i26~27
On block
-11
On hit
+13g

Balcony break; Strong aerial tailspin; Combo from 1st hit; Interrupt with i6 from 1st block; Cancel to FC r34 with D at frame 20 (-3/-15)

u/f+1,NWG 2
u/f+1,NWG 2

Damage: ,24 · ,m

Startup
,i26~27
On block
+0
On hit
+19a (+10)

Balcony break; Strong aerial tailspin; Combo from 1st hit; Unparryable by traditional punch parries (bug?); Cancel to FC r34 with D at frame 20 (-3/-15); Consumes NWG; Consumes 150F of remaining Heat time; 4 chip damage on block

Rangetsu
Up-forward+Right punch

Damage: 20,25 · h,t

Startup
i14
On block
-1
On hit
+0d

Floor break; +12a on off-axis hit, +10a on BT hit; Transition to attack throw on standing front hit; Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead

Iwato
Up-forward+Left kick

Damage: 17 · m

Startup
i20~21
On block
-3
On hit
+8
Counter hit
+33a
Night Sky
Up-forward+Right kick

Damage: 25 · m

Startup
i20~21
On block
-13
On hit
+31a (+21)

Recovers 4F faster on hit (t49 r28)

Burning Lantern
Forward,Hold forward+Left punch

Damage: 30 · m

Startup
i23
On block
+5
On hit
+14c

Spike; Recovers in r55 on hit or on block; 8 chip damage on block

f,F+2
Forward,Hold forward+Right punch

Damage: 16 · m

Startup
i15~16
On block
-9
On hit
+2

Transition to -9 +2 FC r30 with D at frame 18; Has good right sidestep tracking

Hiboko no Kagami
Forward,Hold forward+Right punch,Left punch

Damage: 16,21 · m,h

Startup
i15~16,i21~22
On block
-5
On hit
+19cg

Heat engager; Heat dash +36a (+26); Balcony break; Combo from 1st hit with 6f delay; Combo from 1st CH with 12f delay; Interrupt with i1 from 1st block; Input can be delayed 12f; Move can be delayed 10f; Gain Naniwa Gusto on Heat activation; Forces tech backroll on hit

Yata Kagami
Forward,Hold forward+Right punch,Left kick

Damage: 16,22 · m,M

Startup
i15~16,i27~28
On block
-7
On hit
+15a

Balcony break; Combo from 1st CH with 5f delay; Interrupt with i7 from 1st block; Input can be delayed 12f; Move can be delayed 10f

Yata Kagami (charged)
f,F+2,3*

Damage: 16,26 · m,m

Startup
i15~16,i38~39
On block
+7
On hit
+39a

Interrupt with i18 from 1st block; Interrupt with i7 from 1st hit; Whiffs vs SSL, SW from 1st block; 10 chip damage on block

Higata no Kagami
Forward,Hold forward+Right punch,Left punch + Right punch

Damage: 16,25 · m,m

Startup
i15~16,i25~26
On block
-13
On hit
+23a (+13)

Balcony break; Combo from 1st hit with 2F delay; Combo from 1st CH with 7f delay; Interrupt with i5 from 1st block; Input can be delayed 12f; Move can be delayed 10f; Gain Naniwa Gusto on hit, advantage becomes +0a (-10)

Matoi Hiragi
Forward,Hold forward+Left kick

Damage: 23 · m

Startup
i20~21
On block
-9
On hit
+11g
Counter hit
+35a

Homing; Balcony break

Leaping Spin Kick
Forward,Hold forward+Right kick

Damage: 23 · h

Startup
i20~21
On block
-3
On hit
+66a (+46)

Strong aerial tailspin; Balcony break

Tenjin Upward Strike
Forward,Hold forward+Left punch + Right punch

Damage: 20 · M

Startup
i19~20
On block
-6
On hit
+29a (+14)
Counter hit
+68a (+52)

Tornado; 4 chip damage on block; Grounded hit can be inconsistent sometimes

Tenjin Festival Upward Strike
NWG f,F+1+2

Damage: 24 · M

Startup
i19~20
On block
+2
On hit
+32a
Counter hit
+68a (+52)

Tornado; 7 chip damage on block; Consumes NWG; Consumes 300F of remaining Heat time; Grounded hit can be inconsistent sometimes; Unparryable with traditional punch parries (bug?)

Ame-no-Uzume
Forward,Forward,Hold forward+Left kick

Damage: 32 · m

Startup
i24~28
On block
+3~+7
On hit
+16a (+7)
Counter hit
+48a (+1)

Balcony break; ub,b+3:i68~72 effective startup; 9 chip damage on block

Aizen Swing
Forward,Forward,Hold forward+Left punch + Right punch

Damage: 24 · h

Startup
i17~18
On block
+4
On hit
+32a (+6)
Counter hit
+67a (+51)

Tornado; Homing; Balcony break; 4 chip damage on block; Instant Tornado on CH; Unparryable by traditional punch parries (running attack)

Aizen Festival Swing
NWG f,f,F+1+2

Damage: 26 · h

Startup
i17~18
On block
+7
On hit
+33a
Counter hit
+67a (+51)

Tornado; Homing; Balcony break; +18g~19g on block; 7 chip damage on block; Increased attack range; Consumes NWG; Consumes 300F of remaining Heat time; Unparryable by traditional punch parries (running attack)

Crouch Jab
hFC 1

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Crouch Straight
hFC 2

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7
Crouch Spin Kick
hFC 3

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6
Crouch Shin Kick
hFC 4

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
hFC 3+4
hFC 3+4

Damage: 10,10 · m,m

Startup
i21~22 i9~10
On block
-6
On hit
+5c

Transition to r22 FC with D; Can be done from Crouch Level 1

Twin Cloud Kicks
hFC 3+4,3

Damage: 10,10,10,10 · m,m,m,m

Startup
i21~22 i9~10,i31~32 i9~10
On block
+0c
On hit
+15a

Combo from 1st hit; Interrupt with i11 from 2nd block; Whiffs vs SS, SW from 1st block; Transition to r22 FC with D

Grace
FCDown-forward+Right punch

Damage: 10 · L

Startup
i16~17
On block
-11
On hit
+0
Counter hit
+17
Minazuki
FCDown-forward+Left kick

Damage: 20 · m

Startup
i17
On block
-9
On hit
+34a (+26)

Balcony break

Minazuki (Charged)
FC d/f+3*

Damage: 30 · m

Startup
i29
On block
+8
On hit
+37a

6 chip damage on block

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i14~15
On block
-7
On hit
+4
Shikeitai
While standingLeft punch,Right kick

Damage: 12,20 · m,h

Startup
i14~15,i20
On block
-4
On hit
+37a (+29)

Balcony break; Combo from 1st hit with 7f delay; Interrupt with i1 from 1st block; Move can be delayed 6f

ws 2
While standingRight punch

Damage: 18 · m

Startup
i13~14
On block
-8
On hit
+8
Kohaku
While standingRight punch,Left punch + Right punch

Damage: 18,12 · m,t

Startup
i13~14,i24~25
On block
-5
On hit
+17

Combo from 1st hit with 3f delay; Interrupt with i6 from 1st block; Whiffs vs SSR, SWR from 1st block; Move can be delayed 2f; Links to Destabilizer (f+1+3_f+2+4) extensions on hit; +9 on BT hit

ws 2,1
While standingRight punch,Left punch

Damage: 18,10 · m,h

Startup
i13~14,i22
On block
-2
On hit
+9

Combo from 1st hit with 3f delay; Interrupt with i6 from 1st block; Whiffs vs SSR, SWR from 1st block; Continues into 10 strings

Moon Scent
While standingLeft kick

Damage: 20 · m

Startup
i18~19
On block
-16
On hit
+35a (+25)

Tornado

Toe Smash
While standingRight kick

Damage: 15 · m

Startup
i11~12
On block
-3
On hit
+8

Can hit grounded while up-close and off-axis

Sudare Nagashi
While standingLeft punch + Right punch

Damage: 20 · m

Startup
i21
On block
-2
On hit
+13g +25w
Counter hit
+14 +63a

+25g on hit; Cancel to r18 FC with D

Naniwa Peacemaker Knuckle
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Back Handspring
Up-back,Back

sp

Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup

Mist Palm Thrust
SidestepRight punch

Damage: 23 · m

Startup
i13~14
On block
-13
On hit
+13a (+4)

Heat engager; Heat dash +5, +43d (+35); Gain NWG on Heat activation

Camellia
SidestepRight kick

Damage: 18 · h

Startup
i17~21
On block
-6~-2
On hit
+7~+11
Counter hit
+30a
Ki Charge
Left punch + Right punch + Left kick + Right kick

Transition to Ultimate Tackle throw with 1+2; Cannot block for 5 seconds; CH state for 5 seconds

Wall Jump Attack
(Back to wall).b,b,U/B

Damage: 21 · m

Startup
i39~41
On block
+4c~+6c
On hit
+22a
Aiki Nage
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-2
On hit
+0d

Homing; Floor break; Throw break 1 or 2

Katanuki
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-2
On hit
+0d

Homing; Throw break 1 or 2; Side switch on hit; Opponent recovers FDFA on hit

Cloud Taste
Left Throw

Damage: 40 · t

On block
-3
On hit
-3d

Throw break 1; Opponent recovers FDFT on hit

Wind Wheel
Right Throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 2; Side switch on hit; Opponent recovers FUFA on hit

Twisted Limbs
Back throw

Damage: 50 · t

On hit
+7d

Unbreakable; Side switch on hit; Opponent recovers FDFA on hit

Destabilizer (DST)
Forward+Left punch + Left kick

Damage: 0 · t

Startup
i19~20
On hit
+17

-3 when exiting stance with no input

Compulsory Reform
DST 2

Damage: 20 · m

Startup
i19
On block
-3
On hit
+8a

Heat engager; Heat dash +5, +36a (+26); Balcony break; Gain NWG on Heat Activation; Chip damage on block

Inescapable Tirade
DST 4

Damage: 19 · l

Startup
i19
On block
-14
On hit
+11a
White Mountain
Down-forward+Right punch + Left kick

Damage: 40 · t

Startup
i12
On block
-6
On hit
-6d

Floor break; Throw break 2; Opponent recovers off-axis FUFT on hit; Can side switch on hit

Cherry Blossom
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-3
On hit
+0d

Throw break 1+2; Opponent recovers FUFA on hit

Falling Rain
FCDown-back+Left punch + Right punch

Damage: 15,15,15 · t

Startup
i14
On block
-6
On hit
+56a (+28)

Throw break 1+2; Side switch on hit; 2nd damage on landing; 3rd damage without tech roll

Naniwa Ultimate Tackle (Tackle)
Left punch + Right punch + Left kick + Right kick,Left punch + Right punch

Damage: ,0,0 · ,m,t

Startup
i16
On block
-6
Counter hit
+3

Throw break 1+2; Works on standing or crouching opponent; Tackle is reversed on the player on break; Opponent recovers FUFT on hit

Eternal Punishment
Tackle.2,1,2,1

Damage: 5,5,5,10

On block
+3c
On hit
+0d

Unbreakable unless reversed; only 1st and 4th hits can be blocked; 1 to defend left side (against right punch); 2 to defend right side (against left punch); 1, 2 or 1+2 to defend tackle from behind; Does not consume CH state on hit

3rd Hit
While standingRight punch,Left punch,Left punch

Damage: 18,10,8 · m,h,m

Startup
i13~14,i22
On block
-23
On hit
-12
4th Hit
While standingRight punch,Left punch,Left punch,Left punch

Damage: 18,10,8,8 · m,h,m,h

Startup
i13~14,i22
On block
-25
On hit
-14
5th Hit
While standingRight punch,Left punch,Left punch,Left punch,Right punch

Damage: 18,10,8,8,6 · m,h,m,h,m

Startup
i13~14,i22
On block
-11
On hit
+0
6th Hit
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch

Damage: 18,10,8,8,6,5 · m,h,m,h,m,sm

Startup
i13~14,i22
On block
-10
On hit
+1
7th Hit
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch,Right kick

Damage: 18,10,8,8,6,5,7 · m,h,m,h,m,sm,m

Startup
i13~14,i22
On block
-16
On hit
-6
8th Hit
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch,Right kick,Left kick

Damage: 18,10,8,8,6,5,7,7 · m,h,m,h,m,sm,m,l

Startup
i13~14,i22
On block
-25
On hit
-9
10 Hit Combo 1
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch,Right kick,Left kick,Left kick + Right kick

Damage: 18,10,8,8,6,5,7,7,25,25 · m,h,m,h,m,sm,m,l,m,m

Startup
i13~14,i22
On block
-11
On hit
KND
6th & 7th Hit (2)
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch + Right kick

Damage: 18,10,8,8,6,7,5 · m,h,m,h,m,sll,h

Startup
i13~14,i22
On block
-33
On hit
-7
8th Hit (2)
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch + Right kick,Left punch

Damage: 18,10,8,8,6,7,5,6 · m,h,m,h,m,sll,h,h

Startup
i13~14,i22
On block
-10
On hit
-43
10 Hit Combo 2
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch + Right kick,Left punch,Left kick + Right kick

Damage: 18,10,8,8,6,7,5,6,5,24 · m,h,m,h,m,sll,h,h,l,m

Startup
i13~14,i22
On block
-43
On hit
LNC
10 Hit Combo 3
While standingRight punch,Left punch,Left punch,Left kick

Damage: 18,10,8,10 · m,h,m,,m

Startup
i13~14,i22,i21
On hit
+11a (+1)

Balcony break