Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| micro-dash | ||
| micro-dash | N/A | |
| N/A |
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| micro-dash | ||
| micro-dash | N/A | |
| N/A |
| for dmg | (NWG) |
| wall carry | |
| wall break | |
| floor break | |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
147 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 12,11,27 · m,t
Heat smash; Floor break; 7 chip damage on block; Transition to attack throw on hit; +15a if only the last hit connects; +11d (-24) if only the last two hits connect; 2nd hit damage 11 > 18 if 1st hit whiffs; 3rd hit damage 27 > 30 if 1st hit whiffs; Hit level becomes m,m,m on block/whiff
Damage: 5 · h
Damage: 5,15 · h,m
Combo from 1st CH with 3f delay; Links to f+1 extensions; Interrupt with i4 from 1st block
Damage: 5,15,17 · h,m,m
Combo from 2nd CH with 9f delay; Interrupt with i1 from 2nd block; Input can be delayed 10f
Damage: 5,8 · h,m
Combo from 1st hit; Combo from 1st CH with 3f delay; Interrupt with i2 from 1st block
Damage: 5,8,24 · h,m,m
Balcony break; Strong aerial tailspin; 4 chip damage on block; Cancel to r18 with B; Interrupt with i15 from 2nd block; Whiffs vs SS, SW from 2nd block; Interrupt with i1 from 2nd hit; Last input can be held to power up
Damage: 5,8,26 · h,m,m
Balcony break; Strong aerial tailspin; 10 chip damage on block; Cancel to r15 with B; Interrupt with i36 from 2nd block; Interrupt with i22 from 2nd hit; Whiffs vs delayed SS, SW from 2nd block or hit
Damage: 5,8,18 · h,m,m
Balcony break; Combo from 1st CH or 2nd CH with 1f delay; Move cannot be interrupted; Move cannot be delayed; Input can be delayed by 1F
Damage: 5,10 · h,l
Combo from 1st hit with 2f delay; Combo from 1st CH with 3f delay; Interrupt with i1 from 1st block
Damage: 9 · h
Damage: 9,10 · h,h
Jail from 1st attack with 1f delay
Damage: 9,10,16 · h,h,m
Tornado; Balcony break; Combo from 2nd CH with 1f delay; Interrupt with i8 from 2nd block; Might whiff vs delayed SWL (inconsistent, SSL -> SWL)
Damage: 9,10,23 · h,h,m
Spike; Combo from 2nd CH with 1f delay; Cancel to r20 with B; Cancel to FC with D; Whiffs vs SSL, SWL from 1st block; Interrupt with i10 from 2nd block
Damage: 9,20 · h,m
Balcony break; Combo from 1st hit with 1f delay; Interrupt with i1 from 1st block
Damage: 17 · m
Damage: 17,17 · m,m
Combo from 1st hit with 14f delay; Interrupt with i2 from 1st block; Input can be delayed 14f; Move can be delayed 10f
Damage: 18 · h
Damage: 21 · m
Damage: 10,21 · m,M
Floor break; Cancel to FC with D; r44 on grounded hit
Damage: 5,8 · sl,h
Jail from 1st attack
Damage: 5,8,10 · sl,h,h
Combo from 2nd CH; Move cannot be interrupted
Damage: 5,8,10,26 · sl,h,h,m
Combo from 3rd CH; Interrupt with i4 from 3rd block
Damage: 5,8,10,15 · sl,h,h,L
Combo from 3rd CH; Interrupt with i4 from 3rd block; Cancel to FC -7 -18 r37 with DB
Damage: 5,8,25 · sl,h,m
Balcony break; Strong aerial tailspin; 4 chip on block; Cancel to r18 with B; Interrupt with i18 from 2nd block; Interrupt with i17 from 2nd hit; Whiffs vs SS, SW from 2nd block or hit; Last input can be held to power up; Interrupt with i39 from 2nd block; Interrupt with i38 from 2nd hit; Whiffs vs delayed SS, SW from 2nd block or hit; Link to attack from Spinning Heel Drop (f+3)
Damage: 17 · m
Damage: 17,17 · m,m
Combo from 1st CH with 9f delay; Interrupt with i1 from 1st block; Input can be delayed 10f
Damage: 17,26 · m,L
Homing; Combo from 1st CH; Input can be delayed 15f; Interrupt with i10 from 1st block; Cancel to FC -24 -13 r43? with DB
Damage: 20 · M
Cancel to r26 FC with D; Gain NWG on hit with 1; Hit advantage becomes +26a (+16) on NWG gain
Damage: 20,15 · M,m
Tornado; Jail from 1st attack; 4 chip damage on block; Consumes NWG; Consumes 600F of remaining Heat time; Available only on hit or block
Damage: 24 · m
Balcony break; Chip damage on block; Cancel to r33 with B
Damage: 26 · m
Balcony break; Chip damage on block; Cancel to r55? with B
Damage: 28 · m!
Balcony break; Cancel to r58? with B
Damage: 21 · h
Homing
Damage: 26 · h
Balcony break; +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Damage: 27 · M
Balcony break; 8 chip damage on block; Gain NWG on hit; -2a (-11) on hit after NWG gain
Damage: 21 · h
Balcony break; Sabaki, parries high or mid punches; +51a on a successful parry
Damage: 10 · m
Damage: 10,13,25 · m,h,t
Floor break; Combo from 1st CH with 2f delay; Combo from 1st hit when off-axis to the left or right; Interrupt with i2 from 1st block; Input can be delayed 7f; +18a on off-axis hit, +16a on BT hit; Transition to attack throw on standing front hit; Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Damage: 10,22 · m,m
Balcony break; Combo from 1st CH with 1f delay; Interrupt with i3 from 1st block; Input can be delayed 7f
Damage: 14 · m
+5s on crouch hit
Damage: 23 · M
Balcony break
Damage: 16 · m
Damage: 22 · L
Homing; Alternate input: 3~4; Cancel to r47? FC with DB
Damage: 20 · m
Heat engager; Heat dash +5, +67a (+50); Spike; Balcony break; Gain NWG on Heat activation
Damage: 17 · L
Floor break; Can be done from Crouch Level 1
Damage: 5,15 · l,h
Combo from 1st CH; -25 if 1st hit is blocked
Damage: 13 · m
Damage: 13,20 · m,h
Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 8f delay; Interrupt with i6 from 1st block; Gain NWG on Heat activation
Damage: 13,25 · m,m
Tornado; Combo from 1st hit; Interrupt with i8 from 1st block
Damage: 22 · m
Tornado
Damage: 17 · L
Damage: 14 · L
Transition to r22 FC with D
Damage: 14,15 · L,L
Transition to r22 FC with D; Interrupt with i12 from 1st block; Slight mid evasion; Can be low parried from block or normal hit only
Damage: 14,15,16 · L,L,L
Transition to r22 FC with D; Interrupt with i12 from 2nd block; Can be low parried from block or normal hit only
Damage: 14,21 · L,h
Combo from 1st CH with 1f delay; Crouch assist bufferable on hit (Perform moves with df_d_db inputs); -30 from any block
Damage: 14,5,8 · L,sl,h
Jail from 2nd attack; Links to 1+4 string extensions; Interrupt with i12 from any block; Can be low parried from block or normal hit only; -19 if entire string is ducked
Damage: 10,20 · m,m
Balcony break; Sabaki, parries lows except weapons; +62a on successful parry; Gain NWG on hit with 1
Damage: 17 · L
Transition to attack throw on CH, +22 damage; Cancel to r39 FC with D at frame 25
Damage: 12 · m
Damage: 12,14 · m,m
Combo from 1st CH; Interrupt with i2 WS from 1st block; Links to f+1 extensions
Damage: 12,14 · m,L
Links to db+4 extensions; Interrupt with i7 from 1st block; Can be low parried from block or hit; Transition to r22 FC with D
Damage: 12,7 · m,h
Jail from 1st attack with 5f delay; Combo from 1st CH with 9f delay; Input can be delayed 12F; Cancel to r15 FC with D
Damage: 12,7,20 · m,h,m
Balcony break; Combo from 1st CH; Combo from 2nd CH; Interrupt with i4 from 1st block
Damage: 15 · m
Damage: 15,20 (14) · m,M
Airborne combo from 1st hit (+19a (+1)); Cancel to r11 with D; Gain NWG on hit with 1; Interrupt with i23 on 1st block; Whiffs vs SSL, SWL from 1st block
Damage: 15,14 · m,L
Airborne combo from 1st hit (+20a (+13)); Links to db+4 extensions; Transition to r22 FC with D; Interrupt with i26 from 1st block; Whiffs vs SWR from 1st block
Damage: 17 · m
Damage: 17,12 · m,m
Floor break; Jail from 1st block with ?F delay; Input can be delayed 14f
Damage: 17,12,21 · m,m,M
Balcony break; Combo from 2nd hit with 6f delay; Interrupt with i4 from 1st block; Move can be delayed 3f; Gain NWG on hit with 1
Damage: 25
Opponent recovers FUFT; Reverses high or mid attacks
Damage: 25
Opponent recovers FUFT; Reverses high or mid attacks
Damage: 15,8 · h,L
Combo from 1st hit; Interrupt with i1 from 1st block
Damage: 15,8,18 · h,L,L
Combo from 2nd CH; Interrupt with i13 from 2nd block
Damage: 15,8,23 · h,L,m
Combo from 2nd CH; Interrupt with i6 from 2nd block
Damage: 23 · m
Kick Sabaki, +59a on successful parry
Damage: 25 · m
Backwards momentum
Damage: 23 · m
Floor break; Spike; Cancel to r35 with B; Transition to FC -3 +6d with D
Damage: 25 · m
Recovers 4F faster on hit (t49 r28); No forward momentum
Damage: 20 · m
Spike; 6 chip damage on block; Power up when using NWG or in Heat
Damage: 33 · M
Floor break; 13 chip damage on block; Consumes NWG; Consumes 180F of remaining Heat time
Damage: 12 · h
Has good left sidestep tracking
Damage: 12,19 · h,m
Balcony break; Strong aerial tailspin; Combo from 1st hit; Interrupt with i6 from 1st block; Cancel to FC r34 with D at frame 20 (-3/-15)
Damage: ,24 · ,m
Balcony break; Strong aerial tailspin; Combo from 1st hit; Unparryable by traditional punch parries (bug?); Cancel to FC r34 with D at frame 20 (-3/-15); Consumes NWG; Consumes 150F of remaining Heat time; 4 chip damage on block
Damage: 20,25 · h,t
Floor break; +12a on off-axis hit, +10a on BT hit; Transition to attack throw on standing front hit; Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Damage: 17 · m
Damage: 25 · m
Recovers 4F faster on hit (t49 r28)
Damage: 30 · m
Spike; Recovers in r55 on hit or on block; 8 chip damage on block
Damage: 16 · m
Transition to -9 +2 FC r30 with D at frame 18; Has good right sidestep tracking
Damage: 16,21 · m,h
Heat engager; Heat dash +36a (+26); Balcony break; Combo from 1st hit with 6f delay; Combo from 1st CH with 12f delay; Interrupt with i1 from 1st block; Input can be delayed 12f; Move can be delayed 10f; Gain Naniwa Gusto on Heat activation; Forces tech backroll on hit
Damage: 16,22 · m,M
Balcony break; Combo from 1st CH with 5f delay; Interrupt with i7 from 1st block; Input can be delayed 12f; Move can be delayed 10f
Damage: 16,26 · m,m
Interrupt with i18 from 1st block; Interrupt with i7 from 1st hit; Whiffs vs SSL, SW from 1st block; 10 chip damage on block
Damage: 16,25 · m,m
Balcony break; Combo from 1st hit with 2F delay; Combo from 1st CH with 7f delay; Interrupt with i5 from 1st block; Input can be delayed 12f; Move can be delayed 10f; Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
Damage: 23 · m
Homing; Balcony break
Damage: 23 · h
Strong aerial tailspin; Balcony break
Damage: 20 · M
Tornado; 4 chip damage on block; Grounded hit can be inconsistent sometimes
Damage: 24 · M
Tornado; 7 chip damage on block; Consumes NWG; Consumes 300F of remaining Heat time; Grounded hit can be inconsistent sometimes; Unparryable with traditional punch parries (bug?)
Damage: 32 · m
Balcony break; ub,b+3:i68~72 effective startup; 9 chip damage on block
Damage: 24 · h
Tornado; Homing; Balcony break; 4 chip damage on block; Instant Tornado on CH; Unparryable by traditional punch parries (running attack)
Damage: 26 · h
Tornado; Homing; Balcony break; +18g~19g on block; 7 chip damage on block; Increased attack range; Consumes NWG; Consumes 300F of remaining Heat time; Unparryable by traditional punch parries (running attack)
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 8 · sl
Damage: 10 · L
Damage: 6 · l
Damage: 10,10 · m,m
Transition to r22 FC with D; Can be done from Crouch Level 1
Damage: 10,10,10,10 · m,m,m,m
Combo from 1st hit; Interrupt with i11 from 2nd block; Whiffs vs SS, SW from 1st block; Transition to r22 FC with D
Damage: 10 · L
Damage: 20 · m
Balcony break
Damage: 30 · m
6 chip damage on block
Damage: 12 · m
Damage: 12,20 · m,h
Balcony break; Combo from 1st hit with 7f delay; Interrupt with i1 from 1st block; Move can be delayed 6f
Damage: 18 · m
Damage: 18,12 · m,t
Combo from 1st hit with 3f delay; Interrupt with i6 from 1st block; Whiffs vs SSR, SWR from 1st block; Move can be delayed 2f; Links to Destabilizer (f+1+3_f+2+4) extensions on hit; +9 on BT hit
Damage: 18,10 · m,h
Combo from 1st hit with 3f delay; Interrupt with i6 from 1st block; Whiffs vs SSR, SWR from 1st block; Continues into 10 strings
Damage: 20 · m
Tornado
Damage: 15 · m
Can hit grounded while up-close and off-axis
Damage: 20 · m
+25g on hit; Cancel to r18 FC with D
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
sp
Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup
Damage: 23 · m
Heat engager; Heat dash +5, +43d (+35); Gain NWG on Heat activation
Damage: 18 · h
Transition to Ultimate Tackle throw with 1+2; Cannot block for 5 seconds; CH state for 5 seconds
Damage: 21 · m
Damage: 35 · t
Homing; Floor break; Throw break 1 or 2
Damage: 35 · t
Homing; Throw break 1 or 2; Side switch on hit; Opponent recovers FDFA on hit
Damage: 40 · t
Throw break 1; Opponent recovers FDFT on hit
Damage: 40 · t
Throw break 2; Side switch on hit; Opponent recovers FUFA on hit
Damage: 50 · t
Unbreakable; Side switch on hit; Opponent recovers FDFA on hit
Damage: 0 · t
-3 when exiting stance with no input
Damage: 20 · m
Heat engager; Heat dash +5, +36a (+26); Balcony break; Gain NWG on Heat Activation; Chip damage on block
Damage: 19 · l
Damage: 40 · t
Floor break; Throw break 2; Opponent recovers off-axis FUFT on hit; Can side switch on hit
Damage: 40 · t
Throw break 1+2; Opponent recovers FUFA on hit
Damage: 15,15,15 · t
Throw break 1+2; Side switch on hit; 2nd damage on landing; 3rd damage without tech roll
Damage: ,0,0 · ,m,t
Throw break 1+2; Works on standing or crouching opponent; Tackle is reversed on the player on break; Opponent recovers FUFT on hit
Damage: 5,5,5,10
Unbreakable unless reversed; only 1st and 4th hits can be blocked; 1 to defend left side (against right punch); 2 to defend right side (against left punch); 1, 2 or 1+2 to defend tackle from behind; Does not consume CH state on hit
Damage: 18,10,8 · m,h,m
Damage: 18,10,8,8 · m,h,m,h
Damage: 18,10,8,8,6 · m,h,m,h,m
Damage: 18,10,8,8,6,5 · m,h,m,h,m,sm
Damage: 18,10,8,8,6,5,7 · m,h,m,h,m,sm,m
Damage: 18,10,8,8,6,5,7,7 · m,h,m,h,m,sm,m,l
Damage: 18,10,8,8,6,5,7,7,25,25 · m,h,m,h,m,sm,m,l,m,m
Damage: 18,10,8,8,6,7,5 · m,h,m,h,m,sll,h
Damage: 18,10,8,8,6,7,5,6 · m,h,m,h,m,sll,h,h
Damage: 18,10,8,8,6,7,5,6,5,24 · m,h,m,h,m,sll,h,h,l,m
Damage: 18,10,8,10 · m,h,m,,m
Balcony break