Bob Richards

Bob Richards

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • FCDown-backLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
ForwardForwardLeft kick
Move(s)
ForwardForwardLeft kickHold down-forward
Move(s)
ForwardRight kick
(Right kick)Right kick
(Right punchLeft punch)Right kick
(Left kickLeft punch)Left punch
(Left kick + Right kick)Right kick
Counter hit(Right kickLeft kick)Right kick
Counter hit(While standingRight punch)Right punch
BALLRight kick
BALLLeft kick + Right kick
Move(s)
(While standingLeft kick)Left kick + Right kick
Counter hitDownLeft punch
Counter hitFCDown-forwardRight kick
Counter hit(Down-backLeft kick + Right kickRight kick)
Move(s)
Counter hitUpLeft kickHold forward
Move(s)
Counter hit(Down-forwardLeft punch)DownLeft punch
Move(s)
HeatWhile standingLeft punchRight punchHold forward
HeatBALLLeft punchRight punchHold forward
HeatCounter hitLeft punchLeft punchRight punchHold forward

Heat Engagers

  • Left punchRight punchRight punch
    Confirm the counter hit before finishing the jab string.
  • ForwardForwardRight punch
    Approach from midrange or catch a distant whiff.
  • Down-forwardRight kickRight kick
    A fast punish that brings Heat online.
  • While standingLeft punchRight punch
    Crouching punishment into Heat.
  • BALLLeft punchRight punch
    BALL stance route into Heat.

Punishers

  • Left punchLeft punchRight punch Frames: i10 (standing)
  • Left punchRight kick Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingRight kick Frames: i11 (crouching)
  • ForwardRight punchLeft kick Frames: i12 (standing)
  • HeatForwardRight punchLeft punch + Right punchLeft punch Frames: i12 (standing)
  • BackRight punchLeft punchHold forward Frames: i13 (standing)
  • Down-forwardRight kickRight kick(Heat engager) Frames: i13 (standing)
  • While standingLeft punchLeft kick Frames: i13 (crouching)
  • While standingLeft punchRight punch(Heat engager) Frames: i13 (crouching)
  • DownLeft punch + Right punchRight punchLeft punch Frames: i14 (standing)
  • While standingRight punchLeft punch Frames: i14 (crouching)
  • UpLeft punch + Right punchLeft punch + Right punch(range) Frames: i16 (standing)
  • HeatUp-forwardLeft punchRight punchRight punch Frames: i16 (standing)
  • HeatSmash Frames: i16 (standing)
  • UpLeft punch + Right punchLeft punch + Right punch(range) Frames: i16 (crouching)
  • HeatUp-forwardLeft punchRight punchRight punch Frames: i16 (crouching)
  • HeatSmash Frames: i16 (crouching)
  • Down-backLeft punch + Right punch Frames: i17 (standing)
  • Up-forwardLeft kick Frames: i20 (standing)
  • Up-forwardLeft kick Frames: i20 (crouching)

Main Combos

Launcher(s)Simple Version
Up-forwardLeft kick
Down-backLeft punch + Right punch
While standingRight punchLeft punch
Counter hitDown-forwardRight punch
Down-backRight punchIntoDownRight punchLeft kickIntoBackRight kickLeft kickTornadoIntoForwardForwardLeft kickHold down-forwardIntocdLeft kickRight kickN/A
Counter hit(DownRight punch)Left kick
Counter hitWhile standingLeft punch + Right punch
Counter hitBack turnedDownRight punch
HeatForwardForwardRight punchHold forward
Down-backRight punchIntoDownRight punchLeft kickIntoBackRight kickLeft kickTornadoIntoForwardForwardLeft kickHold down-forwardIntocdLeft kickRight kickN/A
ForwardNeutralDownDown-forwardLeft punch
LOWPARRY
Counter hitDown-forwardLeft kick
Counter hit(Left kick)Right punch
ForwardNeutralDownDown-forwardLeft punchIntoDown-backRight punchIntoBackRight kickLeft kickHold forwardIntoBALLLeft punchRight punchN/A
ForwardNeutralDownDown-forwardRight punch
ForwardForwardLeft kickHold down-forwardIntocdLeft punchIntoDown-forwardLeft punchIntoBackRight kickLeft kickTornadoIntoForwardForwardLeft kickHold down-forwardIntocdLeft kickRight kickN/A
UpRight kick
Counter hitRight kickLeft kick
Counter hitBackLeft kick
BackRight punchRight punchIntoBackRight kickLeft kickTornadoIntoForwardForwardLeft kickHold down-forwardIntocdLeft kickRight kickN/A
Counter hitBALLRight kick
While standingRight punchLeft punchTornadoIntoForwardForwardLeft kickIntoBackRight kickLeft kickHold forwardIntoBALLLeft punchRight punchN/A
Counter hitHeatDown-forwardLeft kick + Right kick
BALLRight punchIntoDownRight punchLeft kickIntoBackRight kickLeft kickTornadoIntoForwardForwardLeft kickHold down-forwardIntocdLeft kickRight kickN/A

Stances

BALL / BAL
Spinner Ball
Forward+Left kick + Right kick
CD
Crouch Dash
Forward,Neutral,Down,Down-forward

Wall Combos

General

Move:
Left kick + Right kickRight kickRight punch
Move:
BackRight punchRight punch

With Tornado

Move:
Left kickRight punchTornado
Move:
Down-forwardLeft kickTornado

Combo Enders

wall break
ForwardForwardForwardLeft kick
cdLeft punch + Right punch
floor break
ForwardNeutralDownDown-forwardRight kickRight punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Counter hitDown-forward+Right punch,While standingRight punch,Left punch,
Follow-up
d/b+2 d+2,3 b+4,3 f,F+3~D/F CD 3,4

Staples

Launchers
CDLeft punch
Follow-up
(tornado) f,F+3~D/F CD 1 d/f+1 b+4,3~F BAL 1,2

Damage: +50

Just Frame b+4:3 for 1 more damage

Mini-combos

Launchers
Forward,Hold forward+Left kick
Follow-up
(Forward,Forward)Back+Left kick

Damage: +16

Mini-combos

Launchers
f,F+3~D/F
Down+Left punch + Right punch,Right punch,Left punch
Follow-up
CDRight punch

Damage: +19

Mini-combos

Launchers
Counter hit(Down-forward+Left punch),Hold down+Left punch
Follow-up
While standingLeft punch,Right punch

Damage: +23

Heat Engager

Mini-combos

Launchers
CH u+3~F
b+2,1~F on BT opponent
Follow-up
BALLeft punch,Right punch

Damage: +25

Mini-combos

Launchers
Forward+Right kick
(Right punch,Left punch),Right kick
(Right kick),Right kick
(Left kick + Right kick),Right kick
Counter hit(Right kick,Left kick),Right kick
BALRight kick
BALLeft kick + Right kick
Follow-up
Back+Left kick

Damage: +16

Mini-combos

Launchers
(While standingLeft kick),Left kick + Right kick
Counter hitDown+Left punch
Counter hitFCDown-forward+Right kick
Counter hit(Down-back+Left kick + Right kick),Right kick
Follow-up
Up+Left kick + Right kick

Damage: +16

Mini-combos

Launchers
(While standingLeft kick),Left kick + Right kick
Counter hitDown+Left punch
Counter hitFCDown-forward+Right kick
Counter hit(Down-back+Left kick + Right kick),Right kick
Follow-up
(Forward,Forward)Back+Left kick

Damage: +16

Mini-combos

Launchers
(Heat) ws 1,2~F
(Heat) BAL 1,2~F
CH (Heat) 1,2,2~F
Follow-up
Back+Left kick + Right kick

Damage: +16

Mini-combos

Launchers
(Heat) ws 1,2~F
(Heat) BAL 1,2~F
CH (Heat) 1,2,2~F
Follow-up
While running+Left kick

Damage: +19

Staples

Launchers
CDLeft punch
Follow-up
(tornado) BAL 2 u/f+3+4,4 dash b+4,3~F BAL 1,2

Damage: +52

Staples

Launchers
Down-back+Left punch + Right punch
Counter hitDown-forward+Right punch
While standingRight punch,Left punch
Follow-up
d/b+2 d+2,3 b+4,3 f,F+3~D/F CD 3,4

Damage: +56

Staples

Launchers
Down-back+Left punch + Right punch
Counter hitDown-forward+Right punch
While standingRight punch,Left punch
Follow-up
CD 1 d/b+2 d+2,3 microdash b+4,3 (tornado) f,F+3~D/F CD 3,4

Damage: +63

Additional Punishers

Standing

i13
Down-forward+Right kick,Right kick

(Heat Engager. First hit is a high.)

i13
Back+Right punch,Left punch

(On hit transition to +12g BAL with F )

i16
Forward,Neutral,Down,Down-forward+Left punch

While rising / crouching

i13
While standingLeft punch,Right punch

()

Move List

161 moves

Prix Fixe Justice Beat
HeatRight punch + Left kick

Damage: 14,20 (50) · m,t

Startup
i16~17, i29
On block
+6
On hit
+0d

Heat smash; Reversal break; Balcony break; Transition to attack throw on hit (50dmg); +10a (-7) on 2nd hit; Just frame input (H.2+3:3:4) for 5-10 total damage; Input 3 during frames 53~55, input 4 during frames 94~96

f+2,(Heat) 1+2
Forward+Right punch,HeatLeft punch + Right punch

Damage: 10,10,10 · h,m,m

Startup
i19, i17
On block
-9
On hit
+13a (+6)

Combo from 1st hit with 5F delay; Jail from 1st block with 1F delay; Consumes 270F of remaining Heat Time; Move can be delayed by 4F; Input can be delayed by 5F

Federal Whopper à la Carte
Forward+Right punch,HeatLeft punch + Right punch,Left punch

Damage: 10,10,10,20 (14) · h,m,m,M

Startup
i25~30
On block
-12
On hit
+15d (-20)

Floor break; Combo from 1st hit; Jail from 3rd block; 14dmg with scaling from prev hit; 20F timestop on hit; +13d from 4th hit (impossible?)

Breaking Villain à la Carte
HeatDown-forward+Left kick + Right kick

Damage: 20 · L

Startup
i21
On block
-13
On hit
+7
Counter hit
+75a (+59)

Transition to BAL r29 on hit; FC r52 transition with no input (Cannot block i16 moves); Consumes 300F of remaining Heat Time

Verdict Pound à la Carte
Up-forward+Left punch,Right punch,HeatRight punch

Damage: 10,16,24 · m,m,m

Startup
i31
On block
+5
On hit
+23a (+13)

Balcony break; Combo from 1st hit; Interrupt with i8 from 2nd block; Whiffs vs SSL, SWL from 2nd block; Consumes 300F of remaining Heat Time; 20F timestop on hit; Input cannot be delayed

Lyonnaise Lockdown à la Carte
BALLeft punch,HeatRight kick

Damage: 16,11,20 (14) · m,m,m (t)

Startup
i24~25
On block
+4
On hit
+0d

Floor break; Balcony break +17a from 3rd hit; Shift to attack throw r86 on front hit; Combo from 1st hit with 8F delay; 25dmg with scaling from 2nd hit; Move cannot be interrupted; +22a (-13) on back hit; Consumes 240F of remaining Heat Time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

1,1
Left punch,Left punch

Damage: 5,7 · h,h

Startup
i17
On block
-3
On hit
+5

Jails from 1st block with 1F delay; Combo from 1st hit with 3F delay

Straight Rondel
Left punch,Left punch,Right punch

Damage: 5,7,12 · h,h,h

Startup
i19
On block
-12
On hit
+3

Jails from 1st block; Combo from 1st hit

One Two Punch
Left punch,Right punch

Damage: 5,10 · h,h

Startup
i10,i13
On block
-3
On hit
+7

Jail from 1st block with 3F delay; Combo from 1st hit with 3F delay

Appetizer Break
Left punch,Right punch,Right punch

Damage: 5,10,20 · h,h,m

Startup
i20~21
On block
-14
On hit
+5

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st CH with 3F delay; Interrupt with i1 from 1st block; Move can be delayed by 2F; Input can be delayed by 3F

Course Sarat
Left punch,Right kick

Damage: 5,15 · h,h

Startup
i16
On block
-6
On hit
+5

Jails from 1st block with 2F delay; Combo from 1st hit with 3F delay

Course Achuto
Left punch,Down+Right kick

Damage: 5,13 · h,l

Startup
i22
On block
-12
On hit
-1

Combo from 1st hit with 3F delay; Interrupt with i3 from 1st block; -1c on crouching hit

2
Right punch

Damage: 8 · h

Startup
i10
On block
+0
On hit
+6
2,1
Right punch,Left punch

Damage: 8,10 · h,m

Startup
i23~25
On block
-7
On hit
+0
Counter hit
+3

Combo from 1st hit with 2F delay; Interrupt with i3 from 1st block; Move can be delayed by 7F

Barista Swirl
Right punch,Left punch,Right kick

Damage: 8,10,20 · h,m,m

Startup
i27~28
On block
-10
On hit
+11d

Spike; Combo from 2nd CH; Interrupt with i8 from 2nd block; Whiffs vs SSR, SWR from 2nd block

3
Left kick

Damage: 14 · m

Startup
i15~16
On block
-6
On hit
+5
3,1
Left kick,Left punch

Damage: 14,11 · m,h

Startup
i19
On block
-3
On hit
+8

Combo from 1st hit; Move cannot be interrupted

Gaufrettes Cutter
Left kick,Left punch,Left punch

Damage: 14,11,20 · m,h,m

Startup
i19
On block
-13
On hit
+6
Counter hit
+23a

Spike; Combo from 2nd CH with 10F delay; Move cannot be interrupted; Move can be delayed by 9F; Input can be delayed by 10F

Gaufrettes Punch
Left kick,Right punch

Damage: 14,20 · m,h

Startup
i22~23
On block
+1
On hit
+19cg
Counter hit
+70a (+54)

Balcony break; Tornado; Combo from 1st hit with no delay; Combo from 1st CH with 7F delay; Interrupt with i3 from 1st block; Instant Tornado on CH; Move can be delayed by 9F

Croque-Madame
Left kick,Left kick

Damage: 14,18 · m,m

Startup
i25~26
On block
-13
On hit
+4a (-5)

Balcony break; Combo from 1st CH; Interrupt with i6 from 1st block

4
Right kick

Damage: 15 · h

Startup
i13
On block
-9
On hit
+4
Counter hit
+9s
4,3
Right kick,Left kick

Damage: 15,15 · h,h

Startup
i19~20
On block
-9
On hit
+6

Combo from 1st hit with 2F delay; Airborne combo from 1st CH with 2F delay (+21a (+14)); Interrupt with i1 from 1st block; Move cannot be delayed; Input can be delayed by 2F

Hopping Monsieur
Right kick,Left kick,Right kick

Damage: 15,15,20 · h,h,M

Startup
i28~33
On block
-10
On hit
+4c
Counter hit
+3d

Spike; Combo from 2nd CH with 6F delay; Airborne combo from 1st CH (-7d); Interrupt with i6 from 1st block

Hopping Macaron
Right kick,Right kick

Damage: 15,22 · h,M

Startup
i32~37
On block
+2c
On hit
+5d

Spike; Airborne combo from 1st CH with 2F delay (-7d); Interrupt with i14 from 1st block; Whiffs vs SS, SW from 1st block

1+2
Left punch + Right punch

Damage: 18 · m

Startup
i19~20
On block
-13
On hit
+0c

Spike; Transition to BAL r23 with F on hit or block (+1/+14c); FC r46 transition with no input (cannot block i22 moves after transition on block)

Black Poele
Left punch + Right punch,Left punch + Right punch

Damage: 18,20 · m,m

Startup
i18~19
On block
-15
On hit
+11a (-6)
Counter hit
+26a (+18)

Balcony break; Combo from 1st hit with 5F delay; Move cannot be interrupted; Move can be delayed by 16F; Input can be delayed by 20F

3+4
Left kick + Right kick

Damage: 14, 14 · M,M

Startup
i25, i8
On block
-9
On hit
+1
3+4,4
Left kick + Right kick,Right kick

Damage: 14, 14,14 · M,M,m

Startup
i28~29
On block
-14
On hit
+16a

Spike; Interrupt with i8 from 1st block; Whiffs vs SS, SW from 1st block; Move cannot be delayed; Input can be delayed by 1F

Supermax Parade
Left kick + Right kick,Right kick,Right punch

Damage: 14, 14,14,25 · M,M,m,m

Startup
i19~20
On block
-14
On hit
+1a (-16)

Balcony break; Spike combo from 2nd hit (-4a (-16)); Move cannot be interrupted; 20f timestop on hit

f+2
Forward+Right punch

Damage: 10 · h

Startup
i12
On block
-7
On hit
+3
Circle Whopper
Forward+Right punch,Left kick

Damage: 10,22 · h,M

Startup
i14~15
On block
-15
On hit
+12a (+3)

Balcony break; Jails from 1st block with 6F delay; Combo from 1st hit with 10F delay; Move can be delayed by 5F; Input can be delayed by 10F; Recovers 3F faster on hit (t64 r32)

f+3
Forward+Left kick

Damage: 18 · m

Startup
i21~24
On block
-2
On hit
+3c
Counter hit
+9c

Spike

Mergeuz Kick Combo
Forward+Left kick,Right kick

Damage: 18,23 · m,m

Startup
i28~29
On block
+3
On hit
+10a (+1)
Counter hit
+55cs

Balcony break; Combo from 1st CH with 6F delay; Interrupt with i11 from 1st block; Interrupt with i5 from 1st hit; Whiffs vs SS, SW from 1st block; Whiffs vs SSR from 1st hit; 4f timestop on CH; Move cannot be delayed; Input can be delayed by 6F

Spinning Linguine
Forward+Right kick

Damage: 20 (38) · h

Startup
i16~17
On block
-6
On hit
+19a
Counter hit
+3d

Homing; Shift to 14dmg throw on CH from the front

Giga Jacker
Forward+Left punch + Right punch

Damage: 23 · m

Startup
i16~17
On block
-14
On hit
+12a (+3)

Balcony break; Body slam; 9 chip damage and -9 on block after attack absorption; Recovers 1F faster on hit (t49 r32)

Spinner Ball
Forward+Left kick + Right kick

sp

Transition to BAL; Transition to FC r48 with no input; Stance moves can be delayed by 18F; Cannot block in stance

d/f+1
Down-forward+Left punch

Damage: 13 · m

Startup
i14
On block
-2
On hit
+5
Escalope Elbow
Down-forward+Left punch,Right punch

Damage: 13,15 · m,m

Startup
i19
On block
-10
On hit
+6

Jail from 1st block with 1F delay; Combo from 1st hit with 3F delay; Combo from 1st CH with 8F delay; Move can be delayed by 10F; Input can be delayed by 11F

Escalope Pound
Down-forward+Left punch,Down+Left punch

Damage: 13,20 · m,M

Startup
i26~27
On block
-13c
On hit
+6c
Counter hit
+13c

Spike; Combo from 1st CH with 1F delay; Interrupt with i6 from 1st block; Recovers 4F faster on hit (t72 r32); Move can be delayed by 7F; Input can be delayed by 8F

Slash Darne
Down-forward+Right punch

Damage: 14 · m

Startup
i15~16
On block
-8
On hit
+3s
Counter hit
+33a (+23)

Slight jab evasion (frames 8 to 10?)

Shrimp Turnover
Down-forward+Left kick

Damage: 19 · m

Startup
i19~20
On block
-9
On hit
+19a (+2)
Counter hit
+73a (+57)

Balcony break; Tornado; Instant Tornado on CH; Recovers 2F faster on hit (t50 r30)

d/f+4
Down-forward+Right kick

Damage: 12 · h

Startup
i13~14
On block
-6
On hit
+5
Plain Ring
Down-forward+Right kick,Left kick

Damage: 12,23 · h,h

Startup
i20~21
On block
-8
On hit
+4

Combo from 1st hit with 3F delay; Interrupt with i2 from 1st block; Transition to BAL r20 with F (+12g/+0); FC r37 transition with no input (Cannot block i17 moves when transitioning on block); Move can be delayed by 2F; Input can be delayed by 3F

Spicy Ring
Down-forward+Right kick,Right kick

Damage: 12,24 · h,m

Startup
i25~26
On block
-13
On hit
+11a (+2)

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 3F delay; Interrupt with i7 from 1st block; Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves); Move can be delayed by 2F; Input can be delayed by 3F

Coupe Chop
Down+Left punch

Damage: 18 · M

Startup
i18~19
On block
-8
On hit
+7c
Counter hit
+12d

Spike; Recovers 4F faster on hit or block (t46 r27)

d+2
Down+Right punch

Damage: 12 · m

Startup
i15
On block
-9
On hit
+2
d+2,1
Down+Right punch,Left punch

Damage: 12,11 · m,m

Startup
i14~15
On block
-11
On hit
+0

Jail from 1st block with 2F delay; Combo from 1st hit with 2F delay; Move can be delayed by 1F; Input can be delayed by 2F

d+2,1,2
Down+Right punch,Left punch,Right punch

Damage: 12,11,18 · m,m,m

Startup
i22~24
On block
-12
On hit
-1

Interrupt with i3 from 1st block; Move can be delayed by 10F

Combination Mince
Down+Right punch,Left punch,Right punch,Right punch

Damage: 12,11,18,21 · m,m,m,m

Startup
i29
On block
-15
On hit
+15a (+5)

Balcony break; Combo from 3rd hit with 4F delay; Interrupt with i6 from 3rd block; Whiffs vs SSL, SWL from 3rd block; 20f timestop on hit; Move can be delayed by 10F

Combination Ble
Down+Right punch,Left kick

Damage: 12,21 · m,m

Startup
i41
On block
-2
On hit
+9
Counter hit
+67a

Interrupt with i21 from 1st block; Interrupt with i10 from 1st hit; Whiffs vs SS, SW from 1st block; 4f timestop on CH; Crumple stun on CH; Move can be delayed by 2F

Combination Baldo
Down+Right punch,Right kick

Damage: 12,21 · m,m

Startup
i17
On block
-13
On hit
+14a (+7)

Balcony break; Jail from 1st block with 2F delay; Combo from 1st hit with 2F delay

d+3
Down+Left kick

Damage: 12 · L

Startup
i19~20
On block
-18
On hit
-7

-7c on crouching hit

Panini Sweep
Down+Left kick,Right kick

Damage: 12,15 · L,h

Startup
i25~26
On block
-8
On hit
+10g

Balcony break; Combo from 1st CH with 4F delay

d+4
Down+Right kick

Damage: 11 · l

Startup
i16
On block
-12
On hit
-1

-1c on crouching hit

d+4,3
Down+Right kick,Left kick

Damage: 11,12 · l,h

Startup
i23~24
On block
-7
On hit
-2

Combo from 1st CH; Interrupt with i3 from 1st block

Tornado Mixer
Down+Right kick,Left kick,Right kick

Damage: 11,12,15 · l,h,m

Startup
i25~26
On block
-15
On hit
+8a (-1)

Balcony break; Combo from 1st CH or 2nd hit; Move cannot be interrupted

d+1+2
Down+Left punch + Right punch

Damage: 6,6 · h,h

Startup
i14, i11
On block
-9
On hit
+2
d+1+2,2
Down+Left punch + Right punch,Right punch

Damage: 6,6,6 · h,h,m

Startup
i10~11
On block
-8
On hit
+3

Jail from 1st block; Combo from 1st hit

Apicius Special
Down+Left punch + Right punch,Right punch,Left punch

Damage: 6,6,6,20 · h,h,m,h

Startup
i7~8
On block
-16
On hit
+12a

Jail from 1st block; Combo from 4th hit with 9F delay; Transition to Ki Charge r53 with U on hit (-1d); Move cannot be delayed; Input can be delayed by 9F

Duck Flip
Down+Left kick + Right kick

Damage: 12,14 · M,m

Startup
i15~16 i5~7
On block
-12
On hit
+21a (+14)

Slight jab evasion especially at range (frames 6 to 9?); +3~+5 on second hit

Crouch Jab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Bite Uppercut
Down-back+Right punch

Damage: 17 · m

Startup
i14
On block
-8
On hit
+6

Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?)

Liaison Spike
Down-back+Left kick

Damage: 17 · L

Startup
i20
On block
-12
On hit
+2
Counter hit
+14g
d/b+4
Down-back+Right kick

Damage: 15 · L

Startup
i24~25
On block
-12
On hit
-1

-1c on crouching hit

d/b+4,4
Down-back+Right kick,Right kick

Damage: 15,14 · L,m

Startup
i25~27
On block
-12
On hit
-2

Spike; Combo from 1st CH; Interrupt with i6 from 1st block; Whiffs vs SSR, SWR from 1st block

d/b+4,4,3
Down-back+Right kick,Right kick,Left kick

Damage: 15,14,12 · L,m,h

Startup
i12
On block
-9
On hit
+3

Jails from 2nd block; Combo from 2nd CH with 6F delay; Duckable; Move cannot be delayed; Input can be delayed by 6F

Contorno Farce
Down-back+Right kick,Right kick,Left kick,Left kick

Damage: 15,14,12,18 · L,m,h,M

Startup
i35~38
On block
-12
On hit
+29d

Spike; Combo from 3rd CH; Interrupt with i10 from 3rd block

Abats Snipe
Down-back+Left punch + Right punch

Damage: 16 · m

Startup
i17~18
On block
-13
On hit
+33a (+23)

Strong jab evasion (frames 5 to 13?)

d/b+3+4
Down-back+Left kick + Right kick

Damage: 10 · L

Startup
i19
On block
-31
On hit
+6

Stagger low

Huile Slip
Down-back+Left kick + Right kick,Right kick

Damage: 10,18 · L,l

Startup
i9
On block
-28
On hit
+8c / -9c
Counter hit
+1d

Spike; Combo from 1st hit; -9c if only the second hit connects

b+1
Back+Left punch

Damage: 15 · m

Startup
i18~19
On block
-8
On hit
+5c

Spike

Ravenous
Back+Left punch,Right punch

Damage: 15,16 · m,m

Startup
i23~24
On block
-8
On hit
+7

Combo from 1st hit; Jails attack inputs from 1st block (cannot CH)

b+2
Back+Right punch

Damage: 12 · m

Startup
i13~14
On block
-5
On hit
+6
Combination Salty
Back+Right punch,Left punch

Damage: 12,23 · m,m

Startup
i23
On block
-13
On hit
+7

Spike; Combo from 1st hit with 1F delay; Transition to BAL r27 with F on hit (+12g); FC r50 transition with no input (Cannot block i11 moves); Interrupt with i5 from 1st block; Move cannot be delayed; Input can be delayed by 1F

b+2,2
Back+Right punch,Right punch

Damage: 12,12 · m,h

Startup
i18
On block
-3
On hit
+8

Combo from 1st hit with 4F delay; Move cannot be interrupted; Move can be delayed by 3F; Input can be delayed by 4F

b+2,2,4
Back+Right punch,Right punch,Right kick

Damage: 12,12,13 · m,h,m

Startup
i22
On block
-13
On hit
+3

Combos from 2nd CH with 8F delay; Interrupt with i2 from 2nd block; Move can be delayed by 10F

Combination Bitter
Back+Right punch,Right punch,Right kick,Right kick

Damage: 12,12,13,20 · m,h,m,h

Startup
i23~24
On block
-7
On hit
+18a (+9)

Balcony break; Combo from 2nd CH or 3rd hit with 3F delay; Interrupt with i3 from 3rd block

Whopping Kick
Back+Left kick

Damage: 20 · M

Startup
i17~18
On block
-15
On hit
+12a (+3)
Counter hit
+27a (+21)

Recovers 3F faster on hit (t50 r32)

b+4
Back+Right kick

Damage: 13 · m

Startup
i15
On block
-11
On hit
+4
Counter hit
+9
Combination Zesty
Back+Right kick,Left kick

Damage: 13,16,20 (24) · m,m,h

Startup
i32~33,i15~16
On block
-9
On hit
+17a (+0)

Balcony break; Tornado; Combo from 1st CH; Interrupt with i12 from 1st block; Whiffs vs SSR, SWR from 1st block; Transition to BAL r24 with F (-1/+25a (+8)); FC r47 transition with no input (Cannot block i24 moves on block transition); Input 3 during frames 30~33 to power up (+4 damage)

Combination Bittersweet
Back+Right kick,Right kick

Damage: 13,20 · m,h

Startup
i23
On block
-3
On hit
+18a (+9)

Balcony break; Combo from 1st hit; Interrupt with i3 from 1st block; 4 chip damage on block

b+1+2
Back+Left punch + Right punch

Damage: 20 · m

Startup
i17~18
On block
-9
On hit
+8c

Spike

b+1+2,1
Back+Left punch + Right punch,Left punch

Damage: 20,10 · m,m

Startup
i30
On block
-11
On hit
+0

Combo from 1st CH with 8F delay; Interrupt with i5 from 1st block; Move can be delayed by 9F

Three Star Combo
Back+Left punch + Right punch,Left punch,Right punch

Damage: 20,10,20 · m,m,h

Startup
i12
On block
-16
On hit
+8a (-1)

Balcony break; Jail from 2nd block with 9F delay; Combo from 1st CH or 2nd hit with 20F delay; 20F timestop on hit; Move can be delayed by 12F; Input can be delayed by 20F

Onigiri Bomber
Back+Left kick + Right kick

Damage: 26 · m

Startup
i18~20
On block
-7
On hit
+18a (+8)

Balcony break; Hip; 20F timestop on hit; 5 chip damage on block

Hot Cross Bun
Up-back+Left punch

Damage: 25 · m

Startup
i26
On block
-15
On hit
+15a (+6)

Balcony break; Backswing blow; Recovers 6F faster on hit (t56 r30)

u/b+4
Up-back+Right kick

Transition to BAL r51 with F at frame 38

Hatching Punch
Up-back+Right kick,Left punch

Damage: 25 · m

Startup
i11~13 (i28~30)
On block
-9
On hit
+11a (+2)

Balcony break; i28~30 effective startup (ub+4 takes 17 frames); 20f timestop on hit

u/b+3+4
Up-back+Left kick + Right kick

Damage: 6,6 · m,m

Startup
i18, i10
On block
-9
On hit
+18a (+11)

Slight jab evasion especially from crouching (frames 3 to 12?)

Runner Flip
Up-back+Left kick + Right kick,Right kick

Damage: 6,6,23 (16) · m,m,m

Startup
i29~31
On block
-11
On hit
+20a (+11)/+21a (+14)

Balcony break; Airborne combo from 1st hit (+21a (+14)); Interrupt with i6 from 1st block

Pepperoni Fall
Up+Left kick

Damage: 20 · M

Startup
i22~23
On block
+3
On hit
+7
Counter hit
+9c

Spike; Transition to BAL r23 with F (+7/+12g/+16c); FC r49 transition with no input (Cannot block i16 and i11 moves after block and hit transitions respectively)

u+1+2
Up+Left punch + Right punch

Damage: 15 · m

Startup
i16~18
On block
-11
On hit
-3

Slight jab evasion?; Transition to BAL r23 on hit or block with F (+0/+8); FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively)

Cracker Rigatoni
Up+Left punch + Right punch,Right kick

Damage: 15,20 · m,h

Startup
i18~19
On block
-8
On hit
-2d

Tornado; Combo from 1st hit with 13F delay; Interrupt with i7 from 1st block; Move cannot be delayed; Input can be delayed by 13F

Cracker Jacker
Up+Left punch + Right punch,Left punch + Right punch

Damage: 15,25 · m,m

Startup
i18~22
On block
-17
On hit
+8a (-1)

Balcony break; Body slam; Combo from 1st hit with 13F delay; Interrupt with i7 from 1st block; Move can be delayed by 14F; Input can be delayed by 27F

Strainer
Up+Left kick + Right kick

Damage: 20 · M

Startup
i24~28
On block
+1
On hit
+6c

Spike; 4 chip damage on block

u/f+1
Up-forward+Left punch

Damage: 10 · m

Startup
i16
On block
-9
On hit
+3

Has good right sidestep tracking

Double Pound
Up-forward+Left punch,Right punch

Damage: 10,16 · m,m

Startup
i20~21
On block
-9
On hit
+8

Combo from 1st hit with 6F delay; Interrupt with i1 from 1st block; Move can be delayed by 5F; Input can be delayed by 6F

Flying Jambon
Up-forward+Left kick

Damage: 20 · m

Startup
i20
On block
-13
On hit
+33a (+23)

Recovers 2F faster on hit (t51 r31)

Langouste Tail
Up-forward+Right kick

Damage: 20 · m

Startup
i26~28
On block
-4
On hit
+22a

Spike

u/f+3+4
Up-forward+Left kick + Right kick

Damage: 10,12 · L,h

Startup
i21, i10
On block
-25,-15
On hit
-4
Rolling Kebab
Up-forward+Left kick + Right kick,Right kick

Damage: 10,12,20 · L,h,h

Startup
i18
On block
-4
On hit
+22a (+13)

Balcony break; Strong aerial tailspin; Combo from 2nd CH; Jails attack inputs from 2nd block; Move cannot be interrupted from 1st hit; Duckable

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22a)
Zip Cutter
Forward,Hold forward+Right punch

Damage: 21 · m

Startup
i14
On block
-8
On hit
+14a

Heat engager; Heat dash +5, +36a (+26); Balcony break

Jumbo Pancake
Forward,Hold forward+Left kick

Damage: 18 · h

Startup
i18~19
On block
-6
On hit
+32a

Balcony break; Strong aerial tailspin; Transition to CD r26 with DF (+2/+40a); Has good left sidestep tracking

f,F+4
Forward,Hold forward+Right kick

Damage: 12 · m

Startup
i22~23
On block
-9
On hit
+2

Homing; +2c on crouching hit

Double Chapati
Forward,Hold forward+Right kick,Right kick

Damage: 12,20 · m,m

Startup
i14~16
On block
-12
On hit
+11a (+2)

Balcony break; Combo from 1st hit; Available on hit or block only; Input cannot be delayed

Grater Langouste
Back,Hold back+Left punch + Right kick

Damage: 60 · m!

Startup
i72~74
On hit
+7d

Spike; 20f timestop on hit; Cancel to r47 FC with DB at frame 42

Grater Langouste Feint Knuckle
Back,Hold back+Left punch + Right kick,Right punch

Damage: 25 · m

Startup
i15~16 (i57~58)
On block
-11
On hit
+11a

Balcony break; Spike; i57~58 actual startup; Input 2 at frame 42

Quick Langouste
Back,Hold back+Right punch + Left kick

Damage: 25 · h!

Startup
i48~50
On hit
+13d

Strong aerial tailspin

Perfect Slash
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i20~24
On block
+6
On hit
+10a (+0)

Balcony break; 9 chip damage on block

Supersize Missile
Forward,Forward,Hold forward+Left kick + Right kick

Damage: 27 · M

Startup
i26~33
On block
+0
On hit
+2cg

Balcony break; Forces tech back roll on hit; 5 chip damage on block

Crouch Jab
hFC 1

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Crouch Straight
hFC 2

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

+7c on crouching hit

Crouch Spin Kick
hFC 3

Damage: 12 · L

Startup
i16
On block
-16
On hit
-6

-2c on crouching hit

Crouch Shin Kick
hFC 4

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

FC d/f+2
FCDown-forward+Right punch

Damage: 14 · m

Startup
i14
On block
-8
On hit
+3

+3c on crouching hit

FC d/f+2,1
FCDown-forward+Right punch,Left punch

Damage: 14,12 · m,m

Startup
i21
On block
-7
On hit
+4

Combo from 1st hit; Interrupt with i1 from 1st block; +4c on crouching hit

Polpo Swing
FCDown-forward+Right punch,Left punch,Left punch + Right punch

Damage: 14,12,25 · m,m,m

Startup
i26
On block
-13
On hit
+11a (+2)

Balcony break; Combo from 2nd CH with 4F delay; Interrupt with i6 from 1st block; Move can be delayed by 9F

Gourmand Swing
FCDown-forward+Right kick

Damage: 14 · L

Startup
i19
On block
-12
On hit
+3
Counter hit
+29d
ws 1
While standingLeft punch

Damage: 11 · m

Startup
i13~15
On block
-11
On hit
+0
Slash Butcher
While standingLeft punch,Right punch

Damage: 11,23 · m,h

Startup
i24~25
On block
-5
On hit
+8a (-1)

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 6F delay; Interrupt with i4 from 1st block; 20f timestop on hit; 4 chip damage on block

Hot Guimauve
While standingLeft punch,Left kick

Damage: 11,25 · m,M

Startup
i25~26
On block
-13
On hit
+11a (+2)

Balcony break; Hip; Combo from 1st hit; Interrupt with i5 from 1st block

ws 2
While standingRight punch

Damage: 10 · m

Startup
i14
On block
-7
On hit
+4
Spinach Upper
While standingRight punch,Left punch

Damage: 10,10 · m,m

Startup
i28~31
On block
-20
On hit
+33a (+23)

Tornado; Combo from 1st hit with 2F delay; Interrupt with i8 from 1st block; Whiffs vs SSL, SWL from 1st block

Spinach Hammer
While standingRight punch,Right punch

Damage: 10,20 · m,m

Startup
i23
On block
-13c
On hit
+5c
Counter hit
+17d

Combo from 1st hit with 7F delay; Interrupt with i7 from 1st block; Move can be delayed by 10F; Input can be delayed by 14F

ws 3
While standingLeft kick

Damage: 17 · h

Startup
i17~18
On block
-8~-7
On hit
+17a (+8)

Balcony break; Homing

Brioche Star
While standingLeft kick,Left kick + Right kick

Damage: 17,28 (19) · h,M

Startup
i33~41
On block
-4c
On hit
+17d

Spike; Airborne combo from 1st hit (-8d); Interrupt with i8 from 1st block

Toe Smash
While standingRight kick

Damage: 16 · m

Startup
i11~12
On block
-6
On hit
+5
Rising Matzo
While standingLeft punch + Right punch

Damage: 20 · m

Startup
i15~17
On block
-8
On hit
+17a (+10)
Counter hit
+31a (+21)
United Step
Forward,Neutral,Down,Down-forward

Cannot be buffered; Stance moves can be buffered out of heat dash; Recovers in FC at frame 20; Cancel to SS with u; Cancel to standing block with b from frames 1 to 9

Langue Washer
Forward,Neutral,Down,Down-forward+Left punch

Damage: 21 · h

Startup
i13~14 (i16+)
On block
-4
On hit
+78a (+62)

Balcony break; Instant Tornado on hit; Can also be performed with f,n,df#1 (i15+); 4 chip damage on block; Recovers 2F faster on hit or block (t36 r22)

Spiral Rocky
Forward,Neutral,Down,Down-forward+Right punch

Damage: 24 · M

Startup
i16~17
On block
-23
On hit
+76a

Tornado; Parryable; Recovers 5F faster on hit (t60 r43)

f,n,d,d/f+3
Forward,Neutral,Down,Down-forward+Left kick

Damage: 16 · m

Startup
i16~17
On block
-10
On hit
-5s
Gambero Knee Rush
Forward,Neutral,Down,Down-forward+Left kick,Right punch

Damage: 16,27 (18) · m,h

Startup
i23~24
On block
+3
On hit
+19a / +24a (-11)

Balcony break; Spike (airborne); Airborne combo from 1st hit (+24d (-11)); Jails attack inputs from 1st block (crouch assist bufferable); Transition to FC r30 with D (+3/+19a/+25a (-10)); Duckable; 5 chip damage on block

Gambero Spin Heel
Forward,Neutral,Down,Down-forward+Left kick,Right kick

Damage: 16,30 (21) · m,M

Startup
i26
On block
-11c
On hit
+16a (+6) / +21a (+11)

Balcony break; Combo from 1st hit; Interrupt with i1 from 1st block; 20f timestop on hit

f,n,d,D/F+4
Forward,Neutral,Down,Hold down-forward+Right kick

Damage: 16 · L

Startup
i18~19
On block
-28
On hit
-1

Stagger low

Cutting Coppa
Forward,Neutral,Down,Hold down-forward+Right kick,Left punch + Right punch

Damage: 16,25 (17) · L,m

Startup
i25
On block
-17
On hit
+7a (+6) / +2d

Balcony break; Airborne combo from 1st hit (+7a (+6))

Granchi Canon
Forward,Neutral,Down,Down-forward+Left punch + Right punch

Damage: 20 · m

Startup
i15
On block
-10
On hit
+24a (+14)

Balcony break; Can be charged to power up; i28 latest uncharged startup with max charge delay

Granchi Canon (charged)
f,n,d,d/f+1+2*

Damage: 33 · m

Startup
i28
On block
+4
On hit
+39a

Balcony break; Charge for 23-28F; 6 chip damage on block

BAL 1
BALLeft punch

Damage: 16 · m

Startup
i15~17
On block
-5
On hit
+5
Lyonnaise Pressure
BALLeft punch,Right punch

Damage: 16,21 · m,h

Startup
i24~25
On block
+1
On hit
+28a (+18)

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 8F delay; Move cannot be interrupted (crouch assist bufferable)

Galette Slicer
BALRight punch

Damage: 21 · m

Startup
i23~24
On block
-8
On hit
+12g

Balcony break; Homing; Strong aerial tailspin

Roulette Cutter
BALLeft kick

Damage: 25 · m

Startup
i24~25
On block
+4
On hit
+17a (+0)

Balcony break; Tornado

Stealing Home
BALRight kick

Damage: 14 · L

Startup
i23~26
On block
-24
On hit
+27d
Counter hit
+25a

Transition to FC r32 on CH; Side switch on CH; 4f timestop on CH

Perfect Press
BALLeft kick + Right kick

Damage: 28 · M

Startup
i29~33
On block
-13c
On hit
+13d

Floor break; Hip

Ultimate Full-Course
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Ki Charge
1+2+3+4*

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Perfect Body
Back+Left punch + Left kick

Damage: (10),20 (25) · sp

Startup
i41?, i30
On hit
+5g / +26a (+0)

Balcony break (Perfect); Parries high and mid punches; On successful parry, shift to Steak and Fries (FC.db+1+2); Input 3 during frames 26 to 29 of 2nd hit to power up

Banh mi Strike
SidestepLeft punch + Right punch

Damage: 24 · m

Startup
i15~16
On block
-5c
On hit
+13cg

Balcony break; i24~25 effective startup (sidestep takes 9f); Forces tech back roll on hit

Plague Pick
Back turnedDown+Right punch

Damage: 17 · m

Startup
i15~16
On block
-9
On hit
+14a (+5)
Counter hit
+59a

Balcony break; 4f timestop on CH; Crumple stun +13F on CH

Wall Jump Backflip
(back to wall).b,b,U/B

Damage: 21 · m

Startup
i35~38
On block
+1
On hit
+34d
Quarter Deck
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Homing; Throw break 1 or 2; Opponent recovers FDFT

Cooler Shaker
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Floor break; Throw break 1 or 2; Swaps sides on successful throw

Corkscrew
Left Throw

Damage: 40 (45) · t

On block
-3
On hit
+0d

Throw break: 1; Can fully wall splat (45 damage); Opponent recovers FDFA

Eye Opener
Right Throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break: 1; Opponent recovers FUFT

Deglacer Throw
Back Throw

Damage: 50 (60) · t

On hit
+0d

Unbreakable; Can fully wall splat (60 damage); Opponent recovers FDFA

Shatter the Cask
Up-forward+Left punch + Right punch

Damage: 40 (45) · t

Startup
i12
On block
-3
On hit
+0d

Throw break: 1+2; Opponent recovers FDFA; 45 damage on wall splat; Swaps sides on throw break

Steak and Fries
FCDown-back+Left punch + Right punch

Damage: 35 · t

Startup
i12,i30
On block
-3
On hit
+5g

Throw break: 1+2

Steak and Fries (Perfect)
FCDown-back+Left punch + Right punch:Left kick

Damage: 45 · t

Startup
i12,i30
On block
-3
On hit
+26a (+0)

Balcony break; Throw break: 1+2; Input 3 during frames 26 to 29 of 2nd hit