Bread n' butter
LaunchersGain Snake Eyes
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A |
| for dmg | |
| wall carry | |
| wall break | |
(SE) | |
| floor break | |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Gain Snake Eyes
Gain Snake Eyes.
Damage: +20
Heat Engager
Damage: +9
Damage: +31
Damage: +29
Press 1+2 to activate Snake Eyes
Damage: +18; 12
Damage: +12; 8
Damage: 44; 13
Damage: 43; 12
Damage: 43; 13
Damage: 40; 11
Damage: 20 +
Damage: 55; 20
Damage: 76; 34
Gain Snake Eyes. Floor break. qcb+4 for 18 (12) additional damage guaranteed if enemy does not backroll.
Damage: 75; 34
Gain Snake Eyes.
Damage: 76; 34
Gain Snake Eyes. Floor break. qcb+4 for 18 (12) additional damage guaranteed if enemy does not backroll.
Damage: 75; 34
Gain Snake Eyes.
Damage: 39; 25
Damage: 72; 31
Gain Snake Eyes. Floor break.
Damage: 69; 30
Gain Snake Eyes.
Damage: 61; 24
Floor break.
Damage: 60; 24
Gain Snake Eyes.
Damage: 81; 34
Damage: 86; 31
Floor break.
Damage: 85; 31
Damage: 76; 31
Gain Snake Eyes. Floor break.
Damage: 64; 22
Damage: 77; 24
Damage: 42; 26
Damage: 38; 23
168 moves
Damage: 20,20,35 · m,m,t
Heat smash; Reversal break; Spike; Transition to attack throw on 1st or 2nd hit (55dmg total); 5 chip damage on block
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,8 · h,h
Jail from 1st block; Combo from 1st hit
Damage: 5,8,18 · h,h,m
Combo from 1st CH with no delay; Combo from 2nd CH with 10F delay; Move cannot be interrupted; Move can be delayed by 10F
Damage: 5,8,15 · h,h,L
Combo from 1st CH with no delay; Combo from 2nd CH with 3F delay; Interrupt with i8 from 1st block; Move cannot be delayed; Input can be delayed by 3F
Damage: 5,8,24 · h,h,h
Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st CH or 2nd CH with 3f delay; Interrupt with i2 from 1st block; Move can be delayed 2F; Input can be delayed by 3F
Damage: 5,14 · h,h
Jail from 1st attack
Damage: 5,14,18 · h,h,h
Combo from 2nd CH with 10f delay; Input can be delayed 18f; Move can be delayed 16f; Interrupt with i8 from 3rd block; Whiffs vs SSR, SWR from 1st block; Crouch assist bufferable from 1st block or hit; Cancel into 1,4,2,1 with f+1; Interrupt with i21 from 1st block; Interrupt with i10 from 1st hit; Whiffs vs SWR from 1st block; Whiffs vs SS, SW from 1st hit; Cancel into 1,4,2,4 with f+4; Interrupt with i35 from 1st block; Interrupt with i24 from 1st hit; Whiffs vs SSR, SW from 1st block; Whiffs vs SS, SW from 1st hit
Damage: 5,14,18,16 · h,h,h,h
Airborne combo from 3rd CH (+55a, 100% scaling); Enter SLS +7 +62a r13 with f; Cancel to r9 SS with u_d; Interrupt with i1 from 3rd block; Input can be delayed 8f; Move can be delayed 6f
Damage: 5,14,18,16,22 · h,h,h,h,h
Balcony break; Jail from 4th block with ?F delay; Combo from 4th hit with ?F delay; Forces tech back roll on hit; Input can be delayed 1f
Damage: 5,14,18,16,21 · h,h,h,h,m
Tornado; Strong aerial tailspin; Can hit grounded while off-axis; Airborne combo from 4th hit (+73a (+57)); Interrupt with i2 from 4th block
Damage: 5,14,18,21 · h,h,h,m
Strong aerial tailspin; Balcony break; Airborne combo from 3rd CH (+38a (+31)); Whiffs vs SS, SW from 3rd block; Interrupt with i16 from 3rd block; Interrupt with i5 from 3rd hit
Damage: 5,14,15 · h,h,m
Combo from 2nd CH with 5f delay; Interrupt with i1 from 1st block
Damage: 5,14,15,18 · h,h,m,h
Combo from 3rd CH; Interrupt with i3 from 3rd block
Damage: 10 · h
Damage: 10,14 · h,m
Combo from 1st hit with 1f delay; Jail from 1st block with ?F delay; CH frames also apply to combo from 1st CH
Damage: 14 · m
Damage: 14,11 · m,m
Combo from 1st CH; Interrupt with i2 from 1st block
Damage: 14,11,10 · m,m,m
Combo from 2nd hit; Combo from 1st CH; Move cannot be interrupted
Damage: 14,11,10,14 · m,m,m,m
Balcony break; Combo from 3rd CH with 2f delay; Interrupt with i1 from 3rd block
Damage: 14,11,10,12 · m,m,m,L
Combo from 3rd CH with 3f delay; Interrupt with i5 from 3rd block
Damage: 14,13 · m,h
Combo from 1st CH; Interrupt with i3 from 1st block
Damage: 14,13,20 · m,h,h
Tornado; Combo from 2nd CH; Interrupt with i3 from 2nd block
Damage: 14,13,25 · m,h,m
Balcony break; Combo from 2nd CH; Interrupt with i10 from 2nd block; Whiffs vs SS, SW from 2nd block; Forces tech back roll on hit
Damage: 15 · h
Damage: 15,15 · h,h
Combo from 1st hit; Interrupt with i3 from 1st block; Transition to +8 +0 r15 SWA with B
Damage: 15,12 · h,m
Combo from 1st hit; Interrupt with i4 from 1st block
Damage: 15,12,16 · h,m,m
Balcony break; Hold to power up and deal more chip damage on block; Interrupt with i6 from 1st block
Damage: 15,12,25 · h,m,m
Balcony break; 10 chip damage on block; Whiffs vs SWR from 2nd block; Interrupt with i21 from 2nd block; Interrupt with i10 from 2nd hit
Damage: 15,12,18 · h,m,h
Combo from 2nd CH; Interrupt with i5 from 2nd block; Whiffs vs SSR from 2nd block
Damage: 15 · m
Homing
Damage: 15,15 · m,h
Combo from 1st hit; Interrupt with i3 from 1st block; Enter SWA +0 +7 r15 with b
Damage: 15,20 · m,m
Combo from 1st hit with delay; Interrupt with i6 from 1st block
Damage: 20 · m
Damage: 10 · m
Damage: 10,12 · m,m
Jail from 1st attack
Damage: 10,12,20 · m,m,m
Combo from 1st or 2nd hit; Jail from 1st or 2nd block with ?F delay; Gain SNE on hit with 1+2; SNE gain is r25
Damage: 18 · m
Damage: 10 · m
Damage: 10,10 · m,m
Spike; Combo from 1st hit with 5f delay; Interrupt with i4 from 1st block; Move can be delayed 4f
Damage: 22 · h
Balcony break; 6 chip damage on block
Damage: 8 · m
DF must be held for the extensions
Damage: 8,2 · m,m
Jail from 1st block with 9F delay; Combo from 1st hit with 14F delay; Move can be delayed 16F
Damage: 8,2,2 · m,m,m
Jail from 1st block with 8?F delay; Combo from 1st hit with 14F delay; Move can be delayed by 25F
Damage: 8,2,2,2 · m,m,m,m
Jail from 1st block with 8?F delay; Combo from 1st hit with 14F delay; Move can be delayed by 25F
Damage: 8,20 · m,m
Combo from any hit; Interrupt with i3 from any block
Damage: 12 · m
Damage: 12,11 · m,h
Combo from 1st hit; Move cannot be interrupted; Enter SWA -1 +8 r15 with b
Damage: 12,20 · m,m
Combo from 1st CH with 5F delay; Interrupt with i3 from 1st block
Damage: 20 · L
Homing
Damage: 23 · m
Homing
Damage: 17 · m
Spike; Transition to FC with D
Damage: 17,21 · m,m
Balcony break; Combo from 1st CH with 10f delay; Jail from 1st block with ?F delay; Move can be delayed 9f
Damage: 10 · l
Damage: 10,22 · l,h
Balcony break; Combo from 1st CH; Interrupt with i1 from 1st block; Gain SNE on hit with 1+2
Damage: 13 · L
+0c on crouching hit
Damage: 10,15 · m,m
Combo from 1st hit; Can be canceled into stances after 24 frames; Enter SLS -3 +10g r13 with f; Enter SWA -5 +8 r15 with b; Opponent is further away on CH; Can be done from Crouch Level 1
Damage: 10,15,20 · m,m,l
Interrupt with i7 from 1st block
Damage: 24 · m
Spike; 7 chip damage on block
Damage: 16 · l
Can hit grounded on certain ranges
Damage: 16,25 · l,m
Tornado; Balcony break; Combo from 1st CH; Interrupt with i9 from 1st block; Cancel to -23 -12 -7 FC with DB
Damage: 13 · m
Damage: 11 · L
Damage: 8,16 · m,h
Heat engager; Heat dash +5, +43a (+35); Jail from 1st attack
Damage: 21 · m
Spike
Damage: 18 · h
Cancel into b+2,1 with f+1; Cancel into b+2,4 with f+4
Damage: 18,16 · h,h
Airborne combo from 1st CH (+55a, 100% scaling); Enter SLS +7 +62a r13 with f; Move cannot be interrupted; Cancel to r9 SS with u_d; Input can be delayed 17f; Move can be delayed 16f
Damage: 18,16,22 · h,h,h
Balcony break; Combo from 1st CH or 2nd hit with ?F delay; Jail from 2nd block with ?F delay; Forces tech back roll on hit
Damage: 18,16,20 · h,h,m
Tornado; Airborne combo from 2nd hit or 1st CH; Interrupt with i2 from 2nd block; Can hit grounded when off-axis
Damage: 18,21 · h,m
Strong aerial tailspin; Balcony break; Airborne combo from 1st CH (+39a (+32)); Interrupt with i16 from 1st block; Whiffs vs SS, SW from 1st block; Interrupt with i4 from 1st hit
Damage: 12 · m
Enter SLS +1 +12g +12 r18 with f; Links to 10-hit string
Damage: 12,12 · m,h
Combo from 1st CH; Interrupt with i5 from 1st block; Whiffs vs SSR from 1st block
Damage: 12,12,10 · m,h,m
Combo from 2nd hit; Combo from 1st CH; Move cannot be interrupted
Damage: 12,12,10,14 · m,h,m,m
Balcony break; Combo from 2nd CH; Interrupt with i1 from 3rd block
Damage: 12,12,10,12 · m,h,m,L
Combo from 2nd CH; Interrupt with i5 from 3rd block
Damage: 12,25 · m,m
Floor break; Combo from 1st CH with 8f delay; Interrupt with i4 from 1st block; Transition to FC with d; Input can be delayed 12f; Move can be delayed 10f
Damage: 18 · m
Hit vs BT +9a
Parries high or mid punches
Damage: ,30 · ,h
Balcony break; Gain SNE on hit; SNE gain is r25; +14cg if Bryan has SNE already; Forces tech back roll on hit; Chip damage on block
Damage: 26 · m
Spike
Damage: 45 · m!
Spike
Damage: 5,2 · m,m
Combo from 1st hit
Damage: 5,2,2 · m,m,m
Combo from 1st hit 8f delay; Jail from 1st block with ?F delay; Input can be delayed 18f
Damage: 5,2,2,2 · m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; 11f input window-
Damage: 5,2,2,2,2 · m,m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; 9f input window
Damage: 5,2,2,2,2,2 · m,m,m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; 8f input window
Damage: 5,2,2,2,2,2,2 · m,m,m,m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; 7f input window
Damage: 5,2,2,2,2,2,2,2 · m,m,m,m,m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; 6f input window
Damage: 5,2,2,2,2,2,2,2,2 · m,m,m,m,m,m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; 5f input window
Damage: 5,2,2,2,2,2,2,2,2,2 · m,m,m,m,m,m,m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; 4f input window
Damage: 5,2,2,2,2,2,2,2,2,2,2 · m,m,m,m,m,m,m,m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; 4f input window
Damage: 5,2,2,2,2,2,2,2,2,2,2,14 · m,m,m,m,m,m,m,m,m,m,m,m
Balcony break; Combo from 1st hit; Jail from 1st block with ?F delay
Damage: 22 · m
Balcony break; Floor break; Gain SNE on hit (+3a on hit); -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Damage: 6 · m
Damage: 6,4 · m,m
Combo from 1st hit with 7f delay; Jail from 1st block with ?F delay; Move can be delayed 5f
Damage: 6,4,4 · m,m,m
Combo from 1st hit with 5f delay; Jail from 1st block with ?F delay
Damage: 6,4,4,20 · m,m,m,m
Combo from 3rd hit with 5f delay; Interrupt with i2 from 1st block
Damage: 15 · m
Damage: 20 · m
Spike
Damage: 22 · m
Tornado; Gain SNE on hit
Damage: 20 · m
Jump takes 9 frames
Damage: 29 · h
Heat engager; Heat dash +43d (+35); Balcony break; 8 chip damage on block; Forces tech back roll on hit
Damage: 25 · m
Balcony break; Gain SNE on hit with 1+2; SNE gain is r25; Chip damage on block (7); Hitstop 20f on hit
Damage: 33 · m
Balcony break; Gain SNE on hit with 1+2; Chip damage on block (9); Hitstop 20f on hit
Damage: 32 · h
Homing; Chip damage on block (9); Initial side step can evade some attacks
Damage: 20 · h
Tornado; Can be buffered
Damage: 25 · l
Cancel to r26 with B
Damage: 24 · M
Spike
Damage: 30 · m
Balcony break; Chip damage on block (9)
Damage: 12 · m
Damage: 12,25 · m,h
Balcony break; Combo from 1st hit with 7f delay; Interrupt with i1 from 1st block; Input can be delayed 11f; Move can be delayed 10f
Damage: 21 · m
Balcony break
Damage: 20 · m
Damage: 10,20 · m,t
Transition to r90 attack throw on front/side standing hit; +31a (+21) on BT hit; Power up with f+2 or b+2 on frames 18~19, additional 5 damage
Damage: 17 · m
Damage: 17,21 · m,m
Airborne combo from 1st CH with ?F delay (+26a (+19)); Input can be delayed 10f; Interrupt with i8 from 1st block
Damage: 16 · m
Damage: 0 · m!
Cancellable with any input on frames 1~31; Gain SNE; -34 if not cancelled
Damage: 20,20 · m,m
Balcony break; Weapon?; Combo from 1st hit; Consumes SNE; 8 chip damage on block; Interrupt with i5 from 1st block; Unparryable by traditional parries, Asuka, Nina, etc
Damage: 20,30 · m,M
Tornado; Reversal break; Balcony break; Consumes SNE; Interrupt with i32 from 1st block; Whiffs vs SS, SW from 1st block; Chip damage on block (12); Wall splat on block
Damage: 10,12,5 · m,m,m
Floor break; Combo from 1st hit; Jail from 1st block with ?F delay; Consumes SNE; Consumes 240f of Heat Time; Chip damage on block (1)
Damage: 10,12,5,7 · m,m,m,m
Combo from 1st hit; Move cannot be interrupted; Chip damage on block (2)
Damage: 10,12,5,7,20 (14) · m,m,m,m,m
Balcony break; Airborne combo from 1st hit (+0a (-1)); Interrupt with i13 from 4th block; Whiffs vs SS, SW from 4th block; Chip damage on block (8); Unparryable by traditional parries, Asuka, Nina, etc; Consumes 210f of Heat
Damage: 9,15 · m,m
Balcony break; Consumes SNE; Chip damage on block (6)
Damage: 6,4,4,9 · m,m,m,m
Combo from 1st hit; Consumes SNE; Chip damage on block (2)
Damage: 6,4,4,9,9 · m,m,m,m,m
Combo from 1st hit; Jail from 1st block with ?F delay; Chip damage 2 (22%) on block
Damage: 6,4,4,9,9,23 · m,m,m,m,m,m
Combo from 3rd or 4th or 5th hit; +35a (+17) from 3rd hit; +31a (+13) from 4th hit; +30a (+12) from 5th hit; 9 chip damage (39%) on block; Interrupt with i1 from 5th block
Damage: 30 · h
Balcony break; Consumes SNE; Can not be buffered; Chip damage 10 (30%) on block; Strong parry, parries all mid or high attacks except charge moves, throws and unlockables; On a successful parry, the attack is canceled and Bryan automatically retaliates; Unparryable with traditional parries, Asuka, Nina, etc; Consumes 300f of Heat
Damage: 30,20 · h,m
Balcony break; Chip damage on block (8); Consumes SNE; Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
Damage: 24 · l
Balcony break; Consumes SNE; Unparryable
Enter FC r25 with no input; Cancel to SS on any frame with u; Cancel to block on frames 1~9 with b; Actionable on frame 1~
Damage: 16 · h
Damage: 16,23 · h,m
Combo from 1st hit with 4f delay; Jail from 1st block with ?F delay
Damage: 16,25 · h,m
Balcony break; Spike; Combo from 1st hit with 4f delay; Interrupt with i7 from 1st block; +9a on BT hit
Damage: 16,22 · h,m
Tornado; Combo from 1st hit with 4f delay; Jail from 1st block with ?F delay; Gain SNE on hit, -12a
Damage: 13 · m
Damage: 13,13 · m,h
Combo from 1st CH; Interrupt with i2 from 1st block; Cancel to SS -12 -5 -3 r9 with u_d
Damage: 13,13,22 · m,h,h
Balcony break; Combo from 2nd hit; Jail from 2nd block with ?F delay; Forces tech back roll on hit
Damage: 13,13,20 · m,h,M
Tornado; Combo from 2nd hit; Move cannot be interrupted; Opponent recovers FUFA on hit
Damage: 23 · m
Heat engager; Heat dash +5, +36a (+26); Balcony break
Cancel to SS on any frame with u; Minimum 3f needed to enter (one for each directional)
Damage: 22 · h
Tornado; Balcony break; 4 chip damage on block; Forces tech back roll on hit
Damage: 16 · m
Damage: 16,25 · m,h
Combo from 1st hit with 10f delay; Interrupt with i3 from 1st block; Move is delayed 3f; Move can be delayed 7f; 7 chip damage on block
Damage: 23 · l
Damage: 23 · M
Recovers 2f faster on hit (t48 r30)
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds
Damage: 23 · h
Damage: 15 · M
Damage: 15,20 · M,h
Heat engager; Heat dash +62a (+42); Balcony break; Combo from 1st hit with 8f delay; Interrupt with i1 from 1st block; Input can be delayed 11f; Move can be delayed 10f; Cancel to r35 with B (-15/-1); Forces tech back roll on hit
Damage: 25 · m
Balcony break; Bryan; Fahkumram; Heihachi; Kazuya; Lars; Law; Forces tech back roll on hit
Damage: 35 · t
Floor break; Homing; Throw break 1 or 2
Damage: 35 · t
Floor break; Homing; Throw break 1 or 2; Side switch on hit
Damage: 40 · t
Floor break; Throw break 1; Side switch on hit
Damage: 40 · t
Throw break 2
Damage: 60 · t
Unbreakable
Damage: 40 · t
Floor break; Throw break 1+2
Damage: 45 · t
Throw break 1+2
Damage: 12,18 · m,m
Damage: 12,18,5 · m,m,m
Damage: 12,18,5,7 · m,m,m,m
Damage: 12,18,5,7,3 · m,m,m,m,h
Damage: 12,18,5,7,3,8 · m,m,m,m,h,h
Damage: 12,18,5,7,3,8,5 · m,m,m,m,h,h,h
Damage: 12,18,5,7,3,8,5,5 · m,m,m,m,h,h,h,h
Damage: 12,18,5,7,3,8,5,5,10 · m,m,m,m,h,h,h,h,m
Damage: 12,18,5,7,3,8,5,5,10,20 · m,m,m,m,h,h,h,h,m,h