Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| (run) | N/A | |
| N/A | ||
| (run) | N/A | |
| N/A |

| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| (run) | N/A | |
| N/A | ||
| (run) | N/A | |
| N/A |
| wall carry | |
| wall break | |
| floor break |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
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99 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 40 · L,M
Heat smash; Reversal break; Balcony break; Transition to attack throw on hit; Chip damage on block; Pseudo homing low?
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,12 · h,h
Jail from 1st attack with 5f delay; Input can be delayed 5f; Move can be delayed 4f
Damage: 5,11 · h,l
Combo from 1st CH with 3f delay; Interrupt with i4 from 1st block; Input can be delayed 5f; Move can be delayed 4f
Damage: 10 · h
Damage: 10,13 · h,m
Combo from 1st hit with 2f delay; Interrupt with i2 from 1st block
Damage: 10,13,25 · h,m,m
Heat engager; Heat dash +5, +62a (+42); Strong aerial tailspin; Balcony break; Combo from 2nd CH with 14f delay; Interrupt with i1 from 1st block; Input can be delayed 15f; Move can be delayed 10f; Transition to r65 STB on hit without STB; -10a (-1) upon STB gain on an airborne hit
Damage: 14 · m
Tracks sidestep right and sidewalk right completely?
Damage: 14,22 · m,h
Heat engager; Heat dash +5, +43d (+35); Balcony break; Transition to r55 STB on hit without STB; -6a (-13) upon STB gain on an airborne hit; Interrupt with i5 from 1st block
Damage: 13 · h
Pseudo homing to sidestep left and sidewalk left?
Damage: 13,14 · h,h
Homing; Balcony break; Combo from 1st hit with 1f delay; +22a (+15) if the 1st hit counterhits; Interrupt with i6 from 1st block
Damage: 20 · m
Floor break
Damage: 20,10 · m,t
Combo from 1st hit; Only comes out on standing hit; Doesn't work at tip range; Doesn't work in the side or back; Not a timed input
Damage: 20,10,18 · m,t,t
Combo from 1st hit; Gain STB on hit; -5d vs FUFT when gaining STB; +0d vs FUFA if already STB; Deals 20 damage with input b,f+2; Not a timed input; Transition to r101 STB on hit without STB
Damage: 28 · M
Floor break
Damage: 9 · h
Homing to sidestep left and sidewalk left?
Damage: 9,12 · h,m
Floor break; Combo from 1st hit; Jail from 1st block with ?F delay
Damage: 9,12,25 · h,m,m
Balcony break; Combo from 1st CH with 16F delay; Move cannot be interrupted; Input can be delayed 16F; Move can be delayed 12F
Damage: 9,20 · h,m
Balcony break on airborne hit; Combo from 1st hit; Jail from 1st block with ?F delay; Transition to r67 STB on hit without STB; Tremendous backstep on block
Damage: 18 · h
Homing; Balcony break; +22a (+13) on BT hit
Damage: 23 · m
Damage: 8 · m
Damage: 8,16 · m,m
Combo from 1st hit with 11f delay; Jail from 1st block with no delay; Input can be delayed 11f; Move can be delayed 10f
Damage: 18 · h
3 chip damage on block; Has good right sidestep tracking
Damage: 10 · m
Cannot be sidestepped or sidewalked right?
Damage: 10,15 · m,m
Combo from 1st hit with 1f delay; Interrupt with i4 from 1st block
Damage: 19 · m
Gain STB on counterhit; Completely homing to SSL/SWL?
Damage: 12 · m
Completely homing to SSR/SWR?
Damage: 12,18 · m,m
Tornado; Combo from 1st hit with 14f delay; Interrupt with i3 from 1st block; Input can be delayed 14f; Move can be delayed 8f
Damage: 12,10 · m,h
Combo from 1st hit with 14f delay; Move cannot be interrupted; Input can be delayed 14f; Move can be delayed 9f
Damage: 14 · m
Damage: 14 · m
Damage: 14,15 · m,m
Tornado; Combo from 1st CH; Interrupt with i8 from 1st block; Whiffs vs SSL, SWL from 1st block
Damage: 6 · L
Damage: 6,8 · L,L
Jail from 1st block; Combo from 1st hit
Damage: 10 · L
-6c on crouching hit
Damage: 6 · l
-4c on crouching hit
Damage: 28 · m
Balcony break
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 8 · sl
+7c on crouching hit
Damage: 8,12 · sl,m
Combo from 1st CH; Move cannot be interrupted
Damage: 17 · L
Damage: 7 · L
Pseudo homing to SSL/SWL side?
Damage: 7,10 · L,h
Combo from 1st hit with 1f delay; -30 from 1st block
Damage: 20 · M
Tornado; Balcony break
Damage: 17 · m
Homing; Balcony break
Damage: 25 · h
Tornado; Pseudo homing?
Damage: 14 · m
Completely homing to SSL/SSR/SWR?
Damage: 14,21 · m,m
Spike; Combo from 1st CH with 6f delay; Interrupt with i5 from 1st block; Input can be delayed 9f; Move can be delayed 8f
Damage: 10 · m
Increased tracking when b4,2 is input with delayed buffer?
Damage: 10,18 · m,h
Tornado; Balcony break on airborne hit; Combo from 1st hit with no delay; Combo from 1st CH with 10f delay; Move cannot be interrupted; Input can be delayed 12F; 5 chip damage on block
Damage: 10,20 · m,m
Heat engager; Heat dash +5, +36a (+26); Balcony break; Combo from 1st hit with no delay; Combo from 1st CH with 10f delay; Trade with i1 from 1st block?; Input can be delayed 12F; Transition to r45 STB on hit without STB and Heat
Damage: 10,14 · m,h
Homing; Combo from 1st hit with no delay; Combo from 1st CH with 8f delay; Interrupt with i2 from 1st block; Input can be delayed 12F
Damage: 10,14,20 · m,h,M
Balcony break; Spike; Combo from 2nd CH; Interrupt with i5 from 2nd block
Damage: 10,16 · m,m
Tornado; Combo from 1st CH with 2f delay; Input can be delayed 12F; Interrupt with i8 from 1st block; Whiffs vs SS, SW from 1st block
Damage: 25 · m
Balcony break; Spike; -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Damage: 24 · m
Homing; Balcony break; Backswing blow; Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
Damage: 20 · m
Balcony break; Gain STB on hit; Frame advantage +4d on STB gain
Damage: 21 · m
Heat engager; Heat dash +5, +67a (+50); Balcony break; Spike; Transition to r49 STB on hit without STB and Heat; Transition to FC r30 with D; 4 chip damage on block
Damage: 22 · m
Floor break; 20 damage with input ub+3; 21 damage with input u+3; Linear move?; No tracking to SSL/SWL side?
Damage: 13 · m
Damage: 10,12 · m,m
First hit can be parried
Damage: 10,12,14 · m,m,m
Balcony break; Gain STB on hit; Combos from 1st hit; Interrupt with i1 from 1st block
Damage: 20 · m
Damage: 14 · m
i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
Damage: 14,20 · m,h
Spike; Combo from 1st hit with 13f delay; Interrupt with i2 from 1st block; Input can be delayed 13f; Move can be delayed 6f
Damage: 14,20 · m,m
Balcony break; Combo from 1st hit with 10f delay; Interrupt with i3 from 1st block; Input can be delayed 13f; Move can be delayed 10f; Transition to r57 STB on hit without STB; Frame advantage -14a (-23) on STB gain
Damage: 8 · m
Damage: 8,4,13 · m,m
Tornado; 2 chip damage on block; Can be charged; Has roughly 5 levels of charge; Combos from 1st hit if uncharged; Jail from 1st block with ?F of charge
Damage: 8,4,20 · m,m
Tornado; Balcony break; 6 chip damage on block; Gain STB on hit or block; Interrupt with i16 from 1st block; Whiffs vs SS, SW (SSR preferred with shorter charge inputs); Forces tech back roll on hit
Damage: 20 · m
i16 startup when buffering f,n. i18 fastest startup when unbuffered
Damage: 40 · h
Heat engager; Heat dash +5, +36a (+26); Balcony break; Transition to r51 STB without STB and Heat; Frame advantage +1a (-4) on STB gain; 8 chip damage on block; Cannot be buffered
Damage: 60 · m!
Balcony break
Damage: 12 · m
Damage: 12,15 · m,h
Balcony break; Transition to STB on hit without STB; Frame advantage +44g on STB gain; Combo from 1st hit with 1f delay; Interrupt with i1 from 1st block
Damage: 12,12 · m,M
Tornado; Combo from 1st hit with 1f delay; Interrupt with i9 from 1st block; Whiffs vs SSL, SWL from 1st block
Damage: 20 · m
Transition to r39 STB on hit without STB; Frame advantage +24a (+14) on STB gain
Damage: 20 · m
Balcony break
Damage: 18 · m
Damage: 13,32 · h,sm
Tornado; Balcony break; Weapon; Combo from 1st hit with 1f delay; 6 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time
Damage: 8,16 · m,m
Balcony break; Jail from 1st attack with 1f delay; Combo from 1st hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f; 3 chip damage on block; Consumes STB; Consumes 600F of remaining Heat time
Damage: 14,23 · m,M
Tornado; Combo from 1st hit; 4 chip damage on block; Interrupt with i8 from 1st block; Whiffs vs SSL, SWL from 1st block; Consumes STB; Consumes 240F of remaining Heat time
Damage: 25 · M
Tornado; 5 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time
Damage: 10,14,38 · m,h,M
Balcony break; Spike; Combo from 2nd CH; Interrupt with i5 from 2nd block; 7 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time
Damage: 8,4,20 · m,m,m
Tornado; Balcony Break on airborne hit only; Can be charged; Roughly 5 levels of charge; 6 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time; Combo from 1st if uncharged; Jail from 1st block with ?F of charge time
Damage: 8,4,25 · m,m,m
Tornado; Balcony break; Instant Tornado on hit; 7 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time; Interrupt with i16 from 1st block; Whiffs vs SS, SW from 1st block (SSR preferred on shorter charge durations)
Damage: 45 · h
Balcony break; 22 chip damage on block; Consumes STB; Consumes 300F of remaining Heat time; Assuming i19 startup from buffered manual input (temporary tracking score result)
Damage: 12,23 · m,M
Tornado; Combo from 1st hit with 1f delay; Interrupt with i9 from 1st block; Whiffs vs SSL, SWL from 1st block; 4 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds
Damage: 20 · L
Side step takes 9f, effective startup i29; Tracking and range notes:; Assuming i29 startup with 9f left sidestep; SSL4 range: 2.45; SSR4 range: 2.39; Pseudo homing low?
Damage: 21 · m
Damage: 35 · t
Homing; Throw Break 1 or 2
Damage: 35 · t
Homing; Throw break 1 or 2; Side switch on hit; Both players transition to FUFA on hit
Damage: 40 · t
Break: 1; Opponent recovers in off-axis FUFT
Damage: 40 · t
Throw break 2; Can side switch on hit; Opponent recovers in FUFT
Damage: 50 · t
Unbreakable; Can side switch on hit; Opponent recovers in FDFT
Damage: 40 · t
Throw break 1+2; Side switch on hit; Can be buffered; Opponent recovers in FUFA