TEKK
TICIAN
Games
Tekken 8
Combo Maker
Anti Guide
Roulette
Display
01
Games
02
Tekken 8
03
Combo Maker
04
Anti Guide
05
Roulette
Input display
Tekken guides
Input icons
Swap notation text for command icons
Colored inputs
Use controller colors for attack buttons
Claudio Serafino
Max Damage combo enders with Heat
Important Grabs
Escape:
Mini Combos
Move(s)
Follow-up(s)
STB
Move(s)
Follow-up(s)
STB
Move(s)
(
)
Follow-up(s)
Move(s)
Follow-up(s)
(uses up STB)
Move(s)
Follow-up(s)
Heat Engagers
Running high for damage and pressure. Mix your approach so it does not get ducked.
Mid that leaves you plus. Sidesteps beat its linear approach.
Use this to cash out a punish into Heat.
String extension for combos or catching a challenge after 2 1.
Two mids with good reach. Useful against whiffs; Heat Dash launches.
Punishers
Frames: i10 (standing)
FC
Frames: i10 (crouching)
Frames: i11 (crouching)
Frames: i12 (standing)
STB
Frames: i12 (standing)
Frames: i12 (crouching)
Frames: i13 (standing)
(Heat engager)
Frames: i14 (standing)
Frames: i14 (standing)
FC
Frames: i14 (crouching)
Frames: i15 (standing)
Frames: i15 (standing)
Frames: i15 (crouching)
(range)
Frames: i17 (standing)
Main Combos
Launcher(s)
Follow-Ups
Simple Version
STB
N/A
(
)
N/A
N/A
STB
(or CH db 1+2)
LOW
PARRY
N/A
N/A
STB
(run)
N/A
STB
STB
N/A
STB
(
)
(hold)
(run)
N/A
(
)
(
)
STB
N/A
Stances
STB
Starburst
+
,
Gain Starburst on hit; this is a powered-up state.
Wall Combos
General
Move:
Follow-Up:
Move:
STB
Follow-Up:
Move:
Follow-Up:
With Tornado
Move:
Follow-Up:
Move:
Follow-Up:
STB
Move:
Follow-Up:
Combo Enders
wall carry
(long)
(short)
(after a Tornado launcher)
(after a Tornado launcher)
wall break
floor break