Claudio Serafino

Claudio Serafino

Max Damage combo enders with Heat

  • ForwardForwardForwardRight punch Hold forward
  • Heat
  • Left kick + Right kick

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Counter hitDown-backLeft kick
Move(s)
Counter hitForwardForwardRight kick
Move(s)
Counter hitForwardLeft kick
Counter hit(BackLeft kickNeutral)Left kick
Move(s)
Up-forwardLeft kick
Counter hitForwardRight kick
Counter hitSidestepRight kick
HeatLeft kickRight punchHold forward
Move(s)
Counter hitRight kickLeft kick

Heat Engagers

  • ForwardForwardForwardRight punch
    Running high for damage and pressure. Mix your approach so it does not get ducked.
  • Up-forwardRight punch
    Mid that leaves you plus. Sidesteps beat its linear approach.
  • Left kickRight punch
    Use this to cash out a punish into Heat.
  • Right punchLeft punchRight punch
    String extension for combos or catching a challenge after 2 1.
  • BackRight kickRight punch
    Two mids with good reach. Useful against whiffs; Heat Dash launches.

Punishers

  • Left punchRight punch Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingRight kick Frames: i11 (crouching)
  • ForwardRight punchRight punch Frames: i12 (standing)
  • STBRight kickRight punch Frames: i12 (standing)
  • While standingLeft punchLeft punch Frames: i12 (crouching)
  • DownLeft punch + Right punch Frames: i13 (standing)
  • Left kickRight punch(Heat engager) Frames: i14 (standing)
  • Down-forwardLeft kickLeft punch Frames: i14 (standing)
  • FCDown-forwardRight punchLeft punch + Right punch Frames: i14 (crouching)
  • Up-forwardRight kick Frames: i15 (standing)
  • Down-forwardLeft punchRight punch Frames: i15 (standing)
  • While standingRight punch Frames: i15 (crouching)
  • ForwardLeft kick + Right kick(range) Frames: i17 (standing)

Main Combos

Launcher(s)Simple Version
Up-forwardRight kick
Down-forwardLeft punchRight punch
Counter hitDown-forwardRight punch
STBForwardLeft punch + Right punchLeft punch + Right punch
ForwardForwardRight kickIntoBackLeft kickIntoDown-forwardLeft kickRight punchIntoBackRight kickRight kickTornadoIntoForwardForwardForwardRight punchN/A
While standingRight punch
BackLeft kickIntoBackLeft kickIntoRight punch(Left punch)Right punchIntoDownLeft punchRight punchTornadoIntoForwardForwardForwardRight punchN/A
ForwardLeft kick + Right kick
Down-backLeft punch + Right punchTornadoIntoForwardForwardRight kickIntoBackLeft kickIntoForwardRight punchIntoBackRight kickRight punchN/A
STBDown-backLeft punch + Right punch(or CH db 1+2)
LOWPARRY
ForwardForwardRight kickIntoBackLeft kickIntoDown-forwardLeft punchIntoForwardRight punchIntoBackRight kickRight punchN/A
Counter hitBackRight kickRight kick
BackLeft kickIntoDown-forwardLeft kickRight punchIntoBackRight kickRight kickTornadoIntoForwardForwardForwardRight punchN/A
Counter hitSTBRight kickRight punch
(run)ForwardForwardRight kickIntoBackLeft kickIntoForwardRight punchIntoBackRight kickRight punchN/A
Counter hitSTBRight kickLeft kick
Left kickRight punchIntoSTBDownLeft punchRight punchTornadoIntoForwardForwardForwardRight punchN/A
Counter hitSTB(ForwardForwardLeft kick)Right punch(hold)
(run)ForwardForwardRight kickIntoBackLeft kickIntoDown-forwardLeft punchIntoForwardRight punchIntoBackRight kickRight punchN/A
HeatUp-forwardRight punchHold forward
HeatBackRight kickRight punchHold forward
HeatForwardForwardForwardRight punchHold forward
Heat(Right punchLeft punch)Right punchHold forward
ForwardForwardRight kickIntoBackLeft kickIntoRight punchLeft punchRight punchIntoBackLeft kickIntoRight punch(Left punch)Right punchIntoSTBDownLeft punchRight punchTornadoIntoForwardForwardForwardRight punchN/A

Stances

STB
Starburst
Forward+Right punch,Right punchGain Starburst on hit; this is a powered-up state.

Wall Combos

General

Move:
Down-forwardLeft kickRight punch
Move:
STBBackRight kickLeft kickRight punch
Move:
Left punch

With Tornado

Move:
BackRight punchTornado
Move:
BackRight punchTornado
Move:
DownLeft punchRight punchTornado

Combo Enders

wall carry
Down-forwardLeft kickLeft punch(long)
Up-forwardLeft kick + Right kick(short)
BackRight kickLeft punch(after a Tornado launcher)
BackRight kickLeft kick(after a Tornado launcher)
wall break
ForwardForwardForwardRight punch
DownLeft punch + Right punch
floor break
Left kick + Right kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Up-forward+Right kick
Follow-up
Forward,Hold forward+Right kickBack+Left kickUp-forward+Left kick + Right kickDown-back+Left punch + Right punchTornadoWhile runningRight punch

Bread n' butter

Launchers
Up-forward+Right kick
Follow-up
Forward,Hold forward+Right kickBack+Left kick,Down-forward+Left kick,Right punch,Back+Right kick,Right kickTornado,While runningRight punch

Mini-combos

Launchers
Up-forward+Left kick
Counter hitForward+Right kick
STBUp-back+Right punch
STBDown-back+Left punch + Right punch
Follow-up
Left kick + Right kick

Damage: +??

Mini-combos

Launchers
Counter hitRight kick,Left kick
Counter hit(Back+Left kick,Neutral),Left kick
Follow-up
Left kick,Right punchHeat

Damage: +15

Mini-combos

Launchers
Counter hitForward+Left kick
Follow-up
Down-forward+Left kick,Left punch

Damage: +??

Mini-combos

Launchers
Counter hitForward+Left kick
Follow-up
Right kick,Right punchSTB

Damage: +??

Mini-combos

Launchers
Counter hitForward,Hold forward+Right kick
Follow-up
Forward+Right punch,Right punchSTB

Damage: +??

Mini-combos

Launchers
Counter hitForward,Hold forward+Right kick
Follow-up
Right kick,STBRight punch

Damage: +??

Mini-combos

Launchers
(Heat) 3,2~F
Follow-up
Left kick + Right kick

Damage: +??

Mini-combos

Launchers
(Heat) 3,2~F
Follow-up
Down+Left punch + Right punch

Damage: +??

Staples / Regular Launch

Launchers
Up-forward+Right kick
Down-forward+Left punch,Right punch
Follow-up
Back+Right punchTornadoForward,Hold forward+Right kickBack+Left kick,Forward+Right punch,Forward,Hold forward+Right kickLeft kick,Right punch

Damage: +??

Staples / Regular Launch

Launchers
Up-forward+Right kick
Down-forward+Left punch,Right punch
Follow-up
Forward,Hold forward+Right kickBack+Left kickDown-forward+Left kick,Right punchBack+Right kick,Right kickTornado(Forward,Forward)Left punch,While runningRight punch

Damage: +??

Staples / Regular Launch

Launchers
Forward+Left kick + Right kick
Follow-up
Down-back+Left punch + Right punchTornadoSidestep rightForward,Hold forward+Right kickBack+Left kickForward+Right punchForward,Hold forward+Right kickLeft kick,Right punch

Damage: +??

Staples / Regular Launch

Launchers
While standingRight punch
Follow-up
Back+Left kickForward,ForwardBack+Left kickBack+Left kickUp-forward+Left kick + Right kickDown-back+Left punch + Right punchTornadoWhile runningRight punch

Damage: +47

Staples / Regular Launch

Launchers
Counter hitDown-forward+Right punch
Follow-up
f,F+4 b+3 md. b+3 2,(1),2 d+1,2 (tornado) (dash) 1, wr2

Damage: +??

Staples / Instant Tornado

Launchers
Counter hitDown-back+Left punch + Right punch
Follow-up
Forward,Hold forward+Right kickBack+Left kickForward+Right punchForward,Hold forward+Right kickLeft kick,Right punch

Damage: +??

Staples / Instant Tornado

Launchers
Counter hitDown-back+Left punch + Right punch
Follow-up
SSR f,F+4, b+3 md. b+3, f+2 f,F+4 3,2

Damage: +??

Additional Punishers

Standing

i12
Right kick,STBRight punch
i14
Left kick,Right punch

While rising / crouching

i14
Forward,Hold forward+Right punch,Left punch + Right punch

Move List

99 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Stella Cadente
HeatRight punch + Left kick

Damage: 40 · L,M

Startup
i18~19
On block
-14
On hit
+11d

Heat smash; Reversal break; Balcony break; Transition to attack throw on hit; Chip damage on block; Pseudo homing low?

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Scattered Ashes
Left punch,Right punch

Damage: 5,12 · h,h

Startup
i10,i13~14
On block
-3
On hit
+8

Jail from 1st attack with 5f delay; Input can be delayed 5f; Move can be delayed 4f

Absolve
Left punch,Left kick

Damage: 5,11 · h,l

Startup
i10,i22
On block
-12
On hit
-1

Combo from 1st CH with 3f delay; Interrupt with i4 from 1st block; Input can be delayed 5f; Move can be delayed 4f

Right Jab
Right punch

Damage: 10 · h

Startup
i12
On block
-3
On hit
+3
2,1
Right punch,Left punch

Damage: 10,13 · h,m

Startup
i12,i20
On block
-6
On hit
+5

Combo from 1st hit with 2f delay; Interrupt with i2 from 1st block

Circle of Judgment
Right punch,Left punch,Right punch

Damage: 10,13,25 · h,m,m

Startup
i12,i20,i16~18
On block
-13
On hit
+12a (+3)

Heat engager; Heat dash +5, +62a (+42); Strong aerial tailspin; Balcony break; Combo from 2nd CH with 14f delay; Interrupt with i1 from 1st block; Input can be delayed 15f; Move can be delayed 10f; Transition to r65 STB on hit without STB; -10a (-1) upon STB gain on an airborne hit

3
Left kick

Damage: 14 · m

Startup
i14
On block
-10
On hit
+1

Tracks sidestep right and sidewalk right completely?

Requiescat
Left kick,Right punch

Damage: 14,22 · m,h

Startup
i14,i22~23
On block
-6
On hit
+25a (+16)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Transition to r55 STB on hit without STB; -6a (-13) upon STB gain on an airborne hit; Interrupt with i5 from 1st block

High Kick
Right kick

Damage: 13 · h

Startup
i12
On block
-11
On hit
+5
Counter hit
+9s

Pseudo homing to sidestep left and sidewalk left?

Battle Scars
Right kick,Left kick

Damage: 13,14 · h,h

Startup
i12,i25~26
On block
+1
On hit
+15g

Homing; Balcony break; Combo from 1st hit with 1f delay; +22a (+15) if the 1st hit counterhits; Interrupt with i6 from 1st block

Crimson Delta Edge
Left punch + Right punch

Damage: 20 · m

Startup
i17
On block
-14
On hit
+2c

Floor break

1+2,1+2
Left punch + Right punch,Left punch + Right punch

Damage: 20,10 · m,t

Startup
i17,i17
On hit
+0

Combo from 1st hit; Only comes out on standing hit; Doesn't work at tip range; Doesn't work in the side or back; Not a timed input

Crimson Delta Edge to Starburst
Left punch + Right punch,Left punch + Right punch,Right punch

Damage: 20,10,18 · m,t,t

Startup
i17,i17,i17
On hit
-5d or +0d

Combo from 1st hit; Gain STB on hit; -5d vs FUFT when gaining STB; +0d vs FUFA if already STB; Deals 20 damage with input b,f+2; Not a timed input; Transition to r101 STB on hit without STB

Rolling Strike
Left kick + Right kick

Damage: 28 · M

Startup
i24~26
On block
-11c
On hit
+4a

Floor break

f+2
Forward+Right punch

Damage: 9 · h

Startup
i12
On block
+0
On hit
+6

Homing to sidestep left and sidewalk left?

f+2,1
Forward+Right punch,Left punch

Damage: 9,12 · h,m

Startup
i12,i15~16
On block
-10
On hit
+6c

Floor break; Combo from 1st hit; Jail from 1st block with ?F delay

Trinity of Pain
Forward+Right punch,Left punch,Left punch + Right punch

Damage: 9,12,25 · h,m,m

Startup
i12,i15~16,i21~22
On block
-18
On hit
+7a (-2)

Balcony break; Combo from 1st CH with 16F delay; Move cannot be interrupted; Input can be delayed 16F; Move can be delayed 12F

Deadly Sin
Forward+Right punch,Right punch

Damage: 9,20 · h,m

Startup
i12,i14
On block
-26
On hit
+18a (-13)

Balcony break on airborne hit; Combo from 1st hit; Jail from 1st block with ?F delay; Transition to r67 STB on hit without STB; Tremendous backstep on block

Sacred Edge
Forward+Left kick

Damage: 18 · h

Startup
i18
On block
+1
On hit
+15g
Counter hit
+14

Homing; Balcony break; +22a (+13) on BT hit

Into the Abyss
Forward+Right kick

Damage: 23 · m

Startup
i22~23
On block
+4c
On hit
+4c
Counter hit
+28d
Cross Arm Strike
Forward+Left punch + Right punch

Damage: 8 · m

Startup
i16
On block
-18
On hit
-7
Cross Arm Impact
Forward+Left punch + Right punch,Left punch + Right punch

Damage: 8,16 · m,m

Startup
i16,i18
On block
-14
On hit
+4a

Combo from 1st hit with 11f delay; Jail from 1st block with no delay; Input can be delayed 11f; Move can be delayed 10f

Above the Storm
Forward+Left kick + Right kick

Damage: 18 · h

Startup
i17~18
On block
-4
On hit
+19a

3 chip damage on block; Has good right sidestep tracking

Quick Upper
Down-forward+Left punch

Damage: 10 · m

Startup
i15
On block
-4
On hit
+7

Cannot be sidestepped or sidewalked right?

Sky's Arc
Down-forward+Left punch,Right punch

Damage: 10,15 · m,m

Startup
i15,i23~24
On block
-15
On hit
+31a (+21)

Combo from 1st hit with 1f delay; Interrupt with i4 from 1st block

Chaos Fist
Down-forward+Right punch

Damage: 19 · m

Startup
i14
On block
-13
On hit
+5
Counter hit
+57a

Gain STB on counterhit; Completely homing to SSL/SWL?

d/f+3
Down-forward+Left kick

Damage: 12 · m

Startup
i14
On block
-7
On hit
+6

Completely homing to SSR/SWR?

Dispel Magic
Down-forward+Left kick,Left punch

Damage: 12,18 · m,m

Startup
i14,i17~19
On block
-14
On hit
+29a (+14)

Tornado; Combo from 1st hit with 14f delay; Interrupt with i3 from 1st block; Input can be delayed 14f; Move can be delayed 8f

Dispel Force
Down-forward+Left kick,Right punch

Damage: 12,10 · m,h

Startup
i14,i15
On block
-1
On hit
+5

Combo from 1st hit with 14f delay; Move cannot be interrupted; Input can be delayed 14f; Move can be delayed 9f

Front Kick
Down-forward+Right kick

Damage: 14 · m

Startup
i13
On block
-8
On hit
+3
Axion
Down+Left punch

Damage: 14 · m

Startup
i17~18
On block
-8
On hit
+2
Mystic Ray
Down+Left punch,Right punch

Damage: 14,15 · m,m

Startup
i17~18,i28~29
On block
-9
On hit
+4

Tornado; Combo from 1st CH; Interrupt with i8 from 1st block; Whiffs vs SSL, SWL from 1st block

d+2
Down+Right punch

Damage: 6 · L

Startup
i20
On block
-11
On hit
+0
Gravity Hole
Down+Right punch,Right punch

Damage: 6,8 · L,L

Startup
i20,i16~17
On block
-13
On hit
-1

Jail from 1st block; Combo from 1st hit

Crouch Spin Kick
Down+Left kick

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6

-6c on crouching hit

Crouch Shin Kick
Down+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

Superbia
Down+Left punch + Right punch

Damage: 28 · m

Startup
i13~14
On block
-18
On hit
+7a (-2)

Balcony break

Crouch Jab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Crouch Straight
Down-back+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

+7c on crouching hit

Twin Claws
Down-back+Right punch,Left punch

Damage: 8,12 · sl,m

Startup
i11,i18
On block
-9
On hit
+3

Combo from 1st CH; Move cannot be interrupted

Acedia
Down-back+Left kick

Damage: 17 · L

Startup
i21~22
On block
-15~-14
On hit
+3c
Counter hit
+13c
d/b+4
Down-back+Right kick

Damage: 7 · L

Startup
i15
On block
-13
On hit
-2

Pseudo homing to SSL/SWL side?

Lagrange Needle
Down-back+Right kick,Left kick

Damage: 7,10 · L,h

Startup
i15,i18
On block
-11
On hit
+0

Combo from 1st hit with 1f delay; -30 from 1st block

Blue Moon
Down-back+Left punch + Right punch

Damage: 20 · M

Startup
i17~18
On block
-12
On hit
+8a (-9)
Counter hit
+62a (+46)

Tornado; Balcony break

Vanishing Storm
Back+Left punch

Damage: 17 · m

Startup
i18~19
On block
-8
On hit
+9a

Homing; Balcony break

Spinning Skies
Back+Right punch

Damage: 25 · h

Startup
i14
On block
-9
On hit
+9a

Tornado; Pseudo homing?

Burning Core
Back+Left kick

Damage: 14 · m

Startup
i13
On block
-4
On hit
+7

Completely homing to SSL/SSR/SWR?

Crescent Heel
Back+Left kick,Neutral,Left kick

Damage: 14,21 · m,m

Startup
i13,i24~25
On block
-12
On hit
+9c
Counter hit
+14

Spike; Combo from 1st CH with 6f delay; Interrupt with i5 from 1st block; Input can be delayed 9f; Move can be delayed 8f

b+4
Back+Right kick

Damage: 10 · m

Startup
i17
On block
-14
On hit
-3

Increased tracking when b4,2 is input with delayed buffer?

Shining Wind
Back+Right kick,Left punch

Damage: 10,18 · m,h

Startup
i17,i20~21
On block
+1
On hit
+4

Tornado; Balcony break on airborne hit; Combo from 1st hit with no delay; Combo from 1st CH with 10f delay; Move cannot be interrupted; Input can be delayed 12F; 5 chip damage on block

Shining Ray
Back+Right kick,Right punch

Damage: 10,20 · m,m

Startup
i17,i20
On block
-11
On hit
+29a (+3)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Combo from 1st hit with no delay; Combo from 1st CH with 10f delay; Trade with i1 from 1st block?; Input can be delayed 12F; Transition to r45 STB on hit without STB and Heat

Axial Ray
Back+Right kick,Left kick

Damage: 10,14 · m,h

Startup
i17,i22~23
On block
-12
On hit
-4
Counter hit
+1

Homing; Combo from 1st hit with no delay; Combo from 1st CH with 8f delay; Interrupt with i2 from 1st block; Input can be delayed 12F

Avaritia
Back+Right kick,Left kick,Right punch

Damage: 10,14,20 · m,h,M

Startup
i17,i22~23,i31~32
On block
-13
On hit
+16a

Balcony break; Spike; Combo from 2nd CH; Interrupt with i5 from 2nd block

Lunar Ray
Back+Right kick,Right kick

Damage: 10,16 · m,m

Startup
i17,i28~29
On block
-13
On hit
+30a (+20)

Tornado; Combo from 1st CH with 2f delay; Input can be delayed 12F; Interrupt with i8 from 1st block; Whiffs vs SS, SW from 1st block

Judgment Claw
Back+Left punch + Right punch

Damage: 25 · m

Startup
i22
On block
-13
On hit
+15a

Balcony break; Spike; -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

Eternal Moon
Back+Left kick + Right kick

Damage: 24 · m

Startup
i29~30
On block
-15
On hit
+9a (+0)

Homing; Balcony break; Backswing blow; Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)

Orbit Slice
Up-back+Right punch

Damage: 20 · m

Startup
i17~18
On block
-7
On hit
+20d

Balcony break; Gain STB on hit; Frame advantage +4d on STB gain

Meteor Storm
Up-forward+Right punch

Damage: 21 · m

Startup
i21
On block
+4c
On hit
+20a

Heat engager; Heat dash +5, +67a (+50); Balcony break; Spike; Transition to r49 STB on hit without STB and Heat; Transition to FC r30 with D; 4 chip damage on block

Ground Slash Nova
Up-forward+Left kick

Damage: 22 · m

Startup
i23~25
On block
-6
On hit
+23d

Floor break; 20 damage with input ub+3; 21 damage with input u+3; Linear move?; No tracking to SSL/SWL side?

Sky Slash Nova
Up-forward+Right kick

Damage: 13 · m

Startup
i15~17
On block
-13
On hit
+33a (+23)
Pollux
Up-forward+Left kick + Right kick

Damage: 10,12 · m,m

Startup
i17,i13~14
On block
-11
On hit
+9

First hit can be parried

Orion's Belt
Up-forward+Left kick + Right kick,Right punch

Damage: 10,12,14 · m,m,m

Startup
i20
On block
-12
On hit
+30a (+4)

Balcony break; Gain STB on hit; Combos from 1st hit; Interrupt with i1 from 1st block

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~i25
On block
-13
On hit
+32a (+22a)
f,F+2
Forward,Hold forward+Right punch

Damage: 14 · m

Startup
i14~16
On block
-18
On hit
-7

i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered

Dual Guns
Forward,Hold forward+Right punch,Right punch

Damage: 14,20 · m,h

Startup
i14~16,i14~15
On block
-2c
On hit
+6c

Spike; Combo from 1st hit with 13f delay; Interrupt with i2 from 1st block; Input can be delayed 13f; Move can be delayed 6f

Bringer of Justice
Forward,Hold forward+Right punch,Left punch + Right punch

Damage: 14,20 · m,m

Startup
i14~16
On block
-13
On hit
+10a (+1)

Balcony break; Combo from 1st hit with 10f delay; Interrupt with i3 from 1st block; Input can be delayed 13f; Move can be delayed 10f; Transition to r57 STB on hit without STB; Frame advantage -14a (-23) on STB gain

f,F+3
Forward,Hold forward+Left kick

Damage: 8 · m

Startup
i15~16
On block
-8
On hit
-1
Purgatorio
Forward,Hold forward+Left kick,Right punch

Damage: 8,4,13 · m,m

Startup
i20~21,i16~17
On block
-13
On hit
+22a (+17)

Tornado; 2 chip damage on block; Can be charged; Has roughly 5 levels of charge; Combos from 1st hit if uncharged; Jail from 1st block with ?F of charge

Purgatorio (full charge)
f,F+3,2*

Damage: 8,4,20 · m,m

Startup
i20~21,i39~40
On block
+0
On hit
+14cg

Tornado; Balcony break; 6 chip damage on block; Gain STB on hit or block; Interrupt with i16 from 1st block; Whiffs vs SS, SW (SSR preferred with shorter charge inputs); Forces tech back roll on hit

Invidia
Forward,Hold forward+Right kick

Damage: 20 · m

Startup
i15~17
On block
-1~+1
On hit
+6~+8
Counter hit
+13~+15

i16 startup when buffering f,n. i18 fastest startup when unbuffered

Ira
Forward,Forward,Hold forward+Right punch

Damage: 40 · h

Startup
i13~16
On block
+6
On hit
+24a (+19)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Transition to r51 STB without STB and Heat; Frame advantage +1a (-4) on STB gain; 8 chip damage on block; Cannot be buffered

Big Bang
Back,Hold back+Right punch + Left kick

Damage: 60 · m!

Startup
i72
On hit
+15a (-11)

Balcony break

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i12~13
On block
-4
On hit
+7
Noble Step
While standingLeft punch,Left punch

Damage: 12,15 · m,h

Startup
i12~13,i20
On block
-7
On hit
+19g c

Balcony break; Transition to STB on hit without STB; Frame advantage +44g on STB gain; Combo from 1st hit with 1f delay; Interrupt with i1 from 1st block

Malefic Draw
While standingLeft punch,Right punch

Damage: 12,12 · m,M

Startup
i12~13,i28~29
On block
-9
On hit
+4

Tornado; Combo from 1st hit with 1f delay; Interrupt with i9 from 1st block; Whiffs vs SSL, SWL from 1st block

Sylvia
While standingRight punch

Damage: 20 · m

Startup
i15~16
On block
-14
On hit
+26a (+16)

Transition to r39 STB on hit without STB; Frame advantage +24a (+14) on STB gain

Piercing Wind
While standingLeft kick

Damage: 20 · m

Startup
i16
On block
-12
On hit
+11a (+2)

Balcony break

Holy Smash
While standingRight kick

Damage: 18 · m

Startup
i11~12
On block
-6
On hit
+5
Aurora Pactum
Right kick,STBRight punch

Damage: 13,32 · h,sm

Startup
i12,i28-36
On block
-19~-11
On hit
+27a (+1)

Tornado; Balcony break; Weapon; Combo from 1st hit with 1f delay; 6 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time

Cross Arm Impact Burst
Forward+Left punch + Right punch,STBLeft punch + Right punch

Damage: 8,16 · m,m

Startup
i16,i18
On block
-9
On hit
+64a

Balcony break; Jail from 1st attack with 1f delay; Combo from 1st hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f; 3 chip damage on block; Consumes STB; Consumes 600F of remaining Heat time

Mystic Ray Burst
Down+Left punch,STBRight punch

Damage: 14,23 · m,M

Startup
i17~18,i28
On block
+6
On hit
+28a (+13)

Tornado; Combo from 1st hit; 4 chip damage on block; Interrupt with i8 from 1st block; Whiffs vs SSL, SWL from 1st block; Consumes STB; Consumes 240F of remaining Heat time

Blue Moon Burst
STBDown-back+Left punch + Right punch

Damage: 25 · M

Startup
i17~18
On block
-9
On hit
+62a (+46)

Tornado; 5 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time

Avaritia Burst
Back+Right kick,Left kick,STBRight punch

Damage: 10,14,38 · m,h,M

Startup
i17,i22~23,i31~32
On block
-1c
On hit
43a (+33)

Balcony break; Spike; Combo from 2nd CH; Interrupt with i5 from 2nd block; 7 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time

Purgatorio Burst
Forward,Hold forward+Left kick,STBRight punch

Damage: 8,4,20 · m,m,m

Startup
i15~16,i20,i16
On block
-9
On hit
+22a (+17)

Tornado; Balcony Break on airborne hit only; Can be charged; Roughly 5 levels of charge; 6 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time; Combo from 1st if uncharged; Jail from 1st block with ?F of charge time

Purgatorio Burst (full charge)
f,F+3,STB 2*

Damage: 8,4,25 · m,m,m

Startup
i15~16,i20,i39~40
On block
+12
On hit
+67a (+51)

Tornado; Balcony break; Instant Tornado on hit; 7 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time; Interrupt with i16 from 1st block; Whiffs vs SS, SW from 1st block (SSR preferred on shorter charge durations)

Anima
STBForward,Forward,Hold forward+Left punch + Right punch

Damage: 45 · h

Startup
i13~16
On block
+8g~+11g
On hit
+28a (+18)

Balcony break; 22 chip damage on block; Consumes STB; Consumes 300F of remaining Heat time; Assuming i19 startup from buffered manual input (temporary tracking score result)

Malefic Draw Burst
While standingLeft punch,STBRight punch

Damage: 12,23 · m,M

Startup
i12~13,i28~29
On block
+6
On hit
+28a (+13)

Tornado; Combo from 1st hit with 1f delay; Interrupt with i9 from 1st block; Whiffs vs SSL, SWL from 1st block; 4 chip damage on block; Consumes STB; Consumes 240F of remaining Heat time

La Luce Di Sirio
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Luxuria
SidestepRight kick

Damage: 20 · L

Startup
i20~21
On block
-12
On hit
+6c

Side step takes 9f, effective startup i29; Tracking and range notes:; Assuming i29 startup with 9f left sidestep; SSL4 range: 2.45; SSR4 range: 2.39; Pseudo homing low?

Wall Jump Attack
(back to wall).b,b,u/b

Damage: 21 · m

Startup
i36~38
On block
+0c
On hit
+8a
Punishment
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+1d

Homing; Throw Break 1 or 2

Roche Limit
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+0d

Homing; Throw break 1 or 2; Side switch on hit; Both players transition to FUFA on hit

Avalaunche Throw
Left Throw

Damage: 40 · t

On block
-3
On hit
+1d

Break: 1; Opponent recovers in off-axis FUFT

Prayer into the Void
Right Throw

Damage: 40 · t

On block
-3
On hit
+1d

Throw break 2; Can side switch on hit; Opponent recovers in FUFT

Sudden Shadow
Back throw

Damage: 50 · t

On hit
+0d

Unbreakable; Can side switch on hit; Opponent recovers in FDFT

Gula
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-6
On hit
+1d

Throw break 1+2; Side switch on hit; Can be buffered; Opponent recovers in FUFA