Clive Rosfield

Clive Rosfield

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
ForwardForwardForwardRight punchHold forward
Move(s)
BackRight punchHold forward
Move(s)
(ForwardRight punchRight punch)Left punch(hold)(guard break)
Move(s)
HeatLeft punch + Right punchHold forward
HeatPHXLeft punch + Right punchHold forward
Move(s)
Counter hitDown-backLeft punch
Counter hit(Right punchRight punch)Left punch
Counter hit(While standingLeft punch)Right punch
Move(s)
Counter hitPHXRight punch
Move(s)
Counter hitPHXRight kick

Heat Engagers

  • ForwardLeft punch + Right punch
    Huge reach for catching whiffs or finishing a combo.
  • ForwardRight punchRight punchRight punch
    Finish the string after confirming a counter hit.
  • Left punch + Right punch(or ws 1+2)
    Punish or check an opening from standing or crouch.
  • PHXLeft punch + Right punch
    Safe PHX option for entering Heat.
  • SidestepRight punchLeft punch
    Confirm the sidestep attack before committing to the follow-up.

Punishers

  • Left punchRight punch Frames: i10 (standing)
  • Left punchLeft punchHold forward Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingRight kickHold forward Frames: i11 (crouching)
  • Right punch:Left punch Frames: i12 (standing)
  • Right kickRight punch(range) Frames: i12 (standing)
  • Left punch + Right punch(Heat engager) Frames: i13 (standing)
  • While standingLeft punchRight punch Frames: i13 (crouching)
  • While standingLeft punch + Right punch(Heat engager) Frames: i13 (crouching)
  • Down-forwardLeft punchRight punch:Left punch Frames: i14 (standing)
  • Down-forwardRight punch Frames: i15 (standing)
  • While standingRight punch Frames: i15 (crouching)

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
While standingRight punch
ForwardLeft kick
Counter hitForwardForwardRight punch
DownLeft punchIntoWhile standingRight kickIntoDown-backLeft punch + Right punchLeft punchIntoupdraftRight punchRight punchTornadoIntoDown-forwardLeft punchRight punchHold forwardIntoPHXRight punchLeft punchN/A
SidestepLeft punch + Right punch
Counter hitBackLeft punch
Counter hitBackRight kick
DownLeft punchIntoWhile standingRight kickIntoDown-backLeft punch + Right punchLeft punchIntoupdraftRight punchRight punchTornadoIntoDown-forwardLeft punchRight punchHold forwardIntoPHXRight punchLeft punchN/A
Counter hitDown-backRight kick
Left kick + Right kick(low parry)
LOWPARRY
BackRight punchIntoDownLeft punchIntoWhile standingRight kickIntoRight kickRight kickHold forwardIntoPHXLeft kickLeft punch + Right punchN/A
Counter hit(Left kick)Left kick
Counter hit(Down-forwardLeft punchRight kick)Left kick
BHTLeft punchIntoPHXRight punchLeft punchTornadoIntoDown-forwardLeft punchRight punchHold forwardIntoPHXRight punchLeft punchN/A
BHTLeft kick
Counter hitDown-backLeft punchLeft punch
Down-backLeft punch + Right punchLeft punchIntoupdraftRight punchRight punchN/A
Counter hitDownLeft punch + Right punch
BackRight punchIntoDownLeft punchIntoWhile standingRight kickIntoRight kickRight kickHold forwardIntoPHXRight punchLeft punchN/A
Counter hitPHXRight punchLeft punch
BackRight punchIntoDownLeft punchIntoWhile standingRight kickHold forwardIntoPHXRight punchLeft punchN/A
HeatForwardLeft punch + Right punchHold forward
HeatSidestepRight punchLeft punchHold forward
HeatCounter hitForwardRight punchRight punchRight punchHold forward
BackRight punchIntoDown-backLeft punch + Right punchLeft punchIntoupdraftRight punchRight punchTornadoIntoDown-forwardLeft punchRight punchHold forwardIntoPHXRight punchLeft punchN/A
Heat(ForwardRight punchRight punch)Left punch(hold)
Down-backLeft punch + Right punchLeft punchIntoupdraftRight punchRight punchTornadoIntoDown-forwardLeft punchRight punchHold forwardIntoPHXRight punchLeft punchN/A

Easy Combos

Down-forward+Right punch
Forward+Right punch,Left punchIntoRight punch,Right punch,Right punchIntoPHXRight punch,Right punch
While standingRight punch
Back+Right punchIntoRight punch,Right punch,Right punchIntoPHXRight punch,Right punch

Stances

PHX
Phoenix Shift
Forward+Right kick
BHT / WOL
Wings of Light
Left kick + Right kick
GAR
Updraft
Up-forward

Wall Combos

General

Move:
Down-forwardLeft punchRight punchHold forward
Move:
ForwardRight punchLeft punch

With Tornado

Move:
DownLeft punch + Right punchTornado
Move:
Down-forwardLeft punchRight kickLeft kickTornado
Move:
Down-backLeft punchLeft punch + Right punchTornado

Combo Enders

wall carry
BackRight punch(short)
Down-forwardLeft punchRight kick(medium)
Down-backRight punchLeft punch(medium)

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch
Follow-up
Down-back+Left punch + Right punch,Left punchGARRight punch,Right punchTornadoForward,ForwardBack+Right punch,Hold forwardPHXRight punch,Right punch

Staples

Launchers
Forward+Left kick
Follow-up
Down+Left punchWhile standingRight kickDown-back+Left punch + Right punch,Left punchGARRight punch,Right punchTornadoForward,ForwardBack+Right punch,Hold forwardPHXLeft punch + Right kick

Damage: +62-82

f+3: These combos also work for SS.1+2 (+21), df+2 and ws2 (+15). Zantetsuken combo. Damage listed is the damage at ZTK level 2 and 5 respectively. Do not use at lower than 2 bars.

Staples

Launchers
Forward+Left kick
Follow-up
Down-back+Left punch + Right punch,Left punchGARRight punch,Right punchTornadoForward,ForwardBackRight punch,Hold forwardPHXLeft punch + Right kick

Damage: +54-74

f+3: These combos also work for SS.1+2 (+21), df+2 and ws2 (+15).

Staples

Launchers
SidestepLeft punch + Right punch
Down-forward+Right punch
Follow-up
Down+Left punchWhile standingRight kickDown-back+Left punch + Right punch,Left punchGARRight punch,Right punchTornadoForward,ForwardBack+Right punch,Hold forwardPHXRight punch,Right punch

Damage: +59

Builds 0.72 Zantetsuken meter.

Staples

Launchers
SidestepLeft punch + Right punch
Down-forward+Right punch
Follow-up
Down+Left punchWhile standingRight kickDown-back+Left punch + Right punch,Left punchGARRight punch,Right punchTornadoForward,ForwardBack+Right punch,Hold forwardPHXLeft punch + Right kick

Damage: +62-82

Staples

Launchers
While standingRight punch
Follow-up
Sidestep leftBack+Right punchDown-back+Left punch + Right punch,Left punchGARRight punch,Right punchTornadoForward,ForwardBack+Right punch,Hold forwardPHXRight punch,Right punch

Damage: +60

Builds 0.72 Zantetsuken meter.

Staples

Launchers
CH ff+2
Counter hitBack+Left punch
Counter hitBack+Right kick
Follow-up
Down+Left punchWhile standingRight kickDown-back+Left punch + Right punch,Left punchGARRight punch,Right punchTornadoForward,ForwardBack+Right punch,Hold forwardPHXRight punch,Right punch

Damage: +59

Builds 0.72 Zantetsuken meter.

Staples

Launchers
Counter hitDown+Left punch + Right punch
Counter hitDown-back+Right kick
Counter hitPHXRight punch,Left punch
Follow-up
Forward,ForwardBack+Right punchDown-back+Left punch + Right punch,Left punchGARRight punch,Right punch

Damage: +44

Staples

Launchers
Counter hitDown+Left punch + Right punch
Counter hitDown-back+Right kick
Counter hitPHXRight punch,Left punch
Follow-up
Forward,ForwardDown-backLeft punch + Right punch,Left punchGARLeft kickForward,ForwardRight kick,Right kick,Hold forwardPHXLeft kick,Left punch + Right punch

Damage: +40

Builds 0.70 Zantetsuken meter.

Staples

Launchers
Counter hitDown-back+Left punch,Left punch
Follow-up
Forward,ForwardDown-back+Left punch + Right punch,Left punchGARRight punch,Right punch

Damage: +27

Staples

Launchers
Counter hitDown-back+Left punch,Left punch
Follow-up
Forward,ForwardBack+Right punchForward+Right kick,Right kick,Hold forwardPHXLeft kick,Left punch + Right punch

Damage: +24

Builds 0.70 Zantetsuken meter.

Mini-combos

Launchers
While standing(Left punch),Right punch
Follow-up
Down+Left punch + Right punch

Damage: +21

Float

Launchers
Left punch
Follow-up
Down-back+Left punch + Right punch,Left punchGARRight punch,Right punchTornadoForward,ForwardBack+Right punch,Hold forwardPHXRight punch,Right punch

Damage: +46

Builds 0.72 Zantetsuken meter.

Additional Punishers

Standing

i10
Left punch,Left punch
i12
Right punch,Left punch
i12
Right punch,Right punch
i12
Right kick,Right punch
i12
Right kick,Right kick
i13
Left punch + Right punch
i14
Down-forward+Left punch,Right punch,Left punch
i15
Forward+Right punch,Left punch

While rising / crouching

i11
While standingRight kick
i13
Left punch + Right punch

Move List

122 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Infernal Flames of Rebirth
HeatRight punch + Left kick

Damage: 55 · m,t,m,m,m,m,m,m

Startup
i18
On block
+5
On hit
-10

Heat smash; Balcony break; Transition to attack throw on 1st hit; 45 damage Balcony Break on 1st whiff; Recover 27-45 recoverable health on hit:; Regain 18?-19? additional recoverable health on hit; Recover 19 recoverable health on 1st whiff and 2nd hit:; Regain 12? additional recoverable health on 1st whiff and 2nd hit; 10 chip damage on block

Dancing Steel
HeatPHXRight punch + Left kick

Damage: 42 · m

Startup
i15~16
On block
+8
On hit
+0

Heat smash; Floor break; Weapon; Increases ZAN gauge by 1.16 on hit; Increases ZAN gauge by 0.66 on block; Transition to throw on hit; Opponent recovers in FDFA state; Only deals recoverable damage; (32) damage balcony break on 1st whiff; 6 chip damage on block

Lethal Ignition
Forward+Right punch,Right punch,HeatLeft punch

Damage: 10,7,25 · m,m,m

Startup
i26~27
On block
-9
On hit
+14c

Balcony break; Combo from 1st hit with 8F delay; Interrupt with i7; Move cannot be delayed; Input can be delayed by 8F; Consumes 150F of remaining Heat time; Forces tech backroll on hit; 5 chip damage on block

Lethal Ignition (Hold)
f+2,2,(Heat) 1*

Damage: 10,7,30 · m,m,m

Startup
i42~43
On block
+11
On hit
+52a

Consumes 150F of remaining Heat time; Interrupt with i23 from 2nd block; Interrupt with i12 from 2nd hit; Whiffs vs SSL, SW from 2nd block; Whiffs vs SSR, SWR from 2nd hit; 12 chip damage on block

d/f+1,(Heat) 1
Down-forward+Left punch,HeatLeft punch

Damage: 10,13,15 · m,M,m

Startup
i22~23,i20~21
On block
-12
On hit
+3c

Weapon 2nd hit; Combo from 1st hit with 1F delay; Input can be delayed by 1F; Move cannot be delayed by 2F; Move is delayed by 2F; Interrupt with i4 from 1st block; Consumes 150F of remaining Heat time; Transition to r15 PHX with F or 4 on hit or block (-1/+14c); 5 chip damage on block

Crimson Rush
Down-forward+Left punch,HeatLeft punch,Left punch

Damage: 10,13,15,17,22 · m,M,m,m,m

Startup
i22~23,i20~21,i25~26,i20~21
On block
-12
On hit
+14a(+4a)

Balcony break; Weapon 2nd hit; Move cannot be delayed; Input can be delayed by 25F; Interrupt with i3 from 3rd block; 7 chip damage on block

d/f+1,(Heat) 1,2
Down-forward+Left punch,HeatLeft punch,Right punch

Damage: 10,13,15,10,12 · m,M,m,h,h

Startup
i22~23,i20~21,i23~24,i12~13
On block
-9
On hit
+8

Weapon 1st hit; Jail from 3rd normal hit; Interrupt with i1; Transition to r15 PHX with F or 4 on hit or block (-3/+14); 4 chip damage on block

Crimson Eruption
Down-forward+Left punch,HeatLeft punch,Right punch,Left punch

Damage: 10,13,15,10,12,10,16 · m,M,m,h,h,M,M

Startup
i22~23,i20~21,i23~24,i12~13,i20~21,i11~12
On block
-12
On hit
+15a(-2a)

Tornado; Balcony break; Weapon 2nd hit; Combo from 5th hit with 17F delay; Move cannot be interrupted; Move cannot be delayed; Input can be delayed by 17F; 5 chip damage on block; Tornado launching steel pedal

(Heat) u+1+2
HeatUp+Left punch + Right punch

Damage: 18,21 · M,m

Startup
i19~20,i20~21
On block
-12
On hit
+3c

Weapon 2nd hit; Consumes 150F of remaining Heat time; Transition to r15 PHX with F or 4 on hit or block (-1/+14c); 7 chip damage on block

Blazing Rush
HeatUp+Left punch + Right punch,Left punch

Damage: 18,21,17,22 · M,m,m,m

Startup
i19~20,i20~21,i25~26,i20~21
On block
-12
On hit
+14a(+4a)

Balcony break; Weapon 2nd hit; Move cannot be delayed; Input can be delayed by 25F; Interrupt with i3 from 2nd block; 7 chip damage on block; Same move as (df+1,H.1),1

(Heat) u+1+2,2
HeatUp+Left punch + Right punch,Right punch

Damage: 18,21,10,12 · M,m,h,h

Startup
i19~20,i20~21,i23~24,i12~13
On block
-9
On hit
+8

Weapon 1st hit; Jail from 2nd normal hit; 4 chip damage on block; Transition to r15 PHX with F or 4 on hit or block (-3/+14); Same move as (df+1,H.1),2

Blazing Eruption
HeatUp+Left punch + Right punch,Right punch,Left punch

Damage: 18,21,10,12,10,16 · M,m,h,h,M,M

Startup
i19~20,i20~21,i23~24,i12~13,i20~21,i11~12
On block
-12
On hit
+15a(-2a)

Tornado; Balcony break; Weapon 2nd hit; Combo from 4th hit with 17F delay; Move cannot be delayed; Input can be delayed by 17F; 5 chip damage on block; Same move as (df+1,H.1,2),1; Tornado launching steel pedal

Twin Flames
PHXRight punch,HeatLeft punch + Right punch

Damage: 12,32 · m,m

Startup
i15,i23~24
On block
+4
On hit
+25a(-1a)

Balcony break; Weapon; Combo from 1st hit; Interrupt with i7 from 1st block; 6 chip damage on block; Consumes 150F of remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Double Blow
Left punch,Left punch

Damage: 5,13 · h,h

Startup
i10,i18~19
On block
-3
On hit
+6

Jail from 1st block; Combo from 1st hit; Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25

Finishing Steel
Left punch,Right punch

Damage: 5,20 · h,M

Startup
i10,i21~22
On block
-14
On hit
+22a (+17)

Floor break; Weapon; Combo from 1st hit with 2f delay; Increases ZAN gauge by 0.40 on hit; Increases ZAN gauge by 0.14 on block; Only deals recoverable damage; +11d on BT hit; +14c on side hit; forces tech backroll

Rapid Assault
Left punch,Forward+Right punch

Damage: 5,22 · h,h

Startup
i10,i25~26
On block
+1
On hit
+13g

Balcony break; Weapon; Combo from 1st CH; Input can be delayed 2f; 6 chip damage on block; +20a (+11) on BT hit

2
Right punch

Damage: 11 · h

Startup
i12
On block
+0
On hit
+7

Weapon

Magic Burst
Right punch,Left punch

Damage: 11,20 · h,h

Startup
i12,i17~18
On block
-13
On hit
+8a (-1)

Balcony break; Weapon; Jail from 1st block; Combo from 1st hit; Input 1 during the 1st hit animation on frames 10~12 to add +3 damage

2,2
Right punch,Right punch

Damage: 11,9 · h,m

Startup
i12,i23
On block
-8
On hit
-1

Weapon; Combo from 1st hit; Jail from 1st block; Enter PHX -1 +6 r25 with F or 4 on hit or block

Assault Burst
Right punch,Right punch,Left punch

Damage: 11,9,18 · h,m,m

Startup
i12,i23,i17~18
On block
-13
On hit
+8a (-1)
Counter hit
+28d(+20d)

Balcony break; Weapon; Combo from 1st CH; Combo from 2nd CH with 10f? delay; Jail from 1st block with 1F delay; Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

Gleipnir-Cutter
Right punch,Right punch,Right punch

Damage: 11,9,15,20 (24) · h,m,M,m

Startup
i12,i23,i27~28 i31~32
On block
-11
On hit
+21a (+4)

Tornado; Balcony break; Weapon; Power up in Heat (24 damage); Input can be delayed 6f; Move cannot be delayed; Transition to PHX on hit only; Cancel PHX transition with B

Gungnir Dance
Right punch,Right punch,Left punch + Right punch

Damage: 11,9,10,18 · h,m,m,M

Startup
i12,i23,i27 i23~24
On block
-9c
On hit
+1a

Balcony break; Spike; Weapon; Increases ZAN gauge by 0.70 on hit (0.30 + 0.40); Increases ZAN gauge by 0.24 on block (0.10 + 0.14); Increases ZAN gauge by 0.40 on hit if only the final hit connects; Increases ZAN gauge by 0.14 on block if only the final hit connects; Only deals recoverable damage; Hit vs BT -4d; Input can be delayed 8f; Move cannot be delayed

3
Left kick

Damage: 16 · m

Startup
i16
On block
-13
On hit
-2
Fine Hound
Left kick,Right punch

Damage: 16,15,15 (20) · m,m,m

Startup
i16,i23~24 i29~41
On block
-12~+0
On hit
+22a (+12)

Balcony break; Weapon; Combo from 1st CH; Jail from 2nd block; 3rd hit never combos on standing hit; 3rd hit available only on hit or block; Interrupt with i4 from 1st block; +23a (+13) on BT hit; Power up in Heat (15,20dmg)

Bright Wing
Left kick,Left kick

Damage: 16,20 · m,M

Startup
i16,i30~32
On block
-18~-16
On hit
+12a (-5)
Counter hit
+36a (+26)

Tornado; Balcony break; Input can be delayed 1f

4
Right kick

Damage: 8 · m

Startup
i12
On block
-10
On hit
+1
Mercenary Cut
Right kick,Right punch

Damage: 8,17 · m,M

Startup
i12,i20~21
On block
-11
On hit
+3

Weapon; Combo from 1st hit; Input can be delayed 3f

Roundabout
Right kick,Right kick

Damage: 8,13 · m,h

Startup
i12,i25
On block
-8
On hit
+0

Combo from 1st hit; Input can be delayed 3f; Enter PHX +6 +14 r21 with F or 4 on hit or block

Flame Bash
Left punch + Right punch

Damage: 21 · m

Startup
i13
On block
-9
On hit
+2

Heat engager; Heat dash +5, +43d (+35d); Weapon; On hit regain 5 additional recoverable health

f+2
Forward+Right punch

Damage: 10 · m

Startup
i15
On block
-12
On hit
-4

Weapon

Firewheel
Forward+Right punch,Left punch

Damage: 10,13 · m,h

Startup
i15,i21~22
On block
+1
On hit
+20g

Balcony break; Combo from 1st hit

f+2,2
Forward+Right punch,Right punch

Damage: 10,7 · m,m

Startup
i15,i17~18
On block
-8
On hit
+3

Weapon; Combo from 1st CH; Jail from 1st block; Enter PHX -5 +6 r30 with F or 4 on hit or block

Sanngetall
Forward+Right punch,Right punch,Left punch + Right punch

Damage: 10,7,18 · m,m,M

Startup
i15,i17~18,i27~28
On block
-13c
On hit
+9a

Balcony break; Spike; Weapon; Combo from 1st CH; Combo from 2nd hit; Interrupt with i8 from 2nd block; Increases ZAN gauge by 0.70 on hit; Increases ZAN gauge by 0.30 on block; Only deals recoverable damage; Input can be delayed by 8F; Move cannot be delayed

Burning Chain
Forward+Right punch,Right punch,Right punch

Damage: 10,7,20 · m,m,M

Startup
i15,i17~18,i27~28
On block
-13
On hit
+9a
Knight's Gambit
Forward+Left kick

Damage: 15 · M

Startup
i20~21
On block
-14
On hit
+37a

Spike; 3 chip damage on block

Prominence
Forward+Left punch + Right punch

Damage: 10,18 · m,m

Startup
i16~17 i19
On block
-12
On hit
+20a (+10)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Weapon; 5 chip damage on block

Mid Check
Down-forward+Left punch

Damage: 10 · m

Startup
i14~15
On block
-3
On hit
+4
d/f+1,2
Down-forward+Left punch,Right punch

Damage: 10,13 · m,h

Startup
i14~15,i23
On block
-16
On hit
-8

Strong aerial tailspin; Weapon; Combo from 1st hit; Enter PHX +6 +14 r21 with F or 4 on hit or block

Outlaw Burst
Down-forward+Left punch,Right punch,Left punch

Damage: 10,13,15 · m,h,m

Startup
i14~15,i23,i26~27
On block
-15
On hit
+32a (+11)

Balcony break; Weapon; Combo from 1st hit; Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

d/f+1,4
Down-forward+Left punch,Right kick

Damage: 10,12 · m,m

Startup
i14~15,i20~21
On block
-10
On hit
+1

Combo from 1st hit

Outlaw Wing
Down-forward+Left punch,Right kick,Left kick

Damage: 10,12,20 · m,m,M

Startup
i14~15,i20~21,i27~28
On block
-18~-16
On hit
+12a (-5)
Counter hit
+36a (+26)

Tornado; Balcony break; Move can be delayed by 9f

Wyrm Killer
Down-forward+Right punch

Damage: 5,10 · m,m

Startup
i15~16 i26~27
On block
-13
On hit
+30a (+20)

Weapon; 2nd hit available only on hit or block

d/f+2,2
Down-forward+Right punch,Right punch

Damage: 5,10,20 · m,m,m

Startup
i15~16 i26~27,i18~19
On hit
+5a (-2)

Weapon; Available only as combo from 2nd hit; Available on standing hit only

Aerial Combination
Down-forward+Right punch,Right punch,Right punch

Damage: 5,10,20,6,25 · m,m,m,m,M

Startup
i15~16 i26~27,i18~19,i26~27 i3~4
On hit
+60a (+44)

Tornado; Weapon; Available only as combo from 3rd hit; Available on standing hit only

d/f+3
Down-forward+Left kick

Damage: 20 · L

Startup
i29~30
On block
-26
On hit
+3c

Homing

Hydro Blast
Down-forward+Left kick,Left punch

Damage: 20,18,20 · L,M,M

Startup
i29~30,i27~29 i3~10
On hit
+3c

Available only as combo from 1st hit; 38 damage in total for the full string with scaling; Input 1 during the 1st hit animation on frames 25~28 to add +4 damage

Door Knocker
Down-forward+Right kick

Damage: 13 · m

Startup
i14
On block
-9
On hit
+5
Scorching Sweep
Down+Left punch

Damage: 14 · L

Startup
i18~19
On block
-13
On hit
+2
Crouch Straight
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-6
On hit
+5

+5c on crouching hit

Crouch Spin Kick
Down+Left kick

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6

-6c on crouching hit

Crouch Shin Kick
Down+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

Pile Driver
Down+Left punch + Right punch

Damage: 23 · M

Startup
i22~23
On block
-6
On hit
+9a (-8)
Counter hit
+63a (+47)

Tornado; Balcony break; Weapon; 6 chip damage on block

d/b+1
Down-back+Left punch

Damage: 10 · h

Startup
i17~18
On block
+0
On hit
+4
Counter hit
+12a

Homing; 5 chip damage on block

Tidal Surge
Down-back+Left punch,Left punch

Damage: 10,7,20 · h,m,m

Startup
i21~22 i18~19
On hit
+31d (+10d)

Tornado; Homing; Balcony break; Available only as combo from 1st hit; Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage

d/b+2
Down-back+Right punch

Damage: 10 · m

Startup
i17~18
On block
-12
On hit
-1

Weapon

Ice Spikes
Down-back+Right punch,Left punch

Damage: 10,23 · m,M

Startup
i17~18,i25~26
On block
-13
On hit
+27a (+12a)

Tornado; Weapon; Combo from 1st hit

Ice Spikes (Hold)
d/b+2,1*

Damage: 10,27 · m,M

Startup
i17~18,i40~41
On block
-3
On hit
+27a (+12a)

Tornado; Weapon; 10 chip damage on block

Cold Cyclone
Down-back+Right kick

Damage: 20 · L

Startup
i19~20
On block
-18
On hit
+4c
Counter hit
+67a (+51a)

Effectively homing?

d/b+1+2
Down-back+Left punch + Right punch

Damage: 12,10 · M,m

Startup
i17~18 i23
On block
-11
On hit
-2c

Weapon; 6 chip damage on block

Gouge
Down-back+Left punch + Right punch,Left punch

Damage: 12,10,20 · M,m,M

Startup
i17~18 i23,i22~i23
On block
-13
On hit
+24a (+9a)

Weapon; Combo from 2nd CH; Transition to +41a (+23) GAR on airborne hit; Cancel GAR transition with B; 6 chip damage on block

Blue Bolt
Back+Left punch

Damage: 18 · m

Startup
i17~18
On block
-13
On hit
+10g
Counter hit
+57a

Homing; Balcony break; Weapon

Executioner
Back+Right punch

Damage: 20 · h

Startup
i20~21
On block
-6
On hit
+9

Strong aerial tailspin; Balcony break; Weapon; Enter PHX +4 +23 r24 with F or 4 on block or hit; Hit vs BT +15a (+6); Effectively homing?

Mercenary Kick
Back+Right kick

Damage: 20 · M

Startup
i18~19
On block
-9
On hit
+16cg
Counter hit
+25a (+19a)

Balcony break; Steel pedal, opponent recovers in FUFT; Opponent recovers crouching on standing hit

Windup; Windup Counter
Back+Left punch + Right punch

Damage: 25 · m

Startup
i24~25
On block
-14
On hit
+14a (+4a)

Balcony break; Weapon; 34 in total damage after absorbing an attack in power crush state; Damage taken during power crush state is recoverable; -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state

u/f+2
Up-forward+Right punch

Damage: 10,12 (8),12 (6) · m,m,m

Startup
i20, i4, i3
On block
-17
On hit
+14a (+7)

3 chip damage on block; 24 damage in total with scaling

Wicked Wheel
Up-forward+Right punch,Right punch

Damage: 10,12 (8),12 (6),30 (12) · m,m,m,h

Startup
i20, i4, i3,i16
On block
+0
On hit
+24a (-14) / +11a (+1)

Balcony break; Combo from 1st hit with 14F delay; Move cannot be delayed; +11a (+1) from 4th hit; 3 chip damage on block; 36 damage in total with scaling; Last hit available on hit or block only

Updraft
Up-forward
Griffin Hunter
GARLeft punch

Damage: 18 · m

Startup
i15~17
On block
-5~-3
On hit
+17a

Balcony break; Spike; 21 damage with delayed input; Jump takes 17f, effective minimum startup i32~34; 3 (4) chip damage on block; -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1

GAR 2
GARRight punch

Damage: 20 · m

Startup
i18~19
On block
-15
On hit
-13

Weapon; 24 damage with delayed input; -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2; Jump takes 17f, effective minimum startup i35~36; js1~48 with u+2

Burning Rain
GARRight punch,Right punch

Damage: 20,6,25 · m,m,M

Startup
i26~27 i3~4
On block
-17
On hit
+13d (-4d)

Tornado; Weapon; Combo from 1st hit

Lift Kick
GARLeft kick

Damage: 12 · h

Startup
i12
On block
-3
On hit
+21a (-4a)

Balcony break; 15 damage with delayed input; +6 on hit with ub+3; Jump takes 17f, effective minimum startup i29

Sky Kick
GARRight kick

Damage: 10 · h

Startup
i10
On block
-4
On hit
+2

Balcony break; 13 damage with delayed input; 8 damage, 11 delayed input damage with ub+4; Jump takes 17f, effective minimum startup i27; js1~27 fs28~30 with ub+4 and u+4

Soul Cleave
Forward,Hold forward+Right punch

Damage: 21 · m

Startup
i19~20
On block
-7
On hit
+13a
Counter hit
+38a

Balcony break; Spike; Weapon; Increases ZAN gauge by 0.50 on hit; Increases ZAN gauge by 0.14 on block; Only deals recoverable damage

Staff of Judgment
Forward,Hold forward+Left punch + Right punch

Damage: 22 · m

Startup
i20
On block
+3
On hit
+9c

Spike; Weapon; 2 chip damage on block

Judgment Bolt
Counter hitForward,Hold forward+Left punch + Right punch

Damage: 50 · m

Startup
i20
Counter hit
+0d

Weapon; Throw from front hit; Opponent recovers FUFA

Pulverize
Back,Hold back+Left punch + Right kick

Damage: 40 · m!

Startup
i80~81
On hit
+56a

Hitstop on frame 80 for 20f

Lunge
Forward,Forward,Hold forward+Right punch

Damage: 20 · m

Startup
i24~26
On block
-4
On hit
+31d (+10)

Balcony break; Weapon; Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block; 4 chip damage on block

Deadly Embrace
DownDown-forwardForward+Left punch

Damage: 5 · h

Startup
i20-31
On block
-12~-10
On hit
+8cg~+10cg

Balcony break; Weapon; Hold to power up; 1 chip damage on block; Cancel to r15 PHX with 4 or F from frames 10-16; Transitions to unbreakable throw from i23-31 5,10 +3; Throw deals recoverable damage only; Forces tech backroll on hit

Deadly Embrace (hold)
qcf+1*

Damage: 10 · h

Startup
i30-41
On block
-5~-3
On hit
+16a~+18a (+6~+8)

Balcony break; Weapon; 2 chip damage on block; Cancel to r25 PHX with 4 or F from frames 10-16; Transitions to unbreakable throw from i33-41 10,15 +3; Throw deals recoverable damage only

Crouch Jab
FCLeft punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Swift Edge
FCDown-forward+Right punch

Damage: 18 · L

Startup
i19~20
On block
-13
On hit
+3c

Weapon

ws 1
While standingLeft punch

Damage: 11 · m

Startup
i13~14
On block
-4
On hit
+3
Counter hit
+8

Enter PHX -1 +6 +11 r23 with F or 4 on hit or block

Wild Steel
While standingLeft punch,Right punch

Damage: 11,19 · m,m

Startup
i13~14,i26~27
On block
-12
On hit
+9
Counter hit
+21a

Balcony break; Weapon; Combo from 1st hit with 3f delay; Combo from 1st CH with 8f delay; Interrupt with i3 from 1st block; Input can be delayed 8f; Increases ZAN gauge by 0.50 on hit; Increases ZAN gauge by 0.14 on block

Echo Breaker
While standingRight punch

Damage: 15 · m

Startup
i15~16
On block
-14~-13
On hit
+53a

Weapon

Fame Wolf
While standingLeft kick

Damage: 20,15(20) · m,m

Startup
i20~21, i28~41
On block
-8
On hit
+21a (+11a)

Homing; Balcony break; Power up in Heat: 20 damage and +20a(+10a) on hit; Jail from 1st block

Sabaton Smash
While standingRight kick

Damage: 14 · m

Startup
i11~12
On block
-5
On hit
+6

Enter PHX -5 +6 r23 with F or 4 on hit or block

Phoenix Shift
Forward+Right kick

Actionable after 15f; Stance moves can be delayed by 9F; Block at frame 35 (i35 standing guard)

Heatwave
PHXLeft punch

Damage: 16,15,10 · M,m,t

Startup
i21
On block
-14
On hit
+0d

Weapon; Transition to attack throw on front standing hit; -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state; On 1st hit regain 5 additional recoverable health; +4d on side or BT hit

Shift Strike
PHXRight punch

Damage: 12 · m

Startup
i15
On block
-9
On hit
+4c
Counter hit
+35d (+27)

Balcony break on CH; Weapon; 3 chip damage on block

Rising Flame
PHXRight punch,Left punch

Damage: 12,23 · m,M

Startup
i15,i25~26
On block
-12
On hit
+24a (+9)

Tornado; Weapon; On hit regain 5 additional recoverable health; Combo from 1st hit with 9f delay; Airborne combo from 1st CH with 12F delay; Grounded combo with more than 12F delay; Interrupt with i9 from 1st block; Input can be delayed 16f; Move can be delayed 10f

Steel Slash
PHXRight punch,Right punch

Damage: 12,8,18 · m,m,t

Startup
i15,i20
On block
-13
On hit
+5d / +5a (-4)

Balcony break; Weapon; Combo from 1st hit with 6F delay; Interrupt with i4 from 1st block; Transition to attack throw on hit; Cancel throw transition with B; Increases ZAN gauge by 0.72 on hit; Increases ZAN gauge by 0.40 on hit without throw; Increases ZAN gauge by 0.10 on block; Side switch on hit; Move cannot be delayed; Input can be delayed by 6F

PHX 3
PHXLeft kick

Damage: 8 · L

Startup
i21
On block
-26
On hit
-3c

Stagger on block

Vanagandr
PHXLeft kick,Right punch

Damage: 8,18 (12),20/36 (10/18) · L,m,m

Startup
i21,i30 i29~34
On hit
+39a (+29)

Balcony break; Power up in Heat; Available only as combo from 1st hit; 30 (38 in heat) damage in total for the full string with scaling; 20f timestop on hit during Heat; -20 on 2nd block (impossible?)

Dark Surge
PHXLeft kick,Left punch + Right punch

Damage: 8,12 (8),20 (10) · L,m,M

Startup
i21,i27~28 i23~24
On hit
+6d (-29)

Spike; Available only as combo from 1st hit; Increases ZAN gauge by 0.70 on hit (0.30 + 0.40); Increases ZAN gauge by 0.24 on block (0.10 + 0.14); 30 damage in total for the full string with scaling; Only deals recoverable damage; -13c on 2nd block (impossible?)

Firestarter
PHXRight kick

Damage: 15 · L

Startup
i15~16
On block
-13
On hit
-1c
Counter hit
+13c
Scarlet Cyclone
PHXLeft punch + Right punch

Damage: 10,23 · m,m

Startup
i23~24, i19~20
On block
-7
On hit
+9a (+0)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Weapon; 6 chip damage on block; On hit regain 3 additional recoverable health

Bolt Boot
PHXLeft kick + Right kick

Damage: 20 · m

Startup
i28~29
On block
+7
On hit
+18a (+8)

Homing; Balcony break; 6 chip damage on block

Arm of Darkness (ZAN1); Zantetsuken (ZAN2-4); Ultimate Zantetsuken (ZAN5)
PHXLeft punch + Right kick

Damage: 8-63 · m

Startup
i22
On block
-15
On hit
+9a (ZAN1)

Increases ZAN gauge by 0.20 on ZAN1 hit; Increases ZAN gauge by 0.10 on ZAN1 block; Transitions to attack throw on hit with ZAN2-5; Resets ZAN gauge on hit with ZAN2-5; Damage increases with ZAN gauge level:; ZAN1: 8; ZAN2: 33; ZAN3: 38; ZAN4: 48; ZAN5: 63

Wings of Light
Left kick + Right kick

Strong low parry effect (active while moving); Move backward/forward with b_f; Cancel to r53 with db_d_df

Radiant Counter
3+4,P

Damage: ,20 · ,M

Startup
,i27~28
On hit
+61a (+45)

Tornado

Dia
WOLLeft punch

Damage: 23 · sm

Startup
i18~27
On block
-20~-11
On hit
+8~+17

Weapon; Transition to PHX r15 on hit

Impulse; Follow Up Flare
WOLRight punch

Damage: 30,70 · sm,t

Startup
i25~40
On block
-38~-23
On hit
-12cg~+3cg

Weapon; Transition to attack throw on airborne hit; 56 damage in total with attack throw and scaling; Forces tech backroll on hit

Radiant Backflip
WOLLeft kick

Damage: 20 · M

Startup
i27~28
On block
-15~-14
On hit
+61a (+45)

Tornado; Instant tornado

Phoenix Shift
WOLRight kick

Actionable after 15f; Stance moves can be delayed by 9F; Block at frame 35 (i35 standing guard)

Arm of Darkness (ZAN1); Zantetsuken (ZAN2-4); Ultimate Zantetsuken (ZAN5)
Left punch + Right kick

Damage: 10-75 · m

Startup
i22
On block
-15
On hit
+9a (ZAN1)

Weapon; Increases ZAN gauge by 0.20 on ZAN1 hit; Increases ZAN gauge by 0.10 on ZAN1 block; Transitions to attack throw on hit with ZAN2-5; Resets ZAN gauge on hit with ZAN2-5; Damage increases with ZAN gauge level:; ZAN1: 10; ZAN2: 45; ZAN3: 48; ZAN4: 58; ZAN5: 75

Hellfire
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

SS 2
SidestepRight punch

Damage: 12 · M

Startup
i17~18
On block
-9
On hit
-2

Weapon; Side step takes 9f, effective startup i26

Slash Burst
SidestepRight punch,Left punch

Damage: 12,23 · M,m

Startup
i17~18,i22~23
On block
-15
On hit
+9cg

Heat engager; Heat dash +5, +45a (+35a); Balcony break; Weapon; Input 1 during the 1st hit animation on frames 16~18 to add +3 damage; Combo from 1st hit with 11f delay; Jail from 1st block with 5F delay; Input can be delayed 11f; Move can be delayed 10f; Force tech backroll on hit

Stone Smite
SidestepLeft punch + Right punch

Damage: 21 · M

Startup
i25~26
On block
+2
On hit
+49a

Spike; Weapon; 6 chip damage on block; Transition to FC with D; Side step takes 9f, effective startup i34~35

Precision Dodge
Back+Left kick

Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves

b+3,P
b+3,P

13f timestop; Earliest cancel to parry attacks r23 (r36?)

Precision Counter
b+3,P,2

Damage: 35 · m

Startup
i20~21
On block
+3
On hit
+16a (+6a)

Reversal break; Balcony break; Weapon; Move can be delayed by 20F

Dash of Steel
b+3,P,1+2

Damage: 35 · m,t

Startup
i20~21
On block
-13
On hit
+5d

Reversal break; Weapon; Increases ZAN gauge by 0.72 on hit; Increases ZAN gauge by 0.10 on block; Move can be delayed by 20F; Transition to attack throw on hit; Side switch on hit

Fangs of Ruin
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-5
On hit
+0d

Homing; Throw break 1 or 2; Can be done from FC; Opponent recovers in FUFA state

Punisher
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-5
On hit
+0d

Homing; Throw break 1 or 2; Can be done from FC; Side switch on hit and on throw break; Opponent recovers in FUFT

Fangs of Ruin
Left throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
+0d

Throw break 1; Opponent recovers in FUFA

Punisher
Right throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
+0d

Throw break 2; Side switch on hit; Opponent recovers in FUFT

Judgment Bolt
Back throw

Damage: 50 · t

On hit
+0d

Unbreakable; Opponent recovers in FUFA

Gigaflare
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12~14
On block
-5
On hit
+0d

Throw break 1+2; PHX.uf+1+2: i15~17 startup; Can be done from FC; Opponent recovers in FDFA