TEKK
TICIAN
Games
Tekken 8
Combo Maker
Anti Guide
Roulette
Display
01
Games
02
Tekken 8
03
Combo Maker
04
Anti Guide
05
Roulette
Input display
Tekken guides
Input icons
Swap notation text for command icons
Colored inputs
Use controller colors for attack buttons
Devil Jin
Important Grabs
Escape:
Escape:
Escape:
Escape:
Mini Combos
Move(s)
(
)
(half charged)
Follow-up(s)
Move(s)
Follow-up(s)
(dash)
Move(s)
MCR
~
Follow-up(s)
Move(s)
(
)
(
)
Follow-up(s)
MCR
Move(s)
Follow-up(s)
Move(s)
Follow-up(s)
Move(s)
Follow-up(s)
MCR
Move(s)
(
)
Follow-up(s)
MCR
Move(s)
MCR
Follow-up(s)
Heat Engagers
Evasive choice, but a risky commitment.
Reliable role as a block punish.
Safe mid with early low crush. Useful near the wall.
Control the approach from midrange. Heat Dash gives a launch.
MCR
Homing MCR option; also used for confirmed follow-ups.
Punishers
Frames: i10 (standing)
Frames: i10 (standing)
FC
Frames: i10 (crouching)
Frames: i11 (crouching)
Frames: i12 (standing)
Frames: i13 (standing)
(range)
Frames: i13 (standing)
Frames: i13 (crouching)
Frames: i13 (crouching)
(Heat engager)
Frames: i14 (standing)
Frames: i14 (crouching)
Frames: i15 (standing)
:
Frames: i15 (standing)
(range)
Frames: i16 (standing)
Main Combos
Launcher(s)
Follow-Ups
Simple Version
(
)
MCR
MCR
MCR
N/A
:
:
MCR
(dash)
MCR
MCR
N/A
MCR
(dash)
MCR
MCR
N/A
(
)
(
)
MCR
(dash)
MCR
MCR
N/A
(
)
MCR
(dash)
MCR
N/A
LOW
PARRY
MCR
(dash)
MCR
N/A
MCR
(dash)
MCR
MCR
N/A
FLY
MCR
(dash)
MCR
MCR
N/A
FLY
MCR
(
)
(
)
(dash)
:
MCR
(dash)
MCR
MCR
N/A
:
MCR
(dash)
MCR
MCR
N/A
~
(
)
MCR
MCR
N/A
Stances
FLY
Fly Stance
MCR
Mourning Crow
+
CD
Crouch Dash
,
,
,
Wall Combos
General
Move:
(delay last hit)
Follow-Up:
Move:
MCR
(low wall hit)
Follow-Up:
With Tornado
Move:
Follow-Up:
Move:
Follow-Up:
MCR
(low wall hit)
Combo Enders
wall carry
(short or medium)
(long)
wall break
floor break
MCR