Devil Jin

Devil Jin

Important Grabs

  • DownDown-backBackLeft punch + Left kick
    Escape: Left punch
  • Down-forwardRight punch + Left kick
    Escape: Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • ForwardBackDown-backDownDown-forwardForwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
ForwardNeutralDownDown-forwardLeft punch + Right punch
Counter hit(Down-forwardLeft punch)Right kick
Counter hitDown-backLeft punch + Right punch(half charged)
Move(s)
Up-forwardRight punch
Counter hitDown-backRight punch
Move(s)
MCRLeft punch
Opening bracketRight kick~Left kickClosing bracket
Counter hitBackLeft punch + Right punch
Move(s)
Up-forwardLeft punch
(While standingLeft punch)Left punch
Counter hitDown-forwardRight punchHold forward
Counter hit(While standingLeft punch)Right punchHold forward
Move(s)
Up-forwardLeft kick
Move(s)
Counter hitWhile standingLeft kick
Move(s)
Counter hitWhile standingLeft kickHold forward
Move(s)
Counter hit(Down-forwardLeft punch)Right kickHold forward
Move(s)
HeatBackLeft kickHold forward
HeatBackRight punchLeft kickHold forward
HeatMCRRight punchRight punchHold forward

Heat Engagers

  • BackLeft kick
    Evasive choice, but a risky commitment.
  • BackRight punchLeft kick
    Reliable role as a block punish.
  • Up-forwardRight kick
    Safe mid with early low crush. Useful near the wall.
  • ForwardForwardRight punch
    Control the approach from midrange. Heat Dash gives a launch.
  • MCRRight punchRight punch
    Homing MCR option; also used for confirmed follow-ups.

Punishers

  • Left punchLeft punchRight punch Frames: i10 (standing)
  • Left punchRight punchRight punch Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingRight kickRight kick Frames: i11 (crouching)
  • BackLeft punchRight punch Frames: i12 (standing)
  • Down-forwardLeft punchRight punch Frames: i13 (standing)
  • Down-forwardRight kickRight kick(range) Frames: i13 (standing)
  • While standingLeft punchRight punch Frames: i13 (crouching)
  • While standingLeft punchRight kick Frames: i13 (crouching)
  • BackRight punchLeft kick(Heat engager) Frames: i14 (standing)
  • While standingRight punch Frames: i14 (crouching)
  • DownLeft kick + Right kick Frames: i15 (standing)
  • ForwardNeutralDownDown-forward:Right punch Frames: i15 (standing)
  • Up-forwardLeft kick + Right kick(range) Frames: i16 (standing)

Main Combos

Launcher(s)Simple Version
While standingRight punch
(Left punch + Right kick)Right punch
MCRLeft kick
HeatForwardNeutralDownDown-forwardRight kickLeft kick
UpLeft punch + Right punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickLeft punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight punchN/A
ForwardNeutralDownDown-forward:Right punch
ForwardNeutralDownDown-forward:Right punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRLeft kickTornadoIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight punchRight punchN/A
DownLeft kick + Right kick
Down-forwardRight punchIntoLeft punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRLeft kickTornadoIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight punchRight punchN/A
Counter hitBackRight kick
Counter hit(ForwardRight punch)Right kick
(Left punchRight punch)Left kick
ForwardNeutralDownDown-forwardLeft kick
Left punch + Right kickIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRLeft kickTornadoIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight punchRight punchN/A
ForwardNeutralDownDown-forwardRight kickLeft punch + Right punch
(ForwardLeft kick)MCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickRight punchLeft punchHold upN/A
LOWPARRY
While standingLeft kickHold forwardMCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickRight punchLeft punchHold upN/A
SidestepRight punch
UpLeft punch + Right punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRLeft kickTornadoIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight punchRight punchN/A
UpRight kickHold up
Counter hitForwardRight kickLeft kickHold up
FLYLeft punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRLeft kickTornadoIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight punchRight punchN/A
FLYLeft punch
MCR(Right kick)Left punch
Counter hitForwardForwardRight kick
Counter hit(Left kickLeft punch)Right kick
(Forward,Forward)ForwardNeutralDownDown-forward:Right punchIntoRight punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRLeft kickTornadoIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight punchRight punchN/A
HeatUp-forwardRight kickHold forward
HeatForwardForwardRight punchHold forward
ForwardNeutralDownDown-forward:Right punchIntoRight punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickLeft punchInto(Forward,Forward)ForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRLeft kickTornadoIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight punchRight punchN/A
HeatOpening bracketRight kick~Left kickClosing bracketLeft punch + Right punch
HeatForwardNeutralDownDown-forwardLeft punch + Right punchLeft punch + Right punch
(ForwardLeft kick)MCRRight kickLeft punchIntoForwardNeutralDownDown-forwardLeft kick + Right kickHold forwardMCRRight kickRight punchLeft punchHold upN/A

Stances

FLY
Fly Stance
Left kick + Right kick
MCR
Mourning Crow
Forward+Left kick
CD
Crouch Dash
Forward,Neutral,Down,Down-forward

Wall Combos

General

Move:
BackForwardRight punchLeft punchRight punch(delay last hit)
Move:
MCRLeft kick(low wall hit)

With Tornado

Move:
BackForwardRight punchLeft punchDown-forwardRight punchTornado
Move:
BackForwardRight punchLeft punchDown-forwardRight punchTornado

Combo Enders

wall carry
Left punchLeft punchRight punch(short or medium)
Sidestep rightDown-forwardLeft kickRight punchRight kick(long)
wall break
ForwardForwardRight punch
floor break
MCRLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down+Left kick + Right kick
Follow-up
Left kick,Left punchBack,Forward+Right punch,Left punch,Down+Right punchTornadoDown-forward+Left kick,Right punch,Right kick

Bread n' butter

Launchers
While standingRight punch
Follow-up
Left kick,Left punchBack,Forward+Right punch,Left punch,Right punch

Mini-combos

Launchers
Up-forward+Left punch
(While standingLeft punch),Left punch
Counter hitDown-forward+Right punch~Forward
Counter hit(While standingLeft punch),Right punch
Follow-up
MCR 2,2 HE

Damage: +22

Mini-combos

Launchers
Up-forward+Right punch
Follow-up
Forward,ForwardBack+Right kick

Damage: +16

Mini-combos

Launchers
Up-forward+Right punch
Follow-up
Down-back+Right punch

Damage: +10

Mini-combos

Launchers
Forward,Neutral,Down,Down-forward+Left punch + Right punch
Follow-up
Down+Left punch

Damage: +20

Mini-combos

Launchers
Forward,Neutral,Down,Down-forward+Left punch + Right punch
Follow-up
Forward,Forward+Right punch

Damage: +19

Mini-combos

Launchers
MCRLeft punch
Follow-up
Back+Right kick

Damage: +16

Mini-combos

Launchers
Counter hit(Down-forward+Left punch),Right kick
Follow-up
Hold forwardMCRLeft kickBack+Right kick

Damage: +36

Mini-combos

Launchers
Counter hit(Down-forward+Left punch),Right kick
Follow-up
Forward,Forward+Right punch

Damage: +19

Mini-combos

Launchers
Counter hitBack+Left punch + Right punch
Counter hitDown-back+Right punch
Follow-up
Down+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
Counter hitBack+Left punch + Right punch
Counter hitDown-back+Right punch
Follow-up
b+4 - better oki

Damage: +16

Mini-combos

Launchers
Counter hitWhile standingLeft kick
Follow-up
Hold forwardMCRLeft kickTornadoLaunch

Damage: +18

Mini-combos

Launchers
Counter hitWhile standingLeft kick
Follow-up
Hold forwardMCRRight kick,Right punch,Left punch + Right punch

Damage: +26

Mini-combos

Launchers
d/b+1+2** (on block)
Follow-up
Right punch,Right punch(for damage)

Damage: +20

Mini-combos

Launchers
d/b+1+2** (on block)
Follow-up
Left punch,Left punch,Right punch(for oki)

Damage: +16

Staples

Launchers
Down+Left kick + Right kick
Follow-up
d/f+2 2 iWS3,f < MCR 4,1 iWS3,F~MCR 3 (tornado) cd.1,U/F / ws 3,f~MCR 2,2

Damage: +54

Staples

Launchers
Down+Left kick + Right kick
Follow-up
3,1,2 (tornado) ws 3,F <MCR 4,2,1,U/F

Damage: +47

Staples

Launchers
While standingRight punch
Follow-up
dash up, u+1+2 3,1 iWS3,F MCR 4,2,1,U/F

Damage: +53

Staples

Launchers
While standingRight punch
Follow-up
WS3F MCR 4,1 iWS3F MCR 4,2,1,U/F

Damage: +47

Staples

Launchers
Hold up+Right kick
Follow-up
FLY 1 iWS.3,F MCR 3 (tornado) ws 3,F MCR 4,2,1,U/F

Damage: +55

Staples

Launchers
Hold up+Right kick
Follow-up
FLY 1 b+2,1 (tornado) ws 3,F <MCR 4,2,1,U/F

Damage: +50

Staples

Launchers
SidestepRight punch
Follow-up
u+1+2 DEWGF b+2,1 (tornado) f+3~MCR 4,2,1,U/F

Damage: +58

Staples

Launchers
SidestepRight punch
Follow-up
u+1+2 u+1 MCR 3 (tornado) iWS3,F <MCR 4,2,1,U/F

Damage: +56

Staples

Launchers
Forward,Neutral,Down,Down-forward+Left kick
Follow-up
d/b+1 WS 3,f~MCR 4,1 iWS3,f~MCR 3 (tornado) cd.1,U/F / ws 3,f~MCR 2,2

Damage: +45

Staples

Launchers
Forward,Neutral,Down,Down-forward+Left kick
Follow-up
1+4,2 (tornado) ws 3,F <MCR 4,2,1,U/F

Damage: +36

Staples

Launchers
Forward,Neutral,Down,Down-forward+Right kick,Left punch + Right punch
Follow-up
Forward,Forward,While standingLeft punch,Left punchMCRRight kick,Right punch,Left punch,Hold up-forward

Damage: +29

Staples

Launchers
Forward,Neutral,Down,Down-forward+Right kick,Left punch + Right punch
Follow-up
Forward,Forward,While standingLeft kick~ForwardMCRRight kick,Right punch,Left punch,Hold up-forward

Damage: +28

Staples

Launchers
(Left punch,Right punch),Left kick
Follow-up
Down-forward+Left kick,Right punch,Right kickTornadoWhile standingLeft kick,Hold forwardMCRRight kick,Right punch,Left punch,Hold up-forward

Damage: +44

Staples

Launchers
Counter hitBack+Right kick
Follow-up
d/f+3,2,4 (tornado) ws 3,F <MCR 4,2,1,U/F (floor breaks)

Damage: +44

Staples

Launchers
Counter hitBack+Right kick
Follow-up
Down-forward+Left punchRight punchDown-forward+Left kick,Right punch,Right kickTornadoForward,Neutral,Down,Down-forward+Left punch,Up(floor breaks)

Damage: +37

Staples

Launchers
Counter hitUp-forward+Left kick
Follow-up
Down-forward+Left punchRight punchBack+Right punch,Left punchTornadoMCRRight kick,Right punch,Left punch,Hold up-forward(floor breaks)

Damage: +40

Staples

Launchers
Counter hitUp-forward+Left kick
Follow-up
Down-forward+Left punchRight punchDown-forward+Left kick,Right punch,Right kickTornadoForward,Neutral,Down,Down-forward+Left punch,Up(floor breaks)

Damage: +37

Staples

Launchers
Counter hitForward,Hold forward+Right kick
Follow-up
3,1,2 (tornado) ws 3,F <MCR 4,2,1,U/F

Damage: +47

Staples

Launchers
Counter hitForward,Hold forward+Right kick
Follow-up
d/f+3,2,4 (tornado) ws 3,F <MCR 4,2,1,U/F

Damage: +44

Staples

Launchers
Counter hitWhile standingLeft kick
Follow-up
~f MCR 3 u+1+2 iWS3 iWS3 iWS3~f MCR 4,2,1,U/F (advanced)

Damage: +54

Staples

Launchers
Counter hitWhile standingLeft kick
Follow-up
Hold forwardMCRLeft kickUp+Left punch + Right punchLeft kick,Left punchWhile standingLeft kick~ForwardMCRRight kick,Right punch,Left punch,Hold up-forward

Damage: +52

Staples

Launchers
Counter hitMCRLeft kick
Follow-up
dash up, u+1+2 3,1 iWS3~f MCR 4,2,1,U/F

Damage: +54

Staples

Launchers
Counter hitMCRLeft kick
Follow-up
dash up, u+1+2 u+1 MCR 4,2,1,U/F

Damage: +43

Staples

Launchers
Counter hit(Left kick,Left punch),Right kick
Follow-up
While standingLeft kick,Hold forwardMCRLeft kickTornadoWhile standingLeft punch,Left punch,Hold forwardMCRRight kick,Right punch,Left punch,Hold up-forward

Damage: +50

Staples

Launchers
Low Parry
Follow-up
Left kick,Left punch,Forward,ForwardRight punchDown-forward+Left kick,Right punch,Right kick

Damage: +31

Staples

Launchers
Low Parry
Follow-up
3,1 CD~WS3,F <MCR 4,2,1,U/F

Damage: +41

Additional Punishers

Standing

i10
Right punch,Right punch
i13
Down-forward+Right kick,Right kick
i13
Forward,Neutral,Down-forward:Right punch

Execution-sensitive. Just-frame input.

i14
Back+Right punch,Left kick
i16
Up-forward+Left kick + Right kick
i16
Up-forward+Left kick + Right kick,Left punch + Right punch

While rising / crouching

i14
crouch cancel ewgf

Execution-sensitive.

i20
Up+Right kick
i26
SidestepRight punch

Move List

141 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Vindictive Helix
HeatRight punch + Left kick

Damage: 20,22,10 · m,h,t

Startup
i18~28
On block
+11 MCR
On hit
+5d

Heat smash; Balcony break; Jail from 1st attack; Transition to attack throw on hit; Transition to MCR r29 on block only; -14 on an empty MCR transition; Cancel to r37 on block with B (+2~+12); 5 chip damage on block; +48? (+8?) on wall hit

Inner Purgatory
HeatMCRLeft punch + Right punch

Damage: 12,27 · h!,t

Startup
i20
On hit
+0d

Transition to attack throw on standing or airborne hit; Consumes 600F of the heat timer

Wheel of Pain > Annihilation Beam
Right kick~Left kick,Left punch + Right punch

Damage: 21,15 · M,SM

Startup
i24~35
On block
+2~+13
On hit
+4cg~+15cg

Tornado; Weapon; Balcony break; Projectile (unparryable); Forces tech back roll on hit; +58a (+42) from previous hit; Jail from 1st block; 3 chip damage on block; Consumes 210F of remaining heat time; +1d on BT hit

Hisou > Annihilation Beam
Up-forward+Left kick + Right kick,Left punch + Right punch

Damage: 8,20,20 · m,m,t

Startup
i25~50
On block
-15
On hit
+0d

Weapon; Projectile (unparryable); 4 chip damage on block; Available only on hit or block; Unavailable on whiff; Jail from 1st block; Shift to r96 attack throw on front-facing hit; Combo from 1st hit with 13F delay; Move cannot be delayed; Input can be delayed by 13F; Consumes 240F of remaining heat time; -21a (-31) on BT hit

Laser Crush > Annihilation Beam
Back,Forward+Right punch,Left punch,Right kick,Left punch + Right punch

Damage: 12,12,21,15 · m,m,M,SM

Startup
i24~35
On block
+2~+13
On hit
+4cg~+15cg

Balcony break; Tornado; Weapon; Projectile (unparryable); Forces tech back roll on hit; +59a(+43) from previous hit; Jail from 3rd block; 3 chip damage on block; Consumes 210F of remaining heat time; +1d on BT hit

Spinning Demon Leviathan
Forward,Neutral,Down,Hold down-forward+Right kick,HeatLeft kick

Damage: 7,26 (18) · L,SM

Startup
i16,i31
On hit
+72a (+56a)

Tornado; Available only on hit; 18 damage with combo scaling from 1st; Consumes 600F of remaining Heat timer on hit or block or whiff; +70a (+54) FUFA on BT hit

Spiral of Madness > Annihilation Beam
Forward,Neutral,Down,Down-forward+Left punch + Right punch,Left punch + Right punch

Damage: 25,20 · m,SM

Startup
i25~36
On block
+2~+13
On hit
+4cg~+15cg

Tornado; Weapon; Projectile (unparryable); +60a(+44) from previous hit; Jail from 1st block; 4 chip damage on block; Consumes 600F of remaining heat time; No pushback on 1st CH; Forces tech back roll on hit; +1d on BT hit

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Double Jab
Left punch,Left punch

Damage: 5,6 · h,h

Startup
i10,i15
On block
-1
On hit
+8

Jail from 1st attack with 3F delay; Combo from 1st hit with 3F delay

Flash Claw Combo
Left punch,Left punch,Right punch

Damage: 5,6,14 · h,h,m

Startup
i10,i15,i13~14
On block
-17
On hit
+18a (+13)

Balcony break on airborne hit; Jail from 1st block with 5F delay; Combo from 1st hit with 11F delay; +41? (+3?) on wall hit; +7a (-2) on BT hit

One Two Strike
Left punch,Right punch

Damage: 5,8 · h,h

Startup
i10,i10
On block
-3
On hit
+8

Jail from 1st hit with 4F delay; Combo from 1st hit with 4F delay

Back Fist Combo
Left punch,Right punch,Right punch

Damage: 5,8,12 · h,h,h

Startup
i10,i10,i17
On block
-12
On hit
+4

Combo from 1st hit with 11F delay; Jail from 2nd hit with 2F delay; Move can be delayed 9F; Input can be delayed 11F

1,2,3
Left punch,Right punch,Left kick

Damage: 5,8,25 · h,h,m

Startup
i10,i10,i29~31
On block
+4
On hit
+24a

Floor break; Input can be delayed 1f; Move cannot be delayed; Interrupt with i10 from 2nd block; Whiffs vs SS, SW from 2nd block

Shoot the Works
Left punch,Right punch,Left kick,Right kick

Damage: 5,8,25,30 · h,h,m,m

Startup
i10,i10,i29~31,i36~38
On block
+0~+2
On hit
+11c~+13c

Floor break; Interrupt with i7 from 3rd block; Whiffs vs SSL, SWL from 3rd block

One Two Knee
Left punch,Right punch,Right kick

Damage: 5,8,10 · h,h,m

Startup
i10,i10,i11
On block
-10
On hit
+4

Jail from 1st block; Combo from 1st hit; Move is delayed 6F; Input cannot be delayed

2
Right punch

Damage: 9 · h

Startup
i10
On block
+0
On hit
+9
Demon Backhand Spin
Right punch,Right punch

Damage: 9,20 · h,h

Startup
i10,i17
On block
-13
On hit
-2

Jail from 1st attack with 2f delay; Move cannot be delayed

3
Left kick

Damage: 16 · m

Startup
i17~19
On block
-12
On hit
-6
3,1
Left kick,Left punch

Damage: 16,11 · m,h

Startup
i17~19,i29~30
On block
+2
On hit
+8

Combo from 1st hit; Interrupt with i3 from 1st block; Move cancels 2nd and 3rd active frames of 3

Hell Cyclone
Left kick,Left punch,Right punch

Damage: 16,11,20 · m,h,M

Startup
i17~19,i29~30,i25~28
On block
-11
On hit
+72a (+56)

Tornado; Interrupt with i9 from 2nd block; Whiffs vs SSR from 2nd block; Move can be delayed 4F; Input can be delayed 12F

Hell Spiral
Left kick,Left punch,Right kick

Damage: 16,11,20 · m,h,m

Startup
i17~19,i29~30,i23~24
On block
-9
On hit
+15a (+6)
Counter hit
+59a

Balcony break on normal hit; Interrupt with i7 from 2nd block; Whiffs vs SSR, SWR from 2nd block; Move can be delayed 4F; Input can be delayed 12F

Demon March
Left kick,Left punch,Forward,Hold forward
Startup
i17~19,i29~30
On block
-2
On hit
+4
Last Rites
Right kick

Damage: 24 · h

Startup
i17~18
On block
-5
On hit
+10g

Homing; Balcony break; 7 chip damage on block; +17a (+8) on BT hit

Wheel of Pain
Right kick~Left kick

Damage: 21 · M

Startup
i29-32
On block
-7c
On hit
+14a

Floor break; Parryable by traditional kick parries; Effective startup i30

Tsujikaze
Left punch + Right punch

Damage: 12,25 · m,m

Startup
i17 i25~26
On block
-12
On hit
+7

Homing; Balcony break; Interrupt with i1 from 1st block; 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit); +14a (+5) on BT hit

1+4
Left punch + Right kick

Damage: 5,5 · SL,h

Startup
i16~17,i14
On block
-3
On hit
+4

-17 from 1st block

Three Ring Alaya
Left punch + Right kick,Right punch

Damage: 5,5,20 · SL,h,m

Startup
i16~17,i14,i24~25
On block
-12
On hit
+72a (+56)

Tornado; Combo from 2nd CH; Interrupt with i4 from 2nd block; 6 chip damage on block

893P
Forward+Right punch

Damage: 14 · m

Startup
i17~18
On block
-8
On hit
+3

Floor break

893P > Knee Kick
Forward+Right punch,Right kick

Damage: 14,17 · m,m

Startup
i17~18,i15
On block
-11
On hit
+0
Counter hit
+29a (+23)

Jail from 1st block with 3F delay; Combo from 1st hit with 14F delay; Move can be delayed 13F; Input can be delayed by 14F

f+4
Forward+Right kick

Damage: 10 · m

Startup
i15~16
On block
-12
On hit
-1
Twisted Samsara
Forward+Right kick,Left kick

Damage: 10,15 · m,m

Startup
i15~16,i26~27
On block
-22
On hit
+18a (+8)

Tornado; Combo on 1st CH with 3F delay; Interrupt with i7 from 1st block; Whiffs vs SSR, SWR from 1st block; Move can be delayed by 15F; Enter FLY +36a (+26) with ub_u_uf on hit

d/f+1
Down-forward+Left punch

Damage: 11 · m

Startup
i13
On block
-6
On hit
+5
Counter hit
+9
Dark Twin Lancer
Down-forward+Left punch,Right punch

Damage: 11,20 · m,h

Startup
i13,i17
On block
-9
On hit
+26a (+16)

Balcony break; Combo on 1st hit with 6F delay; Combo on 1st CH with 10F delay; Interrupt with i3 from 1st block; Move can be delayed by 4F; Input can be delayed by 10F

Dark Twin Apparition
Down-forward+Left punch,Right kick

Damage: 11,23 · m,m

Startup
i13,i20~21
On block
-13
On hit
+16cg
Counter hit
+31d (+23d)

Balcony break; Combo on 1st CH with 10F delay; Interrupt with i5 from 1st block; Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d)); -9 on an empty MCR transition on hit; +11d on BT hit; Move can be delayed by 5F; Input can be delayed by 10F

Bloody Glaive
Down-forward+Right punch

Damage: 17 · m

Startup
i15
On block
-9
On hit
+6
Counter hit
+9

Transition to MCR r25 with F on hit or CH (+14/+17); -11/-8 on an empty MCR transition; Has good right sidestep tracking

d/f+3
Down-forward+Left kick

Damage: 12 · m

Startup
i16~17
On block
-9
On hit
+2

+2c on hit against crouching opponents

d/f+3,2
Down-forward+Left kick,Right punch

Damage: 12,10 · m,m

Startup
i16~17,i19
On block
-13
On hit
-7

Combo from 1st hit; Move cannot be interrupted

Rengoku
Down-forward+Left kick,Right punch,Right kick

Damage: 12,10,20 · m,m,m

Startup
i16~17,i19,i26-27
On block
-22
On hit
+18a (+8)

Tornado; Combo from 2nd CH with 4f delay; Interrupt with i1 from 1st block; Jail from 2nd hit with 4F delay; Enter FLY +36a (+26) with ub_u_uf on hit; Move can be delayed 16f

d/f+4
Down-forward+Right kick

Damage: 10 · m

Startup
i13~14
On block
-9
On hit
+2
Tsunami Kick
Down-forward+Right kick,Right kick

Damage: 10,16 · m,m

Startup
i13~14,i13~14
On block
-15
On hit
-4c

Floor break; Jail from 1st block with 3F delay; Combo from 1st hit with 10F delay; Move can be delayed 10F

Corpse Thrust
Down+Left punch

Damage: 25 · m

Startup
i18~19
On block
-14
On hit
+20a (+10)

Balcony break; Damage taken during power crush state is recoverable.; Reversal break and -9 on block if an attack is absorbed; 10 chip damage on block after absorbing an attack in power crush state

Crouch Straight
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

+7c on crouching hit

Broken Plate
Down+Left kick

Damage: 12 · L

Startup
i18~19
On block
-12
On hit
-1
Counter hit
+7c

Pseudo homing

Crouch Shin Kick
Down+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

Double Lift Kicks
Down+Left kick + Right kick

Damage: 5,20 · m,m

Startup
i15-16 i15-16
On block
-15
On hit
+30a (+20)
Crouch Jab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Malicious Mace
Down-back+Right punch

Damage: 15 · L

Startup
i21~22
On block
-13
On hit
+3c
Counter hit
+26a

4 chip damage on block

Crouch Spin Kick
Down-back+Left kick

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6

-6c on crouching hit

Demon's Spear
Down-back+Left punch + Right punch

Damage: 15 · m

Startup
i23~38
On block
-9
On hit
+4

Cancel to r27 MCR with F (js27~) at frame 5 onwards; Balcony break on air hit

Demon's Spear (Slight Hold)
d/b+1+2*

Damage: 25 · m

Startup
i39~60
On block
+5g
On hit
+7
Counter hit
+37d (+29)

Balcony break on CH or air hit; Cancel to r27 MCR with F (js27~); 10 chip damage on block

Demon's Lance (Max Hold)
d/b+1+2**

Damage: 42 · m

Startup
i61~63
On block
+10
On hit
+37d

Balcony break; Cancel to r27 MCR with F (js27~); 16 chip damage on block; +11d on BT hit

Hellfire Blast
Down-back+Left punch + Right kick

Damage: 40 · h!

Startup
i32~63
On hit
-30cg~+1cg

Balcony break; -22cg~-19cg on average; Forces tech back roll on hit; -25d~-22d on average on BT hit (-33d~-2d)

b+1
Back+Left punch

Damage: 10 · h

Startup
i12
On block
-6
On hit
+5

Tracks SSR/SWR completely

Brimstone Strike
Back+Left punch,Right punch

Damage: 10,20 · h,m

Startup
i12,i23
On block
-14
On hit
+23a (+13)

Balcony break; Combo from 1st hit with 7f delay; Interrupt with i8 from 1st block; Whiffs vs SSL, SSR, SWL, SWR after 1st block; Input can be delayed by 15f; Move can be delayed by 10f; Cancel to r32 with B on frame 17 (-18/-7)

b+2
Back+Right punch

Damage: 11 · h

Startup
i14~16
On block
-13
On hit
-2
Rakshasa's Rampage
Back+Right punch,Left punch

Damage: 11,21 · h,m

Startup
i14~16,i30-31
On block
-16
On hit
+29a (+19)

Tornado; Interrupt with i13 from 1st block; Can evade some jab interrupts; Move cannot be delayed; Input can be delayed by 1F

Rakshasa's Fury
Back+Right punch,Left kick

Damage: 11,23 · h,m

Startup
i14~16,i25~27
On block
-14
On hit
+8a (-1)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st hit; Interrupt with i7 from 1st block; Move cannot be delayed; +8d on side or BT hit

Wicked Jambu Spear
Back+Left kick

Damage: 24 · M

Startup
i29~32
On block
-18~-15
On hit
+10a~+13a

Heat engager; Heat dash +5, +43d (+35); Balcony break; 6 chip damage on heat dash; Backswing blow; Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?); +5d~8d on BT hit

Demon Steel Pedal
Back+Right kick

Damage: 20 · M

Startup
i17~18
On block
-8
On hit
+6
Counter hit
+30a (+24)

Opponent recovers FDFA on grounded hit

Aratama Strike
Back+Left punch + Right punch

Damage: 21 · m

Startup
i20~21
On block
+3c
On hit
+7c
Counter hit
+24d

Spike; Opponent recovers FDFA on CH; 4 chip damage on block

Lightning Screw Uppercut
Back+Left punch + Right kick

Damage: 60 · m!

Startup
i63~64
On hit
+20a (+10)
Samsara
Up+Right kick

Damage: 22 · m

Startup
i20~21
On block
-25
On hit
+15a (+5)

Tornado; May evade some highs during frames 5-9; Might evade some mids during frames 7-9; Increased evasion when performed from crouching state; Enter FLY +35a (+25) with ub_u_uf on hit

Hellfire Cannon
Up+Left punch + Right punch

Damage: 27 · h

Startup
i18-35

Hits airborne opponents only

Infernal Shackle
Up-forward+Left punch

Damage: 10 · h

Startup
i21~23
On block
+11~+13 MCR
On hit
+16~+18 MCR

Strong aerial tailspin; Weapon; Balcony break on airborne hit; Projectile (unparryable); Transition to MCR r29 on hit or block only; -14/-9 on an "empty" transition; r47 opponent hitstun; 2 chip damage on block

Decapitating Sword
Up-forward+Right punch

Damage: 25 · h

Startup
i20~23
On block
-4
On hit
+25a

Homing; Balcony break on airborne hit

Reaper's Scythe
Up-forward+Left kick

Damage: 21 · m

Startup
i28~29
On block
+3c
On hit
+13

Floor break; +24d on BT hit

Wraith Kick
Up-forward+Right kick

Damage: 21 · m

Startup
i18
On block
-8
On hit
+11

Heat engager; Heat dash +62a (+42); Balcony break; +18a (+9) on BT hit

Hisou
Up-forward+Left kick + Right kick

Damage: 8,20 · m,m

Startup
i16~17 i13~14
On block
-16
On hit
+7cg

Balcony break; Forces tech back roll on hit; Pseudo homing to SSL/SWL side; +4d on BT hit

Demon's Paw
Forward,Hold forward+Right punch

Damage: 24 · m

Startup
i15~16
On block
-8
On hit
+15a (+6)

Heat engager; Heat dash +36a (+26); Balcony break; 7 chip damage on block; Active frame 1 range: 2.73

Demon's Shaft
Forward,Hold forward+Right kick

Damage: 22 · m

Startup
i20~21
On block
-6
On hit
+16cg
Counter hit
+55a

Balcony break on normal hit; Active frame 1 range: 3.70; +11a (+2) on BT hit

b,f+2
Back,Forward+Right punch

Damage: 12 · m

Startup
i15~17
On block
-9
On hit
-1

Input bufferable; -1c on hit against crouching opponents

b,f+2,1
Back,Forward+Right punch,Left punch

Damage: 12,12 · m,m

Startup
i15~17,i14~15
On block
-10
On hit
+1

Jail from 1st block with 6f delay; Combo from 1st hit with 13f delay; Move can be delayed by 7f; Input can be delayed by 13f

Laser Cannon
Back,Forward+Right punch,Left punch,Right punch

Damage: 12,12,24 · m,m,m

Startup
i15~17,i14~15,i22~23
On block
-8
On hit
+15a (+6)
Counter hit
+45a (+0)

Balcony break; Combo on 2nd CH with 7f delay; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps); Input can be delayed 20f; Move can be delayed 15f; 7 chip damage on block

Laser Scraper
Back,Forward+Right punch,Left punch,Down-forward+Right punch

Damage: 12,12,20 · m,m,m

Startup
i15~17,i14~15,i18~19
On block
-13
On hit
+25a (+8)

Tornado; Balcony Break on grounded hit only; Combo on 2nd CH with 11f delay; Interrupt with i5 from 1st block; Whiffs vs SSR, SWR from 1st block; Input can be delayed 20f; Move can be delayed 14f; Opponent recovers FDFA on hit

Laser Crush
Back,Forward+Right punch,Left punch,Right kick

Damage: 12,12,21 · m,m,M

Startup
i15~17,i14~15,i26~29
On block
-8c
On hit
+14a

Floor break; Interrupt with i13 from 1st block; Whiffs vs SS, SW from 1st block; Move can be delayed by 14f; Input can be delayed by 20f

Laser Slice
Back,Forward+Right punch,Left kick

Damage: 12,21 · m,h

Startup
i15~17,i19~20
On block
-5
On hit
+16cg

Balcony break; Combo from 1st hit with 6F delay; Interrupt with i4 from 1st block; Opponent recovers crouching on hit; Transition to MCR r35 with F on hit (+14); -11 on an empty MCR transition; Move cannot be delayed; Input can be delayed by 6F; +11d (+9d MCR) on BT hit

b,f+1+2
Back,Forward+Left punch + Right punch

Damage: 6,6,6,6,6,6 · m

Startup
i25 i6 i6 i6 i6 i6
On block
-17
On hit
+31a (-2)

Weapon; Projectile (unparryable); 17 damage on hit with scaling; 6 chip damage on block

Gates of Hades
Back,Forward+Left punch + Right punch,Right punch

Damage: 6,6,6,6,6,6,30 (9) · m,M

Startup
i25 i6 i6 i6 i6 i6,i28~31
On block
-31
On hit
-14a (-23)

Balcony break on standing hit only; Combo from 1st hit with 7F delay; 9 damage with scaling from 1st; Move cannot be delayed; Input can be delayed by 7F

Leaping Side Kick
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~25
On block
+6~+9
On hit
+13a (+3)

Balcony break; 9 chip damage on block; Active frame 1 range: 2.90; Active frame 2 range: 3.53; Active frame 3 range: 3.62

Solo Piston
While standingLeft punch

Damage: 12 · m

Startup
i13~14
On block
-6
On hit
+5
Counter hit
+9
Solo Piston > Infernal Shackle
While standingLeft punch,Left punch

Damage: 12,10 · m,h

Startup
i13~14,i30~32
On block
+11 MCR
On hit
+16 MCR

Strong aerial tailspin; Balcony break On air hit; Weapon; Projectile (unparryable); Combo from 1st CH with 1F delay; Interrupt with i12 from 1st block; Whiffs vs SSR, SWR from 1st block; Transition to MCR r29 on block or hit only; -14/-9 on an empty MCR transition; 2 chip damage on block; Move cannot be delayed; Input can be delayed by 1F

Solo Piston > Bloody Glaive
While standingLeft punch,Right punch

Damage: 12,15 · m,m

Startup
i13~14,i22
On block
-11
On hit
+6
Counter hit
+10

Combo from 1st hit with 7F delay; Combo from 1st CH with 10F delay; Interrupt with i4 from 1st block; Transition to MCR r25 with F on hit or CH (+14/+17); -11/-8 on an empty MCR transition; Move can be delayed 9F; Input can be delayed 10F

Twin Revival
While standingLeft punch,Right kick

Damage: 12,21 · m,h

Startup
i13~14,i24~25
On block
-5
On hit
+17a (+8)

Balcony break; Combo from 1st hit with 4f delay; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block; Input can be delayed 4f; Move can be delayed 3f

Alaya
While standingRight punch

Damage: 20 · m

Startup
i14~15
On block
-12~-11
On hit
+72a (+56)

Tornado; First active frame range: 2.50; 6 chip damage on block; Slight jab evasion properties

Organ Wrecker
While standingLeft kick

Damage: 16 · m

Startup
i14
On block
-11
On hit
+9
Counter hit
+14

Transition to MCR r25 with F on hit or CH (+14/+23); -12/-3 on an empty MCR transition; Alternate input: hold 3 then input f,n,d,df+4 or f,n,d,df+3+4; Jab evasion from frame 1? to 9?

ws 4
While standingRight kick

Damage: 10 · m

Startup
i11~12
On block
-3
On hit
+8
Wretched Heel
While standingRight kick,Right kick

Damage: 10,20 · m,M

Startup
i11~12,i27~28
On block
-16
On hit
+7c

Spike; Combo from 1st hit with 1F delay; Interrupt with i8 from 1st block; Input can be delayed by 1F; Move cannot be delayed

Wind God Step
Forward,Neutral,Down,Down-forward

Cannot be buffered; Stance moves can be buffered out of heat engager or heat dash; Recovers in FC at frame 20; Cancel to sidestep with u; Cancel to block with b from frames 1 to 6; Cancel to t1~t3 hFC with b from frames 7 to 9

Demon Hop
Forward,Neutral,Down,Down-forward,Hold up-forward

Can access wr3 by inputting 3 on frames 1~2; Unable to act from frames 3~26

Thunder God Fist
Forward,Neutral,Down,Down-forward+Left punch

Damage: 30 · m

Startup
i22~24
On block
-16~-14
On hit
+29a (+19)

Active frame 1 range: 2.36; Active frame 2 range: 2.52

Heaven's Door
Forward,Neutral,Down,Down-forward+Left punch,Hold up-forward

Damage: 30,10 · m,t

Startup
i22~24
On hit
-4d

Floor break; Transition to attack throw on hit; Available only on hit; Opponent recovers FDFA on hit

Wind God Fist
Forward,Neutral,Down,Down-forward+Right punch

Damage: 20 · h

Startup
i11~12 (i15+)
On block
-10
On hit
+39a (+29)

Turns into EWGF (f,n,d,df#2) while in heat; Consumes 70F of remaining heat time while in heat; 4 chip damage on block while in heat

Electric Wind God Fist
Forward,Neutral,Down,Down-forward:Right punch

Damage: 23 · h

Startup
i11~12 (i14+)
On block
+5
On hit
+39a (+29)

4 chip damage on block; Can also be performed with f,n,df#2 (i13+) The colon marks a just-frame input.

Demon's Hoof
Forward,Neutral,Down,Down-forward+Left kick

Damage: 25 · M

Startup
i26~28
On block
-8c
On hit
+16a

Floor break; 7 chip damage on block; Active frame 1 range: 3.62; Active frame 2 range: 3.63?

Demon's Tail
Forward,Neutral,Down,Hold down-forward+Left kick

Damage: 24 · L

Startup
i33~34
On block
-23
On hit
-2a

Opponent recovers FDFA on hit; Active frame 1 range: 3.89; Hold df for at least 13F after inputting f,n,d,df+3

f,n,d,D/F+4
Forward,Neutral,Down,Hold down-forward+Right kick

Damage: 7 · L

Startup
i16
On block
-23c
On hit
-5c
Spinning Demon Scythe
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick

Damage: 7,28 · L,m

Startup
i16,i25~26
On block
-16
On hit
+7c
Counter hit
+14a

Spike; Combo from 1st hit

Spinning Demon Hellfire Beam
Forward,Neutral,Down,Hold down-forward+Right kick,Left punch + Right punch

Damage: 7,14 (9) · L,SM

Startup
i16,i29~40
On hit
+58a (+42)

Tornado; Available only on hit; Opponent recovers FUFA on hit; 9 damage with scaling from previous hit

Spiral of Madness
Forward,Neutral,Down,Down-forward+Left punch + Right punch

Damage: 25 · m

Startup
i26~27
On block
-5
On hit
+32d (+24d)

Homing; Balcony break; 7 chip damage on block; Opponent recovers FUFA on CH; +12d on BT hit

Fly (FLY)
Left kick + Right kick
Near Death
FLYLeft punch

Damage: 20 · h

Startup
i18~19
On block
-3
On hit
+67a (+47)

Strong aerial tailspin; Balcony break; +22a (+13) on BT hit

Infernal Annihilation
FLYRight punch

Damage: 20,20 · h!,t

Startup
i36
On hit
+0d

Floor break; Transition to attack throw on front standing or airborne hit; +1a (-8) on BT hit

Amara
FLYLeft kick

Damage: 30 · M

Startup
i15~22
On block
-15~-8
On hit
+8cg~+15cg

Balcony break; Spike; Forces tech back roll on hit; Opponent recovers in FC?; +5d on BT hit

FLY 4
FLYRight kick

Damage: 10 · M

Startup
i20~21
On block
-29
On hit
-20s
Forsaken Soul
FLYRight kick,Left punch

Damage: 10,20 · M,h

Startup
i20~21,i40~41
On block
+1
On hit
+71a (+51)

Strong aerial tailspin; Balcony break; Interrupt with i19 from 1st block; Whiffs vs SW from 1st block; +40a (+33) on neutral guard hit from 1st hit; +26a (+17) on BT hit

FLY 4,2
FLYRight kick,Right punch

Damage: 10,20 (14) · M,m

Startup
i20~21,i22~23
On block
-27
On hit
+14a (+4)/ +52a (+7)

Airborne combo from 1st hit (+52a (+7)); Interrupt with i1 from 1st block

FLY 4,2,1
FLYRight kick,Right punch,Left punch

Damage: 10,20 (14),20 (14/10) · M,m,m

Startup
i20~21,i22~23,i22~24
On block
-16
On hit
+29a (+19a) / +17a (+10) / +16a (+9)

Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)); Interrupt with i24 from 2nd block; Whiffs vs SS, SW from 2nd block; Move cannot be delayed; Input is delayed by 24F; Effective startup i45~47

Cursed Starstorm
FLYRight kick,Right punch,Left punch,Hold up-forward

Damage: 10,20 (14),20 (14/10),14 (10/7/6) · M,m,m,t

Startup
i20~21,i22~23,i22~24
On hit
-4d

Floor break; Airborne combo from 1st hit; Transition to attack throw on hit; Available only on hit; Opponent recovers FDFA on hit

Devil Starstorm
FLYRight kick,Right punch,Left punch + Right punch

Damage: 10,20 (14),14 (10/7), 20 (10/8) · M,m,m!,M!

Startup
i20~21,i22~23,i27~28 i22~60
On hit
-6a

Available only as airborne combo from 2nd hit

Infernal Destruction
FLYLeft punch + Right punch

Damage: 30 · M!

Startup
i50~100
On hit
-72cg~-22cg

Balcony break; -72c~-56c on average; Forces tech back roll on hit; -75d~-25d on BT hit

Cross Infernal Destruction
FLYForward+Left punch + Right punch

Damage: 30 · M!

Startup
i32~75
On hit
-65cg~-22cg

Balcony break; -52c~-50c on average?; Forces tech back roll on hit; Recovers front-facing when done from BT FLY; -68d~-25d on BT hit

Mourning Crow (MCR)
Forward+Left kick

Stance moves can be delayed by 10f

Tiger Thrush
MCRLeft punch

Damage: 20 · m

Startup
i22
On block
+8
On hit
+20d

Spike; Opponent recovers FDFA on hit; 6 chip damage on block

MCR 2
MCRRight punch

Damage: 12 · m

Startup
i15~16
On block
-9
On hit
-1

Homing

Dark Arachnid Twister
MCRRight punch,Right punch

Damage: 12,20 · m,M

Startup
i15~16,i24-26
On block
-14c
On hit
+2a

Heat engager; Heat dash +5, +43d (+35); Floor break; Combo from 1st hit with 2F delay; Opponent recovers FDFA on hit; Interrupt with i3; Input can be delayed by 2F; Move cannot be delayed

Venomous Torment
MCRLeft kick

Damage: 26 · SM

Startup
i23
On block
-7
On hit
+70a (+54)

Tornado; 7 chip damage on block; Projectile (unparryable)

MCR 4
MCRRight kick

Damage: 10 · M

Startup
i20~21
On block
-29
On hit
-20s
Forsaken Soul
MCRRight kick,Left punch

Damage: 10,20 · M,h

Startup
i20~21,i40~41
On block
+1
On hit
+71a (+51)

Strong aerial tailspin; Balcony break; Interrupt with i19 from 1st block; Whiffs vs SW from 1st block; +40a (+33) on neutral guard hit from 1st hit; +26a (+17) on BT hit

MCR 4,2
MCRRight kick,Right punch

Damage: 10,20 (14) · M,m

Startup
i20~21,i22~23
On block
-27
On hit
+14a (+4)/ +52a (+7)

Airborne combo from 1st hit (+52a (+7)); Interrupt with i1 from 1st block

MCR 4,2,1
MCRRight kick,Right punch,Left punch

Damage: 10,20 (14),20 (14/10) · M,m,m

Startup
i20~21,i22~23,i22~24
On block
-16
On hit
+29a (+19a) / +17a (+10) / +16a (+9)

Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)); Interrupt with i24 from 2nd block; Whiffs vs SS, SW from 2nd block; Move cannot be delayed; Input is delayed by 24F; Effective startup i45~47

Cursed Starstorm
MCRRight kick,Right punch,Left punch,Hold up-forward

Damage: 10,20 (14),20 (14/10),14 (10/7/6) · M,m,m,t

Startup
i20~21,i22~23,i22~24
On hit
-4d

Floor break; Airborne combo from 1st hit; Transition to attack throw on hit; Available only on hit; Opponent recovers FDFA on hit

Devil Starstorm
MCRRight kick,Right punch,Left punch + Right punch

Damage: 10,20 (14),14 (10/7), 20 (10/8) · M,m,m!,M!

Startup
i20~21,i22~23,i27~28 i22~60
On hit
-6a

Available only as airborne combo from 2nd hit

Inner Turmoil
MCRLeft punch + Right punch

Damage: 12 · h!

Startup
i20
On hit
+0
Devil Dimension: Tainted Chains
(Rage)Down-forward+Left punch + Right punch

Damage: 10-15,3-5,42-60 · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage; Opponent recovers FDFA on hit

Devil Twister
SidestepRight punch

Damage: 25 · m

Startup
i17~18
On block
-22
On hit
+72a

Transition to Hell's Gate on hit with U; Sidestep adds 9f, effective move startup: i26

Hell's Gate
SidestepRight punch,Hold up

Damage: 25,35 (24), 40 (20) · m,m!,M!

Startup
i37~38 i22~60
On hit
-5a

Only available as combo from 1st hit; 44 damage with scaling

Imperial Wrath
Back+Left punch + Left kick

Damage: 30 · m

Startup
i15
On block
-8
On hit
+16a (+6)

Balcony break; 50% damage reduction when absorbing attacks; Devil Jin automatically retaliates on successful power crush; Reversal break, -8 on block and 12 chip damage on block after attack absorption; r34 on hit

Yomigaeri
FUFTUp+Left kick + Right kick

FUFA shift to Fly leaves attacker in backturn

Hellfire Incinerator
OTG d+1+2

Damage: 25 · L

Startup
i23~31
On block
-16~-8
On hit
+5a~+13a

Weapon; Projectile (unparryable); Balcony break on CH; Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a); Can be done from Crouch Level 1

Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Wall Jump Sidekick
(back to wall).b,b,u/b

Damage: 21 · m

Startup
i36~38
On block
+0c
On hit
+8a
Double High Sweep
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+2d

Homing; Throw break: 1 or 2; Can be done from FC; Transition to BT on break

Judgment
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Homing; Throw break 1 or 2; Side switch on hit; Opponent recovers FUFA on hit; Can be done from FC

Shoulder Flip
Left Throw

Damage: 43 · t

On block
-3
On hit
+1d

Throw break 1; Opponent recovers FUFA on hit

Over the Limit
Right Throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 2; Side switch on hit; Opponent recovers FDFA on hit

Pivoting Hip Throw
Back Throw

Damage: 50 · t

On hit
+1d

Unbreakable; Side switch on hit

White Mountain
Down-forward+Right punch + Left kick

Damage: 40 · t

Startup
i12
On block
-2
On hit
-6d

Floor break; Throw break 2; Can be done from FC

Stonehead
Up-forward+Left punch + Right punch

Damage: 35 · t

Startup
i12
On block
+0
On hit
+25d (+7)

Balcony break; Throw break 1+2; Side switch on throw break; Can be done from FC

Complicated Wire
DownDown-backBack+Left punch + Left kick

Damage: 40 · t

Startup
i12
On block
-2
On hit
+0d

Throw break 1; Opponent recovers FUFA on hit; Can be done from FC

Obliteration
Forward,BackDown-backDownDown-forwardForward+Left punch + Right punch

Damage: 45 · t

Startup
i12
On block
-6
On hit
+0d

Throw break 1+2; Side switch on hit when done on opponent's front and left sides from P1 side; Sideswap on hit when done on opponent's left side from P2 side; Can be done from FC