Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| for dmg | |
| wall carry | |
(HSP) | |
| wall break | |
| floor break | |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +17
Damage: +20
Damage: +20
Damage: +20
Damage: +16
Damage: +21
Damage: +24
Damage: +19
Damage: +36
Damage: +16
Damage: +21
Damage: +21
Damage: +26
Damage: +16
Damage: +20
Damage: +20
Damage: +44
Damage: +52
Damage: +59
Damage: +53
Damage: +47
Damage: +39
Damage: +44
Damage: +45
Damage: +43
Damage: +55
Damage: +53
Damage: +49
Damage: +33
Damage: +47
Damage: +52
Damage: +59
Damage: +49
Damage: +53
Damage: +38
Damage: +37
Damage: +37
(Increases Mandinga level)
(Increases Mandinga level)
152 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 55 · m
Heat smash; Balcony break; Transition to RLX on block
Damage: 20 · m
Tornado; Transition to HSP; 4 chip damage on block
Damage: 35 · h
Balcony break; 7 chip damage on block; Transition to RLX
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,12 · h,h
Jail from 1st block with 4f delay; Combo from 1st hit with 4f delay; Enter HSP -5 +6 r24 with F
Damage: 5,12,21 · h,h,h
Balcony break; Combo from 1st or 2nd CH with 4F delay; Interrupt from 2nd block with i5
Damage: 5,12,20 · h,h,L
Interrupt with i25; Whiffs vs SWL and SWR from 1st block
Damage: 5,12,27 · h,h,h
Balcony break; Interrupt with i11; Whiffs vs SSL, SSR, SWR from 1st block; Tech roll to r45 FC on frames 30~31
Damage: 5,16 · h,m
Floor break; Combo from 1st hit with 2f delay
Damage: 10 · h
Damage: 10,13 · h,h
Jail from 1st attack
Damage: 10,13,21 · h,h,m
Balcony break; Combo from 2nd Ch with 10f delay; Input can be delayed 14f
Damage: 10,20 · h,m
Combo from 1st hit
Damage: 12 · m
Damage: 12,22 · m,m
Combo from 1st CH; Transition to HSP
Damage: 10 · m
Damage: 10,20 · m,m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st CH with 4f delay; Input can be delayed 7f
Damage: 17 · m
Spike
Damage: 15 · m
Damage: 15,17 · m,l
Combo from 1st CH with with 12f delay; Input can be delayed 17f; Move can be delayed 15f
Damage: 16 · h
Homing
Damage: 16,25 · h,m
Balcony break; Combo from 1st hit; Cancel to HSP -14 -2 r40 with F on frame 20
Damage: 13 · m
Floor break
Damage: 13,8 · m,m
Floor break; Combo from 1st hit with 10f delay; Move can be delayed 7f
Damage: 13,8,7,20 · m,m,M,M
Floor break; Combo from 2nd CH
Damage: 13,7,7 · m,L,L
Transition to RLX on hit or whiff; Combo from 1st CH
Damage: 25 · m
Heat engager; Heat dash +5, +36a (+26); Balcony break; 5 chip damage on block
Damage: 10 · m
Damage: 10,21 · m,h
Tornado; Balcony break; Combo from 1st hit with 2f delay; Input can be delayed 10f; Move can be delayed 9f
Damage: 19 · m
Balcony break; on CH
Damage: 17 · m
Tornado
Damage: 14 · L
Damage: 10,16 · m,M
Floor break; +23a if only the 2nd hit connects
Damage: 10 · m
Damage: 10,20 · m,M
Combos from 1st CH; Transition to RLX
Damage: 17 · L
Damage: 10 · L
Transition to FC
Damage: 10,20 · L,m
Damage: 10 · L
Damage: 10,23 · L,m
Tornado; Combo from 1st CH with 7F delay; Interrupt with i8
Damage: 21 · L
Has good right sidestep tracking
Damage: 14 · m
Damage: 14,27 · m,h
Balcony break; Combo from 1st hit; Interrupt with i8; Mandinga level increases by 1 on hit; Becomes +19a(-7) on hit when gaining Mandinga; 8 chip damage on block
Damage: 20 · m
Floor break
Damage: 12,12 · m,M
Transition to FC
Damage: 12,12,10 · m,M,m
Combo from 2nd CH with 7F delay; Interrupt with i3; Move can be delayed by 10F; Input can be delayed by 14F
Damage: 12,12,10,26 · m,M,m,m
Combo from 3rd CH with 12F delay; Move can be delayed by 13F
Damage: 15 · m
Transition to FC
Damage: 15,10 · m,m
Transition to HSP; Combo from 1st CH with 8F delay; Interrupt with i10 from 1st block
Damage: 15,10,8 · m,m,m
Combo from 1st CH or 2nd hit with 10F delay; Interrupt with i3 from 1st block; Move can be delayed by 7F; Input can be delayed by 10F
Damage: 15,10,8,7,20 · m,m,m,M,M
Combo from 3rd CH with 5F delay; Interrupt with i8 from 3rd block; Move can be delayed by 8F; Input can be delayed by 11F
Damage: 15,10,7,7 · m,m,L
Combo from 1st CH or 2nd hit with 3F delay; Interrupt with i2 from 1st block; Move cannot be delayed; Input can be delayed by 3F
Damage: 12 · m
Damage: 12,13 · m,m
Combo from 1st hit with 7F delay; Interrupt with i1 from 1st block; Move can be delayed by 6F; Input can be delayed by 7F
Damage: 12,13,25 · m,m,M
Balcony break; Combo from 2nd CH with 1F delay; Interrupt with i12 from 2nd block; Move cannot be delayed; Input can be delayed by 1F
Damage: 12,23 · m,h
Combo from 1st hit with 7F delay; Interrupt with i4 from 1st block; Move can be delayed by 6F; Input can be delayed by 7F
Damage: 10 · m
Damage: 10,21 · m,M
Transition to RLX; Combo from 1st CH with 7F delay; Interrupt with i6 from 1st block
Damage: 14 · h
Damage: 14,6,6 · h,M,M
Balcony break; Combo from 1st CH with 3F delay; Cancel to HSP with F (-26/-18); Move cannot be delayed; Input can be delayed by 3F
Damage: 14,6,6,10 · h,M,M,M
Combo from 1st CH or 3rd hit with; 3 Chip damage on block
Auto low parry ps8?~ at Mandinga Level 1; Transition to Ogum Mandinga on successful parry; Transition to HSP
Damage: 28 · h
Balcony break; +0 and 10 chip damage on block after attack absorption
Damage: 25 · M
7 Chip damage on block
Damage: 12 · m
Damage: 30 · M
Balcony break; 9 chip damage on block
sp
Transition to FC
Damage: 20 · L
Balcony break; Transition to RLX
Damage: 27 · h
Balcony break
Damage: 20 · h
Damage: 12 · m
Damage: 12,23 · m,m
Balcony break; Combo from 1st hit; Mandinga level increases by 1 on hit; becomes -2a (-11) on hit when Mandinga level increases; Cancel and transition to -12, -22 HSP with F
Damage: 12,25 · m,h
Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit
Damage: 21 · m
Balcony break
Damage: 15 · m
Transition to HSP with input F (-14/-12/+8a)
Damage: 15,20 · m,m
Tornado
Damage: 15,10 · m,L
Damage: 20 · m
Strong aerial tailspin; Homing; Balcony break; Transition to RLX on hit
Damage: 10,14 · m,h
Balcony break; Strong aerial tailspin; +20a if only the 2nd hit connects
Damage: 20 · m
Damage: 20 · L
Transition to RLX r33 on hit
Damage: 25 · M
Tornado; Transition to HSP
Damage: 10,20 · m,M
Balcony break; Cancel to r35 HSP with n,f at frame 17; 6 chip damage on block
Damage: 25,30 · h!, h!
Balcony break; Cancel to r78 standing with input b,B+2+3,b,b at frame 48; 20f timestop on hit
Damage: 25 · h
Homing; Balcony break; Mandinga level increases on hit; Becomes +19a (-7) r45 on hit when Mandinga level increases; 10f timestop on hit; 7 chip damage on block
Damage: 30 · m
Balcony break; Transition to HSP r38 on block; ub,b+3: i69~71 effective startup; 9 chip damage on block
Damage: 6 · l
Hits grounded up-close
Damage: 20 · m
Transition to RLX; 6 Chip damage on block
Damage: 25 · L
Transition to HSP
Damage: 6 · h
Damage: 6,14 · h,M
Transition to RLX; Combo from 1st hit
Damage: 6,23 · h,h
Balcony break; Strong aerial tailspin; Combos from 1st hit
Damage: 20 · m
Damage: 20 · M
Tornado
Damage: 13 · m
Damage: 13,10 · m,h
Combos from 1st hit
Damage: 13,10,6,6 · m,h,M,M
Cancel to HSP with F (-28/-16)
Damage: 13,10,6,6,10 · m,h,M,M,M
Combos from 3rd hit; 3 Chip damage on block
Damage: 20 · M
Floor break; Transition to RLX; 6 chip damage on block
Damage: 17 · m
Transition to RLX; Cancel to RLX with D
Damage: 7,10 · L,L
Damage: 6,10 · h,h
Transition to FC
Auto low parry ps20~79? at Mandinga Level 1; Transition to Ogum Mandinga on successful parry; Transition to HSP; Cannot block in stance; Must transition to r25 RLX with HSP.d_u to block in 25 frames
Damage: 21 · M
Transition to RLX; 6 Chip damage on block
Damage: 15 · m
Damage: 15,23 · m,m
Balcony break; Combo from 1st hit with 10F delay; Mandinga level increases by 1 on hit; Becomes -2(-11) on hit when gaining Mandinga; Cancel to r25 HSP with F at frame 18 (-24/-8); Move can be delayed by 9F
Damage: 10 · m
Damage: 10,10 · m,h
Combos from 1st hit
Damage: 10,10,23 · m,h,h
Tornado; Balcony break; Transition to RLX; Combo from 1st CH with 4F delay; Move can be delayed by 7F
Damage: 10 · m
Transition to HSP
Damage: 10,21 · m,m
Tornado; Balcony break; Combo from 1st hit
Damage: 10,20 · m,M
Combo from 1st CH; 6 chip damage on block
Damage: 20 · m
Spike; -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Damage: 20 · m
Balcony break
Transition to HSP
Transition to RLX
Can block at frame 20? with B or DB; Stance moves can be delayed by 19F; Transition to FC r55 with no input
Damage: 11 · L
Transition to FC with D
Damage: 11,17 · L,m
Transition to RLX; Combo from 1st CH with 5F delay; Interrupt with i6 from 1st block; Move can be delayed by 9F; Input can be delayed by 10F
Damage: 16 · m
Damage: 16,17 · m,h
Combo from 1st hit; Interrupt with i8 from 1st block; Whiffs vs SWR from 1st block; Transition to RLX r24 with D (+3/+10)
Damage: 16,17,25 · m,h,m
Balcony break; Combo from 2nd CH; Interrupt with i4 from 2nd block
Damage: 12 · L
Transition to FC; Stagger low
Damage: 12,30 · L,h
Balcony break; Combo from 1st clean hit; Jails from 1st hit; +7a (+6) from 1st clean hit; Mandinga level increases by 1 on hit; Becomes -3a (-6) on 2nd hit when gaining Mandinga; Clean hit less consistent vs SSR?
Damage: 14 · m
Transition to FC
Damage: 14,25 · m,m
Heat engager; Heat dash +5, +67a (+50); Balcony break; Combo from 1st hit with 9F delay; Move can be delayed by 8F
Damage: 14,27 · m,m
Balcony break; Combo from 1st hit with 5f delay; Move can be delayed by 8f; Cancel to HSP -21 -5 r23 with F
Damage: 25 · m
Balcony break; 7 chip damage on block
Damage: 24 · M
Tornado
Transition to RLX; Recover in FC after 48F?
Transition to HSP
Damage: 6,6,16 · L,m,m
Damage: 16,6 (4),24 (12) · L,m,m
Floor break; +17d on 2nd/3rd hit; 32dmg (10) from 1st hit
Damage: 23 · M
Floor break; Transition to RLX r37 with D (cs50~62); 6 chip damage on block
Damage: 23 · M
Floor break; Transition to RLX r37 with D (cs50~62); 6 chip damage on block
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Transition to r66 RLX; Can perform Trovão with 3 (i69~71 effective startup)
Damage: 25 · m
Damage: 21 · m
Damage: 35 · th(h)
Floor break; Homing; Throw break: 1 or 2; Opponent recovers in FUFA
Damage: 35 · th(h)
Floor break; Homing; Throw break: 1 or 2; Sideswitch on break; Opponent recovers in FDFA
Damage: 40 · th(h)
Throw break: 1; Opponent recovers FUFR
Damage: 40 · th(h)
Throw break: 2; Opponent recovers in FDFL
Damage: 50 · th(h)
Throw break: none; Opponent recovers in FUFA
Damage: 40 · th(h)
Throw break: 1+2; Opponent recovers in FUFA; 45dmg on wall splat (Opponent recovers in FDFT); -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance)
Damage: 26 · th(h)
Balcony break; Throw break: none; Transition to RLX on hit; higher frame advantage when wall splatted from a further distance
Damage: 40 · th(h)
Throw break: 1+2; Sideswitch on break
Damage: 30 · th(m)
Heat engager; Throw break: none
Damage: 35 · th(m)
Throw break: none