Fahkumram

Fahkumram

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • RMSLeft punch + Left kick(or 2+4)
    Escape: Cannotbebroken

Mini Combos

Move(s)
Counter hitForwardRight kick
Move(s)
Counter hitDownLeft punch
Move(s)
BackLeft punch
Up-forwardLeft punch
Down-backRight kick
ForwardForwardRight kick
Down-forwardLeft punchRight punch
Down-forwardLeft kickLeft kick
Down-forwardRight kickLeft kick
While standingRight punchRight kick
SidestepRight kick
(BackRight kickLeft kick)Right punch
Counter hit(Right kick)Opening bracketLeft kick~Right kickClosing bracket(and similar)
Move(s)
(Left kickLeft punch)Right punch
Counter hit(Left kick)Right kick
Counter hitBackLeft kick + Right kick
Counter hit(ForwardLeft kickRight punch)Right kick
Counter hit(Down-forwardLeft punch)Opening bracketRight kick~Left kickClosing bracket(and similar)
HeatUp-forwardLeft kickHold forward
HeatWhile standingLeft punchRight punchHold forward

Heat Engagers

  • BackLeft kick
    Homing high to stop the opponent stepping.
  • ForwardLeft punch + Right punch
    Long mid with weak tracking. Use b 3 to discourage movement first.
  • Down-forwardLeft punchRight kick
    Whiff-punish extension. Safe on block, but the high can be ducked.
  • Up-forwardLeft kick
    Long jumping knee with low crush. Punishable on block; useful for punishes and Heat Dash extensions.
  • While standingLeft punchRight punch
    Convert a crouching punish into Heat.

Punishers

  • Left punchRight kick Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingRight kick Frames: i11 (crouching)
  • Right punchLeft punch Frames: i12 (standing)
  • Left kickLeft punch(range) Frames: i13 (standing)
  • GRFDown-forwardLeft kick + Right kickLeft kick Frames: i13 (standing)
  • While standingLeft punchRight punch(Heat engager) Frames: i13 (crouching)
  • BackRight punchLeft punch Frames: i14 (standing)
  • Up-forwardLeft kick(Heat engager) Frames: i14 (standing)
  • BackLeft punch(range) Frames: i14 (standing)
  • While standingRight punchRight kick Frames: i14 (crouching)
  • Up-forwardLeft kick(Heat engager) Frames: i14 (crouching)
  • Down-forwardRight punchLeft kick Frames: i15 (standing)
  • While standingLeft kick Frames: i15 (crouching)
  • BackForwardRight kick Frames: i18 (standing)

Main Combos

Launcher(s)Simple Version
Down-forwardRight punchLeft kick
While standingLeft kick
BackForwardRight kick
ForwardForwardLeft punch + Right punch
Down-forwardOpening bracketLeft kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketTornadoIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A
Counter hitLeft kick + Right kick
GRF(Left kick)Opening bracketRight kick~Left kickClosing bracket(hold)
GRF(Right kick)Opening bracketLeft kick~Right kickClosing bracket(hold)
Down-forwardOpening bracketLeft kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketTornadoIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A
LOWPARRY
Down-backRight kickIntoLeft kickLeft punchIntoForwardLeft kickRight punchLeft punchN/A
Up-forwardRight kick
(Left kick)Opening bracketRight kick~Left kickClosing bracket(hold)
(Right kick)Opening bracketLeft kick~Right kickClosing bracket(hold)
(Forward,Forward)Down-backRight kickIntoLeft kickLeft punchIntoForwardLeft kickRight punchLeft punchN/A
Counter hit(Right kick)Left kick
(Forward,Forward)DownLeft kickRight kickOpening bracketLeft kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A
HeatBackLeft kickHold forward
HeatDown-forwardLeft punchRight kickHold forward
Down-forwardOpening bracketLeft kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketTornadoIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A
HeatForwardLeft punch + Right punchHold forward
BackLeft punchIntoDownLeft kickRight kickOpening bracketRight kick~Left kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketTornadoIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A

Stances

RMS / RAM
Rama Stance
GRFDown-forward+Left kick + Right kick,Left kickRequires Garuda Force; enters Rama on hit.
GRF
Garuda Force
Back+Right punch + Right kickGain Garuda Force after a successful punch parry.

Wall Combos

General

Move:
BackRight kickLeft kickRight punch
Move:
DownLeft kickRight kickOpening bracketLeft kick~Right kickClosing bracket

With Tornado

Move:
Up-forwardRight kickTornado
Move:
Down-forwardRight kickLeft kickTornado

Combo Enders

for dmg
HeatWhile standingRight punchOpening bracketRight kick~Left kickClosing bracketRight punch(after Heat Burst)
wall carry
Down-forwardRight kickLeft kick(medium)
BackLeft punch(short)
Left kickLeft punch(short)
wall break
ForwardLeft punch + Right punch
floor break
DownLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch,Left kick
Follow-up
Forward+Left kick,Right punch,Left punchForward+Left kick,Right punch,Right kick~Left kickTornadoForward,ForwardDown-back+Right kickDown-forward+Right kick,Left kick

Mini-combos

Launchers
While standingRight punch,Right kick
Back+Left kick + Right kick
Counter hitFCDown-forward+Right punch
Forward,Hold forward+Right kick
CH (3,4)~3
CH (...4,3)~4
Counter hit(Forward+Left kick,Right punch),Right kick
Down-back+Right kick
Counter hit(Left kick),Right kick
(Left kick,Left punch),Right punch
Back+Left punch
Up-forward+Left punch
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +17

Grants GRF (Garuda Force)

Mini-combos

Launchers
Counter hitForward+Right kick
Follow-up
Back+Left punchForward,Hold forward+Left punch + Right punch

Damage: +26

Grants GRF (Garuda Force)

Mini-combos

Launchers
Counter hitForward+Right kick
Follow-up
Up-forward+Left kick

Damage: +16

Heat Enganger

Mini-combos

Launchers
Counter hitDown+Left punch
Follow-up
While standingLeft punch,Right punch

Damage: +25

Heat Enganger

Staples

Launchers
Back,Forward+Right kick
Down-forward+Right punch,Left kick
Follow-up
Sidestep leftDown-forward+Left kick:Right kickLeft kick,Right kick:Right kickForward,ForwardBack+Right kickForward+Left kick,Right punch,Right kick~Left kickTornadoForward,ForwardDown-back+Right kickDown-forward+Right kick,Left kick

Damage: +65

Microdash needed after db+4

Staples

Launchers
Back,Forward+Right kick
Down-forward+Right punch,Left kick
Follow-up
Sidestep rightDown-forward+Left kick:Right kickBack+Left punchDown+Left kick,Right kick,Left kick~Right kickUp-forward+Right kickTornadoForward,ForwardDown-back+Right kickDown-forward+Right kick,Left kick

Damage: +63

Just Frame required Microdash needed after db+4

Staples

Launchers
low parry
Follow-up
Down-back+Right kickBack+Left punchDown+Left kick,Right kick,Left kick~Right kickUp-forward+Right kick

Damage: +45; 30

Additional Punishers

Standing

i10
Left punch,Right punch
i12
Right kick,Left kick
i12
Right kick,Right kick
i14
Up-forward+Left kick
i14
Back+Left punch
i15
Down-forward+Left punch,Right kick
i15
Down-forward+Left punch,Right punch
i16
HeatRight punch + Left kick

While rising / crouching

i13
While standingLeft punch,Right punch

Techniques

Blue Sparks

Fahkumram has blue spark versions of 3 of his moves:; df+3:4, 3,4:4, f+3,2,4:4.; Similarly to Lee's just frame attacks, they require pressing buttons to a precise rhythm to pull off, although the window is bit more lenient than in Lee's case. Blue sparks are essential in combos, as they can not only drastically increase Fahkumram's combo damage, but also allow links that would not connect normally.; Fahkbspark1.mp4|Without the blue spark 3,4~4, the last two hits whiff unless you perform a microdash.; Fahkbspark2.mp4|The blue spark version allows the following 3,1,2 to connect and land a tornado.

df+3:4

This one requires a plink input, which is where you press two different buttons on two consecutive frames. The move will blue spark if the df+3 and 4 has no more than 3 frames inbetween them. The most consistent method is tapping two fingers across the two buttons, or if you're on a gamepad, sliding your thumb from 3 onto 4.

3,4:4

This one requires a rhythmic input, similar to Lee's Acid Rain. A good visual cue is Fahkumram's left leg: after 3,4 press 4 again just as his left leg touches the ground. If you're having difficulty with the timing, inputting 3,4,2,4 might help you get a more consistent rhythm between button presses. Once you got the timing down, start building up the muscle memory.

f+3,2,4:4

Probably the most difficult one out of the three, as the delay is noticeably longer than with 3,4:4. The same method of inputting a 'ghost button' between the last two inputs(f+3,2,4,2,4) could prove useful to get more consistent results.

Move List

142 moves

Hanuman Impact
HeatRight punch + Left kick

Damage: 50 · m,m (t)

Startup
i16~17
On block
+7
On hit
+0d

Heat smash; Balcony break; Transition to Attack Throw on hit; 55dmg on wall hit; 2nd hit damage 25; +27a (+1) If only last hit connects on standing opponent; 5 chip damage on block

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Jab > Elbow Scythe
Left punch,Left punch

Damage: 5,20 · h,m

Startup
i10,i20~21
On block
-9
On hit
+8c

Floor break; Combo from 1st CH with 2F delay; Input can be delayed by 2F; Move cannot be delayed; +10a on BT hit; Interrupt with i3 from 1st block

Left Right Combo
Left punch,Right punch

Damage: 5,8 · h,h

Startup
i10,i10
On block
-3
On hit
+5

Jail from 1st block with 2f delay; Combo from 1st hit with 2F delay

1,2,1
Left punch,Right punch,Left punch

Damage: 5,8,15 · h,h,m

Startup
i10,i10,i17~18
On block
-10
On hit
+3

Move cannot be interrupted; Move can be delayed by 10F; Input can be delayed by 12F

Ban Chiang Combination
Left punch,Right punch,Left punch,Right kick

Damage: 5,8,15,23 · h,h,m,m

Startup
i10,i10,i17~18,i21~22
On block
-14
On hit
+13a (+4)

Balcony break; Combo from 3rd hit with 10f delay; Interrupt with i4 from 1st block; Input can be delayed 12f; Move can be delayed 10f

1,2,4
Left punch,Right punch,Right kick

Damage: 5,8,10 · h,h,h

Startup
i10,i10,i17
On block
-9
On hit
+6

Move cannot be interrupted; Input can be delayed 2f; Move cannot be delayed

Left Right Combo > Thunderstorm
Left punch,Right punch,Right kick,Left kick

Damage: 5,8,10,14 · h,h,h,h

Startup
i10,i10,i17,i19~20
On block
-7
On hit
+6
Counter hit
+29a

Combo from 3rd hit; Move cannot be interrupted

Left Right Combo > Erupting Knee Convergence
Left punch,Right punch,Right kick,Left kick~Right kick

Damage: 5,8,10,20 · h,h,h,m

Startup
i10,i10,i17,i21~22
On block
-5
On hit
+9
Counter hit
+44a

Can be charged with held input; Effective startup i36~37; Interrupt with i17 from 3rd block; Interrupt with i5 from 3rd hit; Move can be delayed by 2F; Recovers 2f slower on hit or block

Left Right Combo > Charged Erupting Knee
1,2,4,3~4*

Damage: 5,8,10,25 · h,h,h,m

Startup
i10,i10,i17,i36~37
On block
+9
On hit
+73a (+57)

Unparryable; Instant Tornado on hit; Chip damage on block; Effective startup i51~52; Interrupt with i32 from 3rd block; Interrupt with i20 from 3rd hit; Whiffs vs SS, SW from 3rd block; Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent); Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack); Interrupt with i33? mid/low from 3rd block; Interrupt with i21? mid/low from 3rd hit; Move can be delayed by 2F; Power up in Heat or GRF

Eruption Maw
1,2,4,3~4*~B

Damage: 5,8,10,25 · h,h,h,m

Startup
i10,i10,i17,i22
On block
-7
On hit
+6

Homing; Balcony break; Effective startup i53; Interrupt with i34 from 3rd block; Interrupt with i22 from 3rd hit; Input B during frames 16-24 of Eruption Maw (charged); Move can be delayed by 8F from Eruption Maw (charged)

Left Right Combo > Twin Bolts
Left punch,Right punch,Right kick,Right kick

Damage: 5,8,10,15 · h,h,h,L

Startup
i25
On block
-15
On hit
-4
Counter hit
+0d

Combo from 3rd hit; Interrupt with i6 from 3rd block; Shift to attack throw Murderous Sweep and gain GRF on CH

Jab > High Kick
Left punch,Right kick

Damage: 5,17 · h,h

Startup
i17~18
On block
-8
On hit
+8

Combo from 1st hit with 2F delay; Move cannot be interrupted; Move cannot be delayed; Input can be delayed by 2F

2
Right punch

Damage: 13 · h

Startup
i12~13
On block
-8
On hit
+3
Double Elbow Strike
Right punch,Left punch

Damage: 13,20 · h,h

Startup
i20~21
On block
-12
On hit
+15a (+6)

Balcony break; Combo from 1st hit with 5F delay; Interrupt with i1; r29 on hit

Double Blast
Right punch,Left kick

Damage: 13,22 · h,m

Startup
i31~32
On block
-4
On hit
+27a (+17)

Balcony break; Combo from 1st CH; Interrupt with i12; Move can be delayed by 5F

3
Left kick

Damage: 11 · m

Startup
i13
On block
-9
On hit
+2
Counter hit
+9
3,1
Left kick,Left punch

Damage: 11,12 · m,h

Startup
i18
On block
-3
On hit
+7

Combo from 1st hit with 2F delay; Move cannot be interrupted; Move cannot be delayed; Input can be delayed by 2F

Ayutthaya Piercing Thunder
Left kick,Left punch,Right punch

Damage: 11,12,20 · m,h,h

Startup
i21~22
On block
+0
On hit
+38d (+30)

Balcony break; Tornado; Combo from 2nd CH with 6F delay; Interrupt with i3 from 2nd block; Move can be delayed by 5F; Input can be delayed by 6F

Ayutthaya Roaring Thunder
Left kick,Left punch,Right kick

Damage: 11,12,23 · m,h,m

Startup
i21
On block
-14
On hit
+8d (-1)

Balcony break; Combo from 2nd CH with 6F delay; Interrupt with i3 from 2nd block; Move can be delayed by 5F; Input can be delayed by 6F

Ayutthaya Rumbling Thunder
Left kick,Left punch,Down+Right kick

Damage: 11,12,15 · m,h,L

Startup
i20
On block
-15
On hit
-4
Counter hit
+0d

Combo from 2nd CH with 6F delay; Shift to attack throw Murderous Sweep and gain GRF on CH; Interrupt with i2

Ayutthaya Rush
Left kick,Right kick

Damage: 11,18 · m,m

Startup
i19
On block
-12
On hit
+24g
Counter hit
+34d (+26)

Wallbreak on CH; Combo from 1st hit CH with 7F delay; Move can be delayed by 5F; Input can be delayed by 7F

Tornado Kick Convergence
Left kick,Right kick~Left kick

Damage: 11,20 · m,m

Startup
i18
On block
-7
On hit
+9
Counter hit
+37d (+29)

Tornado; Balcony break on CH; Effective startup i34; Interrupt with i16 from 1st block; Interrupt with i5 from 1st hit; Combo from 1st CH with no delay; Move cannot be delayed; Input can be delayed by 15F; Can be charged

Tornado Kick Convergence (charged)
3,4~3*

Damage: 11,23 · m,m

Startup
i36
On block
+9
On hit
+70a (+54)

Tornado; Balcony break; Effective startup i52; Interrupt with i34 from 1st block; Interrupt with i23 from 1st hit; Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack); Interrupt with i39? from 1st block; Interrupt with i28? from 1st attack; 9 chip damage on block; Powered up with GRF

Tornado Maw
3,4~3*~B

Damage: 11,25 · m,m

Startup
i22
On block
-7
On hit
+9

Homing; Balcony break; Effective startup i54; Interrupt with i36 from 3rd block; Interrupt with i25 from 3rd hit; Input B during frames 16-24 of Tornado Maw (charged); Move can be delayed by 8F from Tornado Maw (charged)

Ayutthaya Night Thunder
Left kick,Right kick~Right kick

Damage: 11,20 · m,h

Startup
i16
On block
+3
On hit
+13g
Counter hit
+30a

Homing; Balcony break; Strong aerial tailspin; Effective startup i29; Interrupt with i11 from 1st block; 6 chip damage on block; Combos from 1st hit CH; Interrupt with i11 from 1st block; Just frame input 3,4:4; effective startup i32; 24 damage, 7 chip damage, slightly different juggle properties; Input 4 during frames 14~16 of 3,4; Interrupt with i14 from 1st block or i3? from 1st hit

4
Right kick

Damage: 10 · h

Startup
i12
On block
-12
On hit
+3

r27 on hit

Thunderstorm
Right kick,Left kick

Damage: 10,14 · h,h

Startup
i19
On block
-7
On hit
+6
Counter hit
+29a

Combos from 1st hit

Thunderstorm > Erupting Knee Convergence
Right kick,Left kick~Right kick

Damage: 10,20 · h,m

Startup
i21
On block
-5
On hit
+9
Counter hit
+44a

Can be charged; r25 on block

Thunderstorm > Erupting Knee Convergence (charged)
4,3~4*

Damage: 10,25 · h,m

Startup
i36
On block
+9
On hit
+73a (+57)

Tornado; Powered up with GRF; Cancel to FC with F

Eruption Maw
4,3~4*~B

Damage: 10,25 · h,m

Startup
i22
On block
-7
On hit
+6

Homing; Balcony break

Twin Bolts
Right kick,Right kick

Damage: 10,15 · h,L

Startup
i25
On block
-15
On hit
-4
Counter hit
+0d

Combos from 3rd hit; Shift to attack throw Murderous Sweep and gain GRF on CH

Heavy Middle Kick
Left kick + Right kick

Damage: 20 · m

Startup
i18
On block
-9
On hit
+18a (+9)
Counter hit
+58cs

Balcony break; Good right sidestep tracking

f+2
Forward+Right punch

Damage: 14 · m

Startup
i15~16
On block
-9
On hit
+0
Cross Blitz
Forward+Right punch,Left punch

Damage: 14,22 · m,M

Startup
i20~21
On block
-14
On hit
+33a (+18)

Combo from 1st hit with 1F delay; Move cannot be delayed; Input can be delayed by 1F; Recovers 3F faster on hit (t69 r31)

f+3
Forward+Left kick

Damage: 16 · m

Startup
i17
On block
-8
On hit
+3
f+3,2
Forward+Left kick,Right punch

Damage: 16,13 · m,m

Startup
i20
On block
-12
On hit
-1
Berserker Combination: Hook
Forward+Left kick,Right punch,Left punch

Damage: 16,13,20 · m,m,h

Startup
i19
On block
-5
On hit
+24a (+15)

Balcony break; Combos from 2nd hit CH; Delayable

Berserker Combination: Knee
Forward+Left kick,Right punch,Right kick

Damage: 16,13,20 · m,m,m

Startup
i20
On block
-12
On hit
+6
Counter hit
+36d (+28)

Combos from 2nd hit CH; Delayable

Berserker Combination > Tornado Kick Convergence
Forward+Left kick,Right punch,Right kick~Left kick

Damage: 16,13,20 · m,m,m

Startup
i18
On block
-7
On hit
+9
Counter hit
+37d (+29)

Tornado; Wallbreak on CH; Combos from 1st hit CH; Can be charged

Berserker Combination >Tornado Kick Convergence (charged)
f+3,2,4~3*

Damage: 16,13,23 · m,m,m

Startup
i36
On block
+9
On hit
+70a (+54)

Tornado; Balcony break; 9 chip damage on block; Powered up with GRF; Cancel to FC with F

Tornado Maw
f+3,2,4~3*~B

Damage: 16,13,25 · m,m,m

Startup
i22
On block
-7
On hit
+9

Homing; Balcony break

Berserker Night Thunder
Forward+Left kick,Right punch,Right kick~Right kick

Damage: 16,13,20 · m,m,h

Startup
i16
On block
+3
On hit
+13g
Counter hit
+30a

Homing; Balcony break; Strong aerial tailspin; 6 chip damage on block; Combos from 1st hit CH; Just frame input 3,4:4; 24 damage, 7 chip damage, slightly different juggle properties

Heel Strike
Forward+Right kick

Damage: 26 · m

Startup
i25
On block
+3c
On hit
+8c
Counter hit
+14c

Floor break

Horizon Dash
Forward+Left punch + Right punch

Damage: 25 · m

Startup
i21
On block
-4
On hit
+24a (+14)

Heat engager; Heat dash +36a (+26); Balcony break; 7 chip damage on block

Deadly Knee
Forward+Left kick + Right kick

Damage: 22 · m

Startup
i22
On block
-14
On hit
+19a (+14)

-9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state; Grants GRF on hit

d/f+1
Down-forward+Left punch

Damage: 12 · m

Startup
i15~16
On block
-3
On hit
+6
Aiyara Combination: Mid
Down-forward+Left punch,Right punch

Damage: 12,20 · m,M

Startup
i27~28
On block
-13
On hit
+12d

Floor break; Combo from 1st hit with 3F delay; Grants GRF on hit; Interrupt with i7 from 1st block; Move can be delayed by 2F; Input can be delayed by 4F

Aiyara Combination: High
Down-forward+Left punch,Right kick

Damage: 12,23 · m,h

Startup
i25~26
On block
-5
On hit
+20a (+11)

Heat engager; Heat dash +62a (+42); Combo from 1st hit with 4F delay; Interrupt with i3 from 1st block; 4 chip damage on block

Aiyara Combination > Tornado Kick Convergence
Down-forward+Left punch,Right kick~Left kick

Damage: 12,20 · m,m

Startup
i18
On block
-7
On hit
+9
Counter hit
+37a (+29)

Tornado; Balcony break on CH; Can be charged with up to 24F (up to i29) without performing charged version; Can input 3 on frame 22 of df1,4; i40 actual startup (cancel takes 22f); Interrupt with i18 from 1st block; Interrupt with i9 from 1st hit

Aiyara Combination > Tornado Kick Convergence (charged)
d/f+1,4~3*

Damage: 12,23 · m,m

Startup
i36
On block
+9
On hit
+70a (+54)

Tornado; Balcony break; 9 chip damage on block; Powered up with GRF; Cancel to FC with F; Interrupt with i41? from 1st block or i32? from 1st hit; Interrupt with i36 from 1st block; Interrupt with i27 from 1st hit

Tornado Maw
d/f+1,4~3*~B

Damage: 12,25 · m,m

Startup
i22
On block
-7
On hit
+9

Homing; Balcony break; Interrupt with i38 from 1st block; Interrupt with i29 from 1st hit

Aiyara Night Thunder
Down-forward+Left punch,Right kick~Right kick

Damage: 12,20 · m,h

Startup
i16
On block
+3
On hit
+13g
Counter hit
+30a

Homing; Balcony break; Strong aerial tailspin; 6 chip damage on block; Combos from 1st hit CH; Just frame input 3,4:4; 24 damage, 7 chip damage, slightly different juggle properties; Interrupt with i16 from 1st block or i7 from 1st hit; Interrupt with i13 from 1st block; Interrupt with i4 from 1st hit

d/f+2
Down-forward+Right punch

Damage: 10 · m

Startup
i15
On block
-7
On hit
+4
Searing Elbow
Down-forward+Right punch,Left punch

Damage: 10,22 · m,m

Startup
i24
On block
-13
On hit
+13d

Balcony break; Floor break; Combos from 1st hit

Searing High Switch
Down-forward+Right punch,Left kick

Damage: 10,11 · m,h

Startup
i21
On block
-13
On hit
+52cs

Balcony break; Combos from 1st hit

Sweeping Thunder
Down-forward+Left kick

Damage: 15 · l

Startup
i20
On block
-13
On hit
-1c
Counter hit
+28g
Thunderbolt
Down-forward+Left kick~Left kick

Damage: 20 · m

Startup
i17
On block
+2
On hit
+12d

6 chip damage on block

Lightning Streamer
Down-forward+Left kick~Right kick

Damage: 20 · M

Startup
i25
On block
-10
On hit
+21a (+4)

Balcony break; Just frame input 4 on frames 1-2 for 6 more damage

d/f+4
Down-forward+Right kick

Damage: 15 · m

Startup
i16
On block
-6
On hit
+3
Chao Suea Rush
Down-forward+Right kick,Left punch

Damage: 15,25 · m,h

Startup
i22
On block
-6
On hit
+14a (+5)

Balcony break; Combos from 1st hit

Chao Suea Raid
Down-forward+Right kick,Left kick

Damage: 23 · m,m

Startup
i25
On block
-12
On hit
+9d

Tornado; Combos from 1st hit

Stomach Rupture
Down-forward+Left kick + Right kick

Damage: 8,16 · m,m

Startup
i13
On block
-10
On hit
+8

Good right sidestep tracking

Lightning Elbow
Down+Left punch

Damage: 20 · M

Startup
i18
On block
-5
On hit
+8c
Counter hit
+13c
Quick Low Elbow
Down+Right punch

Damage: 13 · sl

Startup
i12
On block
-9
On hit
+2
d+3
Down+Left kick

Damage: 11 · L

Startup
i16
On block
-16
On hit
-5
d+3,4
Down+Left kick,Right kick

Damage: 11,10 · L,h

Startup
i20
On block
-9
On hit
+6

Combos from 1st hit CH

Left Low Kick > Thunderstorm
Down+Left kick,Right kick,Left kick

Damage: 11,10,14 · L,h,h

Startup
i19
On block
-7
On hit
+6
Counter hit
+29a

Combos from 1st hit CH

Left Low Kick > Erupting Knee Convergence
Down+Left kick,Right kick,Left kick~Right kick

Damage: 11,10,20 · L,h,m

Startup
i21
On block
-5
On hit
+9
Counter hit
+44a

Can be charged

Left Low Kick > Erupting Knee Convergence (charged)
d+3,4,3~4*

Damage: 11,10,25 · L,h,m

Startup
i36
On block
+9
On hit
+73a (+57)

Tornado; Powered up with GRF; Cancel to FC with F

Eruption Maw
d+3,4,3~4*~B

Damage: 11,10,25 · L,h,m

Startup
i22
On block
-7
On hit
+6

Homing; Balcony break

Left Low Kick > Twin Bolts
Down+Left kick,Right kick,Right kick

Damage: 11,10,15 · L,h,L

Startup
i25
On block
-15
On hit
-4
Counter hit
+0d

Combos from 3rd hit; Shift to attack throw Murderous Sweep and gain GRF on CH

Rumbling Thunder
Down+Right kick

Damage: 18 · L

Startup
i14
On block
-15
On hit
-4
Counter hit
+0d

Shift to attack throw Murderous Sweep and gain GRF on CH

Murderous Sweep
Counter hitDown+Right kick

Damage: 41 · l (t)

Startup
i14
On hit
+0d

Shifts to throw on front grounded CH; Grants GRF on hit

Crouch Jab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

d/b+2
Down-back+Right punch

Damage: 16 · m

Startup
i16~17
On block
-10
On hit
+1

High evasion (frames 9 to 13?); +1c on crouching hit

Lightning Rod
Down-back+Right punch,Right punch

Damage: 16,16 · m,m

Startup
i25
On block
-13
On hit
+1

Combos from 1st hit

Haang Jora Khee
Down-back+Right kick

Damage: 23 · h

Startup
i20~21
On block
-6
On hit
+35d

Strong aerial tailspin; Balcony break; Recovers 1f slower on block

Encroaching Storm
Down-back+Left kick + Right kick

Damage: 25 · m

Startup
i30
On block
-9
On hit
+15a

Balcony break

Surging Elbow
Back+Left punch

Damage: 20 · m

Startup
i14~15
On block
-13~-12
On hit
+34a

Jab evasion (frames 8 to 11?)

Backhand Blow
Back+Right punch

Damage: 17 · h

Startup
i14~15
On block
-15
On hit
-6
Backhand Blow > Piercing Bolt
Back+Right punch,Left punch

Damage: 17,25 · h,h

Startup
i21~22
On block
-9
On hit
+15a (+6)

Balcony break; Combo from 1st hit; Interrupt with i2 from 1st block

Thundershock Kick
Back+Left kick

Damage: 27 · h

Startup
i16~17
On block
-7
On hit
+15a (+6)

Heat engager; Heat dash +43d (+35); Homing; Balcony break; 5 chip damage on block

b+4
Back+Right kick

Damage: 14 · m

Startup
i14
On block
-5
On hit
+6
b+4,3
Back+Right kick,Left kick

Damage: 14,14 · m,m

Startup
i24
On block
-10
On hit
-1

Combo from 1st hit with 1F delay; Interrupt with i5 from 1st block; -1c on crouching hit; Move cannot be delayed; Input can be delayed by 1F

Triple Crush
Back+Right kick,Left kick,Right punch

Damage: 14,14,21 · m,m,m

Startup
i31~32
On block
-12
On hit
+16a

Interrupt with i13 from 1st block; Grants GRF on hit; 20f timestop on hit; Move cannot be delayed; Input can be delayed by 4F

Triple Vengeance
Back+Left punch + Left kick

Damage: 40 · m,m,h

Startup
i19
On hit
+19a (+10)

Balcony break; Kick parry; parries high, mid and low kicks

Force Interrupt
Back+Right punch + Right kick
On hit
+7

Parries high and mid punches; Grants GRF on successful parry; Regain 10 recoverable health on successful parry

Heavy Teep
Back+Left kick + Right kick

Damage: 22 · m

Startup
i17~18
On block
-13
On hit
+3
Counter hit
+33d (+25)

Balcony break on counterhit

Thundercloud
Up-forward+Left punch

Damage: 20 · m

Startup
i28
On block
+6
On hit
+24d

Floor break; ub+1,u+1: no forward momentum; 4 chip damage on block

Beast Elbow
Up-forward+Right punch

Damage: 20 · h

Startup
i18~19
On block
-7
On hit
+22a (+13)

Balcony break; +0 and 8 chip damage on block after attack absorption

Erawan Tusk
Up-forward+Left kick

Damage: 23 · m

Startup
i14~15
On block
-14
On hit
+9a (+0)

Heat engager; Heat dash +43d (+35); Balcony break; Recovers 3F faster on hit (t50 r35)

Tyrant Teep
Up-forward+Right kick

Damage: 22 · m

Startup
i20~21
On block
-16
On hit
+66a (+55)

Tornado; Balcony break; Instant tornado

Twin Knee Barrage
Up-forward+Left kick + Right kick

Damage: 10,20 · m,h

Startup
i18~19 i7~8
On block
-11
On hit
+16a (-1)

Tornado; Balcony break

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22a)
Flash Channel
Forward,Hold forward+Left kick

Damage: 20 · L

Startup
i21
On block
-14
On hit
+4
Stormbreaker
Forward,Hold forward+Right kick

Damage: 25 · m

Startup
i22~23
On block
-13
On hit
+33a

Homing; Balcony break

Barbaric Elbow
Forward,Hold forward+Right kick~Left punch

Damage: 20 · m

Startup
i21
On block
-3c
On hit
+8c
Counter hit
+32d

Floor break; Input 1 at frame 18 of f,F+4; Effective startup i39, cancel adds 18f; 6 chip damage on block

f,F+4~3
Forward,Hold forward+Right kick~Left kick

Damage: 15 · L

Startup
i19~20
On block
-23
On hit
+1c

Stagger on block; Input 3 at frame 18 of f,F+4; Effective startup i37~38, cancel adds 18f

Ramasura
Forward,Hold forward+Right kick~Left kick,Right punch

Damage: 15,20 · L,m

Startup
i25~26
On block
+0~+1
On hit
+13d (-4)

Balcony break; Powered up in GRF; Combo from 1st CH; Move is delayed 2F; Move cannot be interrupted from 1st hit (Cannot be counterhit); Input cannot be delayed; 6 chip damage on block; Inconsistent grounded hit

Vicious Uppercut
Forward,Hold forward+Left punch + Right punch

Damage: 22 · m

Startup
i18~19
On block
-14
On hit
+43a (+33)

Grants GRF on hit; Jab evasion (frames 7 to 9?); Recovers 4F faster on hit (t49 r30)

Lashing Squall
Back,Forward+Right kick

Damage: 25 · h

Startup
i18~19
On block
+6
On hit
+47a

Reversal break; Has good left sidestep tracking; Crumple stun; 20f timestop on hit; Recovers 3f faster on hit (t57 r38); 10 chip damage on block

Gale Force
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i19~22
On block
+6
On hit
+15a (+5)

Balcony break; 9 chip damage on block

Crouch Jab
hFC 1

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Quick Low Elbow
hFC 2

Damage: 13 · sl

Startup
i12
On block
-9
On hit
+2
Crouch Spin Kick
hFC 3

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6

-6c on crouching hit

Crouch Shin Kick
hFC 4

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

Slant Elbow
FCDown-forward+Right punch

Damage: 22 · L

Startup
i19~20
On block
-14
On hit
+4
Counter hit
+12a

Opponent recovers in FDFT on CH

Quick Elbow
While standingLeft punch

Damage: 12 · m

Startup
i13~14
On block
-4
On hit
+4
Khorat Combination
While standingLeft punch,Right punch

Damage: 12,25 · m,h

Startup
i18~19
On block
-9
On hit
+20a (11)

Heat engager; +43d (+35); Balcony break; Combo from 1st hit with 8F delay; Move can be delayed by 10F; Input can be delayed by 12F

ws 2
While standingRight punch

Damage: 13 · m

Startup
i14~15
On block
-9
On hit
+7
Demonbreaker
While standingRight punch,Right kick

Damage: 13,20 · m,m

Startup
i14~15,i22~23
On block
-13
On hit
+34a

Balcony break; Homing; Combo from 1st hit with 5F delay; Interrupt with i6 from 1st block; Move cannot be delayed; Input can be delayed by 5F; Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2)

Barbaric Elbow
While standingRight punch,Right kick~Left punch

Damage: 13,20 · m,m

Startup
i14~15,i21
On block
-3c
On hit
+8c
Counter hit
+32d

Spike (CH); Floor break; Input 1 at frame 18 of ws2,4; Effective startup i39, cancel adds 18f; Interrupt with i23 from 1st block (i7 from 1st hit); Whiffs vs SS, SW from 1st block; 6 chip damage on block

ws 2,4~3
While standingRight punch,Right kick~Left kick

Damage: 13,15 · m,L

Startup
i14~15,i19~20
On block
-23
On hit
+1c

Input 3 at frame 18 of ws2,4; Interrupt with i21 from 1st block (i5 from 1st hit); Effective startup i37~38, cancel adds 18f; Whiffs vs SS, SW from 1st block

Ramasura
While standingRight punch,Right kick~Left kick,Right punch

Damage: 13,15,20 · m,L,m

Startup
i14~15,i19~20,i25~26
On block
+0~+1
On hit
+13d (-4)

Balcony break; Combo from 1st CH; Powered up in GRF; Move is delayed 2F; Move cannot be interrupted from 2nd hit (Cannot be counterhit); Input cannot be delayed; 6 chip damage on block; Inconsistent grounded hit

Sumeru Knee
While standingLeft kick

Damage: 20 · m

Startup
i15~16
On block
-14
On hit
+55a

Crumple stun

Toe Smash
While standingRight kick

Damage: 20 · m

Startup
i11~12
On block
-6
On hit
+5
Fatal Tornado Kick
GRF 3*

Damage: 25 · m

Startup
i36
On block
+13 RAM
On hit
+58cs

Tornado; Reversal break; Consumes GRF; Partially consumes remaining Heat time; Transition to +13 RAM on block; Cancel to FC with F; Cancel to Surendrajit with D at frames 16-24? of Tornado Kick; 10 chip damage on block

Fatal Erupting Knee
GRF 4*

Damage: 25 · m

Startup
i36
On block
+13 RAM
On hit
+42a (+32)

Tornado; Reversal break; Consumes GRF; Partially consumes remaining Heat time; Transition to +13 RAM on block; Cancel to FC with F; Cancel to Surendrajit with D at frames 16-24? of Tornado Kick; 10 chip damage on block

Surenradjit
GRF 3*~d

Damage: 15,17 · L,h

Startup
i27,i23
On block
-12
On hit
+11a (+10)

Balcony break; Consumes GRF; Partially consumes remaining Heat time; +31a (+5) if only the 2nd hit hits

Garuda Pressure
GRFLeft punch + Right punch

sp

Consumes GRF; Partially consumes remaining Heat time

Garuda Pressure (counterattack)
GRF 1+2,P

Damage: 20 · sp,m

Startup
i21
On block
-9
On hit
+13g

Transitions to +13g RAM; Only occurs when GRF.1+2 absorbs an attack; r21? freeze for the opponent after absorbing an attack; i36? effective startup; 8 chip damage on block

Naga Slaughter
Forward+Right punch,Left punch,GRFRight punch

Damage: 14,22,20 · m,M,m

Startup
i29
On block
+2
On hit
+15d

Floor break; Consumes GRF; Partially consumes remaining Heat Time; Combos from 1st hit; 6 chip damage on block

Naga Devourer
Down-forward+Left kick + Right kick,GRFLeft kick

Damage: 8,16,23 · m,m,m

Startup
i26
On block
-9
On hit
+13g

Consumes GRF; Partially consumes remaining Heat Time; Transition to +13g RAM on hit; Combos from 1st hit; 9 chip damage on block

Fatal Ramasura
Forward,Hold forward+Right kick~Left kick,GRFRight punch

Damage: 15,30 · L,m (t)

Startup
i25
On block
+0
On hit
+0d

Balcony break; Consumes GRF; Partially consumes remaining Heat Time; Shift to attack throw on hit; Combos from 1st hit; 6 chip damage on block

Nandaka
RAMLeft punch

Damage: 20 · m

Startup
i19
On block
+1
On hit
+20a (+3)

Balcony break; 6 chip damage on block

Sharnga
RAMRight punch

Damage: 43 · m!

Startup
i40
On block
!
On hit
+18a (+8)

Balcony break; Unblockable

RAM 3
RAMLeft kick

Damage: 20 · m

Startup
i21
On block
-11
On hit
-6
Brahmastra
RAMLeft kick,Right kick

Damage: 20,25 · m,h

Startup
i24
On block
-9
On hit
+13a

Balcony break; Combos from 1st hit; 10 chip damage on block; Jails from 1st hit

Varunapasha
RAMRight kick

Damage: 31 · l

Startup
i21
On block
-13
On hit
+11a

Balcony break

Sudarshana Chakra
RAMLeft punch + Left kick

Damage: 40 · t!

Startup
i23
On block
!
On hit
-3d

Homing; Floor break; Unbreakable throw; Grants GRF on hit

RAM d/b
RAMDown-back

Cancels RAM

Avatar of Garuda
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Maximum Voltage
Back+Left punch + Right kick

Damage: 50 · m!

Startup
i60
On block
!
On hit
+9a

Unblockable

Ki Charge
Left punch + Right punch + Left kick + Right kick
Sky Needle
SidestepRight kick

Damage: 23 · m

Startup
i15~16
On block
-11
On hit
+38a

Tornado; Sidestep adds 9f, effective move startup: i24

Killer Sweep
Left punch + Left kick

Damage: 35 · t

Startup
i12
On block
-3
On hit
+0d

Homing; Throw break 1 or 2

Raging Knee
Right punch + Right kick

Damage: 35 · t

Startup
i12
On block
-6
On hit
+0d

Homing; Throw break 1 or 2; Sideswaps on hit

Killer Sweep
Left Throw

Damage: 40 · t

Startup
i12
On block
-3
On hit
+0d

Homing; Throw break 1

Raging Knee
Right Throw

Damage: 40 · t

Startup
i12
On block
-3
On hit
+0d

Homing; Throw break 2; Sideswaps on hit

Checkmate
Back Throw

Damage: 50 · t

Startup
i12
On hit
+0d

Unbreakable throw

Genocidal Rush
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-3
On hit
+0d

Balcony break; Throw break 1+2