Fahkumram

Fahkumram

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • RMSLeft punch + Left kick(or 2+4)
    Escape: Cannotbebroken

Mini Combos

Move(s)
Counter hitForwardRight kick
Move(s)
Counter hitDownLeft punch
Move(s)
BackLeft punch
Up-forwardLeft punch
Down-backRight kick
ForwardForwardRight kick
Down-forwardLeft punchRight punch
Down-forwardLeft kickLeft kick
Down-forwardRight kickLeft kick
While standingRight punchRight kick
SidestepRight kick
(BackRight kickLeft kick)Right punch
Counter hit(Right kick)Opening bracketLeft kick~Right kickClosing bracket(and similar)
Move(s)
(Left kickLeft punch)Right punch
Counter hit(Left kick)Right kick
Counter hitBackLeft kick + Right kick
Counter hit(ForwardLeft kickRight punch)Right kick
Counter hit(Down-forwardLeft punch)Opening bracketRight kick~Left kickClosing bracket(and similar)
HeatUp-forwardLeft kickHold forward
HeatWhile standingLeft punchRight punchHold forward

Heat Engagers

  • BackLeft kick
    Homing high to stop the opponent stepping.
  • ForwardLeft punch + Right punch
    Long mid with weak tracking. Use b 3 to discourage movement first.
  • Down-forwardLeft punchRight kick
    Whiff-punish extension. Safe on block, but the high can be ducked.
  • Up-forwardLeft kick
    Long jumping knee with low crush. Punishable on block; useful for punishes and Heat Dash extensions.
  • While standingLeft punchRight punch
    Convert a crouching punish into Heat.

Punishers

  • Left punchRight kick Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingRight kick Frames: i11 (crouching)
  • Right punchLeft punch Frames: i12 (standing)
  • Left kickLeft punch(range) Frames: i13 (standing)
  • GRFDown-forwardLeft kick + Right kickLeft kick Frames: i13 (standing)
  • While standingLeft punchRight punch(Heat engager) Frames: i13 (crouching)
  • BackRight punchLeft punch Frames: i14 (standing)
  • Up-forwardLeft kick(Heat engager) Frames: i14 (standing)
  • BackLeft punch(range) Frames: i14 (standing)
  • While standingRight punchRight kick Frames: i14 (crouching)
  • Up-forwardLeft kick(Heat engager) Frames: i14 (crouching)
  • Down-forwardRight punchLeft kick Frames: i15 (standing)
  • While standingLeft kick Frames: i15 (crouching)
  • BackForwardRight kick Frames: i18 (standing)

Main Combos

Launcher(s)Simple Version
Down-forwardRight punchLeft kick
While standingLeft kick
BackForwardRight kick
ForwardForwardLeft punch + Right punch
Down-forwardOpening bracketLeft kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketTornadoIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A
Counter hitLeft kick + Right kick
GRF(Left kick)Opening bracketRight kick~Left kickClosing bracket(hold)
GRF(Right kick)Opening bracketLeft kick~Right kickClosing bracket(hold)
Down-forwardOpening bracketLeft kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketTornadoIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A
LOWPARRY
Down-backRight kickIntoLeft kickLeft punchIntoForwardLeft kickRight punchLeft punchN/A
Up-forwardRight kick
(Left kick)Opening bracketRight kick~Left kickClosing bracket(hold)
(Right kick)Opening bracketLeft kick~Right kickClosing bracket(hold)
(dash)Down-backRight kickIntoLeft kickLeft punchIntoForwardLeft kickRight punchLeft punchN/A
Counter hit(Right kick)Left kick
(dash)DownLeft kickRight kickOpening bracketLeft kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A
HeatBackLeft kickHold forward
HeatDown-forwardLeft punchRight kickHold forward
Down-forwardOpening bracketLeft kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketTornadoIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A
HeatForwardLeft punch + Right punchHold forward
BackLeft punchIntoDownLeft kickRight kickOpening bracketRight kick~Left kickClosing bracketIntoLeft kickOpening bracketRight kick~Right kickClosing bracketIntoLeft kickOpening bracketRight kick~Left kickClosing bracketTornadoIntoDown-backRight kickIntoDown-forwardRight kickLeft kickN/A

Stances

RMS / RAM
Rama Stance
GRFDown-forward+Left kick + Right kick,Left kickRequires Garuda Force; enters Rama on hit.
GRF
Garuda Force
Back+Right punch + Right kickGain Garuda Force after a successful punch parry.

Wall Combos

General

Move:
BackRight kickLeft kickRight punch
Move:
DownLeft kickRight kickOpening bracketLeft kick~Right kickClosing bracket

With Tornado

Move:
Up-forwardRight kickTornado
Move:
Down-forwardRight kickLeft kickTornado

Combo Enders

for dmg
HeatWhile standingRight punchOpening bracketRight kick~Left kickClosing bracketRight punch(after Heat Burst)
wall carry
Down-forwardRight kickLeft kick(medium)
BackLeft punch(short)
Left kickLeft punch(short)
wall break
ForwardLeft punch + Right punch
floor break
DownLeft punch