TEKK
TICIAN
Games
Tekken 8
Combo Maker
Anti Guide
Roulette
Display
01
Games
02
Tekken 8
03
Combo Maker
04
Anti Guide
05
Roulette
Input display
Tekken guides
Input icons
Swap notation text for command icons
Colored inputs
Use controller colors for attack buttons
Fahkumram
Important Grabs
Escape:
RMS
(or 2+4)
Escape:
Cannot
be
broken
Mini Combos
Move(s)
Follow-up(s)
Move(s)
Follow-up(s)
Move(s)
(
)
(
)
~
(and similar)
Follow-up(s)
(easy option)
Move(s)
(
)
(
)
(
)
(
)
~
(and similar)
Follow-up(s)
GRF
Heat Engagers
Homing high to stop the opponent stepping.
Long mid with weak tracking. Use b 3 to discourage movement first.
Whiff-punish extension. Safe on block, but the high can be ducked.
Long jumping knee with low crush. Punishable on block; useful for punishes and Heat Dash extensions.
Convert a crouching punish into Heat.
Punishers
Frames: i10 (standing)
FC
Frames: i10 (crouching)
Frames: i11 (crouching)
Frames: i12 (standing)
(range)
Frames: i13 (standing)
GRF
Frames: i13 (standing)
(Heat engager)
Frames: i13 (crouching)
Frames: i14 (standing)
(Heat engager)
Frames: i14 (standing)
(range)
Frames: i14 (standing)
Frames: i14 (crouching)
(Heat engager)
Frames: i14 (crouching)
Frames: i15 (standing)
Frames: i15 (crouching)
Frames: i18 (standing)
Main Combos
Launcher(s)
Follow-Ups
Simple Version
~
~
~
N/A
GRF
(
)
~
(hold)
GRF
(
)
~
(hold)
~
~
~
N/A
LOW
PARRY
N/A
(
)
~
(hold)
(
)
~
(hold)
(dash)
N/A
(
)
(dash)
~
~
N/A
~
~
~
~
N/A
~
~
~
N/A
Stances
RMS / RAM
Rama Stance
GRF
+
,
Requires Garuda Force; enters Rama on hit.
GRF
Garuda Force
+
Gain Garuda Force after a successful punch parry.
Wall Combos
General
Move:
Follow-Up:
Move:
~
Follow-Up:
With Tornado
Move:
Follow-Up:
Move:
Follow-Up:
(delay last hit)
Combo Enders
for dmg
~
(after Heat Burst)
wall carry
(medium)
(short)
(short)
wall break
floor break