Feng Wei

Feng Wei

Max Damage combo enders with Heat

  • BackLeft punch + Right punch Hold forward
  • Heat
  • Back turnedRight punchHold forward

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • Back turned2+3/1+4
    Escape: Left punch + Right punch
  • Back turnedLeft punch + Left kick
    Escape: Left punch
  • Back turnedRight punch + Right kick
    Escape: Right punch

Mini Combos

Move(s)
Counter hitBackLeft kick
Move(s)
HeatForward,ForwardBack turnedRight punchHold forward
Move(s)
Left punch + Right punch(parry)
Back turnedLeft punch
Counter hitBackLeft punch
Counter hitSTC
Counter hitForwardLeft kickRight punch
Counter hitOpening bracketRight kick~Left kickClosing bracket
Counter hitDownDown-forwardForwardLeft punch + Right punch
Counter hitWhile standingLeft punchRight punchLeft punch
HeatBackLeft punch
Move(s)
ForwardRight kickLeft kick
Counter hitDownDown-forwardForwardLeft punch + Right punch
Counter hitWhile standingLeft punchLeft kick
Move(s)
HeatForwardForwardLeft punch + Right punchoB
Move(s)
Up-forwardLeft kick
Down-forwardLeft kick + Right kick

Heat Engagers

  • BackLeft punch + Right punch
    Good Punish
  • Back turnedRight punch
    Good Power Crush
  • ForwardLeft punch + Right punch
    Good Power Cruch
  • ForwardForwardRight punch
    Ranged Heat Engager
  • BKPRight punch
    Good Whiff Punish

Punishers

  • Left punchLeft kick-Left punchRight punchRight punch Frames: 10
  • HeatBackLeft punch Frames: 10
  • FCDownLeft punch Frames: 10
  • While standingRight kick Frames: 11
  • BackLeft punch + Right punch Frames: 13
  • While standingLeft punchLeft kick Frames: 13
  • Up-forwardRight kick-Down-forwardRight kickLeft kick Frames: 15
  • While standingLeft kick Frames: 15
  • ForwardRight kick Frames: 18
  • FCDown-forwardRight punch Frames: 18
  • ForwardLeft kickRight kick Frames: 21

Main Combos

Launcher(s)Simple Version
Up-forwardRight kick
While standingLeft kick
ForwardLeft kickRight kick
Counter hitDownDown-forwardForwardLeft punch
FCDown-forwardRight punch
Forward,ForwardRight kickIntodelayLeft kickIntoLeft punchIntoForwardRight kickRight punchIntoTornadoIntoUp-forwardLeft kickIntoLeft kickLeft punch + Right punchForwardLeft kickRight punchIntoDown-forwardRight kickRight punchIntoLeft punch + Right punchIntoTornadoIntoUp-forwardLeft kickIntoLeft kickLeft punch + Right punch
ForwardRight kick
BackIntoBack turnedUpNeutralIntoDown-forwardRight kickLeft kickIntoLeft punchIntoForwardRight kickRight punchIntoTornadoIntoUp-forwardLeft kickIntoLeft kickLeft punch + Right punchSidestep leftForwardLeft kickRight punchIntoDown-forwardRight kickRight punchIntoLeft punch + Right punchIntoTornadoIntoUp-forwardLeft kickIntoLeft kickLeft punch + Right punch
Down-forwardLeft kick
SidestepRight kick
Counter hitWhile standingRight punch
LOWPARRY
Up-forwardLeft kickIntoBackLeft kickLeft punchIntoDown-backLeft punchRight punchRight kickUp-forwardLeft kickIntoBackLeft kickLeft punchIntoDown-backLeft punchRight punchRight kick

Stances

KNP
Kenpo
Back+Left kick + Right kick
STC
Shifting Clouds
Forward+Left kick + Right kick

Wall Combos

General

Move:
Down-backLeft punchRight punch
Move:
ForwardLeft kickRight punch

With Tornado

Move:
Down-forwardLeft kick
Move:
ForwardRight kickRight punch

Combo Enders

for dmg
Left kickLeft punch + Right punch
wall carry
ForwardLeft kickRight kick
Down-forwardRight kickLeft kick
ForwardRight kickRight punch
wall break
BackLeft punch + Right punch
Down-forwardRight punchRight punch
floor break
Down-backLeft punchRight punchRight kick
ForwardForwardLeft kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Up-forward+Right kick,While standingLeft kick,Forward+Left kick,Right kick
Follow-up
d/f+1 b+3,D/F~CD 3 b+4,2~D/F CD 2 (tornado) dash u/f+3 d/f+4,3

Damage: +51

Bread n' butter

Launchers
Down-forward+Left kick,Counter hitWhile standingRight punch,KNPLeft kick
Follow-up
u/f+3 b+3,D/F~CD 3 b+4,2~D/F CD 2

Damage: +42

Bread n' butter

Launchers
Up-forward+Right kick,While standingLeft kick,Forward+Left kick,Right kick
Follow-up
Forward+Right kick,Right punchTornadoUp-forward+Left kickDown-back+Left punch,Right punch,Right kick

Damage: +48

Mini-combos

Launchers
Counter hitBack+Left punch
HeatBack+Left punch
Counter hitCDLeft punch + Right punch
Counter hitUp-back+Left punch
Counter hit(Forward+Left kick),Right punch
Counter hitSTCRight kick
Follow-up
Back+Left punch + Right punch

Damage: +24

CH b+1: May need to dash to land b+1+2 (Heat) b+1: May need to dash to land b+1+2 CH u/b+1: May need to dash to land b+1+2 May need to dash to land b+1+2

Mini-combos

Launchers
HeatLeft kick + Right kick
Counter hitBack turnedLeft punch + Right punch
STCLeft kick
Counter hit(Left kick,Left kick),Right kick
Follow-up
Back turnedLeft kick

Damage: +26

Mini-combos

Launchers
HeatLeft kick + Right kick
Counter hitBack turnedLeft punch + Right punch
STCLeft kick
Counter hit(Left kick,Left kick),Right kick
Follow-up
Back turnedDown+Left kick

Damage: +13

Must delay after CH BT.1+2 or it will whiff

Mini-combos

Launchers
STCLeft punch + Right punch
Follow-up
OTG d+3+4

Damage: +19

Mini-combos

Launchers
STCLeft punch + Right punch
Follow-up
Down-forward+Left kick

Damage: +13

Mini-combos

Launchers
(Heat) f,F+1+2* on block
Follow-up
HeatBack+Left punchForward,ForwardBack+Left punch + Right punch

Damage: +30

Mini-combos

Launchers
(Heat) f,F+1+2* on block
Follow-up
Left punch,Right punch,Right punch

Damage: +17

Mini-combos

Launchers
Back turnedLeft punch
1+2 Successful parry
ws 1+2 Successful parry
Follow-up
Back+Left punch + Right punch

Damage: +21

Mini-combos

Launchers
Back turnedLeft punch
1+2 Successful parry
ws 1+2 Successful parry
Follow-up
Back+Right kick,Right punch

Damage: +20

Mini-combos

Launchers
Down-forward+Left kick + Right kick
Up-forward+Left kick
Follow-up
Right kick~Left kick

Damage: +20

u/f+3: At the wall, use d+1+2,1 for a full combo

Mini-combos

Launchers
u/f+1 on crouching opponent
Follow-up
Back+Right kick,Right punch

Damage: +29

Mini-combos

Launchers
u/f+1 on crouching opponent
Follow-up
Back+Right kick,HeatLeft kick + Right kick

Damage: +30

Can convert for even more damage based off distance to wall

Mini-combos

Launchers
u/b+2 opponent's back to wall
Follow-up
HeatBack+Left punch

Damage: +20

Staples

Launchers
Up-forward+Right kick
Forward+Left kick,Right kick
Forward,Hold forward+Right kick
Follow-up
d/f+1 f,F+4>3 1 b+3,D/F~CD 2 (tornado) u/f+3 d/f+4,3

Damage: +51

Staples

Launchers
Up-forward+Right kick
Forward+Left kick,Right kick
Forward,Hold forward+Right kick
Follow-up
d/f+1 b+3~D/F CD 3 b+4,2~D/F CD 2 (tornado) dash u/f+3 d/f+4,3

Damage: +51

Staples

Launchers
Down-forward+Left kickTornado
KNPLeft kick
Counter hitWhile standingRight punch
Back turnedDown+Left kick
Low Parry
Follow-up
u/f+3 f,F+4>3 1 dash 3,1+2

Damage: +42

The f,F+4 must be delayed after uf+3 SAT or it will whiff

Staples

Launchers
Down-forward+Left kickTornado
KNPLeft kick
Back turnedDown+Left kick
Follow-up
Up-forward+Left kickBack+Left kickLeft punchDown-back+Left punch,Right punch,Right kick

Damage: +40

Staples

Launchers
Forward+Right kick,Right punchTornado
Follow-up
run up SSL u/f+3 b+3 1 dash d/b+1,2,4

Damage: 69

Additional Punishers

Standing

i10
Left punch,Left kick
i10
Left punch,Right punch,Right punch

(+5 if you transition to BT with B (1,2,2~B))

i12
Back+Right kick,Right punch
i15
Up-forward+Right kick
i15
Down-forward+Right kick,Left kick

(Only use over uf+4 if they're out of range of uf+4)

While rising / crouching

i15
Up-forward+Right kick

Techniques

u/f+1+2 Command Grab into d/f+3

After the command grab, Feng is right next to the opponent. You can use d/f+3 as okizeme to option select certain outcomes.; Hits both side rolls; Launches into T! from any wake-up kicks and spring attack; Flips the opponent if they choose to stay on the ground.; Should the opponent Stand Up or Wake Up (Backward), they will block the d/f+3. However, this will put them -7 oB and be in the ideal range for a STC parry.

Common f+2,1,2 Frame Trap Setups

Since f2,1,2 (Boar's Tusk) has a start up of 15 frames, we can set up strong and simple mid/low mixup that results in a frame tight f2 counterhit.; f2,1 is safe on block (-8) and if f2 has a successful counterhit we can very realistically confirm the rest of the string due to the visual and audio cue.; Use b+3 as a chunky +6 on block mid as a common set up for f+2.; FC.df+4,1 is a strong approaching low (can be performed out of snake dash) to gain +6 frames of advantage; Of course there are many other frame situations that Feng can create to instill fear of f+2.; b+3 and FC df+4,1 are great starting points to start implementing this into your gameplan

Move List

148 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Yinglong Mountain Crusher
HeatRight punch + Left kick

Damage: 20,35 · m,t

Startup
i20~21, i24~25
On block
+12
On hit
+0

Heat smash; Balcony break; 7 chip damage on block; 2nd hit 26dmg +30a (-6) on 1st whiff; Transition to STC on block; Transition to standing with B (+7)

Jiaolong Sea Splitter
HeatLeft kick + Right kick

Damage: 23 · M

Startup
i30~31
On block
+7c
On hit
+22d

Spike; Consumes 300F of remaining Heat time; 4 chip damage on block; +38d on aerial hit; Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush.; Recovers 3F faster on hit (t67 r35 BT)

Essence of Iron Palm
HeatBack+Left punch

Damage: 20 · h

Startup
i10~11
On block
-8
On hit
+36a (+28)

Balcony break; Consumes 210F of remaining Heat time

Gulfing Sea Splitter
Back+Right kick,HeatLeft kick + Right kick

Damage: 10,20 · m,M

Startup
i31~32
On block
+7cg
On hit
+12d

Balcony break; Spike; Combo from 1st hit with 7F delay; 4 chip damage on block; Consumes 300F of remaining Heat time; +38d on aerial hit; Interrupt with i11 from 1st block; Whiffs vs SSL from 1st block (Inconsistent; depends on character/body type); Move can be delayed by 6F; Input can be delayed by 7F

Essence of Nian Zhang Mie Ba
(Heat) f,F+1+2*

Damage: 30 · m

Startup
i39~40
On block
+11
On hit
+22a (+12)

Balcony break; Consumes 270F of remaining Heat time; 12 chip damage on block

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Jab Spear Fist
Left punch,Left punch

Damage: 5,21 · h,m

Startup
i25~26
On block
-11
On hit
+2
Counter hit
+61a

Interrupt with i7 from 1st block; Whiffs vs SSR, SWR from 1st block; Move can be delayed by 3F; Input can be delayed by 4F

Shun Lian Quan
Left punch,Right punch

Damage: 5,9 · h,h

Startup
i10
On block
-3
On hit
+8

Jail from 1st block with 4F delay; Combo from 1st hit with 4F delay

Firestorm
Left punch,Right punch,Right punch

Damage: 5,9,12 · h,h,h

Startup
i17
On block
-13
On hit
+3

Combo from 1st hit with 3F delay; Jails attack inputs with 2F delay; Duckable; Transition to BT with B (-11/+5)

Jab Roundhouse Combo
Left punch,Left kick

Damage: 5,19 · h,h

Startup
i16~17
On block
-5
On hit
+8~+9

Combo from 1st hit with 4F delay; Move cannot be interrupted; Move can be delayed by 1F; Input can be delayed by 4F

Right Jab
Right punch

Damage: 8 · h

Startup
i10
On block
-3
On hit
+5
2,4
Right punch,Right kick

Damage: 8,15 · h,m

Startup
i17
On block
-12
On hit
-1

Jail from 1st attack with 2F delay; Combo from 1st hit with 8F delay

San Lian Heng
Right punch,Right kick,Left punch

Damage: 8,15,25 · h,m,m

Startup
i24
On block
-12
On hit
+24a (+14)

Balcony break; Combo from 2nd CH with 6F delay; Interrupt with i6 from 1st block; Move can be delayed by 10F; Input can be delayed by 12F; Cancel to BT with B (-13/-2)

3
Left kick

Damage: 15 · m

Startup
i16
On block
-11
On hit
+0
3,3
Left kick,Left kick

Damage: 15,10 · m,h

Startup
i17
On block
-9
On hit
+2

Jail from 1st block with 2F delay; Combo from 1st hit with 10F delay

Peacock Sweep
Left kick,Left kick,Right kick

Damage: 15,10,23 · m,h,l

Startup
i25~26
On block
-12
On hit
+7c
Counter hit
+17a

Combo from 2nd CH with 5F delay; Interrupt with i6 from 1st block; Cancel to r16 BT with B (-13/-2); Move can be delayed by 10F; Input can be delayed by 11F

Peacock Strike
Left kick,Left punch + Right punch

Damage: 15,30 · m,m

Startup
i28~29
On block
-12
On hit
+22a (+17)

Balcony break; Combo from 1st hit with 2F delay; Combo from 1st hit with up to 2F of charge (i30~31 startup); Interrupt with i8 from 1st block; Whiffs vs SSL, SWL (SSR and SWR may be inconsistent); Move can be delayed by 10F

Peacock Strike (Hold)
3,1+2*

Damage: 15,35 · m,m

Startup
i44~45
On block
+7
On hit
+23a (+13)

Balcony break; Interrupt with i24 from 1st block; Whiffs vs SS, SW from 1st block; Whiffs vs SS, SW from 1st hit (SSR more consistent w/ big bodies?); 14 chip damage on block

3~4
Left kick~Right kick

Damage: 27 · m

Startup
i34~36
On block
-7c
On hit
+19a

Transition to BT with B (-2c/+24a)

Leaping Whirlwind Combo
Left kick~Right kick,Left kick

Damage: 27,16 (11) · m,l

Startup
i18~20
On block
-26
On hit
+24a

Aerial combo from 1st hit (+19d (+12)) with 7F delay; Move cannot be delayed; Input can be delayed by 7F

4
Right kick

Damage: 17 · h

Startup
i11
On block
-9
On hit
+2
Counter hit
+27g
Headspring
Right kick~Left kick

Damage: 25 · M

Startup
i28~i34
On block
-3
On hit
+1c
Counter hit
+16a~+22a

7 chip damage on block

Iron Shield
Left punch + Right punch

Damage: 20 · m

Startup
i21~22
On block
-13
On hit
+8

+20g on hit; Punch sabaki; +14 on successful parry

f+2
Forward+Right punch

Damage: 10 · m

Startup
i15
On block
-8
On hit
+3
Counter hit
+10g
f+2,1
Forward+Right punch,Left punch

Damage: 10,10 · m,m

Startup
i19
On block
-8
On hit
+3

Combo from 1st CH with 1F delay; Move can be delayed by 10F; Input can be delayed by 11F

Boar's Tusk
Forward+Right punch,Left punch,Right punch

Damage: 10,10,28 · m,m,m

Startup
i13~14
On block
-19
On hit
+19a (+14)

Balcony break; Combo from 2nd hit with 12F delay; Move can be delayed by 10F; Input can be delayed by 16F

f+3
Forward+Left kick

Damage: 10 · m

Startup
i21
On block
-3
On hit
+7
Piercing Dragon
Forward+Left kick,Right punch

Damage: 10,17 · m,h

Startup
i21~22
On block
-3
On hit
+8
Counter hit
+43a (+35)

Combo from 1st hit with 7F delay

Climbing Dragon
Forward+Left kick,Right kick

Damage: 10,15 · m,m

Startup
i23~24
On block
-16
On hit
+33a (+23)

Tornado; Combo from 1st hit

f+4
Forward+Right kick

Damage: 19 · h

Startup
i18~19
On block
-9
On hit
+52a

Good left sidestep tracking; Transition to r22 BT with B (-5/+56a)

Tornado Open Palm
Forward+Right kick,Right punch

Damage: 19,24 (16) · h,m

Startup
i24~25
On block
-14
On hit
+31a (+16)

Tornado; Aerial combo from 1st hit (+70a (+54)) with 5F delay; Move cannot be delayed; Input can be delayed by 5F

Tornado Stomp
Forward+Right kick,Left kick

Damage: 19,30 (21) · h,M

Startup
i22~24
On block
-10
On hit
+25d

Spike; Aerial combo from 1st hit (+26a (-9)) with 5F delay; Move cannot be delayed; Input can be delayed by 5F

Tornado Sweep
Forward+Right kick,Right kick

Damage: 19,16 (11) · h,l

Startup
i33~33
On block
-31
On hit
+27a

Aerial combo from 1st hit (+19a (+12)) with 5F delay; Move cannot be delayed; Input can be delayed by 5F

Tiger's Claw
Forward+Left punch + Right punch

Damage: 25 · h

Startup
i19~20
On block
-9
On hit
+13a (+4)

Balcony break; Good left sidestep tracking; +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

Stunning Palm
Down-forward+Left punch

Damage: 11 · m

Startup
i14
On block
+0
On hit
+6
Counter hit
+36g
d/f+2
Down-forward+Right punch

Damage: 15 · m

Startup
i20~21
On block
-8
On hit
+4
God Palm
Down-forward+Right punch,Right punch

Damage: 15,21 · m,m

Startup
i13~14
On block
-6
On hit
+14a (+4)

Balcony break; Combo from 1st hit

Lift Kick
Down-forward+Left kick

Damage: 17 · M

Startup
i18~19
On block
-9
On hit
+76a (+60)

Tornado; Can be accessed from a manual CD input with input qcf,df+3

d/f+4
Down-forward+Right kick

Damage: 13 · m

Startup
i15
On block
-6
On hit
+5
d/f+4,2
Down-forward+Right kick,Right punch

Damage: 13,13 · m,m

Startup
i20~21
On block
-11
On hit
+1
Counter hit
+8

Combo from 1st hit with 8F delay

Pau Lau Stinger
Down-forward+Right kick,Right punch,Left punch + Right punch

Damage: 13,13,21 · m,m,M

Startup
i34~35
On block
-19
On hit
+31a (+16)

Tornado; Combo from 2nd CH with 4F delay; Move can be delayed by 9F; Input can be delayed by 10F

Twin Dragon
Down-forward+Right kick,Left kick

Damage: 13,23 · m,h

Startup
i23~24
On block
-4
On hit
+15g
Counter hit
+27a

Balcony break; Combo from 1st hit with 7F delay

Ruinous Halberd
Down-forward+Left kick + Right kick

Damage: 23 · m

Startup
i23~27
On block
-7
On hit
+21a

Homing

Crouch Jab
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Heavy Hammer
Down+Right punch

Damage: 16 · L

Startup
i20~21
On block
-12
On hit
-1

-1c on crouching hit

Crouch Spin Kick
Down+Left kick

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6

-6c on crouching hit

d+4
Down+Right kick

Damage: 7 · L

Startup
i14~15
On block
-11
On hit
+0

+0c on crouching hit

Parting Heavens
Down+Right kick,Left punch + Right punch

Damage: 7,22 · L,m

Startup
i26
On block
-10
On hit
+11a (+2)

Balcony break; Combo from 1st CH with 4F delay; Move can be delayed by 5F; Input can be delayed by 6F

d+1+2
Down+Left punch + Right punch

Damage: 15 · M

Startup
i20~21
On block
-9
On hit
+8c
Mad Windmill
Down+Left punch + Right punch,Left punch

Damage: 15,20 · M,m

Startup
i22~23
On block
-12
On hit
+18a (+11)

Tornado; Combo from 1st hit with 12F delay; Move can be delayed by 10F; Input can be delayed by 12F

Crouch Shin Kick
Down+Left kick + Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

d/b+1
Down-back+Left punch

Damage: 15 · m

Startup
i16
On block
-12
On hit
+4

Transition to r28 KNP with B (-9/+7); Cannot block i15 when going to KNP on block; Transition to r35 STC with F (-16/+0)

Spear of Lu Bu
Down-back+Left punch,Right punch

Damage: 15,18 · m,m

Startup
i23~24
On block
-11
On hit
+3

Combo from 1st hit with 8F delay; Move can be delayed by 10F

d/b+1,2,4
Down-back+Left punch,Right punch,Right kick

Damage: 15,18,30 · m,m,M

Startup
i31
On block
-7
On hit
-3a

Floor break; Combo from 2nd CH with 2F delay; Move cannot be delayed; Input can be delayed by 2F

Rampaging Lion
Down-back+Left punch,Right punch,Right kick,Left kick + Right kick

Damage: 20 · m,m,M,m

Startup
i39~42
On block
-3~0
On hit
+31a (+21)

Balcony break; Same attack as Spring Up (FUFT.b+3+4); Move can be delayed by 12F

Spinning Neck Strike
Down-back+Left punch,Right kick

Damage: 15,23 · m,h

Startup
i24~25
On block
-2
On hit
+24a (+15)

Balcony break; Combo from 1st hit with 7F delay; Move can be delayed by 8F; Input can be delayed by 10F

d/b+2
Down-back+Right punch

Damage: 10 · l

Startup
i20~21
On block
-15
On hit
-4

-4c on crouching hit

d/b+2,2
Down-back+Right punch,Right punch

Damage: 10,10 · l,l

Startup
i28~30
On block
-17
On hit
+25a

Combo from 1st CH; Cancel to r13 standing with B (-15/-4)

Hellwinds
Down-back+Right punch,Right punch,Right punch

Damage: 10,10,25 · l,l,M

Startup
i28~29
On block
-14
On hit
+7a

Spike; Aerial combo from 2nd hit (+22a (-13))

Piercing Arrow
Down-back+Left kick

Damage: 14 · l

Startup
i17
On block
-15
On hit
+4c
Counter hit
+0d

Transition to attack throw when CH from front; Transition to BT on CH; Can be accessed from a manual CD input with input qcf,db+3

Mighty Sweep Kick
Down-back+Right kick

Damage: 23 · l

Startup
i31 (30~32)
On block
-26
On hit
+76a (+60)

Tornado on normal hit only; Homing; Transition to FC on hit; Instant tornado launcher

d/b+1+2
Down-back+Left punch + Right punch

Damage: 13 · m

Startup
i21~22
On block
-4
On hit
+4

Floor break

Dragon Slayer
Down-back+Left punch + Right punch,Right punch

Damage: 13,10 · m,l

Startup
i29~30
On block
-12
On hit
+14g

Combo from 1st CH with 4F delay; Move can be delayed by 10F; Input can be delayed by 12F; -1c on crouching hit

Iron Palm
Back+Left punch

Damage: 17 · h

Startup
i10~11
On block
-12
On hit
+1
Counter hit
+36a (+28)

Balcony break on CH

b+2
Back+Right punch

Damage: 13 · m

Startup
i17
On block
-11
On hit
+0c

Floor break

b+2,3
Back+Right punch,Left kick

Damage: 13,6 · m,l

Startup
i22~24
On block
-11
On hit
+0
Counter hit
+8c

Combo from 1st hit with 3F delay; Move can be delayed by 15F; Input can be delayed by 18F; +0c on crouching hit

b+2,3,4
Back+Right punch,Left kick,Right kick

Damage: 13,6,13 · m,l,m

Startup
i24~25
On block
-12
On hit
+19a (+12)

Combo from 2nd CH

Hungry Tiger
Back+Right punch,Left kick,Right kick,Right punch

Damage: 13,6,13,22 · m,l,m,M

Startup
i24~25
On block
-6c
On hit
+4c

Spike; Aerial combo from 3rd hit (-6a~-9a) with 13F delay; Move can be delayed by 10F; Input can be delayed by 13F

Chin Breaker
Back+Left kick

Damage: 21 · m

Startup
i22~23
On block
+4
On hit
+6
Counter hit
+10a

4 chip damage on block; Transition to r25 CD on hit or block with df (+6/+8/+12d); Transition to r1 FC with DF~db (+5/+7/+11d)

Fish Hook
Back+Right kick

Damage: 10 · m

Startup
i12~13
On block
-10
On hit
+2
Lapping Waves
Back+Right kick,Right punch

Damage: 10,19 · m,h

Startup
i22
On block
-6
On hit
+3
Counter hit
+20cg

Balcony break on CH; Combo from 1st hit with 7F delay; Move can be delayed by 6F; Input can be delayed by 7F; Transition to CD with df on hit or block (-1/+8/+25cg); Transition to r1 FC with DF~db (-2/+7/+24cg)

Iron Fortress
Back+Left punch + Right punch

Damage: 31 · m

Startup
i13~14
On block
-19
On hit
+18a (+13)

Heat engager; Heat dash +5, +43d (+35); Balcony break

Falcon's Beak
Up-back+Left punch

Damage: 20 · m

Startup
i25~26
On block
-15
On hit
+10a (+1)
Counter hit
+30a (+22)

Balcony break; ~i5~8? backsway

Throat Gouge
Up-back+Right punch

Damage: 8,20 · m,h

Startup
i16,15
On block
-10
On hit
+10

Does not jail

u/b+3
Up-back+Left kick

Damage: 16 · m

Startup
i22~23
On block
-11~-10
On hit
+15a~+16a

Strong aerial tailspin; Backwards momentum

u/b+4
Up-back+Right kick

Damage: 15 · m

Startup
i15~17
On block
-13
On hit
+19a (+9)
Counter hit
+33a (+23)

Balcony break; No forward momentum

Death Palm
Up-back+Left punch + Right punch

Damage: 70 · m!

Startup
i79~82
On hit
+50a (+19)
Leaping Hammer Fist
Up+Right punch

Damage: 25 · M

Startup
i38~40
On block
+2c
On hit
+10

7 chip damage on block

Eagle Claw
Up-forward+Left punch

Damage: 12 · m

Startup
i18~19
On block
-5
On hit
+4

+12c on crouching opponent; No forward momentum with input u+1

Evading Palm Strike
Up-forward+Right punch

Damage: 18 · m

Startup
i18
On block
-10
On hit
+3
Counter hit
+52a (+21)
Side Swipe
Up-forward+Left kick

Damage: 16 · m

Startup
i22~23
On block
-7
On hit
+22a

Strong aerial tailspin; No forward momentum with input u+3

Soaring Eagle
Up-forward+Right kick

Damage: 13 · m

Startup
i15~17
On block
-13
On hit
+33a (+23)

Recovers 2F faster on hit (t46 r29)

u/f+3+4
Up-forward+Left kick + Right kick

Damage: 10,10,7 (10) · M,h,h

Startup
i24,i4~6,i3~4
On block
-14
On hit
+25a (+18)
Assassin's Bow
Up-forward+Left kick + Right kick,Left kick

Damage: 10,10,7 (10),23 (11) · M,h,h,h

Startup
i24,i4~6,i3~4,i17~18
On block
-6
On hit
+14c

Balcony break; Tornado; Aerial combo from 1st hit; Previous hit crouching state is canceled when 3 is input; Previous hit is cs6~23 when extension is delayed by at least 21F; Input can be delayed by 37F; Move cannot be delayed; Forces tech backroll on normal hit

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22)
Exploding Dagger
Forward,Hold forward+Right punch

Damage: 25 · m

Startup
i18~19
On block
-9
On hit
+16a (+7)

Heat engager; Heat dash +5, +36a (+26); Balcony break

Tremor Stomp
Forward,Hold forward+Left kick

Damage: 33 · M

Startup
i32~33
On block
+8c
On hit
+8c

9 chip damage on block; Transition to r28 STC with f (+8c/+8c)

f,F+4
Forward,Hold forward+Right kick

Damage: 15 · m

Startup
i19~20
On block
-15
On hit
+30a (+20)
Spreading Wings
Forward,Hold forward+Right kick,Left kick

Damage: 15,21 · m,m

Startup
i20~21
On block
-14
On hit
+32a (+22)

Combo from 1st hit with 11F delay; Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)); Recovers 1F faster on hit (t72 r31)

Nian Zhang Mie Ba
Forward,Hold forward+Left punch + Right punch

Damage: 25 · m

Startup
i23~24
On block
-9
On hit
+16a

Balcony break; Hold 1+2 to power up and deal chip damage on block

Nian Zhang Mie Ba (charged)
f,F+1+2*

Damage: 30 · m

Startup
i39~40
On block
+6
On hit
+22a (+12)

Balcony break; 12 chip damage on block; Becomes Essence of Nian Zhang Mie Ba in Heat

Severing Sword
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i20~25
On block
+6~+11g
On hit
+13d (+3)

Balcony break; 9 chip damage on block

Silent Arrow
FCDown-forward+Left punch

Damage: 19 · l

Startup
i21~22
On block
-13c
On hit
-2
Counter hit
+13g

-2c on crouching opponent

Monkey Strike
FCDown-forward+Right punch

Damage: 21 · m

Startup
i18
On block
-14
On hit
+55a
FC d/f+4
FCDown-forward+Right kick

Damage: 13 · l

Startup
i19~20
On block
-8c
On hit
+3

Can be input with D,df+4 (i27? effective startup); Transition to BT; +3c on crouching opponent

Xuan Jiao Xiao Yan Shou
FCDown-forward+Right kick,Left punch

Damage: 13,10 · l,h

Startup
i20~21
On block
-2
On hit
+6

Combo from 1st hit; -20 from 1st block

ws 1
While standingLeft punch

Damage: 13 · m

Startup
i13
On block
-3
On hit
+3
ws 1,2
While standingLeft punch,Right punch

Damage: 13,16 · m,m

Startup
i13,i9
On block
-12
On hit
-1

Jail from 1st block with 6F delay; Combo from 1st hit with 6F delay; Move can be delayed by 4F; Input can be delayed by 6F

Dancing Dragon
While standingLeft punch,Right punch,Left punch

Damage: 13,16,20 · m,m,m

Startup
i17~18
On block
-14
On hit
+12a (+3)
Counter hit
+32a (+24)

Balcony break; Jail from 1st block with 2F delay; Combo from 2nd CH with 12F delay; Move can be delayed by 15F; Input can be delayed by 16F

Dancing Scorpion Sting
While standingLeft punch,Left kick

Damage: 13,20 · m,h

Startup
i22~23
On block
-6
On hit
+4c

Heat engager; Heat dash +5, +43d (+35); Combo from 1st hit with 3F delay; Move can be delayed by 10F; Input can be delayed by 12F; Unparryable by traditional kick parries (bug?)

Adamantine Uppercut
While standingRight punch

Damage: 17 · m

Startup
i15~16
On block
-7
On hit
+29g
Counter hit
+78a (+62)

Tornado (CH Only)

Bow Kick
While standingLeft kick

Damage: 15 · m

Startup
i15~16
On block
-12
On hit
+33a (+23)
Rising Heel Kick
While standingRight kick

Damage: 18 · m

Startup
i11~12
On block
-7
On hit
+7
Counter hit
+29g
Push Hands
While standingLeft punch + Right punch

Damage: 20 · m

Startup
i23~24
On block
-9
On hit
+3

Punch parry; +14 on successful parry

Hidden Intentions
SidestepRight punch

Damage: 18 · h

Startup
i15
On block
+3
On hit
+9
Counter hit
+31g

Homing; Transition to BT

Swift Sweep Kick
SidestepRight kick

Damage: 19 · l

Startup
i20~22
On block
-31c
On hit
-3~-1
Counter hit
+71a (+55)

Has a clean hit effect (+71a (+55) on hit); -3~-1 on hit with no clean hit

Enlightened Circle
SidestepLeft punch + Right punch

Damage: 24 · m

Startup
i22~23
On block
+1~+2
On hit
+21a (+12)

Balcony break; 7 chip damage on block

Zhuan Shen Huan Wu
Back+Left kick~Right kick

Transition to BT; Transition to STC r20 with 3+4

Backfist
Back turnedLeft punch

Damage: 12 · h

Startup
i12
On block
-3
On hit
+14
Slashing Tiger
Back turnedRight punch

Damage: 20 · m

Startup
i19~21
On block
-9
On hit
+13a

Heat engager; Heat dash +5, +67a (+50); Balcony break

Tremor Stomp
Back turnedLeft kick

Damage: 33 · M

Startup
i32~33
On block
+8c
On hit
+8c

9 chip damage on block; Transition to STC with f (+8c/+8c)

Hustle Elbow
Back turnedLeft punch + Right punch

Damage: 20 · m

Startup
i16~17
On block
-3
On hit
+8
Counter hit
+41a (+33)

Balcony break (CH only)

Reverse Fractured Diamond
Back turnedDown+Left punch

Damage: 20 · l

Startup
i20~21
On block
-13c
On hit
+4
Counter hit
+16a
Reverse Mighty Sweep Kick
Back turnedDown+Left kick

Damage: 20 · L

Startup
i18~20
On block
-26c
On hit
-4~-2
Counter hit
+70a (+54)

Has clean hit effect (+70a (+54)); -4~-2 on normal hit

Pao Lau Impaler
Back turnedLeft punch + Right kick

Damage: 45 · t

Startup
i12~14
On block
-6
On hit
-5d

Throw break 1+2

Lingering Shadow
CD

Minimum 3f needed to enter (one for each directional); Transition to r6? hFC with alternate input d,DF; Cannot access stance moves; Can access FC.df+4 with input d,DF+4 (i27? effective startup); Cancel to sidestep with U; Can access df+3 and db+3 from a manual qcf input

Landslide
CDLeft punch

Damage: 18 · L

Startup
i18~19
On block
-14
On hit
+0
Counter hit
+12g

Transition to FC with D

Mountain Crusher
CDRight punch

Damage: 25 · m

Startup
i18~19
On block
-14
On hit
+67a (+51)

Tornado

Yan Wang's Wrath
CD+1+2

Damage: 25 · m

Startup
i16~17
On block
+0c
On hit
+7c
Counter hit
+13
Shifting Clouds
Forward+Left kick + Right kick

Parries high and mid fist and feet moves (not elbows/knees/heads etc); Transition to STC absorbing one hit; Transitions to STC.P after absorbing two hits; Transition to r20 KNP with B (r25 autoblock)

Bao Dan Po
STCLeft punch

Damage: 20 · m

Startup
i20~21
On block
-15
On hit
+38a

-9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state

Driller Hook Backhand
STCRight punch

Damage: 18 · h

Startup
i14~15
On block
+0
On hit
+25g

Transition to BT with B (+3/+28g); Transition to CD on hit or block with DF (+4/+29g); Transition to r1 FC with DF~db (+0/+28g)

Spiraling Tiger Kick
STCLeft kick

Damage: 25 · h

Startup
i22~23
On block
+6
On hit
+23d

Homing; Balcony break; 7 chip damage on block

Jin Bu Zhen
STCRight kick

Damage: 20 · l

Startup
i20
On block
-13
On hit
+3
Counter hit
+14
Pummeling Fists
STCLeft punch + Right punch

Damage: 20 · m

Startup
i18
On block
-9c
On hit
+17d
Falcon Beak's Snare
STC P

Damage: 21 · m

Startup
i18~19
On block
-17
On hit
+53a

Only occurs during STC after absorbing 2 hits without performing any stance action

Deceptive Step
KNP

i20 high/mid block; Transition to r39 STC with f (ps25~39)

Fractured Diamond
KNPLeft punch

Damage: 20 · l

Startup
i20~21
On block
-13c
On hit
+4
Counter hit
+16a
Fei He Zhang
KNPRight punch

Damage: 20 · h

Startup
i14
On block
-9
On hit
+22a (+12)

Heat engager; Heat dash +5, +43d (+35); Balcony break

Rising Swallow Kick
KNPLeft kick

Damage: 20 · m

Startup
i22~23
On block
-14
On hit
+77a (+55)

Tornado

KNP 4
KNPRight kick

Damage: 10 · l

Startup
i18
On block
-31c
On hit
-4
Xuan Tui Strike
KNPRight kick,Left punch + Right punch

Damage: 10,35 (24) · l,h

Startup
i28
On block
-6
On hit
+15a (+6)

Balcony break; Aerial combo from 1st hit (+30a (+20))

KNP 3+4
KNPLeft kick + Right kick

Damage: 30 · M

Startup
i31~34
On block
-7
On hit
-3d
Leaping Lion
KNPLeft kick + Right kick,Left kick + Right kick

Damage: 30,20 · M,m

Startup
i39~42
On block
-3~0
On hit
+31a (+21)

Balcony break; Same attack as Spring Up (FUFT.b+3+4); Move can be delayed by 12F

Enlighted Yellow Dragon Palm
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Taunt
Left punch + Left kick + Right kick
Ki Charge
Left punch + Right punch + Left kick + Right kick
Spring Up
FUFTBack+Left kick + Right kick

Damage: 20 · m

Startup
i30~33
On block
-3~0
On hit
+28d (+18)

Balcony break

Thunder Stomp
OTG d+3+4

Damage: 24 (19) · L

Startup
i24~25
On block
-13
On hit
-2

-2d (-10) on grounded hit

Wall Jump Punch
(back to wall)Back,Back,Up-back

Damage: 21 · m

Startup
i39~41
On block
+4c~+6c
On hit
+22a
Neck Twister
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
-4d

Homing; Throw break 1 or 2

Serpent Slayer
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Homing; Throw break 1 or 2

Jaws of Death
Left Throw

Damage: 40 · t

On block
-3
On hit
-6d

Throw break 1

Wandering Soul
Right Throw

Damage: 40 · t

On block
-3
On hit
-4d

Throw break 2

Violent Storm
Back Throw

Damage: 50 · t

On hit
-4d

Cannot break throw

Kunlun Avalanche
Up-forward+Left punch + Right punch

Damage: 40 · t

On block
-6
On hit
+0d

Floor break; Throw break 1+2

Attack Reversal
Back+Left punch + Left kick

Damage: 25

On hit
-3d

Timed with opponent punch; Sideswitch on parry