Heihachi Mishima

Heihachi Mishima

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • RAILeft punch + Left kick(or 2+4)
    Escape: Cannotbebroken
  • FUJLeft punch + Left kick(or 2+4)
    Escape: Cannotbebroken

Mini Combos

Move(s)
ForwardLeft kickHold down
Move(s)
ForwardLeft punch + Right punch
Counter hitWhile standingRight punch
Move(s)
While standingLeft punch
BackRight punch(hold)
Counter hit(DownLeft punch)Right punch
Counter hitSidestepRight punch
Move(s)
While standingLeft punch
BackRight punch(hold)
Counter hit(DownLeft punch)Right punch
Counter hitSidestepRight punch
Move(s)
BackRight punchHold forward(hold)
ForwardForwardForwardLeft punch + Right punchHold forward
Counter hit(DownLeft punch)Right punch
Counter hitSidestepRight punch
Move(s)
Up-forwardRight kick
ForwardNeutralDownHold down-forwardLeft kick
FCDown-forwardRight kick(clean)
Counter hit(BackLeft punch)Right kick
Counter hitUp-backLeft punch + Right punch
orUp-backLeft punch + Right punch(hold)
Move(s)
RAIRight punch(guard break)
Move(s)
HeatDownDown-forwardForwardRight punchHold forward
HeatBackLeft punch + Right punchHold forward
Move(s)
HeatFUJLeft punchLeft punchHold forward
Move(s)
WarriorLeft punch + Right punch
Move(s)
Counter hitForwardRight kick
Move(s)
Counter hitForwardRight kickHold down
Move(s)
ForwardRight kick
ForwardRight kickHold down(on crouching opp)

Heat Engagers

  • DownDown-forwardForwardRight punch
    Catches blocked attacks or whiffs and fits combo routes.
  • ForwardForwardLeft punch + Right punch
    Safe mid for closing distance.
  • Up-forwardRight punchLeft punch
    Whiff punish with extra reward during Heat.
  • BackLeft punch + Right punch
    Defensive Heat entry with attack-reversal properties.
  • FUJLeft punchLeft punch
    FUJ follow-up after landing f 3 ~D.

Punishers

  • Left punchLeft punchRight punch Frames: i10 (standing)
  • Left punchRight punchRight punchHold down(mixups) Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • Right punchRight punch Frames: i11 (standing)
  • While standingRight kickRight kickHold down Frames: i11 (crouching)
  • ForwardLeft punch + Right punch Frames: i12 (standing)
  • Left punch + Right punch(mid) Frames: i12 (standing)
  • Down-forwardRight kickRight punch Frames: i13 (standing)
  • Down-forwardLeft punch:Right punch(perfect) Frames: i13 (standing)
  • WarriorDown-forwardRight punchLeft punch Frames: i13 (standing)
  • While standingLeft punch Frames: i13 (crouching)
  • BackLeft kickLeft kick Frames: i14 (standing)
  • DownDown-forwardForwardRight punch(range) Frames: i14 (standing)
  • ForwardNeutralDownDown-forward:Right punch Frames: i15 (standing)
  • Down-forwardLeft kickLeft punch + Right punchDownDown-forwardForwardLeft punch Frames: i15 (standing)
  • HeatSmash Frames: i15 (standing)
  • FCDown-forwardRight punch Frames: i15 (crouching)

Main Combos

Launcher(s)Simple Version
ForwardNeutralDownDown-forward:Right punch
FCDown-forwardRight punch
ForwardForwardRight punch
ForwardNeutralDownDown-forward:Right punchIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
ForwardForwardLeft kick
Up-forwardLeft kickRight kick
Counter hitBackRight kick
RAIRight punch
(dash)ForwardNeutralDownDown-forward:Right punchIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
Counter hitRight kick
Counter hit(Left punchRight punch)Right kick
Counter hit(BackLeft kick)Right punch
Counter hit(Down-forwardRight kick)Right punch
(dash)ForwardNeutralDownDown-forward:Right punchIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
(ForwardNeutralDownDown-forwardRight kick)Left kick
HeatUp-forwardRight punchLeft punchHold forward
(dash)ForwardNeutralDownDown-forward:Right punchIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
LOWPARRY
Right kick(hold)
(Left punchRight punch)Right kick(hold)
FUJRight punch
BackRight punch(perfect)IntoForwardNeutralDownDown-forwardRight kickRight kickLeft punchIntoLeft punchBackRight punchRight kickN/A
WarriorDown-forwardRight punchLeft punch
Back:Right punch(perfect)IntoForwardNeutralDownDown-forwardRight kickRight kickLeft punchIntoLeft punchBackRight punchRight punchIntoForwardNeutralDownDown-forward:Left punchN/A
(ForwardNeutralDownDown-forwardRight kick)Right kickNeutralRight kick
ForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
Counter hitForwardNeutralDownDown-forwardRight kick
ForwardNeutralDownDown-forwardRight kickNeutralRight kickIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A

Stances

RAI
Raijin
Forward+Left kick + Right kick
FUJ
Fujin
Down+Left punch + Right punch
CD
Wind God Step
Forward,Neutral,Down,Down-forward
WAR
Warrior Instinct
Left punch + Right kickRequires three Ultimate Count stocks from Heat activations. Once per match.

Wall Combos

General

Move:
Down-forwardLeft kickLeft punch + Right punchLeft punch
Move:
BackLeft kickRight punch

With Tornado

Move:
BackLeft punchRight kickTornado
Move:
ForwardForwardRight punchTornado

Combo Enders

wall carry
Back:Right punch(perfect, short)
BackLeft punchRight kick(long)
ForwardNeutralDownDown-forwardRight kickLeft kick(long)
wall break
DownDown-forwardForwardRight punch
floor break
DownLeft kick