Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| ( | N/A | |
| ( | N/A | |
| ( | N/A | |
| N/A | ||
| N/A | ||
| N/A | ||
| N/A |
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| ( | N/A | |
| ( | N/A | |
| ( | N/A | |
| N/A | ||
| N/A | ||
| N/A | ||
| N/A |
| wall carry | |
| wall break | |
| floor break |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +19+(...)
Damage: +33
Wall break
Damage: 37; 11
Damage: 32; 22
Might only be guaranteed at the wall
Damage: 24; 16
Might only be guaranteed at the wall
Damage: 56; 22
Damage: 44; 14
Damage: 50
Damage: 40
Damage: 35
Wall break
Damage: 33
Wall break Heat Engager.
Damage: +32; 26
Damage: +24; 16
Damage: 49; 26
Damage: 41; 16
Damage: +8 ;5
Only guaranteed at the wall
Damage: 48
Damage: +36; 28
Damage: +30; 21
Damage: +19; 19
Damage: +28; 10
Damage: +26; 10
Damage: 77; 39
Damage: +64; 10
Damage: +51; 32
Damage: 91; 39
Damage: +62; 41
Damage: +62; 41
Damage: +35; 25
Damage: +46; 36
(Triple just frame. Very hard to do from a block stun.) Just-frame input.
(Harder than df+4,2, but gives better frame advantage and heals recoverable health.)
145 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 50 · m,m
Heat smash; Reversal break; Floor break; 15 chip damage on block; Transition to attack throw on hit; Transition to RAI on block only; Cancel RAI transition with B, +6 on block instead
Damage: 50 · m
Heat smash; Reversal break; Balcony break; 15 chip damage on block; Transition to attack throw on hit; Transition to RAI on block only; Cancel RAI transition with B, +6 on block instead
Damage: 25 · SM
Tornado; Reversal break; Balcony break; 11 chip damage on block; 12 chip damage on block after absorbing an attack in power crush state; Consumes 300F of remaining Heat time
Damage: 25,25 · M,SM
Tornado; Reversal break; Combo from 1st hit; 12 Chip damage on block; Consumes 300f of remaining Heat time
Damage: 17,20 · m,M
Balcony break; Chip damage on block; Consumes 300F of remaining Heat time; Combo from 1st hit; Jail from 1st block
Consumes all of the remaining Heat time; Tremendous backwards travel
Damage: 15 · t
Homing; Cancel RAI transition with B (+7); Consumes 300f of remaining Heat time; Throw is unbreakable
Damage: 35 · t
Parries high or mid punches or kicks; Regain health on a successful parry; Consumes 240F? of remaining heat time; Throws received are unbreakable
Damage: 14,25,25 · h,M,SM
Tornado; Reversal break; Combo from 1st hit; Jails from 2nd hit; 11 Chip damage on block; Consumes 300f of remaining heat tiem
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,6 · h,h
Jail from 1st attack with 3f delay
Damage: 5,6,16 · h,h,m
Balcony break; Combo from 1st hit with 12f delay; Clean wall splat when near the wall; Applies additional combo scaling on wall splat
Damage: 5,8 · h,h
Combo from 1st hit with 4f delay; Move can be delayed 3f
Damage: 5,8,12 · h,h,h
Combo from 1st hit; Enter FUJ -9 +4 r30 with D on frame 22
Damage: 5,8,20 · h,h,m
Combo from 2nd CH; Cancel to SS -5 -16 with D_U
Damage: 5,8,20,24 · h,h,m,m
Balcony break; Combo from 3rd hit; Combo from 2nd CH
Damage: 5,8,21 · h,h,h
Tornado; Combo from 2nd CH with 2f delay; Opponent recovers crouching; Can be charged
Damage: 5,8,27 · h,h,h
Tornado; Balcony break; Tornado on standing hit; 8 chip damage on block
Damage: 5,17 · h,m
Combo from 1st CH with 3f delay; Input can be delayed 10f; Move can be delayed 7f; Enter FUJ r30 with D
Damage: 5,17,20 · h,m,m
Combo from 2nd CH
Damage: 5,17,17 · h,m,m
Spike; Combo from 2nd hit
Damage: 5,17,30 · h,m,m
Balcony break; 12 chip damage on block; 13 chip damage on block in heat
Damage: 10 · h
Damage: 10,13 · h,m
Spike; Combo from 1st hit with 2f delay
Damage: 10 · m
Damage: 10,10 · m,m
Combo from 1st hit with 1f delay; Enter FUJ -2 +9 r25 with D
Damage: 21 · h
Tornado; Balcony break; Opponent recovers crouching on hit
Damage: 27 · h
Tornado; Balcony break; Tornado on standing hit; 8 chip damage on block
Damage: 25 · M
Spike
Damage: 25 · m
Balcony break
Damage: 13 · h
Damage: 13,10 · h,m
Combo from 1st hit with 4f delay; Enter FUJ -2 +9 r25 with D
Damage: 20 · m
Cancel to SS with D_U
Damage: 20,24 · m,m
Balcony break; Combo from 1st hit
Damage: 10 · m
Enter FUJ -2 +12 r25 with D; Pseudo-homing to SSR/SWR
Damage: 20 · m
Spike; Enter FUJ r27 with D; +15c against a crouching opponent
Damage: 15 · h
Spike
Damage: 10 · m
Decreased opponent blockstun when performing df+1,1 (r18 -> r14)
Damage: 10,8 · m,h
Combo from 1st hit; Interrupt with i1 from 1st block
Damage: 10,20 · m,m
Combo from 1st hit
Damage: 10,28 · m,m
Reversal break; Balcony break; 11 chip damage on block; Interrupt with i21 from 1st block; Interrupt with i9 from 1st hit; Whiffs vs SS and SW from 1st block; Whiffs vs SSR and SWR from 1st hit; Recover an additional 3 health on hit or block
Damage: 10,23 · m,m
Tornado; Reversal break; Combo from 1st hit; 9 chip damage on block; 11 chip damage on block with perfect frame input; Restores 3 additional recoverable health on hit or block; Restores 9 additional recoverable health on hit or block with perfect frame input; 23 damage upon releasing input within the 5f window (frames 18–22); 28 damage on a perfect input release exactly on frame 17 (gold spark)
Damage: 8 · m
Damage: 8,20 · m,m
Combo from 1st hit
Damage: 10 · m
Damage: 10,3,3,3 · m,h,m,m
Jail from 1st attack
Damage: 10,3,3,3,25 · m,h,m,m,m
Balcony break on airborne hit; Jail from 1st attack; Powered up input df+3,1+2,qcf+1 (5 additional damage); Last button should be input as late as possible?
Damage: 10 · m
Damage: 10,23 · m,m
Balcony break; Combo from 1st hit with 9f delay
Damage: 12 · m
Spike; Enter FC r28 with D
Damage: 12,14 · m,m
Combo from 1st hit with 2f delay; Input can be delayed 11f; Move can be delayed 10f; Enter RAI -5 +13 r24 with F
Damage: 25 · M
Spike; Chip damage on block
Damage: 50 · m!
Damage: 25 · L
Spike
Damage: 10 · L
Damage: 12 · m
Damage: 12,24 · m,m
Tornado; Combo from 1st hit with 12f delay; Move can be delayed 10f
Damage: 20 · m
Balcony break on airborne hit; Chip damage on block
Damage: 30 · m
Strong aerial tailspin; Reversal break; Balcony break; Chip damage on block; Enter RAI +8 +32a (+24) r27 with F
Damage: 23 · m
Strong aerial tailspin; Reversal break; Balcony break; Chip damage on block; recover an additional 3 health on hit or block; 23 damage upon releasing input within the 5f window (frames 18–22); 28 damage on a perfect input release exactly on frame 17
Damage: 14 · h
Homing
Damage: 14,20 · h,h
Combo from 1st hit with 4f delay; Interrupt with i1 from 1st block
Damage: 14,25 · h,M
Spike; Combo from 1st hit with 4f delay; Interrupt with i3 from 1st block
Damage: 23 · m
Balcony break; 6 chip damage on block; Has good left sidestep tracking; Recovers 11F faster on hit or block (t54 r35)
Damage: 20 · m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Gain 1 Ultimate Count on Heat activation; Parries all mid or high punches or kicks; Attack is guaranteed after a successful parry
Damage: 25 · h
Balcony break; Parries mid or high punches; Forces backroll on normal hit; 28dmg, +22a (+12) on successful parry; Balcony break
Damage: 17 · m
Spike; Can be charged to power up
Damage: 27 · m
Floor break
Damage: 25 · m
Balcony break; -8 on block after absorbing an attack; Chip damage on block after absorbing an attack
Damage: 16 · m
Damage: 16,20 · m,m
Heat engager; Heat dash +5, +36a (+26); Balcony break; Chip damage on block; Combo from 1st hit with 10f delay; Gain 1 Ultimate Count on Heat activation
Damage: 17 · m
Balcony break; 2nd hit available only on hit or block
Damage: 17,20 · m,m
Strong aerial tailspin; Balcony break; Chip damage on block; Unavailable on whiff
Damage: 17 · m
Homing; Balcony break
Damage: 22 · M
Tornado
Damage: 21 · m
Spike
Damage: 22 · m
Heat engager; Heat dash +5, +43d (+35); Balcony break; 4 chip damage on block; Gain 1 Ultimate Count on Heat activation
Damage: 30 · m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Gain 1 Ultimate Count on Heat activation; Can be buffered
Damage: 30 · m
Balcony break; 9 Chip damage on block
Damage: 20 · h
Spike; Transition to r32 +6 +9d RAI with F; 4 Chip damage on block
Damage: 17 · m
Tornado
Damage: 16 · L
Clean hit +17a and 20 damage
Damage: 17 · m
Balcony break
Damage: 20 · m
Balcony break on airborne hit; 8F evasion?
Damage: 10 · m
Damage: 10,20 · m,m
Balcony break; Combo from 1st hit; Interrupt with i2 from 1st block
Damage: 13 · m
Damage: 13,16 · m,m
Spike; Combo from 1st hit with 9F delay; Jail from 1st block with 4F delay; Transition to FUJ r31 with D (-9/+6c); Move can be delayed by 8F; Input can be delayed by 9F
Cannot be buffered; Stance moves can be buffered out of heat dash; Cancel to SS with u; Cancel to block with b
Unable to act from frames 3~27
Damage: 30 · m
Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Damage: 33 · M
9 chip damage on block The colon marks a just-frame input.
Damage: 38 · M
11 chip damage on block The colon marks a just-frame input.
Damage: 20 · h
Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Damage: 23 · h
Chip damage on block; Can be performed without the d input: f,n,df#2 The colon marks a just-frame input.
Damage: 30 · m
Tornado; Balcony break; Chip damage on block
Damage: 24 · L
Damage: 15 · L
Damage: 15,10 · L,L
+26a if previous hit connects
Damage: 15,10,8 · L,L,L
+26a if previous hit connects
Damage: 15,10,8,20 · L,L,L,m
Can be performed after any number of f,n,d,DF+4 lows
Damage: 15,10,8,30 · L,L,L,h
Balcony break; 10 chip damage on block; Can be performed after any number of f,n,d,DF+4 lows; Not duckable from the 2nd and 3rd lows
Damage: 15,10,8,10 · L,L,L,m
Can be performed after any number of f,n,d,DF+4 lows
Damage: 15,10,8,10,20 · L,L,L,m,m
Spike; Combo from 4th hit with 11?F delay; Enter FUJ -9 +6c r31 with D; Can be performed after any number of f,n,d,DF+4 lows
Cancel to r20 with b or db; Heihachi remains in stance indefinitely unless a move is used; Actionable after 40f
Damage: 38 · M
Gains Reversal Break during Warrior Instinct
Damage: 25 · h
Strong aerial tailspin; Homing; Chip damage on block
Damage: 30 · M
Spike; Chip damage on block
Damage: 15 · L
Links to f,n,d,DF+4 extensions
Damage: 30 · t
Unbreakable; 42 damage on a wall splat
Actionable after 30f
Damage: 13 · h
Damage: 13,20 · h,h
Heat engager; Heat dash +5, +34a (+27); Balcony break; Combo from 1st hit with 9f delay; Move can be delayed 7f; Gain 1 Ultimate Count on Heat activation
Damage: 13,24 · h,m
Balcony break; Spike; Combo from 1st hit with 8f delay; Interrupt with i4; Input can be delayed 9f; Move can be delayed 7f
Damage: 20 · m
Tornado; Chip damage on block
Damage: 17 · m
Balcony break; 2nd hit available only on hit or block
Damage: 17,20 · m,m
Strong aerial tailspin; Balcony break; Combo from 1st hit; Jail from 1st block; 8 chip damage on block; Unavailable on whiff
Damage: 20 · L
Spike
Damage: 25 · m
Homing; Balcony break; -7 on block after absorbing an attack; Chip damage on block after absorbing an attack
Damage: 15 · t
Homing; Unbreakable
Transition to r4 CD after 4 frames in FUJ (r8?); Low parry on frames 1?~14?; Doesn't require a just frame input for Electric or Omen Thunder God Fist
Damage: [10;10] · SL
Reversal break; Balcony break; Can only be used once per match; Ultimate Count 3 required to use; Can be used while in FUJ; Opponent recovers crouching on hit; Cannot cause a K.O
Damage: 5,6,20 · h,h,m
Balcony break; Combo from 1st hit with 12f delay; 6 chip damage on block
Damage: 5,17,22 · h,m,m
Reversal break; Balcony break; Combo from 2nd hit; 6 chip damage on block; Erases opponent's recoverable health on hit; +42d on airborne hit, opponent can tech roll after
Damage: 31 · m
Balcony break; 9 chip damage on block
Damage: 8,20 · m,m
Tornado; Combo from 1st hit; 6 chip damage on block
Damage: 22 · M
Tornado; Extended range and hitbox; 8 chip damage on block
Damage: 25 · m
Spike; 7 chip damage on block
Damage: 20 · h
Spike; Transition to +9 +9d RAI with F; 8 chip damage on block
Damage: 15 · L
No stagger on block; Links to f,n,d,DF+4 extensions; 4 chip damage on block
Damage: 38 · M
Reversal break; 11 chip damage on block
Damage: 24 · m
Tornado; Reversal break; 10 chip damage on block
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds
Damage: 20 · m
Enter RAI -5 +13 r24 with F
Damage: 30 · L
Spike
Damage: 35 · t
Homing; Throw break 1 or 2
Damage: 35 · t
Floor break; Homing; Throw break 1 or 2; Side switch on break; Heihachi recovers BT on break
Damage: 40 · t
Throw break 1
Damage: 45 · t
Floor break; Throw break 2
Damage: 60 · t
Unbreakable
Damage: 35 · t
Balcony break; Throw break 1+2; Side switch on break
Damage: 30 · t
Balcony break; Throw break 1+2; Headbutt can be reversed with input 1 or 2 or 3 or 4; Only works on Male characters and Reina