TEKK
TICIAN
Games
Tekken 8
Combo Maker
Anti Guide
Roulette
Display
01
Games
02
Tekken 8
03
Combo Maker
04
Anti Guide
05
Roulette
Input display
Tekken guides
Input icons
Swap notation text for command icons
Colored inputs
Use controller colors for attack buttons
Heihachi Mishima
Important Grabs
Escape:
RAI
(or 2+4)
Escape:
Cannot
be
broken
FUJ
(or 2+4)
Escape:
Cannot
be
broken
Mini Combos
Move(s)
Follow-up(s)
FUJ
Move(s)
Follow-up(s)
(wallsplat)
Warrior
Move(s)
(hold)
(
)
Follow-up(s)
Move(s)
(hold)
(
)
Follow-up(s)
:
Move(s)
(hold)
(
)
Follow-up(s)
RAI
Move(s)
FC
(clean)
(
)
or
(hold)
Follow-up(s)
:
Move(s)
RAI
(guard break)
Follow-up(s)
(wallsplat)
Move(s)
Follow-up(s)
:
Move(s)
FUJ
Follow-up(s)
:
Move(s)
Warrior
Follow-up(s)
Move(s)
Follow-up(s)
(dash)
:
Move(s)
Follow-up(s)
FUJ
(
)
crouch
dash
Move(s)
(on crouching opp)
Follow-up(s)
(wallsplat)
FUJ
Heat Engagers
Catches blocked attacks or whiffs and fits combo routes.
Safe mid for closing distance.
Whiff punish with extra reward during Heat.
Defensive Heat entry with attack-reversal properties.
FUJ
FUJ follow-up after landing f 3 ~D.
Punishers
Frames: i10 (standing)
(mixups)
Frames: i10 (standing)
FC
Frames: i10 (crouching)
Frames: i11 (standing)
Frames: i11 (crouching)
Frames: i12 (standing)
(mid)
Frames: i12 (standing)
Frames: i13 (standing)
:
(perfect)
Frames: i13 (standing)
Warrior
Frames: i13 (standing)
Frames: i13 (crouching)
Frames: i14 (standing)
(range)
Frames: i14 (standing)
:
Frames: i15 (standing)
Frames: i15 (standing)
Smash
Frames: i15 (standing)
FC
Frames: i15 (crouching)
Main Combos
Launcher(s)
Follow-Ups
Simple Version
:
FC
:
FUJ
N/A
RAI
(dash)
:
FUJ
N/A
(
)
(
)
(
)
(dash)
:
FUJ
N/A
(
)
(dash)
:
FUJ
N/A
LOW
PARRY
(hold)
(
)
(hold)
FUJ
(perfect)
N/A
Warrior
:
(perfect)
:
N/A
(
)
FUJ
N/A
FUJ
N/A
Stances
RAI
Raijin
+
FUJ
Fujin
+
CD
Wind God Step
,
,
,
WAR
Warrior Instinct
Requires three Ultimate Count stocks from Heat activations. Once per match.
Wall Combos
General
Move:
Follow-Up:
Move:
Follow-Up:
With Tornado
Move:
Follow-Up:
Move:
Follow-Up:
Combo Enders
wall carry
:
(perfect, short)
(long)
(long)
wall break
floor break