Heihachi Mishima

Heihachi Mishima

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • RAILeft punch + Left kick(or 2+4)
    Escape: Cannotbebroken
  • FUJLeft punch + Left kick(or 2+4)
    Escape: Cannotbebroken

Mini Combos

Move(s)
ForwardLeft kickHold down
Move(s)
ForwardLeft punch + Right punch
Counter hitWhile standingRight punch
Move(s)
While standingLeft punch
BackRight punch(hold)
Counter hit(DownLeft punch)Right punch
Counter hitSidestepRight punch
Move(s)
While standingLeft punch
BackRight punch(hold)
Counter hit(DownLeft punch)Right punch
Counter hitSidestepRight punch
Move(s)
BackRight punchHold forward(hold)
ForwardForwardForwardLeft punch + Right punchHold forward
Counter hit(DownLeft punch)Right punch
Counter hitSidestepRight punch
Move(s)
Up-forwardRight kick
ForwardNeutralDownHold down-forwardLeft kick
FCDown-forwardRight kick(clean)
Counter hit(BackLeft punch)Right kick
Counter hitUp-backLeft punch + Right punch
orUp-backLeft punch + Right punch(hold)
Move(s)
RAIRight punch(guard break)
Move(s)
HeatDownDown-forwardForwardRight punchHold forward
HeatBackLeft punch + Right punchHold forward
Move(s)
HeatFUJLeft punchLeft punchHold forward
Move(s)
WarriorLeft punch + Right punch
Move(s)
Counter hitForwardRight kick
Move(s)
Counter hitForwardRight kickHold down
Move(s)
ForwardRight kick
ForwardRight kickHold down(on crouching opp)

Heat Engagers

  • DownDown-forwardForwardRight punch
    Catches blocked attacks or whiffs and fits combo routes.
  • ForwardForwardLeft punch + Right punch
    Safe mid for closing distance.
  • Up-forwardRight punchLeft punch
    Whiff punish with extra reward during Heat.
  • BackLeft punch + Right punch
    Defensive Heat entry with attack-reversal properties.
  • FUJLeft punchLeft punch
    FUJ follow-up after landing f 3 ~D.

Punishers

  • Left punchLeft punchRight punch Frames: i10 (standing)
  • Left punchRight punchRight punchHold down(mixups) Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • Right punchRight punch Frames: i11 (standing)
  • While standingRight kickRight kickHold down Frames: i11 (crouching)
  • ForwardLeft punch + Right punch Frames: i12 (standing)
  • Left punch + Right punch(mid) Frames: i12 (standing)
  • Down-forwardRight kickRight punch Frames: i13 (standing)
  • Down-forwardLeft punch:Right punch(perfect) Frames: i13 (standing)
  • WarriorDown-forwardRight punchLeft punch Frames: i13 (standing)
  • While standingLeft punch Frames: i13 (crouching)
  • BackLeft kickLeft kick Frames: i14 (standing)
  • DownDown-forwardForwardRight punch(range) Frames: i14 (standing)
  • ForwardNeutralDownDown-forward:Right punch Frames: i15 (standing)
  • Down-forwardLeft kickLeft punch + Right punchDownDown-forwardForwardLeft punch Frames: i15 (standing)
  • HeatSmash Frames: i15 (standing)
  • FCDown-forwardRight punch Frames: i15 (crouching)

Main Combos

Launcher(s)Simple Version
ForwardNeutralDownDown-forward:Right punch
FCDown-forwardRight punch
ForwardForwardRight punch
ForwardNeutralDownDown-forward:Right punchIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
ForwardForwardLeft kick
Up-forwardLeft kickRight kick
Counter hitBackRight kick
RAIRight punch
(Forward,Forward)ForwardNeutralDownDown-forward:Right punchIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
Counter hitRight kick
Counter hit(Left punchRight punch)Right kick
Counter hit(BackLeft kick)Right punch
Counter hit(Down-forwardRight kick)Right punch
(Forward,Forward)ForwardNeutralDownDown-forward:Right punchIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
(ForwardNeutralDownDown-forwardRight kick)Left kick
HeatUp-forwardRight punchLeft punchHold forward
(Forward,Forward)ForwardNeutralDownDown-forward:Right punchIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
LOWPARRY
Right kick(hold)
(Left punchRight punch)Right kick(hold)
FUJRight punch
BackRight punch(perfect)IntoForwardNeutralDownDown-forwardRight kickRight kickLeft punchIntoLeft punchBackRight punchRight kickN/A
WarriorDown-forwardRight punchLeft punch
Back:Right punch(perfect)IntoForwardNeutralDownDown-forwardRight kickRight kickLeft punchIntoLeft punchBackRight punchRight punchIntoForwardNeutralDownDown-forward:Left punchN/A
(ForwardNeutralDownDown-forwardRight kick)Right kickNeutralRight kick
ForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A
Counter hitForwardNeutralDownDown-forwardRight kick
ForwardNeutralDownDown-forwardRight kickNeutralRight kickIntoForwardLeft kickIntoDown-forwardLeft punchIntoForwardLeft kickHold downFUJRight punchIntoForwardNeutralDownDown-forwardRight kickLeft kickN/A

Stances

RAI
Raijin
Forward+Left kick + Right kick
FUJ
Fujin
Down+Left punch + Right punch
CD
Wind God Step
Forward,Neutral,Down,Down-forward
WAR
Warrior Instinct
Left punch + Right kickRequires three Ultimate Count stocks from Heat activations. Once per match.

Wall Combos

General

Move:
Down-forwardLeft kickLeft punch + Right punchLeft punch
Move:
BackLeft kickRight punch

With Tornado

Move:
BackLeft punchRight kickTornado
Move:
ForwardForwardRight punchTornado

Combo Enders

wall carry
Back:Right punch(perfect, short)
BackLeft punchRight kick(long)
ForwardNeutralDownDown-forwardRight kickLeft kick(long)
wall break
DownDown-forwardForwardRight punch
floor break
DownLeft kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' Butter

Launchers
Forward,Hold forward+Left kick
Follow-up
Right kickTornadoUp-forward+Left kick,Right kickLeft punch,Back+Right punch,Right kick

Bread n' Butter

Launchers
Instant Tornado (e.g., low parry)
Follow-up
TornadoUp-forward+Left kick,Right kickForward+Left kickLeft punch,Back+Right punch,Right kick

Mini-combos

Launchers
Counter hitWhile standingRight punch
Forward+Right kick(vs crouchers)
Forward+Left punch + Right punch
Follow-up
d/f+2,WAR 1 (tornado) ...

Damage: +19+(...)

Mini-combos

Launchers
Counter hitWhile standingRight punch
Forward+Right kick(vs crouchers)
Forward+Left punch + Right punch
Follow-up
WARLeft punch + Right punchWARForward,Hold forward+Right punch

Damage: +33

Wall break

Mini-combos

Launchers
CL FC d/f+4
Follow-up
Forward,Hold forward+Right punch

Damage: 37; 11

Mini-combos

Launchers
Counter hit(Back+Left punch),Right kick
Forward,Neutral,Down,Hold down-forward+Left kick
Follow-up
Down+Left kick,HeatRight punch

Damage: 32; 22

Might only be guaranteed at the wall

Mini-combos

Launchers
Counter hit(Back+Left punch),Right kick
Forward,Neutral,Down,Hold down-forward+Left kick
Follow-up
OTG d+4

Damage: 24; 16

Might only be guaranteed at the wall

Mini-combos

Launchers
Counter hitForward+Right kick
Follow-up
Down+Left kick,HeatRight punch

Damage: 56; 22

Mini-combos

Launchers
Counter hitForward+Right kick
Follow-up
Down+Left kick

Damage: 44; 14

Mini-combos

Launchers
Counter hitForward+Right kick,Hold down
Follow-up
FUJHold down-forward+Left punch

Damage: 50

Mini-combos

Launchers
Counter hitForward+Right kick,Hold down
Follow-up
FUJRight kick

Damage: 40

Mini-combos

Launchers
Forward+Left kick,Hold down
Follow-up
FUJLeft punch,Right punch

Damage: 35

Wall break

Mini-combos

Launchers
Forward+Left kick,Hold down
Follow-up
FUJLeft punch,Left punch

Damage: 33

Wall break Heat Engager.

Mini-combos

Launchers
b+2*
Counter hitSidestep rightRight punch
While standingLeft punch
Counter hit(Down+Left punch),Right punch
Follow-up
Down+Left kick,HeatRight punch

Damage: +32; 26

Mini-combos

Launchers
b+2*
Counter hitSidestep rightRight punch
While standingLeft punch
Counter hit(Down+Left punch),Right punch
Follow-up
DownDown-forwardForward+Right punch

Damage: +24; 16

Mini-combos

Launchers
Up-forward+Right kick
Follow-up
Forward,ForwardDown+Left kick,HeatLeft punch + Right punch

Damage: 49; 26

Mini-combos

Launchers
Up-forward+Right kick
Follow-up
Forward,ForwardDown+Right kick

Damage: 41; 16

Mini-combos

Launchers
Back+Left kick,Left kick
Down+Left kick
(Back+Left kick),Left kick
Follow-up
Down-back+Left kick

Damage: +8 ;5

Only guaranteed at the wall

Mini-combos

Launchers
WARLeft punch + Right punch
Follow-up
WARForward,Hold forward+Right punch

Damage: 48

Mini-combos

Launchers
b+2*,F
Counter hitSidestep rightRight punch,Hold forward
Counter hit(Down+Left punch),Right punch,Hold forward
Follow-up
RAILeft kick,HeatRight punch

Damage: +36; 28

Mini-combos

Launchers
b+2*,F
Counter hitSidestep rightRight punch,Hold forward
Counter hit(Down+Left punch),Right punch,Hold forward
Follow-up
RAILeft punch

Damage: +30; 21

Mini-combos

Launchers
FUJLeft punch,Left punch,HeatHold forward
DownDown-forwardForward+Right punch,HeatHold forward
Back+Left punch + Right punch,HeatHold forward
Follow-up
OTG d+4

Damage: +19; 19

Mini-combos

Launchers
RAI 2 GB!
Follow-up
Left punch,Left punch,Right punch

Damage: +28; 10

Mini-combos

Launchers
RAI 2 GB!
Follow-up
1,2,2~D

Damage: +26; 10

Staples

Launchers
Up-forward+Left kick,Right kick
Follow-up
Forward+Left kick,Hold downFUJHold down-forward+Right kick,Right kick,Left punchForward+Left kick,Hold downFUJRight punchTornadoSidestep rightRight punch,Hold forwardRAILeft punch

Damage: 77; 39

Staples

Launchers
CH 4*
Down-forward+Right punch,WARLeft punch
FUJRight punch
low parry
Follow-up
(tornado) b:2* md f,n,d,D/F+4,4,1 1,b+2,WAR 2 OTGF

Damage: +64; 10

Staples

Launchers
CH 4*
Down-forward+Right punch,WARLeft punch
FUJRight punch
low parry
Follow-up
(tornado) b:2* f,n,d,D/F+4,4,1 1,b+2,4

Damage: +51; 32

Staples

Launchers
Counter hitBack+Right kick
Follow-up
f,n,d,d/f+3 (tornado) dash b:2* f,f,n,d,D/F+4,4,1 f+3,D FUJ 2

Damage: 91; 39

Staples

Launchers
Counter hitRight kick
(Forward,Neutral,Down,Hold down-forward+Right kick),Left kick
Counter hit(Back+Left kick),Right punch
Follow-up
DEWGF f+3,D FUJ D/F+4,4,1 f+3,D FUJ 2 (tornado) SS 2,F RAI 1

Damage: +62; 41

Staples

Launchers
Forward,Neutral,Down,Down-forward+Right kick
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick
Follow-up
EWGF f+3,D FUJ D/F+4,4,1 f+3,D FUJ 2 (tornado) SS 2,F RAI 1

Damage: +62; 41

Staples

Launchers
Up-forward+Right punch,Left punch,HeatHold forward
Forward,Hold forward+Left punch + Right punch,HeatHold forward
Follow-up
EWGF f+3,D FUJ D/F ws 4 f+3,D FUJ D/F+4,4,1 f+3,D FUJ 2 (tornado) SS 2,F RAI 1

Damage: +35; 25

Float

Launchers
While standingRight kick
Follow-up
Forward+Left kick,Hold downFUJHold down-forward+Right kick,Right kick,Left punchForward+Left kick,Hold downFUJRight punchTornadoSidestepRight punch,Hold forwardRAILeft punch

Damage: +46; 36

Additional Punishers

Standing

i10
Left punch,Right punch,Right punch
i12
Left punch + Right punch
i13
Forward,Neutral,Down-forward:Right punch

(Triple just frame. Very hard to do from a block stun.) Just-frame input.

i13
Down-forward+Right punch,WARLeft punch
i13
d/f+1:2*

(Harder than df+4,2, but gives better frame advantage and heals recoverable health.)

i13
Down-forward+Left punch,Right punch
i13
Down-forward+Right punch,Left punch
i14
Back+Left kick,Left kick,HeatRight punch
i14
Back+Left punch,Right kick
i14
DownDown-forwardForward+Right punch
i15
Down-forward+Left kick,Left punch + Right punch,Left punch

While rising / crouching

i11
While standingRight kick,Right kick
i18
While standingLeft kick,Left punch + Right punch

Move List

145 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Enraged Tettsui Otoshi
HeatRight punch + Left kick

Damage: 50 · m,m

Startup
i15
On block
+10
On hit
+0d

Heat smash; Reversal break; Floor break; 15 chip damage on block; Transition to attack throw on hit; Transition to RAI on block only; Cancel RAI transition with B, +6 on block instead

Eight Thunder Kami Slayer
HeatRight punch + Left kick,Hold forward

Damage: 50 · m

Startup
i15
On block
+10
On hit
-2d

Heat smash; Reversal break; Balcony break; 15 chip damage on block; Transition to attack throw on hit; Transition to RAI on block only; Cancel RAI transition with B, +6 on block instead

Thunderous Battering Ram
HeatDown-back+Left punch + Right punch

Damage: 25 · SM

Startup
i30
On block
+0
On hit
+0a (-17)

Tornado; Reversal break; Balcony break; 11 chip damage on block; 12 chip damage on block after absorbing an attack in power crush state; Consumes 300F of remaining Heat time

Rending Battering Ram
Down+Left kick,HeatRight punch

Damage: 25,25 · M,SM

Startup
i22~23,i30
On block
+0
On hit
-10a (-20)

Tornado; Reversal break; Combo from 1st hit; 12 Chip damage on block; Consumes 300f of remaining Heat time

Soaring Anvil Smasher
Up-forward+Right kick,HeatLeft punch

Damage: 17,20 · m,M

Startup
i24~26,i25~30
On block
-3
On hit
+5a

Balcony break; Chip damage on block; Consumes 300F of remaining Heat time; Combo from 1st hit; Jail from 1st block

Shadow Step
HeatBack,Back,Neutral,Left kick + Right kick

Consumes all of the remaining Heat time; Tremendous backwards travel

Firestarter
HeatFUJLeft punch + Left kick

Damage: 15 · t

Startup
i18
On hit
+8

Homing; Cancel RAI transition with B (+7); Consumes 300f of remaining Heat time; Throw is unbreakable

Charging Hard
(Heat) d+1+2,P

Damage: 35 · t

Startup
i11

Parries high or mid punches or kicks; Regain health on a successful parry; Consumes 240F? of remaining heat time; Throws received are unbreakable

Hooking Battering Ram
Back+Left kick,Left kick,HeatRight punch

Damage: 14,25,25 · h,M,SM

Startup
i14~15,i22~26,i30
On block
+0
On hit
+0a (-17)

Tornado; Reversal break; Combo from 1st hit; Jails from 2nd hit; 11 Chip damage on block; Consumes 300f of remaining heat tiem

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

1,1
Left punch,Left punch

Damage: 5,6 · h,h

Startup
i10,i10
On block
-5
On hit
+6

Jail from 1st attack with 3f delay

Flash Punch Combo
Left punch,Left punch,Right punch

Damage: 5,6,16 · h,h,m

Startup
i10,i10,i18
On block
-17
On hit
+19a (+9)

Balcony break; Combo from 1st hit with 12f delay; Clean wall splat when near the wall; Applies additional combo scaling on wall splat

One Two Strike
Left punch,Right punch

Damage: 5,8 · h,h

Startup
i10,i10
On block
-3
On hit
+8

Combo from 1st hit with 4f delay; Move can be delayed 3f

Back Fist Combo
Left punch,Right punch,Right punch

Damage: 5,8,12 · h,h,h

Startup
i10,i10,i17
On block
-12
On hit
+4

Combo from 1st hit; Enter FUJ -9 +4 r30 with D on frame 22

1,2,2~1
Left punch,Right punch,Right punch~Left punch

Damage: 5,8,20 · h,h,m

Startup
i10,i10,i13
On block
-11
On hit
+6

Combo from 2nd CH; Cancel to SS -5 -16 with D_U

Demon Executioner Volley
Left punch,Right punch,Right punch~Left punch,Left punch + Right punch

Damage: 5,8,20,24 · h,h,m,m

Startup
i10,i10,i13,i26
On block
-13
On hit
+11a (+2)

Balcony break; Combo from 3rd hit; Combo from 2nd CH

Wailing Demon Otoko Geri
Left punch,Right punch,Right kick

Damage: 5,8,21 · h,h,h

Startup
i10,i10,i22~23
On block
-9
On hit
+16g
Counter hit
+52a

Tornado; Combo from 2nd CH with 2f delay; Opponent recovers crouching; Can be charged

Wailing Demon Otoko Geri (charged)
1,2,4*

Damage: 5,8,27 · h,h,h

Startup
i10,i10,i31~32
On block
+6
On hit
+67a (+51)

Tornado; Balcony break; Tornado on standing hit; 8 chip damage on block

1,b+2
Left punch,Back+Right punch

Damage: 5,17 · h,m

Startup
i10,i22
On block
-2
On hit
+8

Combo from 1st CH with 3f delay; Input can be delayed 10f; Move can be delayed 7f; Enter FUJ r30 with D

Demon Massacre
Left punch,Back+Right punch,Left punch

Damage: 5,17,20 · h,m,m

Startup
i10,i22,i35~39
On block
-15
On hit
+30a (+20)

Combo from 2nd CH

Demon Basara
Left punch,Back+Right punch,Right punch

Damage: 5,17,17 · h,m,m

Startup
i10,i22,i25~26
On block
-13c
On hit
+6c

Spike; Combo from 2nd hit

Demon Lair
Left punch,Back+Right punch,Right kick

Damage: 5,17,30 · h,m,m

Startup
i10,i22,i39
On block
+5
On hit
+30a (+9)

Balcony break; 12 chip damage on block; 13 chip damage on block in heat

2
Right punch

Damage: 10 · h

Startup
i11
On block
+0
On hit
+9
Dogenkotsu
Right punch,Right punch

Damage: 10,13 · h,m

Startup
i11,i22
On block
-8
On hit
+3c

Spike; Combo from 1st hit with 2f delay

3
Left kick

Damage: 10 · m

Startup
i15
On block
-4
On hit
+1
Byakko Gekishin
Left kick,Right punch

Damage: 10,10 · m,m

Startup
i15,i22~23
On block
-13
On hit
-2

Combo from 1st hit with 1f delay; Enter FUJ -2 +9 r25 with D

Otoko Geri
Right kick

Damage: 21 · h

Startup
i15~16
On block
-9
On hit
+16g
Counter hit
+52a

Tornado; Balcony break; Opponent recovers crouching on hit

Otoko Geri (charged)
4*

Damage: 27 · h

Startup
i24~25
On block
+6
On hit
+67a (+51)

Tornado; Balcony break; Tornado on standing hit; 8 chip damage on block

Demon Scissors
Right kick~Left kick

Damage: 25 · M

Startup
i35~37
On block
-11a
On hit
+21a

Spike

Demon Breath
Left punch + Right punch

Damage: 25 · m

Startup
i12
On block
-10
On hit
+24a (+14)

Balcony break

f+2
Forward+Right punch

Damage: 13 · h

Startup
i15~16
On block
-9
On hit
+2
Tensu Gekishin
Forward+Right punch,Right punch

Damage: 13,10 · h,m

Startup
i15~16,i22~23
On block
-13
On hit
-2

Combo from 1st hit with 4f delay; Enter FUJ -2 +9 r25 with D

f+2~1
Forward+Right punch~Left punch

Damage: 20 · m

Startup
i13
On block
-11
On hit
+6

Cancel to SS with D_U

Demon Shout Volley
Forward+Right punch~Left punch,Left punch + Right punch

Damage: 20,24 · m,m

Startup
i13,i26
On block
-13
On hit
+11a (+2)

Balcony break; Combo from 1st hit

Lightning Crush
Forward+Left kick

Damage: 10 · m

Startup
i18~20
On block
-5
On hit
+9

Enter FUJ -2 +12 r25 with D; Pseudo-homing to SSR/SWR

Right Splits Kick
Forward+Right kick

Damage: 20 · m

Startup
i19~20
On block
+4
On hit
+7c
Counter hit
+26d

Spike; Enter FUJ r27 with D; +15c against a crouching opponent

Chrome Dome
Forward+Left punch + Right punch

Damage: 15 · h

Startup
i12
On block
-14
On hit
+14c

Spike

d/f+1
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-5
On hit
+7

Decreased opponent blockstun when performing df+1,1 (r18 -> r14)

Muso Palm Strike
Down-forward+Left punch,Left punch

Damage: 10,8 · m,h

Startup
i13~14,i15
On block
-2
On hit
+4

Combo from 1st hit; Interrupt with i1 from 1st block

Muso Tekken
Down-forward+Left punch,Right punch

Damage: 10,20 · m,m

Startup
i13~14,i21
On block
-13
On hit
+3

Combo from 1st hit

True Muso Tekken
d/f+1,2*

Damage: 10,28 · m,m

Startup
i13~14,i38~39
On block
+1
On hit
+32a (+11)

Reversal break; Balcony break; 11 chip damage on block; Interrupt with i21 from 1st block; Interrupt with i9 from 1st hit; Whiffs vs SS and SW from 1st block; Whiffs vs SSR and SWR from 1st hit; Recover an additional 3 health on hit or block

Zenith Muso Tekken
d/f+1:2*

Damage: 10,23 · m,m

Startup
i13~14,i28~29
On block
-9
On hit
+19a (+14)

Tornado; Reversal break; Combo from 1st hit; 9 chip damage on block; 11 chip damage on block with perfect frame input; Restores 3 additional recoverable health on hit or block; Restores 9 additional recoverable health on hit or block with perfect frame input; 23 damage upon releasing input within the 5f window (frames 18–22); 28 damage on a perfect input release exactly on frame 17 (gold spark)

d/f+2
Down-forward+Right punch

Damage: 8 · m

Startup
i13~14
On block
-7
On hit
+4
Reverse Muso Renken
Down-forward+Right punch,Left punch

Damage: 8,20 · m,m

Startup
i13~14,i20~21
On block
-17
On hit
+12a (+5)

Combo from 1st hit

d/f+3
Down-forward+Left kick

Damage: 10 · m

Startup
i15~16
On block
-6
On hit
+5
d/f+3,1+2
Down-forward+Left kick,Left punch + Right punch

Damage: 10,3,3,3 · m,h,m,m

Startup
i15~16,i14 i9 i8
On block
-15
On hit
-4

Jail from 1st attack

Gokotai Rampage
Down-forward+Left kick,Left punch + Right punch,Left punch

Damage: 10,3,3,3,25 · m,h,m,m,m

Startup
i15~16,i14 i9 i8,i22~23
On block
-15
On hit
+20a (+15)

Balcony break on airborne hit; Jail from 1st attack; Powered up input df+3,1+2,qcf+1 (5 additional damage); Last button should be input as late as possible?

d/f+4
Down-forward+Right kick

Damage: 10 · m

Startup
i13~14
On block
-6
On hit
+5
Rapid Crush Combo
Down-forward+Right kick,Right punch

Damage: 10,23 · m,m

Startup
i13~14,i20
On block
-12
On hit
+9a (+0)
Counter hit
+55a

Balcony break; Combo from 1st hit with 9f delay

Hammer Punch
Down+Left punch

Damage: 12 · m

Startup
i16
On block
-9
On hit
+2

Spike; Enter FC r28 with D

Hammer Beating
Down+Left punch,Right punch

Damage: 12,14 · m,m

Startup
i16,i27~28
On block
-9
On hit
+9
Counter hit
+35a (+28)

Combo from 1st hit with 2f delay; Input can be delayed 11f; Move can be delayed 10f; Enter RAI -5 +13 r24 with F

Jichinsai
Down+Left kick

Damage: 25 · M

Startup
i22~23
On block
-7
On hit
+3a

Spike; Chip damage on block

Lightning Hammer
Down+Left punch + Right kick

Damage: 50 · m!

Startup
i60
On hit
+18a
Eishomon
Down-back+Right punch

Damage: 25 · L

Startup
i23~25
On block
-18
On hit
+6c

Spike

Sacred Tree Fell
Down-back+Left kick

Damage: 10 · L

Startup
i16
On block
-13
On hit
-2
b+1
Back+Left punch

Damage: 12 · m

Startup
i14~15
On block
-9
On hit
+4
Oni Yarai
Back+Left punch,Right kick

Damage: 12,24 · m,m

Startup
i22~23
On block
-13
On hit
+7a

Tornado; Combo from 1st hit with 12f delay; Move can be delayed 10f

Rashomon
Back+Right punch

Damage: 20 · m

Startup
i22~23
On block
+2
On hit
+7

Balcony break on airborne hit; Chip damage on block

True Rashomon
b+2*

Damage: 30 · m

Startup
i39~40
On block
+5
On hit
+29a (+21)

Strong aerial tailspin; Reversal break; Balcony break; Chip damage on block; Enter RAI +8 +32a (+24) r27 with F

Zenith Rashomon
b:2*

Damage: 23 · m

Startup
i29~30
On block
+6
On hit
+24a (+14)

Strong aerial tailspin; Reversal break; Balcony break; Chip damage on block; recover an additional 3 health on hit or block; 23 damage upon releasing input within the 5f window (frames 18–22); 28 damage on a perfect input release exactly on frame 17

b+3
Back+Left kick

Damage: 14 · h

Startup
i14~15
On block
-9
On hit
+2

Homing

Hooking Crescent Thrust
Back+Left kick,Right punch

Damage: 14,20 · h,h

Startup
i14~15,i20
On block
-1
On hit
+15g

Combo from 1st hit with 4f delay; Interrupt with i1 from 1st block

Hooking Crescent Kick
Back+Left kick,Left kick

Damage: 14,25 · h,M

Startup
i14~15,i22~26
On block
-12c
On hit
+3a

Spike; Combo from 1st hit with 4f delay; Interrupt with i3 from 1st block

Indra's Kick
Back+Right kick

Damage: 23 · m

Startup
i18~19
On block
-8
On hit
+30a (+4)
Counter hit
+53a

Balcony break; 6 chip damage on block; Has good left sidestep tracking; Recovers 11F faster on hit or block (t54 r35)

Heaven's Merciless Wrath
Back+Left punch + Right punch

Damage: 20 · m

Startup
i42
On block
-11
On hit
+23a (+13)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Gain 1 Ultimate Count on Heat activation; Parries all mid or high punches or kicks; Attack is guaranteed after a successful parry

Skull Rupture
Up-back+Right punch

Damage: 25 · h

Startup
i18~19
On block
-6
On hit
+14c

Balcony break; Parries mid or high punches; Forces backroll on normal hit; 28dmg, +22a (+12) on successful parry; Balcony break

Genkotsu Crusher
Up-back+Left punch + Right punch

Damage: 17 · m

Startup
i15
On block
-8
On hit
+7c
Counter hit
+28d

Spike; Can be charged to power up

Genkotsu Crusher (charged)
u/b+1+2*

Damage: 27 · m

Startup
i29
On block
+4
On hit
+28d

Floor break

Demon's Wings
Up-forward+Left punch

Damage: 25 · m

Startup
i24~25
On block
-13
On hit
+14a (+5)

Balcony break; -8 on block after absorbing an attack; Chip damage on block after absorbing an attack

u/f+2
Up-forward+Right punch

Damage: 16 · m

Startup
i19
On block
-9
On hit
+4
Kidney Crush Combo
Up-forward+Right punch,Left punch

Damage: 16,20 · m,m

Startup
i19,i27~28
On block
-11
On hit
+21a (+11)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Chip damage on block; Combo from 1st hit with 10f delay; Gain 1 Ultimate Count on Heat activation

u/f+3
Up-forward+Left kick

Damage: 17 · m

Startup
i28~29
On block
-10
On hit
-10a (-20)

Balcony break; 2nd hit available only on hit or block

Hell Axle
Up-forward+Left kick,Right kick

Damage: 17,20 · m,m

Startup
i28~29,i20~21
On block
+4
On hit
+30a (+23)

Strong aerial tailspin; Balcony break; Chip damage on block; Unavailable on whiff

Wind Slicer
Up-forward+Right kick

Damage: 17 · m

Startup
i24~26
On block
-9
On hit
+43a

Homing; Balcony break

Demon God Fist
Forward,Hold forward+Right punch

Damage: 22 · M

Startup
i19~21
On block
-16
On hit
+37a (+27)

Tornado

Left Splits Kick
Forward,Hold forward+Left kick

Damage: 21 · m

Startup
i20~22
On block
-3c
On hit
+56a

Spike

Raoh Thrust
Forward,Hold forward+Left punch + Right punch

Damage: 22 · m

Startup
i13
On block
-8
On hit
+22a (+12)

Heat engager; Heat dash +5, +43d (+35); Balcony break; 4 chip damage on block; Gain 1 Ultimate Count on Heat activation

Iron Hand
DownDown-forwardForward+Right punch

Damage: 30 · m

Startup
i14~15
On block
-17
On hit
+18a (+8)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Gain 1 Ultimate Count on Heat activation; Can be buffered

Leaping Side Kick
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~25
On block
+6
On hit
+13a (+3)

Balcony break; 9 Chip damage on block

Roaring Stonehead
Forward,Forward,Hold forward+Left punch + Right punch

Damage: 20 · h

Startup
i15
On block
+3
On hit
+6d

Spike; Transition to r32 +6 +9d RAI with F; 4 Chip damage on block

Ascension Upper
FCDown-forward+Right punch

Damage: 17 · m

Startup
i15
On block
-14
On hit
+37a (+27)

Tornado

Crouching Dragon Kick
FCDown-forward+Right kick

Damage: 16 · L

Startup
i19~21
On block
-23
On hit
+4c

Clean hit +17a and 20 damage

Quick Iron Fist
While standingLeft punch

Damage: 17 · m

Startup
i13~14
On block
-14
On hit
+35d (+27)

Balcony break

Dark Thrust
While standingRight punch

Damage: 20 · m

Startup
i18
On block
-8
On hit
+8
Counter hit
+14c

Balcony break on airborne hit; 8F evasion?

ws 3
While standingLeft kick

Damage: 10 · m

Startup
i18~19
On block
-11
On hit
+0
Holy Demon Cross
While standingLeft kick,Left punch + Right punch

Damage: 10,20 · m,m

Startup
i18~19,i22
On block
-9
On hit
+13a (+4)

Balcony break; Combo from 1st hit; Interrupt with i2 from 1st block

ws 4
While standingRight kick

Damage: 13 · m

Startup
i11~12
On block
-3
On hit
+8
Tsunami Kick
While standingRight kick,Right kick

Damage: 13,16 · m,m

Startup
i11~12,i15
On block
-15
On hit
+0c

Spike; Combo from 1st hit with 9F delay; Jail from 1st block with 4F delay; Transition to FUJ r31 with D (-9/+6c); Move can be delayed by 8F; Input can be delayed by 9F

Wind God Step
Forward,Neutral,Down,Down-forward

Cannot be buffered; Stance moves can be buffered out of heat dash; Cancel to SS with u; Cancel to block with b

f,n,d,d/f,U/F
Forward,Neutral,Down,Down-forward,Hold up-forward

Unable to act from frames 3~27

Thunder God Fist
Forward,Neutral,Down,Down-forward+Left punch

Damage: 30 · m

Startup
i19~21
On block
-15
On hit
+30a (+20)

Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time

Electric Thunder God Fist
Forward,Neutral,Down,Down-forward:Left punch

Damage: 33 · M

Startup
i19~21
On block
-11
On hit
+26a (+16)

9 chip damage on block The colon marks a just-frame input.

Omen Thunder God Fist
Forward,Neutral,Down-forward:Left punch

Damage: 38 · M

Startup
i19~21
On block
-11
On hit
+25a (+15)

11 chip damage on block The colon marks a just-frame input.

Wind God Fist
Forward,Neutral,Down,Down-forward+Right punch

Damage: 20 · h

Startup
i11~12
On block
-10
On hit
+39a (+29)

Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time

Electric Wind God Fist
Forward,Neutral,Down,Down-forward:Right punch

Damage: 23 · h

Startup
i11~12
On block
+5
On hit
+39a (+29)

Chip damage on block; Can be performed without the d input: f,n,df#2 The colon marks a just-frame input.

Bone Splinter Kick
Forward,Neutral,Down,Down-forward+Left kick

Damage: 30 · m

Startup
i27~28
On block
+11g
On hit
+31a (+10)

Tornado; Balcony break; Chip damage on block

Earth Scraper Kick
Forward,Neutral,Down,Hold down-forward+Left kick

Damage: 24 · L

Startup
i33~34
On block
-23
On hit
+28a
f,n,d,D/F+4
Forward,Neutral,Down,Hold down-forward+Right kick

Damage: 15 · L

Startup
i16~17
On block
-23
On hit
+8c
Counter hit
+28a
f,n,d,D/F+4,4
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick

Damage: 15,10 · L,L

Startup
i16~17,i24
On block
-10
On hit
+3c
Counter hit
+26a

+26a if previous hit connects

Spinning Demon
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick,Right kick

Damage: 15,10,8 · L,L,L

Startup
i16~17,i24,i24
On block
-10
On hit
+3c
Counter hit
+26a

+26a if previous hit connects

Spinning Demon Thunder God Fist
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick,Right kick,Left punch

Damage: 15,10,8,20 · L,L,L,m

Startup
i16~17,i24,i24,i23~24
On block
-15
On hit
+25a (+18)

Can be performed after any number of f,n,d,DF+4 lows

Spinning Demon Bell-Ringer
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick,Right kick,Left kick

Damage: 15,10,8,30 · L,L,L,h

Startup
i16~17,i24,i24,i25~28
On block
+9
On hit
+45a

Balcony break; 10 chip damage on block; Can be performed after any number of f,n,d,DF+4 lows; Not duckable from the 2nd and 3rd lows

f,n,d,D/F+4,4,4,n+4
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick,Right kick,Neutral+Right kick

Damage: 15,10,8,10 · L,L,L,m

Startup
i16~17,i24,i24,i24~25
On block
-3
On hit
+8

Can be performed after any number of f,n,d,DF+4 lows

Spinning Demon Tsunami Kick
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick,Right kick,Neutral,Right kick,Right kick

Damage: 15,10,8,10,20 · L,L,L,m,m

Startup
i16~17,i24,i24,i24~25,i15
On block
-15
On hit
+0c

Spike; Combo from 4th hit with 11?F delay; Enter FUJ -9 +6c r31 with D; Can be performed after any number of f,n,d,DF+4 lows

Thunder God's Kamae
Forward+Left kick + Right kick

Cancel to r20 with b or db; Heihachi remains in stance indefinitely unless a move is used; Actionable after 40f

Hidden Thunder God Fist
RAILeft punch

Damage: 38 · M

Startup
i17~18
On block
-11
On hit
+12a (+2)

Gains Reversal Break during Warrior Instinct

Thunder Cutter
RAIRight punch

Damage: 25 · h

Startup
i17~18
On block
+10
On hit
+51a

Strong aerial tailspin; Homing; Chip damage on block

Jichinsai
RAILeft kick

Damage: 30 · M

Startup
i22~23
On block
-7
On hit
+3a

Spike; Chip damage on block

Raijin Spinning Demon
RAIRight kick

Damage: 15 · L

Startup
i19~20
On block
-23
On hit
+8c
Counter hit
+28a

Links to f,n,d,DF+4 extensions

Thunder Broken Toy
RAILeft punch + Left kick

Damage: 30 · t

Startup
i15~16
On hit
+0d

Unbreakable; 42 damage on a wall splat

Fujin; Wind God's Kamae
Down+Left punch + Right punch

Actionable after 30f

FUJ 1
FUJLeft punch

Damage: 13 · h

Startup
i12~13
On block
-4
On hit
+7
Wind God Hasai Rengeki
FUJLeft punch,Left punch

Damage: 13,20 · h,h

Startup
i12~13,i17~18
On block
-2
On hit
+34a (+9)

Heat engager; Heat dash +5, +34a (+27); Balcony break; Combo from 1st hit with 9f delay; Move can be delayed 7f; Gain 1 Ultimate Count on Heat activation

Wind God Tettsui
FUJLeft punch,Right punch

Damage: 13,24 · h,m

Startup
i12~13,i21~22
On block
-13
On hit
+13a

Balcony break; Spike; Combo from 1st hit with 8f delay; Interrupt with i4; Input can be delayed 9f; Move can be delayed 7f

Hidden Wind God Fist
FUJRight punch

Damage: 20 · m

Startup
i15~16
On block
-10
On hit
+75a (+59)

Tornado; Chip damage on block

FUJ 3
FUJLeft kick

Damage: 17 · m

Startup
i28~29
On block
-10
On hit
-10a (-20)

Balcony break; 2nd hit available only on hit or block

Wind God Hell Axle
FUJLeft kick,Right kick

Damage: 17,20 · m,m

Startup
i28~29,i20~21
On block
+4
On hit
+30a (+23)

Strong aerial tailspin; Balcony break; Combo from 1st hit; Jail from 1st block; 8 chip damage on block; Unavailable on whiff

Wind God Geta Stomp
FUJRight kick

Damage: 20 · L

Startup
i18~19
On block
-14
On hit
-4
Counter hit
+12g

Spike

Tengu's Wings
FUJLeft punch + Right punch

Damage: 25 · m

Startup
i18~19
On block
-13
On hit
+6a (-3)

Homing; Balcony break; -7 on block after absorbing an attack; Chip damage on block after absorbing an attack

Fire Starter
FUJLeft punch + Left kick

Damage: 15 · t

Startup
i18
On hit
+7

Homing; Unbreakable

Fujin > Wind God Step
FUJHold down-forward

Transition to r4 CD after 4 frames in FUJ (r8?); Low parry on frames 1?~14?; Doesn't require a just frame input for Electric or Omen Thunder God Fist

Mishima-Style Ultimate Technique: Warrior Instinct
Left punch + Right kick

Damage: [10;10] · SL

Startup
i17
On block
+2
On hit
+21g

Reversal break; Balcony break; Can only be used once per match; Ultimate Count 3 required to use; Can be used while in FUJ; Opponent recovers crouching on hit; Cannot cause a K.O

Ultimate Flash Punch Combo
Left punch,Left punch,WARRight punch

Damage: 5,6,20 · h,h,m

Startup
i10,i10,i18
On block
-17
On hit
+28a (+2)

Balcony break; Combo from 1st hit with 12f delay; 6 chip damage on block

Ultimate Demon Basara
Left punch,Back+Right punch,WARRight punch

Damage: 5,17,22 · h,m,m

Startup
i10,i22,i25~26
On block
-13c
On hit
+23a (+13)

Reversal break; Balcony break; Combo from 2nd hit; 6 chip damage on block; Erases opponent's recoverable health on hit; +42d on airborne hit, opponent can tech roll after

Ultimate Demon Breath
WARLeft punch + Right punch

Damage: 31 · m

Startup
i12
On block
-10
On hit
+32a (+24)

Balcony break; 9 chip damage on block

Ultimate Muso Renken
Down-forward+Right punch,WARLeft punch

Damage: 8,20 · m,m

Startup
i13~14,i20~21
On block
-17
On hit
+66a (+50)

Tornado; Combo from 1st hit; 6 chip damage on block

Ultimate Demon God Fist
WARForward,Hold forward+Right punch

Damage: 22 · M

Startup
i19~21
On block
-16
On hit
+37a (+27)

Tornado; Extended range and hitbox; 8 chip damage on block

Ultimate Splits Kick
WARForward,Hold forward+Left kick

Damage: 25 · m

Startup
i20~22
On block
+1c
On hit
+56a

Spike; 7 chip damage on block

Ultimate Roaring Stonehead
WARForward,Forward,Hold forward+Left punch + Right punch

Damage: 20 · h

Startup
i15~16
On block
+6
On hit
+6d

Spike; Transition to +9 +9d RAI with F; 8 chip damage on block

Ultimate Spinning Demon
WARForward,Neutral,Down,Hold down-forward+Right kick

Damage: 15 · L

Startup
i16~17
On block
-14
On hit
+8c
Counter hit
+28a

No stagger on block; Links to f,n,d,DF+4 extensions; 4 chip damage on block

Ultimate Hidden Thunder God Fist
WARRAILeft punch

Damage: 38 · M

Startup
i17~19
On block
-8~-6
On hit
+12a (+2)

Reversal break; 11 chip damage on block

Ultimate Hidden Wind God Fist
WARFUJRight punch

Damage: 24 · m

Startup
i15~16
On block
-3
On hit
+75a (+59)

Tornado; Reversal break; 10 chip damage on block

Mishima Style Ultimate Technique - Tempest Dragon God Fist
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Auger
Right punch + Left kick + Right kick
Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Nail Beating
SidestepRight punch

Damage: 20 · m

Startup
i23~24
On block
-9
On hit
+9
Counter hit
+36a (+28)

Enter RAI -5 +13 r24 with F

Geta Stomp
OTG d+4

Damage: 30 · L

Startup
i19~20
On block
-14
On hit
-3a (-11)

Spike

Neck Breaker
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
-1d

Homing; Throw break 1 or 2

Jumping Powerbomb
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+0d

Floor break; Homing; Throw break 1 or 2; Side switch on break; Heihachi recovers BT on break

Guillotine Chop
Left throw

Damage: 40 · t

On block
-3
On hit
-3d

Throw break 1

Freefall
Right throw

Damage: 45 · t

On block
-3
On hit
-4d

Floor break; Throw break 2

Atomic Drop
Back throw

Damage: 60 · t

On hit
+0d

Unbreakable

Stonehead
Up-forward+Left punch + Right punch

Damage: 35 · t

Startup
i12
On block
+0
On hit
+26a (+7)

Balcony break; Throw break 1+2; Side switch on break

Headbutt Clash
Up-forward+Left punch + Right kick

Damage: 30 · t

Startup
i12 i48
On block
-6
On hit
+28d (-30)

Balcony break; Throw break 1+2; Headbutt can be reversed with input 1 or 2 or 3 or 4; Only works on Male characters and Reina