Hwoarang

Hwoarang

Important Grabs

  • DownDown-backBackLeft kick
    Escape: Left punch
  • Right punch + Right kickBack
    Escape: Right punch
  • ForwardRight punch + Left kick
    Escape: Left punch + Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • RFFLeft punch + Left kickRight punch + Right kick
    Escape: Left punch + Right punch

Mini Combos

Move(s)
While standingLeft kick
Counter hitForwardLeft punch + Right punch
Move(s)
Counter hitRFFBackRight kick
Move(s)
Counter hitRFFDown-forwardRight kickHold forward
Move(s)
RFFOpening bracketLeft kick~Right kickClosing bracket
RFFForwardForwardLeft kick
RFF(Right kick)Right kick
RFF(Right kick)Left kick
Counter hitUp-forwardRight punch
Counter hitDown-backRight kickRight kick
Counter hitRFFBackRight punch
Counter hitLFSDown-backRight kick
Counter hit(ForwardNeutralDownDown-forwardLeft kick + Right kick)Left kick

Heat Engagers

  • ForwardForwardRight kick
    Safe mid for moving into range.
  • Down-forwardLeft kick + Right kick
    Punish an opening to activate Heat.
  • LFSForwardLeft kick
    Heat entry from Left Flamingo.
  • RFSBackLeft kick
    Heat entry from Right Flamingo.
  • RFFDown-forwardLeft kick
    Homing RFF option for closing space.

Punishers

  • Right punchForwardLeft kick Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • Left punchRight punchLeft kick Frames: i10 (standing)
  • Left punchRight punchRight kick Frames: i10 (standing)
  • Right kickLeft kick Frames: i11 (standing)
  • While standingRight kickRight kick Frames: i11 (crouching)
  • While standingLeft punchRight kick Frames: i12 (crouching)
  • Down-forwardLeft punchLeft kick Frames: i13 (standing)
  • Down-forwardLeft kick + Right kick(Heat engager) Frames: i13 (standing)
  • Up-forwardLeft kick + Right kickRight kick Frames: i14 (standing)
  • While standingLeft kick Frames: i14 (crouching)
  • Down-forwardRight punch Frames: i15 (standing)
  • While standingRight punchLeft kick Frames: i15 (crouching)
  • BackLeft kick Frames: i16 (standing)

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
BackLeft kick
LFSUp-forwardRight kick
ForwardRight kickIntoRFSOpening bracketLeft kick~Right kickClosing bracketIntoUp-forwardLeft kick + Right kickHold forwardIntoLFSUp-forwardRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
While standingRight punchLeft kick
(whiff LFS 1)IntoUpLeft kickIntoLFSUp-forwardLeft kick + Right kickHold forwardIntoUp-forwardLeft kick + Right kickHold forwardIntoUp-forwardLeft kick + Right kickN/A
UpLeft kick + Right kick
RFSUp-forwardRight kick
Counter hitSidestepRight kick
Counter hitRFSDown-forwardRight kick
Down-backRight kickHold forwardIntoRFSOpening bracketLeft kick~Right kickClosing bracketIntoUp-forwardLeft kick + Right kickHold forwardIntoLFSUp-forwardRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
HeatForwardForwardRight kickHold forward
HeatLFSForwardLeft kickHold forward
HeatRFSBackLeft kickHold forward
HeatRFFDown-forwardLeft kickHold forward
Down-backRight kickHold forwardIntoRFSOpening bracketLeft kick~Right kickClosing bracketIntoUp-forwardLeft kick + Right kickHold forwardIntoLFSUp-forwardRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
LOWPARRY
ForwardRight kickIntoRFSOpening bracketLeft kick~Right kickClosing bracketIntoUp-forwardLeft kick + Right kickHold forwardIntoUp-forwardLeft kick + Right kickHold forwardIntoUp-forwardLeft kick + Right kickN/A
JFSR(ForwardNeutralDown-forwardRight kick)
Left kick + Right kickIntoRFFOpening bracketLeft kick~Right kickClosing bracketIntoForwardRight kickIntoRFSOpening bracketLeft kick~Right kickClosing bracketIntoDownRight kickRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
ForwardNeutralDownDown-forwardRight kick
Left kick + Right kickIntoRFFOpening bracketLeft kick~Right kickClosing bracketInto(Forward,Forward)Right kickRight kickUpRight kickRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
UpLeft kick
LFSDownLeft kickRight kickIntoRFSLeft punchIntoDownRight kickRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
RFFForwardOpening bracketRight kick~Right kickClosing bracket
UpLeft kickIntoLFSUp-forwardLeft kick + Right kickHold forwardIntoUp-forwardLeft kick + Right kickHold forwardIntoLFSUp-forwardRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
Counter hitRFFBackLeft kick
Sidestep leftDown-backRight kickHold forwardIntoRFSOpening bracketLeft kick~Right kickClosing bracketIntoUp-forwardLeft kick + Right kickHold forwardIntoLFSUp-forwardRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
Counter hitDownRight kickRight kick
Counter hitRFSForwardRight kickRight kick
HeatRFSForwardRight kickRight kick
UpLeft kickIntoLFSLeft punchIntoUpLeft kickIntoUp-forwardLeft kick + Right kickHold forwardIntoUp-forwardLeft kick + Right kickHold forwardIntoUp-forwardLeft kick + Right kickN/A
Counter hitBackRight kick
RFFOpening bracketLeft kick~Right kickClosing bracketIntoUp-forwardLeft kick + Right kickHold forwardIntoLFSUp-forwardRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A
Counter hitSidestepLeft kickLeft kick
LFSLeft punchIntoUp-forwardLeft kick + Right kickHold forwardIntoUp-forwardLeft kick + Right kickHold forwardIntoLFSUp-forwardRight kickTornadoIntoUp-forwardLeft kickRight kickLeft kickN/A

Stances

LFF
Left Foot Forward
RFFLeft kick + Right kickDefault stance; this input returns from Right Foot Forward.
RFF
Right Foot Forward
Left kick + Right kick
LFS
Left Flamingo Stance
Forward+Left kick
RFS
Right Flamingo Stance
Forward,Neutral,Right kick
BT
Back Turned
Left punch + Right punch
CD
Shark Step
Forward,Neutral,Down,Down-forward

Wall Combos

General

Move:
SidestepLeft kickLeft kick
Move:
RFFForwardLeft kick

With Tornado

Move:
ForwardRight kick
Move:
BackLeft kickTornado

Combo Enders

for dmg
RFFForwardLeft kickIntoLFSOpening bracketRight kick~Left kickClosing bracket
wall carry
UpLeft kickIntoLFSUp-forwardLeft kick + Right kick
Up-forwardLeft kick + Right kick
wall break
ForwardForwardRight kick
Down-forwardLeft kickRight kick
ForwardNeutralDownDown-forwardLeft kick
floor break
ForwardForwardLeft kick
LFSRight punchLeft kick
UpLeft kick + Right kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch
Follow-up
Forward+Right kick~RFSLeft kick~Right kickDown+Right kick,Right kickTornadoUp-forward+Left kick,Right kick,Left kick

Bread n' butter

Launchers
Down-forward+Right punch
Follow-up
f+4~RFS 3~4 u/f+3+4~F~LFS u/f+4 (tornado) f+3+4~RFF 3~4 u/b+3

Wall

Launchers
Down-forward+Right punch
Back+Left kick
Follow-up
f,f+4>RFF f+3>LFS u/f+4 (tornado) SS 3,3>LFS 3,2

Damage: 53

Wall

Launchers
Down-forward+Right punch
Back+Left kick
Follow-up
f+4>RFS 2,3 (tornado) 2 > SS 3,3>LFS 3,2 (easy)

Damage: 49

Wall

Launchers
Back+Left kick
Follow-up
f+4>RFS 3>LFS u/f+4 (tornado) f+4>RFS 2>RFF f+3>RFS 3,f+4 (easy)

Damage: 52

Additional Punishers

Standing

i11
Right kick,Right kick
i13
Down-forwardLeft kick + Right kick
i18
Hold forward,Neutral,Hold down-forward+Right kick

While rising / crouching

i10
hFC 1
i10
While standing+Left punch

ws1 only works at -10 if the opponent is very close and slightly to Hwoarang's left, since the first active frame has a very short hitbox.

Techniques

JFSR

Just Frame Sky Rocket (JSFR) is Hwoarang's F,N,DF+4. It's a fast, safe, mid launcher that gives a huge combo and is critical for doing scary mixups with Hwoarang.; If there is any directional input after the N except DF (e.g. N,F,DF or N,D,DF), then you don't get it.; From RFF, the DF and 4 don't need to be on the same frame. The DF can be held for up to 10 frames before the 4 and it'll still work.; It can't be done from a dash or crouch dash, so to do wave dash into JSFR you need to cancel the dash with a sidestep first.

Move List

209 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Trinity Claymore
HeatRight punch + Left kick

Damage: 13,(14,24), 12,25 · m,(t),m,h

Startup
i17~18, i18~19, i29
On block
+11
On hit
+13d / +35d (+14)

Heat smash; Balcony break; Jails; Transition to +13d attack throw on hit; 5 chip damage on block; Also possible during RFF and LFS; Transition to RFS

(Heat) RFS f+4
HeatRFSForward+Right kick

Damage: 8,10 · h,h

Startup
i8, i10
On block
+0
On hit
+5

Jail from 1st block; Remains in RFS; 2 chip damage on block

Right Viper Combo > Right Sword
HeatRFSForward+Right kick,Right kick

Damage: 8,8,9 · h,h,h

Startup
i23
On block
-6
On hit
+39a

Tornado; Combo from 1st or 2nd hit; Transition to RFF; Consumes 300F of remaining Heat time; Interrupt with i3 from 1st block; 2 chip damage on block

RFS d+4,(Heat) 3
RFSDown+Right kick,HeatLeft kick

Damage: 15,12 (8) · L,h

Startup
i25
On block
-9
On hit
-1 / +20a (+13)

Consumes 600F of remaining Heat time; Airborne combo from 1st hit in heat (+20a (+13)); 3 chip damage on block in heat

Predator Bardiche
RFSDown+Right kick,HeatLeft kick,Right kick

Damage: 15,12 (8),25 (12) · L,h,h

Startup
i27~28
On block
-9
On hit
+28a (+2) / +10a (+9)

Balcony break; Combo from 2nd hit; Airborne combo from 1st hit (+10a (+9)); Interrupt with i4 from 2nd block; 9 chip damage on block in heat

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

1,1
Left punch,Left punch

Damage: 5,8 · h,h

Startup
i12
On block
-3
On hit
+8

Jail from 1st block; Combo from 1st hit

1,1,3
Left punch,Left punch,Left kick

Damage: 5,8,10 · h,h,L

Startup
i21
On block
-12
On hit
-1

Combo from 2nd CH

Home Surgery
Left punch,Left punch,Left kick,Left kick

Damage: 5,8,10,14 · h,h,L,h

Startup
i20
On block
-14
On hit
+4

Combo from 3rd hit with 1F delay; Move can be delayed by 10F

Left Right Combo
Left punch,Right punch

Damage: 5,10 · h,h

Startup
i10
On block
-3
On hit
+6

Jail from 1st block with 4F delay; Combo from 1st hit with 4F delay; Transition to LFS with 3 (+3/+12g?/+12); Transition to RFS with 4 (+3/+12g?/+12)

Rejector
Left punch,Right punch,Forward+Left kick

Damage: 5,10,14 · h,h,m

Startup
i21
On block
-8
On hit
+9

+21g on hit; Combo from 2nd CH with 4F delay

Rejection
Left punch,Right punch,Forward+Right kick

Damage: 5,10,20 · h,h,h

Startup
i24~25
On block
-2
On hit
+35d (+27)

Balcony break; Combo from 2nd CH with 3F delay; Move can be delayed by 4F

Right Jab
Right punch

Damage: 9 · h

Startup
i10
On block
+0
On hit
+8
Counter hit
+9

Transition to LFS with 3 (+3/+11g/+12); Transition to RFS with 4 (+3/+11g/+12); +19, +27, +28 in framedata display (bug?); 70% scaling on next hit

Right Jab Side Kick
Right punch,Forward+Left kick

Damage: 9,14 · h,m

Startup
i21
On block
-8
On hit
+9

+21g on hit; Combo from 1st hit with 1F delay; Combo from 1st CH with 4F delay

Right Jab > Spinning Back Kick
Right punch,Forward+Right kick

Damage: 9,20 · h,h

Startup
i24~25
On block
-2
On hit
+35d (+27)

Balcony break; Combo from 1st CH with 3F delay

3
Left kick

Damage: 15 · h

Startup
i14
On block
-7
On hit
+4
3,3
Left kick,Left kick

Damage: 15,12 · h,m

Startup
i18
On block
-13
On hit
-7
Counter hit
-2

Jail from 1st block; Combo from 1st CH; -7c on crouching hit; Transition to r17 LFS with F (+2/+8/+13)

Siege Mortar Combo
Left kick,Left kick,Right punch

Damage: 15,12,20 · h,m,M

Startup
i21~22
On block
-11
On hit
+1c

Combo from 2nd CH with 8F delay; Move can be delayed by 10F

Left Kicks
Left kick,Left kick,Left kick

Damage: 15,12,15 · h,m,m

Startup
i21
On block
-14
On hit
+32d (+24)

Balcony break; Combo from 2nd CH with 8F delay; Move can be delayed by 10F

Left Kicks > Right Hook Kick
Left kick,Left kick,Right kick

Damage: 15,12,15 · h,m,h

Startup
i21~23
On block
+8
On hit
+19g
Counter hit
+19

Transition to RFS; Combo from 2nd CH with 8F delay; Move can be delayed by 10F

Left Kicks > Backlash
Left kick,Left kick,Forward+Right kick

Damage: 15,12,20 · h,m,h

Startup
i21~27
On block
-1
On hit
+40a (+14)

Balcony break; -1 on block on average. Frame advantage may range from -4~+2 on block; Combo from 2nd CH with 5F delay; Move can be delayed by 10F

Flying Eagle
Left kick~Right kick

Damage: 11,21 · m,m

Startup
i22,i7
On block
-3
On hit
+26a (+16)

Balcony break; Input 4 on frames 1 to 5; Input 4 on frame 1 to power up; 37dmg, +1 oB, +42a (+16) oH

4
Right kick

Damage: 14 · h

Startup
i11~12
On block
-6
On hit
+5
Right Left Kick Combo
Right kick,Left kick

Damage: 14,16 · h,m

Startup
i22
On block
-6
On hit
+5
Counter hit
+20a (+11)

Balcony break on CH; Combo from 1st hit; +5c on crouching hit; Cancel the second hit and transition to r8 LFS with F (-6/+5)

4,4
Right kick,Right kick

Damage: 14,13 · h,h

Startup
i16
On block
-1
On hit
+10g
Counter hit
+10

Jail from 1st block; Combo from 1st hit; Transition to RFS

Right Kicks > Chainsaw Heel
Right kick,Right kick,Left kick

Damage: 14,13,20 · h,h,M

Startup
i25~31
On block
-14c
On hit
+14d

Transition to RFF; Combo from 2nd CH

4,4,4
Right kick,Right kick,Right kick

Damage: 14,13,17 · h,h,h

Startup
i25~26
On block
-2
On hit
+8

Transition to RFF; Combo from 2nd CH with 1F delay; Cancel and transition to r15 RFS with F (-17/-6); Input can be delayed by 1F; Move cannot be delayed

Right Kicks > Raptor Combo
Right kick,Right kick,Right kick,Right kick

Damage: 14,13,17,20 · h,h,h,h

Startup
i31~32
On block
+0
On hit
+10cg

Balcony break; Tornado; Combo from 3rd hit with 3F delay; Input can be delayed by 3F; Move cannot be delayed; 6 chip damage on block; Forces tech back roll on hit; Alternate input:(RFS.u+4),4

Disrespect
Left punch + Right punch

Transition to BT

Motion Switch
Left kick + Right kick

Transition to RFF; Transition to r13? standing block with B

Rusty Knife
Forward+Right punch

Damage: 15 · m

Startup
i16
On block
-2
On hit
+9

Transition to RFF

Left Flamingo Feint
Forward+Left kick

Transition to LFS; Sidesteps to the right; Can move forwards and backwards with F and B; Can sidestep with U and D; Cannot block or crouch in stance

Cheap Shot Snap Kick
Forward+Left kick~Left kick

Damage: 25 · m

Startup
i20
On block
-16
On hit
+7a (-2)

Balcony break; Sidesteps to the right

Right Hook Kick
Forward+Right kick

Damage: 21 · h

Startup
i17~23
On block
+7~+13
On hit
+18g~+24g
Counter hit
+18~+24

+11~+17 guaranteed on CH depending on frame advantage; Transition to RFS

Right Flamingo Feint
Forward,Neutral,Right kick

Transition to RFS; Sidesteps to the left; Can move forwards and backwards with F and B; Can sidestep with U and D; Cannot block or crouch in stance

Push Hands
Forward+Left punch + Right punch

Damage: 17 · m

Startup
i15
On block
-9
On hit
+2
Counter hit
+14

Also possible during RFF

d/f+1
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-1
On hit
+6

Also possible during RFF

Left Uppercut & Middle Kick
Down-forward+Left punch,Left kick

Damage: 10,15 · m,m

Startup
i22~23
On block
-2
On hit
+6

Combo from 1st hit; Transition to LFS

Right Uppercut
Down-forward+Right punch

Damage: 13 · m

Startup
i15~16
On block
-7
On hit
+34a (+24)

+4s on crouching normal hit; Also possible during RFF

d/f+3
Down-forward+Left kick

Damage: 12 · m

Startup
i22~23
On block
-14~-13
On hit
-4~-3

Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup; Power up if an attack is absorbed; Reversal break; 2 chip damage on block; -9 on block

Double Claymore
Down-forward+Left kick,Right kick

Damage: 12,20 · m,m

Startup
i24~25
On block
-14
On hit
+4a

Combo from 1st hit with 7F delay; Move can be delayed by 5F; Input can be delayed by 7F; Power up if an attack is absorbed by previous hit; Reversal break?; 4 chip damage on block; -9 on block

Middle Claymore
Down-forward+Right kick

Damage: 20 · m

Startup
i16~17
On block
-8~-7
On hit
+8~+9
Counter hit
+18a (+9)

Homing; Balcony break on CH; Transition to RFF; Wall splats

Ignition Barrage
Down-forward+Left kick + Right kick

Damage: 7,4,17 · m,h,m

Startup
i13,i14,i24~25
On block
-14
On hit
+4c

Heat engager; Heat dash +5, +43d (+35); Jails; 5 chip damage on block; Also possible during RFF

Crouch Jab
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Crouch Straight
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

+7c on crouching hit

d+3
Down+Left kick

Damage: 7 · l

Startup
i17
On block
-13
On hit
-2

-2c on crouching hit

Smash Low Right
Down+Left kick,Right kick

Damage: 7,13 · l,h

Startup
i21~23
On block
+8g~+10g
On hit
+14g~+16g
Counter hit
+19~+21

Transition to RFS; Combo from 1st hit

d+4
Down+Right kick

Damage: 7 · l

Startup
i19
On block
-17
On hit
-6
Counter hit
+4s

Also possible during RFF

Firecracker
Down+Right kick,Right kick

Damage: 7,22 · l,h

Startup
i20
On block
-13
On hit
+69a (+53)

Tornado; Jail from 1st normal hit; Combo from 1st CH; Also possible during RFF

Dark Halberd
Down+Left kick + Right kick

Damage: 18 · L

Startup
i21~22
On block
-14
On hit
+6 LFS

Homing; Transition to LFS on hit

Sweep Kick
Down-back+Left kick

Damage: 12 · L

Startup
i19
On block
-13
On hit
-1
Counter hit
+17g

Also possible during RFF

d/b+4
Down-back+Right kick

Damage: 14 · L

Startup
i16
On block
-12
On hit
-8
Counter hit
-1

Transition to r20 RFS with F (-1/+3/+10); Also possible during RFF

Ankle Biter > Crescent Kick
Down-back+Right kick,Right kick

Damage: 14,21 · L,h

Startup
i17~19
On block
-1~+1
On hit
+24a~+26a

Combo from 1st CH

Stealth Needle
Back+Left punch

Damage: 15 · m

Startup
i15
On block
-15
On hit
-1

Spike; Sidesteps to the right

Right Back Elbow
Back+Right punch

Damage: 18 · h

Startup
i14
On block
-4
On hit
+6
Counter hit
+14c

Good right sidestep tracking

Left Plasma Blade
Back+Left kick

Damage: 17 · M

Startup
i16~17
On block
-19
On hit
+35a (+25)

Tornado

Nose Bleeder
Back+Right kick

Damage: 17 · h

Startup
i13~14
On block
-10
On hit
+1
Counter hit
+50a

Transition to RFF

Fade-Away Kick
Up-back+Right kick

Damage: 18 · m

Startup
i17~20
On block
-8
On hit
+10

Opponent recovers non-guarding on hit (situational guaranteed follow-up); Also possible during RFF

Knife Hand Strike
Up+Right punch

Damage: 18 · h

Startup
i13~15
On block
-9
On hit
+15g

Balcony break; Homing; Also possible during RFF; Sidesteps to the left; Wall splats

Jump Kick
Up+Left kick

Damage: 25 · h

Startup
i20
On block
+5
On hit
+44a (+38)

Also possible during RFF; Transition to LFS

Scorpion Side Kick
Up+Right kick

Damage: 18 · m

Startup
i16~18
On block
+3
On hit
+11g
Counter hit
+11

Also possible during RFF; Transition to RFS

Bloody Guillotine
Up+Left kick + Right kick

Damage: 20 · m

Startup
i25~26
On block
-7
On hit
+24a

Also possible during RFF

Bone Stinger
Up-forward+Right punch

Damage: 22 · m

Startup
i26
On block
+5c
On hit
+6c
Counter hit
+28d

Also possible during RFF

u/f+3
Up-forward+Left kick

Damage: 11 · m

Startup
i28~29
On block
-6
On hit
-7

Also possible during RFF

u/f+3,4
Up-forward+Left kick,Right kick

Damage: 11,12 · m,m

Startup
i20~21
On block
+2
On hit
+13

Available on hit or block only; Jail from 1st block; Combo from 1st hit; Also possible during RFF; Transition to RFS

Hunting Hawk
Up-forward+Left kick,Right kick,Left kick

Damage: 11,12,20 · m,m,m

Startup
i27~28
On block
-14
On hit
+0c

Combo from 1st hit; Also possible during RFF

u/f+4
Up-forward+Right kick

Damage: 12 · h

Startup
i22~23
On block
-2
On hit
+4

Also possible during RFF; Transition to RFS

u/f+4,4
Up-forward+Right kick,Right kick

Damage: 12,12 · h,m

Startup
i11~12
On block
+0
On hit
+6

Combo from 1st hit; Also possible during RFF; Transition to RFS

Air Raid
Up-forward+Right kick,Right kick,Right kick

Damage: 12,12,12 · h,m,L

Startup
i9~10
On block
+1
On hit
+7

Combo from 2nd CH; Also possible during RFF; Transition to RFS; Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.

u/f+3+4
Up-forward+Left kick + Right kick

Damage: 10,8 · m,h

Startup
i14,i9
On block
-10
On hit
+1

Jail from 1st block; Also possible during RFF; Transition to LFS with F (-2/+9)

Flashing Trident
Up-forward+Left kick + Right kick,Right kick

Damage: 10,8,13 · m,h,m

Startup
i14~15
On block
-10
On hit
+7

Combo from 1st hit; Also possible during RFF; Transition to RFF

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22)

Also possible during RFF

Spinning Axe Kick
Forward,Hold forward+Left kick

Damage: 24 · M

Startup
i20~24
On block
+6
On hit
+6c

Transition to RFF

Peacekeeper
Forward,Hold forward+Right kick

Damage: 22 · m

Startup
i17~18
On block
-7
On hit
+19a (+10)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Also possible during RFF; Transition to RFF (does not transition on Heat activation or when using Heat Dash)

Dynamite Heel
Back,Hold back+Right punch + Left kick

Damage: 40 · m!

Startup
i61~62
On hit
+17a

Also possible during RFF; Cancel and transition to r24? LFS at frame 25? with b,b

Flying Nerichagi
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~24
On block
+6
On hit
+23a

Balcony break; 9 chip damage on block; Also possible during RFF

Torpedo Kick
Forward,Forward,Hold forward+Right kick

Damage: 28 · h

Startup
i18~19
On block
+5
On hit
+8

11 chip damage on block; Also possible during RFF; Sideswaps and leaves opponent backturned on hit; Transition to BT on block

Crouch Spin Kick
hFC 3

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6

-6c on crouching hit

Crouch Shin Kick
hFC 4

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i12~13
On block
-3
On hit
+8
Twin Mustang
While standingLeft punch,Right kick

Damage: 12,18 · m,m

Startup
i22~23
On block
+0
On hit
+8

Combo from 1st hit; Transition to RFS

ws 2
While standingRight punch

Damage: 12 · m

Startup
i15~16
On block
-7
On hit
+4s
Chonsan Spin
While standingRight punch,Left kick

Damage: 12,10 (15) · m,h

Startup
i23~25
On block
+3
On hit
+72a (+56) / +10

Tornado; Combo from 1st hit; +72a (+56) from 1st hit; Balcony break from 1st hit; Transition to LFS

Iron Heel
While standingLeft kick

Damage: 22 · m

Startup
i14~16
On block
-12
On hit
+14c
ws 4
While standingRight kick

Damage: 12 · m

Startup
i11~12
On block
-3
On hit
+8
Tsunami Kick
While standingRight kick,Right kick

Damage: 12,13 · m,M

Startup
i15~19
On block
-9
On hit
+4c

Jail from 1st block; Combo from 1st hit; Recovers 3 frames faster on hit (r21 t52); Transition to RFF

ws 3+4
While standingLeft kick + Right kick

Damage: 16 · m

Startup
i20~21
On block
-9
On hit
+2

Alternate input: f,n,d,df+3+4 (CD.3+4); Transition to BT

Spinning Scythe > Axe Heel
While standingLeft kick + Right kick,Left kick

Damage: 16,20 · m,M

Startup
i21~26
On block
-6
On hit
+5c~+10c
Counter hit
+29d

Combo from 1st hit with 7F delay; Input can be delayed by 7F; Move cannot be delayed

Shark Step
Forward,Neutral,Down,Down-forward

Cannot be buffered; Stance moves can be buffered out of heat dash; Recovers in FC at frame 20; Cancel to sidestep with u; Cancel to block with b

Phalanx
CDLeft kick

Damage: 27 · m

Startup
i18~19
On block
+4
On hit
+25a (+16)
Counter hit
+57a (+10)

Tornado; Balcony break; 8 chip damage on block; Also possible during RFF; Transition to LFS

Sky Rocket
CDRight kick

Damage: 18 · m

Startup
i16
On block
-18
On hit
+53a (+43)

Tornado; Also possible during RFF

Lethal Sky Rocket
Forward,Neutral,Down-forward:Right kick

Damage: 18 · m

Startup
i16
On block
-8
On hit
+59a (+49)

Tornado; 3 chip damage on block; Also possible during RFF.; The 4 input can be delayed up to 10 frames after df input during RFF. The colon marks a just-frame input.

Left Plasma Blade
Back turnedLeft kick

Damage: 20 · M

Startup
i14~16
On block
-13
On hit
+38a (+28)
Plasma Blade
Back turnedRight kick

Damage: 20 · M

Startup
i14~16
On block
-13
On hit
+40a (+30)

Transition to RFF

Spinning Low Kick
Back turnedDown+Left kick

Damage: 20 · L

Startup
i18~19
On block
-13
On hit
-2
Counter hit
+31a
Motion Switch > Left Foot Forward
RFFLeft kick + Right kick

Transition to LFF

RFF 1
RFFLeft punch

Damage: 10 · h

Startup
i10
On block
+0
On hit
+6

Remains in RFF

Migraine
RFFLeft punch,Left punch

Damage: 10,12 · h,m

Startup
i19
On block
-8
On hit
+3

Combo from 1st hit with 4F delay; Input can be delayed by 4F; Move can be delayed by 3F

RFF 2
RFFRight punch

Damage: 6 · h

Startup
i10
On block
+2
On hit
+8

Remains in RFF

RFF 2,1
RFFRight punch,Left punch

Damage: 6,10 · h,h

Startup
i10
On block
+0
On hit
+6

Jail from 1st block with 2F delay; Combo from 1st hit with 2F delay; Remains in RFF

Big Fists
RFFRight punch,Left punch,Left punch

Damage: 6,10,12 · h,h,m

Startup
i19
On block
-8
On hit
+3

Combo from 1st hit with 4F delay; Input can be delayed by 4F; Move can be delayed by 3F

Hawk Strike
RFFRight punch,Left kick

Damage: 6,24 · h,h

Startup
i19~20
On block
-9
On hit
+20g

Balcony break; Tornado; Forces crouch on hit; Combo from 1st hit with 2F delay; Input can be delayed by 2F; Move cannot be delayed

RFF 2,4
RFFRight punch,Right kick

Damage: 6,9 · h,h

Startup
i12
On block
-8
On hit
+3g
Counter hit
+3

Jail from 1st block with 2F delay; Combo from 1st hit with 2F delay; Input can be delayed by 2F; Move cannot be delayed; Remains in RFF; Transition to RFS with F_B_D_U (+4/+16g/+16); i14 RFS? guaranteed on CH

Chainsaw Kick Combo
RFFRight punch,Right kick,Left kick

Damage: 6,9,20 · h,h,M

Startup
i25~31
On block
-14c
On hit
+14d

Combo from 2nd CH with 2F delay; Move can be delayed by 10F; Remains in RFF

Right Reverse Kick Combo
RFFRight punch,Right kick,Right kick

Damage: 6,9,23 · h,h,h

Startup
i18~19
On block
-5
On hit
+41a

Balcony break; Jail from 2nd block with no delay; Does not jail from 2nd hit; Combo from 2nd CH with 9F delay; Move can be delayed by 10F

RFF 3
RFFLeft kick

Damage: 13 · m

Startup
i16
On block
-4
On hit
+7
Volcannon
RFFLeft kick,Right kick

Damage: 13,16 · m,h

Startup
i27~28
On block
+10g~+11g
On hit
+21g~+22g
Counter hit
+11~+12

Combo from 1st hit; Transition to RFS; Cancel and transition to r8? RFS with F (-12/-1)

Backlash
RFFLeft kick~Right kick

Damage: 27 · h

Startup
i27~30
On block
+4~+7
On hit
+46a~+49

Strong aerial tailspin; Homing; Balcony break; Clean hit, 35dmg; Input 4 on frames 1~4; 10 chip damage on block

RFF 4
RFFRight kick

Damage: 9 · h

Startup
i12
On block
-8
On hit
+3

Remains in RFF; Transition to RFS with F_B_D_U (+4/+16g/+16); i13 RFS followups guaranteed on CH?

Chainsaw Kick
RFFRight kick,Left kick

Damage: 9,20 · h,M

Startup
i25~31
On block
-14c
On hit
+14d

Remains in RFF; Combo from 1st CH with 2F delay; Move can be delayed by 10F

Right Reverse Kick
RFFRight kick,Right kick

Damage: 9,23 · h,h

Startup
i18~19
On block
-5
On hit
+41a

Balcony break; Jail from 1st block with no delay; Combo from 1st CH with 9F delay; Move can be delayed by 10F

RFF f+1
RFFForward+Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8
Left Right Combo
RFFForward+Left punch,Right punch

Damage: 5,10 · h,h

Startup
i10
On block
-3
On hit
+6

Jail from 1st block with 4F delay; Combo from 1st hit with 4F delay

Cheap Shot
RFFForward+Left kick

Damage: 21 · h

Startup
i14~17
On block
+12~+15
On hit
+23~+26

Transition to LFS; Transition to r44? BT with B (-11~-8/+0~+3)

Right Flamingo Feint
RFFForward+Right kick

Transition to RFS

Plasma Blade
RFFForward+Right kick~Right kick

Damage: 20 · M

Startup
i18~20
On block
-13
On hit
+41a (+31)

Tornado; Remains in RFF

Black Kite
RFFDown-forward+Left kick

Damage: 21 · m

Startup
i22~24
On block
+1
On hit
+6

Homing; Heat engager; Heat dash +5, +43d (+35); Balcony break; Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash)

Right Sidekick
RFFDown-forward+Right kick

Damage: 12 · m

Startup
i13
On block
-7
On hit
+1g
Counter hit
+1

Remains in RFF; Transition to RFS with F_B_D_U (+4/+13g/+13)

RFF d/f+2+3
RFFDown-forward+Right punch + Left kick

Damage: 12 · m

Startup
i22~23
On block
-14
On hit
-4

Power up if an attack is absorbed; Reversal break; 2 chip damage on block; -9 on block; Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup

Double Claymore
RFFDown-forward+Right punch + Left kick,Right kick

Damage: 12,20 · m,m

Startup
i24~25
On block
-14
On hit
+7

Power up if an attack is absorbed by previous hit; Reversal break?; 4 chip damage on block; -9 on block; Combo from 1st hit with 7F delay; Move can be delayed by 5F; Input can be delayed by 7F

RFF d+3
RFFDown+Left kick

Damage: 10 · L

Startup
i18
On block
-11
On hit
+0

Transition to BT; +0c on crouching hit

Triumph Low Right
RFFDown+Left kick,Right kick

Damage: 10,13 · L,h

Startup
i21~23
On block
+8g~+10g
On hit
+14g~+16g
Counter hit
+19~+21

Combo from 1st hit; Transition to RFS

Heel Screw
RFFDown+Left kick + Right kick

Damage: 19 · L

Startup
i19
On block
-11
On hit
+5
Counter hit
+15g

Remains in RFF

Left Back Elbow
RFFBack+Left punch

Damage: 18 · h

Startup
i14
On block
-4
On hit
+6
Counter hit
+14c

Has good left sidestep tracking

Blast Fist
RFFBack+Right punch

Damage: 17 · m

Startup
i16~17
On block
+4~+5
On hit
+6c~+7c
Counter hit
+25d~+26d

5 chip damage on block; Remains in RFF

Nose Bleeder
RFFBack+Left kick

Damage: 17 · h

Startup
i13~14
On block
-10
On hit
+1
Counter hit
+50a

Sidesteps to the right

Spin Kick
RFFBack+Right kick

Damage: 21 · h

Startup
i18~19
On block
-9
On hit
+12g
Counter hit
+13c

Balcony break

Hunting Heel
RFFForward,Hold forward+Left kick

Damage: 22 · M

Startup
i22~25
On block
-7
On hit
+19d
Flamingo Switch > Right Flamingo
LFSLeft kick + Right kick

Transition to RFS

Left Flamingo > Back Hand
LFSLeft punch

Damage: 6 · h

Startup
i13
On block
+5
On hit
+7
Right Backhand
LFSRight punch

Damage: 15 · m

Startup
i16
On block
-2
On hit
+9

Transition to RFF; Links to 10-hit string

LFS 3
LFSLeft kick

Damage: 10 · m

Startup
i14
On block
-13
On hit
-7
Counter hit
-2

Transition to r17 LFS with F (+2/+8/+13); -7c on crouching hit

Flamingo Siege Combo
LFSLeft kick,Right punch

Damage: 10,20 · m,M

Startup
i21~22
On block
-11
On hit
+1c

Combo from 1st CH with 9?F delay; Move can be delayed by 10F

Flamingo Kick Combo Middle
LFSLeft kick,Left kick

Damage: 10,15 · m,m

Startup
i21
On block
-14
On hit
+32d (+24)

Balcony break; Combo from 1st CH with 9?F delay; Move can be delayed by 10F

Flamingo Side Kick > Right Hook Kick
LFSLeft kick,Right kick

Damage: 10,15 · m,h

Startup
i21~23
On block
+8
On hit
+19g
Counter hit
+19

Transition to RFS; Combo from 1st CH with 9?F delay; Move can be delayed by 10F

Flamingo Side Kick > Backlash
LFSLeft kick,Forward+Right kick

Damage: 10,20 · m,h

Startup
i21~27
On block
-1
On hit
+40a (+14)

Balcony break; Combo from 1st CH with 6?F delay; -1 on block on average. Frame advantage may range from -4~+2 on block

Right Step Kick
LFSRight kick

Damage: 24 · h

Startup
i14~16
On block
+4
On hit
+27a (+18)

Balcony break; Transition to RFS

Lightning Halberd
LFSRight kick~Left kick

Damage: 17,26 · h,h

Startup
i15~16 (i20~21), i8~9
On block
+6
On hit
+24a (+14)

Balcony break; 7 chip damage on block; Jail from 1st block; i20 actual startup: cancel takes 5f; Input 4 on frame 1 to power up; 45dmg on hit, 8 chip damage on block

LFS 1+2
LFSLeft punch + Right punch

Damage: 13 · m

Startup
i15~16
On block
-10
On hit
+4c
Spinning Axe Combo
LFSLeft punch + Right punch,Right kick

Damage: 13,16 · m,m

Startup
i23~27
On block
-13
On hit
+5c
Counter hit
+28d

Spike; Combos from 1st hit

Power Blast
LFSLeft punch + Right kick

Damage: 80 · m!

Startup
i66~69
On hit
-2a~+1a

Cancel with b,b

Flamingo Rocket
LFSForward+Left kick

Damage: 23 · m

Startup
i19~20
On block
+4
On hit
+26a

Balcony break; Heat engager; Heat dash +5, +36a (+26); Remains in LFS (does not transition on Heat activation or when using Heat Dash)

Spinning Hook Kick
LFSForward+Right kick

Damage: 18 · m

Startup
i17~18
On block
-10
On hit
+6
Counter hit
+16a (+7)

Homing; Balcony break on CH

LFS d/f+3
LFSDown-forward+Left kick

Damage: 12 · m

Startup
i22~23
On block
-14
On hit
-4

Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup; Power up if an attack is absorbed; Reversal break; 2 chip damage on block; -9 on block

Flamingo Double Claymore
LFSDown-forward+Left kick,Right kick

Damage: 12,20 · m,m

Startup
i24~25
On block
-14
On hit
+7

Combo from 1st hit with 7F delay; Move can be delayed by 5F; Input can be delayed by 7F; Power up if an attack is absorbed by previous hit; Reversal break?; 4 chip damage on block; -9 on block

LFS d+3
LFSDown+Left kick

Damage: 7 · L

Startup
i16
On block
-17
On hit
-6

-6c on crouching hit

Flamingo Low Right
LFSDown+Left kick,Right kick

Damage: 7,13 · L,h

Startup
i21~23
On block
+8g~+10g
On hit
+14g~+16g
Counter hit
+19~+21

Combo from 1st hit with 1F delay; Move cannot be delayed; Input can be delayed by 1F; Transition to RFS

Combat Low
LFSDown+Right kick

Damage: 17 · L

Startup
i20~21
On block
-12
On hit
+4
Counter hit
+14d

Transition to RFF

Stealth Needle
LFSBack+Left punch

Damage: 15 · m

Startup
i15
On block
-15
On hit
-1

Sidesteps to the right

Left Thunderbolt
LFSBack+Left kick

Damage: 23 · m

Startup
i20~22
On block
-12
On hit
+14

Balcony break; Power up if an attack is absorbed; Reversal break; 9 chip damage on block; -8 on block; Transition to RFF

Combat Middle
LFSBack+Right kick

Damage: 15 · m

Startup
i16~17
On block
-8
On hit
+0

Transition to RFF

Flamingo Screw Kick
LFSBack+Right kick,Left kick

Damage: 15,20 · m,h

Startup
i16~19
On block
+0
On hit
+20a (+11)

Balcony break; Combo from 1st CH; Jail from 1st block; 6 chip damage on block; Transition to RFF

LFS u/f+3
LFSUp-forward+Left kick

Damage: 11 · m

Startup
i28~29
On block
-6
On hit
-7
LFS u/f+3,4
LFSUp-forward+Left kick,Right kick

Damage: 11,12 · m,m

Startup
i20~21
On block
+2
On hit
+13

Available on hit or block only; Jail from 1st block; Combo from 1st hit; Transition to RFS

Flamingo Hunting Hawk
LFSUp-forward+Left kick,Right kick,Left kick

Damage: 11,12,20 · m,m,m

Startup
i27~28
On block
-14
On hit
+0c

Combo from 1st hit

Switch Plasma Blade
LFSUp-forward+Right kick

Damage: 20 · M

Startup
i19~20
On block
-14
On hit
+32a (+22)

Tornado

LFS u/f+3+4
LFSUp-forward+Left kick + Right kick

Damage: 10,8 · m,h

Startup
i14, i9
On block
-10
On hit
+1

Jails from 1st block; Transition to LFS with F (-2/+9)

Flamingo Flashing Trident
LFSUp-forward+Left kick + Right kick,Right kick

Damage: 10,8,13 · m,h,m

Startup
i14~15
On block
-10
On hit
+7

Combo from 1st hit; Transition to RFF

Flamingo Switch > Left Flamingo
RFSLeft kick + Right kick

Transition to LFS; r24 LFS when canceling to movement in LFS

Left Punch
RFSLeft punch

Damage: 15 · m

Startup
i16
On block
-2
On hit
+9

Links to 10-hit string

Right Flamingo > Back Hand
RFSRight punch

Damage: 6 · h

Startup
i13
On block
+5
On hit
+7

Transition to RFF; Links to RFF.2 extensions

Left Step Kick
RFSLeft kick

Damage: 24 · h

Startup
i14~16
On block
+4
On hit
+27a (+18)

Balcony break; Transition to LFS; Sidesteps to the left; 7 chip damage on block in heat

Flying Eagle
RFSLeft kick~Right kick

Damage: 11,21 · m,m

Startup
i16,i7
On block
-3
On hit
+42a (+16)

Balcony break; Jail from 1st block; 9 chip damage on block in heat; Input 4 on frames 1 to 7; Input 4 on frame 1 to power up; 37dmg on hit, +1 on block; 14 chip damage on block in heat; +26a (+16) on 2nd hit

Right Kick
RFSRight kick

Damage: 17 · m

Startup
i14
On block
-9
On hit
+3

Transition to RFF; 5 chip damage on block in heat

Double Phalanx
RFSRight kick,Left kick

Damage: 17,21 · m,m

Startup
i14,i23~24
On block
+4
On hit
+25a (+16)

Tornado; Balcony break; Transition to LFS; Combo from 1st CH with 1F delay; Combo from 1st hit during heat; Does not combo when 3 is input on frame 14 or 15 (bug); Move cannot be interrupted; Move cannot be delayed; Input can be delayed by 1F; 4 chip damage on block in heat; Consumes 180F of remaining Heat time

Screw Kick
RFSForward+Left kick

Damage: 18 · m

Startup
i20~21
On block
-10
On hit
+5
Counter hit
+15a (+6)

Homing; 5 chip damage on block in heat

RFS f+4
RFSForward+Right kick

Damage: 8,8 · h,h

Startup
i8, i10
On block
+0
On hit
+2
Counter hit
+5

Jail from 1st block; +6 on 2nd CH; Remains in RFS; Power up during Heat (Loses CH launch property); t40 r22 when canceling to movement in RFS

Right Viper Combo > Right Sword
RFSForward+Right kick,Right kick

Damage: 8,8,9 · h,h,h

Startup
i23
On block
-6
On hit
+75a (+59)

Tornado; Combo from 1st or 2nd CH; +39a on hit during heat; Interrupt with i3 from 1st block; Transition to RFF; 2 chip damage on block during Heat

Snap Kick
RFSDown-forward+Right kick

Damage: 17 · m

Startup
i17~19
On block
+1
On hit
+8c
Counter hit
+26a

4 chip damage on block in heat

RFS d+3
RFSDown+Left kick

Damage: 13 · L

Startup
i15
On block
-13
On hit
-5
Counter hit
+2

Transition to RFF; 3 chip damage on block in heat; cs10~19 crush state when canceled into followup

Teaser
RFSDown+Left kick,Left kick

Damage: 13,28 · L,h

Startup
i25~27
On block
-2
On hit
+34a (+8)

Balcony break; Combo from 1st CH with 4F delay; Opponent can buffer crouch assist on 1st normal hit (Input moves with df_d_db inputs); Interrupt with i9 from 1st block; Whiffs vs SSR from 1st block; Move cannot be delayed; Input can be delayed by 4F; 11 chip damage on block; 14 chip damage on block in heat

RFS d+4
RFSDown+Right kick

Damage: 15 · L

Startup
i20~21
On block
-23
On hit
+7c

Transition to RFF; Stagger low; 4 chip damage on block during Heat

RFS d+4,3
RFSDown+Right kick,Left kick

Damage: 15,12 (8) · L,h

Startup
i25
On block
-9
On hit
-1 / +20a (+13)

Combo from 1st hit; Airborne combo from 1st CH or 1st normal hit during Heat (+20a (+13)); 3 chip damage on block during Heat

Predator Bardiche
RFSDown+Right kick,Left kick,Right kick

Damage: 15,12 (8),20 (10) · L,h,h

Startup
i27~28
On block
-9
On hit
+28a (+2) / +10a (+9)

Balcony break; Combo from 2nd CH; Airborne combo from 1st CH (+10a (+9)); Interrupt with i4 from 2nd block; Power up in Heat: 25dmg and 7 chip damage on block

Left Heel Lance
RFSBack+Left kick

Damage: 21 · m

Startup
i16~17
On block
-9
On hit
+7

Heat engager; Heat dash +42a (+27); 6 chip damage on block in heat; Recovers 6F faster on hit (t42 r25)

Right Thunderbolt
RFSBack+Right kick

Damage: 23 · m

Startup
i20~22
On block
-12
On hit
+14g

Balcony break; -8 block advantage and 9 chip damage on block after attack absorption; 6 chip damage on block in heat; Recovers 5F slower on block (t54 r32)

Raptor Claw
RFSUp+Right kick

Damage: 17 · h

Startup
i25~26
On block
-2
On hit
+8

Homing; Transition to RFF; Link to LFF.(4,4,4),4 extension; 5 chip damage on block in heat

Right Kicks > Raptor Combo
RFSUp+Right kick,Right kick

Damage: 14,13,17,20 · h,h,h,h

Startup
i31~32
On block
+0
On hit
+10cg

Balcony break; Tornado; Combo from 3rd hit with 3F delay; Input can be delayed by 3F; Move cannot be delayed; 6 chip damage on block; Forces tech back roll on hit; Alternate input:(RFS.u+4),4

Flamingo Hunting Heel
RFSUp-forward+Left kick

Damage: 22 · M

Startup
i24~27
On block
-7
On hit
+19d

6 chip damage on block in heat

Air Blade
RFSUp-forward+Right kick

Damage: 20 · m

Startup
i17~18
On block
-13
On hit
+30a (+20)

Tornado; Transition to RFF; 6 chip damage on block in heat

Sky Burial
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage; Possible during RFF, LFS and RFS

SS 3
SidestepLeft kick

Damage: 13 · m

Startup
i18~19
On block
-12
On hit
-1
Counter hit
+5s
Eruption
SidestepLeft kick,Left kick

Damage: 13,16 · m,h

Startup
i9~10
On block
+3
On hit
+14g
Counter hit
+14

Jail from 1st block; Combo from 1st hit; +34a (+27) on 1st CH; Transition to LFS

Spinning Trip Kick
SidestepRight kick

Damage: 18 · l

Startup
i19~20
On block
-13
On hit
+5c
Counter hit
+31a

Transition to RFF

Ki Charge
Left punch + Right punch + Left kick + Right kick
Parry
Back+Left punch + Left kick
On hit
+9

Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle

Shotgun Shuffle
b+1+3,P.4

Damage: 10,8,10 · m,h,h

Startup
i15,i8,i9
On hit
+17a (+8)

Balcony break; Pressing 4 after successful parry

Wall Jump Attack
(Back to wall).b,​b,​U/B

Damage: 21 · m

Startup
i36~38
On block
+0c
On hit
+8a
Pickpocket
Left punch + Left kick

Damage: 35 · th(h)

Startup
i12~14
On block
-3
On hit
-5d

Homing; Break: 1 or 2; Opponent recovery on hit: FDFT; Sideswap on break

Falcon Dice Kick
Right punch + Right kick

Damage: 25 · th(h)

Startup
i12~14
On block
-6
On hit
-2d

Floor break; Homing; Break: 1 or 2; Opponent recovery on hit: FDFT off-axis to the left, sideswap

Bring It On
Left throw

Damage: 45 · th(h)

Startup
i12~14
On block
-3
On hit
-1d

Break: 1; Opponent recovery on hit: FUFT off-axis to the left; Also possible during RFF

Dead-End
Right throw

Damage: 44 · th(h)

Startup
i12~14
On block
-3
On hit
+8d

Break: 2; Opponent recovery on hit: FDFT off-axis to the right; Also possible during RFF

Slaughterhouse
Back throw

Damage: 60 · th(h)

Startup
i12~14
On hit
+1d

Break: none; Opponent recovery on hit: FUFA; Also possible during RFF

Roll and Choke
Right punch + Right kick,Hold back

Damage: 40 · th(h)

Startup
i12~14
On block
-2
On hit
-6d

Homing; Break: 2; Opponent recovery on hit: FUFA, sideswap; Transition to BT on hit

Human Cannonball
Forward+Right punch + Left kick

Damage: 35 · th(h)

Startup
i12
On block
+0
On hit
+1d

Break: 1+2; Opponent recovery on hit: FUFA, sideswap; Sideswap on break; Possible in RFF, LFS and RFS

Leg Hook Throw
Up-forward+Left punch + Right punch

Damage: 40 · th(h)

Startup
i12
On block
-6
On hit
-5d

Break: 1+2; Opponent recovery on hit: FUFA; Also possible during RFF

Door Mat
DownDown-backBack+Left kick

Damage: 45 · th(h)

Startup
i11
On block
-2
On hit
-5d

Floor break; Break: 1; Opponent recovery on hit: FUFA, sideswap

Overhead Kick
AIR u/b+3+4

Damage: 26 · th(m)

Startup
i15~16
On hit
+10d

Break: none; Opponent recovery on hit: FUFA, sideswap; Also possible during RFF

Jackknife
RFFLeft punch + Left kick

Damage: 45 · th(h)

Startup
i12
On block
-6
On hit
-5d

Break: 1+2; Opponent recovery on hit: FUFA, sideswap

2nd Hit
LFSRight punch,Right punch

Damage: 15,7 · m,h

Startup
i16,i20
On block
+0
On hit
+4
Counter hit
+9

Combo from 1st hit

3rd Hit
LFSRight punch,Right punch,Left kick

Damage: 15,7,10 · m,h,h

Startup
i16,i20,i14~17
On block
-6~-3
On hit
-3~+0

Combo from 2nd hit (1st active frame only); Combo from 2nd CH; Interrupt from 2nd block with i3

4th Hit
LFSRight punch,Right punch,Left kick,Right kick

Damage: 15,7,10,7 · m,h,h,L

Startup
i16,i20,i14~17,i22
On block
-14
On hit
-3
5th Hit
LFSRight punch,Right punch,Left kick,Right kick,Left kick

Damage: 15,7,10,7,7 · m,h,h,L,m

Startup
i16,i20,i14~17,i22,i31
On block
-9
On hit
-9

Interrupt from 4th block with i13

6th Hit
LFSRight punch,Right punch,Left kick,Right kick,Left kick,Right kick

Damage: 15,7,10,7,7,8 · m,h,h,L,m,m

Startup
i16,i20,i14~17,i22,i31,i22~24
On block
-21
On hit
-10

Combo from 5th hit

7th Hit
LFSRight punch,Right punch,Left kick,Right kick,Left kick,Right kick,Right kick

Damage: 15,7,10,7,7,8,7 · m,h,h,L,m,m,l

Startup
i16,i20,i14~17,i22,i31,i22~24,i19
On block
-27
On hit
-16

Interrupt from 6th block with i18; Can be sidestepped

8th Hit
LFSRight punch,Right punch,Left kick,Right kick,Left kick,Right kick,Right kick,Right kick

Damage: 15,7,10,7,7,8,7,10 · m,h,h,L,m,m,l,h

Startup
i16,i20,i14~17,i22,i31,i22~24,i19,i23
On block
-28
On hit
+23a (+13)

Interrupt from 7th block with i3

9th Hit
LFSRight punch,Right punch,Left kick,Right kick,Left kick,Right kick,Right kick,Right kick,Right kick

Damage: 15,7,10,7,7,8,7,10,21 (14) · m,h,h,L,m,m,l,h,m

Startup
i16,i20,i14~17,i22,i31,i22~24,i19,i23,i22
On block
-18
On hit
-16

Airborne combo from 8th hit; Interrupt from 8th block with i33; Can be sidestepped

10th Hit
LFSRight punch,Right punch,Left kick,Right kick,Left kick,Right kick,Right kick,Right kick,Right kick,Left kick

Damage: 15,7,10,7,7,8,7,10,21 (14),42 (21) · m,h,h,L,m,m,l,h,m,h

Startup
i16,i20,i14~17,i22,i31,i22~24,i19,i23,i22,i16~19
On block
+3
On hit
+4a (-6)

Balcony break; Airborne combo from 8th hit; Combo from 9th hit; Jail from 9th block