Staples / Combos without Gamma Charge (GMC)
LaunchersDamage: +51
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| delay | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| for dmg | |
| wall carry | |
| wall break | |
| floor break | |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +51
Damage: +19
Damage: +36
Damage: +25
Damage: +28
Difficult
Damage: +28
Difficult
Damage: +20
Damage: +34
Difficult
Damage: +20
Damage: +20
Damage: +25
Damage: +11
Damage: +19
Heat Engager
Damage: +19
Damage: +21
Heat Engager
Damage: +21
Damage: +17
Heat Engager
Damage: +30
Damage: +25
Heat Engager
Damage: +15
Damage: +51
Damage: +56
Damage: +41
Damage: +58
Damage: +51
Damage: +41
Damage: +46
Damage: +40
Damage: +57
Damage: +55
Difficult
Damage: +69
Damage: +67
Difficult
Damage: +57
Damage: +55
Difficult
(Will not work against moves that also leave opponent recovering in crouch (i.e. Lars SEN 2).)
(Will only work against moves that also leave opponent recovering in crouch (i.e. Victor PRF 1).)
When df+4 trades with the opponent's move (given that the move doesn't have any counterhit properties) df+4 becomes +25c and combos into more follow-ups than usual.; f,F+1+2 is the most consistent follow-up since b+1+2 will very often whiff due to the pushback, and it leads to a whole combo. There are many other funny options you could combo into, but they are usually worse. Some of the notable moves are:; f+3+4; f,F+4; b,db,d,df+2 (df+2+3); Rage Art; HCF:df+1
For some reason, entering Jack's Gamma Howl (GMH) stance at the correct timing will make Dragunov's Ambush Tackle whiff even if Dragunov is in Heat.; After blocking the earlier hit(s) of the strings, this is easily timed in the gaps between Dragunov's wr2,H.1+2, FC.df+1,H.1+2, and b+4,2,1+2. It does not work after blocking Dragunov's Heat Smash.; This works consistently out in the open, but will not work when Jack's back is to the wall at any angle past parallel.; FearofSilence posted an example of this happening in-game against Joey Fury where Jack is parallel to the wall on Twitter / X, which JoeCrush confirmed as tech.
199 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 50 · h,m,t
Heat smash; Balcony break; 10 chip damage on block
When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH; Recover recoverable health when absorbing an attack; GMC is always in effect during Heat; Alternate input: ws3+4
Damage: 22 · m
Strong aerial tailspin; Homing; Partially uses remaining Heat time; Chip damage on block (4)
Damage: 42 · h
Tornado; Reversal break; Balcony break; Partially uses remaining Heat time; 4 chip damage on block
Damage: 24 · sm
Heat engager; Heat dash +5, +36a(+26); Balcony break; Partially uses remaining Heat time; Consumes GMC upon use; 7 chip damage on block; Gain GMC on Heat activation; Forces backroll on hit
Damage: 30 · m
Transition to GMH with D; (+8 oB, +17c oH); Partially uses remaining heat time; 6 chip damage on block
Damage: [16] · L
Spike; Only deals recoverable damage; Cannot K.O.; Automatically transitions to GMH on hit; Partially uses remaining heat time; 3 chip damage on block; Unparryable; u+3/ub+3: less forward movement
Damage: 10 · h
Damage: 10,22 · h,m
Combo from 1st hit with 9F delay; Interrupt with i4 from 1st block; Transition to GMH with D; (+4 oB, +8c oH, +23d cH); Input can be delayed by 9F; Move cannot be delayed
Damage: 10,24 · h,h
Balcony break; Combo from 1st hit CH with 9F delay; Interrupt with i9 from 1st block; Whiffs vs SSR, SWR from 1st block; Input can be delayed by 9F; Move cannot be delayed
Damage: 10 · h
Recovers 2f faster on hit or block (t29 r18)
Damage: 10,12 · h,m
Combo from 1st hit; Jail from 1st block
Damage: 10,12,20 · h,m,m
Interrupt with i7 from 1st block; Whiffs vs SSR, SWR from 1st block
Damage: 10,12,10,6,6,6,20 · h,m,h,h,h,h,h
Interrupt with i7 from 1st block; Jails from 3rd block; Duckable; Chip damage on block (10)
Recover in crouch; Move can be delayed by 4F; Input can be delayed by 14F; Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Damage: 10,12,20 · h,m,m
Strong aerial tailspin; Transition to GMH on hit or block; Interrupt with i13 from 1st block; Interrupt with i8 from 1st hit; Whiffs vs SS, SWR from 1st block; Whiffs vs SSR from 1st hit; Input can be delayed by 14F; Move cannot be delayed; 4 chip damage on block
Damage: 10,18 · h,m
Balcony break on airborne hit or CH; Combo from 1st hit; Move cannot be interrupted
Damage: 18 · m
Transition to GMH with D; (+2 oB, +16g oH, +16 ch); Alternate input f+3 or ws3
Damage: 18,20 · m,h
Balcony break; Combos from 1st hit; Interrupt with i2 from 1st block; Forces tech back roll on hit; Alternate input f+3,2 or ws3,2
Damage: 18,22 · m,m
Combos from 1st hit CH; Interrupt with i4 from 1st block; Alternate input f+3,1+2 or ws3,1+2
Damage: 18 · h
Balcony break on CH
Damage: 8,14 · m,m
Tornado; Homing; Instant Tornado; High evasion from frames 4? to 12?
Alternate input hcf; Can be held for up to 5 spins
Damage: 25 · m
Balcony break; Alternate input hcf,1 to power up; Chip damage on block (7)
Damage: 35/45/55/199 · m
Balcony break; Unblockable
Damage: 21 · M
Tornado; Non just frame version of 1+4:df+1; Alternate input hcf,df+1 to power up
Damage: 30 · M
Tornado; Instant Tornado; Just frame version of 1+4,df+1; Alternate input hcf:df+1 to power up
Damage: 13 · m
Effectively homing?
Damage: 13,25 · m,h
Combos from 1st hit; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block
Damage: 13,12 · m,h
Balcony break; Combos from 1st hit; Interrupt with i3 from 1st block
Damage: 13,12,20 · m,h,m
Tornado; Instant Tornado; Interrupt with i7 from 1st block
Damage: 13,12,22 · m,h,m
Can be charged to power up; Interrupt with i14 from 2nd block; Interrupt with i3 from 1st hit
Damage: 13,12,40 · m,h,m
Balcony break; +0g on block; 3 additional chip damage; Gain GMC on hit or block; Interrupt with i42 from 2nd block; Interrupt with i30 from 2nd hit; Whiffs vs SS, SW from 2nd block or hit; 16 chip damage on block
Damage: 22 · h
Damage: 20 · h
Balcony break on CH
Damage: 80 · h
Unblockable
Damage: 30 · M
Floor break
Damage: 12,20 · m,m
Balcony break; -6 and 12 chip damage on block after attack absorption
Damage: 24 · m
Transition to GMH with D; (-3 oB, +15c oH)
Damage: 12 · m
Damage: 12,20 · m,m
Tornado; Balcony break; Combos from 1st hit CH; Interrupt with i8 from 1st block; Whiffs vs SSL, SWL from 1st block; Delayable
Damage: 10 · m,h
Combos from 1st hit CH; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block; Delayable
Damage: 10,2 · m,h,h
Jail from 2nd block with ?F delay; On air hit +22a (+15); Combos from 2nd hit; Combos from 1st hit CH
Damage: 10,2,20 · m,h,h,h
Balcony break; Jail from 2nd block with ?F delay; On air hit +12 (+5); Combos from 2nd hit; Combos from 1st hit CH
Damage: 13 · m
Damage: 13,16 (24) · m,h
Transition to GMH with D; (+45a (+27) oH); 16 damage with scaling from 1st hit; Can be charged to power up
Damage: 13,22 (32) · m,h
Tornado; Transition to GMH with D; Gain GMC on hit; (+70a (+54) oH)); 28 damage with scaling from 1st hit
Damage: 16 · m
Damage: 20 · m,h
Balcony break; Move cannot be interrupted
Damage: 17 · m
Damage: 28 · m
Balcony break
Damage: 20 · SM
Transition to 25dmg +3d high attack throw on close range standing hit; -12c~-10c on block on average
Damage: 23 · L
Homing; Alternate input b,db,d,df+1 to power up; 28dmg; i29~30; Alternate input is completely bufferable
Damage: 26 · m
Balcony break; Alternate input b,db,d,df+2 to power up; 31dmg; Alternate input is completely bufferable
Damage: 5 · sl
Damage: 8 · sl
Alternate input FC.2
Damage: 8,6 · sl,l
Alternate input FC.2,1; Combos from 1st hit; First two hits of 10 hit combo
Damage: 12 · l
Alternate input FC.d+3
Damage: 10 · l
Alternate input FC.d+4
Damage: 28 · m
Transitions to SIT (Sit Down)
Damage: 13 · l
Damage: 13,5 · l,l
Combos from 1st hit; Jails from 1st block with ?F delay
Damage: 13,5,5 · l,l,l
Combo from 1st hit (even on 2nd whiff) or 2nd hit with ?F delay; Whiffs from 1st or 2nd block (-28); May whiff from 1st hit (-31)
Damage: 13,5,5,21 · l,l,l,m
Balcony break; Interrupt with i16 from 2nd block; Interrupt with i19 from 1st hit; Whiffs vs SSR, SWR from 2nd block or 1st hit
Damage: 24 · l
Can be charged to power up
Damage: 30 · l
Gain GMC on hit or block; 9 chip damage on block
Damage: 15 · l
Damage: 15,12 · l,l
Interrupt with i7 from 1st block
Damage: 15,12,12 · l,l,l
Interrupt with i7 from 2nd block
Damage: 15,12,12,12 · l,l,l,l
* Interrupt with i7 from 3rd block
Damage: 15,12,12,12,12 · l,l,l,l,l
Interrupt with i7 from 4th block
Damage: 15,12,12,12,12,12 · l,l,l,l,l,l
Interrupt with i7 from 5th block
Damage: 15,21 · l,h
Balcony break; Interrupt with i14 from 1st block; Interrupt with i3 from 1st hit; Forces tech backroll on hit
Damage: 14 · l
Damage: 8,21 · l,l
Floor break
Damage: 17 · m
Damage: 17,17 · m,m
Combo from 1st hit with 5F delay; Combo from 1st CH with 11F delay; Interrupt with i8 from 1st block; Whiffs vs SSR from 1st block; Move can be delayed by 7F; Input can be delayed by 11F
Damage: 27 · m
Heat engager; Heat dash +5, +36a(+26); Balcony break; Gain GMC on Heat activation; Can be charged to power up
Damage: 40 · m
Heat engager; Heat dash +5, +36a(+26); Balcony break; +5g on block and 3 chip damage; Gain GMC on hit or block; 16 chip damage on block; Gain GMC on Heat activation
Damage: 14 · m
Damage: 13 · m,h
Combo from 1st hit; Interrupt with i3 from 1st block; Whiffs vs SSR from 1st block; Transition to GMH with D; (+0 oB, +5 oH)
Damage: 20 · m,h,h
Balcony break; Interrupt with i5 from 2nd block; Whiffs vs SSR from 1st block; Can be charged to power up; Forces tech back roll on hit
Damage: 40 · m,h,m
Balcony break; +3 on block; Gain GMC on hit or block; Interrupt with i47 from 2nd block; Interrupt with i42 from 2nd hit; Whiffs vs SS, SW from 2nd hit or block; 16 chip damage on block
Damage: 16 · m
Damage: 16,21 · m,M
Combo from 1st CH; When comboing from 1st CH:; Floor break; -8d on hit; Interrupt with i10 from 1st block
Damage: 28 · m
Heat engager; Heat dash +5, +43d(+35); Balcony break; Gain GMC on Heat activation
Damage: 24 · m
Damage: 30 · h
Balcony break; Homing; -2 and 12 chip damage on block after attack absorption
Damage: 25 · m
Balcony break; Alternate input ub+4, uf+4
Damage: 23 · h
Damage: 40 · m
Unblockable; Can input additional 3+4 (up to 4 times) to fly farther and deal more damage; Alternate input ub+3+4
Damage: 10 · h
Tornado; Only hits airborne opponents; Transition to GMH with D; (+75a (+59)); Can be charged to power up; Alternate input ub+1, u+1
Damage: 32 · h
Tornado; Only hits airborne opponents; Transition to GMH with D; (+70a (+54)); Gain GMC on hit; Alternate input ub+1*, u+1*
Damage: 25 · m
Damage: 28 · m
Damage: [8] · L
Spike; Only deals recoverable damage; Cannot K.O.; Only spikes when hit up close; Automatically transitions to GMH on hit; Unparryable; u+3/ub+3: less forward movement
Damage: 23 · M
Spike; Automatically transitions to SIT on hit or block
Damage: 22 · m
Transition to GMH with D; (+4 oB, +8c oH, +23d cH)
Damage: 23 · m
Strong aerial tailspin?; Can be charged to power up
Damage: 35 · m
Tornado; Gain GMC on hit or block; 14 chip damage on block
Damage: 22 · M
Transition to FC with D
Damage: 32 · m
Tornado; Balcony break; Chip damage on block (12)
Damage: 20 · m
Homing
Damage: 20,24 · m,m
Balcony break; Airborne Combos from 1st hit; Interrupt with i13 from 1st block; Whiffs vs SSR, SWR from 1st block
Damage: 20,21 · m,l
Airborne combo from 1st hit; Interrupt with i9 from 1st block
Damage: 25 · M (L)
i31~40 Low attack on landing; (-110~-101 oB, -65~-56 oH)
Damage: 25 · m
Chip damage on block (7); Guarantees i10 moves on hit; Unparryable (running attack); Alternate input wr2
Damage: 34 · m
Balcony break; Chip damage on block (10); Alternate input wr1+2
Damage: 28 · l
Homing; Alternate input df+1+4
Damage: 31 · m
Balcony break; Alternate input df+2+3
Alternate input 1+4; Can be looped together in 360 motions for up to 5 spins
Damage: 30 · m
Balcony break; Alternate input 1+4,1; Chip damage on block (9)
Damage: 25 · M
Tornado; Non blue spark version, for a just frame version search "EMGF"; Alternate input 1+4,df+1
Damage: 36 · M
Tornado; Instant Tornado; Just frame version of hcf,df+1, for a normal version search "one"; Alternate input 1+4:df+1
Damage: 10 · L
Can be done from Crouch Level 1; +3c on crouching hit
Damage: 10,14 · L,L
Interrupt with i14 from 1st block; Interrupt with i4 from 1st hit; Move cannot be delayed; Input can be delayed by 2F
Damage: 10,24 · L,m
Balcony break; Interrupt with i15 from 1st block; Interrupt with i4 from 1st hit; Whiffs vs SS, SW from 1st block
Damage: 8 · sl
Alternate input d+2
Damage: 8,6 · sl,l
Alternate input d+2,1; Combos from 1st hit; First two hits of 10 hit combo; Interrupt with i4 from 1st block
Damage: 12 · l
Alternate input d+3
Damage: 10 · l
Alternate input d+4
Damage: 21 · l
Alternate input FC.db+1+2; Can be done from Crouch Level 1
Damage: 23 · l,m
Combos from 1st hit; Interrupt with i22 from 1st block
Damage: 5 · m
Damage: 5,8 · m,m
Combos from 1st hit; Jail from 1st block with ?F delay
Damage: 5,8,11 · m,m,m
Combos from 1st hit; Jail from 1st block with ?F delay
Damage: 5,8,11,30 · m,m,m,h
Interrupt with i9 from 1st block
Damage: 12 · m
Damage: 12,10 · m,m
Combos from 1st hit with ?F delay; Interrupt with i9 from 1st block
Damage: 12,10,10 · m,m,m
Combos from 1st hit CH; Interrupt with i8 from 2nd block; Whiffs vs SSR, SWR from 2nd block
Damage: 12,23 · m,h
Balcony break; Combos from 1st hit; Interrupt with i2 from 1st block
Damage: 12,8 · m,l
Balcony break; Combos from 1st hit; Interrupt with i5 from 1st block
Damage: 10 · m
Damage: 10,17 · m,M
Combo from 1st hit with ?F delay; Move cannot be interrupted
Damage: 28 · m
Balcony break; Can be charged to power up
Recover in crouch; Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Damage: 28,20 · m,m
Transition to GMH on hit or block; Interrupt with i15 from 1st block; Whiffs vs SS, SW from 1st block; Input can be delayed by 14F; Move cannot be delayed; 4 chip damage on block
Damage: 32 · m
Balcony break; Reversal break; Gain GMC on hit or block; 9 chip damage on block
Recover in crouch; Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Damage: 32,20 · m,m
Transition to GMH on hit or block; Combo from 1st hit; Interrupt with i10 from 1st block; WHiffs vs SSR from 1st block; Input can be delayed by 14F; Move cannot be delayed; 4 chip damage on block
Damage: 14 · l
Can be done from Crouch Level 1
Damage: 14,10 · l,m
Spike; Interrupt with i5 from 1st block
Damage: 14,10,20 · l,m,m
Balcony break; Interrupt with i4 from 2nd block; Can be charged to power up
Damage: 14,10,30 · l,m,m
Balcony break; Gain GMC on hit or block; Interrupt with i18 from 2nd block; Interrupt with i7 from 2nd hit; Whiffs vs SS, SW from 2nd block; Whiffs vs SSR, SWR from 2nd hit; 12 chip damage on block
Damage: 14 · m
Damage: 10 · m
Damage: 10,17 · m,m
Combos from 1st hit; Interrupt with i2 from 1st block
Damage: 10,26 · m,h
Balcony break; Combos from 1st hit; Interrupt with i3 from 1st block; Chip damage on block (7)
Damage: 20 · m
Damage: 14 · m
Damage: 14,12 · m,m
Floor break; Combos from 1st hit; Move cannot be interrupted
Damage: 14,12,14 · m,m,l
Balcony break; Combos from 1st hit; Interrupt with i9 from 2nd block
Damage: 20 · m
Homing; Balcony break
Damage: 40 · h
Balcony break; Tornado
Damage: 28 · M
Floor break; Transition to FC with D; (+7 oH, +2 oB)
Damage: 30 · h
Heat engager; Heat dash +5, +43d (+35); Balcony break; 9 chip damage on block; Gain GMC on Heat activation
Damage: 30 · t
Crouch Throw (Unbreakable); Floor break; Alternate input d+1+3
Damage: 25 · t
Heat engager; Cannot Heat Dash; Crouch Throw (Unbreakable); Alternate input d+2+4; Gain GMC on Heat activation
Damage: 45 (57) · th
57 Damage if opponent hits the wall; Throw Break 1+2; Swaps positions on break
Damage: 20 · SM
Heat engager; Heat dash +5, +43d (+35); Balcony break; 6 chip damage on block when absorbing an attack; Gain GMC on Heat activation; Forces tech backroll on hit
Damage: 26 · M
Tornado; Instant Tornado
Damage: 34 · m
Balcony break
Recover in crouch
Recover in crouch; Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Damage: 20 · m
Transition to GMH on hit or block; Input can be delayed by 14F; 4 chip damage on block
Damage: 10 · l
Damage: 10 · l,l
Combos from 1st hit; Interrupt with i1 from 1st block
Damage: 10 · l,l,l
Combos from 1st hit; Interrupt with i1 from 2nd block
Damage: 10 · l,l,l,l
Combos from 1st hit; Interrupt with i1 from 3rd block; Alternate input SIT.2,1,2,1; String moves recover 4 frames faster with alternate input
Damage: 21 · m
Damage: 35 · M
Can access other SIT moves on recovery.; Cannot access SIT3+4 on recovery.
Damage: 23 · M
Damage: 20 · h
Balcony break; Transition to GMH with D; (+9 oB, +35d (+27) oH); Chip damage on block (6)
Damage: 18 · m
Recovers in SIT, then stands up
Damage: 55+ · M,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Damage: 35 · t
Homing; Throw Break 1 or 2; Swaps positions on break; Transition to BT on break
Damage: 35 · t
Homing; Throw Break 1 or 2; Swaps positions on break; Side Switch
Damage: 40 · t
Throw Break 1; Balcony break
Damage: 40 · t
Throw Break 2; Side Swap
Damage: 70 · t
Unbreakable; Floor break
Damage: 70 · t
Balcony break; Unbreakable; 80 damage on wall splat
Damage: 10 · t
Throw Break 2
Damage: 10 · t
Throw Break 2
Damage: 25 · t
Throw Break 2; Floor break
Damage: 35 · t
Throw Break 1+2; Floor break
Damage: 40 · t
Throw Break 1+2; Balcony break; Wallsplats opponent; Opponent can block followup with B on frame 60; If blocked, does 20 chip dmg and is -2 oB
Damage: 50 · t
Throw Break 1+2; Floor break
Damage: 40 · t
Throw Break 1; Floor break
Damage: 45 · t
Throw Break 2
Damage: 30 · t
Crouch Throw (Unbreakable); Floor break; Can be done from crouch; Alternate input GMH.1+3
Damage: 25 · t
Heat engager; Cannot Heat Dash; Crouch Throw (Unbreakable); Can be done from crouch; Alternate input GMH.2+4; Gain GMC on Heat activation
Damage: 15,4,5,5,5,5,21 · l,m (th)
Crouch throw (Unbreakable); Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
Damage: 33 · t
Wall throw (Unbreakable); Alternate input 2+4 or uf+1+2