Jack-8

Jack-8

Max Damage combo enders with Heat

  • GMHRight kick Hold forward
  • Heat
  • ForwardForwardRight kick

Important Grabs

  • DownDown-forwardForwardLeft punch
    Escape: Left punch
  • DownDown-backBackRight punch
    Escape: Right punch
  • Down-forwardRight punch + Right kick
    Escape: Left punch
  • Down-forwardDown-forwardRight punch + Right kick
    Escape: Right punch
  • Down-backRight punch + Left kick
    Escape: Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • Down-backForwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • GMH(Left kick + Right kick)Left punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
BackLeft punchRight punch
Counter hitForwardForwardLeft punch
GMHLeft punch
Move(s)
Counter hitForwardForwardLeft punchHold down
Move(s)
Counter hitForwardRight punch
Counter hitRight punchLeft kick
SidestepRight punch
Move(s)
While standingRight punchLeft punch
(ForwardLeft kick)Left punch + Right punch
Move(s)
Down-forwardLeft kickRight punch
Up-backLeft punch + Right punch
Move(s)
ForwardForwardForwardRight punch
Move(s)
ForwardLeft kick + Right kick
Move(s)
Counter hitDown-forwardRight kick
Move(s)
CDForwardLeft kickHold down
Move(s)
Down-forwardRight punch + Right kick
Move(s)
GMCRight punch

Heat Engagers

  • BackRight punch
    Mid Heat Engager, Pressure tool
  • BackLeft punch + Right punch
    Useful Punish
  • GMHRight kick
    Heat Engager from GMH(3+4) stance. Launches as a Heat Dash
  • GMHLeft kick + Right kickPower crush
    Power Crush that enters heat
  • DownRight punch + Right kick
    Good vs crouched opponents

Punishers

  • ForwardRight punch Frames: 10
  • Right punchLeft kick Frames: 11
  • While standingRight kick Frames: 11
  • Left punchLeft punch Frames: 12
  • FCDown-forwardRight kickRight punch Frames: 12
  • Down-forwardLeft kickRight kick Frames: 13
  • ForwardLeft punchLeft punch Frames: 14
  • BackLeft punch + Right punch Frames: 14
  • While standingRight punchLeft punch Frames: 14
  • While standingRight punchRight kick Frames: 14
  • Down-forwardRight punchholdLeft punch Frames: 15
  • While standingLeft punch Frames: 15

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
While standingLeft punch
UpLeft punch + Right punch
ForwardRight kickIntoForwardHold forwardRight punchIntoBackRight kickIntoForwardLeft punchRight punchLeft punchIntoTornadoIntoForwardLeft kickHold downRight kickN/A
While standingLeft punch + Right punch
BackLeft kickRight punchIntoBackLeft punchIntoForwardLeft punchRight punchLeft punchIntoTornadoIntoForwardLeft punchRight punchLeft punchN/A
Down-forwardRight punchLeft punchHold down
Right punchIntoTornadoIntoForwardHold forwardRight punchIntoBackLeft kickRight punchHold downIntoForwardLeft punchN/A
Down-forwardRight punchholdLeft punch
TornadoIntoForwardRight kickIntoForwardHold forwardRight punchIntoBackLeft punchIntoBackLeft punch + Right punchTornadoIntoForwardRight kickIntoBackLeft punchIntoForwardLeft punchRight punchLeft punch
ForwardHold forwardRight punch
Up-forwardholdLeft punchIntoTornadoIntoForwardRight kickIntoForwardHold forwardRight punchIntoBackLeft punchIntoBackLeft punch + Right punchdelayIntoUpLeft punch + Right punchIntoUpLeft punch + Right punchIntoForwardHold forwardRight punchIntoBackLeft kickRight punchHold downIntoForwardLeft punchIntoTornadoIntoForwardLeft kickHold downRight kick
ForwardHold forwardRight punch
ForwardRight kickIntoForwardHold forwardRight punchIntoBackLeft punchIntoBackLeft kickRight punchHold downForwardLeft punchIntoTornadoIntoForwardLeft kickHold downRight kickForwardRight kickIntoForwardHold forwardRight punchIntoBackLeft punchIntoForwardLeft punchRight punchLeft punchIntoTornadoIntoDSAHSidestep rightIntoForwardLeft punchRight punchLeft punch
DownLeft punch + Right punch
UpLeft punch + Right punch
ForwardHold forwardRight punch
BackDown-backDownDown-forwardForwardDown-forwardLeft punch
UpLeft punch + Right punchIntoDown-forwardRight punchLeft punchHold downRight punchIntoTornadoIntoRight punchIntoForwardLeft kickHold downRight kickUpLeft punch + Right punchIntoForwardRight kickIntoBackLeft punchIntoForwardLeft punchRight punchLeft punchIntoTornadoIntoForward,ForwardSidestep rightIntoForwardLeft punchRight punchLeft punch
(Right punchLeft punch)Right punch
While standingRight punchIntoBackLeft kickRight punchIntoBackLeft kickRight punchHold downForwardLeft punchIntoTornadoIntoForwardLeft kickHold downRight kickN/A
(ForwardLeft punchRight punch)Left punch
TornadoIntoForwardRight kickIntoBackLeft kickRight punchIntoBackLeft kickRight punchHold downForwardLeft punchN/A
Down-forwardDown-forwardRight punch + Right kick
Down-backDownDown-forwardForward:Down-forwardLeft punchIntoTornadoIntoForwardHold forwardRight punchIntoBackLeft kickRight punchHold downRight kickForwardForwardRight punchIntoBackLeft kickRight punchHold downForwardLeft punchIntoTornadoIntoForwardLeft kickHold downRight kick
Left punch + Right punch
LOWPARRY
TornadoIntoForwardForwardRight punchIntoBackLeft punchIntoBackLeft kickRight punchHold downForwardLeft punchN/A
Down-backDownDown-forwardForward:Down-forwardLeft punch
TornadoIntoForwardRight kickIntoForwardHold forwardRight punchIntoBackRight kickIntoBackLeft kickRight punchHold downIntoForwardRight kickN/A
ForwardHold forwardLeft punch + Right punch
BackLeft kickRight punchIntoBackLeft punchIntomicro-dashIntoBackLeft kickRight punchHold downForwardLeft punchIntoTornadoIntoForwardLeft kickHold downRight kickN/A
Counter hitForwardForwardLeft kick
(BackLeft punch)Right punch
(While standingLeft punch)Right punch
ForwardRight kickIntoForwardHold forwardRight punchIntoBackLeft punchIntomicro-dashIntoBackLeft kickRight punchHold downForwardLeft punchIntoTornadoIntoForwardLeft kickHold downRight kickForwardRight kickIntoBackLeft kickRight punchIntoForwardLeft punchRight punchLeft punchIntoTornadoIntoForwardLeft punchRight punchLeft punch
Counter hitRight kick
BackLeft punchIntoForwardLeft punchRight punchLeft punchIntoTornadoIntoForwardLeft punchRight punchLeft punchN/A
Counter hitForwardRight kick
BackLeft punchIntoForwardLeft punchRight punchIntoBackLeft kickRight punchHold downForwardLeft punchIntoTornadoIntoForward,ForwardSidestep rightIntoForwardLeft punchRight punchLeft punchN/A
Counter hitDown-forwardLeft punchRight punchLeft punch
Down-forwardLeft punchIntoBackLeft kickRight punchHold downForwardLeft punchIntoTornadoIntoForwardLeft kickIntoRight kickN/A
Counter hitFCDown-forwardRight punchLeft punchRight punch
ForwardHold forwardRight punchIntoBackLeft punchIntodelayBackLeft punchIntoBackLeft kickRight punchHold downForwardLeft punchIntoTornadoIntoForwardLeft kickHold downRight kickForwardHold forwardRight kickIntoTornadoIntoForwardRight kickIntoForwardHold forwardRight punchIntoBackLeft punchIntoBackLeft punch + Right punch

Easy Combos

Down-forward+Right punch
Forward+Right kickIntoForward+Left punch,Right punch,Left punchTornadoIntoForward+Left punch,Right punch,Left punch
While standingLeft punch
Up+Left punch + Right punchIntoForward+Left punch,Right punch,Left punchTornadoIntoForward+Left punch,Right punch,Left punch

Stances

GMH
Gamma Howl
Left kick + Right kick
GMC
Gamma Charge
Left kick + Right kickGain Gamma Charge by absorbing an attack with Gamma Howl. Also active in Heat.

Wall Combos

General

Move:
BackLeft kickRight punchHold down
Move:
lowsplatDown-backLeft punch

With Tornado

Move:
ForwardForwardRight kickTornado
Move:
Down-forwardLeft punchLeft punchTornado

Combo Enders

for dmg
ForwardLeft kickHold downRight kick
wall carry
ForwardLeft kickRight punch
BackLeft kickRight punch
ForwardForwardRight punch
wall break
BackLeft punch + Right punch
floor break
ForwardForwardLeft punch
BackLeft punchRight punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Staples / Combos without Gamma Charge (GMC)

Launchers
Down-forward+Right punch
Follow-up
f+4 b+3,2 b+3,2~D GMH f+1 (tornado) 3,2

Damage: +51

Mini-combos

Launchers
GMC 2 on block
Follow-up
Right punch,Left kick

Damage: +19

Mini-combos

Launchers
GMC 2 on block
Follow-up
HeatRight punch + Left kick

Damage: +36

Mini-combos

Launchers
Counter hitForward+Right punch
SidestepRight punch
Follow-up
Forward,Hold forward+Right kick

Damage: +25

Mini-combos

Launchers
Counter hitForward+Right punch
SidestepRight punch
Follow-up
BackDown-backDownDown-forwardForward:Down-forward+Left punch

Damage: +28

Difficult

Mini-combos

Launchers
GMHLeft punch
Follow-up
BackDown-backDownDown-forwardForward:Down-forward+Left punch

Damage: +28

Difficult

Mini-combos

Launchers
GMHLeft punch
Follow-up
Down-back+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
Counter hitForward,Hold forward+Left punch
Follow-up
BackDown-backDownDown-forwardForward:Down-forward+Left punch

Damage: +34

Difficult

Mini-combos

Launchers
Counter hitForward,Hold forward+Left punch
Follow-up
Down-back+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
SS 2~D
CH f,F+1~D
Follow-up
GMHForward+Left punch

Damage: +20

Mini-combos

Launchers
SS 2~D
CH f,F+1~D
Follow-up
GMHLeft kick

Damage: +25

Mini-combos

Launchers
While standingRight punch,Left punch
(Left kick),Left punch + Right punch
Follow-up
Back+Left kick

Damage: +11

Mini-combos

Launchers
Counter hitDown-forward+Right kick
Follow-up
Back+Left punch + Right punch

Damage: +19

Heat Engager

Mini-combos

Launchers
Counter hitDown-forward+Right kick
Follow-up
Down-forward+Left kick + Right kick

Damage: +19

Mini-combos

Launchers
CH 3~D (or f+3~D or ws 3~D)
Follow-up
GMHRight kick

Damage: +21

Heat Engager

Mini-combos

Launchers
(Right punch,Left punch),Hold up-forward+Left punch + Right punch
(FCDown-forward+Left kick + Right kick),Hold up-forward+Left punch + Right punch
GMHHold up-forward+Left punch + Right punch
Follow-up
GMHLeft punch + Left kick

Damage: +21

Mini-combos

Launchers
(Right punch,Left punch),Hold up-forward+Left punch + Right punch
(FCDown-forward+Left kick + Right kick),Hold up-forward+Left punch + Right punch
GMHHold up-forward+Left punch + Right punch
Follow-up
GMHRight punch + Right kick

Damage: +17

Heat Engager

Mini-combos

Launchers
f+3+4~D
Down-back+Right punch + Left kick
Up-forward+Right punch
Follow-up
GMHLeft punch + Left kick(Down+Left punch + Left kick)

Damage: +30

Mini-combos

Launchers
f+3+4~D
Down-back+Right punch + Left kick
Up-forward+Right punch
Follow-up
GMHRight punch + Right kick(Down+Right punch + Right kick)

Damage: +25

Heat Engager

Mini-combos

Launchers
While runningRight punch
Follow-up
Forward+Right punch

Damage: +15

Staples / Combos without Gamma Charge (GMC)

Launchers
SidestepLeft punch
Counter hit(While standingRight punch),Left punch
Counter hit(Back+Left punch),Right punch
Counter hitForward,Hold forward+Left kick
Follow-up
f+4 b+3,2 b+3,2~D GMH f+1 (tornado) 3,2

Damage: +51

Staples / Combos without Gamma Charge (GMC)

Launchers
Down-forward+Right punch
SidestepLeft punch
Counter hit(While standingRight punch),Left punch
Counter hit(Back+Left punch),Right punch
Counter hitForward,Hold forward+Left kick
Follow-up
f+4 b+3,2 b+3,2~D GMH f+1 (tornado) (2),1,U/F+1+2 GMH f+1

Damage: +56

Staples / Combos without Gamma Charge (GMC)

Launchers
d/f+2,1* (tornado)
Follow-up
Back+Left kick,Right punchRight punch,Left punch,Hold up-forward+Left punch + Right punchGMCLeft punchLeft kick,Right punch

Damage: +41

Staples / Combos without Gamma Charge (GMC)

Launchers
While standingLeft punch
Follow-up
Up+Left punch + Right punchBack+Left kick,Right punchRight punch,Left punch,Hold up-forward+Left punch + Right punchGMHForward+Left punchLeft kick,Right punch

Damage: +58

Staples / Combos without Gamma Charge (GMC)

Launchers
While standingLeft punch
Follow-up
f+4 b+3,2 b+3,2~D GMH f+1 (tornado) 3,2

Damage: +51

Staples / Combos without Gamma Charge (GMC)

Launchers
Forward,Hold forward+Left punch + Right punch
Follow-up
b+3,2 b+3,2~D GMH f+1 (tornado) 3,2

Damage: +41

Staples / Combos without Gamma Charge (GMC)

Launchers
Forward,Hold forward+Left punch + Right punch
Follow-up
b+3,2 b+3,2~D GMH f+1 (tornado) (2),1,U/F+1+2 GMH f+1

Damage: +46

Staples / Combos without Gamma Charge (GMC)

Launchers
d/f+2,1*
Follow-up
TornadoForward+Right kickRight punch,Left punch,Hold up-forward+Left punch + Right punchGMCLeft punchLeft kick,Right punch

Damage: +40

Staples / Combos with Gamma Charge (GMC)

Launchers
Down-forward+Right punch
SidestepLeft punch
Counter hit(Back+Left punch),Right punch
Follow-up
b+3,2 2,1,U/F+1+2 GMC 1 dash 3~D GMH f+1 (tornado) 3,2

Damage: +57

Staples / Combos with Gamma Charge (GMC)

Launchers
Down-forward+Right punch
SidestepLeft punch
Counter hit(Back+Left punch),Right punch
Follow-up
Back+Left kick,Right punchRight punch,Left punch,Hold up-forward+Left punch + Right punchGMCLeft punchBackDown-backDownDown-forwardForward:Down-forward+Left punchTornadoLeft kick,Right punch

Damage: +55

Difficult

Staples / Combos with Gamma Charge (GMC)

Launchers
While standingLeft punch
Follow-up
u+1+2 b+3,2 2,1,U/F+1+2 GMC 1 dash 3~D GMH f+1 (tornado) 3,2

Damage: +69

Staples / Combos with Gamma Charge (GMC)

Launchers
While standingLeft punch
Follow-up
Up+Left punch + Right punchBack+Left kick,Right punchRight punch,Left punch,Hold up-forward+Left punch + Right punchGMCLeft punchBackDown-backDownDown-forwardForward:Down-forward+Left punchTornadoLeft kick,Right punch

Damage: +67

Difficult

Staples / Combos with Gamma Charge (GMC)

Launchers
Counter hit(While standingRight punch),Left punch
Counter hitForward,Hold forward+Left kick
Forward,Hold forward+Left punch + Right punch
Follow-up
b+3,2 2,1,U/F+1+2 GMC 1 dash 3~D GMH f+1 (tornado) 3,2

Damage: +57

Staples / Combos with Gamma Charge (GMC)

Launchers
Counter hit(While standingRight punch),Left punch
Counter hitForward,Hold forward+Left kick
Forward,Hold forward+Left punch + Right punch
Follow-up
Back+Left kick,Right punchRight punch,Left punch,Hold up-forward+Left punch + Right punchGMCLeft punchBackDown-backDownDown-forwardForward:Down-forward+Left punchTornadoLeft kick,Right punch

Damage: +55

Difficult

Additional Punishers

Standing

i10
HeatRight punch + Left kick
i13
Down-forward+Left kick + Right kick
i15
Down-forward+Right punch
i16
Right punch,Left punch
i35
d/f+2,1*

While rising / crouching

i10
HeatRight punch + Left kick

(Will not work against moves that also leave opponent recovering in crouch (i.e. Lars SEN 2).)

i11
hFC 2
i12
FCDown-back+Right punch + Right kick

(Will only work against moves that also leave opponent recovering in crouch (i.e. Victor PRF 1).)

Techniques

df+4 Trade Follow-ups

When df+4 trades with the opponent's move (given that the move doesn't have any counterhit properties) df+4 becomes +25c and combos into more follow-ups than usual.; f,F+1+2 is the most consistent follow-up since b+1+2 will very often whiff due to the pushback, and it leads to a whole combo. There are many other funny options you could combo into, but they are usually worse. Some of the notable moves are:; f+3+4; f,F+4; b,db,d,df+2 (df+2+3); Rage Art; HCF:df+1

Gamma Howl & Dragunov's Ambush Tackle

For some reason, entering Jack's Gamma Howl (GMH) stance at the correct timing will make Dragunov's Ambush Tackle whiff even if Dragunov is in Heat.; After blocking the earlier hit(s) of the strings, this is easily timed in the gaps between Dragunov's wr2,H.1+2, FC.df+1,H.1+2, and b+4,2,1+2. It does not work after blocking Dragunov's Heat Smash.; This works consistently out in the open, but will not work when Jack's back is to the wall at any angle past parallel.; FearofSilence posted an example of this happening in-game against Joey Fury where Jack is parallel to the wall on Twitter / X, which JoeCrush confirmed as tech.

Move List

199 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Meteor Raid
HeatRight punch + Left kick

Damage: 50 · h,m,t

Startup
i10
On block
-9
On hit
-2d (-12)

Heat smash; Balcony break; 10 chip damage on block

Gamma Howl (Gamma Charge)
Left kick + Right kick

When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH; Recover recoverable health when absorbing an attack; GMC is always in effect during Heat; Alternate input: ws3+4

Jaguar Hook - Gamma
GMCLeft punch

Damage: 22 · m

Startup
i22
On block
-6
On hit
+73a (+57)

Strong aerial tailspin; Homing; Partially uses remaining Heat time; Chip damage on block (4)

Exaton Blast - Gamma
GMCRight punch

Damage: 42 · h

Startup
i20 pc1
On block
+11
On hit
+31a (+5)

Tornado; Reversal break; Balcony break; Partially uses remaining Heat time; 4 chip damage on block

Particle Barrier - Gamma
GMCLeft kick + Right kick

Damage: 24 · sm

Startup
i20 pc6
On block
-9
On hit
+14c

Heat engager; Heat dash +5, +36a(+26); Balcony break; Partially uses remaining Heat time; Consumes GMC upon use; 7 chip damage on block; Gain GMC on Heat activation; Forces backroll on hit

Hyper Merkabah Headbutt
HeatForward+Left kick + Right kick

Damage: 30 · m

Startup
i22~23
On block
+0
On hit
+9c

Transition to GMH with D; (+8 oB, +17c oH); Partially uses remaining heat time; 6 chip damage on block

Hyper Terrapulser
HeatUp-forward+Left kick

Damage: [16] · L

Startup
i19
On block
-12
On hit
+8c

Spike; Only deals recoverable damage; Cannot K.O.; Automatically transitions to GMH on hit; Partially uses remaining heat time; 3 chip damage on block; Unparryable; u+3/ub+3: less forward movement

Jab
Left punch

Damage: 10 · h

Startup
i12
On block
-2
On hit
+6
Counter hit
+9
Jab > Jackhammer
Left punch,Left punch

Damage: 10,22 · h,m

Startup
i15~16
On block
-14c
On hit
+4c
Counter hit
+19d

Combo from 1st hit with 9F delay; Interrupt with i4 from 1st block; Transition to GMH with D; (+4 oB, +8c oH, +23d cH); Input can be delayed by 9F; Move cannot be delayed

Jab > Stunning Hook
Left punch,Right punch

Damage: 10,24 · h,h

Startup
i19
On block
-2
On hit
+30a

Balcony break; Combo from 1st hit CH with 9F delay; Interrupt with i9 from 1st block; Whiffs vs SSR, SWR from 1st block; Input can be delayed by 9F; Move cannot be delayed

2
Right punch

Damage: 10 · h

Startup
i11
On block
+1
On hit
+9

Recovers 2f faster on hit or block (t29 r18)

2,1
Right punch,Left punch

Damage: 10,12 · h,m

Startup
i16
On block
-3
On hit
+2

Combo from 1st hit; Jail from 1st block

Jab Elbow Smash
Right punch,Left punch,Right punch

Damage: 10,12,20 · h,m,m

Startup
i33-34
On block
-12
On hit
+29a (+19)

Interrupt with i7 from 1st block; Whiffs vs SSR, SWR from 1st block

Piston Gun Fusillade
Right punch,Left punch,Left punch + Right punch

Damage: 10,12,10,6,6,6,20 · h,m,h,h,h,h,h

Startup
i33~36, i8~14, i3~6, i7~13, i5~6
On block
-4
On hit
+13d

Interrupt with i7 from 1st block; Jails from 3rd block; Duckable; Chip damage on block (10)

Flying Fortress
Right punch,Left punch,Up-forward
Startup
i16
On block
+1
On hit
+6

Recover in crouch; Move can be delayed by 4F; Input can be delayed by 14F; Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)

Make Some Noise
Right punch,Left punch,Up-forward+Left punch + Right punch

Damage: 10,12,20 · h,m,m

Startup
i21~22
On block
+5 GMH
On hit
+17c GMH

Strong aerial tailspin; Transition to GMH on hit or block; Interrupt with i13 from 1st block; Interrupt with i8 from 1st hit; Whiffs vs SS, SWR from 1st block; Whiffs vs SSR from 1st hit; Input can be delayed by 14F; Move cannot be delayed; 4 chip damage on block

Mimesis Savage Knee
Right punch,Left kick

Damage: 10,18 · h,m

Startup
i19
On block
-13
On hit
+5
Counter hit
+30d (+22)

Balcony break on airborne hit or CH; Combo from 1st hit; Move cannot be interrupted

3
Left kick

Damage: 18 · m

Startup
i15~16
On block
-9
On hit
+5

Transition to GMH with D; (+2 oB, +16g oH, +16 ch); Alternate input f+3 or ws3

Two-Step Die
Left kick,Right punch

Damage: 18,20 · m,h

Startup
i23
On block
-9
On hit
+18cg

Balcony break; Combos from 1st hit; Interrupt with i2 from 1st block; Forces tech back roll on hit; Alternate input f+3,2 or ws3,2

Machine Press
Left kick,Left punch + Right punch

Damage: 18,22 · m,m

Startup
i25~26
On block
-11c
On hit
+2d
Counter hit
+48a

Combos from 1st hit CH; Interrupt with i4 from 1st block; Alternate input f+3,1+2 or ws3,1+2

Right Kick
Right kick

Damage: 18 · h

Startup
i16
On block
-4
On hit
+7
Counter hit
+32a (+22)

Balcony break on CH

Tornado Punch
Left punch + Right punch

Damage: 8,14 · m,m

Startup
i15~16
On block
-13
On hit
+67a (+51)

Tornado; Homing; Instant Tornado; High evasion from frames 4? to 12?

1+4
Left punch + Right kick
Startup
i22~

Alternate input hcf; Can be held for up to 5 spins

Gigaton Punch
Left punch + Right kick,Left punch

Damage: 25 · m

Startup
i17(43~)
On block
+21g
On hit
+7a (-2)
Counter hit
+39d (-8)

Balcony break; Alternate input hcf,1 to power up; Chip damage on block (7)

Gigaton Punch (2/3/4/5 spins)
1+4*,1

Damage: 35/45/55/199 · m

Startup
i17(68/93/118~)
On block
!
On hit
+70d

Balcony break; Unblockable

Windup Uppercut
Left punch + Right kick,Down-forward+Left punch

Damage: 21 · M

Startup
i20~23
On block
-17
On hit
+52a (+42)

Tornado; Non just frame version of 1+4:df+1; Alternate input hcf,df+1 to power up

Prime Windup Uppercut
Left punch + Right kick:Down-forward+Left punch

Damage: 30 · M

Startup
i20~23
On block
-17
On hit
+66a (+50)

Tornado; Instant Tornado; Just frame version of 1+4,df+1; Alternate input hcf:df+1 to power up

f+1
Forward+Left punch

Damage: 13 · m

Startup
i14~15
On block
-6
On hit
+5

Effectively homing?

Impact Driver
Forward+Left punch,Left punch

Damage: 13,25 · m,h

Startup
i25
On block
-7
On hit
+8d (-1)
Counter hit
+40d (-7)

Combos from 1st hit; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block

f+1,2
Forward+Left punch,Right punch

Damage: 13,12 · m,h

Startup
i22~23
On block
-6
On hit
+5

Balcony break; Combos from 1st hit; Interrupt with i3 from 1st block

Drilling Engine
Forward+Left punch,Right punch,Left punch

Damage: 13,12,20 · m,h,m

Startup
i26~27
On block
-12
On hit
+65a (+49)

Tornado; Instant Tornado; Interrupt with i7 from 1st block

Piston Gun Blaster
Forward+Left punch,Right punch,Right punch

Damage: 13,12,22 · m,h,m

Startup
i33~34
On block
+3
On hit
+3a

Can be charged to power up; Interrupt with i14 from 2nd block; Interrupt with i3 from 1st hit

Piston Gun Blaster (charged)
f+1,2,2*

Damage: 13,12,40 · m,h,m

Startup
i61
On block
-10
On hit
+13d (-13)

Balcony break; +0g on block; 3 additional chip damage; Gain GMC on hit or block; Interrupt with i42 from 2nd block; Interrupt with i30 from 2nd hit; Whiffs vs SS, SW from 2nd block or hit; 16 chip damage on block

Pinpoint Assault
Forward+Right punch

Damage: 22 · h

Startup
i10
On block
-12
On hit
+5
Counter hit
+32a (+24)
f+4
Forward+Right kick

Damage: 20 · h

Startup
i17
On block
-4
On hit
+7
Counter hit
+32a (+22)

Balcony break on CH

Dark Greeting
Forward+Right kick~Left punch

Damage: 80 · h

Startup
i65
On block
!
On hit
+5

Unblockable

Sudden Elbow
Forward+Right kick~Left punch,Right punch

Damage: 30 · M

Startup
i15 (66~)
On block
+8
On hit
+0d

Floor break

Rolling Death Crusher
Forward+Left punch + Right punch

Damage: 12,20 · m,m

Startup
i27
On block
-12
On hit
+32d (+6)

Balcony break; -6 and 12 chip damage on block after attack absorption

Merkabah Headbutt
Forward+Left kick + Right kick

Damage: 24 · m

Startup
i22
On block
-11
On hit
+9c

Transition to GMH with D; (-3 oB, +15c oH)

d/f+1
Down-forward+Left punch

Damage: 12 · m

Startup
i14
On block
-4
On hit
+3
Counter hit
+5
Overheat
Down-forward+Left punch,Left punch

Damage: 12,20 · m,m

Startup
i29
On block
-11
On hit
+21cg
Counter hit
+72a (+56)

Tornado; Balcony break; Combos from 1st hit CH; Interrupt with i8 from 1st block; Whiffs vs SSL, SWL from 1st block; Delayable

d/f+1,2
Down-forward+Left punch,Right punch

Damage: 10 · m,h

Startup
i29
On block
-12
On hit
-1

Combos from 1st hit CH; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block; Delayable

d/f+1,2,1
Down-forward+Left punch,Right punch,Left punch

Damage: 10,2 · m,h,h

Startup
i15
On block
-10
On hit
-2

Jail from 2nd block with ?F delay; On air hit +22a (+15); Combos from 2nd hit; Combos from 1st hit CH

Overdrive
Down-forward+Left punch,Right punch,Left punch,Right punch

Damage: 10,2,20 · m,h,h,h

Startup
i9
On block
-18
On hit
+35d (-23)

Balcony break; Jail from 2nd block with ?F delay; On air hit +12 (+5); Combos from 2nd hit; Combos from 1st hit CH

Programmed Uppercut
Down-forward+Right punch

Damage: 13 · m

Startup
i15
On block
-14
On hit
+31a (+21)
Cosmic Sweeper
Down-forward+Right punch,Left punch

Damage: 13,16 (24) · m,h

Startup
i21
On block
-32
On hit
+40a (+22)

Transition to GMH with D; (+45a (+27) oH); 16 damage with scaling from 1st hit; Can be charged to power up

Cosmic Sweeper (charged)
d/f+2,1*

Damage: 13,22 (32) · m,h

Startup
i35
On block
-46
On hit
+69a (+53)

Tornado; Transition to GMH with D; Gain GMC on hit; (+70a (+54) oH)); 28 damage with scaling from 1st hit

d/f+3
Down-forward+Left kick

Damage: 16 · m

Startup
i16
On block
-9
On hit
+2
Combine Harvester
Down-forward+Left kick,Right punch

Damage: 20 · m,h

Startup
i20
On block
-7
On hit
+25d

Balcony break; Move cannot be interrupted

Mimesis Wrench Kick
Down-forward+Right kick

Damage: 17 · m

Startup
i15
On block
-9
On hit
+5
Counter hit
+14c
Dump Truck
Down-forward+Left kick + Right kick

Damage: 28 · m

Startup
i13
On block
-23
On hit
+10a (+1)

Balcony break

Body Press
Down-forward+Left punch + Left kick

Damage: 20 · SM

Startup
i30~49
On block
-18c~+1c
On hit
+0a~+19a

Transition to 25dmg +3d high attack throw on close range standing hit; -12c~-10c on block on average

Debugger
Down-forward+Left punch + Right kick

Damage: 23 · L

Startup
i34
On block
-37
On hit
+18d

Homing; Alternate input b,db,d,df+1 to power up; 28dmg; i29~30; Alternate input is completely bufferable

Megaton Blast
Down-forward+Right punch + Left kick

Damage: 26 · m

Startup
i22
On block
-9
On hit
+31d (-5)

Balcony break; Alternate input b,db,d,df+2 to power up; 31dmg; Alternate input is completely bufferable

d+1
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6
d+2
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

Alternate input FC.2

d+2,1
Down+Right punch,Left punch

Damage: 8,6 · sl,l

Startup
i24
On block
-14
On hit
-3

Alternate input FC.2,1; Combos from 1st hit; First two hits of 10 hit combo

d+3
Down+Left kick

Damage: 12 · l

Startup
i20
On block
-17
On hit
-6

Alternate input FC.d+3

d+4
Down+Right kick

Damage: 10 · l

Startup
i16
On block
-15
On hit
-4

Alternate input FC.d+4

Double Axe
Down+Left punch + Right punch

Damage: 28 · m

Startup
i27
On block
-18
On hit
+42a (+32)
Sit Down
Down+Left kick + Right kick

Transitions to SIT (Sit Down)

d/b+1
Down-back+Left punch

Damage: 13 · l

Startup
i12
On block
-12
On hit
+1
d/b+1,1
Down-back+Left punch,Left punch

Damage: 13,5 · l,l

Startup
i16
On block
-12
On hit
-1

Combos from 1st hit; Jails from 1st block with ?F delay

d/b+1,1,1
Down-back+Left punch,Left punch,Left punch

Damage: 13,5,5 · l,l,l

Startup
i16
On block
-12
On hit
-1

Combo from 1st hit (even on 2nd whiff) or 2nd hit with ?F delay; Whiffs from 1st or 2nd block (-28); May whiff from 1st hit (-31)

Machinegun Blast
Down-back+Left punch,Left punch,Left punch,Right punch

Damage: 13,5,5,21 · l,l,l,m

Startup
i19
On block
-11
On hit
+43a (-4)

Balcony break; Interrupt with i16 from 2nd block; Interrupt with i19 from 1st hit; Whiffs vs SSR, SWR from 2nd block or 1st hit

Power Shovel
Down-back+Right punch

Damage: 24 · l

Startup
i22
On block
-18
On hit
+3c
Counter hit
+33d

Can be charged to power up

Power Shovel (charged)
d/b+2*

Damage: 30 · l

Startup
i35~36
On block
-33
On hit
+17d

Gain GMC on hit or block; 9 chip damage on block

Cossack Kick
Down-back+Left kick

Damage: 15 · l

Startup
i21
On block
-20
On hit
-9
d/b+3,4
Down-back+Left kick,Right kick

Damage: 15,12 · l,l

Startup
i27
On block
-16
On hit
-9

Interrupt with i7 from 1st block

d/b+3,4,3
Down-back+Left kick,Right kick,Left kick

Damage: 15,12,12 · l,l,l

Startup
i27
On block
-19
On hit
-8

Interrupt with i7 from 2nd block

d/b+3,4,3,4
Down-back+Left kick,Right kick,Left kick,Right kick

Damage: 15,12,12,12 · l,l,l,l

Startup
i27
On block
-16
On hit
-5

* Interrupt with i7 from 3rd block

d/b+3,4,3,4,3
Down-back+Left kick,Right kick,Left kick,Right kick,Left kick

Damage: 15,12,12,12,12 · l,l,l,l,l

Startup
i27
On block
-19
On hit
-8

Interrupt with i7 from 4th block

Cossack Kicks
Down-back+Left kick,Right kick,Left kick,Right kick,Left kick,Right kick

Damage: 15,12,12,12,12,12 · l,l,l,l,l,l

Startup
i27
On block
-16
On hit
-5

Interrupt with i7 from 5th block

Cossack Smash
Down-back+Left kick,Left punch + Right punch

Damage: 15,21 · l,h

Startup
i34
On block
+14g
On hit
+17cg

Balcony break; Interrupt with i14 from 1st block; Interrupt with i3 from 1st hit; Forces tech backroll on hit

Big Boot
Down-back+Right kick

Damage: 14 · l

Startup
i16
On block
-13
On hit
-2
Megaton Earthquake
Down-backLeft punch + Right punch

Damage: 8,21 · l,l

Startup
i18
On block
-70
On hit
-5d

Floor break

b+1
Back+Left punch

Damage: 17 · m

Startup
i20
On block
-11
On hit
+8
Double Biceps
Back+Left punch,Right punch

Damage: 17,17 · m,m

Startup
i26
On block
-14c
On hit
+15d
Counter hit
+47a

Combo from 1st hit with 5F delay; Combo from 1st CH with 11F delay; Interrupt with i8 from 1st block; Whiffs vs SSR from 1st block; Move can be delayed by 7F; Input can be delayed by 11F

Piston Gun Assault
Back+Right punch

Damage: 27 · m

Startup
i19
On block
+2
On hit
+2a

Heat engager; Heat dash +5, +36a(+26); Balcony break; Gain GMC on Heat activation; Can be charged to power up

Piston Gun Assault (charged)
b+2*

Damage: 40 · m

Startup
i35
On block
-2
On hit
+17a (+9)

Heat engager; Heat dash +5, +36a(+26); Balcony break; +5g on block and 3 chip damage; Gain GMC on hit or block; 16 chip damage on block; Gain GMC on Heat activation

b+3
Back+Left kick

Damage: 14 · m

Startup
i16
On block
-9
On hit
+2
b+3,2
Back+Left kick,Right punch

Damage: 13 · m,h

Startup
i22
On block
-4
On hit
+1

Combo from 1st hit; Interrupt with i3 from 1st block; Whiffs vs SSR from 1st block; Transition to GMH with D; (+0 oB, +5 oH)

Mad Dozer
Back+Left kick,Right punch,Right punch

Damage: 20 · m,h,h

Startup
i25
On block
-9
On hit
+18cg

Balcony break; Interrupt with i5 from 2nd block; Whiffs vs SSR from 1st block; Can be charged to power up; Forces tech back roll on hit

Mad Dozer (charged)
b+3,2,2*

Damage: 40 · m,h,m

Startup
i67
On block
-7
On hit
+13d (+5)

Balcony break; +3 on block; Gain GMC on hit or block; Interrupt with i47 from 2nd block; Interrupt with i42 from 2nd hit; Whiffs vs SS, SW from 2nd hit or block; 16 chip damage on block

b+4
Back+Right kick

Damage: 16 · m

Startup
i13
On block
-13
On hit
-2
Counter hit
-2s
Sherman Stomp
Back+Right kick,Right kick

Damage: 16,21 · m,M

Startup
i30
On block
-4c
On hit
+3d

Combo from 1st CH; When comboing from 1st CH:; Floor break; -8d on hit; Interrupt with i10 from 1st block

Tyulpan Blast
Back+Left punch + Right punch

Damage: 28 · m

Startup
i14
On block
-19
On hit
-1d (-10)

Heat engager; Heat dash +5, +43d(+35); Balcony break; Gain GMC on Heat activation

Mimesis Rusty Nail
Back+Left kick + Right kick

Damage: 24 · m

Startup
i25
On block
+4c
On hit
+12c
Barrel Jacket Hammer
Up-back+Left punch + Right punch

Damage: 30 · h

Startup
i20
On block
-9
On hit
+23d

Balcony break; Homing; -2 and 12 chip damage on block after attack absorption

u+4
Up+Right kick

Damage: 25 · m

Startup
i25
On block
-16
On hit
+15a (+5)

Balcony break; Alternate input ub+4, uf+4

Patriot Fist
Up+Left punch + Right punch

Damage: 23 · h

Startup
i19
On block
-13
On hit
+49a (+39)
Giant Foot Stomp
Up+Left kick + Right kick

Damage: 40 · m

Startup
i94~100
On block
!
On hit
+17d

Unblockable; Can input additional 3+4 (up to 4 times) to fly farther and deal more damage; Alternate input ub+3+4

Sky Sweeper
Up-forward+Left punch

Damage: 10 · h

Startup
i17
On hit
+71a (+55)

Tornado; Only hits airborne opponents; Transition to GMH with D; (+75a (+59)); Can be charged to power up; Alternate input ub+1, u+1

Sky Sweeper (charged)
u/f+1*

Damage: 32 · h

Startup
i35
On hit
+69a (+53)

Tornado; Only hits airborne opponents; Transition to GMH with D; (+70a (+54)); Gain GMC on hit; Alternate input ub+1*, u+1*

Reactor Elbow
Up-forward+Right punch

Damage: 25 · m

Startup
i24~25
On block
+4c
On hit
+13c
Counter hit
+11d
u/f,n,2
Up-forward,Neutral,Right punch

Damage: 28 · m

Startup
i32
On block
-1c
On hit
+10c
Terrapulser
Up-forward+Left kick

Damage: [8] · L

Startup
i23
On block
-12
On hit
+8c GMH

Spike; Only deals recoverable damage; Cannot K.O.; Only spikes when hit up close; Automatically transitions to GMH on hit; Unparryable; u+3/ub+3: less forward movement

Pancake Press
Up-forward+Left kick + Right kick

Damage: 23 · M

Startup
i34 js8
On block
+13cg
On hit
+20d

Spike; Automatically transitions to SIT on hit or block

Jackhammer
Forward,Hold forward+Left punch

Damage: 22 · m

Startup
i15~16
On block
-6
On hit
+8c
Counter hit
+23d

Transition to GMH with D; (+4 oB, +8c oH, +23d cH)

Rocket Uppercut
Forward,Hold forward+Right punch

Damage: 23 · m

Startup
i18
On block
-16
On hit
+53a (+43)

Strong aerial tailspin?; Can be charged to power up

Rocket Uppercut (charged)
f,F+2*

Damage: 35 · m

Startup
34
On block
-15
On hit
+61a

Tornado; Gain GMC on hit or block; 14 chip damage on block

Granite Stomping
Forward,Hold forward+Left kick

Damage: 22 · M

Startup
i26
On block
+4
On hit
+9c
Counter hit
+22a

Transition to FC with D

Rocket Kick
Forward,Hold forward+Right kick

Damage: 32 · m

Startup
i16
On block
-10
On hit
+15d (+5)

Tornado; Balcony break; Chip damage on block (12)

f,F+1+2
Forward,Hold forward+Left punch + Right punch

Damage: 20 · m

Startup
i15
On block
-15
On hit
+22cs

Homing

Cross Cut Blast
Forward,Hold forward+Left punch + Right punch,Right punch

Damage: 20,24 · m,m

Startup
i32
On block
-9
On hit
+11a (+2)

Balcony break; Airborne Combos from 1st hit; Interrupt with i13 from 1st block; Whiffs vs SSR, SWR from 1st block

High and Low Cross Cut
Forward,Hold forward+Left punch + Right punch,Left punch + Right punch

Damage: 20,21 · m,l

Startup
i28
On block
-19
On hit
+13d

Airborne combo from 1st hit; Interrupt with i9 from 1st block

Sliding Attack
Forward,Hold forward+Left punch + Right kick

Damage: 25 · M (L)

Startup
i21~30 (i31~40)
On block
-82~-73
On hit
-88~-79

i31~40 Low attack on landing; (-110~-101 oB, -65~-56 oH)

Cemaho Chop
Forward,Forward,Hold forward+Right punch

Damage: 25 · m

Startup
i22
On block
+6
On hit
+10

Chip damage on block (7); Guarantees i10 moves on hit; Unparryable (running attack); Alternate input wr2

Mimesis Charging Tackle
Forward,Forward,Hold forward+Left punch + Right punch

Damage: 34 · m

Startup
i20~23
On block
+4
On hit
+7a (-2)

Balcony break; Chip damage on block (10); Alternate input wr1+2

Debugger
Back,Down-back,Down,Down-forward+Left punch

Damage: 28 · l

Startup
i29
On block
-37
On hit
+18d

Homing; Alternate input df+1+4

Megaton Blast
Back,Down-back,Down,Down-forward+Right punch

Damage: 31 · m

Startup
i22
On block
-9
On hit
+31d (-5)

Balcony break; Alternate input df+2+3

hcf
BackDown-backDownDown-forwardForward
Startup
i22~

Alternate input 1+4; Can be looped together in 360 motions for up to 5 spins

Gigaton Punch
BackDown-backDownDown-forwardForward,Left punch

Damage: 30 · m

Startup
i17(43~)
On block
+21g
On hit
+7a (-2)
Counter hit
+39d (-8)

Balcony break; Alternate input 1+4,1; Chip damage on block (9)

Windup Uppercut
BackDown-backDownDown-forwardForward,Down-forward+Left punch

Damage: 25 · M

Startup
i20~23
On block
-17
On hit
+52a (+42)

Tornado; Non blue spark version, for a just frame version search "EMGF"; Alternate input 1+4,df+1

Prime Windup Uppercut
BackDown-backDownDown-forwardForward:Down-forward+Left punch

Damage: 36 · M

Startup
i20~23
On block
-17
On hit
+66a (+50)

Tornado; Instant Tornado; Just frame version of hcf,df+1, for a normal version search "one"; Alternate input 1+4:df+1

hFC 1
hFC 1

Damage: 10 · L

Startup
i19~21
On block
-8
On hit
+3

Can be done from Crouch Level 1; +3c on crouching hit

Double Low Hammer
hFC 1,1

Damage: 10,14 · L,L

Startup
i31~33
On block
-12~-10
On hit
+4~+6

Interrupt with i14 from 1st block; Interrupt with i4 from 1st hit; Move cannot be delayed; Input can be delayed by 2F

Megaton Strike
hFC 1,2

Damage: 10,24 · L,m

Startup
i32
On block
-11
On hit
+11a (+2)
Counter hit
+43a (-4)

Balcony break; Interrupt with i15 from 1st block; Interrupt with i4 from 1st hit; Whiffs vs SS, SW from 1st block

hFC 2
hFC 2

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

Alternate input d+2

hFC 2,1
hFC 2,1

Damage: 8,6 · sl,l

Startup
i24
On block
-14
On hit
-3

Alternate input d+2,1; Combos from 1st hit; First two hits of 10 hit combo; Interrupt with i4 from 1st block

hFC 3
hFC 3

Damage: 12 · l

Startup
i20
On block
-17
On hit
-6

Alternate input d+3

hFC 4
hFC 4

Damage: 10 · l

Startup
i16
On block
-15
On hit
-4

Alternate input d+4

hFC 1+2
hFC 1+2

Damage: 21 · l

Startup
i24
On block
-15
On hit
+13d

Alternate input FC.db+1+2; Can be done from Crouch Level 1

Low Cross Combo
hFC 1+2,1+2

Damage: 23 · l,m

Startup
i40
On block
-18
On hit
+42a (+32)

Combos from 1st hit; Interrupt with i22 from 1st block

FC d/f+1
FCDown-forward+Left punch

Damage: 5 · m

Startup
i23
On block
-21
On hit
-11c
FC d/f+1,2
FCDown-forward+Left punch,Right punch

Damage: 5,8 · m,m

Startup
i16
On block
-21
On hit
-11c

Combos from 1st hit; Jail from 1st block with ?F delay

FC d/f+1,2,1
FCDown-forward+Left punch,Right punch,Left punch

Damage: 5,8,11 · m,m,m

Startup
i16
On block
-11
On hit
+16cs

Combos from 1st hit; Jail from 1st block with ?F delay

Windmill Punches
FCDown-forward+Left punch,Right punch,Left punch,Left punch

Damage: 5,8,11,30 · m,m,m,h

Startup
i21
On block
+15
On hit
+13BT

Interrupt with i9 from 1st block

FC d/f+2
FCDown-forward+Right punch

Damage: 12 · m

Startup
i17
On block
-13
On hit
-2
FC d/f+2,1
FCDown-forward+Right punch,Left punch

Damage: 12,10 · m,m

Startup
i26
On block
-4
On hit
+7

Combos from 1st hit with ?F delay; Interrupt with i9 from 1st block

Swing R Knuckle
FCDown-forward+Right punch,Left punch,Right punch

Damage: 12,10,10 · m,m,m

Startup
i27
On block
-12
On hit
+29a (+19)

Combos from 1st hit CH; Interrupt with i8 from 2nd block; Whiffs vs SSR, SWR from 2nd block

Swing R Knuckle High
FCDown-forward+Right punch,Forward+Left punch

Damage: 12,23 · m,h

Startup
i19
On block
-4
On hit
+32a

Balcony break; Combos from 1st hit; Interrupt with i2 from 1st block

Swing R Knuckle Low
FCDown-forward+Right punch,Down+Left punch

Damage: 12,8 · m,l

Startup
i22
On block
-11
On hit
+0

Balcony break; Combos from 1st hit; Interrupt with i5 from 1st block

FC d/f+4
FCDown-forward+Right kick

Damage: 10 · m

Startup
i12
On block
-12
On hit
+4
Mimesis Spike Press
FCDown-forward+Right kick,Right punch

Damage: 10,17 · m,M

Startup
i20
On block
-14
On hit
+4c
Counter hit
+19d

Combo from 1st hit with ?F delay; Move cannot be interrupted

Atomic Shoulder Tackle
FCDown-forward+Left kick + Right kick

Damage: 28 · m

Startup
i21
On block
-9
On hit
+6cg

Balcony break; Can be charged to power up

Flying Fortress
FCDown-forward+Left kick + Right kick,Up-forward
Startup
i21
On block
-1
On hit
+14g

Recover in crouch; Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)

Make Some Noise
FCDown-forward+Left kick + Right kick,Up-forward+Left punch + Right punch

Damage: 28,20 · m,m

Startup
i21~22
On block
+5 GMH
On hit
+17c GMH

Transition to GMH on hit or block; Interrupt with i15 from 1st block; Whiffs vs SS, SW from 1st block; Input can be delayed by 14F; Move cannot be delayed; 4 chip damage on block

Atomic Shoulder Tackle (charged)
FC d/f+3+4*

Damage: 32 · m

Startup
i30~35
On block
-4
On hit
+21d (+13d)

Balcony break; Reversal break; Gain GMC on hit or block; 9 chip damage on block

Flying Fortress
FC d/f+3+4*,u/f
Startup
i30~35
On block
+4
On hit
+29d (+21d)

Recover in crouch; Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)

Make Some Noise
FC d/f+3+4*,u/f+1+2

Damage: 32,20 · m,m

Startup
i21~22
On block
+5 GMH
On hit
+17c GMH

Transition to GMH on hit or block; Combo from 1st hit; Interrupt with i10 from 1st block; WHiffs vs SSR from 1st block; Input can be delayed by 14F; Move cannot be delayed; 4 chip damage on block

hFC d/b+1
hFC d/b+1

Damage: 14 · l

Startup
i14
On block
-11
On hit
+3

Can be done from Crouch Level 1

hFC d/b+1,1
hFC d/b+1,1

Damage: 14,10 · l,m

Startup
i24
On block
-6
On hit
+5

Spike; Interrupt with i5 from 1st block

Pulverizer
hFC d/b+1,1,1

Damage: 14,10,20 · l,m,m

Startup
i20
On block
-14
On hit
+9a

Balcony break; Interrupt with i4 from 2nd block; Can be charged to power up

Pulverizer (charged)
hFC d/b+1,1,1*

Damage: 14,10,30 · l,m,m

Startup
i34~35
On block
-6
On hit
+15a (+7)

Balcony break; Gain GMC on hit or block; Interrupt with i18 from 2nd block; Interrupt with i7 from 2nd hit; Whiffs vs SS, SW from 2nd block; Whiffs vs SSR, SWR from 2nd hit; 12 chip damage on block

Killing Uppercut
While standingLeft punch

Damage: 14 · m

Startup
i15
On block
-13
On hit
+34a (+24)
ws 2
While standingRight punch

Damage: 10 · m

Startup
i14
On block
-7
On hit
+4
V-Twin
While standingRight punch,Left punch

Damage: 10,17 · m,m

Startup
i15
On block
-14c
On hit
+3d
Counter hit
+49a

Combos from 1st hit; Interrupt with i2 from 1st block

V-Deathblow
While standingRight punch,Right kick

Damage: 10,26 · m,h

Startup
i16
On block
+4
On hit
+21a (+11)

Balcony break; Combos from 1st hit; Interrupt with i3 from 1st block; Chip damage on block (7)

Toe Smash
While standingRight kick

Damage: 20 · m

Startup
i11
On block
-6
On hit
+5
ws 1+2
While standingLeft punch + Right punch

Damage: 14 · m

Startup
i20
On block
-15
On hit
+26a (+16)
ws 1+2,1+2
While standingLeft punch + Right punch,Left punch + Right punch

Damage: 14,12 · m,m

Startup
i17
On block
-15
On hit
+15d

Floor break; Combos from 1st hit; Move cannot be interrupted

Double Hammer Thrash
While standingLeft punch + Right punch,Left punch + Right punch,Left punch + Right punch

Damage: 14,12,14 · m,m,l

Startup
i27~28
On block
-23
On hit
+6d

Balcony break; Combos from 1st hit; Interrupt with i9 from 2nd block

Juggernaut Hook
GMHLeft punch

Damage: 20 · m

Startup
i22
On block
-9
On hit
+25d

Homing; Balcony break

Exaton Blast
GMHRight punch

Damage: 40 · h

Startup
i20
On block
+11g
On hit
+21d (+11)

Balcony break; Tornado

Granite Stomp
GMHLeft kick

Damage: 28 · M

Startup
i24
On block
+4
On hit
+9c
Counter hit
+22a

Floor break; Transition to FC with D; (+7 oH, +2 oB)

Full Metal Deathblow
GMHRight kick

Damage: 30 · h

Startup
i14~18
On block
+4
On hit
+21d (+11)

Heat engager; Heat dash +5, +43d (+35); Balcony break; 9 chip damage on block; Gain GMC on Heat activation

Gun Bomb
GMHLeft punch + Left kick

Damage: 30 · t

Startup
i15
On block
!
On hit
+0d

Crouch Throw (Unbreakable); Floor break; Alternate input d+1+3

Iron Gunman
GMHRight punch + Right kick

Damage: 25 · t

Startup
i15
On block
!
On hit
+6d

Heat engager; Cannot Heat Dash; Crouch Throw (Unbreakable); Alternate input d+2+4; Gain GMC on Heat activation

Mimesis Overkill
GMHLeft punch + Right punch

Damage: 45 (57) · th

Startup
i16
On block
-6
On hit
+0d

57 Damage if opponent hits the wall; Throw Break 1+2; Swaps positions on break

Particle Barrier
GMHLeft kick + Right kick

Damage: 20 · SM

Startup
i20 pc6
On block
-13
On hit
+14c

Heat engager; Heat dash +5, +43d (+35); Balcony break; 6 chip damage on block when absorbing an attack; Gain GMC on Heat activation; Forces tech backroll on hit

Prime Windup Uppercut
GMHForward+Left punch

Damage: 26 · M

Startup
i20
On block
-17
On hit
+66a (+50)

Tornado; Instant Tornado

Megalodriller
GMHForward+Right punch

Damage: 34 · m

Startup
i17
On block
-13
On hit
+30a (+4)

Balcony break

Walking Fortress
GMHForward
Breakout Fortress
GMHUp-back
Startup
js12

Recover in crouch

Flying Fortress
GMHUp-forward
Startup
js12

Recover in crouch; Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)

Make Some Noise
GMHUp-forward+Left punch + Right punch

Damage: 20 · m

Startup
i21~22
On block
+5 GMH
On hit
+17c GMH

Transition to GMH on hit or block; Input can be delayed by 14F; 4 chip damage on block

SIT 1
SITLeft punch

Damage: 10 · l

Startup
i19
On block
-48
On hit
-37
SIT 1,2
SITLeft punch,Right punch

Damage: 10 · l,l

Startup
i15
On block
-47
On hit
-36

Combos from 1st hit; Interrupt with i1 from 1st block

SIT 1,2,1
SITLeft punch,Right punch,Left punch

Damage: 10 · l,l,l

Startup
i15
On block
-47
On hit
-36

Combos from 1st hit; Interrupt with i1 from 2nd block

Sit Punches
SITLeft punch,Right punch,Left punch,Right punch

Damage: 10 · l,l,l,l

Startup
i15
On block
-47
On hit
-36

Combos from 1st hit; Interrupt with i1 from 3rd block; Alternate input SIT.2,1,2,1; String moves recover 4 frames faster with alternate input

Ground Assault
SITLeft punch + Right punch

Damage: 21 · m

Startup
i24
On block
-44
On hit
-12d
Extra Pancake Press
SITLeft kick + Right kick

Damage: 35 · M

Startup
i54
On block
+13cg
On hit
+20d

Can access other SIT moves on recovery.; Cannot access SIT3+4 on recovery.

Forward Roll
SITForward
Backward Roll
SITBack
Discharger
SidestepLeft punch

Damage: 23 · M

Startup
i32
On block
+6c
On hit
+59a
Piston Gun Snipe
SidestepRight punch

Damage: 20 · h

Startup
i17
On block
+9
On hit
+35d (+27)

Balcony break; Transition to GMH with D; (+9 oB, +35d (+27) oH); Chip damage on block (6)

Get Up Punch
FUFTDown+Left punch + Right punch

Damage: 18 · m

Startup
i28
On block
+18g
On hit
+39d

Recovers in SIT, then stands up

Terraforming Cannon
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · M,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick
Rotary Catapult
Left punch + Left kick

Damage: 35 · t

Startup
i12
On block
+0
On hit
+1d

Homing; Throw Break 1 or 2; Swaps positions on break; Transition to BT on break

Piston Gun Back Breaker
Right punch + Right kick

Damage: 35 · t

Startup
i12
On block
-6
On hit
-3d

Homing; Throw Break 1 or 2; Swaps positions on break; Side Switch

Side Left Bomb
Left Throw

Damage: 40 · t

Startup
i12
On block
-3
On hit
+1d

Throw Break 1; Balcony break

Father's Love
Right Throw

Damage: 40 · t

Startup
i12
On block
-3
On hit
+0d

Throw Break 2; Side Swap

Spinal Crush
Back Throw 1+3

Damage: 70 · t

Startup
i12
On block
!
On hit
+3d

Unbreakable; Floor break

Throw Away
Back Throw 2+4

Damage: 70 · t

Startup
i12
On block
!
On hit
+17d

Balcony break; Unbreakable; 80 damage on wall splat

Volcano
Down-forward+Right punch + Right kick

Damage: 10 · t

Startup
i11
On block
-2
On hit
+26a

Throw Break 2

Volcano Blaster
Down-forward,Hold down-forward+Right punch + Right kick

Damage: 10 · t

Startup
i14
On block
-2
On hit
+54a

Throw Break 2

Body Smash
Down-back+Right punch + Left kick

Damage: 25 · t

Startup
i11
On block
-2
On hit
+14c

Throw Break 2; Floor break

Ground Zero
Up-forward+Left punch + Right punch

Damage: 35 · t

Startup
i11
On block
-6
On hit
-10d

Throw Break 1+2; Floor break

Lift Up Megaton Hit
Up-forward+Left punch + Right punch,Down,Down-forward+Right punch

Damage: 40 · t

Startup
i11, i61
On block
-6
On hit
+19a (-7)

Throw Break 1+2; Balcony break; Wallsplats opponent; Opponent can block followup with B on frame 60; If blocked, does 20 chip dmg and is -2 oB

Pile Driver
Down-back,Neutral,Forward+Left punch + Right punch

Damage: 50 · t

Startup
i11
On block
-6
On hit
-1d

Throw Break 1+2; Floor break

Pyramid Driver
DownDown-forwardForward+Left punch

Damage: 40 · t

Startup
i11
On block
-2
On hit
-2d

Throw Break 1; Floor break

Back Breaker
DownDown-backBack+Right punch

Damage: 45 · t

Startup
i11
On block
-2
On hit
+5d

Throw Break 2

Gun Bomb
Down+Left punch + Left kick

Damage: 30 · t

Startup
i12
On block
!
On hit
+0d

Crouch Throw (Unbreakable); Floor break; Can be done from crouch; Alternate input GMH.1+3

Iron Gunman
Down+Right punch + Right kick

Damage: 25 · t

Startup
i12
On block
!
On hit
+6d

Heat engager; Cannot Heat Dash; Crouch Throw (Unbreakable); Can be done from crouch; Alternate input GMH.2+4; Gain GMC on Heat activation

Cossack Compactor
Down-back+Left kick,Down+Left punch + Right punch

Damage: 15,4,5,5,5,5,21 · l,m (th)

Startup
i34
On hit
0

Crouch throw (Unbreakable); Can be executed after any hit of Cossack Kicks (DB+3,4,3...)

Twin Drivers
(During Enemy wall stun)Left punch + Left kick

Damage: 33 · t

Startup
i12
On block
!
On hit
+0d

Wall throw (Unbreakable); Alternate input 2+4 or uf+1+2