Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A |
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A |
| for dmg | |
| oki trap | |
| wall carry | |
| wall break | |
| floor break | |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +19
Damage: +15
Heat engager
Damage: +25; 17
Damage: +17; 11
Damage: +20; 20
Damage: +15; 15
Damage: +39; 38
Damage: +52
Wait for ssr to fully complete before doing b3F
Damage: +46
Damage: +55; 33
Damage: +62; 37
Damage: +59; 36
Damage: 43
128 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 57 · m,h,m
Heat smash; Reversal break; Balcony break; Transition to attack throw after 1st hit; Transition to CD automatically on block; Transition to standing on block with B; 6 chip damage on block; Jail from 1st attack
Damage: 50 · m,h,m
Heat smash; Reversal break; Balcony break; 7 chip damage on block; Jail from 1st attack
Damage: 12,25 · m,m
Balcony break; Combo from 1st hit; Jail from 1st block; Consumes 240F of remaining Heat time; 5 chip damage on block
Damage: 0 · M
Strong aerial tailspin; Balcony break; Weapon?; Transition to DVS r34 on hit or block; Stance moves can be delayed by 9F; Transition to r44 FC with no input; Unparryable by traditional parries, Asuka, Nina, etc; Consumes 300F of remaining Heat time; Opponent recovers crouching
Damage: 20 · m
Balcony break; Strong aerial tailspin; Transition to DVS r32 on hit or block; Stance moves can be delayed by 9F; Transition to r42 FC with no input; Consumes 240f of Heat time; Cancel transition and recover Standing with B (-1/+18cg); 4 chip damage on block
Damage: 25 · m
Tornado; Jab evasion; 7 chip damage on block
Damage: 23 · sm
6 chip damage on block
Damage: 25 · M
Spike; 7 chip damage on block
Damage: 24 · L
7 chip damage on block
Damage: 10 · L
3 chip damage on block
Damage: 10,25 · L,m
Spike; Jail from 1st block; 5 chip damage on block
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,12 · h,h
Jail from 1st attack with 4f delay
Damage: 5,12,20 · h,h,m
Tornado; Combo from 2nd CH with 7f delay; Interrupt with i6 from 1st block; Input can be delayed 9f; Move can be delayed 4f; 6 chip damage on block
Damage: 5,12,20 · h,h,m
Spike; Interrupt with i10 from 1st block; Whiffs vs SSR, SWR from 1st block; Input can be delayed 9f; Move can be delayed 4f
Damage: 5,12,26 · h,h,h
Balcony break; Combo from 3rd hit with 7f delay; Interrupt with i6 from 1st block; Input can be delayed 9f; Move can be delayed 4f
Damage: 5,9 · h,L
Combo from 1st hit with 4f delay; Grounded hit can be inconsistent
Damage: 5,9,17 · h,L,l
Combo from 2nd CH with 7f delay; Cannot low parry on 2nd hit; Interrupt with i3 from 2nd block; Input can be delayed 12f
Damage: 9 · h
Damage: 9,9 · h,m
Jail from 1st block with 2f delay; Combo from 1st hit with 2f delay; Same animation as df+1
Damage: 9,9,18 · h,m,m
Balcony break on CH; Combo from 2nd CH with 8f delay; Move cannot be interrupted; Input can be delayed 10f; Forces tech backroll on CH
Damage: 9,9,20 · h,m,l
Interrupt with i16 from 2nd block; Whiffs vs
Damage: 9,20 · h,h
Balcony break; Combo from 1st hit with 2f delay; Interrupt with i4 from 1st block; Whiffs vs SSR from 1st block; Enter ZEN -6, +14g r26 with F
Damage: 17 · h
Damage: 17,7 · h,h
Combo from 1st hit; Move cannot be interrupted; Enter ZEN +4 +12 r15 with F
Damage: 17,7,18 · h,h,l
Combo from 2nd CH with 9f delay; Move cannot be interrupted; Input can be delayed 14f; Move can be delayed 12f
Damage: 15 · h
Homing; Balcony break
Damage: 27 · M
Spike
Damage: 4,4,16 · m,m,m
Balcony break; Heat engager; Heat dash +5, +43d (+35)
Damage: 12 · m
Damage: 12,17 · m,m
Heat engager; Heat dash +43d (+35); Combo from 1st hit with 8F delay; Interrupt with i3 from 1st block; Move can be delayed by 7F; Input can be delayed by 8F; Balcony break on airborne hit
Damage: 12,14 · m,h
Combo from 1st hit with 8F delay; Interrupt with i1 from 1st block; Move can be delayed by 7F; Input can be delayed by 8F; Enter ZEN -7 +9 r26 with F; Transition to Special Move backdash with B
Damage: 21 · m
Enter ZEN -1 +11 +49a r26 with F; Balcony break on airborne hit
Damage: 14,24 · h,h
Balcony break; Jail from 1st attack; 7 chip damage on block
Damage: 10 · m
Damage: 10,18 · m,h
Balcony break; Combo from 1st hit with 6f delay; Interrupt with i1 from 1st block; Input can be delayed 10f; Move can be delayed 9f
Damage: 10,24 · m,m
Balcony break; Interrupt with i17 from 1st block; Interrupt with i10 from 1st hit; Whiffs vs SSR, SW from 1st block; Whiffs vs SS, SW from 1st hit
Damage: 12 · m
Balcony break; Enter Breaking Step -2 +13g r23 with df; 3 chip damage on block
Damage: 12,19 · m,m
Balcony break; Strong aerial tailspin; Combo from 1st hit with 1F delay; Interrupt with i5 from 1st block; Move cannot be delayed; Input can be delayed by 1F; 3 chip damage on block
Damage: 16 · m
Damage: 20 · m
Spike; Enter Breaking Step +2c +9c r27 with df; i32~33 effective startup (cancel takes 9f)
Damage: 22 · m
Spike; Heat engager; Heat dash +67a (+50)
Damage: 21,10 · m,t
Balcony break on airborne hit; Transition to attack throw on standing hit; -9 on block after absorbing an attack and 8 chip damage on block
Damage: 22 · L
Balcony break on airborne hit
Damage: 7 · l
Damage: 7,10 · l,h
Combo from 1st CH; Interrupt with i1 from 1st block
Damage: 7,10,21 · l,h,m
Tornado; Balcony break; Combo from 2nd CH with 2f delay; Interrupt with i5 from 1st block; Input can be delayed 10f
Damage: 7,24 · l,m
Balcony break; Interrupt with i19 from 1st block; Interrupt with i8 from 1st hit; Whiffs vs SSR, SW from 1st block; Whiffs vs SS, SW from 1st hit
Damage: 11 · L
Flips over on grounded hit
Damage: 5,15 · m,m
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 12 · m
Damage: 12,11 · m,h
Jail from 1st block; Combo from 1st hit; +43a from 1st CH
Damage: 12,11,21 · m,h,m
Airborne combo from 1st CH (+22a (+15)); Balcony break on airborne hit; Interrupt with i9 from 1st block; Interrupt with i4 from 1st hit; Whiffs vs SSL, SWL from 1st block
Damage: 12,23 · m,M
Spike; Interrupt with i7 from 1st block; Whiffs vs SSR from 1st block (inconsistent?)
Damage: 28 · h
Balcony break on airborne hit
Damage: 18 · l
Damage: 0 · M
Balcony break; +4a (-5) on BT hit; Unparryable by traditional parries, Asuka, Nina, etc; Opponent recovers crouching; Power up in Heat
Damage: 11 · h
Damage: 11,20 · h,h
Tornado; Combo from 1st hit with 8f delay; Interrupt with i2 from 1st block
Damage: 12 · m
Damage: 12,10 · m,m
Jail from 1st block with 5F delay; Combo from 1st hit with 1F delay; Combo from 1st CH with 13f delay
Damage: 17 · m
i15~16 when performing b+3,2 or transitioning into ZEN; Enter ZEN -2 +9 r20 with F
Damage: 17,20 · m,m
+21g on hit; Combo from 1st CH with 9F delay; Move cannot be interrupted; Balcony break on airborne hit
Damage: 21 · m
Balcony break
Damage: 20 · m
Punch sabaki: balcony break and +34d (+26) on hit
Damage: 15 · m
Balcony break
Damage: 50 · m!
Balcony break; Cancel to r50 with b,b
Damage: 18 · m
Balcony break on CH; Evasive, can avoid some attacks due to built-in sidestep
Damage: 17 · m
Damage: 13 · m
Damage: 20 · m
Damage: 22 · m
Heat engager; Heat dash +36a (+26); Balcony break; 6 chip damage on block
Damage: 20 · m
Spike
Damage: 20,5 · m,h
Airborne combo from 1st hit (+33a (+26)); Links to 1 jab extensions (e.g. f,F+3,1,2,4); Jails attack inputs (crouch assist bufferable); Duckable
Damage: 32 · m
Balcony break
Damage: 15 · m
Has good left sidestep tracking
Damage: 15,14 · m,h
Combo from 1st hit with 8f delay; Interrupt with i2 from 1st block; Input can be delayed 12f
Damage: 15,14,20 · m,h,m
Balcony break; Combo from 2nd CH with 15f; Interrupt with i4 from 1st block; Input can be delayed 16f; Move can be delayed 10f
Damage: 15,14,22 · m,h,M
Tornado; Combo from 2nd CH; Interrupt with i13 from 2nd block; Whiffs vs SSR, SWL from 2nd block; Input can be delayed 16f; Move can be delayed 10f
Damage: 15,17 · m,m
Combo from 1st hit with 4f delay; Interrupt with i6 from 1st block; Input can be delayed 9f; Enter ZEN +2 +17g +71a r20 with F
Damage: 30 · m
Balcony break; Transition to +6 +13a ZEN with F; 9 Chip damage on block
Damage: 20 · L
Transition to +12cg ZEN with F on hit
Damage: 7 · m
Damage: 7,19 · m,m
Spike; Combo from 1st hit with 1f delay; Combo from 1st CH with 10f delay; Move cannot be interrupted; Input can be delayed 13f; Enter ZEN -9 +2c r27 with F
Damage: 7,8 · m,h
Jail from 1st block; Transition to r26 backdash with B
Damage: 7,8,4 · m,h,m
Combo from 1st hit; Jail from 1st block
Damage: 7,8,4,3 · m,h,m,m
Combo from 1st hit; Jail from 1st block
Damage: 7,8,4,3,5 · m,h,m,m,l
Combo from 1st hit; Interrupt with i3 from 1st block
Damage: 7,8,4,3,5,10 · m,h,m,m,l,M
Balcony break; Spike; Airborne combo from 1st hit (-8d); 4 chip damage on block
Damage: 7,20 · m,m
Spike; Interrupt with i15 from 1st block; Interrupt with i4 from 1st hit; Whiffs vs SSL, SW from 1st block; Enter Breaking Step +2 +9c with DF; +16a on BT hit
Damage: 14 · m
Damage: 20 · m
Homing; Balcony break
Damage: 13 · m
Damage: 13,15 · m,h
Combo from 1st hit with 1f delay; Interrupt with i1 from 1st block; Move cannot be delayed
Cannot be buffered; Stance moves can be buffered out of heat dash; Cancel to sidestep with u; Cancel to block with b
Can access wr3 by inputting 3 on frames 1~2; Can access uf1+2 by inputting 1+2 on frames 1~2; Unable to act from frames 3~26
Damage: 20 · m
Tornado; Turns into CD.df#1 while in heat; Jab evasion
Damage: 22 · M
Tornado; 4 chip damage on block; Jab evasion; Recovers 4F faster on hit (t44 r27) The colon marks a just-frame input.
Damage: 20 · h
Balcony break; Turns into EWHF (CD.df#2) while in heat; Recovers 4F faster on hit (t36 r24)
Damage: 25 · h
Balcony break; Recovers 3f faster on hit or block (t36 r24); 5 chip damage on block The colon marks a just-frame input.
Damage: 12 · l
Damage: 12,28 · l,M
Balcony break; Spike; Airborne combo from 1st hit (-2d); 8 chip damage on block
Enter Breaking Step r20 with DF; Steps forward; Actionable after 10f
Can perform all attacks from ZEN Stance; Enter Breaking Step with DF; Cancel on any frame with f; Transition to dash with f; Steps backward; Actionable after 5f
Damage: 14 · m
Damage: 14,21 · m,m
Heat engager; Heat dash +36a (+26); Balcony break; Combo from 1st hit with 6f delay; Interrupt with i5 from 1st block; Input can be delayed 12f; Move can be delayed 11f; Cancel to Breaking Step -22 -11 r40 with DF on frame 20
Damage: 14,14,14 · m,h,t
Combo from 1st hit; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block; Transition to attack throw on standing or airborne hit; +33a (+18) on side hit; +18a (+11) and balcony break on BT hit
Damage: 20 · h
Homing; Balcony break; Strong aerial tailspin; 6 chip damage on block; +0 on block and 8 chip damage after absorbing an attack
Damage: 20 · m
Homing; Balcony break; +17a (+8) on BT hit
Damage: 25 · M
Spike; 7 chip damage on block
Damage: 10,20 · L,t
+8 on hit; Transition to attack throw on standing hit from the front; Transition to +5 CD with DF after throw
Damage: 25 · h
Balcony break; Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40; 10 chip damage on block
Damage: 20 · m
Tornado; 6 chip damage on block
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds
Strong parry: parries all highs or mids except throws, unblockables and charge moves; r14 after parrying; Plus frames after parrying depend on the recovery of the parried move
Damage: 24 · L
Spike
Damage: 35 · t
Homing; Throw break 1 or 2; Jin recovers BT on break
Damage: 35 · t
Homing; Throw break 1 or 2; Side switch on hit
Damage: 43 · t
Throw break 1
Damage: 40 · t
Throw break 2; Side switch on hit
Damage: 50 · t
Unbreakable; Side switch on hit
Damage: 40 · t
Throw break 2
Damage: 40 · t
Floor break; Throw break 1+2
Damage: 40 · t
Throw break 1; Opponent recovers FUFA