Jin Kazama

Jin Kazama

Max Damage combo enders with Heat

  • ForwardForwardRight punch Hold forward
  • Heat
  • ForwardForwardRight kick

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • Down-forwardRight punch + Left kick
    Escape: Right punch
  • ZENRight punch + Left kick
    Escape: Right punch
  • DownDown-backBackLeft punch + Left kick
    Escape: Left punch

Mini Combos

Move(s)
Left punchRight punchLeft kick
Move(s)
Counter hitWhile standingLeft kick
Counter hitDownLeft kickRight kickRight kick
Move(s)
Counter hitDown-backRight punchRight punch
Move(s)
Counter hitRight kick

Heat Engagers

  • ForwardForwardRight punch
    Great whiff punisher. Very Long Reach. Safe on block. Goes into Heat
  • Left punch + Right punch
    Safe mid Heat Engager with poor range
  • Down-forwardRight kick
    Mid Heat Engager, neutral on block
  • ForwardLeft kickLeft punch
    Good Punisher
  • (ZEN)Right punch
    Power Crush from ZEN stance(b+3+4 or f+3+4)

Punishers

  • Right punchRight kick Frames: 10
  • BackLeft punchRight punch Frames: 12
  • Down-forwardLeft punchRight kick Frames: 13
  • While standingRight punch Frames: 14
  • DownLeft kick + Right kick Frames: 15
  • BackLeft kick + Right kick Frames: 14
  • ForwardLeft kick + Right kick Frames: 14
  • ForwardForwardLeft kick Frames: 23
  • ForwardNeutralDownDown-forwardRight punch Frames: 14 - 20
  • ForwardNeutralDownDown-forwardLeft punch Frames: 16

Main Combos

Launcher(s)Simple Version
Up-forwardRight kick
While standingRight punch
DownLeft kick + Right kick
ForwardNeutralDownDown-forward:Left punch
ForwardForwardLeft kick
ForwardNeutralDownDown-forward:Right punchIntoBackLeft kickHold forwardLeft punchIntoBackForwardRight punchLeft kickHold forwardIntoUpLeft punchIntoTornadoIntoBackLeft kickRight punchBackLeft kickHold forwardLeft punchIntoLeft punchRight punchLeft punchIntoTornadoIntoBackLeft kickHold forwardLeft punchLeft kick
ForwardNeutralDownDown-forward:Right punch
Counter hitDownRight punch
HeatDown-backLeft punch + Right punchLeft punch
lowparry
TornadoIntoForwardNeutralDownDown-forward:Right punchIntoBackLeft kickHold forwardLeft punchIntoBackLeft kickHold forwardLeft punchLeft kickTornadoIntoBackLeft kickHold forwardLeft punchIntoBackLeft kickHold forwardLeft punchLeft kick
Counter hitForwardRight kick
Forward,ForwardIntoBackLeft kickHold forwardLeft punchIntoBackLeft kickHold forwardLeft punchUpLeft punchIntoTornadoIntoBackLeft kickHold forwardLeft punchLeft kickHold down-forwardLeft punchIntoTornadoIntoBackLeft kickHold forwardLeft punchIntoBackLeft kickHold forwardLeft punchLeft kick
SWAG
While standingRight punch
Up-forwardRight kick
DownLeft kick + Right kick
ForwardNeutralDownDown-forward:Left punch
ForwardForwardLeft kick
BackForwardRight punchCounter hitLeft kick
Down-forwardRight punchHold down-forwardRight punchIntoHeatIntoForward,ForwardIntoDown-backLeft punch + Right punchLeft punchIntoTornadoIntoForwardForwardRight punchHold forwardIntoHeatIntoForwardForwardRight kickN/A

Stances

ZEN
Zenshin
Forward+Left kick + Right kick
CD
Crouch Dash
Forward,Neutral,Down,Down-forward

Wall Combos

General

Move:
BackForwardRight punchLeft punchDown-forwardRight punch
Move:
Down-backRight punchRight punchLeft kick

With Tornado

Move:
BackLeft kickRight punch
Move:
BackRight punchLeft punch
Move:
BackLeft punchRight punch

Combo Enders

for dmg
BackLeft kickHold forwardLeft punchLeft kick
BackLeft kickRight punch
oki trap
While standingLeft punchOpening bracketLeft kick~Left kickClosing bracketHold down-forwardLeft punch
Down-forwardOpening bracketLeft kick~Left kickClosing bracketHold down-forwardLeft punch
wall carry
BackLeft punchRight punch
BackRight punchLeft punch
wall break
Left punch + Right punch
ForwardForwardRight punch
Down-forwardRight punch
ForwardNeutralDownDown-forwardRight punch
floor break
While standingLeft punchOpening bracketLeft kick~Left kickClosing bracket
Down-forwardOpening bracketLeft kick~Left kickClosing bracket
ForwardForwardLeft kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down+Left kick + Right kick
Follow-up
b+3~F ZEN 1 b,f+2,3~F ZEN u+1 (tornado) b+3~F ZEN 1,3

Mini-combos

Launchers
(While standingLeft punch),Left kick~Left kick
Down-forward+Left kick~Left kick
Counter hitRight kick
Follow-up
Down-forward+Left punch,Right kick

Damage: +19

Mini-combos

Launchers
(While standingLeft punch),Left kick~Left kick
Down-forward+Left kick~Left kick
Counter hitRight kick
Follow-up
Left punch + Right punch

Damage: +15

Heat engager

Mini-combos

Launchers
Counter hit(Down+Left kick,Right kick),Left kick
b+1+2,P
Follow-up
Forward,Hold forward+Right kick

Damage: +25; 17

Mini-combos

Launchers
Counter hit(Down+Left kick,Right kick),Left kick
b+1+2,P
Follow-up
Down+Right punch

Damage: +17; 11

Mini-combos

Launchers
Left punch + Right punch,HeatHold forward
Follow-up
Forward,Hold forward+Right kick

Damage: +20; 20

Mini-combos

Launchers
Left punch + Right punch,HeatHold forward
Follow-up
OTG d+1+2

Damage: +15; 15

Staples

Launchers
ZENLeft punch,Right punch,HeatHold forward
Forward+Left kick,Right punch,HeatHold forward
Forward,Hold forward+Right punch,HeatHold forward
Down-forward+Right kick,HeatHold forward
Follow-up
EWHF b+3~F ZEN 1 b+3~F ZEN 1 b,f+2,3~F ZEN u+1 (tornado) (2),4~F ZEN 1,3

Damage: +39; 38

Staples

Launchers
Counter hitForward+Right kick
Follow-up
run b+3~F ZEN 1 b,f+2,3~F ZEN u+1 (tornado) ssr b+3~F ZEN 1,3

Damage: +52

Wait for ssr to fully complete before doing b3F

Staples

Launchers
Counter hitForward+Right kick
Follow-up
run b+3~F ZEN 1 b,f+2,3~F ZEN u+1 (tornado) b+3,2

Damage: +46

Staples

Launchers
CH f+4~F
Follow-up
ZEN d/f <ws 4 b+3~F ZEN 1 b,f+2,3~F ZEN u+1 (tornado) (2),4~F ZEN 1,3

Damage: +55; 33

Staples

Launchers
Counter hit(Left kick,Left punch),Right kick
Counter hit(Left punch,Left kick),Right kick
Follow-up
EWHF b+3~F ZEN 1 b,f+2,1,d/f+2 (tornado) dash (2),4~F ZEN 1,3

Damage: +62; 37

Staples

Launchers
Counter hit(Left kick,Left punch),Right kick
Counter hit(Left punch,Left kick),Right kick
Follow-up
b,f+2,3~F ZEN 2 b,f+2,3~F ZEN u+1 (tornado) SSL (2),4~F ZEN 1,3

Damage: +59; 36

Float

Launchers
Left punch
Follow-up
b3F ZEN 1 bf2,3F ZEN u1 (tornado) b3,2

Damage: 43

Additional Punishers

Standing

i14
Forward+Left punch + Right punch
i14
Forward+Left kick,Left punch

While rising / crouching

i11
While standingRight kick,Right kick
i13
While standingLeft punch,Right punch
i13
While standingLeft punch,Left kick,Right punch,Left punch,Right kick,Right punch

Move List

128 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Hellfire Trespass Slayer
HeatRight punch + Left kick

Damage: 57 · m,h,m

Startup
i15~16
On block
+3
On hit
+0d

Heat smash; Reversal break; Balcony break; Transition to attack throw after 1st hit; Transition to CD automatically on block; Transition to standing on block with B; 6 chip damage on block; Jail from 1st attack

Hellfire Darkside Slayer
HeatRight punch + Left kick,Right kick

Damage: 50 · m,h,m

Startup
i15~16
On block
+9
On hit
+32a (-4)

Heat smash; Reversal break; Balcony break; 7 chip damage on block; Jail from 1st attack

Awakened Fiendish Claw
Down-forward+Right punch,HeatLeft punch + Right punch

Damage: 12,25 · m,m

Startup
i24~25
On block
+2
On hit
+30a (+4)

Balcony break; Combo from 1st hit; Jail from 1st block; Consumes 240F of remaining Heat time; 5 chip damage on block

Awakened Power Stance
HeatDown-back+Left punch + Right punch

Damage: 0 · M

Startup
i19~34
On block
+4
On hit
+23g~+38g

Strong aerial tailspin; Balcony break; Weapon?; Transition to DVS r34 on hit or block; Stance moves can be delayed by 9F; Transition to r44 FC with no input; Unparryable by traditional parries, Asuka, Nina, etc; Consumes 300F of remaining Heat time; Opponent recovers crouching

Awakened Black Wing
HeatForward,Hold forward+Left punch + Right punch

Damage: 20 · m

Startup
i21~23
On block
+5
On hit
+24cg

Balcony break; Strong aerial tailspin; Transition to DVS r32 on hit or block; Stance moves can be delayed by 9F; Transition to r42 FC with no input; Consumes 240f of Heat time; Cancel transition and recover Standing with B (-1/+18cg); 4 chip damage on block

Awakened Thunder God Fist
DVS 1

Damage: 25 · m

Startup
i20~22
On block
-9
On hit
+36d

Tornado; Jab evasion; 7 chip damage on block

Awakened Wind God Fist
DVS 2

Damage: 23 · sm

Startup
i11~12
On block
+4
On hit
+38a (+28)

6 chip damage on block

Awakened Demon's Hoof
DVS 3

Damage: 25 · M

Startup
i26~28
On block
+2c
On hit
+22a

Spike; 7 chip damage on block

Awakened Demon's Tail
DVS D/F+3

Damage: 24 · L

Startup
i33~34
On block
-23
On hit
-2a

7 chip damage on block

DVS 4
DVS 4

Damage: 10 · L

Startup
i16
On block
-12
On hit
-2c

3 chip damage on block

Awakened Spinning Demon
DVS 4,4

Damage: 10,25 · L,m

Startup
i16,i25~26
On block
-14
On hit
+3c

Spike; Jail from 1st block; 5 chip damage on block

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Left Right Combo
Left punch,Right punch

Damage: 5,12 · h,h

Startup
i10,i10
On block
-3
On hit
+6

Jail from 1st attack with 4f delay

Left Right > Black Wing Rondo
Left punch,Right punch,Left punch

Damage: 5,12,20 · h,h,m

Startup
i10,i10,i20~22
On block
-16
On hit
+31a (+21)

Tornado; Combo from 2nd CH with 7f delay; Interrupt with i6 from 1st block; Input can be delayed 9f; Move can be delayed 4f; 6 chip damage on block

Left Right > Axe Kick
Left punch,Right punch,Left kick

Damage: 5,12,20 · h,h,m

Startup
i10,i10,i24~26
On block
+0
On hit
+31d

Spike; Interrupt with i10 from 1st block; Whiffs vs SSR, SWR from 1st block; Input can be delayed 9f; Move can be delayed 4f

Left Right > Spinning Hook Kick
Left punch,Right punch,Right kick

Damage: 5,12,26 · h,h,h

Startup
i10,i10,i20~22
On block
-4
On hit
+23a (+14)

Balcony break; Combo from 3rd hit with 7f delay; Interrupt with i6 from 1st block; Input can be delayed 9f; Move can be delayed 4f

Left Jab > Single Low
Left punch,Left kick

Damage: 5,9 · h,L

Startup
i10,i16~17
On block
-12
On hit
-1

Combo from 1st hit with 4f delay; Grounded hit can be inconsistent

Left Jab > Double Low
Left punch,Left kick,Right kick

Damage: 5,9,17 · h,L,l

Startup
i10,i16~17,i23
On block
-13
On hit
+3
Counter hit
+29a

Combo from 2nd CH with 7f delay; Cannot low parry on 2nd hit; Interrupt with i3 from 2nd block; Input can be delayed 12f

Right Jab
Right punch

Damage: 9 · h

Startup
i10
On block
+0
On hit
+9
Double Thrust
Right punch,Left punch

Damage: 9,9 · h,m

Startup
i10,i16~17
On block
-3
On hit
+6

Jail from 1st block with 2f delay; Combo from 1st hit with 2f delay; Same animation as df+1

Double Thrust > Roundhouse
Right punch,Left punch,Right kick

Damage: 9,9,18 · h,m,m

Startup
i10,i16~17,i18~20
On block
-10
On hit
+3
Counter hit
+16a (+7)

Balcony break on CH; Combo from 2nd CH with 8f delay; Move cannot be interrupted; Input can be delayed 10f; Forces tech backroll on CH

Double Thrust > Low Trick Kick
Right punch,Left punch,Right kick~Right kick

Damage: 9,9,20 · h,m,l

Startup
i10,i16~17,i20~21
On block
-12
On hit
+4c
Counter hit
+14d

Interrupt with i16 from 2nd block; Whiffs vs

Switchblade
Right punch,Right kick

Damage: 9,20 · h,h

Startup
i10,i24~27
On block
-13
On hit
+7

Balcony break; Combo from 1st hit with 2f delay; Interrupt with i4 from 1st block; Whiffs vs SSR from 1st block; Enter ZEN -6, +14g r26 with F

3
Left kick

Damage: 17 · h

Startup
i14
On block
-7
On hit
+4
3,1
Left kick,Left punch

Damage: 17,7 · h,h

Startup
i14,i20
On block
-1
On hit
+7

Combo from 1st hit; Move cannot be interrupted; Enter ZEN +4 +12 r15 with F

Kishin Rekko
Left kick,Left punch,Right kick

Damage: 17,7,18 · h,h,l

Startup
i14,i20,i18
On block
-13
On hit
+3
Counter hit
+29a

Combo from 2nd CH with 9f delay; Move cannot be interrupted; Input can be delayed 14f; Move can be delayed 12f

High Right Roundhouse
Right kick

Damage: 15 · h

Startup
i13~14
On block
-9
On hit
+10g
Counter hit
+13c

Homing; Balcony break

Spinning Flare Kick
Right kick~Left kick

Damage: 27 · M

Startup
i24~34
On block
-11~-2
On hit
+2a~+12a

Spike

Median Line Destruction
Left punch + Right punch

Damage: 4,4,16 · m,m,m

Startup
i13 i8 i12
On block
-14
On hit
+12a (+3)

Balcony break; Heat engager; Heat dash +5, +43d (+35)

Left Sidekick
Forward+Left kick

Damage: 12 · m

Startup
i14
On block
-16
On hit
-5
Tanden Nidan-uchi
Forward+Left kick,Left punch

Damage: 12,17 · m,m

Startup
i14,i22
On block
-12
On hit
+4

Heat engager; Heat dash +43d (+35); Combo from 1st hit with 8F delay; Interrupt with i3 from 1st block; Move can be delayed by 7F; Input can be delayed by 8F; Balcony break on airborne hit

Left Sidekick > Stinger
Forward+Left kick,Left kick

Damage: 12,14 · m,h

Startup
i14,i20
On block
-8
On hit
+8

Combo from 1st hit with 8F delay; Interrupt with i1 from 1st block; Move can be delayed by 7F; Input can be delayed by 8F; Enter ZEN -7 +9 r26 with F; Transition to Special Move backdash with B

Front Thrust Kick
Forward+Right kick

Damage: 21 · m

Startup
i16-17
On block
-8
On hit
+4
Counter hit
+42a

Enter ZEN -1 +11 +49a r26 with F; Balcony break on airborne hit

Double Chamber Punch
Forward+Left punch + Right punch

Damage: 14,24 · h,h

Startup
i14 i9~10
On block
-6
On hit
+21a (+11)

Balcony break; Jail from 1st attack; 7 chip damage on block

Mid Left Punch
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-3
On hit
+4
Counter hit
+6
Mid Left Punch > High Roundhouse Kick
Down-forward+Left punch,Right kick

Damage: 10,18 · m,h

Startup
i13~14,i18~21
On block
-9
On hit
+10g
Counter hit
+17a (+8)

Balcony break; Combo from 1st hit with 6f delay; Interrupt with i1 from 1st block; Input can be delayed 10f; Move can be delayed 9f

Mid Left Punch > Mid Sidekick
Down-forward+Left punch,Right kick~Right kick

Damage: 10,24 · m,m

Startup
i13~14,i20
On block
-12
On hit
+10a (+1)

Balcony break; Interrupt with i17 from 1st block; Interrupt with i10 from 1st hit; Whiffs vs SSR, SW from 1st block; Whiffs vs SS, SW from 1st hit

Fiendish Rend
Down-forward+Right punch

Damage: 12 · m

Startup
i16~17
On block
-9
On hit
+6

Balcony break; Enter Breaking Step -2 +13g r23 with df; 3 chip damage on block

Fiendish Talon Rend
Down-forward+Right punch,Right kick

Damage: 12,19 · m,m

Startup
i16~17,i26~27
On block
-12
On hit
+9

Balcony break; Strong aerial tailspin; Combo from 1st hit with 1F delay; Interrupt with i5 from 1st block; Move cannot be delayed; Input can be delayed by 1F; 3 chip damage on block

Left Roundhouse
Down-forward+Left kick

Damage: 16 · m

Startup
i12
On block
-8
On hit
+3
Brazilian Kick
Down-forward+Left kick~Left kick

Damage: 20 · m

Startup
i23~24 (i32~33)
On block
+6c
On hit
+13c

Spike; Enter Breaking Step +2c +9c r27 with df; i32~33 effective startup (cancel takes 9f)

Right Spinning Axe Kick
Down-forward+Right kick

Damage: 22 · m

Startup
i20~21
On block
+0
On hit
+8c

Spike; Heat engager; Heat dash +67a (+50)

Corpse Thrust > Black Wing Flash
Down+Left punch

Damage: 21,10 · m,t

Startup
i21
On block
-13
On hit
+0d

Balcony break on airborne hit; Transition to attack throw on standing hit; -9 on block after absorbing an attack and 8 chip damage on block

Scourge
Down+Right punch

Damage: 22 · L

Startup
i22~23
On block
-14
On hit
+4c
Counter hit
+25d

Balcony break on airborne hit

d+3
Down+Left kick

Damage: 7 · l

Startup
i15~16
On block
-14
On hit
-3
d+3,4
Down+Left kick,Right kick

Damage: 7,10 · l,h

Startup
i15~16,i20~21
On block
-11
On hit
-3

Combo from 1st CH; Interrupt with i1 from 1st block

Kazama Style Three-Quarter Kick
Down+Left kick,Right kick,Left kick

Damage: 7,10,21 · l,h,m

Startup
i15~16,i20~21,i24~25
On block
-12
On hit
+31d (+23)

Tornado; Balcony break; Combo from 2nd CH with 2f delay; Interrupt with i5 from 1st block; Input can be delayed 10f

Knee Popper > Mid Sidekick
Down+Left kick,Right kick~Right kick

Damage: 7,24 · l,m

Startup
i15~16,i20
On block
-12
On hit
+10a (+1)

Balcony break; Interrupt with i19 from 1st block; Interrupt with i8 from 1st hit; Whiffs vs SSR, SW from 1st block; Whiffs vs SS, SW from 1st hit

Right Sweep
Down+Right kick

Damage: 11 · L

Startup
i16~17
On block
-12
On hit
-1

Flips over on grounded hit

Double Lift Kick
Down+Left kick + Right kick

Damage: 5,15 · m,m

Startup
i15 i10~12
On block
-19
On hit
+32a (+22)
Crouch Jab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

d/b+2
Down-back+Right punch

Damage: 12 · m

Startup
i16
On block
-10
On hit
-4
d/b+2,2
Down-back+Right punch,Right punch

Damage: 12,11 · m,h

Startup
i16,i8
On block
-12
On hit
-7

Jail from 1st block; Combo from 1st hit; +43a from 1st CH

Savage Sword
Down-back+Right punch,Right punch,Left kick

Damage: 12,11,21 · m,h,m

Startup
i16,i8,i35~36
On block
-9
On hit
+20a

Airborne combo from 1st CH (+22a (+15)); Balcony break on airborne hit; Interrupt with i9 from 1st block; Interrupt with i4 from 1st hit; Whiffs vs SSL, SWL from 1st block

Punch > Cascade Kick
Down-back+Right punch,Left kick

Damage: 12,23 · m,M

Startup
i16,i27~29
On block
-8
On hit
+7a

Spike; Interrupt with i7 from 1st block; Whiffs vs SSR from 1st block (inconsistent?)

Left Spinning Back Kick
Down-back+Left kick

Damage: 28 · h

Startup
i19~21
On block
-10~-8
On hit
+17a

Balcony break on airborne hit

Right Low Roundhouse
Down-back+Right kick

Damage: 18 · l

Startup
i20~21
On block
-13
On hit
+3
Counter hit
+13g
Power Stance
Down-back+Left punch + Right punch

Damage: 0 · M

Startup
i19~34
On block
-11~+4
On hit
+17g~+32g

Balcony break; +4a (-5) on BT hit; Unparryable by traditional parries, Asuka, Nina, etc; Opponent recovers crouching; Power up in Heat

b+1
Back+Left punch

Damage: 11 · h

Startup
i12
On block
-9
On hit
+2
Shun Maten
Back+Left punch,Right punch

Damage: 11,20 · h,h

Startup
i12,i22~24
On block
-10
On hit
+32a (+17)

Tornado; Combo from 1st hit with 8f delay; Interrupt with i2 from 1st block

b+2
Back+Right punch

Damage: 12 · m

Startup
i15~16
On block
-11
On hit
+0
Shun Masatsu
Back+Right punch,Left punch

Damage: 12,10 · m,m

Startup
i15~16,i14~15
On block
-9
On hit
+2

Jail from 1st block with 5F delay; Combo from 1st hit with 1F delay; Combo from 1st CH with 13f delay

Left Knee
Back+Left kick

Damage: 17 · m

Startup
i16 (i15~16)
On block
-6
On hit
+5

i15~16 when performing b+3,2 or transitioning into ZEN; Enter ZEN -2 +9 r20 with F

Left Knee > Right Thrust
Back+Left kick,Right punch

Damage: 17,20 · m,m

Startup
i16 (i15~16),i19~20
On block
-9
On hit
+9g +21w

+21g on hit; Combo from 1st CH with 9F delay; Move cannot be interrupted; Balcony break on airborne hit

Spinning Sidekick
Back+Right kick

Damage: 21 · m

Startup
i17~18
On block
-7
On hit
+15a

Balcony break

Suigetsu Strike
Back+Left punch + Right punch

Damage: 20 · m

Startup
i23~24
On block
-12
On hit
+6

Punch sabaki: balcony break and +34d (+26) on hit

u/b+4
Up-back+Right kick

Damage: 15 · m

Startup
i15~17
On block
-13
On hit
+19a (+9)
Counter hit
+33a (+23a)

Balcony break

Avenger; Konshin Seikenzuki
Up-back+Left punch + Right punch

Damage: 50 · m!

Startup
i75~76
On hit
+9a (+0)

Balcony break; Cancel to r50 with b,b

Evading Middle Strike
Up-forward+Right punch

Damage: 18 · m

Startup
i15~16
On block
-10~-9
On hit
+6~+7
Counter hit
+19a (+10)

Balcony break on CH; Evasive, can avoid some attacks due to built-in sidestep

Left Spinning Jump Kick
Up-forward+Left kick

Damage: 17 · m

Startup
i22~23
On block
-9
On hit
+6
Counter hit
+59a
Front Jump Kick
Up-forward+Right kick

Damage: 13 · m

Startup
i15~17
On block
-13
On hit
+33a (+23a)
Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22a)
Demon's Paw
Forward,Hold forward+Right punch

Damage: 22 · m

Startup
i14~15
On block
-8
On hit
+15a (+6)

Heat engager; Heat dash +36a (+26); Balcony break; 6 chip damage on block

Left Axe Kick
Forward,Hold forward+Left kick

Damage: 20 · m

Startup
i23~25
On block
-4
On hit
+24a

Spike

Left Axe Kick > Left Jab
Forward,Hold forward+Left kick,Left punch

Damage: 20,5 · m,h

Startup
i23~25,i15
On block
+1
On hit
+7

Airborne combo from 1st hit (+33a (+26)); Links to 1 jab extensions (e.g. f,F+3,1,2,4); Jails attack inputs (crouch assist bufferable); Duckable

Battery Sidekick
Forward,Hold forward+Right kick

Damage: 32 · m

Startup
i17~18
On block
-7
On hit
+22a (+12)

Balcony break

b,f+2
Back,Forward+Right punch

Damage: 15 · m

Startup
i15~16
On block
-7
On hit
+4

Has good left sidestep tracking

b,f+2,1
Back,Forward+Right punch,Left punch

Damage: 15,14 · m,h

Startup
i15~16,i21
On block
-5
On hit
+6
Counter hit
+9

Combo from 1st hit with 8f delay; Interrupt with i2 from 1st block; Input can be delayed 12f

Evil Intent
Back,Forward+Right punch,Left punch,Right punch

Damage: 15,14,20 · m,h,m

Startup
i15~16,i21,i19~20
On block
-5
On hit
+18a (+9)
Counter hit
+50a (+3)

Balcony break; Combo from 2nd CH with 15f; Interrupt with i4 from 1st block; Input can be delayed 16f; Move can be delayed 10f

Geyser
Back,Forward+Right punch,Left punch,Down-forward+Right punch

Damage: 15,14,22 · m,h,M

Startup
i15~16,i21,i28~29
On block
-14
On hit
+37a (+27)

Tornado; Combo from 2nd CH; Interrupt with i13 from 2nd block; Whiffs vs SSR, SWL from 2nd block; Input can be delayed 16f; Move can be delayed 10f

Keito
Back,Forward+Right punch,Left kick

Damage: 15,17 · m,m

Startup
i15~16,i25
On block
-9
On hit
+6
Counter hit
+59a

Combo from 1st hit with 4f delay; Interrupt with i6 from 1st block; Input can be delayed 9f; Enter ZEN +2 +17g +71a r20 with F

Leaping Side Kick
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~23
On block
+6
On hit
+13a~+14a (+3~+4)

Balcony break; Transition to +6 +13a ZEN with F; 9 Chip damage on block

Right Sweep (2)
FCDown-forward+Right kick

Damage: 20 · L

Startup
i21~22
On block
-26
On hit
+2c
Counter hit
+69a (+53)

Transition to +12cg ZEN with F on hit

Solar Plexus Strike
While standingLeft punch

Damage: 7 · m

Startup
i13~14
On block
-6
On hit
+5
Twin Lancer
While standingLeft punch,Right punch

Damage: 7,19 · m,m

Startup
i13~14,i19~20
On block
-8
On hit
+3c

Spike; Combo from 1st hit with 1f delay; Combo from 1st CH with 10f delay; Move cannot be interrupted; Input can be delayed 13f; Enter ZEN -9 +2c r27 with F

ws 1,3
While standingLeft punch,Left kick

Damage: 7,8 · m,h

Startup
i13~14,i14
On block
-6
On hit
+4

Jail from 1st block; Transition to r26 backdash with B

ws 1,3,2
While standingLeft punch,Left kick,Right punch

Damage: 7,8,4 · m,h,m

Startup
i13~14,i14,i18
On block
-11
On hit
-6

Combo from 1st hit; Jail from 1st block

ws 1,3,2,1
While standingLeft punch,Left kick,Right punch,Left punch

Damage: 7,8,4,3 · m,h,m,m

Startup
i13~14,i14,i18,i10
On block
-11
On hit
+3

Combo from 1st hit; Jail from 1st block

ws 1,3,2,1,4
While standingLeft punch,Left kick,Right punch,Left punch,Right kick

Damage: 7,8,4,3,5 · m,h,m,m,l

Startup
i13~14,i14,i18,i10,i20~21
On block
-31
On hit
+8

Combo from 1st hit; Interrupt with i3 from 1st block

Kazama Style 6 Hit Combo Redux
While standingLeft punch,Left kick,Right punch,Left punch,Right kick,Right punch

Damage: 7,8,4,3,5,10 · m,h,m,m,l,M

Startup
i13~14,i14,i18,i10,i20~21,i31~32
On block
-16
On hit
+15a

Balcony break; Spike; Airborne combo from 1st hit (-8d); 4 chip damage on block

Solar Plexus Strike > Brazilian Kick
While standingLeft punch,Left kick~Left kick

Damage: 7,20 · m,m

Startup
i13~14,i23~24
On block
+6
On hit
+13c

Spike; Interrupt with i15 from 1st block; Interrupt with i4 from 1st hit; Whiffs vs SSL, SW from 1st block; Enter Breaking Step +2 +9c with DF; +16a on BT hit

Crouching Uppercut
While standingRight punch

Damage: 14 · m

Startup
i14~15
On block
-12
On hit
+39a (+29)
Bamboo Splitter
While standingLeft kick

Damage: 20 · m

Startup
i16~18
On block
-9
On hit
+10g
Counter hit
+22a

Homing; Balcony break

ws 4
While standingRight kick

Damage: 13 · m

Startup
i11~12
On block
-3
On hit
+8
Double Cross Kicks
While standingRight kick,Right kick

Damage: 13,15 · m,h

Startup
i11~12,i19~20
On block
-7
On hit
+4

Combo from 1st hit with 1f delay; Interrupt with i1 from 1st block; Move cannot be delayed

Crouch Dash; Breaking Step
Forward,Neutral,Down,Down-forward

Cannot be buffered; Stance moves can be buffered out of heat dash; Cancel to sidestep with u; Cancel to block with b

f,n,d,d/f,U/F
Forward,Neutral,Down,Down-forward,Hold up-forward

Can access wr3 by inputting 3 on frames 1~2; Can access uf1+2 by inputting 1+2 on frames 1~2; Unable to act from frames 3~26

Thrusting Uppercut
CDDown-forward+Left punch

Damage: 20 · m

Startup
i16~17
On block
-13
On hit
+32a (+22)

Tornado; Turns into CD.df#1 while in heat; Jab evasion

Electric Thrusting Uppercut
CDDown-forward:Left punch

Damage: 22 · M

Startup
i16~17
On block
-13
On hit
+36a (+26)

Tornado; 4 chip damage on block; Jab evasion; Recovers 4F faster on hit (t44 r27) The colon marks a just-frame input.

Wind Hook Fist
CDDown-forward+Right punch

Damage: 20 · h

Startup
i11~12
On block
-10
On hit
+76a (+60)

Balcony break; Turns into EWHF (CD.df#2) while in heat; Recovers 4F faster on hit (t36 r24)

Electric Wind Hook Fist
CDDown-forward:Right punch

Damage: 25 · h

Startup
i11~12
On block
+5~+6
On hit
+76a (+60)

Balcony break; Recovers 3f faster on hit or block (t36 r24); 5 chip damage on block The colon marks a just-frame input.

CD D/F+4
CDHold down-forward+Right kick

Damage: 12 · l

Startup
i20~21
On block
-31
On hit
+8c
Depraved Savagery
CDHold down-forward+Right kick,Right punch

Damage: 12,28 · l,M

Startup
i20~21,i31~32
On block
-16
On hit
+21a

Balcony break; Spike; Airborne combo from 1st hit (-2d); 8 chip damage on block

Zenshin
Forward+Left kick + Right kick

Enter Breaking Step r20 with DF; Steps forward; Actionable after 10f

Zanshin; Crouching Demon Stance (CDS); Mental Alertness (2)
Back+Left kick + Right kick

Can perform all attacks from ZEN Stance; Enter Breaking Step with DF; Cancel on any frame with f; Transition to dash with f; Steps backward; Actionable after 5f

ZEN 1
ZENLeft punch

Damage: 14 · m

Startup
i16~17
On block
-3
On hit
+8
Brimstone Bite
ZENLeft punch,Right punch

Damage: 14,21 · m,m

Startup
i16~17,i23~24
On block
-14
On hit
+32a (+6)

Heat engager; Heat dash +36a (+26); Balcony break; Combo from 1st hit with 6f delay; Interrupt with i5 from 1st block; Input can be delayed 12f; Move can be delayed 11f; Cancel to Breaking Step -22 -11 r40 with DF on frame 20

Kazama Style Leg Strike Flurry
ZENLeft punch,Left kick

Damage: 14,14,14 · m,h,t

Startup
i16~17,i24~25
On block
-9
On hit
+0d

Combo from 1st hit; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block; Transition to attack throw on standing or airborne hit; +33a (+18) on side hit; +18a (+11) and balcony break on BT hit

Fiendish Claw
ZENRight punch

Damage: 20 · h

Startup
i18~19
On block
-5
On hit
+17a (+8)

Homing; Balcony break; Strong aerial tailspin; 6 chip damage on block; +0 on block and 8 chip damage after absorbing an attack

Halberd Heel
ZENLeft kick

Damage: 20 · m

Startup
i17~18
On block
-9
On hit
+10g
Counter hit
+22a

Homing; Balcony break; +17a (+8) on BT hit

Corpse Crusher
ZENRight kick

Damage: 25 · M

Startup
i27~33
On block
+2~+8
On hit
+17d~+23d

Spike; 7 chip damage on block

Low Chop > Karmic Epicenter
ZENLeft punch + Right punch

Damage: 10,20 · L,t

Startup
i21, i61
On block
-14
On hit
+4

+8 on hit; Transition to attack throw on standing hit from the front; Transition to +5 CD with DF after throw

Black Wing Bolt
ZENLeft kick + Right kick

Damage: 25 · h

Startup
i21~27
On block
+9g~+15g
On hit
+19a (+9)

Balcony break; Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40; 10 chip damage on block

Black Wing Rondo
ZENUp+Left punch

Damage: 20 · m

Startup
i14~16
On block
-16
On hit
+31a (+21)

Tornado; 6 chip damage on block

Polar Demon Gouge
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

State of Zanshin; Mental Alertness
Left punch + Left kick + Right kick
Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Parry
Back+Left punch + Left kick

Strong parry: parries all highs or mids except throws, unblockables and charge moves; r14 after parrying; Plus frames after parrying depend on the recovery of the parried move

Black Out
OTG d+1+2

Damage: 24 · L

Startup
i19~20
On block
-13
On hit
-2 (-10)

Spike

Double Face Kick
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+2d

Homing; Throw break 1 or 2; Jin recovers BT on break

Over the Shoulder Reverse
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Homing; Throw break 1 or 2; Side switch on hit

Shoulder Flip
Left throw

Damage: 43 · t

On block
-3
On hit
+0

Throw break 1

Over the Limit
Right throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 2; Side switch on hit

Pivoting Hip Throw
Back throw

Damage: 50 · t

On hit
+1d

Unbreakable; Side switch on hit

Shun Ren Dan
Down-forward+Right punch + Right kick

Damage: 40 · t

Startup
i12
On block
-2
On hit
-4d

Throw break 2

Tidal Wave
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
+0
On hit
+0d

Floor break; Throw break 1+2

Complicated Wire
DownDown-backBack+Left punch + Left kick

Damage: 40 · t

Startup
i12
On block
-2
On hit
0

Throw break 1; Opponent recovers FUFA