Jun Kazama

Jun Kazama

Max Damage combo enders with Heat

  • (MIA)Right punch Hold forward
  • Heat
  • ForwardForwardLeft punch + Right punch

Important Grabs

  • Down-forwardRight punch + Left kick
    Escape: Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • FCDown-backLeft punch + Right punch(launcher)
    Escape: Left punch + Right punch
  • UpRight punch(IZU)Left punch + Right kick
    Escape: Left punch + Right punch
  • UpRight punch(IZU)Right punch + Left kick
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Counter hitRight kick
Move(s)
ForwardRight kick
Move(s)
UpRight kick
FCDown-forwardLeft kick
Counter hitForwardLeft kick + Right kick(GEN)Left punch
Move(s)
Counter hitForwardLeft punch + Right punch
Move(s)
Counter hitUpRight punch
Move(s)
Down-forwardLeft punchCounter hitRight punch
Move(s)
Counter hitUpRight punch(IZU)ForwardLeft punch + Right punch
Move(s)
Counter hitFCRight punch

Heat Engagers

  • Left punch + Right punch
    Good Punisher
  • ForwardRight punchLeft punch + Right punch
    Safe long range Engager Drains health
  • SideStepRight kick
    Very good pressure tool on block
  • UpRight punch(IZU)Left kick
    Heat Engager from IZU Stance
  • BackLeft punch + Right punch(MIA)Right punch
    Heat Engager from MIA Stance

Punishers

  • Left punchRight punch Frames: 10
  • Up-forwardLeft punch Frames: 10
  • While standingRight kick Frames: 11
  • Right punchLeft punchRight kick Frames: 12
  • While standingLeft punchLeft punch Frames: 12
  • While standingLeft punchRight kick Frames: 12
  • BackRight kickRight punch Frames: 13
  • Left punch + Right punch Frames: 13
  • While standingRight punchLeft punch Frames: 13
  • Left kick Frames: 14
  • While standingLeft kick Frames: 14
  • Down-backLeft punchLeft punchLeft punch + Right punch Frames: 15
  • Down-forwardRight punch Frames: 16
  • Up-forwardRight kickLeft kick Frames: 16
  • ForwardRight punch Frames: 17
  • While standingLeft kick + Right kick Frames: 17

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
While standingLeft kick
BackRight kickRight punchIntoDown-forwardLeft punchIntoForwardLeft kickRight punchRight punchIntoTornadoIntoBackRight punchLeft punchHold forward(GEN)Right punchDown-forwardRight kickIntoTornadoIntoForwardRight kickIntoBackRight punchLeft punchIntoForwardLeft kickRight punchHold forward(IZU)Left punch + Right punch
ForwardRight punch
FCDown-backLeft punch + Right punch(SWITCHES-SIDES)
Right kickIntoBackRight kickRight punchIntoForwardHold forwardRight punchHold back(MIA)Left punchIntoTornadoIntoForwardLeft kick + Right kick(GEN)Right kickIntoForwardHold forwardRight punchHold forward(GEN)Right punchRight kickIntoBackRight kickRight punchIntoForwardLeft kickRight punchRight punchIntoTornadoIntoBackRight punchLeft punchHold forward(GEN)Right punch
Down-forwardRight punchLeft punch + Right punch
ForwardRight kickIntoBackRight kickRight punchIntoForwardLeft kickRight punchRight punchIntoTornadoIntoBackRight punchLeft punchHold forward(GEN)Right punchN/A
Up-forwardRight kickLeft kickHold forward(GEN)Right kick
ForwardLeft kickIntoBackRight punchLeft punchHold forward(GEN)Right punchBackRight kickRight punchIntoForwardHold forwardRight punchHold forward(GEN)Right punch
ForwardRight punch + Left kick
Counter hitWhile standingRight punch
Up-forwardRight punchIntoForwardLeft kick + Right kick(GEN)Right kickIntoForwardLeft kickRight punch(IZU)Left punch + Right punchInto(OKI)DownLeft punch + Right punchUp-forwardRight punchIntoBackRight kickRight punchIntoForwardLeft kickIntoBackRight punchLeft punchHold forward(GEN)Right punch
LOWPARRY
BackLeft punch + Right punch(MIA)Left punch
DownLeft punch + Right punch
BackLeft kickRight punch
TornadoIntoDownLeft punch + Right punchIntoForwardLeft kick + Right kick(GEN)Right kickIntoBackRight kickRight punchIntoForwardLeft kickIntoBackRight punchLeft punchHold forward(GEN)Right punchTornadoIntoBackRight kickRight punchIntoForwardLeft kickIntoBackRight punchLeft punchHold forward(GEN)Right punch
BackLeft kickRight kickHold down
While standingRight punchIntoForwardLeft kickHold downIntoSideStepRight punchIntoForwardLeft kick + Right kick(GEN)Right kickIntoTornadoIntoForwardHold forwardRight punchLeft kickN/A
Counter hiton-all
Down-forwardRight kick
DownLeft kick + Right kick
While standingLeft punch + Right punch
BackRight kickCounter hitRight punch
BackRight kickRight punchIntoDown-forwardLeft punchIntoForwardLeft kickRight punchRight punchIntoTornadoIntoBackRight punchLeft punchHold forward(GEN)Right punchDown-forwardRight kickIntoTornadoIntoForwardLeft kickIntoForwardLeft kickIntoBackRight punchLeft punchRight kick
Counter hitWhile standingLeft punch + Right punch
Counter hitDown-forwardRight kick
DELAYIntoRight kickIntoForwardHold forwardRight punchHold back(MIA)Left punchIntoForwardLeft kick + Right kick(GEN)Right kickIntoForwardHold forwardRight punchHold forward(GEN)Right punchDown-forwardRight kickIntoTornadoIntoForwardLeft kickIntoForwardLeft kickIntoBackRight punchLeft punchRight kick
Counter hitFCDown-forwardRight punch
While standingLeft kickIntoBackRight kickRight punchIntoDown-forwardLeft punchIntoForwardLeft kickRight punchRight punchIntoTornadoIntoBackRight punchLeft punchHold forward(GEN)Right punchN/A
Counter hitDownRight punchHold down
While standingRight punchIntoForwardLeft kickHold downIntoSideStepRight punchIntoForwardLeft kick + Right kick(GEN)Right kickIntoForwardLeft kickRight punch(IZU)Left punch + Right punchN/A
Counter hitUp-forwardRight kick
DownLeft punch + Right punchIntoTornadoIntoForwardLeft kick + Right kick(GEN)Right kickIntoBackRight kickRight punchIntoForwardHold forwardRight punchHold forward(GEN)Right punchN/A
Down-backRight kickCounter hitRight kick
ForwardLeft kickHold upIntoSideStepRight punchIntoForwardLeft kick + Right kick(GEN)Right kickIntoForwardLeft kickIntoBackRight punchLeft punchHold forward(GEN)Right punchN/A

Stances

IZU
Izumo
Up+Right punchIzumo Strike transitions into the stance.
GEN
Genjitsu
Forward+Left kick + Right kick
MIA
Miare
Back+Left punch + Right punch

Wall Combos

General

Move:
Left punchDown-forwardRight punch
Move:
Left punch + Right kick
Move:
ForwardLeft kickRight punch

With Tornado

Move:
Up-forwardRight kickLeft kickHold forward(GEN)Right kick
Move:
Up-forwardRight kickLeft kick(MIA)Left punch + Right punch
Move:
Up-forwardRight punch
Move:
DownLeft punch + Right punch
Move:
DownLeft punch + Right punch

Combo Enders

for dmg
(GEN)Right punch
wall carry
ForwardForwardRight punchLeft kick
BackRight punchLeft punchRight kick
BackRight kickRight punch
wall break
Left punch + Right punch
ForwardLeft punch + Right punch
ForwardHold forwardLeft punch + Right punch
HeatSMASH
BackRight punchLeft punchLeft punch
floor break
SideStepRight kick
DownRight punch
UpLeft kick + Right kick
ForwardHold forwardLeft kickLeft kick + Right kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch
Follow-up
Back+Right kick,Right punchForward+Left kick,Right punch~IZULeft punch,Left punchTornadoBack+Right kick,Right punch

Bread n' butter

Launchers
low parry
Follow-up
(tornado) b+4,2 f+3 b+2,1~F GEN 2

Mini-combos

Launchers
Counter hitRight kick
Follow-up
Right kick+Left kick

Damage: +28

Mini-combos

Launchers
Counter hitRight kick
Follow-up
Back+Left punch + Right punch~MIALeft punch

Damage: +24

Mini-combos

Launchers
Counter hitSidestepRight punch
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +25

Mini-combos

Launchers
Counter hitSidestepRight punch
Follow-up
Down+Left punch + Right punch

Damage: +22

Mini-combos

Launchers
Forward+Right kick
Follow-up
Left punch + Right punch

Damage: +18

Mini-combos

Launchers
Forward+Right kick
Follow-up
Back+Right kick,Right punch

Damage: +20

Mini-combos

Launchers
Counter hitForward+Left punch + Right punch
Follow-up
MIARight punch

Damage: 21

Mini-combos

Launchers
Counter hit(Down-forward+Left punch),Right punch
Follow-up
Up-forward+Left punch

Damage: +25

Mini-combos

Launchers
Counter hit(Left punch),Left punch
Follow-up
IZULeft punch,Left punch

Damage: +22

Mini-combos

Launchers
Counter hit(Left punch,Right punch),Right punch
Up+Right punch
Follow-up
IZULeft kick

Damage: +18

Staples

Launchers
Down-forward+Right punch
Follow-up
b+4,2 d/f+1 f+3,2~IZU 1,1 (tornado) f,F+2~F GEN 2

Damage: +55

The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.

Staples

Launchers
Down-forward+Right punch
Follow-up
b+4,2 d/f+1 f+3,2~IZU 1,1 (tornado) f+3+4~GEN 3>2

Damage: +54

Staples

Launchers
Down-forward+Right punch,Left punch + Right punch
Follow-up
u/f+3 b+4,2 f+3,2~IZU 1,1 (tornado) b+2,1~F GEN 2

Damage: +57

Staples

Launchers
Down-forward+Right punch,Left punch + Right punch
Follow-up
u/f+3 b+4,2 f+3,2~IZU 1,1 (tornado) f+3+4~GEN 3>2

Damage: +55

Staples

Launchers
Back+Left kick
Follow-up
~2 (tornado) SWL f+3,2~IZU 1+2 MIA 1

Damage: +58

Staples

Launchers
Back+Left kick
Follow-up
~4~1+4 f+3,2~IZU 1,1 (tornado) f,F+2,3

Damage: +48

Staples

Launchers
Forward+Right punch
Follow-up
4 f+4 f,F+2~B MIA 1 (tornado) f+3,2~IZU 1+2 MIA 1

Damage: +75

Staples

Launchers
Forward+Right punch
Follow-up
4 b+4,2 f,F+2~B MIA 1 (tornado) f+3+4~GEN 4 f,F+2,3

Damage: +61

Staples

Launchers
While standingLeft kick
Follow-up
b+4,2 d/f+1 f+3,2~IZU 1,1 (tornado) f,F+2~F GEN 2

Damage: +55

Staples

Launchers
While standingLeft kick
Follow-up
Right kickBack+Right kick,Right punchForward+Left kick,Right punch~IZULeft punch,Left punchTornadoSidestep leftForward,Hold forward+Right punch,Left kick

Damage: +51

Staples

Launchers
Up-forward+Right kick,Left kick
Follow-up
Hold forward~GENRight kickBackRight kick,Right punchForward,Hold forward+Right punch,Left kick

Damage: +32

Staples

Launchers
Up-forward+Right kick,Left kick
Follow-up
~f~GEN 4 f+3 b+2,1~F GEN 3>2

Damage: +38

Staples

Launchers
Counter hitDown+Left kick + Right kick
Follow-up
b+4,2 d/f+1 f+3,2~IZU 1,1 (tornado) f+3+4~GEN 3>2

Damage: +54

Staples

Launchers
Counter hitDown+Left kick + Right kick
Follow-up
b+4,2 f+4 f,F+2~B MIA 1 f+3+4~GEN 4 f,F+2,3

Damage: +62

Staples

Launchers
Forward+Right punch + Left kick(on parry)
Follow-up
Sidestep leftForward+Left kick,Right punch~IZURight punchTornadoForward+Left kick,Right punch~IZULeft punch + Right punchForward+Right punch

Damage: +57

Staples

Launchers
FCDown-back+Left punch + Right punch
Follow-up
Right kickBack+Right kick,Right punchForward+Left kick,Right punch~IZURight punchTornadoForward,Hold forward+Right punch,Left kick

Damage: +49

Staples

Launchers
Counter hitUp-forward+Left kick
Follow-up
d+1+2 (tornado) f+3+4~GEN 4 b+4,2 2+3 B! ws 2 b+2,1~B MIA 2,(Heat) F D! WR 3

Damage: +73

Staples

Launchers
Counter hitUp-forward+Left kick
Follow-up
Down+Left punch + Right punchTornadoForward+Left kick + Right kick~Right kickBack+Right kick,Right punchForward,Hold forward+Right punch,Left kick

Damage: +60

Staples

Launchers
Counter hitDown+Right punch
Follow-up
While standingRight punchDown-forward+Right punch,Left punch + Right punchForward+Left kick,Right punch~IZURight punchTornadoForward+Left kick,Right punch~IZURight punch

Damage: +47

Additional Punishers

Standing

i16
Down-forward+Right punch,Left punch + Right punch

While rising / crouching

i10
FCDown-forward+Left punch

Move List

149 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.; Gain 5 Kazama Essence on Heat Burst activation

Yomotsu Ooyumi
HeatRight punch + Left kick

Damage: 20,30 · m,m

Startup
i13 i32~75
On block
-6~+37g
On hit
+21a~+64a (-5~+38)

Heat smash; Balcony break; Restores 32 recoverable on hit (16 on block); 10 chip damage on block; Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit

(Heat) f+1+2,P
(Heat) f+1+2,P

Damage: 0 · h

Startup
i12
On hit
+40g

Sabaki, parries mid or high punches or kicks; Consumes 240F of remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Suikei > Izumo Smash
Left punch,Left punch

Damage: 5,15 · h,m

Startup
i10,i25
On block
-1
On hit
+8
Counter hit
+13

Move can be delayed by 1f; Input can be delayed by 2f; Interrupt with i7; Transition to standing with B (t64 r28); Restores 2 health and 2 recoverable on hit; Gain 6 Kazama Essence on normal hit and 5 on airborne hit

Spear Step
Left punch,Right punch

Damage: 5,8 · h,h

Startup
i10,i16
On block
-3
On hit
+6

Jail from 1st attack with 2f delay; Combo from 1st hit with 2f delay; Transition to r16 SS with u_d (+1/-13, +10g/-4?); r16 when attacking in SS stance; r30? when exiting SS stance

Spear Step > Izumo Strike
Left punch,Right punch,Right punch

Damage: 5,8,12 · h,h,h

Startup
i10,i16,i16~17
On block
+4
On hit
+11
Counter hit
+20c

Homing; Combo from 2nd hit with 9F delay; Move cannot be interrupted (Jails attack inputs with 1F delay); Opponent can buffer FC actions on 2nd block; Restores 2 health on hit; Gain 6 Kazama Essence on normal hit and 5 on airborne hit

Spear Step > Spin Kick
Left punch,Right punch,Right kick

Damage: 5,8,16 · h,h,m

Startup
i10,i16,i27~28
On block
-12
On hit
+5
Counter hit
+15a (+6)

+17g on hit and 3 chip damage; Not a true combo on 2nd hit or CH (bug? breaks neutral guard); Interrupt with i5; Input can be delayed 9f

Suiren Leg Scythe
Left punch,Left kick

Damage: 5,12 · h,L

Startup
i10,i23
On block
-12
On hit
+2
Counter hit
+6c

Combo from 1st CH with 2f delay; Interrupt with i5 from 1st block

Right Jab
Right punch

Damage: 7 · h

Startup
i12
On block
-4
On hit
+7
2,1
Right punch,Left punch

Damage: 7,9 · h,m

Startup
i12,i21
On block
-6
On hit
+7

Combo from 1st hit with 9f delay; Interrupt with i1; Input can be delayed 10f

2,1,4
Right punch,Left punch,Right kick

Damage: 7,9,12 · h,m,m

Startup
i12,i21,i10
On block
-12
On hit
-1

Jail from 2nd block; Combo from 1st hit

Byakuren Tsukinuki
Right punch,Left punch,Right kick,Left punch

Damage: 7,9,12,30 · h,m,m,m

Startup
i12,i21,i10,i30
On block
-9
On hit
+10a (+1)
Counter hit
+42a (-5)

Balcony break; Weapon (Projectile); Combo from 3rd CH; Move can be delayed 10f; Interrupt with i10; Whiffs vs SWL from 1st block; 9 chip damage on block; Deals 6 damage to self (4 recoverable); Unparryable by traditional parries, Asuka, Nina, etc; Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit

Byakuren Tamasudare
Right punch,Left punch,Right kick,Left kick

Damage: 7,9,12,21 · h,m,m,h

Startup
i12,i21,i10,i25
On block
-9
On hit
+13a (+4)

Balcony break; Combo from 3rd CH with 5F delay; Interrupt with i5; Input can be delayed 10f

Byakuren Misogi
Right punch,Left punch,Left punch + Right punch

Damage: 7,9,21 · h,m,h

Startup
i12,i21,i22
On block
+2
On hit
+22cg

Balcony break; Combo from 2nd CH with 9f delay; Interrupt with i6 from 2nd block; Forces tech backroll on hit

Shion
Left kick

Damage: 14 · m

Startup
i14~15
On block
-10
On hit
+2

Balcony break

Shion Kannagi
Left kick,Left punch

Damage: 14,20 · m,h

Startup
i14~15
On block
-4
On hit
+22cg

Tornado; Balcony break; Combo from 1st hit with 9F delay; Interrupt with i4; Forces tech back roll on hit; Move can be delayed by 6F; Input can be delayed by 9F; Gain 6 Kazama essence on normal hit and 5 on airborne hit

Magic Four
Right kick

Damage: 17 · h

Startup
i12
On block
-9
On hit
+7
Counter hit
+32d
Shunkei
Left punch + Right punch

Damage: 26 · m

Startup
i13
On block
-12
On hit
+28a

Balcony break; Heat engager; Heat dash +5, +43d (+35); Gain 10 Kazama Essence on Heat activation

Ryuuntsui - Misogi
Left kick + Right kick

Damage: 6,18,20 · m,M,M

Startup
i23~24 i30~31 i16
On block
-6
On hit
+26a (+8)

Spike; 3rd hit available only as combo from 2nd hit; Transition to r22 FC with D on whiff or block; Deals 12 damage to self (8 recoverable); Gain 12 Kazama Essence on normal hit and 6 on airborne hit

1+4
Left punch + Right kick

Damage: 5,8 · SL,h

Startup
i14 i17
On block
-3
On hit
-3
Counter hit
+4

Jail from 1st attack; CH advantage listed is for the 2nd hit

1+4,2
Left punch + Right kick,Right punch

Damage: 5,8,10 · SL,h,h

Startup
i14 i17,i19
On block
-2
On hit
+9

Combo from 2nd CH

White Heron Dance
Left punch + Right kick,Right punch,Right kick

Damage: 5,8,10,23 · SL,h,h,m

Startup
i14 i17,i19,i24
On block
-15
On hit
+11a (+2)

Combo from 3rd CH

White Heron Lower Dance
Left punch + Right kick,Right punch,Down+Right kick

Damage: 5,8,10,15 · SL,h,h,L

Startup
i14 i17,i19,i24~25
On block
-23~-22
On hit
+27a

Combo from 3rd CH

1+4,3
Left punch + Right kick,Left kick

Damage: 5,8,15 · SL,h,m

Startup
i14 i17,i24~25
On block
-11~-10
On hit
+1~+2

Combo from 2nd CH

White Heron Sun Palm
Left punch + Right kick,Left kick,Left punch

Damage: 5,8,15,20 · SL,h,m,m

Startup
i14 i17,i24~25,i33~34
On block
-13~-12
On hit
+17a (+10)
White Heron Moon Kick
Left punch + Right kick,Left kick,Right kick

Damage: 5,8,15,17 · SL,h,m,L

Startup
i14 i17,i24~25,i25~26
On block
-13~-12
On hit
+4c~+5c
Counter hit
+26a

Combo from 3rd CH

Izumo Smash
Forward+Left punch

Damage: 15 · m

Startup
i20
On block
+0
On hit
+9
Counter hit
+14

Restores 2 health and 2 recoverable on hit; Recover to standing with B (t48 r28); Gain 6 Kazama Essence on normal hit and 5 on airborne hit

Demon Slayer
Forward+Right punch

Damage: 20 · M

Startup
i17~18
On block
-18
On hit
+33a (+23)

Cancel to r26 FC with D; Increased tracking when f2,1+2's input is buffered late

Ame-no-Habakiri
Forward+Right punch,Left punch + Right punch

Damage: 20,20 · M,M

Startup
i29~32
On block
-9
On hit
+32a (+17)

Heat engager; Heat dash +5, +42a (+27); Balcony break; Jail from 1st attack; Chip damage (8) on block; Deals 18 damage to self (12 recoverable); Available only on hit or block; Gain 16 Kazama Essence on Heat activation; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

f+3
Forward+Left kick

Damage: 13 · m

Startup
i16
On block
-9
On hit
+7

Enter SS -16 +14g r21 with u_d; r21 when attacking after SS; r35 when blocking after SS

Kanbashira > Izumo Strike
Forward+Left kick,Right punch

Damage: 13,17 · m,h

Startup
i16,i20~21
On block
+4
On hit
+11
Counter hit
+20c

Homing; Combo from 1st hit with 10F delay; Move can be delayed by 5F; Input can be delayed by 10F; Interrupt with i5; Restores 2 health on hit; Gain 6 Kazama Essence on normal hit and 5 on airborne hit

Double Kanbashira
Forward+Left kick,Right kick

Damage: 13,22 · m,M

Startup
i16,i20~22
On block
-13~-11
On hit
+28a (+13)

Tornado; Combo from 1st hit with 10F delay; Interrupt with i5; Move can be delayed by 5F; Input can be delayed by 10F

Getsukankyaku
Forward+Right kick

Damage: 21 · h

Startup
i19~21
On block
+3~+5
On hit
+13~+15

Homing

Inner Peace
Forward+Left punch + Right punch

Damage: (5) · h

Startup
i12
On block
+2
On hit
+26g
Counter hit
+23

Transition to r20 MIA on hit only; Deals 5 recoverable damage; Cannot cause a K.O.; Deals 6 damage to self (4 recoverable); Power up in Heat (ps5~12); Unparryable; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

Wheel Kick
Forward+Right punch + Left kick

Damage: 21 · h

Startup
i28~29
On block
+0
On hit
+25a

Punch sabaki; Crumple stun launcher (+51a) on parry effect

Mid Check
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-3
On hit
+8
Habotan
Down-forward+Left punch,Left punch

Damage: 10,17 · m,m

Startup
i13~14,i24~25
On block
-11
On hit
+5
Counter hit
+13g

Combo from 1st hit; Interrupt with i5 from 1st block

Aya Stitch
Down-forward+Left punch,Right punch

Damage: 10,12 · m,h

Startup
i13~14,i22~23
On block
-4
On hit
+6
Counter hit
+11

Combo from 1st hit; Interrupt with i4 from 1st block

Mizuho
Down-forward+Right punch

Damage: 14 · m

Startup
i16~17
On block
-12
On hit
+29a (+19)

Launches crouching opponent; Increased tracking when f2,1+2's input is buffered late

Ame-no-Murakumo
Down-forward+Right punch,Left punch + Right punch

Damage: 14,12 · m,M

Startup
i25~26
On block
-9
On hit
+38a (+28)

Combo from 1st hit; Chip damage (4) on block; First hit does 8dmg, 20dmg total; Deals 24 damage to self (16 recoverable); Available only on hit or block; Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit

Kazakiri
Down-forward+Left kick

Damage: 22 · m

Startup
i17
On block
-8
On hit
+19a (+10)

Homing; Balcony break

Katabami
Down-forward+Right kick

Damage: 22 · m

Startup
i15
On block
-14
On hit
+48a (+17)
Counter hit
+52a

Tornado; Crumple stun launcher (+52a) on CH

d/f+3+4
Down-forward+Left kick + Right kick

Damage: 17 · m

Startup
i24~25
On block
-11
On hit
+1
Heavenly Sun Palm
Down-forward+Left kick + Right kick,Left punch

Damage: 17,20 · m,m

Startup
i24~25,i33~34
On block
-13
On hit
+17a (+10)
Heavenly Moon Kick
Down-forward+Left kick + Right kick,Right kick

Damage: 17,17 · m,L

Startup
i24~25,i25~26
On block
-13
On hit
+4c
Counter hit
+26a

Combo from 1st CH

Narumi
Down+Right punch

Damage: 18 · m

Startup
i20~21
On block
-4c
On hit
+9c
Counter hit
+18a

Spike

d+4
Down+Right kick

Damage: 10 · L

Startup
i15
On block
-12
On hit
-1
Suminagashi
Down+Right kick,Right kick

Damage: 10,20 · L,h

Startup
i15,i25~26
On block
-9
On hit
+13a (+4)

Balcony break; Combo from 1st CH

Kamudo-no-Tsurugi
Down+Left punch + Right punch

Damage: 28 · M

Startup
i26
On block
-9
On hit
+72a (+56)

Tornado; Chip damage (11) on block; Divine Aura: 12 chip damage on block; Divine Aura: +4 damage on hit (32); Deals 12 damage to self (8 recoverable); Unparryable (projectile); Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit

Double Lift Kicks
Down+Left kick + Right kick

Damage: 5,15 · l,h

Startup
i14 i24~27
On block
-25
On hit
+30a (+20)

Combo from 1st CH; Jail from 1st attack; -6 only if 2nd hit is blocked

d/b+1
Down-back+Left punch

Damage: 7 · m

Startup
i15~16
On block
-8
On hit
+1
d/b+1,1
Down-back+Left punch,Left punch

Damage: 7,8 · m,m

Startup
i15~16,i21
On block
-11
On hit
+0

Combo from 1st hit

Hourai's Dance
Down-back+Left punch,Left punch,Left punch + Right punch

Damage: 7,8,5,5,20 · m,m,m,m,m

Startup
i15~16,i21,i17 i26 i49
On block
-15
On hit
+21a (+11)

Balcony break; Combo from any hit; Restores 4 health and 4 recoverable; Unparryable; Gain 10 Kazama Essence on normal hit and 7 on airborne hit

Ayame
Down-back+Right punch

Damage: 17 · L

Startup
i23~24
On block
-12
On hit
+2
Counter hit
+14g
Leg Scythe
Down-back+Left kick

Damage: 14 · L

Startup
i18
On block
-12
On hit
+2
Counter hit
+6c
d/b+4
Down-back+Right kick

Damage: 14 · L

Startup
i22~24
On block
-11~-9
On hit
+0~+2
Counter hit
+3~+5

Transition to r28 FC with D

d/b+4,4
Down-back+Right kick,Right kick

Damage: 14,15 · L,L

Startup
i22~24,i31~33
On block
-7~-5
On hit
+4~+6
Counter hit
+35a

Combo from 1st CH; Transition to r28 FC with D

Kariashi
Down-back+Right kick,Right kick,Right kick

Damage: 14,15,16 · L,L,L

Startup
i22~24,i31~33,i31~33
On block
-7~-5
On hit
+4~+6
Counter hit
+35a

Transition to r28 FC with D

Kariashi Hakuro
Down-back+Right kick,Left punch + Right kick

Damage: 14,5,8 · L,sl,h

Startup
i22~24,i22 i17
On block
-3
On hit
-3
Counter hit
+4

Combo from 1st hit; Links to 1+4 extensions; Alternate inputs:; db+4,4,1+2; db+4,4,4,1+2; CH advantage listed is for the last hit

Violet
Back+Left punch

Damage: 19 · L

Startup
i29~30
On block
-10~-9
On hit
+6~+7
Counter hit
+0d

Cancel to r39 FC with D on frame 25; Transition to attack throw on CH, +22 damage, total 44; Opponent recovers FDFA on CH

b+2
Back+Right punch

Damage: 10 · m

Startup
i14~15
On block
-9
On hit
+2
b+2,1
Back+Right punch,Left punch

Damage: 10,7 · m,h

Startup
i14~15,i15~16
On block
-9
On hit
+2

Combo from 1st hit with 15f delay; Enter GEN +0 +11g r18 with F; Enter MIA +0 +11g r18 with B; Move can be delayed by 5F; Input can be delayed by 15F

Ryuen Saika Shikei
Back+Right punch,Left punch,Left punch

Damage: 10,7,20 · m,h,m

Startup
i14~15,i15~16,i25
On block
-13
On hit
+13a (+4)

Balcony break; Combo from 2nd CH with 4f delay; Input can be delayed 14f

Ryuen Saika Renken
Back+Right punch,Left punch,Right punch

Damage: 10,7,22 · m,h,M

Startup
i14~15,i15~16,i23
On block
-9
On hit
+30a (+15)
Counter hit
+69a (+53)

Tornado; Combo from 2nd CH with 6f delay; Input can be delayed 14f; Chip damage (9) on block; Deals 12 damage to self (8 recoverable); Unparryable; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

Ryuen Saika Renshuu
Back+Right punch,Left punch,Right kick

Damage: 10,7,24 · m,h,h

Startup
i14~15,i15~16,i23~25
On block
-8~-7
On hit
+16c

Balcony break; Combo from 2nd CH with 6f delay; Input can be delayed 14f; Forces tech backroll on hit

Ryuen Magushi
Back+Right punch,Right punch

Damage: 10,10 · m,m

Startup
i14~15,i16~17
On block
-9
On hit
+3

Combo from 1st hit with 5f? delay

Dragon Wheel Kick
Back+Left kick

Damage: 20 · m

Startup
i16~17
On block
-19~-18
On hit
+22a (+12)
Ryuusha Renken
Back+Left kick,Right punch

Damage: 20,22 · m,M

Startup
i16~17,i20
On block
-9
On hit
+30a (+15)
Counter hit
+69a (+53)

Tornado; Combo from 1st hit; Chip damage (8) on block; Deals 12 damage to self (8 recoverable); Unparryable; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

Dragon Wheel Leg Cutter
Back+Left kick,Right kick

Damage: 20,14 · m,L

Startup
i16~17,i20~22
On block
-11
On hit
+0~+2
Counter hit
+3

Combo from 1st hit; Links to db+4 extensions; Transition in r28 FC with D

b+4
Back+Right kick

Damage: 14 · m

Startup
i13~14
On block
-7
On hit
+5
Shirabyoushi
Back+Right kick,Right punch

Damage: 14,17 · m,M

Startup
i13~14,i22~23
On block
-13
On hit
+12g
Counter hit
+28a (+18)

Combo from 1st hit with 8f delay

Omoikane
Back+Left kick + Right kick

Damage: 25 · m

Startup
i22~23
On block
-12
On hit
+9a (+0)

Balcony break; -8 on block after absorbing an attack

Chikura
Up+Right kick

Damage: 21 · m

Startup
i22~23
On block
-3~-2
On hit
+22a
Divine Exile - Heaven
Up-forward+Left punch

Damage: 6,30 · h,h

Startup
i10 i26
On block
-14
On hit
+12a (+3)

Balcony break; Jail from 1st attack; Deals 12 damage to self (8 recoverable); 2nd hit available only on hit or block; Recovery listed is for the 1st hit; Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit

Totsuka-no-Tsurugi
Up-forward+Right punch

Damage: 24 · M

Startup
i19
On block
-9
On hit
+30a (+15)
Counter hit
+69a (+53)

Tornado; 9 chip damage on block; Deals 12 damage to self (8 recoverable); Unparryable; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

Iwato
Up-forward+Left kick

Damage: 17 · m

Startup
i20~21
On block
-6
On hit
+5
Counter hit
+30a
u/f+4
Up-forward+Right kick

Damage: 10 · m

Startup
i16~18
On block
-20
On hit
-9
Housenka - Misogi
Up-forward+Right kick,Left kick

Damage: 10,8,20 · m,m,M

Startup
i16~18,i29 i18
On block
-12
On hit
+84a (+68)

Tornado; Combo from 1st hit; Transition to MIA on hit only; 3rd hit available only as combo from 2nd hit; 3rd hit deals 12 damage to self (8 recoverable); Gain 5 Kazama Essence on normal hit or airborne hit

Shinki
Up-back+Left punch + Right punch

Damage: 50 · m!

Startup
i57~58
On hit
+6a

Balcony break

Saiuntsui
Up-forward+Left kick + Right kick

Damage: 5,21 · m,M

Startup
i20~23 i2~6
On block
-8~-4
On hit
+18a

Spike

f,F+2
Forward,Hold forward+Right punch

Damage: 16 · m

Startup
i16~17
On block
-12
On hit
+3

Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay; Transition to MIA +1 +16g r18 with B on frame 21 with 10F delay

Suiei Ura Saika
Forward,Hold forward+Right punch,Right punch

Damage: 16,22 · m,m

Startup
i16~17,i21
On block
-13
On hit
+8a
Counter hit
+53a

Tornado; Balcony break; Combo from 1st hit with 8f delay; Interrupt with i1; +7F crumple stun on CH

Suiei Kagetsu
Forward,Hold forward+Right punch,Left kick

Damage: 16,22 · m,h

Startup
i16~17,i20~21
On block
-8~-7
On hit
+29a (+14)

Combo from 1st hit with 8f delay

f,F+3
Forward,Hold forward+Left kick

Damage: 23 · m

Startup
i18~19
On block
-9
On hit
+2

Homing

Yukimiguruma
Forward,Hold forward+Left kick,Left kick + Right kick

Damage: 23,12,15 · m,m,m

Startup
i18~19,i35~36 i5~6
On block
+3
On hit
+14a

Spike; 7 chip damage on block; Interrupt with i11 from 1st block; Interrupt with i5 from 1st hit; Whiffs vs SSR from 1st block; +14d on BT hit

Tokkei - Misogi
Forward,Hold forward+Left punch + Right punch

Damage: 32 · m

Startup
i22
On block
+6
On hit
+23a (+13)

Balcony break; Transition to +9, +26a (+16) GEN with F; Transition to +9, +26a (+16) MIA with B; 20?f hitstop on hit; 6 chip damage on block; Deals 6 damage to self (4 recoverable); Non-limb attack, unparryable by Asuka, Nina, etc; Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit

Ame-no-Uzume
Forward,Forward,Hold forward+Left kick

Damage: 28 · m

Startup
i24~28
On block
+3~+7
On hit
+14a (+5)
Counter hit
+46d (-1)

Balcony break; 8 chip damage on block

hFC 3+4
hFC 3+4

Damage: 10,10 · m,m

Startup
i21~22 i23~24
On block
-6
On hit
+5c

Transition to r24 FC with D; Can be done from Crouch Level 1

Twin Cloud Kicks
hFC 3+4,3

Damage: 10,10,10,10 · m,m,m,m

Startup
i21~22 i23~24,i31~32 i40~41
On block
+0~+1
On hit
+15a

Transition to r24 FC with D; Interrupt with i11 from 1st block; Whiffs vs SS from 1st block

Divine Exile - Earth
FCDown-forward+Left punch

Damage: 6,30 · sl,m

Startup
i10, i25~26
On block
-19
On hit
+26a (+11)

Deals 18 damage to self (12 recoverable); 2nd hit available only on hit or block; Recovery listed is for the 1st hit, t74 both hits; Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit

Grace
FCDown-forward+Right punch

Damage: 12 · L

Startup
i16~17
On block
-11
On hit
+0
Counter hit
+14
Kanamegaeshi
FCDown-forward+Left kick

Damage: 12 · L

Startup
i21
On block
-19
On hit
+0c

Clean hit +10a, 15 damage; Opponent recovers FDFA on CL

ws 1
While standingLeft punch

Damage: 14 · h

Startup
i12~13
On block
-6
On hit
+5
ws 1,1
While standingLeft punch,Left punch

Damage: 14,7 · h,h

Startup
i12~13,i15~16
On block
-9
On hit
+2

Combo from 1st hit with 4F delay; Enter GEN +0 +11g r18 with F; Enter MIA +0 +11g r18 with B; Move cannot be delayed; Input can be delayed by 4F

Tenkan Saika Shikei
While standingLeft punch,Left punch,Left punch

Damage: 14,7,20 · h,h,m

Startup
i12~13,i15~16,i25
On block
-13
On hit
+13a (+4)

Balcony break; Combo from 2nd CH with 4f delay; Interrupt with i6; Move can be delayed by 14f

Tenkan Saika Renken
While standingLeft punch,Left punch,Right punch

Damage: 14,7,22 · h,h,M

Startup
i12~13,i15~16,i23
On block
-9
On hit
+30a (+15)
Counter hit
+69a (+53)

Tornado; Combo from 2nd CH with 6f delay; Input can be delayed 14f; Chip damage on block; Deals recoverable self-damage when not in Heat; Unparryable; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

Tenkan Saika Renshuu
While standingLeft punch,Left punch,Right kick

Damage: 14,7,24 · h,h,h

Startup
i12~13,i15~16,i23~25
On block
-8
On hit
+16c

Balcony break; Combo from 2nd CH with 6f delay; Input can be delayed 14f; +13d on BT hit; Forces tech backroll on hit

ws 1,4
While standingLeft punch,Right kick

Damage: 14,16 · h,m

Startup
i12~13,i22~23
On block
-11
On hit
+0c

Spike; Combo from 1st hit with 5f delay; Input can be delayed 10f; Move can be delayed 8f

Tomoezakura
While standingLeft punch,Right kick,Right punch

Damage: 14,16,17 · h,m,L

Startup
i12~13,i22~23,i23~24
On block
-16
On hit
+0c
Counter hit
+13a

Spike; Combo from 2nd CH

Tomoefuji
While standingLeft punch,Right kick,Left punch + Right punch

Damage: 14,16,28 · h,m,m

Startup
i12~13,i22~23,i25~26
On block
-20
On hit
+16a (+11)

Balcony break; Combo from 2nd CH

ws 2
While standingRight punch

Damage: 12 · m

Startup
i13~14
On block
-8
On hit
+5
Counter hit
+32a

Hits grounded up-close only

Hyakkaou
While standingRight punch,Left punch

Damage: 12,20 · m,m

Startup
i13~14,i22~23
On block
-12
On hit
+19a (10)

Balcony break; Combo from 1st hit

Gioh
While standingLeft kick

Damage: 16 · M

Startup
i14~15
On block
-13
On hit
+25a (+5)
Ichikaku
While standingRight kick

Damage: 21 · m

Startup
i11~12
On block
-12
On hit
+18a (+11)
Sudare Nagashi
While standingLeft punch + Right punch

Damage: 20 · m

Startup
i21
On block
-2
On hit
+5
Counter hit
+14 +63a

Cancel to r39 FC with D on frame 20

Flowing Moon Scent
While standingLeft kick + Right kick

Damage: 23 · m

Startup
i18~19
On block
-21
On hit
+38a (+28)

Tornado

Kasanegasumi
SidestepRight punch

Damage: 27 · m

Startup
i16
On block
-9
On hit
+14a (+5)
Counter hit
+34d (+26)

Balcony break; Tornado; Restores 3 health and 3 recoverable on hit; Gain 6 Kazama Essence on normal hit and 5 on airborne hit

Kagura
SidestepRight kick

Damage: 20 · m

Startup
i18~20
On block
+6
On hit
+8c

Heat engager; Heat dash +5, +67a (+50); Spike; Gain 10 Kazama Essence on Heat activation

Sankouchou
SidestepLeft punch + Right punch

Damage: 7,9,18 · h,h,m

Startup
i16 i17 i15~16
On block
-4
On hit
+7c

Homing; Spike; Jail from 1st attack; Combo from 1st or 2nd hit

Izumo Strike
Up+Right punch

Damage: 17 · h

Startup
i23~24
On block
+4
On hit
+11
Counter hit
+20c

Homing; Restores 2 health and 2 recoverable on hit; Gain 6 Kazama Essence on normal hit and 5 on airborne hit; Stance moves can be delayed by 15F

IZU 1
IZULeft punch

Damage: 7 · h

Startup
i13~14
On block
-7
On hit
+4

Enter GEN -6, +5 r18 with F; Enter MIA -6, +5 r18 with B

Haraede Kannagi
IZULeft punch,Left punch

Damage: 7,26 · h,h

Startup
i13~14,i23~24
On block
-4
On hit
+22d

Balcony break; Tornado; Combo from 1st hit with 6f delay; Restores 1 health on hit; Restores 1 additional recoverable on hit; Non-limb attack, unparryable by Asuka, Nina, etc; Gain 6 Kazama Essence on normal hit and 5 on airborne hit

Haraede Musubi
IZULeft punch,Right punch

Damage: 7,20 · h,m

Startup
i13~14,i24
On block
-13
On hit
+6a
Counter hit
+15a

Spike; Combo from 1st hit with 5f delay; Input can be delayed 6f

Setsurinbu - Misogi
IZURight punch

Damage: 24 · M

Startup
i23~25
On block
-13~-11
On hit
+34a (+24)

Tornado; Chip damage (9) on block; Deals 12 damage to self (8 recoverable); Unparryable; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

Zuiun Renkyaku
IZULeft kick

Damage: 10,16 · m,h

Startup
i16~15 i14~15
On block
-6
On hit
+12a (+3)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Jail from 1st attack; Gain 10 Kazama Essence on Heat activation

IZU 4
IZURight kick

Damage: 10 · L

Startup
i19
On block
-37
On hit
-1c
Counter hit
+23a
Wakeikazuchi - Misogi
IZURight kick,Left punch

Damage: 10,21 · L,M

Startup
i19,i19~20
On block
-14~-13
On hit
+14a (+3)

Balcony break; 2nd hit only available as combo from 1st hit; DA: +9 damage on hit (30); Deals 18 damage to self (12 recoverable); Unparryable; Gain 20 Kazama Essence on normal or airborne hit

Mihikarioroshi
IZULeft punch + Right punch

Damage: 24 · M

Startup
i21~22
On block
-12
On hit
+19a

Balcony break; Spike; Frame advantage is -6c if an attack is absorbed

Dianthus Garden
IZUForward+Left punch + Right punch

Damage: 21 · m

Startup
i16~17
On block
-6
On hit
+5
Counter hit
+25

Homing; Only i15 or faster attacks guaranteed on CH; Jab evasion; Gain 6 Kazama Essence on normal hit and 5 on airborne hit

Genjitsu
Forward+Left kick + Right kick

Cancel to r34 FC with D on frame 16; Stance moves can be delayed by 24F; Parries low punches or kicks; Parries throws

Rurikoukai
GENLeft punch

Damage: 22 · L

Startup
i20~21
On block
-12
On hit
+3c
Counter hit
+26a

Has good left sidestep tracking

Kazama Style Spirit
GENRight punch

Damage: 16,32 · m,t

Startup
i16~17
On block
-13~-12
On hit
+0d

Transition to attack throw on front standing or airborne hit; Deals 12 damage to self (8 recoverable); Frame advantage is -9 if an attack is absorbed; Chip damage on block if an attack is absorbed; +10a (+1) and Balcony Break on BT hit; Gain 8 Kazama Essence on normal hit or airborne hit

GEN 3
GENLeft kick

Damage: 14 · M

Startup
i17~20
On block
-4c~-1c
On hit
+4c~+7c

Spike

Getsuun Renken
GENLeft kick,Right punch

Damage: 14,16 · M,M

Startup
i17~20,i24
On block
-9
On hit
+33a (+18)

Combo from 1st hit with 8f delay; Input can be delayed 10f; Deals 12 damage to self (8 recoverable); Unparryable; Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit

Nichiun
GENRight kick

Damage: 24 · h

Startup
i26~28
On block
+4~+6
On hit
+26a (+17)

Homing; Balcony break

Amaterasu
Gen.P (Low)

Damage: 20 · t

On hit
+0d

Restores 14 health and 14 recoverable; Opponent recovers FDFA; Gain 20 Kazama Essence

Throw Reversal
GEN P (Throw)

Damage: 40 · t

On hit
+0d

Restores 8 health and 8 recoverable; Opponent recovers FUFA (sideways); Gain 20 Kazama Essence

Yomotsu Mihashira
HeatGENLeft punch,Left punch + Right punch

Damage: 14,35 · L,M

Startup
i20~21 i26~41
On block
-14
On hit
+25a (+7)

Reversal break; Balcony break; Jail from 1st attack; Has good left sidestep tracking; Restores 6 recoverable (3 on block); 9 chip damage on block; Consumes 450f of heat timer; Gain 5 Kazama Essence on normal hit, airborne hit or block

Miare
Back+Left punch + Right punch

Enter SS r16 with u_d; r30 when blocking after SS; Cancel to r15 with DB; Stays in stance indefinitely; Restores 3 recoverable health and gain Kazama Essence with each pulse

Ame-no-Sakahoko
MIALeft punch

Damage: 30 · M

Startup
i24~25
On block
-9
On hit
+72a (+56)

Tornado; 12 Chip damage on block; Deals 9 damage to self (8 recoverable); Unparryable; Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit

Ame-no-Nuboko
MIARight punch

Damage: 28 · sm

Startup
i16
On block
-20
On hit
+26a (+0)

Heat engager; Heat dash +5, +43d (+35); Balcony break; DA: Range increases to 4.0; Deals 8 (DA:11) chip damage on block; Deals 6 damage to self (4 recoverable); Unparryable; Gain 16 Kazama Essence on Heat activation; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

Yakumodachi
MIALeft punch + Right punch

Damage: 17 · m

Startup
i20~21
On block
+4
On hit
+11g

Homing; Strong aerial tailspin; Balcony break on airborne hit; Transitions to IZU on hit or block; Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

Genjitsu
MIAHold forward

Cancel to r34 FC with D on frame 16; Stance moves can be delayed by 24F; Parries low punches or kicks; Parries throws

Amatsu Izanami
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Attack Reversal
Back+Left punch + Left kick

Parries mid or high punches or kicks

b+1+3,P
b+1+3,P

Damage: 25 · t

On hit
-4d

Opponent recovers FDFT

Back Handspring
Hold up-back,Back

sp

Wall Jump Attack
(Back to wall).b,b,U/B

Damage: 21 · m

Startup
i39~41
On block
+4c~+6c
On hit
+22a
Shiho Nage
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+0d

Homing; Throw break 1 or 2

Katanuki
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On hit
+0d

Homing; Throw break 1 or 2; Side switch on hit

Cloud Taste
Left throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 1

Wind Wheel
Right throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 2; Side switch on hit

Twisted Limbs
Back throw

Damage: 50 · t

On hit
+7d

Unbreakable; Side switch

White Mountain
Down-forward+Right punch + Left kick

Damage: 40 · t

Startup
i12
On block
-6
On hit
-6d

Throw break 2; Floor break

Riai
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-6
On hit
+0d

Throw break 1+2

Falling Rain
FCDown-back+Left punch + Right punch

Damage: 15,15,15 · t

Startup
i14~15
On block
-6
On hit
+56a (+28)

Throw break 1+2; Opponent can tech roll to reduce the landing damage

Tsukuyomi
IZULeft punch + Left kick

Damage: 35 · t

Startup
i14
On block
-6
On hit
+0d

Throw break 1+2; Restores 8 life and 12 recoverable; Gain 8 Kazama Essence on hit