TEKK
TICIAN
Games
Tekken 8
Combo Maker
Anti Guide
Roulette
Display
01
Games
02
Tekken 8
03
Combo Maker
04
Anti Guide
05
Roulette
Input display
Tekken guides
Input icons
Swap notation text for command icons
Colored inputs
Use controller colors for attack buttons
Kazuya Mishima
Important Grabs
Escape:
FC
Escape:
Mini Combos
Move(s)
Follow-up(s)
~
Move(s)
FC
(
)
Follow-up(s)
Move(s)
Follow-up(s)
Heat Engagers
Reach into midrange to approach or catch movement.
Punishment and grounded pressure. Heat Dash lets you confirm the block situation.
Punish openings or extend a combo.
Safe mid with some evasion.
Homing high to cover sidesteps.
Punishers
Frames: i10 (standing)
Frames: i10 (standing)
FC
Frames: i10 (crouching)
Frames: i11 (standing)
Frames: i11 (crouching)
Frames: i12 (standing)
(Heat engager)
Frames: i13 (standing)
Frames: i13 (crouching)
(range)
Frames: i14 (standing)
:
Frames: i15 (standing)
Frames: i15 (standing)
Frames: i16 (crouching)
Main Combos
Launcher(s)
Follow-Ups
Simple Version
:
(
)
:
(short dash)
N/A
(
)
(
)
(short dash)
N/A
(hold)
N/A
LOW
PARRY
N/A
N/A
(
)
(dash)
N/A
:
:
N/A
(dash)
N/A
Stances
CD
Crouch Dash
,
,
,
DVK
Devil Kazuya
Activate Heat to enter Devil form.
Wall Combos
General
Move:
Follow-Up:
Move:
Follow-Up:
With Tornado
Move:
Follow-Up:
Move:
Follow-Up:
Combo Enders
wall carry
cancel
(long)
(short)
(short)
wall break
floor break