Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| ( | N/A | |
| N/A | ||
| N/A |
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| ( | N/A | |
| N/A | ||
| N/A |
| wall carry | |
| wall break | |
| floor break | |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +52
Damage: +51
Damage: +51
Micro sidestep needed before performing EWGF to allow df+1,df+2 to connect
Damage: +37
Damage: +38
Damage: +35
Damage: +74
Damage: +33
Deep dash to connect df+1,df+2, sidestep to connect 3,1,df CD.3
Damage: +42
Sidestep to connect ws1+2
Requires Rage.
135 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 9,14 (20),17 (34) · L,m,th
Heat smash; Balcony break; 8 chip damage
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,6 · h,h
Jail from 1st block with 3f delay; Combo from 1st hit with 3f delay
Damage: 5,6,14 · h,h,m
Combo from 1st hit; Combo from 2nd hit with 11f delay; Move can be delayed 11f
Damage: 5,8 · h,h
Jail from 1st block with 4f delay; Combo from 1st hit with 4f delay; Move can be delayed 4f
Damage: 5,8,12 · h,h,h
Combo from 1st hit; Combo from 2nd hit with 2f delay; Jail from 1st block with 2f delay; Input can be delayed 2f; Move cannot be delayed
Damage: 5,8,23 · h,h,m
Input 3 at frame 16; Interrupt with i21 from 2nd block; Interrupt with i10 from 2nd hit; Whiffs vs SS from 2nd block; Whiffs vs SSL, SWL from 2nd hit; i39 effective startup
Damage: 5,8,18 · h,h,L
Combo from 2nd CH with 7f delay; Interrupt with i3 from 1st block; -3c on crouching hit
Damage: 5,8,18,25 · h,h,L,m
Balcony break; Combo from 3rd CH with no delay; Interrupt with i13 from 3rd block; Interrupt with i2 from 3rd hit; Whiffs vs SSL from 3rd block; Move can be delayed 11f
Damage: 12 · h
Damage: 12,24 · h,m
Combo from 1st CH; Interrupt with i4 from 1st block
Damage: 12 · h
Damage: 12,10 · h,h
Combo from 1st hit; Move cannot be interrupted; Transition to CD r16?~r25? with df (+2 +10); CD recovery depends on input; r24 forward dash with df,n,f,n,f; r17: cd3, cd1+2; r19: cd1 (i22~24), ws3 (i23~25); r25: cd2 (i19~20), cd4 (i24), ws4 (i19~20); Cannot buffer attack inputs or sidewalks during forward dash transition
Damage: 12,10,17 · h,h,m
Balcony break on CH; Combo from 2nd CH with 6f delay; Interrupt with i1 from 2nd block; Move can be delayed 14f
Damage: 18 · h
Damage: 18,25 (17) · m,M
Floor break; Airborne combo from 1st hit; +21a on hit if the 1st hit whiffs
Damage: 5,20 · m,m
Balcony break
Damage: 23 · m
Tornado; Balcony break; -8 block advantage and 9 chip damage on block after attack absorption
Damage: 22 · m
Balcony break on air hit
Damage: 20 · m
Spike
Damage: 20 · m
Balcony break; Parries high and mid punches; 25 damage, +38d (+17) on successful parry
Damage: 11 · m
Damage: 11,20 · m,h
Heat engager; Heat dash +67a (+50a); Combo from 1st hit with 4F delay; Interrupt with i3 from 1st block; Move is delayed 4F; Move cannot be delayed; Input can be delayed by 4F; 6 chip damage on block
Damage: 11,20 · m,m
Tornado; Balcony break; Combo from 1st CH with 4F delay; Interrupt with i5 from 1st block; Move is delayed 2F; Move can be delayed by 2F; Input can be delayed by 4F
Damage: 11,20 · m,h
Balcony break; Combo from 1st hit with 4F delay; Interrupt with i1 from 1st block; Move is delayed 4F; Move cannot be delayed; Input can be delayed by 4F; Recovers 6F faster on hit (t61 r24)
Damage: 22 · m
Homing; Balcony break on air hit; Crumple stun +13F after CH
Damage: 13 · m
Damage: 13,17 · m,h
Balcony break; Combo from 1st hit with 7F delay; Interrupt with i2 from 1st block; 4f timestop on CH
Damage: 13,13 · m,m
Combo from 1st hit with 9F delay; Move cannot be interrupted
Damage: 13,13,21 · m,m,m
Tornado; Balcony break; Combo from 2nd CH with 10F delay or 23F charge (i34); Interrupt with i6 from 2nd block; i14 initial charge; can be charged up to 30F (i41); Move can be delayed by 15F; Input can be delayed by 16F
Damage: 13,13,25 · m,m,m
Tornado; Balcony break; 31F minimum charge; Interrupt with i27 from 2nd block; Interrupt with i11 from 2nd hit; Whiffs vs SSL, SW from 2nd block; Whiffs vs SSL, SWL from 2nd hit; 20f timestop on hit; 10 chip damage on block
Damage: 10 · m
Damage: 10,16 · m,m
Spike; Combo from 1st hit with 10f delay; Jail from 1st block with 3f delay
Damage: 7,9 · m,h
Does not jail on block; Duckable on 1st block
Damage: 7,9,15 · m,h,m
Jail from 1st block; Input can be delayed by 19F
Damage: 7,9,15,14,25 · m,h,m,M,M
Balcony break; Projectile; Combo from 3rd hit; Interrupt with i1 from 2nd block; 7 chip damage on block; +5a (-4) on wall hit
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 8 · sl
+7c on crouching hit
Damage: 10 · L
-6c on crouching hit
Damage: 6 · l
-4c on crouching hit
Damage: 20 · L
Cancel to r36 FC at frame 21 with B; 4f timestop on CH
Damage: 7 · m
Damage: 7,8,15 · m,M,M
Heat engager; Heat dash +5, +43d (+35); Balcony break; 4 chip damage on block; Combo from 1st hit with 2F delay; Move cannot be delayed; Input can be delayed by 2F
Damage: 23 · m
Spike
Damage: 14 · L
Damage: 18 · L
Flips over on grounded hit
Damage: 10 · h
Damage: 10,20 · h,m
Balcony break; Combo from 1st hit; Can be delayed 14F; Combo can be delayed 10F from hit
Damage: 12 · m
Damage: 12,14 · m,m
Damage: 12,14,20 · m,m,h
Balcony break; Chip damage when guarded
Damage: 12,12 · m,h
Combo from 1st hit; Can be delayed 10F; Combo can be delayed 5F from hit
Damage: 12,12,22 · m,h,m
Balcony break; Combo from 2nd CH
Damage: 15 · h
Damage: 15,10 · h,h
Jails; Combo from 1st hit
Damage: 15,10,10 · h,h,l
Damage: 15,10,10,15 · h,h,l,m
Balcony break
Damage: 15,10,10,12 · h,h,l,l
Damage: 20 · h
Heat engager; Heat dash +5, +43d (+35); Homing; 6 chip damage on block
Damage: 21 · m
Heat engager; Heat dash +5, +43d (+35); 6 chip damage on block
Damage: 60 · m!
Damage: 12 · m
Damage: 16 · m
Damage: 17 · h
Balcony break on air hit
Damage: 25 · m
Balcony break
Damage: 32 · h
Balcony break; 9 chip damage on block; Forces tech backroll on hit; Opponent recovers crouching
Damage: 16 · m
Balcony break on air hit
Damage: 16,12 · m,l
Combo from 1st CH
Damage: 16,12,10 · m,l,l
Damage: 16,12,10,20 · m,l,l,m
Balcony break
Damage: 20 · m
Damage: 20 · m
Heat engager; Heat dash +36a (+26a); Balcony break; 6 chip damage on block; Forces tech back roll on hit
Damage: 21 · m
Spike
Damage: 22 · M
Damage: 30 · m
Balcony break; 9 chip damage on block
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 8 · sl
+7c on crouching hit
Damage: 10 · L
-6c on crouching hit
Damage: 6 · l
-4c on crouching hit
Damage: 24 · m
Damage: 10 · m
Damage: 10,12 · m,m
Tornado; Combo from 1st hit; Interrupt with i2 from 1st block
Damage: 25 · m
Homing; Crumple stun; Recovers 5f faster on hit (t49 r32)
Damage: 24 · m
Homing; Balcony break
Damage: 13 · m
Damage: 13,16 · m,m
Jail from 1st block; Combo from 1st hit
Damage: 25 · m
Damage: 23 · m
Balcony break
Damage: 14 · m
Balcony break
Damage: 14,22 · m,m
Strong aerial tailspin; Combo from 1st hit with 9f delay; Move can be delayed 9F; Recovers 5F faster on hit (t65 r28)
Damage: 25 · h
Homing; 7 chip damage on block; Transition to r18 CD with DF; Transition to r19? forward dash with f,n,f (+4?/+25g?)
Damage: 15 · h
Damage: 18 · h
Damage: 15 · sl
Damage: 6 · l
Damage: 18 · m
sp
Sidesteps left
sp
Sidesteps right
sp
Cannot be buffered; Connect to Wind God Step; Cost: 2F
sp
Cannot be buffered; Stance moves can be buffered out of heat engager or heat dash; Recovers in FC at frame 20; Cancel to sidestep with u; Cancel to block with b from frames 1 to 6; Cancel to t1~t3 hFC with b from frames 7 to 9
Damage: 23 · m
Tornado
Damage: 20 · h
Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time)
Damage: 23 · h
5 chip damage on block; Actual startup i14 (i13 if done from Mist Step) The colon marks a just-frame input.
Damage: 30 · h
Balcony break; 12 chip damage on block
Damage: 15 · L
Damage: 15,24 (16) · L,m
Balcony break; Airborne combo from first hit (+17a (+10))
Damage: 15,27 (18) · L,h
Balcony break; Airborne combo from first hit (+10a (+9))
Damage: 33 · m
Tornado; Balcony break; 20f timestop on hit; 9 chip damage on block
Damage: 5,6,14,8 · h,h,m,t
Consumes 120F of remaining Heat time; Opponent recovers FDFT; Available only on 3rd hit
Damage: 5,6,14,8 · h,h,m,t
Consumes 150F of remaining Heat time; Opponent recovers FUFT; Available only on 3rd hit
Damage: 30 · M!
Balcony break; -45c~-41c on average; Consumes 150F of remaining Heat time; Forces tech back roll on hit
Damage: 27 · SM
Tornado; Reversal break; Balcony breakif an attack is absorbed; Consumes 450F of remaining Heat time; -7 and 10 chip damage on block or +8a (-1) on hit after attack absorption; More evasive when performed from crouching state
Damage: (10) · L
Weapon; Projectile; Deals 10 recoverable damage on hit - Cannot K.O; Consumes 150F of remaining Heat time; Transition to r29 CD with DF (-10/+11); cannot guard i23 moves; Transition to r39 forward dash with f,n,f (-21?/+0)
Damage: 16,20 · m,M
Balcony break; Consumes 180F? of remaining Heat time; Jail from 1st block; Combo from 1st hit; Available only on 1st hit or block
Damage: 40 · h!
Consumes 150F? of remaining Heat time; -12c~-7c on average; Forces backroll on hit
Damage: 27 · h!
Hits airborne opponents only; Consumes 60F? of remaining Heat time
Damage: 20,20 · m,th
Transition to throw on hit; Consumes 150F? of remaining Heat time on throw hit; Increased realign tracking to left sidesteps during Heat; Throw can be canceled with B; 6 chip damage on block
Damage: 23,15 · m,th
Floor break; Consumes 120F of remaining Heat time on throw hit; Throw can be canceled with B; Opponent recovers FDFA
Damage: 30,20 · h,t
Consumes 180F of remaining Heat time; Extension available only on hit or block; Extension can be canceled with b; 16 chip damage on block
Damage: 15,24 (16),17,15 · L,m,m,th
Floor break; Consumes 600F of remaining Heat time on throw hit; Combo from 1st hit with 9F delay; Move can be delayed by 7F; Input can be delayed by 9F
Damage: 15,24 (16),17 · L,m,m
Damage: 25 · m
Tornado; Sidestep adds 9f, effective move startup: i26; Consumes 150F of remaining Heat time
Damage: 20 · L
Balcony break on airborne hit; +6c on standing normal hit; Consumes 90F of remaining Heat time
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Damage: 25 · L
Damage: - · sp
Shift to charging
Damage: 25 · m
Air Status 5F
Damage: 35 · th(h)
Homing; Throw break: 1 or 2; Recovers BT on break
Damage: 35 · th(h)
Homing; Throw break: 1 or 2
Damage: 40 · th(h)
Throw break: 1; Floor break
Damage: 40 · th(h)
Throw break: 2
Damage: 50 · th(h)
Throw Break: none
Damage: 35 · th(h)
Throw break: 1+2; Balcony break; Side switch on break; 15 additional damage on wall hit
Damage: 40 · th(h)
Throw break: 1+2