King II

King II

Max Damage combo enders with Heat

  • ForwardRight punchLeft punch Hold forward
  • Heat
  • While runningLeft kick + Right kick

Important Grabs

  • ForwardBackDown-backDownDown-forwardForwardLeft punch
    Escape: Left punch
  • ForwardBackDown-backDownDown-forwardForwardRight punch
    Escape: Right punch
  • ForwardForwardForwardRight punch + Right kick
    Escape: Left punch + Right punch
  • DownDown-backBackLeft punch + Right punch
    Escape: Left punch + Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
ForwardForwardRight punch
Move(s)
While runningLeft kick
Move(s)
Counter hitLeft punchRight punchLeft punch
Move(s)
Counter hitRight kick
Counter hitDown-backLeft kick
Counter hitForwardForwardLeft punch
Move(s)
Counter hitForwardForwardNeutralLeft punch + Right punch

Heat Engagers

  • ForwardRight punchLeft punch
    Great whiff punisher. Launches as a Heat Dash
  • ForwardRight punch + Left kick
    Safe mid Heat Engager with good range
  • Down-backLeft punch + Right punchRight punch
    Safe mid Heat Engager
  • JGR(ForwardLeft kick + Right kick)Left punch + Left kickRight punch + Right kick
    Unescapable throw that goes into Heat
  • DownLeft punch + Right kick
    Useful to punish crouching opponents

Punishers

  • Right punchLeft punch Frames: 10
  • While standingRight kick Frames: 11
  • BackLeft punchRight punch Frames: 12
  • BackRight punchLeft punch Frames: 14
  • While standingRight punchRight punch Frames: 14
  • Up-forwardRight kick Frames: 15
  • ForwardRight punchLeft punch Frames: 15
  • FCDown-forwardRight punch Frames: 15
  • While standingLeft punch + Right punch Frames: 18

Main Combos

Launcher(s)Simple Version
Up-forwardRight kick
While standingLeft punch + Right punch
Right kickIntoBackRight punchRight kickIntoBackLeft kickIntoTornadoIntoRight punchIntoWhile runningRight punch + Right kickForwardLeft kickIntoDown-forwardRight kickLeft kickIntoBackLeft punchRight punchIntoTornadoIntoWhile runningRight punch + Right kick
alt-wall-carry
Up-forwardRight kick
While standingLeft punch + Right punch
Right kickIntomini-dashIntoDown-forwardRight kickLeft kickIntoLeft punchRight punchIntoUp-forwardLeft kick + Right kickHold backIntoTornadoIntoRight punchIntoWhile runningRight punch + Right kickDown-forwardRight kickLeft kickIntoLeft punchRight punchIntoUp-forwardLeft kick + Right kickIntoTornadoIntoBackLeft punchRight punch
FCDown-forwardRight punch
ForwardForwardLeft punchIntoDown-forwardRight kickLeft kickIntoLeft punchRight punchIntoUp-forwardLeft kick + Right kickHold backIntoTornadoIntoRight punchWhile running:Right punch + Right kickForwardForwardLeft punchIntoDown-forwardRight kickLeft kickIntoBackLeft punchRight punchIntoTornadoIntoWhile runningRight punch + Right kick
JGSLeft punch
Sidestep rightIntoForwardLeft kickIntoDown-forwardRight kickLeft kickIntoBackLeft punchRight punchIntoTornadoIntoWhile runningRight punch + Right kickN/A
Down-backRight punch
UpLeft punch + Right punch
ForwardLeft kickIntoDown-forwardRight kickLeft kickIntoBackLeft punchRight punchIntoTornadoIntoWhile runningRight punch + Right kickN/A
FCDown-forwardLeft punch
lowparry
ForwardForwardLeft punchIntoDown-forwardRight kickLeft kickIntoRight punchIntoWhile running:Right punch + Right kickWhile runningRight punch + Right kick
only-vs-big-chars
Counter hitDown-forwardRight punchLeft punch
Down-forwardRight kickLeft kickIntoBackLeft punchRight punchIntoTornadoIntoSidestep leftIntoRight punchIntoWhile running:Right punch + Right kickDown-forwardRight kickLeft kickIntoBackLeft punchRight punchIntoTornadoIntoForwardRight punchLeft punch
Counter hitDown-forwardRight punchLeft punch
DownLeft kick + Right kickIntoDownLeft kick + Right kickIntoDownLeft kick + Right kickIntoRight punchN/A
Counter hitBackLeft punchRight punch
Down-forwardRight kickLeft kickIntoRight punchIntoWhile running:Right punch + Right kickWhile runningRight punch + Right kick
Counter hitForwardNeutralDownDown-forwardRight kick
Counter hitForwardNeutralDownDown-forwardLeft punch + Right punch
ForwardLeft kickIntoDown-forwardRight kickLeft kickIntoBackLeft punchRight punchIntoTornadoIntoWhile runningRight punch + Right kickN/A
WHILE-IN-HEAT
ForwardRight punchLeft punchHold forwardHeat
ForwardRight punch + Left kickHold forwardHeat
Down-backLeft punch + Right punchRight punchHold forwardHeat
ForwardLeft kickIntoForwardLeft kickIntoForwardLeft kickIntoDown-forwardRight kickLeft kickIntoBackLeft punchRight punchIntoTornadoIntoWhile runningRight punch + Right kickN/A

Stances

JGS
Jaguar Step
Left kick + Right kick
JGR
Jaguar Sprint
Forward+Left kick + Right kick
CD
Crouch Dash
Forward,Neutral,Down,Down-forward

Chain Throws

ThrowSimple
Rolling Death Cradle - RDC
ForwardNeutralDownHold down-forwardLeft punch + Right kick
Break: Left punch
Right punchLeft punchLeft punch + Left kickinto
Break: holdLeft punch + Right punch
Left punchLeft kickRight kickRight punchLeft punch + Right punch
Break: holdRight punch
Right punchLeft punchmashLeft punch + Right punch + Left kick + Right kickinto
Break: holdLeft punch + Right punch
Right kickRight punchmashLeft punch + Right punch + Left kick + Right kick
Break: holdRight punch
Cobra twist into Screwdriver
JaguarStepLeft punch + Right kick
Break: Left punch
Left punchRight kickRight punchLeft kickinto
Break: unbreakable
Left punchLeft punch + Left kickinto
Break: Left punch
Left punch + Right punchLeft punchLeft punch + Left kickinto
Break: Left punch
Right punchLeft kickLeft punchLeft punch + Right punchinto
Break: Left punch + Right punch
Left kick + Right kickLeft punch + Right punchinto
Break: unbreakable
Left punch + Right punchLeft kickLeft punch + Left kickinto
Break: Left punch
Right punchRight kickLeft kickLeft punchLeft punch + Left kick
Break: Left punch
mashLeft punch + Right punch + Left kick + Right kick
Break: holdLeft punch
Reverse Special Stretch Bomb Combo into Giant Swing
Down-forwardRight punch + Right kick
Break: Right punch
SidestepRight punch + Right kick
Break: Right punch
Left punchLeft kick + Right kickLeft punchinto
Break: unbreakable
Left punchRight punchLeft kick + Right kickLeft punch + Right punchinto
Break: Left punch
Left punchRight punchLeft punchLeft kickRight kickinto
Break: unbreakable
Left punch
Break: Left punch
mashLeft punch + Right punch + Left kick + Right kick
Break: holdLeft punch
Reverse Special Stretch Bomb Combo into Muscle Buster
Down-forwardLeft punch + Left kick
Break: Right punch
SidestepLeft punch + Left kick
Break: Right punch
Right punchLeft kick + Right kickRight punchinto
Break: unbreakable
Right punchLeft punchRight punchLeft kick + Right kickinto
Break: Right punch
Right punchLeft kickLeft punchRight punchLeft kick + Right kickLeft punch + Right punchinto
Break: unbreakable
Right punch
Break: Right punch
mashLeft punch + Right punch + Left kick + Right kickinto
Break: holdLeft punch
mashRight punchafter3rdhit
Break: holdRight punch

Wall Combos

General

Move:
Left punchRight punch
Move:
Down-forwardRight kickLeft kickRight kickHold back

With Tornado

Move:
BackLeft punchRight punch
Move:
ForwardForwardRight kick

Combo Enders

for dmg
ForwardForwardForwardRight punch + Right kick
wall carry
ForwardRight punchLeft punch
Down-forwardRight kickLeft kick
ForwardRight punchRight kick
BackLeft punchRight punch
ForwardRight punchDownLeft punchRight punch
wall break
ForwardRight punchLeft punch
ForwardRight punch + Left kick
ForwardForwardLeft punch
BackRight punchRight punch
floor break
ForwardNeutralDownDown-forwardLeft punch + Right punch
ForwardForwardRight punch
ForwardForwardForwardRight punch + Right kick
Down-backRight punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' Butter

Launchers
Up-forward+Right kick
Follow-up
Right kickBack+Left kickTornadoForward,Forward,Hold forward+Right punch + Right kick

Bread n' Butter

Launchers
Instant tornado (e.g FC d/f+1 or Low Parry)
Follow-up
TornadoForward,Forward,Hold forward+Right punch + Right kick

Mini-Combos

Launchers
Forward,Forward,Hold forward+Left kick
Up+Left punch
Follow-up
Forward+Right punch + Left kick

Damage: +21; 14

Mini-Combos

Launchers
Forward,Forward,Hold forward+Left kick
Up+Left punch
Follow-up
Forward+Right kick

Damage: +20; 14

Mini-Combos

Launchers
Counter hitForward,Forward,Neutral,Left punch + Right punch
Follow-up
Back+Left kick:Left punch + Right punch

Damage: 26

Mini-Combos

Launchers
Counter hitForward,Forward,Neutral,Left punch + Right punch
Follow-up
Forward+Right punch,Left punch

Damage: 25

Heat Engager/Heat Dash

Mini-Combos

Launchers
JGR*.2
Counter hitForward,Hold forward+Left punch
Follow-up
Forward,ForwardDown+Right punch + Left kickDown+Left kick + Right kick

Damage: +31; 21

Mini-Combos

Launchers
JGR*.2
Counter hitForward,Hold forward+Left punch
Follow-up
Up-forward+Right punch

Damage: +28; 19

Mini-Combos

Launchers
Counter hitRight kick
Follow-up
Down+Right punch + Left kickDown+Left kick + Right kick

Damage: +31; 21

Mini-Combos

Launchers
JGR 2+4No heat
JGRRight punch
Follow-up
Down+Left kick + Right kick

Damage: +11; 7

Mini-Combos

Launchers
Forward,Hold forward+Right punch
JGSRight punch
Follow-up
Down+Left punch + Right kick

Damage: +35

Heat Engager

Mini-Combos

Launchers
Forward,Hold forward+Right punch
JGSRight punch
Follow-up
d+1+3_d+2+4

Damage: +35

Mini-Combos

Launchers
Forward+Left punch + Right punch
Follow-up
Down-back+Left kick

Damage: +13; 9

Mini-Combos

Launchers
Forward+Left punch + Right punch
Follow-up
Down+Left kick

Damage: +9; 6

Mini-Combos

Launchers
JGR*.4 (at the wall)
Follow-up
FUFTLeft kick

Damage: 30; 4

Mini-Combos

Launchers
JGR*.4 (at the wall)
Follow-up
FUFTDown+Left kick

Damage: 28; 2

Staples

Launchers
While standingLeft punch + Right punch
Up-forward,Neutral,Right kick
Counter hitUp-back+Right kick
Up-forward+Right kick
Follow-up
Right kickForward,ForwardDown-forward+Right kick,Left kickLeft punch,Right punchUp-forward+Left kick + Right kickTornadoJGRRight punchForward,BackDown-backDownDown-forwardForward:Left punch

Damage: +59; 37

Less [2; 1] damage for imperfect input

Staples

Launchers
While standingLeft punch + Right punch
Up-forward,Neutral,Right kick
Counter hitUp-back+Right kick
Up-forward+Right kick
Follow-up
Right kickBack+Right punch,Right kickBack+Left kickTornadoRight punchForward,Forward,Hold forward:Right punch + Right kick

Damage: +59; 38

Less [3; 1] damage for imperfect input

Staples

Launchers
Counter hitDown-forward+Right punch,Left punch
Follow-up
Down-forward+Right kick,Left kickBack+Left punch,Right punchTornadoLeft kick + Right kickRight kick

Damage: 64; 22

Against female characters you have to do a Microdash before this move

Staples

Launchers
Counter hitDown-forward+Right punch,Left punch
Follow-up
Down-forward+Right kick,Left kickBack+Left punch,Right punchTornadoForward+Right punch,Down+Left punch,Right punch

Damage: 63; 20

Against female characters you have to do a Microdash before this move

Staples

Launchers
Counter hitBack+Left punch,Right punch
Follow-up
TornadoLeft kick + Right kickJGSLeft kickForward,Forward,Hold forward:Right punch + Right kick

Damage: 68; 35

Less [3; 1] damage for imperfect input

Staples

Launchers
Counter hitBack+Left punch,Right punch
Follow-up
TornadoForward+Left kick + Right kickJGRRight punchDown-forward+Right kick,Left kickForward,BackDown-backDownDown-forwardForward:Left punch

Damage: 65; 33

Less [3; 1] damage for imperfect input

Staples

Launchers
Forward+Right punch,Left punch,HeatHold forward
Forward+Right punch + Left kick,HeatHold forward
Follow-up
Forward+Left kickForward+Left kickForward+Left kickBack+Left punch,Right punchTornadoForward+Left kick + Right kickJGRRight punchLeft punchForward,Forward,Hold forward:Right punch + Right kick

Damage: +38; 33

Not optimal Less [3; 1] damage for imperfect input

Staples

Launchers
Down-back+Left punch + Right punch,Right punch,HeatHold forward
Follow-up
Back+Right punch,Right kickBack+Right punch,Right kickBack+Left punch,Right punchTornadoForward+Left kick + Right kickJGRRight punchLeft punchForward,Forward,Hold forward:Right punch + Right kick

Damage: 53; 34

Not optimal Less [3; 1] damage for imperfect input

Staples

Launchers
Down+Left punch + Right punch
Follow-up
Sidestep leftRight kickForward+Left punch + Right punchDown-forward+Right kick,Left kickBack+Left punch,Right punchTornadoForward,Forward,Hold forward:Right punch + Right kick

Damage: 83; 40

Less [3; 1] damage for imperfect input

Staples

Launchers
Up+Left punch + Right punch
Follow-up
Forward+Left kickDown-forward+Right kick,Left kickBack+Left punch,Right punchTornadoForward+Left kick + Right kickJGRRight punchForward,BackDown-backDownDown-forwardForward:Left punch

Damage: 80; 35

Less [3; 1] damage for imperfect input

Staples

Launchers
FCDown-forward+Right punch
Follow-up
md 3,2 d/f+4,3 b+1,2 (tornado) f+3+4 JGR 2 f,hcf:1

Damage: 82; 39

Less [3; 1] damage for imperfect input

Staples

Launchers
FCDown-forward+Right punch
Follow-up
Forward,Hold forward+Left punchDown-forward+Right kick,Left kickLeft punch,Right punchUp-forward+Left kick + Right kickTornadoJGRRight punchForward,BackDown-backDownDown-forwardForward:Left punch

Damage: 80; 36

Less [3; 1] damage for imperfect input

Staples

Launchers
(Back+Right punch),Left punch + Right punch
Down-back+Right punch
Follow-up
Down-forward+Right kick,Left kickBack+Left punch,Right punchTornadoForward+Left kick + Right kickJGRRight punchLeft punchForward,Forward,Hold forward:Right punch + Right kick

Damage: +52; 32

Less [3; 1] damage for imperfect input

Staples

Launchers
(Back+Right punch),Left punch + Right punch
Down-back+Right punch
Follow-up
Down-forward+Right kick,Left kickLeft punchLeft punch,Right punchUp-forward+Left kick + Right kickTornadoJGRRight punchForward,BackDown-backDownDown-forwardForward:Left punch

Damage: +50; 30

Less [3; 1] damage for imperfect input

Staples

Launchers
JGR*.1
FCHold down-forward+Left punch
Low Parry
Follow-up
Forward,Forward,Hold forward:Right punch + Right kick

Damage: +49; 39

Less [4; 8] damage for imperfect input

Staples

Launchers
JGR*.1
FCHold down-forward+Left punch
Low Parry
Follow-up
Forward,Hold forward+Left punchDown-forward+Right kick,Left kickRight punchForward,Forward,Hold forward:Right punch + Right kick

Damage: +45

Additional Punishers

Standing

i16
Back+Left kick:Left punch + Right punch

While rising / crouching

Techniques

King Guaranteed Hits

King's guaranteed hits:; Strikes:; f+1+2 -> db3; JGR 1 -> dash d+2+3 -> d+3+4; UB1 -> UF+3+4; WR3 -> f,F+4 or f+1+4; CH FF1 -> dash d+2+3 -> d+3+4; CH 4 -> d+2+3 -> d+3+4; CH (1,2),1 -> 2,1; Throws and multi-throws:; RKO -> d+3+4°; Muscle Buster -> BT3†; Boston Crab -> d+3+4; Both normal backthrows -> d+3+4; Left Side Throw -> d+2+3 -> d+3+4; Right Side Throw -> d+2+3; Kick Reversal -> d+2+3; Punch Reversal -> d+3+4; Dragon Sleeper Hold -> d+3+4*; Struggle Combination -> d+3+4*; All enders of the Standing Heel Hold (CD+2+3) chain -> d+3+4; Cobra Twist -> d+3+4; Any chain throw ending in Muscle Buster -> BT3; FDFT Ground Throw -> d+2+3, or a Ground Throw attempt; FDFL Ground Throw -> d+3+4; Ultimate Tackle:1+2:1+2*; Ultimate Tackle:3+4:1+2 -> d+3+4; Can be escaped with Alisa and Devil Jin's unique face up wake-ups; †Not guaranteed on Bears; °Not guaranteed on King

Chain throw Ki Charge mashing

Ki Charge can be mashed during chain throws to get moves out without having to do the actual input. This is best done by binding the 1+2+3+4 input to one of your controller's buttons in the options menu.; Just mashing Ki Charge from the start of a chain throw will usually result in the weakest option coming out, but it can still be used with the more damaging options to save on having to remember the full input.; Using the example of Rolling Death Cradle, the "proper" way to get it would be, during Chicken Wing Face Lock, 1,3,4,2,1+2. Using Ki Charge Mashing (KCM), 1,3,KCM will still achieve a Rolling Death Cradle.; However, due to the inputs for most chain throws being simplified in Tekken 8 compared to previous games (Rolling Death Cradle used to be 1+3,3+4,2+4,1+2,1+2+3) it might be worth learning the actual inputs to avoid accidentally getting a throw you didn't intend to.; Video explaining Ki Charge Mashing, for visual learners. The video is about Tekken 7, but the concept still applies to 8.

Blue Spark throws

Video explaining the mechanics behind Blue Spark throws

Move List

215 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Ultimo Jaguar
HeatRight punch + Left kick

Damage: 20,40 · M,t

Startup
i17~18 i21~22
On block
+12 JGR
On hit
+0d

Heat smash; Floor break; Transition to attack throw on standing hit; Transition to JGR on block; Cancel transition to JGR on block with B (+7); Transition to 2nd i21~22 23dmg mid hit on 1st block or whiff; Tornado; Balcony break; Hard balcony break; i21~22 23dmg; Jail from 1st block; Forces crouch on 2nd hit; +24 JGR on hit; Cancel transition to JGR on hit with B (+19); Hits OTG; 5 chip damage on block

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Palm Strike
Left punch,Right punch

Damage: 5,15 · h,h

Startup
i10,i10~12
On block
-3
On hit
+8

Jail from 1st attack with 6f delay; Move can be delayed 6f

Palm Strike > Head Jammer
Left punch,Right punch,Right punch + Right kick

Damage: 5,15,30 · h,h,t

Startup
i10,i10~12,i30
On block
-6
On hit
+1d

Tornado; Throw break 2; Interrupt with i12 from 1st block; Can side switch on hit

Palm Strike > V Driver
Left punch,Right punch,Down+Right punch + Right kick

Damage: 5,15,35 · h,h,t

Startup
i10,i10~12,i27
On hit
+1d

Floor break; Crouch throw, unbreakable; Interrupt with i8 from 1st block; Opponent recovers in FDFA

Palm Strike Uppercut
Left punch,Right punch,Left punch

Damage: 5,15,10 · h,h,m

Startup
i10,i10~12,i24~25
On block
-4
On hit
+5
Counter hit
+10

Jail from 2nd hit with 4f delay; Move can be delayed 9f; Interrupt with i5 from 1st block; Starter of 10 Strings, 3rd~5th hits are combo

Palm Strike Uppercut > Suplex
Left punch,Right punch,Left punch,Right punch + Right kick

Damage: 5,15,10,40 · h,h,m,t

Startup
i10,i10~12,i24~25,i26~28
On block
-3
On hit
+0d

Throw break 2; Can side switch on hit

Palm Strike Uppercut > V Driver
Left punch,Right punch,Left punch,Down+Right punch + Right kick

Damage: 5,15,10,35 · h,h,m,t

Startup
i10,i10~12,i24~25,i28~30
On hit
+1d

Floor break; Crouch throw, unbreakable; Opponent recovers in FDFA

Right Jab
Right punch

Damage: 10 · h

Startup
i10
On block
+1
On hit
+7
Right Jab > Uppercut
Right punch,Left punch

Damage: 10,15 · h,m

Startup
i10,i23~24
On block
-3
On hit
+8

Combo from 1st hit

Left Kick
Left kick

Damage: 17 · h

Startup
i15~16
On block
-9
On hit
+2
3,2
Left kick,Right punch

Damage: 17,18 · h,m

Startup
i15~16,i20~21
On block
-9
On hit
+5c

Move can be delayed 10f; Interrupt with i1 from 1st block

Stampede Crush
Left kick,Right punch,Right punch

Damage: 17,18,24 · h,m,m

Startup
i15~16,i20~21,i23~24
On block
-13
On hit
+17g

Balcony break; Spike; Transition to JGR +17g r30 automatically on hit; Cancel JGR transition +12g with B; Combo from 2nd CH with 10f delay; Move can be delayed 11f; Forces tech backroll on hit; Opponent recovers crouching; Interrupt with i3 from 2nd block

Stampede Crush (Hold)
3,2,2*

Damage: 17,18,30 · h,m,m

Startup
i15~16,i20~21,i34~35
On block
+9c
On hit
+25a (+15)

Balcony break; Spike; Transition to JGR +9 +25a (+15) r30 automatically on hit or block; Cancel JGR transition +4c +20a (+10) r35 with B; Move can be delayed 11f; 12 chip damage on block; Interrupt with i14 from 2nd block

Right Kick
Right kick

Damage: 20 · h

Startup
i13
On block
-5
On hit
+6
Counter hit
+31d
1+2
Left punch + Right punch

Damage: 17 · m

Startup
i18
On block
-11
On hit
-2
Counter hit
+0
Head Spinner
Left punch + Right punch,Left punch

Damage: 17,21 · m,m

Startup
i18,i22
On block
-13
On hit
+12a (+3)

Balcony break; Combo from 1st hit with 1f delay; Input can be delayed 1f; Move cannot be delayed; Interrupt with i5 from 1st block; Cancel to -18 -9 -7 r35 with B on frame 19

Brutal Sting
Left punch + Right punch,Left kick

Damage: 17,25 · m,h

Startup
i18,i24~25
On block
-3
On hit
+12a (+3)

Tornado; Balcony break; Combo from 1st hit with 2f delay; Combo from 1st CH with 3f delay; Move can be delayed 3f; Interrupt with i5 from 1st block

f+2
Forward+Right punch

Damage: 12 · m

Startup
i15~16
On block
-11
On hit
+2
Elbow Impact
Forward+Right punch,Left punch

Damage: 12,25 · m,h

Startup
i15~16,i15~16
On block
-9
On hit
+16a

Heat engager; Heat dash +5, +36a (+26); Balcony break; Combo from 1st hit with 3f delay; Interrupt with i1? (or i0?); Move can be delayed 10f; Input can be delayed 11f; Hit vs BT +11d

f+2,d+1
Forward+Right punch,Down+Left punch

Damage: 12,15 · m,m

Startup
i15~16,i22
On block
-13c
On hit
+2c

Floor break; Interrupt with i4; Move can be delayed 10f; Input can be delayed 11f

Jaguar Smash Combo
Forward+Right punch,Down+Left punch,Right punch

Damage: 12,15,16 · m,m,m

Startup
i15~16,i22,i22~23
On block
-15
On hit
+27a (+17)

Combo from 2nd hit with 13f delay; Move can be delayed 10f; Input can be delayed 13f; Jail from 2nd attack with 3f delay

Front Kick
Forward+Left kick

Damage: 18 · m

Startup
i15~16
On block
-8
On hit
+1
Counter hit
+9

Hit vs BT +4

Front Kick > DDT
Forward+Left kick,Left punch + Right punch

Damage: 18,20 · m,t

Startup
i15~16
On hit
-5d

Input 1+2 during frames 2~20 of f+3; Shifts to throw on front grounded hit; Can side switch on hit

Rolling Sobat
Forward+Right kick

Damage: 25 · m

Startup
i18~20
On block
-9
On hit
+12a (+3)

Homing; Balcony break

Shadow Lariat
Forward+Left punch + Right punch

Damage: 23 · h

Startup
i16~17
On block
+0~+1
On hit
+10d
Body Check
Forward+Left punch + Right kick

Damage: 21 · m

Startup
i17~19
On block
+3
On hit
+7

Chest attack, unparryable by Asuka, Nina, etc

Shoulder Tackle
Forward+Right punch + Left kick

Damage: 27 · m

Startup
i20~24
On block
-5
On hit
+8a (-1)

Heat engager; Heat dash +5, +36a (+26); Balcony break

d/f+1
Down-forward+Left punch

Damage: 15 · m

Startup
i14~15
On block
-1
On hit
+3

Floor break

Elbow Sting
Down-forward+Left punch,Right punch

Damage: 15,15 · m,m

Startup
i14~15,i20~21
On block
-10
On hit
+5

Combo from 1st hit with 4f delay; Combo from 1st CH with 9f delay; Move can be delayed 11f; Input can be delayed 12f

d/f+2
Down-forward+Right punch

Damage: 12 · m

Startup
i13
On block
-6
On hit
+4
Double Hook Disaster
Down-forward+Right punch,Left punch

Damage: 12,15 · m,h

Startup
i13,i20~21
On block
-4
On hit
+24a

Combo from 1st CH with 13f delay; Move can be delayed 13f

d/f+3
Down-forward+Left kick

Damage: 17 · m

Startup
i14
On block
-9
On hit
+6

Good SSR tracking

Lasso Kick
Down-forward+Left kick,Right kick

Damage: 17,23 · m,h

Startup
i14,i30
On block
+0
On hit
+28d

Combo from 1st CH; Duckable on normal hit; Available only on 1st hit or block

d/f+4
Down-forward+Right kick

Damage: 10 · l

Startup
i14~15
On block
-14
On hit
-3
d/f+4,3
Down-forward+Right kick,Left kick

Damage: 10,11 · l,h

Startup
i14~15,i22
On block
-5
On hit
+6

Combo from 1st CH

Mincer
Down-forward+Right kick,Left kick,Right kick

Damage: 10,11,27 · l,h,m

Startup
i14~15,i22,i28~29
On block
-15
On hit
+6a (-3)
Counter hit
+47a (+16)

Balcony break; Combo from 2nd CH.; Transition to BT -8 +13a (+4) +54a (+23) r31 with B; BT transition is -14

Mincer Low
Down-forward+Right kick,Left kick,Down+Right kick

Damage: 10,11,20 · l,h,L

Startup
i14~15,i22,i33~35
On block
-10d
On hit
-8a
Counter hit
+22a

Recovers in FC on hit

Frankensteiner
Down-forward+Left kick + Right kick

Damage: 30,15 · SM,t

Startup
i28~35
On block
-12d~-18d
On hit
+18d

Floor break; Transition to attack throw on up-close front standing hit; Recovers in BT on throw success; -7c~+0c on far/BT/Side hit; Can perform a special downed animation when hitting the ground with D

d+1
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f

Jab > Uppercut
Down+Left punch,Right punch

Damage: 5,13 · sl,m

Startup
i10,i15~17
On block
-11
On hit
+5

Jail from 1st block; Combo from 1st CH

d+2
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7
Stomp
Down+Left kick

Damage: 12 · L

Startup
i17
On block
-12
On hit
+1
d+4
Down+Right kick

Damage: 6 · l

Startup
i14
On block
-15
On hit
-4
Atlas Hammer
Down+Left punch + Right punch

Damage: 21 · m

Startup
i23
On block
-24
On hit
+45a (+35)

Tornado

d+3+4
Down+Left kick + Right kick

Damage: 14 · L

Startup
i16
On block
-25
On hit
-9

On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4); Can be done from Crouch Level 1

d+3+4,4
Down+Left kick + Right kick,Right kick

Damage: 14,7 · L,L

Startup
i16,i29
On block
-25
On hit
-9

Combo from 1st CH

Stagger Kicks
Down+Left kick + Right kick,Right kick,Right kick

Damage: 14,7,7 · L,L,L

Startup
i16,i29,i29
On block
-25
On hit
-9

Combo from 2nd CH

Stagger Kick Spinning Uppercut
Down+Left kick + Right kick,Right kick,Right kick,Right punch

Damage: 14,7,7,10 · L,L,L,m

Startup
i16,i29,i29,i28
On block
-15
On hit
+5

Combos if the low before the punch counterhits

Stagger Kick Flurry
Down+Left kick + Right kick,Right kick,Right kick,Right kick

Damage: 14,7,7,4,3 · L,L,L,L,L

Startup
i16,i29,i29,i29 i29
On block
-26
On hit
+15

Only available if 1st hit counterhits; Combo from 3rd hit

Corporate Elbow
Down+Right punch + Left kick

Damage: 25 · M

Startup
i30~35
On block
-8~-3
On hit
+0c~+5c

Floor break; Opponent cannot tech roll on FUFT hit

Brain Chop
Down-back+Right punch

Damage: 21 · m

Startup
i25~26
On block
-5c
On hit
+19a

Floor break

Crouching Low Kick
Down-back+Left kick

Damage: 17 · L

Startup
i23
On block
-14
On hit
+4c
Counter hit
+25a

Tracks left side

Low Drop Kick
Down-back+Right kick

Damage: 20 · L

Startup
i29~31
On block
-17a
On hit
-3d
Counter hit
+27d

r41 FC on hit

Muscle Armor
Down-back+Left punch + Right punch

Damage taken during power crush state is recoverable; Cancel into d+b1+2,2 (Emerald Elbow) on frames 17~60 with input 2; Cancel to r30 JGR with 3+4 on frame 35; Cancel into movement or crouch or any attack on frame 40

Muscle Armor > Emerald Elbow
Down-back+Left punch + Right punch,Right punch

Damage: ,15 · ,t

Startup
,i15~16
On block
-9
On hit
+35g

Heat engager; Heat dash +5, +43d (+35); Reversal break after absorbing attack with muscle armor; Effective startup i32~33; Transition to attack throw on front standing hit; +8g on Side/BT hit; -5 on block after absorbing an attack with muscle armor.; 6 chip damage on block after absorbing an attack with muscle armor; Transition into +12? JGR with input 3+4 on throw hit

Muscle Armor > Jaguar Sprint
Down-back+Left punch + Right punch,Left kick + Right kick

Effective startup for stance moves is increased by 65 frames starting from db+1+2 startup; pc7~ in Heat

Quick Hook
Back+Left punch

Damage: 13 · h

Startup
i12
On block
-8
On hit
+3
Counter hit
+3s
Quick Hook > Uppercut
Back+Left punch,Right punch

Damage: 13,20 · h,h

Startup
i12,i19~20
On block
-13
On hit
+5

Tornado; Combo from 1st hit with 8f delay; Combo from 1st CH with 10f delay; Launches opponent if b+1 counterhits, +70a (+54); Move can be delayed by 6f; Input can be delayed by 10f

Quick Hook > Heel Kick
Back+Left punch,Right kick

Damage: 13,23 · h,m

Startup
i12,i26~28
On block
-10d
On hit
+1d

Spike; Combo from 1st CH with 4f delay; Move can be delayed by 6f; Input can be delayed by 10f

Chupacabra
Back+Right punch

Damage: 16 · h

Startup
i14
On block
-5
On hit
+1
Chupacabra > Spinning Back Elbow
Back+Right punch,Left punch

Damage: 16,21 · h,h

Startup
i14,i20~21
On block
-9
On hit
+19a (+10)

Balcony break; Combo from 1st hit with 5f delay; Move can be delayed by 10f; Input can be delayed by 15f; Recovers 2f faster on hit

Chupacabra > Olympia Slam
Back+Right punch,Right kick

Damage: 16,18,20 · h,m,t

Startup
i14,i21
On block
-8
On hit
+0d

Shifts to throw on front grounded hit; Move can be delayed by 10f; Input can be delayed by 15f; Hit vs Side/BT +10s

Chupacabra > Head Butt
Back+Right punch,Left punch + Right punch

Damage: 16,22 · h,h

Startup
i14,i24~25
On block
+2c
On hit
+22a

Spike; Move can be delayed by 10f; Input can be delayed by 15f

Toll Kick
Back+Left kick

Damage: 23 · h

Startup
i16~18
On block
-10
On hit
+13d

Tornado; Balcony break; -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state; Forces tech backroll on hit

Guillotine Drop
Back+Left kick:Left punch + Right punch

Damage: 23,15 · h,t

Startup
i16~18
On hit
-7d

Shifts to throw on front grounded hit; Input 1+2 during frames 2~17 of b+3; Side switch on hit

Disgraceful Kick
Back+Right kick

Damage: 25 · h

Startup
i17~21
On block
+2
On hit
+14gc

Balcony break

Capital Punishment
Up+Left punch + Right punch

Damage: 25 · m

Startup
i35~36
On block
+2c
On hit
+22a

Floor break; Parryable by traditional punch parries

Burning Knuckle
u+1+2*

Damage: 40 · m!

Startup
i67
On hit
+11d

Floor break; Auto switch side if fly over opponent

Water Parting Chop
Up-forward+Left punch

Damage: 21 · h

Startup
i20~23
On block
-3
On hit
+36a (+27)

Homing; Balcony break

High Elbow Drop
Up-forward+Right punch

Damage: 40 · M

Startup
i47~53
On block
-17d (-17)
On hit
-7d

Floor break; u+2 to jump vertical (js9~), ub+2 to jump back (js9~); Auto switch side if fly over opponent; Opponent forced crouching on block

Falling Heel Kick
Up-forward+Left kick

Damage: 23 · M

Startup
i22~29
On block
-10d
On hit
-1d

Floor break; King lands off-axis on block

Jumping Knee Lift
Up-forward+Right kick

Damage: 13 · m

Startup
i15~16
On block
-13
On hit
+33a (+23)

Recovers 2f faster on hit

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22)
u/b+4
Up-back+Right kick

Damage: 15 · m

Startup
i15~16
On block
-13
On hit
+19a (+9)
Counter hit
+33a (+23)

Balcony break; Jump in-place knee, stubby range

Sole Crusher
Up-forward+Left kick + Right kick

Damage: 23 · m

Startup
i22~23
On block
-12
On hit
+25g

Tornado; -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state; Shifts to r29 JGR on hit; Cancel shift into JGR on hit at +22g with B

Stomach Smash / Jaguar Hammer
Forward,Forward,Neutral,Right punch

Damage: 17,(30) · L,(t)

Startup
i18
On block
-13
On hit
+5s/(0d)

i19 startup with buffered input; Shifts to throw on front grounded CH.; Unexecutable at long range from opponent

Lay Off
Forward,Forward,Neutral,Left punch + Right punch

Damage: 0 · m

Startup
i9
On block
+0
On hit
+7s
Counter hit
+18s

i10 startup with buffered input; Forces Standing on hit.; Allows follow up on CH.

Jaguar Hook
Forward,Hold forward+Left punch

Damage: 21 · m

Startup
i20~21
On block
-5
On hit
+14g
Counter hit
+38d

Homing; Balcony break

Beast Elbow
Forward,Hold forward+Right punch

Damage: 21 · m

Startup
i31~32
On block
+7
On hit
+12c

Forces crouching on hit.; Allow crouching throw on hit.; 6 chip damage on block.; 8 chip damage on block in heat.

Konvict Kick
Forward,Hold forward+Right kick

Damage: 25,(14) · m,(t)

Startup
i15
On block
-15
On hit
+14a(+4)
Counter hit
+1d

Tornado; Balcony break; Shifts to 14dmg throw on front grounded CH.

Exploder
Forward,Hold forward+Left kick + Right kick

Damage: 25 · h

Startup
i28~30
On block
0
On hit
+24d(-34)

+2gc on block; Balcony break; Chip damage on block. (extra near wall); Forces crouch on wall crush; Recovers FUFT on whiff.; 7 chip damage on block.; 10 chip damage on block as wall crush.; 10 chip damage on block in heat.; 13 chip damage on block as wall crush in heat.

Diving Body Press
Forward,Hold forward+Right punch + Left kick

Damage: 20,15 · M,t

Startup
i21~43
On block
-16c~+2c
On hit
-19c~+3c/-5d

Forces crouching on block and hit.; Throw when hit standing in front close range.

Strong Knee
Forward,Forward,Hold forward+Left kick

Damage: 25 · m

Startup
i20~25
On block
+3
On hit
+30(+22)

Balcony break; 7 chip damage on block.; 10 chip damage on block in heat.

Running Exploder
Forward,Forward,Hold forward+Left kick + Right kick

Damage: 40 · m

Startup
i28~34
On block
+17
On hit
+32d(-26)

Balcony break

Leg Breaker
FCDown-forward+Left punch

Damage: 20 · L

Startup
i32~34
On block
-12
On hit
+73a(+57)

Can also be performed with f,n,d,DF+1/CD.1.; Tornado on grounded hit.

Body Blow
FCDown-forward+Right punch

Damage: 21 · m

Startup
i15
On block
-14
On hit
+56a

Crumple on hit.

hFC 3
hFC 3

Damage: 10 · L

Startup
i18
On block
-17
On hit
-6

Get extra range by FC.df+3/CD.DF+3.

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i10~11
On block
-3
On hit
+4s

Acts like 11 frame attack.; Forces Standing on hit.

ws 2
While standingRight punch

Damage: 11 · m

Startup
i14
On block
-9
On hit
+1s

Homing; Forces Standing on hit.

Round Trip Chop
While standingRight punch,Right punch

Damage: 11,25 · m,m

Startup
i15~16
On block
-12
On hit
+12g

Balcony break; Combo from 1st hit with 9F delay; Combo from 1st CH with 16F delay; Recover 3F faster on hit(r30? t66?); Transition to JGR on hit; Cancel to standing with B; Move can be delayed by 10F; Input can be delayed by 16F

ws 3
While standingLeft kick

Damage: 20 · h

Startup
i16
On block
0
On hit
+22a(+12)
Toe Smash
While standingRight kick

Damage: 20 · m

Startup
i11~12
On block
-6
On hit
+5
Snap Uppercut
While standingLeft punch + Right punch

Damage: 20 · m

Startup
i18~19
On block
-10
On hit
+35a(+25)
Beast Step
Forward,Neutral,Down,Down-forward

Duck high while moving forward.; Input f,n,d,df,f+(button) for instant ws moves.; 1st f cannot be held more than 10 frames.

Knee Lift
CDHold down-forward+Right kick

Damage: 21 · m

Startup
i15~16
On block
-9
On hit
+49a(+18)
Counter hit
+53a

Special down state that allows low juggle (on normal hit).; Crumple on CH for full combo.

Black Bomb
CDHold down-forward+Left punch + Right punch

Damage: 24 · M

Startup
i20~23
On block
-5c
On hit
+16d
Counter hit
+52a

Balcony break; Bounce off ground on CH for full combo.

Blind Kick
Back turnedLeft kick

Damage: 18 · M

Startup
i13~14
On block
-13
On hit
+9s
Counter hit
+50d

Tornado; Hits OTG. Forces standing on normal hit.; Crumple on CH for full combo.

Blind Kick > Neck Breaker
Back turnedLeft kick,Left punch + Right punch

Damage: 18,20 · M,t

Startup
i13~14
On hit
+0d

Floor break; Throw when hit standing in front close range.; Just frame input.

Atomic Blaster
Back turnedLeft punch + Right punch

Damage: 45 · h!

Startup
i26~30
On hit
+2d

Unblockable high attack.

Moonsault Body Press
Back turnedLeft punch + Right kick

Damage: 30 · M!

Startup
i41~47
On hit
+6d

Unblockable mid attack.

Low Drop Kick (BT)
Back turnedDown+Right kick

Damage: 20 · l

Startup
i22~24
On block
-14
On hit
-2d
Counter hit
+28d

Transitions to FC r40 on hit; Also can be done in backturn crouching.

Jaguar Step (BT)
Back turnedLeft kick + Right kick

Jaguar Step away from the oppponent while keeping backturn stance on recovery.; Can cancel into BT.1+2 / BT.1+4 unblockable.; Can hold 3+4 to keep spinning.; Cannot Reverse Jaguar Step in BT stance.

Jaguar Step
Left kick + Right kick

Hold to continue spinning and power up strikes, but King doesn't change direction.; King gets dizzy and falls after 6th spin: r102 FUFT fs?.; 2nd spin onward: r32 JGS

Reverse Jaguar Step
Back+Left kick + Right kick

Cannot be held to continue spinning.

Jaguar Step > Hook
JGSLeft punch

Damage: 21/25/31 · h

Startup
i17~18/i19~20
On block
-7/-1
On hit
+47d/+53d

Crumple on hit.; On block / hit / startup increases up to 2nd spin.; Damage increase up to 3rd spin.

Jaguar Step > Hammer
JGSRight punch

Damage: 15/18/22 · m

Startup
i11~12
On block
-9/-2/0c
On hit
+12c

Forces Crouching on hit.; Forces Crouching on block from 3rd spin on.; Damage increase up to 3rd spin.

Jaguar Step > Sobat
JGSLeft kick

Damage: 23/27/34 · m

Startup
i22~23
On block
-5/-1
On hit
+21a(+12)/+25a(+16)

Balcony break; Strong aerial tailspin; On block / hit increases up to 2nd spin.; Damage increase up to 3rd spin.

Jaguar Step > Sobat & Press
JGSLeft kick,Right punch + Left kick

Damage: 23/27/34,20,15 · m,M,t

Startup
i21~43
On block
-16c~+2c
On hit
-19c~+3c/-5d

Throw when hit standing in front close range.; Doesn't combo from JGS.3, but trades with 10 frame jab.; Properties not changed with extra spins.

Jaguar Step > High Kick
JGSRight kick

Damage: 40/42/52 · h

Startup
i17~18
On block
+8/+15
On hit
+5a(-4)/+10a(+1)

Balcony break; Chip damage on block.; On block / hit increases up to 2nd spin.; Damage increase up to 3rd spin.

Jaguar Step > Mid Kick
JGSDown-forward+Right kick

Damage: 30/36/45 · m

Startup
i17~19
On block
-16/+8
On hit
+5a(-4)

Balcony break; On block increases up to 2nd spin.; Damage increase up to 3rd spin.

Jaguar Sprint
Forward+Left kick + Right kick

Cancel to r25 standing block with b on frame 35~ at the earliest; Access powered-up JGR moves starting at frame 60?; Immediately access powered-up JGR moves during Heat; Becomes pc7~89 during Heat.; Partially uses remaining Heat time

Running Elbow Smash
JGRLeft punch

Damage: 21 · m

Startup
i16~17
On block
-8
On hit
+26c

Balcony break; Power up into JGR.1* after 30F? or during Heat; Partially uses remaining Heat time during Heat.

Running Elbow Smash (charged)
JGR 1*

Damage: 25 · m

Startup
i16~17
On block
-4
On hit
+75a (+59)

Tornado; Effective startup i46~47?; Partially uses remaining Heat time during Heat.

Jaguar Axe
JGRRight punch

Damage: 24 · h

Startup
i18~19
On block
+3
On hit
+5a

Strong aerial tailspin; 4 chip damage on block.; Power up into JGR.2* after 30F? or during Heat; Partially uses remaining Heat time during Heat.

Jaguar Axe (charged)
JGR 2*

Damage: 28 · h

Startup
i18~19
On block
+8
On hit
+32a

Balcony break; Effective startup i48~49?; 8 chip damage on block; Partially uses remaining Heat time during Heat

Sprint K.
JGRLeft kick

Damage: 30 · m

Startup
i22~23
On block
-9
On hit
+12d (+2)

Balcony break; Homing; Power up into JGR.3* after 30F? or during Heat; Partially uses remaining Heat time during Heat.

Sprint K. (charged)
JGR 3*

Damage: 34 · m

Startup
i22~23
On block
+2
On hit
+21a (-5)

Balcony break; Homing; Effective startup i52~53?; 10 chip damage on block; Partially uses remaining Heat time during Heat

Dashing Low Drop Kick
JGRRight kick

Damage: 20 · L

Startup
i20~24
On block
-21
On hit
+0c

Power up into JGR.4* after 30F? or during Heat; Partially uses remaining Heat time during Heat.

Dashing Low Drop Kick (charged)
JGR 4*

Damage: 24 · L

Startup
i20~24
On block
-21
On hit
+20a

Effective startup i50~54?; Partially uses remaining Heat time during Heat.

Diving Body Press
JGRLeft punch + Right punch

Damage: 20,15 · M,t

Startup
i21~43
On block
-16c~+2c
On hit
-19c~+3c/-5d

Throw when hit standing in front close range.; King recovers off axis; Power up into JGR.1+2* after 30F? or during Heat; 24,15dmg and i51~73? effective startup (without Heat); Partially uses remaining Heat time during Heat

Rapid King Onslaught
JGRLeft punch + Left kick

Damage: 45 · t

Startup
i23
On hit
+1d

Heat engager; Homing; Cannot throw break. Cannot heat dash.; Opponent recovers in FUFA.; Power up into JGR.1+3* after 30F? or during Heat; 49dmg and i53? effective startup (without Heat); Partially uses remaining Heat time during Heat.

Anger Of The Beast
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

Takes some time to charge and can cancel into anything.; After charged next hit by either side becomes counter hit.

Wall jump attack
(back to wall).b,b,U/B

Damage: 45 / 21 · t / m

Startup
i43~48 / i44~63
On block
-8
On hit
+2 / +15

Unbreakable throw near wall, becomes air attack if throw not connected.; Side switch on attack throw. King recovers in FUFL. Opponent recovers in FUFA.

Arm Whip
Back+Left punch + Left kick

Damage: 25 · r(m)

Startup
i10
On hit
+2d

Floor break; Parry opponent's right punch.; Side Switch. Opponent recovers in FUFR.

Spinning Heel Hold
Back+Right punch + Right kick

Damage: 25 · r(m)

Startup
i10
On hit
+24d

Parry opponent's left kick.; Side switches randomly. Opponent recovers in FUFL.

Leg Screw > Figure Four Leg Lock
Back+Right punch + Right kick:Left kick + Right kick

Damage: 25(,28) · r(m)

Startup
i10
On hit
+27d(+1d)

2 Throw Break; Parry opponent's right kick.; Just frame input right before camera returns to normal position to deal extra damage.; Opponent recovers in FUFT.

Victory Palm
SidestepRight punch

Damage: 25 · h

Startup
i19~20
On block
-5
On hit
+35a

Balcony break

Reverse Special Stretch Bomb (Cancel)
SidestepRight punch + Right kick,Back

Side Step that ducks high and covers long distance quickly, recovers in crouch.; Input by u/d,n,n+2+4,b/db.

Deadly Boomerang
SidestepLeft kick + Right kick

Damage: 50 · h

Startup
i27~31
On block
+0
On hit
+0d

Deals a lot of chip damage on block.; Tracks side steps.; In game frame data incorrectly shows that SSL 3+4 is i21

Whirling Spring Kick
FUFTBack+Left kick + Right kick

Damage: 25 · m

Startup
i16~28
On block
-25
On hit
+4a(-6)

Balcony break; Faster than normal spring kick and knocks down.

Winding Nut
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+0d

Homing; 1 or 2 throw break.; Input f+1+3 to increase throw range, but its startup is 3 frames slower.; f+1+3: i15~17, t50 r33; Opponent recovers in FUFA.; Side switch on successful throw break

Suplex
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Homing; 1 or 2 throw break.; Input f+2+4 to increase throw range, but its startup is 3 frames slower.; f+2+4: i15~17, t50 r33; Side switch. Opponent recovers in FUFA.

Executioner Drop
Up-forward+Left punch + Right punch

Damage: 30 · t

Startup
i12
On block
-6
On hit
+19d(-7) / +17d(-13)

1+2 throw break.; Hold b to throw backwards.; Damage becomes 15 on wall splat.; Opponent recovers in FUFT.

Argentina Backbreaker
LeftSide.1+3

Damage: 40 · t

Startup
(depends)
On block
-3
On hit
+36d

1 throw break.; Any throw on standing opponent's left side.; Side switch. Opponent recovers in FUFR.

Knee Crusher
RightSide.2+4

Damage: 42 · t

Startup
(depends)
On block
-3
On hit
+21d

2 throw break.; Any throw on standing opponent's right side.; Opponent recovers in FUFT.

Half Boston Crab
Behind.1+3

Damage: 60 · t

Startup
(depends)
On hit
+0d

Cannot throw break.; Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.; Side switch. Opponent recovers in FDFL.

Cobra Twist
Behind.2+4

Damage: 60 · t

Startup
(depends)
On hit
-1d

Cannot throw break.; Any 2 break throw behind opponent's back except chain throws.; Side switch? Opponent recovers in FDFL.

Knee Bash
Down-forward+Right punch + Left kick

Damage: 40 · t

Startup
i12
On block
-2
On hit
+0d

2 throw break.; Opponent recovers in FUFT.

Figure Four Leg Lock
Down-back+Right punch + Left kick

Damage: 40 (8+20+12) · t

Startup
i12
On block
-6
On hit
+1d / +0d

1+2 throw break.; Opponent recovers in FUFT / FDFT.

Throw Away
Back+Left punch + Right punch

Damage: 0 · t

Startup
i12~17
On block
-3
On hit
+14g

Homing; 1+2 throw break. Side switch.; Damage becomes 15 on wall splat.; Transition to JGR; Can range from +22 to +47 (?) on wall hit depending on angle and distance to the wall; Cancel to standing with f,F or b,B (-2); Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall

Throw Away > Back Swing
Back+Left punch + Right punch,Left punch + Right punch

Damage: 0 · t

Startup
i12~17
On hit
+11g

1+2 throw break.; Damage becomes 15 on wall splat.; Transition to JGR; Can range from +20 to +30(?) on wall hit depending on angle and distance to the wall; Cancel to standing with f,F or b,B (-6); Can range from +15 to +25(?) on wall hit depending on angle and distance to the wall

Tombstone Pile Driver
Down-back,Neutral,Forward+Right punch + Right kick

Damage: 53 · t

Startup
i11
On block
-2
On hit
-1d

Floor break; 2 throw break; Input n,f+2+4 in 30 frames; Cannot be buffered from crouch; Cannot be executed during while standing; Opponent recovers in FUFA

Muscle Buster
DownDown-backBack+Left punch + Right punch

Damage: 50 · t

Startup
i11
On block
-6
On hit
-6d

Floor break; Homing during heat; 1+2 throw break; Side switch; King recovers in BT; Opponent recovers in FUFA.

Elevating Spine Cracker
DownDown-backBack+Left punch + Left kick

Damage: 8 · t

Startup
i14
On block
-2
On hit
+51a

Tornado; Tornado on hit; 1 throw break

Tomahawk
Forward,Forward,Hold forward+Right punch + Right kick

Damage: 40(45) · t

Startup
i10
On block
-5
On hit
+1d

Homing during heat; 1+2 throw break; Input f,F+2+4 in 6 frames after f,f for bluespark.; i13 startup for Bluespark throw with buffered input; 45 damage on bluespark; 18F throw break window on bluespark; 7F throw break window on CH bluespark; Opponent recovers in FUFL.

Giant Swing
Forward,BackDown-backDownDown-forwardForward+Left punch

Damage: 45(50)/70,5 · t

Startup
i10
On block
-13
On hit
-22d(-50)

Homing during heat; 1 throw break; Side switch; Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.; i11 startup for Bluespark throw with buffered input; 50 damage on bluespark; 18F throw break window on bluespark; 7F throw break window on CH bluespark; Perform tech ukemi to reduce 5 damage.; 70 damage on wall splat regardless of input.; f,b,d,f are required inputs for normal throw; Opponent recovers in FUFT.

Tijuana Twister
Forward,BackDown-backDownDown-forwardForward+Right punch

Damage: 50(55) · t

Startup
i12~14
On block
-6
On hit
+1d

Homing during heat; 2 throw break; Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark.; i13 startup for Bluespark throw with buffered input; 55 damage on bluespark; 18F throw break window on bluespark; 7F throw break window on CH bluespark; f,b,d,f are required inputs for normal throw; Opponent recovers in FUFL.

Pile Driver (PD)
DownDown-forwardForward+Left punch

Damage: 30 · t

Startup
i11
On block
-2/-7
On hit
+8d

1 throw break.; Opponent recovers in FUFT.

Double Arm Face Buster (from PD)
PD 1+2,1+2

Damage: 35 · t

Startup
i11
On block
-7
On hit
-14d

Floor break; 2 throw break. (when legs lifted to the top); Opponent recovers in FDFA.

Boston Crab (from PD)
PD 1+2,3,4,1+2

Damage: 45 · t

Startup
i11
On block
-7
On hit
+0d

1+2 throw break. (when legs lifted to the top); Could use ki charge button for 1+2 input.; Opponent recovers in FDFL.

Clothesline Press (Rock Bottom)
FCDown-back,Down,Down-back+Left punch + Right punch

Damage: 45 · t

Startup
i12
On block
-6
On hit
+0d

Floor break; 1+2 throw break.; Opponent recovers in FUFR.

Stretch Buster
Behind.b,f+1+2

Damage: 75 · t

Startup
i10
On hit
+1d

Floor break; Cannot throw break.; Opponent recovers FUFR.

Ultimate Tackle (UT)
hFC 1+2

Damage: 0 · t(m)

Startup
i32
On block
-5
On hit
+3d

1+2 throw break (except from behind).; Throw break 1+2 in a 6f window, frames 1~6; Reverse tackle with 1+2 in a 17f window, frames 7~23, then 1+2 in a 2f window, frames 24~25; Transition to UT r30 on hit; Catches standing and crouching opponent from all directions.; Can be done from Crouch Level 1

Ultimate Punch
UT,2,1,2,1

Damage: 5,5,5,15 · t

Startup
i46/i47, i19/i18, i16, i20/i19
On block
+0
On hit
+0d

Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1); 2 Combinations are 1F faster; Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.; 23F throw break window (1st)

Armbar
UT,1+2

Damage: 25 · t

On block
-9
On hit
+1d

1+2 throw break (Hold 1+2 up to frame 18).; Can also input at 3rd hit of Ultimate Punch.; Opponent recovers in FUFR.

Arm Twist
UT,1+2,1+2

Damage: 25,10 · t,t

On hit
+1d

Cannot throw break.; Opponent recovers in FUFA.

Leg Cross Hold
UT,3+4

Damage: 20 · t

Startup
i69?
On block
+0
On hit
+1d

3+4 throw break.; Throw break window: input or hold 3+4 during frames 20-60; Can also input at 3rd hit of Ultimate Punch.; Opponent recovers in FUFR.

Stretch Combo
UT,3+4,1+2

Damage: 20,30 · t,t

Startup
i69?
On hit
+1d

Input 1+2 during frames 68-70 of Leg Cross Hold; Cannot throw break.; Opponent recovers in FDFL.

Iron Lariat
Down+Left punch + Left kick

Damage: 35 · t(c)

Startup
i12~13
On hit
+0d

Floor break; Crouch throw, cannot throw break.; Can also be done by db+1+3 and in FC too.; Opponent recovers in FDFA.

V Driver
Down+Right punch + Right kick

Damage: 35 · t(c)

Startup
i12~13
On hit
+0d

Floor break; Crouch throw, cannot throw break.; Can also be done by db+2+4 and in FC too.; Opponent recovers in FUFA.

Freedom Face Buster
Down+Left punch + Right kick

Damage: 35 · t(c)

Startup
i12~13
On hit
+0d

Heat engager; Crouch throw, cannot throw break.; Cannot heat dash; Opponent recovers in FDFA.

Swing Away
FUFTDown-back+Left punch + Left kick

Damage: 20,10 / 35 · t(g)

Startup
i18~20
On block
+0
On hit
+1d(-40)

1 or 2 throw break, depending on King's input; Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35; Opponent recovers in FUFT if fails to roll

Head Bomber
FUFTHold down-back+Left punch + Left kick

Damage: 25 · t(g)

Startup
i18~20
On block
+0
On hit
+0d

Floor break; 1 throw break; 7?F throw break window on NH or CH (press 1 after 5F of grab; throw escape cannot be buffered or held); Opponent recovers in FUFT

Figure Four Leg Lock (OTG)
FUFTHold down-back+Right punch + Right kick

Damage: 28 · t(g)

Startup
i18~20
On block
+0
On hit
+1d

2 throw break; 7?F throw break window on NH or CH (press 1 after 15F of grab; throw escape cannot be buffered or held); Opponent recovers in FUFT

Half Boston Crab (OTG)
FDFTDown-back+Left punch + Left kick

Damage: 30 · t(g)

Startup
i18~20
On block
+0
On hit
+22d

1 or 2 throw break, depending on King's input; Side Switch; Opponent recovers in FDFL

Shoulder Cracker
FUFADown-back+Left punch + Left kick

Damage: 28 · t(g)

Startup
i18~20
On block
+0
On hit
+0d

1 or 2 throw break, depending on King's input.; Opponent recovers in FUFR.

Wing Tearer
FDFADown-back+Left punch + Left kick

Damage: 32 · t(g)

Startup
i18~20
On block
+0
On hit
+0d

1 or 2 throw break, depending on King's input.; Opponent recovers in FDFA.

Turn Over
FUFL/FUFR d/b+1+3

Damage: 0 · t(g)

Startup
i18~20
On block
+0
On hit
+25d

1 or 2 throw break, depending on King's input.; Opponent recovers in FDFL/FDFR.

Camel Clutch
FDFR d/b+1+3

Damage: 35 · t(g)

Startup
i18~20
On block
+0
On hit
+0d

1 or 2 throw break, depending on King's input.; Side Switch.; Opponent recovers in FDFL.

Bow & Arrow Stretch Hold
FDFL d/b+1+3

Damage: 37 · t(g)

Startup
i18~20
On block
+0
On hit
+0d

1 or 2 throw break, depending on King's input.; Opponent recovers in FDFL.

Mid-Air Leg Cross Hold
AIR 1+3

Damage: 30 · t(a)

Startup
i12~14 / i15~17
On hit
+0d

Homing; Cannot throw break.; Input f+1+3 to increase throw range, but its startup is 3 frames slower.; Opponent recovers in FDFT.

Spine Cracker
AIR 2+4

Damage: 20 · t(a)

Startup
i12~14 / i15~17
On hit
+40d(+35)

Tornado; Homing; Cannot throw break.; Input f+2+4 to increase throw range, but its startup is 3 frames slower.; Opponent recovers in FUFT.

Double Heel Hold (DHH)
AIR d+1+3

Damage: 15 · t(a)

Startup
i12~13
On hit
-5d

Cannot throw break.; Opponent recovers in FDFL.

Flapjack (From DHH)
AIR d+1+3,1+2,1+2

Damage: 15 · t

On block
-6
On hit
-3d

1 throw break.; Opponent recovers in FDFT.

Giant Swing (From DHH)
Air.d+1+3,2,1,3,4

Damage: 12,13 / 32 · t

On block
-6
On hit
-7d(-40)

2 throw break.; Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.; Opponent recovers in FUFT if fails to roll.

Running Jaguar Bomb
AIR f,f,F+2+4

Damage: 65(70) · t(a)

Startup
i10
On hit
+4d

Floor break; Cannot throw break.; Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).; Opponent recovers in FUFT.

Aerial Jaguar Bomb
AIR f,hcf+1

Damage: 55(60) · t(a)

Startup
i10 / i12~14
On hit
+3d

Floor break; Cannot throw break.; Also by JGR.1+3 against airborne opponent.; Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage).; Opponent recovers in FUFT.

Shining Torpedo
WALL f,hcf+1

Damage: 65(70) · t(w)

Startup
i10
On hit
-5d

Cannot throw break. Also converts from RKO.; (f,hcf+1_2): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage).; (f,f,F+2+4): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).; Opponent recovers in FUFR.

Reverse Arm Slam (RAS1)
Down-forward+Left punch + Left kick

Damage: 19 · t

Startup
i32 (i35)
On block
-2
On hit
+1d

Homing; 1 throw break. Side Switch.; i35 actual startup; Very slow crouch dash then grab.; Opponent recovers in FUFA.

Backdrop (RAS2)
RAS1 1_2

Damage: 7/15 · t

On hit
+0d

Cannot throw break.; Input with 2,1,1+2 for more damage.; Opponent recovers in FUFR.

German Suplex (RAS3)
RAS2 1_2

Damage: 7/15 · t

On block
-9
On hit
+0d

1 or 2 throw break, depending on King's input.; Input with 3+4,1 or 3+4,2 for more damage.; Opponent recovers in FUFR.

Power Bomb (RAS4)
RAS3 1_2

Damage: 12/17 · t

On hit
+1d

Cannot throw break.; Input with 1,2,3+4 for more damage.; Opponent recovers in FUFT.

Giant Swing (RAS5a)
RAS4 1

Damage: 15/20/31 · t

On block
-3
On hit
+1d

1 throw break. Side Switch.; Input with 2,1,3,4 for more damage.; On wall splat damage is 31.; Opponent recovers in FUFT. Max damage 97.

Muscle Buster (RAS5b)
RAS4 2

Damage: 20/25 · t

On block
-6
On hit
+1d

2 throw break. Side Switch.; Input with 3,1,2,3+4,1+2 for more damage.; King recovers in backturn stance.; Opponent recovers in FUFA. Max damage 91.

Reverse Special Stretch Bomb (RSSB1)
Down-forward+Right punch + Right kick

Damage: 20 · t

Startup
i32 (i35)
On block
-2
On hit
+1d

Homing; 2 throw break. Side Switch.; i35 actual startup; Very slow crouch dash then grab.; Opponent recovers in FUFT.

Side Step to RSSB2 / RSSB1
SidestepRight punch + Right kick

Damage: 15 / 20 · t

Startup
i13 (i38)
On block
-3
On hit
+0d / +1d

Homing; 2 throw break (except from behind).; i38 effective startup animation; RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.; Opponent recovers in FUFT.; Cancel to r35 FC with b (cs1~35).

Cannonball Buster (RSSB2)
RSSB1 1_2

Damage: 7/15 · t

On hit
+1d

Cannot throw break.; Input with 2,2,1+2 for more damage.; Opponent recovers in FUFT.

Manhattan Drop (RSSB3)
RSSB2 1_2

Damage: 7/15 · t

On block
-3
On hit
+0d

1 or 2 throw break, depending on King's input.; Input with 3+4,1 or 3+4,2 for more damage.; Opponent recovers in FDFA.

Victory Bomb (RSSB4)
RSSB3 1_2

Damage: 9/13 · t

On hit
+1d

Cannot throw break.; Input with 1,2,3+4,1+2 for more damage.; Opponent recovers in FUFT.

Giant Swing (RSSB5a)
RSSB4 1

Damage: 15/20/31 · t

On hit
+1d

1 throw break. Side Switch.; Input with 2,1,3,4 for more damage.; Opponent recovers in FUFT. Max damage 94.

Muscle Buster (RSSB5b)
RSSB4 2

Damage: 20/25 · t

On hit
+1d

2 throw break.; Input with 3,1,2,3+4,1+2 for more damage.; King recovers in backturn stance.; Opponent recovers in FUFA. Max damage 88.

Standing Heel Hold (SHH1)
CDRight punch + Right kick

Damage: 25 · t

Startup
i12 (i28~)
On block
-2
On hit
+0d

2 throw break.; i28 effective startup (i25 actual startup); Opponent recovers in FDFR.

S.T.F. (SHH2a)
SHH1 1,2,1+2

Damage: 25 · t

On block
-10
On hit
+0d

1 throw break. Side Switch.; Opponent recovers in FDFR. Max damage 50.

Scorpion Death Lock (SHH2b)
SHH1 2,1,1+3

Damage: 30 · t

On block
-10
On hit
+0d

2 throw break.; Opponent recovers in FDFR. Max damage 55.

Indian Death Lock (SHH2c)
SHH1 1+2,1,3

Damage: 20 · t

On block
-10
On hit
+0d

1+2 throw break.; Opponent recovers in FDFL.

King's Bridge (SHH3ca)
SHH2c.3,4,1+2,3+4

Damage: 40 · t

On hit
+0d

Cannot throw break.; Opponent recovers in FDFT. Max Damage 85.

Arm Breaker (AB1)
CDLeft punch + Left kick

Damage: 20 · t

Startup
i12 (i28~)
On block
-2
On hit
+1d

1 Throw break.; i28 effective startup (i25 actual startup); Opponent recovers in FUFT.

Triple Arm Breaker (AB2a)
AB1 1,1+2

Damage: 12,18 · t

On block
-3
On hit
+2d

1 throw break.; Opponent recovers in FUFT. Max damage 50.

Head Jammer (AB2b)
AB1 2,4,2+4

Damage: 20 · t

On block
-3
On hit
+1d

2 throw break.; Opponent recovers in FUFL.

Struggle Combination (AB2b1)
AB2b.3,4,3+4,1+2

Damage: 20 · t

On hit
+1d

Cannot throw break.; Opponent recovers in FUFR. Max Damage 60.

Chicken Wing Face Lock (AB2c)
AB1 2,1,1+3

Damage: 20 · t

On block
-3
On hit
+0d

1+2 throw break.; Opponent recovers in FDFT.

Dragon Sleeper Finish (AB3ca)
AB2c.2,1,3,1+2

Damage: 25 · t

On block
-3
On hit
+1d

1 throw break.; Opponent recovers in FUFA. Max damage 65.

Rolling Death Cradle (AB3cb)
AB2c.1,3,4,2,1+2

Damage: 60 · t

On block
-3
On hit
+1d

2 throw break.; Opponent recovers in FUFL. Max damage 100.

Cobra Clutch (MMD1)
JGS 1+3_2+4

Damage: 20 · t

Startup
i12
On block
-3
On hit
+0d

Homing; 1 or 2 throw break, depending on King's input.; Opponent recovers in FDFT.; Becomes f,hcf+1 / 2+4 on air grab / wall splat.

Cobra Twist (MMD2)
MMD1 1,4,2,3

Damage: 12 · t

On hit
+1d

Cannot throw break.; Opponent recovers in FUFL.

Reverse DDT (MMD3)
MMD2 1,1+3_2,2+4

Damage: 13 · t

On block
-6
On hit
+0d

1 or 2 throw break, depending on King's input.; Opponent recovers in FDFA.

Reverse Special Stretch Bomb (MMD4)
MMD3 1+2,1,1+3_1+2,2,2+4

Damage: 12 · t

On block
-6
On hit
+1d

1 or 2 throw break, depending on King's input.; Opponent recovers in FUFA.

Samurai Rock (MMD4a)
MMD3 2,3,1,1+2

Damage: 24 · t

On block
-6
On hit
+0d

1+2 Throw break.; Opponent recovers in FDFR. Max Damage 69.

Backdrop (MMD5)
MMD4 3+4,1+2

Damage: 10 · t

On hit
+0d

Cannot throw break.; Opponent recovers in FDFA.

Sol Naciente (MMD6a)
MMD5 1+2,4,2,1+2

Damage: 11,15 · t

On block
-3
On hit
+0d

1+2 throw break.; Opponent recovers in FDFL. Max Damage 93.

Burning Hammer (MMD6)
MMD5 1+2,3,1+3_1+2,4,2+4

Damage: 18 · t

On block
-3
On hit
+0d

1 or 2 throw break, depending on King's input.; Opponent recovers in FDFA.

Screwdriver (MMD7)
MMD6 2,4,3,1,1+3_2,4,3,1,2+4

Damage: 31 · t

On block
-6
On hit
-10d

1 or 2 throw break, depending on King's input.; Opponent recovers in FUFA. Max Damage 116.