Bread n' butter
LaunchersDamage: 68
Alternatively can hold down to enter HBS
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| micro-dash | N/A | |
| N/A | ||
| N/A | ||
| N/A |
| for dmg | |
| wall carry | |
| wall break | |
| floor break | HBS |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: 68
Alternatively can hold down to enter HBS
Damage: 63
Damage: 63; 30
142 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 51 · M,M
Heat smash; Balcony break; 10 chip damage; Transition to attack throw on 1st hit; +20a (+10) 45dmg on 2nd hit if 1st hit misses
Damage: 20 · sm
Uses 180F of remaining heat time; H.f,n,d,df+2 to power up (23dmg)
Damage: 26 · sm
Reversal break; Uses 180F of remaining heat time; 10 chip damage on block; H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)
Damage: 20,14 · l,m
On hit only; Combos from 1st hit; Partially consumes remaining Heat time
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,8 · h,m
Combo from 1st hit CH with 2F delay; Move can be delayed by 3F
Damage: 5,8,14 · h,m,m
Tornado; Combo from 2nd hit; Combo from 1st CH
Damage: 5,25 · h,h
Balcony break; Jail from 1st hit; Combo from 1st CH with 3F delay; 10 chip damage on block
Damage: 10 · h
Damage: 10,11 · h,m
Combo from 1st hit with 2F delay; +2c on crouching hit; Panda: Reduced vertical hitbox (does not hit as high)
Damage: 10,11,22 · h,m,m
Damage: 10,11,13 · h,m,l
Combo from 2nd CH
Damage: 25 · h
Balcony break
Damage: 20 · h
Balcony break on CH
Damage: 25 · m
Balcony break; Heat engager; Heat dash +43d (+35); Forces crouch on hit
Damage: 11 · h
Damage: 11,20 · h,h
Balcony break; Combo from 1st hit with 9F delay; Move can be delayed by 13F
Damage: 30 · h
Balcony break
Damage: 22 · h
Balcony break on CH
Damage: 16 · m
Pseudo-homing?
Damage: 16,20 · m,M
Tornado; Combo from 1st hit with 2F delay; Interrupt with i8 from 1st block; Grounded hit on off-axis hit against large body size characters?
Damage: 20 · L
Unparryable (bug?)
Damage: 20,30 (24) · L,M
Hip; Interrupt with i31 from 1st block; 24 damage from 1st hit with grounded scaling
Damage: 6 · m
Damage: 6,9 · m,m
Combo from 1st CH
Damage: 6,9,20 · m,m,M
Combo from 2nd hit with 9F delay; Combo from 1st CH; Move can be delayed by 8F; Input can be delayed by 10F
Damage: 10 · m
Damage: 10,12 · m,m
Combo from 1st hit with 4F delay; Input can be delayed by 4F; Move cannot be delayed
Damage: 13 · m
+2c on crouching hit
Damage: 13,24 · m,h
Balcony break on airborne hit; Combo from 1st hit; 9 chip damage on block
Damage: 15 · m
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 8 · sl
+7c on crouching hit
Damage: 12 · L
-6c on crouching hit
Damage: 10 · l
-4c on crouching hit
Damage: 23 · M
Balcony break; Hip; 27 damage on clean hit
sp
Transition to SIT; Transition to ROL with input f
Damage: 11 · h
Damage: 11,20 · h,M
Spike; Combo from 1st hit; Hold 2 to power up, up to 2 charge levels; Transition to HBS with input D or 3+4
Damage: 11,20 · h,M
Spike; 8 chip damage on block; Heat skips to db+1,2** charge with i34~35 startup; Transition to HBS with D or 3+4
Damage: 11,30 · h,M
Spike; Reversal break; 12 chip damage on block; Startup shortened during Heat: i34~35 startup (partially consumes Heat time); Transition to HBS with D or 3+4
Damage: 10 · L
Transition to HBS with D or 3+4 (-17/-3)
Damage: 12 · l
Damage: 20 · l
Tornado; Panda: Very slight decrease in vertical hitbox height (does not hit as high)
Damage: 4,4 · m,m
Damage: 4,4,4,4 · m,m,m,m
Damage: 4,4,4,4,18 · m,m,m,m,m
Damage: 30 · L
Balcony break on airborne hit; Hold 2+3 to power up, up to 2 charge levels and deal chip damage on block
Damage: 40 · L
Balcony break on airborne hit; 12 chip damage on block
Damage: 60 · L
Balcony break on airborne hit; Unparryable; 18 chip damage on block
Damage: 24 · M
Balcony break; Transition to -13 HBS with input D or 3+4; 9 chip damage on block; 12 chip damage on block after absorbing an attack in power crush state; -3 on block after absorbing an attack in power crush state
Damage: 12 · m
Damage: 12,14 · m,h
Transition to HBS with input D or 3+4 (-4/+7); Transition to ROL with input F (-14/-3); Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time); +14~+17 or -6~-3 HBS or +1~+4 FC on block; +20~+23 or +0~+3 HBS or +7~+10 FC on hit
Damage: 12,14,20 · m,h,m
Balcony break; Combo from 2nd CH with 4F delay; Move can be delayed by 10F; Panda: Shorter vertical hitbox (does not hit as high)
Damage: 12,15 · m,m
Combo from 1st CH with 5F delay; Move can be delayed by 13F
Damage: 12,15,25 · m,m,m
Tornado; Combo from 2nd CH with 1F delay; Move can be delayed by 15F
Damage: 10,20 · h,m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Floor break on airborne hit; Homing; Strong aerial tailspin 1st hit only; 12 chip damage; Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
Damage: 20 · m
Alternate input: ws3+4; Tornado
Damage: 25 · m!
Transition to HBS with input D or 3+4
Damage: 40 · SM
Projectile; Hold F to extend attack; Recovers in FUFT on hit or block; If attack is extended to where you roll past the opponent, recovers in FUFA
Damage: 25 · l
Cancel to r22 HBS with D or 3+4 at frame 21
Damage: 24 · m
Transition to HBS with D or 3+4 (-7/+7/+9a)
Damage: 21 · m
Transition to SIT (cannot cancel)
Damage: 20 · m
Alternate input: ub+1 or u+1; 8 chip damage on block
Damage: 20 · m
Balcony break; Homing; Strong aerial tailspin; Alternate input: ub+2 or u+2
Damage: 13 · m
Panda: Very slightly increased vertical hitbox height (hits higher)
Damage: 13,13 · m,m
Less frame advantage occurs after Combo from last hit; Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)
Damage: 13,13,22 · m,m,M
Spike; Transition to HBS with input D or 3+4; Less frame advantage occurs after Combo from last hit
Damage: 20 · m
Balcony break
Damage: 20,25 · m,m
Balcony break; Only connects on hit or block; Recovers in FUFT
Damage: 23 · M
Damage: 30 · M
9 chip damage on block; Transition to HBS; Transition to ROL r35 fs39~ with F (+5/+49a); Panda: Reduced vertical hitbox (does not hit as high)
Damage: 26 · h
Balcony break; 10 chip damage on block
Damage: 15 · m
Damage: 15,25 · m,m
Heat engager; Heat dash +5, +36a (+26); Balcony break; Combo from 1st hit with 5F delay; Interrupt with i5
Damage: 15,22 · m,L
Interrupt with i11; Move can be delayed by 5F; 6 chip damage on block
Damage: 30 · m
Balcony break; 9 chip damage on block
Damage: 30 · m
Balcony break; Heat engager; Heat dash +5, +36a (+26); 9 chip damage on block; Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash); Forces tech backroll on hit; Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
Damage: 12 · L
Can be done from Crouch Level 1
sp
Transition to ROL; Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time); +14~+19 or -6~-1 HBS or +1~+6 FC on block; +20~+25 or +0~+5 HBS or +7~+12 FC on hit; Can be done from Crouch Level 1
Damage: 13 · m
Damage: 13,20 · m,m
Combo from 1st hit; Hold 2 to power up, up to 2 charge levels; Transition to HBS with input D or 3+4; Tornado; +20g on hit; Balcony break on CH
Damage: 13,28 · m,m
Combo from 1st CH; Heat skips to Level 2 charge; Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2)); Balcony break; Tornado
Damage: 13,38 · m,m
Transition to HBS with input D or 3+4; Balcony break; Tornado; Reversal break; chip damage on block; Heat reduces charge length (consumes partial Heat time)
Damage: 20 · m
Damage: 21 · m
Balcony break; Homing
Damage: 20 · m
sp
Alternate input: FDFA.3+4; Can low parry in HBS with F; Transition to HBS; Transition to r10 FC with input ub_u_uf; Transition to r15 FC with DB; Remains in stance indefinitely; Can move in stance with F or B
Damage: 10 · M
Damage: 10,23 · M,M
Combo from 1st hit with 20?F (charge) delay; Hold 2 to power up, up to 2 charge levels; Move can be delayed by 10F by holding 2
Damage: 10,23 · M,M
Combo from 1st CH with 30?F (charge) delay; Move can be delayed by 9?F by holding 2; Becomes HBS.1,2** during heat; Consumes 240F? of remaining Heat time; 9 chip damage on block
Damage: 10,30 · M,M
Reversal break; Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?); 12 chip damage on block
Damage: 16 · L
Transition to HBS
Damage: 24 · M
Tornado; 27dmg upon opponent landing
Damage: 21 · M
Heat engager; Heat dash +5, +43d (+35); Balcony break; Panda: Decreased attack range and height hitbox (does not hit as deep)
Damage: 25 · L
Balcony break; Hip; Transition to SIT during attack active frames; Unparryable?; Very short hitbox reach
Damage: 23 · m
Homing; Balcony break; Strong aerial tailspin; 9 chip damage
Damage: 20 · m
Tornado
Damage: 22 · m
Tornado; Transition to HBS; Tornado on CH only; t44? r24? on hit; Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
Damage: 16 · L
Transition to r40 HBS with input D or 3+4; Panda: Reduced attack range and vertical hitbox (does not hit as high)
Damage: 16,33 · L,L
Balcony break; Combo from 1st CH; Panda: Reduced attack range and vertical hitbox (does not hit as high)
sp
Transition to FUFA; Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
sp
Transition to FDFA
sp
Transition to ROL; Can transition to r20? HBS with D or 3+4; Can transition to r13? FC; Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time); +14~+19 or -6~-1 HBS or +1~+6 FC on block; +20~+25 or +0~+5 HBS or +7~+12 FC on hit
sp
Alternate input: SIT.B; Transition to r12 HBS with input D or 3+4 at frame 35
Damage: 15 · l
Damage: 15,13 · l,l
Combo from 1st CH
Damage: 18 · m
Tornado
Damage: 20 · M
Transition to ROL with input SIT.F
sp
Alternative input: FC.3+4 or FDFA.f; Transition to ROL; Transition to HBS with input ROL.D or ROL.3+4; Transition to FC with no input; Becomes special mid attack during Heat (Uses 120F of remaining Heat time)
Damage: 31 · h
Balcony break; Tornado; during Heat; Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)
Damage: 21 · m
Damage: 20 · l
Recovers in FUFT
Damage: 20 · M
Recovers in FUFT
Damage: 22 · SM
Recovers in FUFT on hit; Recovers in off axis FUFT on block
Damage: 55+ · M,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
sp
Damage: 23 · m
9 chip damage; Transition to +12 +3 HBS with D
Damage: 15 · M
Transition to HBS (Cannot cancel); Reverse direction when performed in FUFT
Damage: 21 · m
Transition to SIT (Cannot cancel); Reverse direction when performed in FUFA
Damage: 10 · l
Transition to HBS; Move is airborne, requires strong parry; Reverse direction when performed in FDFT
Damage: 16 (11),48 (33) · l,ub(l)
Cancel to BT with input OTG.d+1+4,3+4; More frame advantage when hitting standing opponent
Damage: 35 · th(h)
Homing; Throw break: 1 or 2; Opponent status on hit: FUFT
Damage: 35 · th(h)
Homing; Throw break: 1 or 2; Opponent status on hit: FUFT; Side switch on hit
Damage: 50 · th(h)
Throw break: 1; Spike; Opponent status on hit: FUFT
Damage: 40 · th(h)
Throw break: 2; Opponent status on hit: FUFT off axis
Damage: 70 · th(h)
Throw break: none; Opponent status on hit: FUFA
Damage: 35 · th(h)
Throw break: 1+2; Balcony break; Opponent status on hit: FUFT
Damage: 50 · th(h)
Throw break: 1+2; 60 dmg if opponent hits the wall; Opponent status on hit: FUFA; Side switch on throw break and hit
Damage: 30 · th(h)
Spike; Throw break: none; Opponent status on hit: FUFA; Panda: Reduced attack range and vertical hitbox (does not hit as high)
Damage: 12 · m
Damage: 12,12 · m,h
Combo from 1st hit; Jail from 1st block
Damage: 12,12,6 · m,h,M
Interrupt with i6 from 2nd block
Damage: 12,12,6,5 · m,h,M,L
Interrupt with i15 from 3rd block
Damage: 12,12,6,5,6 · m,h,M,L,M
Interrupt with i10 from 4th block; Can SSR hit from 4th block
Damage: 12,12,6,5,6,6 · m,h,M,L,M,m
Interrupt with i8 from 5th block; Can SSL/SSR and SWL/SWR from 5th block
Damage: 12,12,6,5,6,6,7 · m,h,M,L,M,m,m
Interrupt float with i40? from 6th block; Can SSL/SSR and SWL/SWR from 6th block
Damage: 12,12,6,5,6,6,7,6 · m,h,M,L,M,m,m,m
Interrupt with i21? from 7th block; Can SSL/SSR and SWL/SWR from 7th block
Damage: 12,12,6,5,6,6,7,6,21 · m,h,M,L,M,m,m,m,h
Combo from 8th hit; Interrupt with i8 from 8th block; Can SSL/SSR and SWL/SWR from 8th block
Damage: 12,12,6,5,6,6,7,6,21,35 (24) · m,h,M,L,M,m,m,m,h,h
Balcony break; Aerial combo (+14a (+7)) from 8th or 9th hit; Forces tech backroll on hit; Interrupt with i33? from 9th block; Can SSL/SSR and SWL/SWR from 9th block