Kuma II

Kuma II

Max Damage combo enders with Heat

  • HBSDownLeft punch + Right punch Hold forward
  • Heat
  • Down-backRight punch + Left kick

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • ForwardDown-forwardDownDown-backBackForwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • (HBS)ForwardLeft punch + Right punch
    Escape: unbreakable

Mini Combos

Move(s)
ForwardLeft punch + Right punch
Move(s)
Up-forwardLeft kickRight kick
Move(s)
Counter hitRight kick
(Down-forwardLeft punchRight punch)Left punch + Right punch
Move(s)
SidestepLeft punch + Right punch
(ROLL)Left punch
(HBS)BackLeft punch + Right punch
(HBS)ForwardLeft punch + Right punch
Move(s)
Heat(ROLL)Left punchon-block

Heat Engagers

  • Left punch + Right punch
    Good Punisher
  • BackLeft punchPower crush
    Power Crush
  • BackLeft punch + Right punch
    Safe Heat Engager, shifts into HBS by holding down
  • While runningLeft punch + Right punch
    Approach Tool, shifts into HBS by holding down
  • (HBS)DownLeft punch + Right punch
    Heat engager from HBS(3+4) stance

Punishers

  • Right punchLeft punch Frames: 10
  • While standingRight kick Frames: 11
  • ForwardRight punchLeft punch Frames: 12
  • Left punch + Right punch Frames: 13
  • heat-smash Frames: 13
  • While standingLeft punchRight punch Frames: 13
  • Down-backLeft punchRight punch Frames: 14
  • DownLeft punch + Right punch Frames: 14
  • Down-forwardRight punchLeft punch Frames: 15
  • BackForwardRight punch Frames: 15
  • While standingRight punch Frames: 15
  • BackLeft kick + Right kick Frames: 22
  • While standingLeft kick + Right kick Frames: 22

Main Combos

Launcher(s)Simple Version
Down-forwardRight punchLeft punch
ForwardForwardRight punch
Counter hitBackForwardRight punch
BackLeft kick + Right kick
(HBS)Down-forwardRight punch
Counter hitUp-forwardRight punch
UpLeft punch + Right punchHold downIntoLeft punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoDownLeft punch + Right punchUpLeft punch + Right punchHold downIntoLeft punchIntoBackRight punchRight punchLeft punchIntoTornadoIntoUpRight punchIntoDownDown-forwardForwardRight punchLeft punch
ForwardForwardRight punch
UpLeft punch + Right punchHold downIntoDownLeft punch + Right punchIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoDownDown-forwardForwardRight punchLeft punchUpLeft punch + Right punchHold downIntoLeft punchIntoBackRight punchRight punchLeft punchIntoTornadoIntoUpRight punchIntoDownDown-forwardForwardRight punchLeft punch
Up-forwardLeft kick
While standingRight punch
BackRight punchLeft punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoDownDown-forwardForwardRight punchLeft punchN/A
Counter hitLeft punchLeft punchLeft punch
LOWPARRY
SIT(DownLeft kick + Right kick)Right punch
Counter hitDown-backRight kick
TornadoIntoUpLeft punch + Right punchHold downIntoLeft punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoLeft punchRight punchN/A
ForwardForwardLeft punch + Right punch
DownLeft punch + Right punchIntoLeft punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntomicro-dashIntoDownLeft punch + Right punchDownLeft punch + Right punchIntoLeft punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoBackLeft punch
(Right punchLeft punch)Right punch
(DownDown-forwardForwardRight punch)Right punch
BackLeft punch + Right kickHold forwardForward
ROLL(FCLeft punch + Right punch)Left punch + Right punch
HBS(Left kick + Right kick)(Left punch)Right punchhold
Forward,ForwardLeft kick + Right kickIntoLeft punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoDownDown-forwardForwardRight punchLeft punchWhile standingLeft punchRight punchIntoTornadoIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoLeft punchRight punch
ROLL(FCLeft punch + Right punch)Right punch
BackRight punchLeft punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoBackLeft punchBackRight punchLeft punchIntoBackRight punchRight punchLeft punchIntoTornadoIntoUpRight punchIntoBackLeft punch
HBS(Left kick + Right kick)Left punch + Right punch
micro-dashIntoUpLeft punch + Right punchHold downIntoLeft punchIntoBackRight punchdelayRight punchLeft punchIntoTornadoIntoDownDown-forwardForwardRight punchLeft punchN/A
ForwardLeft punch + Right punchLeft punch + Right punch
TornadoIntoBackBackNeutralLeft kick + Right kickIntoDownLeft punch + Right punchIntoDownLeft punch + Right punchIntoLeft punchholdRight punchTornadoIntoSidestep leftIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoLeft punchholdRight punch
HeatForwardNeutralDownDown-forwardholdRight punch
ForwardNeutralDownDown-forwardholdRight punchIntoUpLeft punch + Right punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoDownDown-forwardForwardRight punchLeft punchN/A
HeatForwardNeutralDownDown-forwardholdRight punch
ForwardNeutralDownDown-forwardholdRight punchIntoForwardNeutralDownDown-forwardholdRight punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoWhile runningLeft punch + Right punchHold forwardIntoHeatIntoUpRight punchIntoDownDown-forwardForwardRight punchLeft punchN/A
HeatForwardForwardRight punch
ForwardNeutralDownDown-forwardholdRight punchIntoForwardNeutralDownDown-forwardholdRight punchIntoBackRight punchLeft punchHold downIntoDownLeft punch + Right punchIntoDown-forwardRight punchIntoTornadoIntoUpRight punchIntoheat-smashN/A

Stances

HBS
Hunting Bear Stance
Left kick + Right kick
ROLL
Bear Roll
SITForwardFrom Bear Sit.
SIT
Bear Sit
Down+Left kick + Right kick

Wall Combos

General

Move:
BackRight punchLeft punch
Move:
Down-forwardLeft punchRight punchdelayLeft punch + Right punch

With Tornado

Move:
BackLeft kick + Right kickTornado
Move:
BackLeft kick + Right kickTornado

Combo Enders

for dmg
Up-forwardRight punchIntoWhile runningLeft punch + Right punch
wall carry
Down-forwardRight punchLeft punch
Left punchRight punch
UpRight punch
wall break
While runningLeft punch + Right punch
BackForwardRight punch
Left punch + Right punch
floor break
HBSLeft punchRight punch
BackLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch,Left punch
Follow-up
u+1+2,3+4 HBS 1 b+2,1,3+4 HBS d+1+2 HBS df2 (tornado) dash u/f+2 bf+2

Damage: 68

Alternatively can hold down to enter HBS

Bread n' butter

Launchers
Down-forward+Right punch,Left punch
Follow-up
Up+Left punch + Right punch,Left kick + Right kickHBSLeft punchBack+Right punch,Right punch,Left punchTornadoUp-forward+Right punchBack+Left punch

Damage: 63

Staples

Launchers
Up-forward+Left kick
Follow-up
Back+Right punch,Left punchBack+Right punch,Left punch,Left kick + Right kickHBSDown+Left punch + Right punchHBSDown-forward+Right punchTornadoUp-forward+Right punchBack+Left punch

Damage: 63; 30

Move List

142 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Salmon Fishing Cast
HeatRight punch + Left kick

Damage: 51 · M,M

Startup
i13~15, i45
On block
±0
On hit
+33a (+23)

Heat smash; Balcony break; 10 chip damage; Transition to attack throw on 1st hit; +20a (+10) 45dmg on 2nd hit if 1st hit misses

Wind Bear Fist
HeatDown-forward+Right punch + Left kick

Damage: 20 · sm

Startup
i15~16
On block
±0
On hit
+39 (+29)

Uses 180F of remaining heat time; H.f,n,d,df+2 to power up (23dmg)

Fresh Wind Bear Fist
(Heat) d/f+2+3*

Damage: 26 · sm

Startup
i25~26
On block
+5
On hit
+45 (+35)

Reversal break; Uses 180F of remaining heat time; 10 chip damage on block; H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)

Spinning Kuma Uppercut
Down-back+Right kick,HeatLeft punch

Damage: 20,14 · l,m

Startup
i28~31
On block
-23
On hit
+10a (+3)

On hit only; Combos from 1st hit; Partially consumes remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

1,1
Left punch,Left punch

Damage: 5,8 · h,m

Startup
i10,i22~23
On block
-15
On hit
-4c

Combo from 1st hit CH with 2F delay; Move can be delayed by 3F

G-Clef Cannon
Left punch,Left punch,Left punch

Damage: 5,8,14 · h,m,m

Startup
i10,i22~23,i22~23
On block
-16
On hit
+69a (+23)

Tornado; Combo from 2nd hit; Combo from 1st CH

Angry Lumberjack
Left punch,Right punch

Damage: 5,25 · h,h

Startup
i10,i22~24
On block
-5
On hit
+11 (+2)

Balcony break; Jail from 1st hit; Combo from 1st CH with 3F delay; 10 chip damage on block

2
Right punch

Damage: 10 · h

Startup
i10
On block
-1
On hit
+6
2,1
Right punch,Left punch

Damage: 10,11 · h,m

Startup
i10,i16
On block
-3
On hit
+2

Combo from 1st hit with 2F delay; +2c on crouching hit; Panda: Reduced vertical hitbox (does not hit as high)

Bear Combo Middle
Right punch,Left punch,Right punch

Damage: 10,11,22 · h,m,m

Startup
i10,i16,i33~34
On block
-14
On hit
+31a (+21)
Bear Combo Low
Right punch,Left punch,Left kick

Damage: 10,11,13 · h,m,l

Startup
i10,i16,i18
On block
-13
On hit
-2

Combo from 2nd CH

3
Left kick

Damage: 25 · h

Startup
i18
On block
-5
On hit
+21a (+11)

Balcony break

4
Right kick

Damage: 20 · h

Startup
i14
On block
-6
On hit
+5
Counter hit
+30a

Balcony break on CH

Demon Bear Breath
Left punch + Right punch

Damage: 25 · m

Startup
i13~14
On block
-13
On hit
+18cg

Balcony break; Heat engager; Heat dash +43d (+35); Forces crouch on hit

f+2
Forward+Right punch

Damage: 11 · h

Startup
i12
On block
-13
On hit
+3
Wild Lumberjack
Forward+Right punch,Left punch

Damage: 11,20 · h,h

Startup
i20
On block
-5
On hit
+36a (+10)

Balcony break; Combo from 1st hit with 9F delay; Move can be delayed by 13F

f+3
Forward+Left kick

Damage: 30 · h

Startup
i20
On block
-5
On hit
+21a (+11)

Balcony break

f+4
Forward+Right kick

Damage: 22 · h

Startup
i15
On block
-6
On hit
+5
Counter hit
+30a

Balcony break on CH

f+1+2
Forward+Left punch + Right punch

Damage: 16 · m

Startup
i18
On block
-15
On hit
+18a

Pseudo-homing?

Bear Claw Cross
Forward+Left punch + Right punch,Left punch + Right punch

Damage: 16,20 · m,M

Startup
i30~31
On block
-14
On hit
+65a (+49)

Tornado; Combo from 1st hit with 2F delay; Interrupt with i8 from 1st block; Grounded hit on off-axis hit against large body size characters?

Shape-Up Kick
Forward+Left kick + Right kick

Damage: 20 · L

Startup
i28~30
On block
-23
On hit
+6a

Unparryable (bug?)

Shape-Up Hip
Forward+Left kick + Right kick,Left punch + Right punch

Damage: 20,30 (24) · L,M

Startup
i28~30,i50~i60
On block
-16
On hit
-13a

Hip; Interrupt with i31 from 1st block; 24 damage from 1st hit with grounded scaling

d/f+1
Down-forward+Left punch

Damage: 6 · m

Startup
i15~16
On block
-6
On hit
+2
d/f+1,2
Down-forward+Left punch,Right punch

Damage: 6,9 · m,m

Startup
i15~16,i22~23
On block
-11
On hit
-2

Combo from 1st CH

Grizzly Rampage
Down-forward+Left punch,Right punch,Left punch + Right punch

Damage: 6,9,20 · m,m,M

Startup
i15~16,i22~23,i25~26
On block
-14c
On hit
+17d

Combo from 2nd hit with 9F delay; Combo from 1st CH; Move can be delayed by 8F; Input can be delayed by 10F

d/f+2
Down-forward+Right punch

Damage: 10 · m

Startup
i15~16
On block
-9
On hit
+2
Kuma Musou
Down-forward+Right punch,Left punch

Damage: 10,12 · m,m

Startup
i15~16,i20~21
On block
-16
On hit
+35a (+25)

Combo from 1st hit with 4F delay; Input can be delayed by 4F; Move cannot be delayed

d/f+3
Down-forward+Left kick

Damage: 13 · m

Startup
i16
On block
-9
On hit
+2

+2c on crouching hit

Honey Trap
Down-forward+Left kick,Right punch

Damage: 13,24 · m,h

Startup
i16,i27~28
On block
-5
On hit
+22a

Balcony break on airborne hit; Combo from 1st hit; 9 chip damage on block

d/f+4
Down-forward+Right kick

Damage: 15 · m

Startup
i12
On block
-4
On hit
+7
Crouch Jab
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Crouch Straight
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

+7c on crouching hit

Crouch Spin Kick
Down+Left kick

Damage: 12 · L

Startup
i20
On block
-17
On hit
-6

-6c on crouching hit

Crouch Shin Kick
Down+Right kick

Damage: 10 · l

Startup
i16
On block
-15
On hit
-4

-4c on crouching hit

Hip Smash
Down+Left punch + Right punch

Damage: 23 · M

Startup
i14~15
On block
-15
On hit
+13d (+3)

Balcony break; Hip; 27 damage on clean hit

Bear Sit
Down+Left kick + Right kick

sp

Transition to SIT; Transition to ROL with input f

d/b+1
Down-back+Left punch

Damage: 11 · h

Startup
i14~15
On block
-10
On hit
+4
Counter hit
+9
Double Wild Slap
Down-back+Left punch,Right punch

Damage: 11,20 · h,M

Startup
i22~23
On block
-13
On hit
+4
Counter hit
+13c

Spike; Combo from 1st hit; Hold 2 to power up, up to 2 charge levels; Transition to HBS with input D or 3+4

Double Wild Slap
d/b+1,2*

Damage: 11,20 · h,M

Startup
i33~34
On block
-12
On hit
+13c
Counter hit
+42a

Spike; 8 chip damage on block; Heat skips to db+1,2** charge with i34~35 startup; Transition to HBS with D or 3+4

Fresh Wild Slap
d/b+1,2**

Damage: 11,30 · h,M

Startup
i47~48
On block
+3
On hit
+42a

Spike; Reversal break; 12 chip damage on block; Startup shortened during Heat: i34~35 startup (partially consumes Heat time); Transition to HBS with D or 3+4

Bear Lariat
Down-back+Right punch

Damage: 10 · L

Startup
i18
On block
-15
On hit
-1

Transition to HBS with D or 3+4 (-17/-3)

Bear Pump in Pedal
Down-back+Left kick

Damage: 12 · l

Startup
i18
On block
-12
On hit
+1
Spinning Kuma
Down-back+Right kick

Damage: 20 · l

Startup
i21~22
On block
-23
On hit
+6
Counter hit
+74a (+38)

Tornado; Panda: Very slight decrease in vertical hitbox height (does not hit as high)

d/b+1+2
Down-back+Left punch + Right punch

Damage: 4,4 · m,m

Startup
i14~15
On block
-9
On hit
+2~3
d/b+1+2,1+2
Down-back+Left punch + Right punch,Left punch + Right punch

Damage: 4,4,4,4 · m,m,m,m

Startup
i14~15,i15~16
On block
-11
On hit
0
Drum Roll
Down-back+Left punch + Right punch,Left punch + Right punch,Right punch

Damage: 4,4,4,4,18 · m,m,m,m,m

Startup
i14~15,i15~16,i20~21
On block
-15
On hit
+22a (+12)
Salmon Hunter
Down-back+Right punch + Left kick

Damage: 30 · L

Startup
i32~34
On block
-12
On hit
+39a

Balcony break on airborne hit; Hold 2+3 to power up, up to 2 charge levels and deal chip damage on block

Salmon Hunter
d/b+2+3*

Damage: 40 · L

Startup
i45~47
On block
-12
On hit
+39a

Balcony break on airborne hit; 12 chip damage on block

Fresh Salmon Hunter
d/b+2+3**

Damage: 60 · L

Startup
i60~62
On block
-4
On hit
+43a

Balcony break on airborne hit; Unparryable; 18 chip damage on block

Bear Slash
Back+Left punch

Damage: 24 · M

Startup
i22~23
On block
-13
On hit
+13a

Balcony break; Transition to -13 HBS with input D or 3+4; 9 chip damage on block; 12 chip damage on block after absorbing an attack in power crush state; -3 on block after absorbing an attack in power crush state

b+2
Back+Right punch

Damage: 12 · m

Startup
i15
On block
-9
On hit
+2
b+2,1
Back+Right punch,Left punch

Damage: 12,14 · m,h

Startup
i15,i23
On block
-3
On hit
+8

Transition to HBS with input D or 3+4 (-4/+7); Transition to ROL with input F (-14/-3); Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time); +14~+17 or -6~-3 HBS or +1~+4 FC on block; +20~+23 or +0~+3 HBS or +7~+10 FC on hit

Howling Bear
Back+Right punch,Left punch,Left punch + Right punch

Damage: 12,14,20 · m,h,m

Startup
i15,i23,i26
On block
-11
On hit
+15a (+6)

Balcony break; Combo from 2nd CH with 4F delay; Move can be delayed by 10F; Panda: Shorter vertical hitbox (does not hit as high)

b+2,2
Back+Right punch,Right punch

Damage: 12,15 · m,m

Startup
i15,i25
On block
-10
On hit
+6

Combo from 1st CH with 5F delay; Move can be delayed by 13F

Salmon Massacre
Back+Right punch,Right punch,Left punch

Damage: 12,15,25 · m,m,m

Startup
i15,i25,i35~39
On block
-15
On hit
+25a (+15)

Tornado; Combo from 2nd CH with 1F delay; Move can be delayed by 15F

Bear X
Back+Left punch + Right punch

Damage: 10,20 · h,m

Startup
i18~19 i12~13
On block
-8
On hit
+13d

Heat engager; Heat dash +5, +43d (+35); Balcony break; Floor break on airborne hit; Homing; Strong aerial tailspin 1st hit only; 12 chip damage; Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)

High Jinks
Back+Left kick + Right kick

Damage: 20 · m

Startup
i22~23
On block
-28
On hit
+61a

Alternate input: ws3+4; Tornado

Deadly Claw
Back+Left punch + Right kick

Damage: 25 · m!

Startup
i60~62
On hit
+16a/+21a HBS

Transition to HBS with input D or 3+4

Rolling Bear
Back+Left punch + Right kick,Forward,Forward

Damage: 40 · SM

Startup
i55~i130
On block
-20~+55
On hit
+42a~+117a

Projectile; Hold F to extend attack; Recovers in FUFT on hit or block; If attack is extended to where you roll past the opponent, recovers in FUFA

Bear Skip
Up-back+Left punch + Right punch

Damage: 25 · l

Startup
i31~32
On block
-17
On hit
+12a

Cancel to r22 HBS with D or 3+4 at frame 21

Big Bear Attack
Up+Left punch + Right punch

Damage: 24 · m

Startup
i18~23
On block
-8f
On hit
+6
Counter hit
+8a

Transition to HBS with D or 3+4 (-7/+7/+9a)

Pancake Press
Up+Left kick + Right kick

Damage: 21 · m

Startup
i34~39
On block
+10
On hit
+20

Transition to SIT (cannot cancel)

Hornet Sweep
Up-forward+Left punch

Damage: 20 · m

Startup
i26~28
On block
-6
On hit
+22a

Alternate input: ub+1 or u+1; 8 chip damage on block

Ultra Kuma
Up-forward+Right punch

Damage: 20 · m

Startup
i28~30
On block
-6
On hit
+30a
Counter hit
+65a (+45)

Balcony break; Homing; Strong aerial tailspin; Alternate input: ub+2 or u+2

u/f+3
Up-forward+Left kick

Damage: 13 · m

Startup
i16~17
On block
-13
On hit
+30a (+20)

Panda: Very slightly increased vertical hitbox height (hits higher)

u/f+3,4
Up-forward+Left kick,Right kick

Damage: 13,13 · m,m

Startup
i16~17,i10~12
On block
-11
On hit
+30a (+20) / +21a (+14)

Less frame advantage occurs after Combo from last hit; Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)

Bear Double Hop Kick Combo
Up-forward+Left kick,Right kick,Left punch + Right punch

Damage: 13,13,22 · m,m,M

Startup
i16~17,i10~12,i18~19
On block
-15
On hit
+16a / -2a

Spike; Transition to HBS with input D or 3+4; Less frame advantage occurs after Combo from last hit

u/f+4
Up-forward+Right kick

Damage: 20 · m

Startup
i29~30
On block
-6
On hit
-10a (-20)

Balcony break

Kuma Hell Axle
Up-forward+Right kick,Left kick

Damage: 20,25 · m,m

Startup
i29~30,i20~21
On block
+7
On hit
+21a (+14)

Balcony break; Only connects on hit or block; Recovers in FUFT

Demon Uppercut
Forward,Hold forward+Right punch

Damage: 23 · M

Startup
i19~21
On block
-19
On hit
+45a (+35)
Falling Bear
Forward,Hold forward+Left punch + Right punch

Damage: 30 · M

Startup
i37~38
On block
+8 HBS
On hit
+52a HBS

9 chip damage on block; Transition to HBS; Transition to ROL r35 fs39~ with F (+5/+49a); Panda: Reduced vertical hitbox (does not hit as high)

Anger Hook
Back,Forward+Right punch

Damage: 26 · h

Startup
i15~17
On block
-5
On hit
+17a (+8)
Counter hit
+62a (+42)

Balcony break; 10 chip damage on block

qcf+2
DownDown-forwardForward+Right punch

Damage: 15 · m

Startup
i17~18
On block
-8
On hit
+3
Grizzly Claws
DownDown-forwardForward+Right punch,Left punch

Damage: 15,25 · m,m

Startup
i17~18,i27
On block
-10
On hit
+33a (+7)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Combo from 1st hit with 5F delay; Interrupt with i5

Grizzly Claw Smash
DownDown-forwardForward+Right punch,Right punch

Damage: 15,22 · m,L

Startup
i17~18,i33~34
On block
-18c
On hit
+21d

Interrupt with i11; Move can be delayed by 5F; 6 chip damage on block

Leaping Side Kick
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~23
On block
+6
On hit
+13a (+3)

Balcony break; 9 chip damage on block

Rabid Bear
Forward,Forward,Hold forward+Left punch + Right punch

Damage: 30 · m

Startup
i20~24
On block
+3
On hit
+9c

Balcony break; Heat engager; Heat dash +5, +36a (+26); 9 chip damage on block; Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash); Forces tech backroll on hit; Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)

Watch Your Feet
hFC 1

Damage: 12 · L

Startup
i19~21
On block
-8
On hit
+2c

Can be done from Crouch Level 1

Bear Roll
hFC 1+2

sp

Startup
i26~i31
On block
+1~+6
On hit
+7~+12

Transition to ROL; Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time); +14~+19 or -6~-1 HBS or +1~+6 FC on block; +20~+25 or +0~+5 HBS or +7~+12 FC on hit; Can be done from Crouch Level 1

ws 1
While standingLeft punch

Damage: 13 · m

Startup
i13~15
On block
-11
On hit
+2
Counter hit
+7
Killing Claws
While standingLeft punch,Right punch

Damage: 13,20 · m,m

Startup
i13~15,i18~19
On block
-13
On hit
+6 (+20g)
Counter hit
+18cg

Combo from 1st hit; Hold 2 to power up, up to 2 charge levels; Transition to HBS with input D or 3+4; Tornado; +20g on hit; Balcony break on CH

Killing Claws
ws 1,2*

Damage: 13,28 · m,m

Startup
i33
On block
-12
On hit
+18cg
Counter hit
+31a (-2)

Combo from 1st CH; Heat skips to Level 2 charge; Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2)); Balcony break; Tornado

Fresh Killing Claws
ws 1,2**

Damage: 13,38 · m,m

Startup
i13~15,i44
On block
+3
On hit
+27a (-9)

Transition to HBS with input D or 3+4; Balcony break; Tornado; Reversal break; chip damage on block; Heat reduces charge length (consumes partial Heat time)

Mad Angler
While standingRight punch

Damage: 20 · m

Startup
i15~16
On block
-12
On hit
+29a (+19)
Spinning Bear Kick
While standingLeft kick

Damage: 21 · m

Startup
i18~20
On block
-9
On hit
+17 (+8)

Balcony break; Homing

Paw Smash
While standingRight kick

Damage: 20 · m

Startup
i11~12
On block
-6
On hit
+5
Hunting
Left kick + Right kick

sp

Alternate input: FDFA.3+4; Can low parry in HBS with F; Transition to HBS; Transition to r10 FC with input ub_u_uf; Transition to r15 FC with DB; Remains in stance indefinitely; Can move in stance with F or B

HBS 1
HBSLeft punch

Damage: 10 · M

Startup
i12
On block
-13
On hit
+5
Counter hit
+12
Honeycomb Spike
HBSLeft punch,Right punch

Damage: 10,23 · M,M

Startup
i12,i24~25
On block
-13
On hit
+6c
Counter hit
+13c

Combo from 1st hit with 20?F (charge) delay; Hold 2 to power up, up to 2 charge levels; Move can be delayed by 10F by holding 2

Honeycomb Spike
HBS 1,2*

Damage: 10,23 · M,M

Startup
i33~34
On block
-12
On hit
+13c
Counter hit
+49a

Combo from 1st CH with 30?F (charge) delay; Move can be delayed by 9?F by holding 2; Becomes HBS.1,2** during heat; Consumes 240F? of remaining Heat time; 9 chip damage on block

Fresh Honeycomb Spike
HBS 1,2**

Damage: 10,30 · M,M

Startup
i12,i44~45
On block
+3
On hit
+49a

Reversal break; Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?); 12 chip damage on block

Bear Claw
HBSRight punch

Damage: 16 · L

Startup
i21~24
On block
-15
On hit
+21g

Transition to HBS

Bear Fling
HBSLeft punch + Right punch

Damage: 24 · M

Startup
i19~22
On block
-15
On hit
+79a

Tornado; 27dmg upon opponent landing

Bear Tackle
HBSLeft kick + Right kick

Damage: 21 · M

Startup
i20~24
On block
-14
On hit
+9a (-1)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Panda: Decreased attack range and height hitbox (does not hit as deep)

Hunting Hip Smash
HBSForward+Left kick + Right kick

Damage: 25 · L

Startup
i16~22
On block
-11
On hit
+37a (+28)
Counter hit
+69a (+22)

Balcony break; Hip; Transition to SIT during attack active frames; Unparryable?; Very short hitbox reach

Hornet Buster
HBSDown-forward+Left punch

Damage: 23 · m

Startup
i25~27
On block
-7
On hit
+20a (+11)

Homing; Balcony break; Strong aerial tailspin; 9 chip damage

Big Tree
HBSDown-forward+Right punch

Damage: 20 · m

Startup
i15~16
On block
-17
On hit
+35a (+25)

Tornado

Frolicking Bear
HBSDown+Left punch + Right punch

Damage: 22 · m

Startup
i16~20
On block
-3
On hit
+4
Counter hit
+76a (+60)

Tornado; Transition to HBS; Tornado on CH only; t44? r24? on hit; Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)

HBS b+1+2
HBSBack+Left punch + Right punch

Damage: 16 · L

Startup
i26~29
On block
-20c
On hit
+3
Counter hit
+7

Transition to r40 HBS with input D or 3+4; Panda: Reduced attack range and vertical hitbox (does not hit as high)

Break'n
HBSBack+Left punch + Right punch,Left punch + Right punch

Damage: 16,33 · L,L

Startup
i22~24
On block
-29c
On hit
+8a

Balcony break; Combo from 1st CH; Panda: Reduced attack range and vertical hitbox (does not hit as high)

Hunting to Roll Over
HBSLeft kick

sp

Transition to FUFA; Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)

Hunting to Play Dead
HBSDown+Left kick + Right kick

sp

Transition to FDFA

Bear Roll
HBSForward,Forward

sp

Startup
i26~i31
On block
+14~+19
On hit
+20~+25

Transition to ROL; Can transition to r20? HBS with D or 3+4; Can transition to r13? FC; Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time); +14~+19 or -6~-1 HBS or +1~+6 FC on block; +20~+25 or +0~+5 HBS or +7~+12 FC on hit

Backward Roll
HBSBack,Back

sp

Alternate input: SIT.B; Transition to r12 HBS with input D or 3+4 at frame 35

SIT 1
SITLeft punch

Damage: 15 · l

Startup
i21~22
On block
-12
On hit
+4
Counter hit
+9
Double Trout Sweep
SITLeft punch,Left punch

Damage: 15,13 · l,l

Startup
i21~22,i25~26
On block
-12
On hit
+6

Combo from 1st CH

Trout Smash
SITRight punch

Damage: 18 · m

Startup
i19~21
On block
-12
On hit
+73a (+57)

Tornado

Rebound
SITLeft kick + Right kick

Damage: 20 · M

Startup
i25
On block
-12 / -10 ROL
On hit
-4a / -2a ROL

Transition to ROL with input SIT.F

Bear Roll
SITForward

sp

Startup
N/A / i26~i31 Heat
On block
+1~+6 / -6~-1 HBS
On hit
+7~+12 / 0~+5 HBS

Alternative input: FC.3+4 or FDFA.f; Transition to ROL; Transition to HBS with input ROL.D or ROL.3+4; Transition to FC with no input; Becomes special mid attack during Heat (Uses 120F of remaining Heat time)

Bear Shove
ROLLeft punch

Damage: 31 · h

Startup
i15~16
On block
+4
On hit
+35d (+27)

Balcony break; Tornado; during Heat; Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)

Bear Backhand
ROLRight punch

Damage: 21 · m

Startup
i17~19
On block
-17
On hit
+28a (+18)
Bear Slide
ROLLeft kick

Damage: 20 · l

Startup
i18~26
On block
-18
On hit
+33a

Recovers in FUFT

Bear Rolling Kick
ROLRight kick

Damage: 20 · M

Startup
i26~30
On block
+7
On hit
+26a

Recovers in FUFT

Giant Roll
ROLLeft punch + Right punch

Damage: 22 · SM

Startup
i10~40
On block
-30
On hit
+45a

Recovers in FUFT on hit; Recovers in off axis FUFT on block

Type 38 Eradication Weapon: Aramaki
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · M,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

You're Welcome
Left punch + Left kick + Right kick

sp

Ki Charge
Left punch + Right punch + Left kick + Right kick
Salmon Swipe
SidestepLeft punch + Right punch

Damage: 23 · m

Startup
i22~23
On block
-3
On hit
+6c

9 chip damage; Transition to +12 +3 HBS with D

Bear Backstroke
FUFALeft punch + Right punch

Damage: 15 · M

Startup
i17~19
On block
-2
On hit
+6

Transition to HBS (Cannot cancel); Reverse direction when performed in FUFT

Get Up Punch
FUFTDown+Left punch + Right punch

Damage: 21 · m

Startup
i29~31
On block
+18~+20
On hit
+37a
Counter hit
+37a

Transition to SIT (Cannot cancel); Reverse direction when performed in FUFA

Bear Butterfly
FDFALeft punch + Right punch

Damage: 10 · l

Startup
i14~16
On block
-12
On hit
+6
Counter hit
+6

Transition to HBS; Move is airborne, requires strong parry; Reverse direction when performed in FDFT

Dance With Me
OTG d+1+4

Damage: 16 (11),48 (33) · l,ub(l)

Startup
i55~110,i25~38
On block
N/A
On hit
8 (0) / +14

Cancel to BT with input OTG.d+1+4,3+4; More frame advantage when hitting standing opponent

Bear's Bite
Left punch + Left kick

Damage: 35 · th(h)

Startup
i12~14
On block
-3
On hit
+1

Homing; Throw break: 1 or 2; Opponent status on hit: FUFT

Bear Hug
Right punch + Right kick

Damage: 35 · th(h)

Startup
i12~14
On block
-6
On hit
+1

Homing; Throw break: 1 or 2; Opponent status on hit: FUFT; Side switch on hit

Bear Slam
Left throw

Damage: 50 · th(h)

Startup
i12~14
On block
-3
On hit
+1

Throw break: 1; Spike; Opponent status on hit: FUFT

Choke Slam
Right throw

Damage: 40 · th(h)

Startup
i12~14
On block
-3
On hit
+1

Throw break: 2; Opponent status on hit: FUFT off axis

Swing Swung
Back throw

Damage: 70 · th(h)

Startup
i12~14
On hit
+1

Throw break: none; Opponent status on hit: FUFA

Headbutt
Up-forward+Left punch + Right punch

Damage: 35 · th(h)

Startup
i12~14
On block
0
On hit
+26d (+7)

Throw break: 1+2; Balcony break; Opponent status on hit: FUFT

Rock'n Roll Circus
ForwardDown-forwardDownDown-backBack,Forward+Left punch + Right punch

Damage: 50 · th(h)

Startup
i11
On block
+0
On hit
+5

Throw break: 1+2; 60 dmg if opponent hits the wall; Opponent status on hit: FUFA; Side switch on throw break and hit

Bear Toss
HBSForward+Left punch + Right punch

Damage: 30 · th(h)

Startup
i26~27
On hit
-2d

Spike; Throw break: none; Opponent status on hit: FUFA; Panda: Reduced attack range and vertical hitbox (does not hit as high)

1st hit
FCDown-forward+Right punch

Damage: 12 · m

Startup
i18~19
On block
-13
On hit
-2
2nd hit
FCDown-forward+Right punch,Left punch

Damage: 12,12 · m,h

Startup
i18~20
On block
-10~-8
On hit
+1~+3

Combo from 1st hit; Jail from 1st block

3rd hit
FCDown-forward+Right punch,Left punch,Left punch + Right punch

Damage: 12,12,6 · m,h,M

Startup
i22~23
On block
-17
On hit
-6

Interrupt with i6 from 2nd block

4th hit
FCDown-forward+Right punch,Left punch,Left punch + Right punch,Left kick

Damage: 12,12,6,5 · m,h,M,L

Startup
i32~33
On block
-18
On hit
-7

Interrupt with i15 from 3rd block

5th hit
FCDown-forward+Right punch,Left punch,Left punch + Right punch,Left kick,Left punch + Right punch

Damage: 12,12,6,5,6 · m,h,M,L,M

Startup
i26~27
On block
-19
On hit
-8

Interrupt with i10 from 4th block; Can SSR hit from 4th block

6th hit
FCDown-forward+Right punch,Left punch,Left punch + Right punch,Left kick,Left punch + Right punch,Left kick + Right kick

Damage: 12,12,6,5,6,6 · m,h,M,L,M,m

Startup
i25~26
On block
-12
On hit
-1

Interrupt with i8 from 5th block; Can SSL/SSR and SWL/SWR from 5th block

7th hit
FCDown-forward+Right punch,Left punch,Left punch + Right punch,Left kick,Left punch + Right punch,Left kick + Right kick,Left punch + Right punch

Damage: 12,12,6,5,6,6,7 · m,h,M,L,M,m,m

Startup
i55
On block
-49
On hit
-38

Interrupt float with i40? from 6th block; Can SSL/SSR and SWL/SWR from 6th block

8th hit
FCDown-forward+Right punch,Left punch,Left punch + Right punch,Left kick,Left punch + Right punch,Left kick + Right kick,Left punch + Right punch,Right punch

Damage: 12,12,6,5,6,6,7,6 · m,h,M,L,M,m,m,m

Startup
i20~22
On block
-17
On hit
-6

Interrupt with i21? from 7th block; Can SSL/SSR and SWL/SWR from 7th block

9th hit
FCDown-forward+Right punch,Left punch,Left punch + Right punch,Left kick,Left punch + Right punch,Left kick + Right kick,Left punch + Right punch,Right punch,Left kick

Damage: 12,12,6,5,6,6,7,6,21 · m,h,M,L,M,m,m,m,h

Startup
i26
On block
-21
On hit
+34a (+24)

Combo from 8th hit; Interrupt with i8 from 8th block; Can SSL/SSR and SWL/SWR from 8th block

10 Hit Combo
FCDown-forward+Right punch,Left punch,Left punch + Right punch,Left kick,Left punch + Right punch,Left kick + Right kick,Left punch + Right punch,Right punch,Left kick,Left punch

Damage: 12,12,6,5,6,6,7,6,21,35 (24) · m,h,M,L,M,m,m,m,h,h

Startup
i47
On block
+11
On hit
+10c

Balcony break; Aerial combo (+14a (+7)) from 8th or 9th hit; Forces tech backroll on hit; Interrupt with i33? from 9th block; Can SSL/SSR and SWL/SWR from 9th block