Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| delay | ||
| N/A | ||
| N/A | ||
| N/A |
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| delay | ||
| N/A | ||
| N/A | ||
| N/A |
| for dmg | |
| wall carry | |
| wall break | |
| floor break |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
This is the same as the combo above with a different input for the throw.
Damage: 15
Damage: 20
Damage: 18
Damage: 20
Damage: 20
Damage: 16
Damage: +15
Damage: +23
Damage: 28
Damage: 18
Damage: 58
Damage: 58
Damage: +41
Damage: +34
Damage: 58
Damage: +56
Works with the starters above as well, but gives worse knockdown advantage.
Damage: 51
Damage: 51
Damage: 44
Damage: +57
Damage: +56
Damage: +55
Damage: +56
Damage: +55
df+1 whiffs on Jack-8, but adds 1 more damage.
Damage: +52
This combo doesn't work on bears.
Damage: +47
This combo works on everyone but Jack-8.
Damage: +47
Slight delay before inputting f+3.
Damage: +45
121 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 55 · m,M
Heat smash; Floor break; Transition to 30dmg attack throw on 1st hit; 2nd hit +81a 25dmg on 1st block or whiff; Transition to r35 DEN (+12c/+81a); Transition to r37 standing with B (+10c/+79a); 7 chip damage on block; Opponent recovers FDFA
Damage: 5 · sm
Transition to SEN; Consumes 300F of remaining heat time; Only deals recoverable damage
Damage: 20,10 · L,t
Consumes 600F of remaining Heat time; Side switch and recover standing on hit throw; Opponent is left FUFA
Damage: 25 · m
Tornado; Consumes 240F of remaining Heat time; 10 chip damage on block
Damage: 20,10 · m,SM
6 chip damage on block; Consumes 270F of remaining heat time
Damage: 11,5 · L,SM
Available only on 1st hit; Transition to r19 SEN with input F (-7/+34d); Consumes 600F of remaining heat time
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,8 · h,m
Combo from 1st CH with 3f delay; Jail from 1st block
Damage: 5,8,20 · h,m,m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Spike; Combo from 1st CH or 2nd hit with 4f delay; Interrupt with i2 from 1st block; Move can be delayed 4f
Damage: 5,9 · h,h
Jail from 1st attack with 4f delay; Move can be delayed 4f
Damage: 5,10 · h,L
Combo from 1st CH with 2f delay; Interrupt with i3 from 1st block; Move can be delayed 2f; Transition to LEN -12 +3 r32 with D
Damage: 10 · h
Damage: 10,12 · h,m
Combo from 1st hit with 3f delay; Interrupt with i3 from 1st block; Input can be delayed 3f; Move cannot be delayed
Damage: 16 · h
Transition to LEN -11 +6 r34 with D; cs31~ on LEN transition
Damage: 27 · h
Balcony break
Damage: 25 · m
Spike; -7 on block and chip damage on successful attack absorption
Damage: 22 · m
Heat engager; Heat dash +5, +36a (+26); Balcony break; Forces tech backroll on hit; Hit vs BT +14d
Damage: 10 · h
Damage: 10,11 · h,m
Transition to SEN; Combo from 1st hit with 1F delay; Input can be delayed by 1F; Jails from 1st block; Transition to standing with B (-8/+3)
Damage: 10,11,20 · h,m,m
Balcony break; Combo from 2nd hit CH; Interrupt with i4 from 1st block; Transition to DEN; Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a); Forces tech backroll on hit; Opponent recovers crouching
Damage: 10 · h
Damage: 10,15 · h,h
Combo from 1st hit; Jails; Transition to SEN; Cancel SEN and transition to standing with input B (-6/+5)
Damage: 10,22 · h,h
Balcony break
sp
Transition to DEN; Stance moves can be delayed by 19F
Damage: 12 · m
Damage: 12,8 · m,m
Jail from 1st block with ?F delay; Combo from 1st CH
Damage: 12,8,8 · m,m,m
Jail from 1st block with ?F delay; Combo from 2nd hit
Damage: 12,8,8,20 · m,m,m,m
Balcony break; Combo from 3rd CH; Interrupt with i5 from 1st block
Damage: 20 · m
Damage: 28 · m
Balcony break
Damage: 12 · m
Recovers 2F faster on hit (t33 r20)
Damage: 12,12 · m,h
Combo from 1st hit with 1F delay; Interrupt with i2 from 1st block; Transition to DEN r25 with D (-2/+10); Move cannot be delayed; Input can be delayed by 1F
Damage: 12,12,25 · m,h,m
Balcony break; Combo from 2nd CH with 10F delay; Interrupt with i5 from 1st block; Move can be delayed by 10F; Input can be delayed by 14F; Forces tech back roll on hit
Damage: 12,20 · m,m
Balcony break; Combo from 1st CH with 1F delay; Interrupt with i5 from 1st block; Move cannot be delayed; Input can be delayed by 1F
Damage: 15 · m
Transition to SEN; Transition to standing r34 with B (-11/+1/+5c)
Damage: 15 · m
Transition to DEN with D (-4/+15); Only +11 guaranteed on hit
Damage: 15,24 (16) · m,m
Combo from 1st hit with 2F delay; 16 damage with scaling from 1st hit; Interrupt with i4 from 1st block; Input can be delayed by 2F; Move cannot be delayed
Damage: 16 · m
Damage: 17 · m
Spike; Transition to FC with input D
Damage: 8 · l
Damage: 8,4,10 · l,h,h
Combo from 1st hit CH
Damage: 8,4,10,27 · l,h,h,m
Spike?
Damage: 25 · l
Damage: 9 · l
Damage: 9,10 · l,h
Combo from 1st hit; -31 on 1st block; Transition to LEN with input D (-31/-12/+3)
Damage: 12 · m
Transition to SEN with input F (-5/+6)
Damage: 12,8 · m,m
Jail from 1st block with ?F delay
Damage: 12,15 · m,m
Tornado; +20g on hit; Input can be held to power up and deal more chip damage on block; Input can be delayed by 5F? from 1st?; Interrupt with i4 from 1st block
Damage: 12,25 · m,m
Tornado; Balcony break; Input can be partially held from i? to i?; Interrupt with i36 from 1st block; Interrupt with i25 from 1st hit; Whiffs vs SSL, SW from 1st block; Whiffs vs SS, SW from 1st hit; 10 chip damage on block
Damage: 19 · l
Damage: 12 · m
Transition to DEN with input D (-6/+11); Backsway
Damage: 17 · m
Homing; Balcony break on CH
Damage: 12 · m
Has good left sidestep tracking
Damage: 12,17 · m,m
Combo from 1st hit with 15F delay; Jail from 1st block with ?F delay; Move can be delayed by 10F; Input can be delayed by 15F
Damage: 12,21 · m,h
Balcony break; Tornado; Combo from 1st hit with 5F delay; Interrupt with i1 from 1st block; Move cannot be delayed; Input can be delayed by 5F
Damage: 14 · m
Transition to SEN with input F (-5/+11)
Damage: 14,20 · m,h
Balcony break; Combo from 1st hit with ?F delay; Interrupt with i3 from 1st block
Damage: 23 · m
Damage: 23,15 · m,th
Available on b+4 frontal standing hit
Damage: 4,20 · m,m
Balcony break; Homing; Can evade jabs from range
Damage: 10,20 · m,m
Combo from 1st hit; Cancel 2nd hit to r35? with B (-12/-5) at frame 16; Transition to LEN r29 on hit with D (+3); Interrupt with i2 from 1st block; Has good right sidestep tracking
Damage: 17 · h
Normal hit offsets opponent slightly to the left of the axis and rotates them.; Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Damage: 12,14 (20) · m,m
Second hit available on 1st hit (t75 r38, js12~61, fs62~64); Transition to FC on hit
Damage: 20 · m
Has high and mid evasive frames from frames 4? to 10?; Increased evasion when performed from crouching state or LEN
sp
Damage: 20,20 · sp,m,t
Shift to attack throw on front hit; +8c on BT hit; i37~38 effective startup (uf+3+4 takes i20)
Damage: 40 · sp,t(h)
Throw break: 1+2; i29~31 effective startup (uf+3+4 takes i20); Side switch on break
Damage: 20 · m
Damage: 45 · m!
Damage: 20 · M
Tornado; Transition to SEN on hit with input F (+37a); Switches sides
Damage: 12 · l
Damage: 12,15 · l,h
Cannot cancel DEN transition (cannot block i36 moves?)
Damage: 12,20 · l,m
Damage: 20 · m
Balcony break; 4 chip damage on block
Damage: 26 · l,l
Damage: 10 · m
Damage: 10,10 · m,m
Jail from 1st block with ?F delay; Combo from 1st hit with ?F delay
Damage: 23 · h
Balcony break; 9 chip damage on block; Transition to t51? r33? standing with B (+2/+34a); Effectively homing?; Unparryable (bug?)
Damage: 30 · m
Balcony break; 9 chip damage on block
Damage: 9,15 · l,l
Transition to LEN on hit with input n,D (+3c); Can be done from Crouch Level 1
Damage: 19 · m
Damage: 16 · m
Tornado; Transition to SEN r32 with F on hit (+36a); Switches sides
Damage: 13 · m
Transition to DEN r30 with D (-12/-1); Retreats during stance transition; Transition to SEN r23 with F (-5/+6)
Damage: 13,17 · m,m
Combo from 1st hit; Interrupt with i4
Damage: 13,20 · m,h
Combo from 1st hit with 6F delay; Interrupt with i7; Move cannot be delayed; Transition to LEN r34 with D (-11/+6)
Damage: 30 · h
Transition to LEN r34 with input D (+4/+26a (+20))
Damage: 16 · m
Damage: 14 · h
Transition to SEN with input F (-3/+4)
Damage: 14,20 · h,h
Heat engager; Heat dash +5, +43d (+35); Balcony break; Jail from 1st block; Combo from 1st hit with 6F delay?; Move cannot be delayed; Input can be delayed by 6F; Forces tech backroll on hit
Damage: 17 · M
Transition to Avalanche Flip on hit or CH with input UF (+9/+64a); Jab evasion
Damage: 23 · m
Heat engager; Heat dash +5, +43d (+35); Homing; Transition to SEN (cannot cancel, does not transition when using Heat Dash); 9 chip damage on block
Damage: 14 · l
Transition to LEN with input D (-12/+3)
Damage: 24 · h
Tornado; Balcony break; 4 chip damage on block
Damage: 21 · L
Transition to SEN with input F (-7/+4/+12c)
Damage: 40 · t
Throw break: 1+2; Opponent status on hit: FDFA
Damage: 31 (21) · t
Throw break: none; Opponent status on hit: FUFT
sp
Transition to DEN; Can only performed on first DEN transition starting with frame 17; Stance moves can be delayed by 19F
sp
Transition to SEN; Stance moves can be delayed by 20F
Damage: 26 · m
Heat engager; Heat dash +5, +43d (+35); Balcony break
Damage: 23 · L
Tornado
Damage: 20 · M
Recovers 3F faster on hit (t45 r29)
Damage: 19 · h
Strong aerial tailspin; Homing; Balcony break; 7 chip damage on block
Damage: 21 · m
Tornado; Recovers 7F? faster on hit (t44 r28?); -7 and 8 chip damage on block after attack absorption
Damage: 6,16 (23) · m,m
Floor break; Jail from 1st block; 6 chip damage on block; +17d and balcony break on 2nd hit
sp
Transition to DEN (backwards movement)
sp
Transition to LEN; Transition to r1 FC with no input and can perform WS moves with f+1_2_3_4
Damage: 20 · L
Damage: 25 · m
Tornado; 8 chip damage on block; Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
sp
Damage: 20 · m
4 chip damage on block
Damage: 25 · m
Balcony break; Bryan; Fahkumram; Heihachi; Kazuya; Lars; Law; Forces tech back roll on hit
Damage: 35 · t
Spike; Homing; Throw break: 1 or 2; Opponent status on hit: FUFA
Damage: 35 · t
Homing; Throw break: 1 or 2; Opponent status on hit: FDFT perpendicular; Side switch on hit
Damage: 40 · t
Throw break: 1; Opponent status on hit: FUFT
Damage: 40 · t
Throw break: 2; Opponent status on hit: FUFA
Damage: 50 · t
Throw break: none; Opponent status on hit: FDFT
Damage: 35 · t
Throw break: 1+2; Opponent status on hit: FUFT
Damage: 40 · t
Throw break: 1+2; Opponent status on hit: FDFA
Damage: 31 (21) · t
Throw break: none; Opponent status on hit: FUFT