Lars Alexandersson

Lars Alexandersson

Max Damage combo enders with Heat

  • ForwardRight punchLeft punchHold forwardLeft punch Hold forward
  • Heat
  • DownLeft punch + Right punch

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • While runningRight punch + Right kick
    Escape: Left punch + Right punch
  • ForwardLeft kickRight punch + Left kick
    Escape: Left punch + Right punch
  • Up-forwardLeft kick + Right kickLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Left punch + Right punch
SidestepRight punch
Counter hitDownRight punch
Move(s)
Counter hitWhile standingRight punchLeft punch
Move(s)
Counter hitDown-forwardRight punch
Move(s)
Counter hitDown-forwardRight punchHold back
Move(s)
Counter hitDown-backLeft punch + Right punch
Move(s)
Counter hitDown-backLeft punch + Right punchHold down

Heat Engagers

  • Left punchLeft punchLeft punch
    Counter Hit confirmable
  • Left kick + Right kick
    Long Reach Mid
  • (SEN)ForwardLeft kickHold forwardLeft punch
    Long Reaching attack from SEN(f+3~F)
  • (DEN)ForwardLeft kickLeft kick
    Homing from DEN(f+3) Shifts to SEN
  • (DEN)ForwardLeft kickLeft punchRight punch
    Heat engager from stance

Punishers

  • Left punchRight punch Frames: 10
  • Right punchLeft punch Frames: 10
  • While standingRight kick Frames: 11
  • ForwardRight punchRight kick Frames: 12
  • ForwardLeft punch + Right kick Frames: 13
  • While standingRight punchLeft punch Frames: 13
  • While standingRight punchLeft kick Frames: 13
  • ForwardBackRight punchLeft punch Frames: 14
  • ForwardLeft punch + Right punch Frames: 15
  • While standingLeft punch Frames: 15
  • Up-forwardLeft kick Frames: 16

Main Combos

Launcher(s)Simple Version
ForwardLeft punch + Right punch
Down-forwardLeft kickHold down-forwardRight punchIntoRight punchIntoForwardRight punchLeft punchHold forwardLeft punch + Right punchIntoTornadoIntoForwardRight punchLeft punchHold forwardLeft punchDown-forwardLeft kickHold down-forwardRight punchIntoForwardRight punchLeft punchHold forwardLeft punch + Right punchIntoTornadoIntoWhile runningRight punch + Right kick
Up-forwardLeft kick
Down-forwardRight punchIntoDown-backRight punchHold forwardLeft punch + Right punchIntoTornadoIntoForwardForwardRight kickRight punchHold forwardLeft punchHold forwardLeft punchDown-forwardRight punchIntoDown-backRight punchHold forwardLeft punch + Right punchIntoTornadoIntoWhile runningRight punch + Right kick
While standingLeft punch
ForwardForwardRight punch
Up-forwardLeft kickIntoWhile standingRight punchHold forwardLeft punch + Right punchIntoTornadoIntoForwardForwardRight kickRight punchHold forwardLeft punchHold forwardLeft punchUp-forwardLeft kickIntoWhile standingRight punchHold forwardLeft punch + Right punchIntoTornadoIntoWhile runningRight punch + Right kick
switches-sides
While standingLeft punchHold forward
ForwardForwardRight punchHold forward
Left kickIntoDown-backLeft kickHold down-backRight punchIntoBackRight punchLeft punchHold backLeft punch + Right punchIntoTornadoIntoBackRight punchLeft punchHold backLeft punchDown-backLeft kickHold down-backRight punchIntoBackRight punchLeft punchHold backLeft punch + Right punchIntoTornadoIntoWhile runningRight punch + Right kick
Up-forwardRight kick
ForwardBackRight punchLeft punch
delayIntoForwardLeft kickIntominidelayIntoRight punchIntoDown-forwardLeft kickHold down-forwardRight punchIntoForwardRight punchLeft punchHold forwardLeft punch + Right punchIntoTornadoIntoForwardRight punchLeft punchHold forwardLeft punchDown-forwardLeft kickHold down-forwardRight punchIntoForwardRight punchLeft punchHold forwardLeft punch + Right punchIntoTornadoIntoWhile runningRight punch + Right kick
LowParry
ForwardLeft kickIntominidelayIntoRight punchIntoDown-forwardLeft kickHold down-forwardRight punchIntoDown-forwardLeft punchIntoBackLeft kickHold forwardLeft punchDown-forwardLeft kickHold down-forwardRight punchIntoDown-forwardLeft punchIntoBackLeft kickHold forwardLeft punch
Counter hitDown-backRight kick
While standingRight kickIntoDown-backRight punchLeft punchIntoForwardRight punchLeft punchHold forwardLeft punch + Right punchIntoTornadoIntoForwardRight punchLeft punchHold forwardLeft punchN/A
Counter hitForwardLeft kickHold forwardRight punch
ForwardLeft kickIntominidelayIntoRight punchIntoDown-forwardLeft kickHold down-forwardRight punchIntoDown-forwardLeft punchIntoBackLeft kickHold forwardLeft punchN/A
Counter hitForwardForwardLeft punch + Right punch
Counter hitFCDown-forwardRight punch
Counter hitBackRight punchLeft punch
Counter hitForwardLeft kickHold backHold forwardLeft kick
Counter hitForwardLeft kickRight punch
ForwardLeft kickIntominidelayIntoRight punchIntoDown-forwardLeft kickHold down-forwardRight punchIntoForwardRight punchLeft punchHold forwardLeft punch + Right punchIntoTornadoIntoForwardRight punchLeft punchHold forwardLeft punchN/A

Stances

DEN
Dynamic Entry
Forward+Left kick
SEN
Silent Entry
DENNeutral,Hold forwardFrom Dynamic Entry, release then hold forward.
LEN
Limited Entry
SENHold downHold down during Silent Entry.

Wall Combos

General

Move:
ForwardRight kickLeft punchRight punchLeft punch
Move:
Down-forwardLeft punchDown-backRight punchLeft punch

With Tornado

Move:
BackRight punchLeft kick
Move:
ForwardForwardRight punch

Combo Enders

for dmg
ForwardLeft kickRight punchHold up-forwardRight kick
ForwardForwardForwardRight punch + Right kick
wall carry
ForwardLeft kickLeft punchRight punch
Down-forwardLeft kickDownRight punch
wall break
ForwardLeft kickLeft punchRight punch
floor break
ForwardLeft kickLeft kick + Right kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Ark Blast (f+1+2)
Follow-up
Down-forward+Left kick~Down,DENRight punchRight punchForward,Hold forward+Right kick,Right punchDENLeft punch~Forward,SENLeft punch + Right punchTornadoForward,Forward,Hold forward+Right punch + Right kick

Bread n' butter

Launchers
Ark Blast (f+1+2)
Follow-up
Down-forward+Left kick~Down,DENRight punchRight punchForward,Hold forward+Right kick,Right punchDENLeft punch~Forward,SENLeft punch + Right punchTornadoForward+Left kick,DENRight punch + Left kick

This is the same as the combo above with a different input for the throw.

Bread n' butter

Launchers
Lightning Screw (u/f+3)
Follow-up
FC d/f+2 d/b+2~f SEN 1+2 (tornado) f+3,DEN 1 d/f+3~d,DEN 2~U/F 4

Bread n' butter

Launchers
Orbital (u/f+4), Blue Bolt (f,n,b+2,1)
Follow-up
Forward+Left kick,DENRight punchDown-forward+Left kick~Down,DENRight punchDown-forward+Left punchBack+Left kick~Forward,SENLeft punch + Right punchTornadoForward+Left kick,Left punchBack+Left kick~Forward,SENLeft punch

Bread n' butter

Launchers
Instant Tornado (e.g., low parry)
Follow-up
(tornado) f+3,DEN 2 d/f+1 2 f,F+4,2 DEN 2~U/F 4

Mini-combos

Launchers
Left punch + Right punch
Follow-up
Down-back+Right kick

Damage: 15

Mini-combos

Launchers
SidestepRight punch
Follow-up
Down+Left punch + Right punch

Damage: 20

Mini-combos

Launchers
SidestepRight punch
Follow-up
Forward,Hold forward+Left kick + Right kick

Damage: 18

Mini-combos

Launchers
Counter hitDown+Right punch
Follow-up
Down+Left punch + Right punch

Damage: 20

Mini-combos

Launchers
Counter hitDown-forward+Right punch
Follow-up
SENLeft punch

Damage: 20

Mini-combos

Launchers
CH d/f+2~B
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: 16

Mini-combos

Launchers
Counter hitDown-back+Left punch + Right punch
Follow-up
Right punch,Left punchLEN

Damage: +15

Mini-combos

Launchers
CH d/b+1+2~D
Follow-up
DENLeft punch,Right punch

Damage: +23

Mini-combos

Launchers
CH DEN 2~U/F
Follow-up
Right kick

Damage: 28

Mini-combos

Launchers
CH DEN 3+4~F
Follow-up
SENLeft punch

Damage: 18

Staples

Launchers
Forward+Left punch + Right punch
Follow-up
Down-forward+Left kick~DownDENRight punchRight punchForward,Hold forward+Right kick,Right punchDENLeft punchBack+Left kick~ForwardSENLeft punch + Right punchTornadoForward+Right punch,Left punchSENLeft punch

Damage: 58

Staples

Launchers
Up-forward+Right kick
Follow-up
Down-forward+Left kick~DownDENRight punchRight punchForward,Hold forward+Right kick,Right punchDENLeft punchBack+Left kick~ForwardSENLeft punch + Right punchTornadoForward+Right punch,Left punchSENLeft punch

Damage: 58

Staples

Launchers
Up-forward+Left kick
Follow-up
FCDown-forward+Right punchDown-back+Right punch~ForwardSENLeft punch + Right punchTornadoSidestep leftForward,Hold forward+Right kick,Right punchDENLeft punchBack+Left kick~ForwardSENLeft punch

Damage: +41

Staples

Launchers
Up-forward+Left kick
Follow-up
FCDown-forward+Right punchDown-back+Right punch~ForwardSENLeft punch + Right punchTornadoForward+Left kick,DENLeft punchBack+Left kick~ForwardSENLeft kick + Right kick

Damage: +34

Staples

Launchers
Forward,Neutral,Back+Right punch,Left punch
Follow-up
Down-forward+Left kick~DownDENRight punchRight punchForward,Hold forward+Right kick,Right punchDENLeft punchBack+Left kick~ForwardSENLeft punch + Right punchTornadoForward+Right punch,Left punchSENLeft punch

Damage: 58

Staples

Launchers
Forward,Neutral,Back+Right punch,Left punch
Follow-up
Forward+Left kick,DENRight punchDown-forward+Left kick~Down,DENRight punchDown-forward+Left punchBack+Left kick~Forward,SENLeft punch + Right punchTornadoForward+Left kick,DENLeft punchBack+Left kick~ForwardSENLeft punch

Damage: +56

Works with the starters above as well, but gives worse knockdown advantage.

Staples

Launchers
Forward,Hold forward+Right punch
Follow-up
Up-forward+Left kickWhile standingRight punch~ForwardSENLeft punch + Right punchTornadoForward,Forward+Right kick,Right punchDENLeft punchBack+Left kick~ForwardSENLeft punch

Damage: 51

Staples

Launchers
While standingLeft punch
Follow-up
Up-forward+Left kickWhile standingRight punch~ForwardSENLeft punch + Right punchTornadoForward,Forward+Right kick,Right punchDENLeft punchBack+Left kick~ForwardSENLeft punch

Damage: 51

Staples

Launchers
ws 3~D
Follow-up
LEN 2 (tornado) f+1,2,3 DEN 1 b+3~F SEN 3+4

Damage: 44

Staples

Launchers
Counter hit(Back+Right punch),Left punch
Follow-up
Forward+Left kick,DENRight punchForward+Left punch,Right punch,Left kickDENLeft punchBack+Left kick~ForwardSENLeft punch + Right punchTornadoForward+Left kick,DENLeft punchBack+Left kick~ForwardSENLeft punch

Damage: +57

Staples

Launchers
Counter hitDENRight punch
Follow-up
Forward+Left kick,DENRight punchDown-forward+Left kick~Down,DENRight punchDown-forward+Left punchBack+Left kick~Forward,SENLeft punch + Right punchTornadoForward+Left kick,DENLeft punchBack+Left kick~ForwardSENLeft punch

Damage: +56

Staples

Launchers
Counter hitDENRight punch
Follow-up
Forward+Left kick,DENRight punchDown-forward+Left kick~Down,DENRight punchRight punchBack+Left kick~Forward,SENLeft punch + Right punchTornadoForward+Left kick,DENLeft punchBack+Left kick~ForwardSENLeft kick + Right kick

Damage: +55

Staples

Launchers
Counter hitForward,Hold forward+Left punch + Right punch
Follow-up
Forward+Left kick,DENRight punchDown-forward+Left kick~Down,DENRight punchDown-forward+Left punchBack+Left kick~Forward,SENLeft punch + Right punchTornadoForward+Left kick,DENLeft punchBack+Left kick~ForwardSENLeft kick + Right kick

Damage: +56

Staples

Launchers
Counter hit(Forward+Left punch,Right punch),Left kick
Follow-up
DENRight punchDown-forward+Left kick~Down,DENRight punchRight punchBack+Left kick~Forward,SENLeft punch + Right punchTornadoForward+Left kick,DENLeft punchBack+Left kick~ForwardSENLeft punch

Damage: +55

df+1 whiffs on Jack-8, but adds 1 more damage.

Staples

Launchers
Counter hitDown-back+Right kick
Follow-up
While standingRight kickRight punchForward,Hold forward+Right kick,Right punchDENLeft punch,Back+Left kick~ForwardSENLeft punch + Right punchTornadoForward+Right punch,Left punchSENLeft punch

Damage: +52

This combo doesn't work on bears.

Staples

Launchers
Counter hitDown-back+Right kick
Follow-up
FCDown-forward+Right punchDown-back+Right punch,Left punchDown-forward+Right punchSENLeft punch + Right punchTornadoForward+Left kick,DENLeft punchBack+Left kick~ForwardSENLeft kick + Right kick

Damage: +47

This combo works on everyone but Jack-8.

Staples

Launchers
Counter hitSENRight punch
Follow-up
TornadoForward+Left kick,DENRight punchDown-forward+Left kick~Down,DENRight punchDown-forward+Left punchBack+Left kick~Forward,SENLeft kick + Right kick

Damage: +47

Slight delay before inputting f+3.

Staples

Launchers
Low parry (Instant Tornado)
Follow-up
TornadoDown-forward+Left kick~DownDENRight punchRight punchForward,Forward+Right kick,Right punchDENLeft punch,Back+Left kick~ForwardSENLeft punch

Damage: +45

Additional Punishers

Standing

i12
Forward+Right punch,Left punch
i13
Forward+Left punch,Right punch
i14
Forward,Neutral,Back+Right punch,Left punch

While rising / crouching

i13
While standingRight punch,Left kick,Hold down

Move List

121 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Thunderbird Descent
HeatRight punch + Left kick

Damage: 55 · m,M

Startup
i18~19, i38~41
On block
+12c
On hit
+0d / +81a

Heat smash; Floor break; Transition to 30dmg attack throw on 1st hit; 2nd hit +81a 25dmg on 1st block or whiff; Transition to r35 DEN (+12c/+81a); Transition to r37 standing with B (+10c/+79a); 7 chip damage on block; Opponent recovers FDFA

Rebellion
HeatForward+Left kick + Right kick

Damage: 5 · sm

Startup
i18~24
On block
+5
On hit
+10

Transition to SEN; Consumes 300F of remaining heat time; Only deals recoverable damage

Blue Jet
HeatLENLeft punch

Damage: 20,10 · L,t

Startup
i16~17
On block
-12c
On hit
+5d

Consumes 600F of remaining Heat time; Side switch and recover standing on hit throw; Opponent is left FUFA

Rising Force (Heat)
HeatLENRight punch

Damage: 25 · m

Startup
i16~17
On block
-9
On hit
+29d

Tornado; Consumes 240F of remaining Heat time; 10 chip damage on block

Shockwave Insurgence
HeatSidestepRight punch

Damage: 20,10 · m,SM

Startup
i16~17, i8
On block
+6c
On hit
+27d

6 chip damage on block; Consumes 270F of remaining heat time

Stack Up Insurgence
HeatDENLeft kick + Right kick

Damage: 11,5 · L,SM

Startup
i22~23, i9
On block
-14?
On hit
+21d

Available only on 1st hit; Transition to r19 SEN with input F (-7/+34d); Consumes 600F of remaining heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

1,1
Left punch,Left punch

Damage: 5,8 · h,m

Startup
i10,i18~19
On block
-8
On hit
+0

Combo from 1st CH with 3f delay; Jail from 1st block

Delta Slicer
Left punch,Left punch,Left punch

Damage: 5,8,20 · h,m,m

Startup
i10,i18~19,i25~26
On block
-12
On hit
+17a

Heat engager; Heat dash +5, +43d (+35); Balcony break; Spike; Combo from 1st CH or 2nd hit with 4f delay; Interrupt with i2 from 1st block; Move can be delayed 4f

Left Right Combo
Left punch,Right punch

Damage: 5,9 · h,h

Startup
i10,i10
On block
-3
On hit
+8

Jail from 1st attack with 4f delay; Move can be delayed 4f

Legionnaire's Spin
Left punch,Right kick

Damage: 5,10 · h,L

Startup
i10,i22
On block
-12
On hit
+1

Combo from 1st CH with 2f delay; Interrupt with i3 from 1st block; Move can be delayed 2f; Transition to LEN -12 +3 r32 with D

2
Right punch

Damage: 10 · h

Startup
i10
On block
+0
On hit
+8
Ring Current
Right punch,Left punch

Damage: 10,12 · h,m

Startup
i10,i20~21
On block
-6
On hit
+8

Combo from 1st hit with 3f delay; Interrupt with i3 from 1st block; Input can be delayed 3f; Move cannot be delayed

Kick Start
Left kick

Damage: 16 · h

Startup
i15
On block
-17
On hit
+0

Transition to LEN -11 +6 r34 with D; cs31~ on LEN transition

Spinning Cutter
Right kick

Damage: 27 · h

Startup
i17~18
On block
-7
On hit
+18a (+9)

Balcony break

X-Ray
Left punch + Right punch

Damage: 25 · m

Startup
i25
On block
-12
On hit
+7d

Spike; -7 on block and chip damage on successful attack absorption

Electric Jolt
Left kick + Right kick

Damage: 22 · m

Startup
i17~18
On block
-8
On hit
+17d

Heat engager; Heat dash +5, +36a (+26); Balcony break; Forces tech backroll on hit; Hit vs BT +14d

f+1
Forward+Left punch

Damage: 10 · h

Startup
i13
On block
-5
On hit
+6
Flash Claw
Forward+Left punch,Right punch

Damage: 10,11 · h,m

Startup
i13,i12
On block
-5
On hit
+6

Transition to SEN; Combo from 1st hit with 1F delay; Input can be delayed by 1F; Jails from 1st block; Transition to standing with B (-8/+3)

Flash Bang
Forward+Left punch,Right punch,Left kick

Damage: 10,11,20 · h,m,m

Startup
i13,i12,i24
On block
-5
On hit
+22c
Counter hit
+49a

Balcony break; Combo from 2nd hit CH; Interrupt with i4 from 1st block; Transition to DEN; Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a); Forces tech backroll on hit; Opponent recovers crouching

f+2
Forward+Right punch

Damage: 10 · h

Startup
i12
On block
-6
On hit
+3
Charge Factor
Forward+Right punch,Left punch

Damage: 10,15 · h,h

Startup
i12,i13
On block
-5
On hit
+6

Combo from 1st hit; Jails; Transition to SEN; Cancel SEN and transition to standing with input B (-6/+5)

Death Mask
Forward+Right punch,Right kick

Damage: 10,22 · h,h

Startup
i12,i18~19
On block
-12
On hit
+15 (+6)

Balcony break

Dynamic Entry
Forward+Left kick

sp

Transition to DEN; Stance moves can be delayed by 19F

f+4
Forward+Right kick

Damage: 12 · m

Startup
i17
On block
-9
On hit
+7
f+4,1
Forward+Right kick,Left punch

Damage: 12,8 · m,m

Startup
i17,i21~22
On block
-9
On hit
+2

Jail from 1st block with ?F delay; Combo from 1st CH

f+4,1,2
Forward+Right kick,Left punch,Right punch

Damage: 12,8,8 · m,m,m

Startup
i17,i21~22,i12
On block
-10
On hit
+2

Jail from 1st block with ?F delay; Combo from 2nd hit

Volcanic Lightning
Forward+Right kick,Left punch,Right punch,Left punch

Damage: 12,8,8,20 · m,m,m,m

Startup
i17,i21~22,i12,i24~25
On block
-14
On hit
+19 (+9)

Balcony break; Combo from 3rd CH; Interrupt with i5 from 1st block

Ark Blast
Forward+Left punch + Right punch

Damage: 20 · m

Startup
i15~16
On block
-13
On hit
+28
Power Slug
Forward+Left punch + Right kick

Damage: 28 · m

Startup
i13~14
On block
-18
On hit
+18a (+8)

Balcony break

Alert L
Down-forward+Left punch

Damage: 12 · m

Startup
i13
On block
-3
On hit
+5

Recovers 2F faster on hit (t33 r20)

d/f+1,1
Down-forward+Left punch,Left punch

Damage: 12,12 · m,h

Startup
i21
On block
-6
On hit
+6

Combo from 1st hit with 1F delay; Interrupt with i2 from 1st block; Transition to DEN r25 with D (-2/+10); Move cannot be delayed; Input can be delayed by 1F

Lightning Barrage
Down-forward+Left punch,Left punch,Left kick

Damage: 12,12,25 · m,h,m

Startup
i25~26
On block
-12
On hit
+15cg

Balcony break; Combo from 2nd CH with 10F delay; Interrupt with i5 from 1st block; Move can be delayed by 10F; Input can be delayed by 14F; Forces tech back roll on hit

Lightning Spark
Down-forward+Left punch,Left kick

Damage: 12,20 · m,m

Startup
i24
On block
-12
On hit
+13a (+4)

Balcony break; Combo from 1st CH with 1F delay; Interrupt with i5 from 1st block; Move cannot be delayed; Input can be delayed by 1F

Flash Bullet
Down-forward+Right punch

Damage: 15 · m

Startup
i14
On block
-3
On hit
+9
Counter hit
+13c

Transition to SEN; Transition to standing r34 with B (-11/+1/+5c)

d/f+3
Down-forward+Left kick

Damage: 15 · m

Startup
i16
On block
-11
On hit
+8

Transition to DEN with D (-4/+15); Only +11 guaranteed on hit

Outpost Blitz
Down-forward+Left kick,Left kick

Damage: 15,24 (16) · m,m

Startup
i16,i25~26
On block
-15
On hit
+29a (+14a)

Combo from 1st hit with 2F delay; 16 damage with scaling from 1st hit; Interrupt with i4 from 1st block; Input can be delayed by 2F; Move cannot be delayed

d/f+4
Down-forward+Right kick

Damage: 16 · m

Startup
i15~16
On block
-8
On hit
+2
Tactical Sword
Down+Right punch

Damage: 17 · m

Startup
i18~19
On block
+0c
On hit
+8c
Counter hit
+30d

Spike; Transition to FC with input D

d+3
Down+Left kick

Damage: 8 · l

Startup
i15
On block
-14
On hit
-3
Tesla Gravity
Down+Left kick,Left punch

Damage: 8,4,10 · l,h,h

Startup
i15,i19,i18
On block
-7
On hit
+4

Combo from 1st hit CH

Tesla Gravity Thrust
Down+Left kick,Left punch(wall stun)

Damage: 8,4,10,27 · l,h,h,m

Startup
i15,i19,i18,i35~36
On hit
-3a (-15)

Spike?

Earth Battery
Down+Left punch + Right punch

Damage: 25 · l

Startup
i24~25
On block
-20
On hit
+9d
d/b+1
Down-back+Left punch

Damage: 9 · l

Startup
i17
On block
-12
On hit
-1
Arc Combination
Down-back+Left punch,Left kick

Damage: 9,10 · l,h

Startup
i17,i19
On block
-12
On hit
-1

Combo from 1st hit; -31 on 1st block; Transition to LEN with input D (-31/-12/+3)

d/b+2
Down-back+Right punch

Damage: 12 · m

Startup
i15
On block
-8
On hit
+3

Transition to SEN with input F (-5/+6)

Double Tap
Down-back+Right punch,Left punch

Damage: 12,8 · m,m

Startup
i15,i15~16
On block
-8
On hit
+6

Jail from 1st block with ?F delay

HE Combination
Down-back+Right punch,Left kick

Damage: 12,15 · m,m

Startup
i15,i19
On block
-13
On hit
+8

Tornado; +20g on hit; Input can be held to power up and deal more chip damage on block; Input can be delayed by 5F? from 1st?; Interrupt with i4 from 1st block

HE Combination (Hold)
d/b+2,3*

Damage: 12,25 · m,m

Startup
i15,i51
On block
+13
On hit
+24d (+14)

Tornado; Balcony break; Input can be partially held from i? to i?; Interrupt with i36 from 1st block; Interrupt with i25 from 1st hit; Whiffs vs SSL, SW from 1st block; Whiffs vs SS, SW from 1st hit; 10 chip damage on block

Shadow Cutter
Down-back+Right kick

Damage: 19 · l

Startup
i20~21
On block
-26
On hit
+5c
Counter hit
+29a
Inductance
Down-back+Left punch + Right punch

Damage: 12 · m

Startup
i26
On block
-13
On hit
+8

Transition to DEN with input D (-6/+11); Backsway

Chevron Slash
Back+Left punch

Damage: 17 · m

Startup
i15~17
On block
-9
On hit
+4
Counter hit
+14a (+5)

Homing; Balcony break on CH

b+2
Back+Right punch

Damage: 12 · m

Startup
i15
On block
-7
On hit
+4

Has good left sidestep tracking

Gilbert Smash
Back+Right punch,Left punch

Damage: 12,17 · m,m

Startup
i15,i15
On block
-10
On hit
+4
Counter hit
+32a

Combo from 1st hit with 15F delay; Jail from 1st block with ?F delay; Move can be delayed by 10F; Input can be delayed by 15F

Gilbert Cannon
Back+Right punch,Left kick

Damage: 12,21 · m,h

Startup
i15,i18
On block
-8
On hit
+38d (-20)

Balcony break; Tornado; Combo from 1st hit with 5F delay; Interrupt with i1 from 1st block; Move cannot be delayed; Input can be delayed by 5F

b+3
Back+Left kick

Damage: 14 · m

Startup
i17
On block
-12
On hit
+4

Transition to SEN with input F (-5/+11)

Impulse Plus
Back+Left kick,Right kick

Damage: 14,20 · m,h

Startup
i17,i23~24
On block
-8
On hit
+19 (+10)

Balcony break; Combo from 1st hit with ?F delay; Interrupt with i3 from 1st block

Magnetic Knee
Back+Right kick

Damage: 23 · m

Startup
i15
On block
-8
On hit
+8
Magnetic Knee Blast
Back+Right kick,Left punch + Right punch

Damage: 23,15 · m,th

Startup
i15
On hit
+0d

Available on b+4 frontal standing hit

Wind Liger
Back+Left punch + Right punch

Damage: 4,20 · m,m

Startup
i21~22,i8~9
On block
-9
On hit
+9

Balcony break; Homing; Can evade jabs from range

Alternating Current
Up-forward+Left punch

Damage: 10,20 · m,m

Startup
i15,i25
On block
-12
On hit
+3

Combo from 1st hit; Cancel 2nd hit to r35? with B (-12/-5) at frame 16; Transition to LEN r29 on hit with D (+3); Interrupt with i2 from 1st block; Has good right sidestep tracking

u/f+2
Up-forward+Right punch

Damage: 17 · h

Startup
i15-i16
On block
-12
On hit
+9

Normal hit offsets opponent slightly to the left of the axis and rotates them.; Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.

Lightning Screw
Up-forward+Left kick

Damage: 12,14 (20) · m,m

Startup
i16~17,i15~18
On block
-26
On hit
+33a (+15)

Second hit available on 1st hit (t75 r38, js12~61, fs62~64); Transition to FC on hit

Storm Axle
Up-forward+Right kick

Damage: 20 · m

Startup
i25~27
On block
-8
On hit
+42a

Has high and mid evasive frames from frames 4? to 10?; Increased evasion when performed from crouching state or LEN

Avalanche Flip
Up-forward+Left kick + Right kick

sp

Avalanche Flip Break Down
Up-forward+Left kick + Right kick,Right kick

Damage: 20,20 · sp,m,t

Startup
i17~18
On block
-4
On hit
+0d

Shift to attack throw on front hit; +8c on BT hit; i37~38 effective startup (uf+3+4 takes i20)

Avalanche Drop
Up-forward+Left kick + Right kick,Left punch + Right punch

Damage: 40 · sp,t(h)

Startup
i9~11
On block
-7
On hit
+1

Throw break: 1+2; i29~31 effective startup (uf+3+4 takes i20); Side switch on break

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22)
Zeus
Up-back+Left punch + Right punch

Damage: 45 · m!

Startup
i84~85
On hit
+61a
Surge Blast
Forward,Hold forward+Right punch

Damage: 20 · M

Startup
i21~22
On block
-13
On hit
+35a

Tornado; Transition to SEN on hit with input F (+37a); Switches sides

f,F+4
Forward,Hold forward+Right kick

Damage: 12 · l

Startup
i21
On block
-31
On hit
+5
Cross Transistor
Forward,Hold forward+Right kick,Right punch

Damage: 12,15 · l,h

Startup
i21,i24
On block
-7
On hit
+11

Cannot cancel DEN transition (cannot block i36 moves?)

Double Pulse
Forward,Hold forward+Right kick,Left kick

Damage: 12,20 · l,m

Startup
i21,i28
On block
-16
On hit
-3
Elbow Corona
Forward,Hold forward+Left punch + Right punch

Damage: 20 · m

Startup
i16~17
On block
-9
On hit
+14 (+5)
Counter hit
+59a (+39)

Balcony break; 4 chip damage on block

Double Action
Forward,Hold forward+Left kick + Right kick

Damage: 26 · l,l

Startup
i19~20
On block
-16
On hit
+0c
f,n,b+2
Forward,Neutral,Back+Right punch

Damage: 10 · m

Startup
i14
On block
-12
On hit
0
Blue Bolt
Forward,Neutral,Back+Right punch,Left punch

Damage: 10,10 · m,m

Startup
i14,i16
On block
-18
On hit
+47a (+39)

Jail from 1st block with ?F delay; Combo from 1st hit with ?F delay

Flash Blade
Forward,Forward,Hold forward+Left punch

Damage: 23 · h

Startup
i18~20
On block
+4
On hit
+36a

Balcony break; 9 chip damage on block; Transition to t51? r33? standing with B (+2/+34a); Effectively homing?; Unparryable (bug?)

Red Sprite
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i20~26
On block
+6
On hit
+15a (+5)

Balcony break; 9 chip damage on block

Double Smack
hFC 1+2

Damage: 9,15 · l,l

Startup
i18,i14~i15
On block
-12
On hit
+1c

Transition to LEN on hit with input n,D (+3c); Can be done from Crouch Level 1

Power Spike
FCDown-forward+Right punch

Damage: 19 · m

Startup
i15~16
On block
-8
On hit
+5
Counter hit
+63a
Streamer
While standingLeft punch

Damage: 16 · m

Startup
i15~16
On block
-12
On hit
+38a

Tornado; Transition to SEN r32 with F on hit (+36a); Switches sides

ws 2
While standingRight punch

Damage: 13 · m

Startup
i13~14
On block
-8
On hit
+3

Transition to DEN r30 with D (-12/-1); Retreats during stance transition; Transition to SEN r23 with F (-5/+6)

Multiplied Force
While standingRight punch,Left punch

Damage: 13,17 · m,m

Startup
i13~14,i23~24
On block
-12c
On hit
+2c
Counter hit
+4d

Combo from 1st hit; Interrupt with i4

Glass Breaker
While standingRight punch,Left kick

Damage: 13,20 · m,h

Startup
i13~14,i20
On block
-15
On hit
-3

Combo from 1st hit with 6F delay; Interrupt with i7; Move cannot be delayed; Transition to LEN r34 with D (-11/+6)

Tower Cannon
While standingLeft kick

Damage: 30 · h

Startup
i20
On block
+0
On hit
+21a (+15)

Transition to LEN r34 with input D (+4/+26a (+20))

Shell Smash
While standingRight kick

Damage: 16 · m

Startup
i11~12
On block
-6
On hit
+5
DEN 1
DENLeft punch

Damage: 14 · h

Startup
i11~12
On block
+1
On hit
+8

Transition to SEN with input F (-3/+4)

Double Barrel
DENLeft punch,Right punch

Damage: 14,20 · h,h

Startup
i11~12,i14~15
On block
-6
On hit
+21c

Heat engager; Heat dash +5, +43d (+35); Balcony break; Jail from 1st block; Combo from 1st hit with 6F delay?; Move cannot be delayed; Input can be delayed by 6F; Forces tech backroll on hit

Rimfire
DENRight punch

Damage: 17 · M

Startup
i17~19
On block
-7
On hit
+7
Counter hit
+62a

Transition to Avalanche Flip on hit or CH with input UF (+9/+64a); Jab evasion

Bow Shock
DENLeft kick

Damage: 23 · m

Startup
i22~23
On block
+5
On hit
+5

Heat engager; Heat dash +5, +43d (+35); Homing; Transition to SEN (cannot cancel, does not transition when using Heat Dash); 9 chip damage on block

Legionnaire's Shot
DENRight kick

Damage: 14 · l

Startup
i23~25
On block
-12
On hit
+1

Transition to LEN with input D (-12/+3)

Into the Storm
DENLeft punch + Right punch

Damage: 24 · h

Startup
i12~13
On block
-1
On hit
+29a

Tornado; Balcony break; 4 chip damage on block

Stack Up
DENLeft kick + Right kick

Damage: 21 · L

Startup
i22~23
On block
-14
On hit
-3
Counter hit
+5c

Transition to SEN with input F (-7/+4/+12c)

SHB
DENRight punch + Right kick

Damage: 40 · t

Startup
i11
On block
-3
On hit
0

Throw break: 1+2; Opponent status on hit: FDFA

Rejection
(airborne).DEN 2+4

Damage: 31 (21) · t

Startup
i11
On hit
0

Throw break: none; Opponent status on hit: FUFT

Dynamic Entry
DENHold back

sp

Transition to DEN; Can only performed on first DEN transition starting with frame 17; Stance moves can be delayed by 19F

Silent Entry
DENNeutral,Hold forward

sp

Transition to SEN; Stance moves can be delayed by 20F

Lightning Thrust
SENLeft punch

Damage: 26 · m

Startup
i12~13
On block
-9
On hit
+23a (+13)

Heat engager; Heat dash +5, +43d (+35); Balcony break

Turbine Hook
SENRight punch

Damage: 23 · L

Startup
i17~19
On block
-12
On hit
+6c
Counter hit
+27d

Tornado

Rising Storm
SENLeft kick

Damage: 20 · M

Startup
i14~16
On block
-13
On hit
+29a (+19)

Recovers 3F faster on hit (t45 r29)

Electric Volley
SENRight kick

Damage: 19 · h

Startup
i17~18
On block
+4
On hit
+31a

Strong aerial tailspin; Homing; Balcony break; 7 chip damage on block

Entangling Ejector
SENLeft punch + Right punch

Damage: 21 · m

Startup
i14~16
On block
-14
On hit
+20a (+13)

Tornado; Recovers 7F? faster on hit (t44 r28?); -7 and 8 chip damage on block after attack absorption

Lightning Axle
SENLeft kick + Right kick

Damage: 6,16 (23) · m,m

Startup
i13~14,i18~19
On block
+0c
On hit
+22d (-13)

Floor break; Jail from 1st block; 6 chip damage on block; +17d and balcony break on 2nd hit

Dynamic Entry
SENHold back

sp

Transition to DEN (backwards movement)

Limited Entry
SENHold down

sp

Transition to LEN; Transition to r1 FC with no input and can perform WS moves with f+1_2_3_4

Blasting Smack
LENLeft punch

Damage: 20 · L

Startup
i16~17
On block
-12
On hit
+4c
Rising Force
LENRight punch

Damage: 25 · m

Startup
i16~17
On block
-9
On hit
+25 (+15)

Tornado; 8 chip damage on block; Powers up during Heat (Uses Heat Time, Tornado launches on hit)

Zeus Unlimited
Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

sp

Shockwave
SidestepRight punch

Damage: 20 · m

Startup
i16~17
On block
-7
On hit
+22d

4 chip damage on block

Wall Jump Divekick
(back to wall).b,b,u/b

Damage: 25 · m

Startup
i29~33
On block
-1
On hit
+19cg

Balcony break; Bryan; Fahkumram; Heihachi; Kazuya; Lars; Law; Forces tech back roll on hit

Hostile Takedown
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+1

Spike; Homing; Throw break: 1 or 2; Opponent status on hit: FUFA

Raging Thunder
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
0

Homing; Throw break: 1 or 2; Opponent status on hit: FDFT perpendicular; Side switch on hit

Tactical Knee
Left throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
0

Throw break: 1; Opponent status on hit: FUFT

Lethal Force
Right throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
+1

Throw break: 2; Opponent status on hit: FUFA

Swift Silence
Back throw

Damage: 50 · t

Startup
i12~14
On hit
0

Throw break: none; Opponent status on hit: FDFT

Apocalypse
Up-forward+Left punch + Right punch

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
0

Throw break: 1+2; Opponent status on hit: FUFT

SHB
Forward,Forward,Hold forward+Right punch + Right kick

Damage: 40 · t

Startup
i11
On block
-3
On hit
0

Throw break: 1+2; Opponent status on hit: FDFA

Rejection
(airborne).f,f,F+2+4

Damage: 31 (21) · t

Startup
i11
On hit
0

Throw break: none; Opponent status on hit: FUFT