Lee Chaolan

Lee Chaolan

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Left punch:Left kick:Left kick:Left kick
Up-forwardLeft kick + Right kick
Counter hitFCDown-forwardDownDown-forwardLeft kick
Move(s)
(Right kickLeft kick)Right kick
Counter hitDown-backLeft kick + Right kick
Move(s)
Up-forwardLeft punch + Right punch(throw)
HeatRight kickRight kick:Right kickHold forward
HeatDown-forwardRight kickRight kickHold forward
Move(s)
Counter hitHMSUpRight kick
Move(s)
Counter hitFCDown-forwardRight kick

Heat Engagers

  • Down-forwardRight kickRight kick
    Punish an opening to enter Heat.
  • Down-forwardLeft kickRight punchLeft kick
    Confirm a counter hit before completing this string.
  • Right kickRight kick:Right kick(perfect)
    Fast counter-hit tool and punish. The enhanced version needs precise timing.
  • ForwardForwardLeft kick
    Safe advancing mid. Spacing its pushback can create a whiff.
  • HMSLeft punchLeft punchLeft punch
    Quick Heat entry from Hitman stance.

Punishers

  • Left punchRight punchRight kick Frames: i10 (standing)
  • Left punch:Left kick:Left kick:Left kick(perfect) Frames: i10 (standing)
  • While standingLeft kickLeft kick Frames: i10 (crouching)
  • Right kickRight kick:Right kick(perfect) Frames: i11 (standing)
  • ForwardLeft punch + Right punch Frames: i13 (standing)
  • Down-forwardRight kickRight kick(Heat engager) Frames: i13 (standing)
  • While standingLeft punchRight kick Frames: i13 (crouching)
  • While standingLeft punchRight punchHold forward Frames: i13 (crouching)
  • ForwardRight punchLeft punch Frames: i14 (standing)
  • BackLeft punchLeft punch:Right punch(perfect) Frames: i14 (standing)
  • While standingRight punchLeft kick Frames: i14 (crouching)
  • Down-forwardRight punch Frames: i15 (standing)
  • ForwardLeft kickLeft kickLeft kickLeft kickLeft kickRight kick Frames: i15 (standing)
  • UpUp-forwardRight kick Frames: i15 (crouching)
  • FCUp-forwardRight kick Frames: i18 (crouching)

Main Combos

Launcher(s)Simple Version
While standingRight punchLeft kick
BackRight punchRight kickLeft kickHold forwardIntoBackRight punchHold forwardIntoForwardRight punchLeft punchN/A
Down-forwardRight punch
Up-forwardRight kick
Right kickUpLeft kickIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
Counter hitBackRight kick(Left kick)
(ForwardNeutral)BackLeft kickLeft kickHold forwardIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
Counter hitDownLeft kick(Right kick)
Counter hitLeft punch + Right punch(Left kick + Right kick)
ForwardNeutralLeft kickRight kick
Counter hit(Right punchLeft punch)Left punch
(wait)BackLeft kickLeft kickHold forwardIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
ForwardLeft kickLeft kickLeft kickLeft kickLeft kickRight kick
LOWPARRY
DownRight punchIntoBackRight punchRight kickLeft kickHold forwardIntoBackRight punchHold forwardIntoForwardRight punchLeft punchN/A
FCUp-forwardRight kick
While standingRight punchRight kickInto(Forward,Forward)DownRight punchIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight punchLeft punchN/A
DownDown-forwardForwardRight kick
(DownRight kick)Right kickUpLeft kickIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
Counter hit(Right punchLeft punch)Left kick
Counter hit(ForwardRight kick)Left kick
HMSRight punch
(Forward,Forward)Right kickUpLeft kickIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
Up-forwardLeft kickRight kick
BackLeft kickLeft kickHold forwardIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
ForwardForwardRight kick
BackBackRight kick
(Forward,Forward)BackLeft kickLeft kickHold forwardIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
Counter hitRight kickRight kick:Right kick(perfect)
(Forward,Forward)BackLeft kickLeft kickHold forwardIntoForwardRight kickLeft punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
Counter hitForwardForwardRight punch
Counter hitUp-backLeft kick
Counter hitHMSRight kick
BackBackRight kickInto(Forward,Forward)DownRight punchIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight punchLeft punchN/A
Counter hit(Left punchRight punch)Right kick
Counter hitHMS(Left punch)Right kick
DownRight punchIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A
HeatForwardForwardLeft kickHold forward
HeatHMSLeft punchLeft punchLeft punchHold forward
HeatCounter hitDown-forwardLeft kickRight punchLeft kickHold forward
Right kickUpLeft kickIntoRight kickUpLeft kickIntoBackRight punchRight kickLeft kickHold forwardIntoForwardRight kick:Left punchTornadoIntoBackLeft punch:Left punch + Right punchN/A

Stances

HMS
Hitman Stance
Left kick + Right kick
MS
Mist Step
Forward,Neutral
SWAY
Sway
MSBack,NeutralFrom Mist Step, tap back then release.

Wall Combos

General

Move:
Down-forwardLeft punch
Move:
(low wallsplat)HMSUpRight kick

With Tornado

Move:
ForwardRight kickLeft punchTornado
Move:
Down-forwardLeft punch

Combo Enders

wall carry
ForwardRight punchLeft punch(long)
DownRight punch(short)
BackRight punchRight kick(low wallsplat)
wall break
ForwardForwardLeft kick
floor break
BackRight kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Staples / Regular launch

Launchers
Down-forward+Right punch
Follow-up
Right kick,Up+Left kickBack+Right punch,ForwardBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kick,Forward,Hold forward+Left kick

Damage: +56; 35

Bread n' butter

Launchers
Down-forward+Right punch
Follow-up
Right kick,Up+Left kickBack+Right punch,ForwardBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack+Left punch:Left punch + Right punch

Staples / Pickup launch

Launchers
Counter hitDown+Left kick,Right kick
Follow-up
Back+Left kick,Left kick,ForwardBack+Right punch,ForwardBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kick,Forward,Hold forward+Left kick

Damage: +48; 30

CH d+3,4: Tip: Input b+3,3 as soon as you see Lee lift up his left index finger

Staples / Pickup launch

Launchers
Counter hitDown+Left kick,Right kick
Follow-up
Back+Left kick,Left kick,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kick,Forward,Hold forward+Left kick

Damage: +52; 32

CH d+3,4: Tip: Input b+3,3 as soon as you see Lee lift up his left index finger

Mini-combos

Launchers
Left punch,Left kick:Left kick:Left kick
Follow-up
qcf+4/d,D/B+4

Damage: 47; 13

Mini-combos

Launchers
Left punch,Left kick:Left kick:Left kick
Follow-up
Up-back+Left kick

Damage: 44; 11

Mini-combos

Launchers
Up-forward+Left kick + Right kick
Follow-up
Forward,Hold forward+Left kick

Damage: 50; 14

Mini-combos

Launchers
Up-forward+Left kick + Right kick
Follow-up
qcf+4/d,D/B+4

Damage: 49; 13

Mini-combos

Launchers
(Right kick,Left kick),Left kick
Follow-up
qcf+4/d,D/B+4

Damage: 39; 13

Timing is extremely tight. At +8 BK has 2 frames of leniency against U getup

Mini-combos

Launchers
(Right kick,Left kick),Left kick
Follow-up
Up-back+Left kick

Damage: 36; 11

Doesn't reach if opponent holds B. CH launches wake-up kicks

Mini-combos

Launchers
Up-forward+Left punch + Right punch
Back+Right kick(crouching opponent)
Follow-up
qcf+4/d,D/B+4

Damage: 39; 13

Mini-combos

Launchers
Up-forward+Left punch + Right punch
Back+Right kick(crouching opponent)
Follow-up
Forward,ForwardUp-back+Left kick

Damage: 36; 11

Mini-combos

Launchers
Back+Right kick,Left kick(crouching opponent)
Follow-up
FCDown-forward,Down,Hold down-forward:Left kick

Damage: 38; 12

Mini-combos

Launchers
Back+Right kick,Left kick(crouching opponent)
Follow-up
HMSRight kick

Damage: 36; 11

Only works after b+4,3 at point blank range

Mini-combos

Launchers
Counter hitHMSUp+Right kick
Follow-up
Down-forward+Right kick,Right kick

Damage: 47

Heat engager

Mini-combos

Launchers
Counter hitHMSUp+Right kick
Follow-up
Forward+Left punch + Right punch

Damage: 46

Mini-combos

Launchers
(Right kick),UpLeft kick
(Right kick,Left kick),Right kick
Counter hit(Right kick),Left kick,Right kick
Follow-up
dash 3+4 HMS u+4 qcf+4/d,D/B+4

Damage: +35; 24

The opponent can turn around if HMS.u+4 is a bit late (see Lee tech for details)

Mini-combos

Launchers
(Right kick),UpLeft kick
(Right kick,Left kick),Right kick
Counter hit(Right kick),Left kick,Right kick
Follow-up
Forward,Hold forward+Left kick

Damage: +20; 14

Mini-combos

Launchers
Counter hitDown+Right punch
Follow-up
1,3:3:3 qcf+4/d,D/B+4

Damage: 56; 13

Can whiff from tip range CH d+2

Mini-combos

Launchers
Counter hitDown+Right punch
Follow-up
(Heat) d/f+4,4~F qcf+4/d,D/B+4

Damage: 53; 10

Mini-combos

Launchers
Counter hit(While standingLeft punch),Right punch,Forward~Neutral
Follow-up
1,3:3:3 qcf+4/d,D/B+4

Damage: 56; 13

Mini-combos

Launchers
Counter hit(While standingLeft punch),Right punch,Forward~Neutral
Follow-up
(Heat) 4,4:4~F qcf+4/d,D/B+4

Damage: 50; 10

Mini-combos

Launchers
Counter hitMSBack,Neutral,Right kick
Follow-up
1,3:3:3 qcf+4/d,D/B+4

Damage: 68; 13

Mini-combos

Launchers
Counter hitMSBack,Neutral,Right kick
Follow-up
(Heat) 4,4:4~F qcf+4/d,D/B+4

Damage: 67; 15

Mini-combos

Launchers
Counter hit(Right punch,Left punch),Right kick
Follow-up
1,3:3:3 qcf+4/d,D/B+4

Damage: 57; 13

Mini-combos

Launchers
Counter hit(Right punch,Left punch),Right kick
Follow-up
(Heat) 4,4:4~F qcf+4/d,D/B+4

Damage: 51; 10

Mini-combos

Launchers
Counter hitFCDown-forward+Right kick
Follow-up
dash qcf+4/d,D/B+4

Damage: 39; 13

Can replace with crouch cancel, but will whiff at tip range

Mini-combos

Launchers
Counter hitFCDown-forward+Right kick,Left kick
Follow-up
HMSUp+Right kickUp-back+Left kick

Damage: 52; 22

Can replace with qcf+4/d,DB+4, but it can be blocked by holding U

Mini-combos

Launchers
Counter hitDown-back+Left kick + Right kick
Follow-up
qcf+4/d,D/B+4

Damage: 41; 13

Mini-combos

Launchers
Counter hitDown-back+Left kick + Right kick
Follow-up
Forward,ForwardUp-back+Left kick

Damage: 38; 11

Mini-combos

Launchers
Counter hit(While standingRight punch),Right kick
Follow-up
dash 3+4 dash HMS u+4 qcf+4/d,D/B+4

Damage: 62; 24

The opponent can turn around if HMS.u+4 is a bit late (see Lee tech for details)

Mini-combos

Launchers
Counter hit(While standingRight punch),Right kick
Follow-up
dash qcf+4/d,D/B+4

Damage: 46; 13

Mini-combos

Launchers
Counter hitMSLeft kick + Right kick
Counter hitFCDown-forward,Down,Hold down-forward+Left kick
Counter hitFCDown-forward,Down,Hold down-forward:Left kick
Follow-up
Up-back+Left kick

Damage: +16; 11

Mini-combos

Launchers
Counter hitMSLeft kick + Right kick
Counter hitFCDown-forward,Down,Hold down-forward+Left kick
Counter hitFCDown-forward,Down,Hold down-forward:Left kick
Follow-up
FCDown-forward+Right kick

Damage: +13; 9

Mini-combos

Launchers
(Heat) d/f+4,4~F
(Heat) 4,4:4~F
Follow-up
qcf+4/d,D/B+4

Damage: +15; 15

Mini-combos

Launchers
(Heat) d/f+4,4~F
(Heat) 4,4:4~F
Follow-up
Up-back+Left kick

Damage: +12; 12

Staples / Regular launch

Launchers
Down-forward+Right punch
Up-forward+Right kick
Up-forward,Neutral,Right kick
MSLeft kick,Right kick
FCHold up-forward+Right kickUp~Neutral
HMSRight punch
Down,Hold down-back+Right kick
Counter hit(Forward+Right kick),Left kick
Counter hitBack+Right kick
Follow-up
4,u+3 b+2,4,3 run f+4:1 (tornado) (ws 2),4 run f+4:1

Damage: +59; 37

Staples / Regular launch

Launchers
Up-forward+Right kick
Up-forward,Neutral,Right kick
MSLeft kick,Right kick
FCHold up-forward+Right kickUp~Neutral
HMSRight punch
Down,Hold down-back+Right kick
Counter hit(Forward+Right kick),Left kick
Counter hitBack+Right kick
Follow-up
Right kick,Up+Left kickBack+Right punch,ForwardBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kick,Forward,Hold forward+Left kick

Damage: +56; 35

Staples / Regular launch

Launchers
Down-forward+Right punch
Follow-up
Back,Hold back+Right kickForward,ForwardDown+Right punchBack+Right punch,ForwardBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kick,Forward,Hold forward+Left kick

Damage: 72; 38

Might be a bit too hard or inconsistent to be in "staples"

Staples / Regular launch

Launchers
HMSRight punch
Follow-up
dash f,F+4 d+2 b+2,4,3 run f+4:1 (tornado) (ws 2),4 run f+4:1

Damage: 85; 39

Needs to be delayed heavily, otherwise d+2 won't connect

Staples / Regular launch

Launchers
HMSRight punch
Follow-up
Forward,ForwardRight kick,Up+Left kick,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: 83; 37

Might be a bit too hard or inconsistent to be in "staples" 4,u+3 should hit opponent as high as possible. First ws1,2 needs to be done very quickly out of MS

Staples / Regular launch

Launchers
Down,Hold down-back+Right kick
Follow-up
Back,Hold back+Right kickForward,ForwardDown+Right punchForward,ForwardDown+Right punchBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kick,Forward,Hold forward+Left kick

Damage: 87; 40

Staples / Regular launch

Launchers
Down,Hold down-back+Right kick
Follow-up
Back,Back(Back+Right punch),Right kick,Left kickForward,ForwardDown+Right punchBack+Right punch~ForwardWhile standingLeft punch,Right punch~ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kick,Forward,Hold forward+Left kick

Damage: 84; 38

Backdash at the beginning is very short. Without it, you will move past the opponent

Staples / Regular launch

Launchers
FCHold up-forward+Right kick
Follow-up
ws 1,2,f b+2,4,3 run f+4:1 (tornado) dash b,B+4 f,F+3

Damage: 77; 32

FC U/F+4: Can also crouch cancel to access the bnbs at the beginning of this section

Staples / Regular launch

Launchers
Counter hitBack+Right kick
Counter hit(Forward+Right kick),Left kick
Follow-up
f,F+4 d+2 b+2,4,3 run f+4:1 (tornado) (ws 2),4 run f+4:1

Damage: +62; 39

Needs to be delayed, otherwise b+2 won't connect

Staples / Regular launch

Launchers
Counter hitBack+Right kick
Counter hit(Forward+Right kick),Left kick
Follow-up
Forward,ForwardRight kick,Up+Left kick,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: +60; 37

4,u+3 should hit opponent as high as possible. First ws1,2 needs to be done very quickly out of MS

Staples / Regular launch

Launchers
Counter hitBack+Right kick,Left kick
Follow-up
DownDown-backBack(Back+Right punch),Right kick,Left kickForward,ForwardDown+Right punchBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: 84; 38

Input QCB to cancel HMS faster (see related tech page)

Staples / Regular launch

Launchers
Counter hitBack+Right kick,Left kick
Follow-up
Forward~NeutralWhile standingRight punch,Right kickForward,ForwardDown+Right punchBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: 82; 36

Staples / Regular launch

Launchers
Counter hitRight kick,Right kick:Right kick
Follow-up
Forward,ForwardBack+Left kick,Left kick,ForwardBack+Left punch:Left punch,ForwardForward+Right kick:Left punchTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: 57; 26

CH 4,4:4: The third hit of 4,4:4 should be inputted as early as possible. Inputting it late makes the pickup harder and often causes b+1:1 to drop Can replace with b+2, but timing of dash b+3,3,f becomes even more strict

Staples / Regular launch

Launchers
Counter hit(Right punch,Left punch),Left kick
Follow-up
Forward,Forward(Back+Right punch),Right kick,Left kickForward,ForwardDown+Right punchBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: 84; 38

Staples / Regular launch

Launchers
Counter hit(Right punch,Left punch),Left kick
Follow-up
dash 4,u+3 b+2,4,3 run f+4:1 (tornado) (ws 2),4 run f+4:1

Damage: 83; 37

Staples / Regular launch

Launchers
Counter hit(Left punch,Right punch):Right kickForward,Forward
Counter hit(Left punch,Right punch):Right kick,Left kickForward~Neutral
Counter hit(MSLeft punch),Right kickForward,Forward
Follow-up
SSL d+2 b+2,4,3 run f+4:1 (tornado) dash f+3+4 FC d/f+4

Damage: +59; 38

Whiffs on B getup. [+4;-14] damage if the opponent tries to get up any other way. Can be blocked if SSL was too short

Staples / Regular launch

Launchers
Counter hit(Left punch,Right punch):Right kickForward,Forward
Counter hit(Left punch,Right punch):Right kick,Left kickForward~Neutral
Counter hit(MSLeft punch),Right kickForward,Forward
Follow-up
SSR d+2 b+2,4,3 run f+4:1 (tornado) dash SSR b+4 d+3

Damage: +56; 36

After (1,2):4,3 starter, this ender whiffs if opponent stays down. Can use another ender e.g. SSL b,B+4 f,F+3

Staples / Regular launch

Launchers
Counter hit(Back+Right punch,Right kick),Left kick
Follow-up
Back,Hold back+Right kickForward,ForwardDown+Right punchBack+Right punch,ForwardBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: 85; 38

Staples / Regular launch

Launchers
Counter hit(Back+Right punch,Right kick),Left kick
Follow-up
Sidestep leftRight kick,Up+Left kickBack+Right punch,ForwardBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: 81; 35

Staples / Instant Tornado

Launchers
Forward+Left kick,Left kick,Left kick,Left kick,Left kick:Right kick
Follow-up
dash b,B+4 dash d+2 b+2,4,3 run f+4:1

Damage: 75; 36

Staples / Instant Tornado

Launchers
Forward+Left kick,Left kick,Left kick,Left kick,Left kick:Right kick
Follow-up
Forward,ForwardBack,Hold back+Right kickForward,ForwardDown+Right punchBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kick

Damage: 73; 35

Staples / Instant Tornado

Launchers
Counter hitRight kick,Left kick,Right kick
Follow-up
Forward,ForwardSidestep leftBack,Hold back+Right kickBack+Right punch,Right kick,Left kickForward,ForwardForward+Right kick:Left punch

Damage: 68; 33

Can replace with b+1:1 ws2,4 for equal damage

Staples / Instant Tornado

Launchers
Counter hitRight kick,Left kick,Right kick
Follow-up
(Right kick),Up+Left kickBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kick

Damage: 66; 32

ws2,3 needs to hit before the opponent touches the ground

Staples / Instant Tornado

Launchers
Counter hitForward,Hold forward:Right punch,Forward
Counter hitForward,Hold forward:Right punchForward,Forward
Follow-up
SSL b,B+4 dash d+2 dash d+2 b+2,4,3 run f+4:1

Damage: 83; 33

Staples / Instant Tornado

Launchers
Counter hitForward,Hold forward:Right punch,Forward
Counter hitForward,Hold forward:Right punchForward,Forward
Follow-up
SSL b,B+4 dash d+2 b+2 b+2,4,3 run f+4:1

Damage: 80; 31

Staples / Instant Tornado

Launchers
Counter hitHMSRight kick
Counter hitUp-back+Left kick
Follow-up
dash SSL b,B+4 dash d+2 dash d+2 b+2,4,3 run f+4:1

Damage: 76; 33

Staples / Instant Tornado

Launchers
Counter hitHMSRight kickForward,Forward
Counter hitUp-back+Left kickForward,Forward
Low parry
Follow-up
Back,Hold back+Right kickForward,ForwardDown+Right punchForward,ForwardDown+Right punchBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kick

Damage: +50; 32

ws out of MS should be done as soon as possible. Seems to be the main reason this combo can drop ws out of MS should be done as soon as possible. Seems to be the main reason this combo can drop

Staples / Instant Tornado

Launchers
Counter hitHMSRight kickForward,Forward
Counter hitUp-back+Left kickForward,Forward
Low parry
Follow-up
b,B+4 dash d+2 b+2,4,3 run f+4:1

Damage: +47; 30

Staples / Pickup launch

Launchers
Forward,Hold forward+Right kick
Follow-up
Forward,ForwardBack+Left kick,Left kick,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack+Right kick,Down+Left kick

Damage: 80; 37

Staples / Pickup launch

Launchers
Forward,Hold forward+Right kick
Follow-up
dash b+3,3,f b+2,4,3 run f+4:1 (tornado) dash b+4, d+3

Damage: 76; 35

Staples / Pickup launch

Launchers
Up-forward+Left kick,Right kick
Follow-up
b+3,3,f b+2,4,3 run f+4:1 (tornado) dash SSL b+4, d+3

Damage: 89; 35

Staples / Pickup launch

Launchers
Back,Hold back+Right kick
Follow-up
dash b+3,3,f b+2,4,3 run f+4:1 (tornado) dash SSL b+4, d+3

Damage: 77; 35

Staples / Pickup launch

Launchers
Counter hitDown+Left kick
Counter hitLeft punch + Right punch
Counter hitLeft punch + Right punchLeft kick + Right kick
Counter hit(Right punch,Left punch),Left punch
Counter hit(Up-forward+Left kick),Left punch
Follow-up
Back+Left kick,Left kick,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: +52; 32

CH d+3: Input b,b+3,3 in order to crouch cancel. b+3,3 can be inputted earlier than after CH d+3,4, but you have less time to react to the CH

Staples / Pickup launch

Launchers
Counter hitDown+Left kick
Counter hitLeft punch + Right punch
Counter hitLeft punch + Right punchLeft kick + Right kick
Counter hit(Right punch,Left punch),Left punch
Counter hit(Up-forward+Left kick),Left punch
Follow-up
Back+Left kick,Left kick,ForwardBack+Right punch,ForwardBack+Right punch,ForwardWhile standingLeft punch,Right punch,ForwardWhile standingRight punch,Left kickTornadoForward,ForwardBack,Hold back+Right kickForward,Hold forward+Left kick

Damage: +48; 30

CH d+3: Input b,b+3,3 in order to crouch cancel. b+3,3 can be inputted earlier than after CH d+3,4, but you have less time to react to the CH

Additional Punishers

Standing

i10
Left punch,Left kick:Left kick:Left kick
i10
Left punch,Right punch:Right kick
i11
Right kick,Right kick:Right kick
i13
Down-forward+Right kick,Right kick
i14
Back+Left punch:Left punch,Right punch
i14
Back+Right punch,Right kick
i15
Up-forward+Right kick
i15
Forward+Left kick,Left kick,Left kick,Left kick,Left kick:Right kick
i23
Up-forward,Neutral,Right kick

While rising / crouching

i11
While standingRight kick
i13
While standingLeft punch,Right punch
i14
While standingRight punch,Right kick
i15
Up-forward+Right kick

Techniques

HMS.u+4 Backturned Spike

After getting hit by certain moves, the opponent is knocked down Face Up Feet Away (FUFA). These moves include:; (4),u+3; (4,3),4; CH (4),3,4; Same strings after d+4; CH (ws2),4; After these moves hit, Lee can dash up, manually enter HMS with 3+4 and follow up with a guaranteed HMS.u+4. However, if Lee is somewhat late on the followup, the opponent can turn around before getting hit by HMS.u+4 by inputting 3 (FUFA.3). This changes what followups are possible:

Move List

157 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Paradigm Breaker
HeatRight punch + Left kick

Damage: 15, 7, 20 (40) · l(t),M,m

Startup
i20, i27~28, i25
On block
-14
On hit
+0d

Heat smash; Balcony break; Shift to attack throw on 1st hit (40 damage); +18a (+8) on 2nd hit; 20f timestop on 2nd hit

Crimson Howl
HeatDown-forward+Left kick + Right kick

Damage: 30 · m

Startup
i16~17
On block
+2
On hit
+9a (+0)

Balcony break; 6 chip damage on block; Consumes 300F of remaining Heat Time; Has good left sidestep tracking; Transition to MS r39 with F (+2/+9a (+0)); 20f timestop on hit

Phantom Rose
HeatDown+Left punch + Right punch

Damage: 25 · m

Startup
i18
On block
+4
On hit
+21a (+11)

Balcony break; 5 chip damage on block; Consumes 240F of remaining Heat Time; Has good right sidestep tracking; Transition to HMS r32 with 3+4 (+6/+23a (+13)); 20f timestop on hit

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Left Right Combo
Left punch,Right punch

Damage: 5,9 · h,h

Startup
i12
On block
-3
On hit
+7

Transition to -2 +8 r21 MS with F; Jail from 1st block with 4F delay; Combo from 1st hit with 4F delay

1,2,2
Left punch,Right punch,Right punch

Damage: 5,9,14 · h,h,m

Startup
i12,i20~21
On block
-13
On hit
-2

Combo from 2nd CH with 7F delay; Interrupt with i2 from 1st block; Move can be delayed 5F; Input can be delayed 7F

Left Right Combo > Revolution Zwei
Left punch,Right punch,Right punch,Left kick

Damage: 5,9,14,23 · h,h,m,h

Startup
i12,i20~21,i21~23
On block
-3
On hit
+17a (+8)

Balcony break; Combo from 2nd CH or 3rd hit with 8F delay; Transition to HMS r37 with 4 (-9/+11a (+2a)); Cannot block i10 moves on block transition (w/ good range & hitbox); Interrupt with i6 from 3rd block; Whiffs vs SSR from 3rd block; Move can be delayed 13F; Input can be delayed 17F

Left Right Mid Kick
Left punch,Right punch,Right kick

Damage: 5,9,10 · h,h,m

Startup
i12,i18
On block
-12
On hit
-1
Counter hit
+58a

Jail from 1st block; Combo from 2nd hit; Transition to -14 -2 r33 HMS with 3; Consumes 60F of remaining Heat time without perfect input

Left Right Mid Kick
Left punch,Right punch:Right kick

Damage: 5,9,12 · h,h,m

Startup
i12,i18
On block
-12
On hit
+5
Counter hit
+58a

Jail from 1st block; Combo from 2nd hit with 1f delay; Input 4 during frames 10-13 of 1,2; Consumes 60F of remaining Heat time without perfect input; Move cannot be delayed; Transition to -14 +3 r33 HMS with 3

1,3
Left punch,Left kick

Damage: 5,5 · h,h

Startup
i16
On block
-11
On hit
+0

Jail from 1st block with 2F delay; Combo from 1st hit with 4F delay; Move can be delayed by 4F

1,3:3
Left punch,Left kick:Left kick

Damage: 5,5,4 · h,h,m

Startup
i16,i9
On block
-11
On hit
+0

Input 3 during frames 13-16 of previous hit; Jail from 1st attack; Combo from 1st hit

Acid Rain
Left punch,Left kick:Left kick:Left kick

Damage: 5,5,4,14 · h,h,m,h

Startup
i16,i9,i21
On block
-17
On hit
+14

Combo from 1st hit; Input 3 during frames 8-9? of previous hit; Interrupt from i1 from 1st block; Timestop on hit; Consumes 240F of remaining Heat time without perfect input; 5 chip damage

Right Cross
Right punch

Damage: 10 · h

Startup
i10
On block
+1
On hit
+7
2,1
Right punch,Left punch

Damage: 10,8 · h,h

Startup
i15
On block
-5
On hit
+6

Transition to -5, +6 HMS with 3+4; Combos from 1st hit; Jails from 1st block with ?F delay

Combination Drei
Right punch,Left punch,Left punch

Damage: 10,8,18 · h,h,m

Startup
i20
On block
-12
On hit
+3
Counter hit
+26a

Combo from 2nd CH with ?F delay; Interrupt with i6 from 1st block

Combination Fünf
Right punch,Left punch,Left kick

Damage: 10,8,20 · h,h,h

Startup
i24
On block
-4
On hit
+20a (+11)
Counter hit
+65a (+45)

Balcony break; Combo from 2nd CH with ?F delay; Interrupt with i8 from 1st block

Combination Vier
Right punch,Left punch,Right kick

Damage: 10,8,18 · h,h,l

Startup
i25
On block
-15
On hit
+1
Counter hit
+11

Combo from 2nd CH with ?F delay; Interrupt with i10 from 1st block

2,2
Right punch,Right punch

Damage: 10,14 · h,m

Startup
i20
On block
-13
On hit
-2

Combos from 1st hit CH

Right Cross > Revolution Zwei
Right punch,Right punch,Left kick

Damage: 10,14,23 · h,m,h

Startup
i21
On block
-3
On hit
+17a (+8)

Balcony break; Transition to -9, +11a (+2) HMS with 4; Combos from 1st hit CH; Interrupt with i6 from 2nd block; Whiffs vs SSR from 2nd block

3
Left kick

Damage: 16 · m

Startup
i14
On block
-8
On hit
+7

Transition to -8, +7 HMS with 4

Mist Wolf Combination
Left kick,Left kick

Damage: 16,18 · m,h

Startup
i17
On block
-10
On hit
+1

Combos from 1st hit; Jail from 1st block with ?F delay

Mist Trap
Left kick~Left kick

Damage: 18 · h

Startup
i30?
On block
-9
On hit
+2
Mist Trap Throw
Left kick~Left kick:Right kick

Damage: 18,20 · h,t

Startup
i30?
On block
!
On hit
+0d

Unbreakable; Input 4 on frame 31? from previous hit; Perfect Input not required during Heat; Partially consumes remaining Heat Time

Magic Four
Right kick

Damage: 14 · h

Startup
i11
On block
-9
On hit
+2
Counter hit
+2s
4,3
Right kick,Left kick

Damage: 14,14 · h,h

Startup
i18
On block
-14
On hit
-3
Counter hit
+2

Combos from 1st hit; Move cannot be interrupted

Spinning Hammer Kick
Right kick,Left kick,Left kick

Damage: 14,14, · h,h,m

Startup
i19
On block
-13
On hit
+8d

Floor break; Combos from 2nd hit CH; Move cannot be interrupted

Spin Kick Somersault Combo
Right kick,Left kick,Right kick

Damage: 14,14, · h,h,m

Startup
i30
On block
-9
On hit
+42d

Tornado; Interrupt with i10 from 2nd block; Whiffs vs SS, SW from 2nd block

4,4
Right kick,Right kick

Damage: 14,5 · h,h

Startup
i11,i10
On block
-13
On hit
-2

Jail from 1st attack; Combo from 1st CH +20a (+13)

Machinegun Kicks
Right kick,Right kick,Right kick

Damage: 14,5,5 · h,h,h

Startup
i11,i10,i10
On block
-13
On hit
-2

Jail from 1st attack; Combo from 2nd hit with no delay; Frame advantage on 1st CH: +25a (+18)

Machinegun Kicks Cardinal
Right kick,Right kick:Right kick

Damage: 14,5,12 · h,h,h

Startup
i11,i10,i20~21
On block
-9
On hit
+15a (+6)

Heat engager; Heat dash +5, +43d (+35); Strong aerial tailspin; Balcony break; Combo from 2nd hit with 1f-5f delay only; Interrupt with i2 from 2nd block; Frame advantage on 1st CH: +29a (+22); 4 chip damage on block

Lee Somersault
Right kick,Up+Left kick

Damage: 14,23 · h,m

Startup
i33
On block
-1
On hit
+48d
Counter hit
js

Transition to -9, +40 MS with F; Interrupt with i14 from 2nd block; Whiffs vs SSR, SW from 2nd block

Pirouette Punch
Left punch + Right punch

Damage: 20 · m

Startup
i21
On block
-1
On hit
+3
Counter hit
+26a

Homing; Floor break; Transition to +2, +6, +29a HMS with 3+4

Hitman
Left kick + Right kick

Transition to HMS; Stays in stance indefinitely; Cancel to r30 standing/FC with b_db (i16 block); Buffer u_d then b_db to cancel to r15 standing/FC (i1 block); Shift to HMS sidestep r1 t25 with u_d; Shift to r8 FC with d_db_df; Transition to r7 MS with f,n; Transition to r7 FC with d_db_df (8F cost?); Transition to r1 FC when transitioning from HMS move transitions (1F cost)

f+2
Forward+Right punch

Damage: 12 · m

Startup
i14
On block
-9
On hit
+2
Double Signal
Forward+Right punch,Left punch

Damage: 12,22 · m,h

Startup
i19
On block
-10
On hit
+16c

Balcony break; Combos from 1st hit; Delayable; Forces tech back roll on hit; Move can be delayed by; Input can be delayed by +1

f+3
Forward+Left kick

Damage: 6 · m

Startup
i15
On block
-18
On hit
-7
f+3,3
Forward+Left kick,Left kick

Damage: 6,3 · m,m

Startup
i8
On block
-18
On hit
-7

Combos from 1st hit

f+3,3,3
Forward+Left kick,Left kick,Left kick

Damage: 6,3,3 · m,m,h

Startup
i8
On block
-18
On hit
-7

Combos from 1st hit

f+3,3,3,3
Forward+Left kick,Left kick,Left kick,Left kick

Damage: 6,3,3,3 · m,m,h,h

Startup
i8
On block
-18
On hit
-7

Combos from 1st hit

f+3,3,3,3,3
Forward+Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 6,3,3,3,3 · m,m,h,h,h

Startup
i8
On block
-18
On hit
+13a (+3)

Combos from 1st hit

Acid Storm
Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick

Damage: 6,3,3,3,3,25 · m,m,h,h,h,h

Startup
i23
On block
-9
On hit
+69a (+53)

Tornado; If only last hit connects +28a (+13); Combos from 1st hit; 4 can be input after the 2nd hit on-wards

Acid Storm Cardinal
Forward+Left kick,Left kick,Left kick,Left kick,Left kick:Right kick

Damage: 6,3,3,3,3,26 · m,m,h,h,h,h

Startup
i23
On block
-9
On hit
+69a (+53)

Tornado; 10 chip damage; Perfect Input not required during Heat; 4 must be input during frames 7?-9? of previous hit; Partially consumes remaining Heat Time; Combos from 1st hit; 4 can be input after the 2nd hit on-wards

f+4
Forward+Right kick

Damage: 13 · h

Startup
i11
On block
-7
On hit
+4
Deadly Revolution
Forward+Right kick,Left punch

Damage: 13,24 · h,h

Startup
i24
On block
-5
On hit
+20a (+3)

Tornado; Balcony break; Combos on 1st hit CH; Interrupt with i9 from 1st block

Deadly Revolution Cardinal
Forward+Right kick:Left punch

Damage: 13,27 · h,h

Startup
i24
On block
+5
On hit
+20a (+3)

Tornado; Balcony break; 10 chip damage; Combos on 1st hit CH; Interrupt with i9 from 1st block

Deadly Arc
Forward+Right kick,Left kick

Damage: 13,18 · h,m

Startup
i21
On block
-8
On hit
+6c
Counter hit
+63a

Transition to -4, +7c, +64a HMS with 4; Combos on 1st hit CH with 8f delay; Interrupt with i6 from 1st block; Move can be delayed 14f

Aggressive One-Two
Forward+Left punch + Right punch

Damage: 12,20 · h,h

Startup
i13
On block
-13
On hit
+18a (+9)

Balcony break

Feather Landing
Forward+Left kick + Right kick

Damage: 10,20 · M,M

Startup
i30
On block
+4c
On hit
+8c

Floor break 9 chip damage

d/f+1
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-1
On hit
+5
Silver Uppercut
Down-forward+Right punch

Damage: 12 · m

Startup
i15
On block
-7
On hit
+34a (+24)

+4s on crouching normal hit

d/f+3
Down-forward+Left kick

Damage: 13 · m

Startup
i14~15
On block
-8
On hit
+3
d/f+3,2
Down-forward+Left kick,Right punch

Damage: 13,13 · m,h

Startup
i19
On block
-10
On hit
+5

Combo from 1st hit with 5F delay; Move can be delayed by 4F; Input can be delayed by 5F

Mercury Drive
Down-forward+Left kick,Right punch,Left kick

Damage: 13,13,20 · m,h,m

Startup
i22
On block
-14
On hit
+13c g

Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st or 2nd CH with 7F delay; Move can be delayed by 10F; Input can be delayed by 11F

d/f+4
Down-forward+Right kick

Damage: 14 · m

Startup
i13-14
On block
-9
On hit
+5

Transition to -9, +5 HMS with 3

Fabulous Whip
Down-forward+Right kick,Right kick

Damage: 14,22 · m,h

Startup
i22-23
On block
-9
On hit
+10g

Heat engager; Heat dash +5, +43d (+35); Combo from 1st hit with 7F delay

Crouch Jab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Gut Polisher
Down+Right punch

Damage: 17 · m

Startup
i18
On block
-6
On hit
+8
Counter hit
+13

Jab evasion

Silver Low
Down+Left kick

Damage: 17 · l

Startup
i16
On block
-15
On hit
-1
Counter hit
+17a

Transition to -15, -1, +17a HMS with 4

Shin
Down+Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-14
Counter hit
-2
Shin > Head Kick
Down+Right kick,Neutral,Right kick

Damage: 7,16 · l,h

Startup
i23
On block
-9
On hit
+2
Counter hit
+27a (+17)

Links to attacks from 4 (4,4:4, 4,3,4, etc.); Combos from 1st hit CH at 7f delay; Move can be delayed 9f

D+4
Hold down+Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-14
Counter hit
-2
D+4,4
Hold down+Right kick,Right kick

Damage: 7,8 · l,l

Startup
i20
On block
-15
On hit
-16
Counter hit
-4

Combos from 1st hit CH

D+4,4,4
Hold down+Right kick,Right kick,Right kick

Damage: 7,8,5 · l,l,l

Startup
i20
On block
-15
On hit
-16
Counter hit
-4

Combos from 2nd hit CH

Laser Edge Kick Combo
Hold down+Right kick,Right kick,Right kick,Right kick

Damage: 7,8,5,21 · l,l,l,m

Startup
i24
On block
-20
On hit
+11a (+2)

Balcony break; Transition to -11, +20a (+11) HMS with 3; Combos from 3rd hit CH

d/b+2
Down-back+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

Alternate input FC.2

Bump Kick
Down-back+Left kick

Damage: 12 · L

Startup
i20
On block
-12
On hit
-1
d/b+4
Down-back+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

Alternate input FC.4

Grass Snake
Down-back+Left kick + Right kick

Damage: 19 · L

Startup
i21
On block
-13
On hit
+4
Counter hit
+38a
b+1
Back+Left punch

Damage: 9 · h

Startup
i14
On block
-0
On hit
+6
b+1,1
Back+Left punch,Left punch

Damage: 9,6 · h,m

Startup
i20
On block
-5
On hit
+6

Transition to -1, +10g HMS with 3+4; Cancel and transition to -5, +1 MS with F; +6c on crouching hit

Triple Fang
Back+Left punch,Left punch,Right punch

Damage: 9,6,18 · h,m,h

Startup
i20
On block
-11
On hit
+1

Combos from 1st hit

b+1:1
Back+Left punch:Left punch

Damage: 12,6 · h,m

Startup
i14,i20
On block
-5
On hit
+6

Transition to -1, +10g HMS with 3+4; Cancel and transition to -5, +1 MS with F; +6c on crouching hit; Perfect Input not required during Heat; Does not partially consume remaining Heat Time; Heat Time is only consumed after the 2 followup

Triple Fang Cardinal
Back+Left punch:Left punch,Right punch

Damage: 12,6,23 · h,m,h

Startup
i20~21
On block
-6
On hit
+39d (-19)

Balcony break; Combos from 1st hit; Perfect Input not required during Heat; Partially consumes remaining Heat Time

Double Fang Cardinal
Back+Left punch:Left punch + Right punch

Damage: 12,25 · h,h

Startup
i14,i21
On block
-6
On hit
+39d (-19)

Balcony break; Combos from 1st hit; 10 chip damage; Perfect Input not required during Heat; Partially consumes remaining Heat Time

Rear Cross Punch
Back+Right punch

Damage: 9 · h

Startup
i14
On block
-5
On hit
+1

Transition to -1, +5 MS with F

b+2,4
Back+Right punch,Right kick

Damage: 9,16 · h,h

Startup
i27
On block
-9
On hit
+6

Balcony break; Automatically transitions to HMS on hit or block

Super High Combination
Back+Right punch,Right kick,Left kick

Damage: 9,16,21 · h,h,h

Startup
i27
On block
-0
On hit
+22a (+13)
Counter hit
+51a

Strong aerial tailspin; Balcony break; Transition to -5, +17a MS with F

b+3
Back+Left kick

Damage: 9 · l

Startup
i15
On block
-14
On hit
-3
Stinging Rush
Back+Left kick,Left kick

Damage: 9,12 · l,h

Startup
i19
On block
-12
On hit
-1

Transition to -7, +4 MS with F; Combos from 1st hit

Silver Heel
Back+Right kick

Damage: 20 · m

Startup
i20
On block
-3
On hit
+7c
Counter hit
+64a

Floor break; Spike; Transition to -2, +8c, +65a HMS with 3; +18d on crouching opponent

Mist Illusion
Back+Left punch + Left kick
On hit
+14BT

High and Mid parry; Puts you behind opponent; Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4

Illusion Edge
Back+Left punch + Left kick,Right kick

Damage: 35 · m

Startup
i20
On hit
+22a (+13)

Balcony break; Only available upon successful parry; Guaranteed hit

Silver Revolution
Back+Left kick + Right kick

Damage: 23 · h

Startup
i20
On block
-9
On hit
+15a (+6)

Balcony break

Wheel of Fate
Up-back+Left kick

Damage: 20 · M

Startup
i18
On block
-13
On hit
+20a (+13)
Counter hit
+74a (+58)

Tornado

Silver Cyclone
Up-back+Left kick + Right kick

Damage: 60 · h!

Startup
i60
On hit
+9a (+0)

Balcony break; Unblockable; Cancel and transition to HMS with 3+4

Fake
Up+Left kick

Transition to FC with D; Transition to HMS with 3+4

u/f+3
Up-forward+Left kick

Damage: 12 · m

Startup
i25
On block
-9
On hit
+2
Brilliant Rosé
Up-forward+Left kick,Left punch

Damage: 12,18 · m,m

Startup
i21
On block
-12
On hit
+3
Counter hit
+26a

Combos from 1st hit

Double Mazurek
Up-forward+Left kick,Right kick

Damage: 12,23 · m,h

Startup
i25
On block
-3
On hit
+25a

Combos from 1st hit

Silver Arrow
Up-forward+Right kick

Damage: 14 · m

Startup
i15
On block
-13
On hit
+31a (+21)

Alternate input ub+4, u+4

Silver Bullet
Up-forward+Left kick + Right kick

Damage: 30 · h

Startup
i22
On block
+5
On hit
+28d (+20)

Balcony break; Transition to +8, +31d (+23) HMS with 3+4; 9 chip damage

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23
On block
-13
On hit
+32a (+22)
Jostle Wolf
Forward,Hold forward+Right punch

Damage: 23 · h

Startup
i15
On block
+2
On hit
+18gc
Counter hit
+69a (+53)

Tornado; Balcony break; Transition to +5, +21gc, +72a (+56) MS with F; 6 chip damage

Jostle Wolf Cardinal
Forward:Hold forward+Right punch

Damage: 26 · h

Startup
i15
On block
+2
On hit
+18gc
Counter hit
+69a (+53)

Tornado; Balcony break; Transition to +5, +21gc, +72a (+56) MS with F; 11 chip damage; Perfect Input not required during Heat; Partially consumes remaining Heat Time

Pulse Blast
Forward,Hold forward+Left kick

Damage: 23 · m

Startup
i14~15
On block
-9
On hit
+21d (+11)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Slight low profile

Deadly Edge
Forward,Hold forward+Right kick

Damage: 22 · h

Startup
i16
On block
-5
On hit
+29a
Blazing Kick
DownDown-forwardForward+Right kick

Damage: 24 · M

Startup
i22
On block
-17
On hit
+50a (+40)

Tornado

Lee Cutter
Back,Hold back+Right kick

Damage: 23 · h

Startup
i19
On block
+2
On hit
+25a

Strong aerial tailspin; Homing; Transition to +5, +28a HMS with 3; 6 chip damage

f,f,F+3
Forward,Forward,Hold forward+Left kick

Damage: 14 · m

Startup
i14
On block
-9
On hit
+16a (+9)

Alternate input wr3

Waxing Crescent
Forward,Forward,Hold forward+Left kick,Right kick

Damage: 14,26 · m,m

Startup
i20
On block
+3
On hit
+19d

Floor break; Transition to +6, +29d (-6) HMS with 3; Combos from 1st hit; 7 chip damage; Balcony break on 2nd hit only

Back Handspring > Hitman
Up-back,Back

Automatically transitions to HMS

FC 1
FCLeft punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Alternate input d+1, db+1

FC 2
FCRight punch

Damage: 5 · sl

Startup
i11
On block
-4
On hit
+7

Alternate input db+2

FC 3
FCLeft kick

Damage: 10 · l

Startup
i13
On block
-17
On hit
-6
FC 4
FCRight kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

Alternate input db+4

Silver Tail
FCDown-forward+Right kick

Damage: 17 · l

Startup
i16~17
On block
-14
On hit
+3c
Counter hit
+25d

Transition to HMS with 3 (-14/+3c/+25d)

Catapult Kick
FCHold up-forward+Right kick

Damage: 25 · m

Startup
i18~28
On block
-17
On hit
+28a (+18)

Transition to -17, +28a (+18) HMS with 3; Alternate input FC.UB+4, FC.U+4

Catapult Drop
FCHold up-forward+Left kick + Right kick

Damage: 30 · m,M

Startup
i46~49
On block
-4
On hit
+18a (+8)

Balcony break; Can hit cross-up; Alternate input FC.UB+3+4, FC.U+3+4

Slide Step
FCDown-forward,Down,Hold down-forward
Friction Spear
FCDown-forward,Down,Hold down-forward+Left kick

Damage: 20 · l

Startup
i18~24
On block
-15~-9
On hit
+5c
Counter hit
+5d

* Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.; Bufferable from full crouch; Transition to HMS -15 +5c with 4

Friction Spear Cardinal
FCDown-forward,Down,Hold down-forward:Left kick

Damage: 26 · l

Startup
i18~24
On block
-15~-9
On hit
+5c
Counter hit
+5d

* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.; Perfect Input not required during Heat; Perfect input when DF and 3 are input during the same frame; Partially consumes remaining Heat Time; Is not bufferable from full crouch (regular version gets buffered instead); Transition to HMS -15 +5c with 4 The colon marks a just-frame input.

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i13~14
On block
-2
On hit
+7

Transition to HMS

Wonderful Spin Blow
While standingLeft punch,Right punch

Damage: 12,17 · m,h

Startup
i20
On block
-7
On hit
+2
Counter hit
+7

Combo from 1st hit with 7F delay; Transition to MS r22 cs10~23 with F (-3/+6/+11); Move can be delayed by 10F

Wonderful Combo
While standingLeft punch,Right kick

Damage: 12,20 · m,h

Startup
i20
On block
-5
On hit
+4

Combo from 1st hit; Transition to HMS with 3 (-8/+1); Move cannot be delayed; Consumes 60F of remaining Heat time

Wonderful Combo Cardinal
While standingLeft punch:Right kick

Damage: 12,23 · m,h

Startup
i20
On block
-5
On hit
+15g

Balcony break; Combo from 1st hit; Transition to -8, +12g HMS with 3; Input 4 during frames 12-14; Move cannot be delayed; 9 chip damage on block

ws 2
While standingRight punch

Damage: 12 · m

Startup
i14
On block
-8
On hit
+3
Rocket Heel
While standingRight punch,Left kick

Damage: 12,24 · m,m

Startup
i20
On block
-13
On hit
+32a (+22)

Tornado; Combos from 1st hit

Twister Heel
While standingRight punch,Right kick

Damage: 12,23 · m,h

Startup
i27
On block
-2
On hit
+13g
Counter hit
+37a

Strong aerial tailspin; Balcony break; Combos from 1st hit

ws 3
While standingLeft kick

Damage: 16 · M

Startup
i10
On block
-21
On hit
-10
ws 3,3
While standingLeft kick,Left kick

Damage: 16,11 · M,m

Startup
i15
On block
-15
On hit
-4c

Transition to -15, -4 HMS with 4; Combos from 1st hit

ws 3,3,D+3
While standingLeft kick,Left kick,Hold down+Left kick

Damage: 16,11,8 · M,m,l

Startup
i26
On block
-19
On hit
-8

Combos from 2nd hit CH

Infinite Kick Chain: Low
While standingLeft kick,Left kick,Hold down+Left kick,Left kick

Damage: 16,11,8,10 · M,m,l,h

Startup
i24
On block
-16
On hit
-5

D+3,3 can be repeated infinitely; Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks; Combos from 3rd hit

ws 3,3,D/F+3
While standingLeft kick,Left kick,Hold down-forward+Left kick

Damage: 16,11,10 · M,m,m

Startup
i26
On block
-19
On hit
-8

Combos from 2nd hit CH

Infinite Kick Chain: Middle
While standingLeft kick,Left kick,Hold down-forward+Left kick,Left kick

Damage: 16,11,10,10 · M,m,m,h

Startup
i26
On block
-16
On hit
-8

DF+3,3 can be repeated infinately; Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks; Combos from 3rd hit

Toe Smash
While standingRight kick

Damage: 16 · m

Startup
i11
On block
-6
On hit
+5

Transition to -9, +2 HMS with 3

Freaker Jab
HMSLeft punch

Damage: 7 · h

Startup
i12
On block
+2
On hit
+9

Cancel to MS r18 with F at frame 10; Cancel to Scatter Kick (HMS.3) with 3 at frames 1 to 10 (i19 to i28)

HMS 1,1
HMSLeft punch,Left punch

Damage: 7,7 · h,h

Startup
i14~15
On block
-2
On hit
+8

Combo from 1st hit; Jail from 1st block; Cancel to MS r20 with F (+1/+8) at frame 12

Amazing Swipe
HMSLeft punch,Left punch,Left punch

Damage: 7,7,20 · h,h,h

Startup
i20
On block
-7
On hit
+18cg

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit; Interrupt with i1 from 1st block

Excellent Combo
HMSLeft punch,Right kick

Damage: 7,17 · h,m

Startup
i15
On block
-8
On hit
+4
Counter hit
+57a

Combo from 1st hit with 10F delay; Jail from 1st block with 6F; Transition to HMS r32 with 3 (-8/+4/+58a)

Scatter Blow
HMSRight punch

Damage: 23 · m

Startup
i19~20
On block
-13
On hit
+39a (+29)

Tornado; High evasion; Backsway motion; Hits grounded from certain angles

Scatter Kick
HMSLeft kick

Damage: 21,20 · h,t

Startup
i18~19
On block
-3
On hit
+0d

Strong aerial tailspin; Homing; Shifts to throw on hit from the front; 6 chip damage on block; +1 and 8 chip damage on block after attack absorption

Shin Slicer
HMSRight kick

Damage: 20 · L

Startup
i22~24
On block
-13
On hit
+4c
Counter hit
+72a (+56)

Instant Tornado on CH

Poison Touch
HMSLeft punch + Right punch

Damage: 10,15 · m,m

Startup
i15~16, i9~10
On block
-5
On hit
+6

Combo from 1st hit; Transition to HMS r23 with 3+4 (-3/+8); 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit)

Silver Slash
HMSUp+Left kick

Damage: 32 · m

Startup
i20~22
On block
-9
On hit
+23d (+13)

Balcony break; Transition to FC r30 with D; 20f timestop on hit; 9 chip damage on block

Silver Circle
HMSUp+Right kick

Damage: 20 · M

Startup
i26~27
On block
+5c
On hit
+8c
Counter hit
+13c

6 chip damage on block; 4f timestop on CH

Mist Step
Forward,Neutral

Transitions to MS; Alternate input HMS.f,n; Can perform standing actions except for 3 and 3+4?

MS 3
MSLeft kick

Damage: 10 · m

Startup
i15
On block
-12
On hit
-1
Inverted Axle
MSLeft kick,Right kick

Damage: 10,10 · m,m

Startup
i15
On block
-13
On hit
+32a (+22)
Friction Spear
MSLeft kick + Right kick

Damage: 20 · l

Startup
i25~31
On block
-15~-9
On hit
+5c
Counter hit
+5d
Sway
MSBack,Neutral
Axe Sweep
MSBack,Neutral,Right kick

Damage: 20 · l

Startup
i21
On block
-13
On hit
+3
Counter hit
+12
The Marvelous Rose
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Taunt
Right punch + Left kick + Right kick

Has a hidden Perfect Input by inputting 2 on the 51~53 frames.; Perfect Input is a Just Frame even in Heat

Ki Charge
Left punch + Right punch + Left kick + Right kick
Wall Jump Backflip
(back to wall).b,b,U/B

Damage: 21 · m

Startup
i35~38
On block
+1
On hit
+34d
Forearm Drop
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
-2d

Homing; Throw break 1 or 2

Axle Throw
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
-2d

Homing; Throw break 1 or 2; Side swap

Lee Harassment
Left throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
-3d

Throw break 1

Lee Stunner
Right throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
+0d

Floor break Throw break 2

Face Crusher
Back Throw

Damage: 50 · t

Startup
i12~14
On block
!
On hit
-5d

Unbreakable

Knee Drive
Up-forward+Left punch + Right punch

Damage: 20 · t

Startup
i12~14
On block
-3
On hit
+23d

Throw break 1+2; Alternate input HMS.uf+1+2

2nd Hit
Down-forward+Left punch,Right punch

Damage: 10,5 · m,h

Startup
i20
On block
-10
On hit
+1

Combo from 1st hit with 2F delay; Move cannot be delayed

3rd Hit
Down-forward+Left punch,Right punch,Right punch

Damage: 10,5,6 · m,h,h

Startup
i20,i22
On block
-18
On hit
-7

Combo from 1st hit

4th Hit
Down-forward+Left punch,Right punch,Right punch,Left punch

Damage: 10,5,6,5 · m,h,h,h

Startup
i20,i22,i13
On block
-10
On hit
+1

Combo from 3rd CH

5th Hit
Down-forward+Left punch,Right punch,Right punch,Left punch,Left kick

Damage: 10,5,6,5,7 · m,h,h,h,h

Startup
i20,i22,i13,i22~23
On block
-26~-25
On hit
-15~-14

Combo from 4th hit

6th Hit
Down-forward+Left punch,Right punch,Right punch,Left punch,Left kick,Left kick

Damage: 10,5,6,5,7,6 · m,h,h,h,h,L

Startup
i20,i22,i13,i22~23,i24
On block
-25
On hit
-14

Combo from 5th CH