TEKK
TICIAN
Games
Tekken 8
Combo Maker
Anti Guide
Roulette
Display
01
Games
02
Tekken 8
03
Combo Maker
04
Anti Guide
05
Roulette
Input display
Tekken guides
Input icons
Swap notation text for command icons
Colored inputs
Use controller colors for attack buttons
Leroy Smith
Important Grabs
Escape:
Mini Combos
Move(s)
Follow-up(s)
(once per match)
HRM
HRM
Move(s)
Follow-up(s)
HRM
HRM
Move(s)
(
)
Follow-up(s)
Move(s)
(
)
HRM
(
)
Follow-up(s)
(dash)
Move(s)
(
)
(
)
Follow-up(s)
(dash)
Move(s)
Follow-up(s)
Move(s)
(
)
Follow-up(s)
HRM
Heat Engagers
Confirm the hit to enter Heat; useful for punishment too.
Reaches whiffs, but its second high can be ducked.
Safe mid that reaches into neutral.
Mid with parry properties. Punishable when blocked.
HRM
HRM follow-up for Heat activation.
Punishers
Frames: i10 (standing)
FC
Frames: i10 (crouching)
Frames: i11 (crouching)
Frames: i12 (standing)
(range)
Frames: i12 (standing)
Frames: i13 (standing)
Frames: i13 (crouching)
(Heat engager)
Frames: i14 (standing)
(range)
Frames: i14 (standing)
Frames: i14 (crouching)
Frames: i15 (standing)
Frames: i15 (crouching)
(range)
Frames: i16 (standing)
Main Combos
Launcher(s)
Follow-Ups
Simple Version
(against Kuma and Panda)
(once per match)
N/A
N/A
HRM
(
)
FC
HRM
N/A
HRM
(
)
N/A
HRM
HRM
N/A
(once per match)
LOW
PARRY
N/A
(
)
HRM
N/A
(
)
(dash)
HRM
N/A
HRM
HRM
N/A
Stances
HRM
Hermit
Wall Combos
General
Move:
Follow-Up:
Move:
Follow-Up:
(delay last hit)
Move:
(
)
HRM
(low wall hit)
Follow-Up:
With Tornado
Move:
Follow-Up:
Move:
Follow-Up:
Move:
Follow-Up:
(
)
HRM
(low wall hit)
Combo Enders
wall carry
(long, high wallsplat)
(short, HRM setup)
wall break
floor break