Lidia Sobieska

Lidia Sobieska

Max Damage combo enders with Heat

  • TBD Hold forward
  • Heat
  • TBD

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Counter hitForwardForwardRight punch
Move(s)
FCDown-forwardLeft kick
Move(s)
Counter hitDownRight punch
Move(s)
DownDown-forwardForwardRight kick
Counter hitForwardLeft kickRight kick
Move(s)
While standingLeft kick
Down-forwardRight kickRight punch
Down-forwardOpening bracketRight kick~Right kickClosing bracket
Counter hitDownLeft punch
Counter hitSidestepRight punch
Move(s)
Counter hitRight kickLeft kick
Counter hitBackRight kick
Move(s)
Down-backLeft kick + Right kick(parry)
HRS(ForwardLeft kick + Right kick)Left kick
STW(ForwardLeft kick + Right kickHold forward)Counter hitLeft kickLeft punch
CAT(BackLeft kick + Right kick)Left punch
Move(s)
Counter hitDown-forwardLeft kickRight kick
ForwardLeft punch + Right punchLeft kickLeft punch + Right punchHold forwardHeat
FCDown-forwardRight punchHold forwardHeat
Move(s)
HRS(ForwardLeft kick + Right kick)Right kick
CAT(BackLeft kick + Right kick)Left punch + Right punch
Move(s)
BackLeft kickCounter hitLeft punch
Counter hitSidestepRight kick

Heat Engagers

  • BackLeft punch
    Pressure tool
  • ForwardLeft punch + Right punchLeft kickLeft punch + Right punch
    Unsafe on block, hit confirmable
  • FCDown-forwardRight punch
    Punish tool
  • (HRS)Right punch
    Heat engager from Horse stance(f+3+4). Launches as Heat Dash
  • CATLeft kick
    Heat engager from Cat stance(b+3+4). Launches as Heat Dash

Punishers

  • Left punchRight punchRight punch Frames: 10
  • Left punchRight kick Frames: 10
  • Right punchRight punch Frames: 11
  • Right punchRight kick Frames: 11
  • While standingRight kickRight punch Frames: 11
  • ForwardRight punchRight kick Frames: 12
  • FCDown-forwardRight punch Frames: 12
  • BackRight punchLeft kick Frames: 13
  • While standingLeft punchRight kick Frames: 13
  • ForwardLeft punch + Right punchLeft kickLeft punch + Right punch Frames: 14
  • While standingLeft kick Frames: 14
  • Left kickRight punch Frames: 15
  • Down-forwardRight kickRight punch Frames: 15
  • While standingRight punch Frames: 15
  • Up-forwardRight kick Frames: 23

Main Combos

Launcher(s)Simple Version
Up-forwardRight kickHold back
65dmg
TornadoIntoWhile runningRight punchRight punchIntoLeft punchIntoForward,ForwardLeft punchIntoForwardForwardRight kickLeft kickN/A
oki-trap
Up-forwardRight kickHold forwardRight punch
86-82dmg
TornadoIntoDown-backRight punchIntoBackOpening bracketRight punch~Left kickClosing bracketIntoForwardForwardRight punchHold forwardRight kickTornadoIntoWhile runningRight punchRight punchIntoLeft punchForward,ForwardIntoForwardForwardRight punchHold forwardRight kick
Left kickRight punch
Down-forwardOpening bracketRight kick~Left kickClosing bracket
Left punch + Right punchfull-charge
(STW)Left punchfull-charge
BackRight punchCounter hitLeft kick
Down-forwardLeft punchCounter hitLeft kick
DownDown-forwardForwardLeft punch + Right punchCounter hitRight punch
86dmg
ForwardLeft kick + Right kickHold forwardRight punchIntoDown-backRight punchIntoBackOpening bracketRight punch~Left kickClosing bracketIntoDownDown-forwardForwardLeft punch + Right punchRight punchHold backIntoTornadoIntoBackLeft kickRight kickDownDown-forwardForwardLeft punch + Right punchN/A
ForwardForwardLeft kick
While standingRight punch
78dmg
While runningRight punchRight punchIntoDown-backRight punchIntoDown-forwardRight kickRight punchIntoTornadoIntoForwardLeft kick + Right kickLeft kickIntoForwardForwardRight kickLeft kickWhile runningRight punchRight punchIntoDown-backRight punchIntoDownDown-forwardForwardLeft punch + Right punchRight punchHold backIntoTornadoIntoDownDown-forwardForwardDownDown-forwardForwardRight punchRight punchBackForwardHold forwardLeft punch + Right punch
LOW-PARRY
Counter hitWhile standingLeft kick
Up-forwardRight kickHold back
~72dmg
TornadoIntoDown-forwardOpening bracketLeft kick~Right kickClosing bracketIntoBackOpening bracketRight punch~Left kickClosing bracketIntoDownDown-forwardForwardDownDown-forwardForwardRight punchRight punchBackForwardHold forwardLeft punch + Right punchTornadoIntoDown-backRight punchIntoBackOpening bracketRight punch~Left kickClosing bracketIntoLeft punchIntoBackLeft kickRight kickDownDown-forwardForwardLeft punch + Right punch
wall-carry
ForwardForwardLeft kick
67dmg
Down-backRight punchIntoDown-forwardRight punchRight kickRight punchIntoLeft punchForwardForwardLeft kickIntoTornadoIntoForwardLeft kick + Right kickLeft punchRight punchBackRight kickIntoDownLeft kickLeft punchIntoDown-forwardRight kickRight punchIntoTornadoIntoForwardForwardRight kickLeft kick
Opening bracketLeft kick~Right punchClosing bracket
85dmg
ForwardLeft kick + Right kickHold forwardRight punchIntoDown-backRight punchIntoBackOpening bracketRight punch~Left kickClosing bracketIntoOpening bracketLeft kick~Right punchClosing bracketIntoTornadoIntoForwardLeft kick + Right kickLeft kickIntoForwardForwardRight kickLeft kickForwardLeft kick + Right kickHold forwardRight punchIntoBackOpening bracketRight punch~Left kickClosing bracketIntoForwardRight kickLeft kickLeft kick + Right kickIntoTornadoIntoForwardLeft kick + Right kickLeft kickIntoForwardForwardRight kickLeft kick
all-charge-launchers
~91dmg
ForwardLeft kick + Right kickHold forwardRight punchIntoBackOpening bracketRight punch~Left kickClosing bracketIntoDownDown-forwardForwardLeft punch + Right punchRight punchHold backIntoTornadoIntoDownDown-forwardForwardDownDown-forwardForwardRight punchRight punchBackForwardHold forwardLeft punch + Right punchN/A
(ForwardRight kickLeft kick)Counter hitLeft kick + Right kick
85dmg
ForwardForwardRight punchRight punchIntoDown-backRight punchIntoDownDown-forwardForwardLeft punch + Right punchRight punchHold backIntoTornadoIntoDownDown-forwardForwardDownDown-forwardForwardRight punchRight punchBackForwardHold forwardLeft punch + Right punchDown-backRight punchIntoBackOpening bracketRight punch~Left kickClosing bracketIntoForwardRight kickLeft kickLeft kick + Right kickIntoTornadoIntoForwardLeft kick + Right kickLeft kickIntoForwardForwardRight kickLeft kick
BackLeft kick + Right kickCounter hitRight kickHold forwardRight punch
73dmg
ForwardLeft kick + Right kickCounter hitRight kickRight punch
85dmg
ForwardForwardRight punchRight punchIntoDownDown-forwardForwardLeft punch + Right punchRight punchHold backIntoTornadoIntoDownDown-forwardForwardDownDown-forwardForwardRight punchRight punchBackForwardHold forwardLeft punch + Right punchN/A
(Down-forwardLeft punch)Counter hitLeft kick
84dmg
BackLeft kick + Right kickHold forwardRight punchIntoDown-backRight punchIntoBackOpening bracketRight punch~Left kickClosing bracketIntoDown-forwardRight kickRight punchIntoTornadoIntoForwardLeft kick + Right kickLeft kickIntoForwardForwardRight kickLeft kickN/A

Stances

HRS
Horse
Forward+Left kick + Right kick
CAT
Cat
Back+Left kick + Right kick
WLF
Stalking Wolf
CATHold forwardHold forward from Cat or Horse stance.
HAE
Heaven and Earth
HRSHold upDuring Heat, hold up from Horse, Cat or Stalking Wolf.

Wall Combos

General

Move:
DownDown-forwardForwardDownDown-forwardForwardRight punchRight punch
Move:
BackLeft kickRight kick
Move:
ForwardLeft punch + Right punchLeft kickLeft punch + Right punch

With Tornado

Move:
Down-forwardRight kickRight punch
Move:
Down-forwardRight kickRight punch
Move:
DownDown-forwardForwardLeft punch + Right punchRight punch

Combo Enders

for dmg
BackLeft kickRight kickDownDown-forwardForwardLeft punch + Right punch
DownDown-forwardForwardDownDown-forwardForwardRight punchRight punchBackForwardHold forwardLeft punch + Right punch
wall carry
BackLeft kickLeft punch
BackLeft kickRight kickDownDown-forwardForwardLeft punch + Right punch
wall carry
Down-backRight punch
wall break
ForwardForwardForwardLeft punch
Down-forwardLeft punchLeft kick
DownDown-forwardForwardRight punchRight punchLeft punch + Right punch
floor break
UpLeft kick
ForwardRight kickLeft kickLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' Butter

Launchers
Down-forward+Right punch
Instant Tornado (e.g., low parry)
Follow-up
(tornado) d/f+4~3, f,f+2~2, blossom

Mini-combos

Launchers
Counter hitForward,Hold forward+Right punch
HeatForward,Hold forward+Right punch
Follow-up
HRSRight punch

Damage: +19

Heat Engager

Mini-combos

Launchers
Counter hitForward,Hold forward+Right punch
HeatForward,Hold forward+Right punch
Follow-up
HRSLeft punch

Damage: +15

Mini-combos

Launchers
Counter hitCATLeft punch
Counter hitDown+Right punch
Follow-up
FCDown-forward+Right punch

Damage: +15

Heat Engager

Mini-combos

Launchers
Counter hitDown-forward+Right punch
Follow-up
CATLeft kick

Damage: +20

Heat Engager

Mini-combos

Launchers
FCDown-forward+Left kick(clean)
Follow-up
Forward,Hold forward+Left kick

Damage: +16

Mini-combos

Launchers
DownDown-forwardForward+Right kick
Follow-up
Left punch,Right punch,Right punch

Damage: +15

Mini-combos

Launchers
Down-forward+Right kick,Right punch
Follow-up
OTG d+1+2

Damage: +19

Mini-combos

Launchers
Down-forward+Right kick,Right punch
Follow-up
Forward,Hold forward+Left kick

Damage: +16

Mini-combos

Launchers
While standingLeft kick
(Down-forward+Left kick),Right kick
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
While standingLeft kick
(Down-forward+Left kick),Right kick
Follow-up
Forward,Forward,Hold forward+Right punch

Damage: +19

Mini-combos

Launchers
Down-forward+Right kick~Right kick
Follow-up
OTG d+1+2

Damage: +19

Mini-combos

Launchers
HRSRight kick
Follow-up
OTG d+1+2

Damage: +19

hold B to exit stance, then OTG.d+1+2, will CH all wake-up attacks

Mini-combos

Launchers
HRSRight kick
Follow-up
WLFRight punch

Damage: +16

Mini-combos

Launchers
HeatForward+Left punch + Right punch,Left kick,Left punch + Right punch,Hold forward
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
HeatForward+Left punch + Right punch,Left kick,Left punch + Right punch,Hold forward
While standingLeft kick
Follow-up
OTG d+1+2

Damage: +19

Staples

Launchers
WLF 1*
1+2**
Down-forward+Right kick~Left kick
HAELeft punch
Left kick:Right punch
Counter hit(Down-forward+Left punch),Left kick
Left kick,Right punch
Counter hit(Back+Right punch),Left kick
Follow-up
f+3+4~F~2 f,F+2~2 qcf+1+2,2 (tornado) blossom

Damage: +63

Hold B after qcf+1+2,2 to exit stance quickly

Staples

Launchers
WLF 1*
1+2**
Down-forward+Right kick~Left kick
HAELeft punch
Left kick:Right punch
Counter hit(Down-forward+Left punch),Left kick
Left kick,Right punch
Counter hit(Back+Right punch),Left kick
Follow-up
f,f,F+2~2 d/b+2 d/f+4,2 (tornado) blossom

Damage: +60

can replace f,f,F+2 with f,F+2 for 2 less dmg

Staples

Launchers
Up-forward+Right kick
Follow-up
TornadoHold forwardWLFRight punch,Left punchForward,ForwardLeft punch,BackLeft kick,Right kick,DownDown-forwardForwardLeft punch + Right punch

Damage: +27

Staples

Launchers
Up-forward+Right kick
Follow-up
(tornado) ~b f,f,f+2~2, blossom

Damage: +38

can replace f,f,F+2 with f,F+2 for 2 less dmg

Staples

Launchers
Counter hitWhile standingLeft kick
low parry
Follow-up
f,f,F+2~2 blossom

Damage: +38

can replace f,f,F+2 with f,F+2 for 2 less dmg

Staples

Launchers
Counter hitWhile standingLeft kick
low parry
Follow-up
CAT F~2 d/f+1 blossom

Damage: +34

Staples

Launchers
Counter hit(Forward+Right kick,Left kick),Right kick
Forward,Hold forward+Left kick
Up-forward,Neutral,Right kick
Counter hitHRSLeft punch + Right punch
While standingRight punch
Follow-up
f,f,F+2~2 d/b+2 d/f+4,2 (tornado) blossom

Damage: +58

can replace f,f,F+2 with f,F+2 for 2 less dmg

Staples

Launchers
Counter hit(Forward+Right kick,Left kick),Right kick
Forward,Hold forward+Left kick
Up-forward,Neutral,Right kick
Counter hitHRSLeft punch + Right punch
While standingRight punch
Follow-up
d/f+2~4~2 d/f+4,2 (tornado) blossom

Damage: +52

Staples

Launchers
HeatBack+Left punch,Hold forward
HeatCATLeft kick,Hold forward
HeatHRSRight punch,Hold forward
Follow-up
f,f,F+2~2 d/b+2 d/f+2~4~2 qcf+1+2,2 (tornado) blossom

Damage: +48

Hold B after qcf+1+2,2 to exit stance quickly

Staples

Launchers
Counter hit(DownDown-forwardForward+Left punch + Right punch),Right punch
Counter hitHRSRight kick
Counter hitCATRight kick
Follow-up
WLF 2 f,F+2~2 qcf+1+2,2 (tornado) blossom

Damage: +61

Hold B after qcf+1+2,2 to exit stance quickly

Staples

Launchers
Counter hit(DownDown-forwardForward+Left punch + Right punch),Right punch
Counter hitHRSRight kick
Counter hitCATRight kick
Follow-up
WLF 2 b+2,3 qcf+1+2,2 (tornado) blossom

Damage: +57

b+2:3 adds 1 dmg Hold B after qcf+1+2,2 to exit stance quickly

Additional Punishers

Standing

i13
Down-forward+Left punch,Right punch

(when opponent recovers in crouch)

i14
Forward+Left punch + Right punch,Left kick,DownDown-forwardForward+Left punch + Right punch

While rising / crouching

i13
While standingLeft punch,Right punch
i23
Up-forward,Neutral,Right kick

Techniques

Stance Situations

Summarized from the Lidia Stance Dance spreadsheet, with further corrections and tests.; Note: All situations assume i3 parry / i6 flash / i7 power crush / i8 Rage Art armor (also NSS flash) on immediate timing. Delayed options may change these results, particularly in the case of armor, parry, flash, and Rage Art. All fully punishable transitions are not included, e.g. -8 CAT (1,2,2 on block), -11 HRS (db+3 on block). Please check the spreadsheet for more details, as this is only a summary.; Everything (except slow moves) basically guaranteed situations (all moves on hit):; 3+4 (+23g CAT); f,F+2 (+15 HRS); qcf+1+2,2 (+24g WLF); HRS.1 (+16g WLF); CAT.1+2 (+27g WLF)

+5 HRS (f,F+2 on block)

Everything loses to Rage Art!; HRS.1 beats attacks and movement; HRS.3 beats crouch jab and movement; HRS.1+2 beats parry and armor; KEY MOVE: HRS.2 when they stop attacking and start ducking to avoid HRS.1/HRS.1+2; (Vs. Yoshimitsu: Everything loses to flash except HRS.1/HRS.3)

+7 HRS (db+3 on hit)

Everything loses to Rage Art!; HRS.1/HRS.2/HRS.3 beats all attacks and stepping; HRS.1+2 still beats armor and parries; (Vs. Yoshimitsu: HRS.1/HRS.3 beat flash and spin)

+0 CAT (all non-punishable blocked CAT transitions)

Opponent can interrupt all options with i12 or faster, as CAT.3 is i13.

+8 CAT (1,2,2 / ws4,2 on hit)

CAT.2/CAT.3 beats armor and RA; CAT.3 beats movement; CAT.4 beats parry but loses to crouch jab; (Vs. Yoshimitsu: CAT.3 beats flash and spin)

+11 CAT (2,2 / df+2 / ws1,2 / uf+1.P on hit)

CAT.1/CAT.1+2 lose to parries (CAT.2 loses to i3 parries); CAT.4 loses to RA; CAT.2/CAT.3 lose to crouch jab (CAT.4 CH launches these); Take your pick otherwise!; (Vs. Yoshimitsu: Everything beats flash, but only CAT.3 beats spin)

+1 WLF (HRS.1 on block)

Opponent can interrupt all options with i13 or faster, as WLF.2 is i15.

+8 WLF (HRS.4 on block)

Everything loses to armor!; WLF.2 beats attacks, RA, and movement; WLF.3 only beats attacks; WLF.1/WLF.4 beats parries but can be interrupted; (Vs. Yoshimitsu: WLF.1/WLF.4 beat flash, but everything loses to spin)

+8 WLF forced crouch (CAT.4 on hit)

Same as +8 WLF, except...; WLF.4 beats armor; (Vs. Yoshimitsu: WLF.1 beats flash, WLF.2 beats spin)

+1 HAE (H.1+2 on block)

Opponent can interrupt all options with i11 or faster, as HAE.2 is i13.

+5 HAE (H.f,f,F+1 on block)

Everything loses to Rage Art!; HAE.1 beats parry; HAE.2 beats attacks; HAE.1+2 beats movement; (Vs Yoshimitsu: HAE.1 beats flash, everything loses to spin)

+8 HAE (HRS.2 on hit)

Opponent cannot press at all (everything beats attacks and movement); HAE.1 loses to parries, armor, and RA; HAE.2 only loses to parries; HAE.1+2 only loses to RA; (Vs Yoshimitsu: HAE.1/HAE.2 beat flash, but everything loses to spin)

+10 HAE (WLF1 or Heat Smash on block)

Same as +8 HAE, except...; HAE.1+2 beats RA as well, making it fully uninterruptable; (Vs. Yoshimitsu: Everything beats flash, HAE.1+2 beats spin)

Move List

166 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Efflorescent Blizzard
HeatRight punch + Left kick

Damage: 5,5,30 (55) · m,m,m,h

Startup
i18
On block
+10g
On hit
+0d

Heat smash; Balcony break; Shift to attack throw on hit; Transition to r31 HAE on block; Cancel HAE transition with B on block; Increases HAE level by 1 on hit; +10a (+1) from 2nd hit; 8 chip damage on block

Heian Shodan Seikenzuki > Heaven and Earth
HeatLeft punch + Right punch

Damage: 25 · m

Startup
i31
On block
+1
On hit
+37a (+29)

Reversal break; Balcony break; Cancel to r35 backdash with b,b at frame 10; Cancel to r18 forward dash with f,f at frame 3; Transition to HAE on hit or block only; Cancel HAE transition with B; Consumes 90F of remaining Heat time; Hold for 20~30 frames

Heian Shodan Seikenzuki (Slight Hold) > Heaven and Earth
(Heat) 1+2*

Damage: 35 · m

Startup
i42~64
On block
+6g
On hit
+37a (+29)

Reversal break; Balcony break; Cancel with b,b or f,f; Transition to HAE on hit or block only; Cancel HAE transition with B; Partially uses remaining Heat time; Hold for 31~54 frames

Heian Shodan Seikenzuki: Digress > Heaven and Earth
(Heat) 1+2**

Damage: 55 · m

Startup
i65
On block
+10g
On hit
+63a

Reversal break; Balcony break; Cancel with b,b or f,f; Transition to HAE on hit or block only; Cancel HAE transition with B; Partially uses remaining Heat time; Hold for 55 frames

Lightning Seikenzuki
HeatForward,Hold forward+Right punch

Damage: 22 · m

Startup
i13
On block
+5
On hit
+17

Reversal break; Transition to HRS on hit or block only; Partially uses remaining Heat time; Input H.f,f,F+2 to power up

Swift High Seikenzuki > Heaven and Earth
HeatForward,Forward,Hold forward+Left punch

Damage: 37 · h

Startup
i13~15
On block
+5
On hit
+31a (+23)

Tornado; Balcony break; Transition to HAE on hit or block only; Cancel HAE transition with B; Partially uses remaining Heat time

Bassai-zuki > Heaven and Earth
HeatWLFLeft punch

Damage: 24 · m

Startup
i22
On block
+6g
On hit
+38a (+30)

Balcony break; Tornado; Cancel with b,b or f,f on frames 10~18; Transition to HAE on hit or block only; Cancel HAE transition with B

Bassai-zuki (Hold) > Heaven and Earth
(Heat) WLF 1*

Damage: 34 · m

Startup
i36
On block
+10g
On hit
+66

Tornado; Cancel with b,b or f,f on frames 10~18; Transition to HAE on hit or block only; Cancel HAE transition with B; Balcony break on airborne hit

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Flurry
Left punch,Right punch

Damage: 5,8 · h,h

Startup
i10,i10
On block
-3
On hit
+4

Jail from 1st attack with 4f delay; Combo from 1st hit with 4f delay

Flurry > Mid Chaser
Left punch,Right punch,Right punch

Damage: 5,8,10 · h,h,m

Startup
i10,i10,i22
On block
-8
On hit
+8

Combo from 1st hit with 3f delay; Interrupt with i3 from 1st block; Transition to CAT on hit or block only; CAT transition is -16

Flurry > Gale Kick
Left punch,Right punch,Left kick

Damage: 5,8,27 · h,h,h

Startup
i10,i10,i26~27
On block
-6
On hit
+20a (+11)

Balcony break; Interrupt with i7 from 1st block; Whiffs vs SSL, SWL from 1st block; Input can be delayed 3f

Flurry > Low Right Kick
Left punch,Right punch,Right kick

Damage: 5,8,15 · h,h,l

Startup
i10,i10,i26
On block
-13
On hit
+3
Counter hit
+26a

Input can be delayed 8f; Interrupt with i7 from 2nd block; Can be low parried on hit; Can hit grounded while off-axis

High Jab > High Right Kick
Left punch,Right kick

Damage: 5,17 · h,h

Startup
i10,i19
On block
-8
On hit
+1

Combo from 1st hit with 4f delay; Move cannot be interrupted; Balcony break on airborne hit

2
Right punch

Damage: 8 · h

Startup
i11
On block
+0
On hit
+8
Double Twisting Chop
Right punch,Right punch

Damage: 8,20 · h,h

Startup
i11,i20
On block
-4
On hit
+11g

Strong aerial tailspin; Balcony break; Combo from 1st hit with 4f delay; Move cannot be interrupted; Transition to CAT on hit or block only; CAT transition is -12

High Right Reverse Jab > Mid Right Front Kick
Right punch,Right kick

Damage: 8,13 · h,m

Startup
i11,i21
On block
-8
On hit
+4

Combo from 1st hit with 4f delay; Interrupt with i1 from 1st block

3
Left kick

Damage: 9 · h

Startup
i15
On block
-9
On hit
+7
Gankaku
Left kick,Right punch

Damage: 9,10 · h,h

Startup
i15,i22
On block
-4
On hit
+58a

Tornado; Combo from 1st hit with 3f delay; Just frame input within a 3f window (14~16) adds 2 damage; Interrupt with i5 from 1st block; Whiffs vs SSR from 1st block; Balcony break on airborne hit; Hitstop 20f on hit

4
Right kick

Damage: 14 · h

Startup
i13
On block
-8
On hit
+1
High Right Roundhouse Kick > Jumping Back Spin Kick
Right kick,Left kick

Damage: 14,20 · h,m

Startup
i13,i29~30
On block
-14
On hit
+27a

Balcony break; Combo from 1st CH; Interrupt with i7 from 1st block

Heian Shodan Seikenzuki
Left punch + Right punch

Damage: 20 · m

Startup
i31
On block
-9
On hit
+17g

Balcony break; Cancel with b,b or f,f; Opponent recovers crouching on hit; Hold for 20~30 frames

Heian Shodan Seikenzuki (Slight Hold)
1+2*

Damage: 25 · m

Startup
i42~64
On block
-5
On hit
+32a (+24)

Balcony break; Cancel with input b,b or f,f; Hold for 31~54 frames; 5 chip damage on block

Heian Shodan Seikenzuki: Digress
1+2**

Damage: 30 · m

Startup
i65
On block
+7
On hit
+55a

9 chip damage on block; Hold for 55 frames

Floret Maelstrom
Left kick + Right kick

Damage: 6,20 · m,m

Startup
i20~21, i18
On block
+0
On hit
+23g

Jail from 1st attack; Balcony break on airborne hit; Transition to CAT on hit or block only

f+2
Forward+Right punch

Damage: 10 · h

Startup
i12
On block
-7
On hit
+4
Horned Lark
Forward+Right punch,Right kick

Damage: 10,23 · h,h

Startup
i12,i18
On block
-13
On hit
+16a (+7)

Balcony break; Jail from 1st attack

f+3
Forward+Left kick

Damage: 12 · m

Startup
i17~18
On block
-11
On hit
-4
Counter hit
+6
Viola Mandshurica
Forward+Left kick,Right punch

Damage: 12,20 · m,m

Startup
i24~25
On block
-4
On hit
+24g
Counter hit
+59a

Tornado; Transition to WLF r30 on hit or block; Combo from 1st CH with 11F delay; Interrupt with i8 from 1st block; Whiffs vs SSR from 1st block; WLF transition is -12; Crumple stun on CH; 4F timestop on CH; Move can be delayed by 10F; Input can be delayed by 13F

Jumping Front Kick > Helm Splitter
Forward+Left kick,Right kick

Damage: 12,21 · m,h

Startup
i17~18,i21~23
On block
+5
On hit
+17

Combo from 1st CH with 10f delay; Move can be delayed 7f; Can be ducked on hit; Interrupt with i5 from 1st block; Power up with input qcf+4, adds 2 damage; Balcony break on airborne hit; Transitions to HRS; 6 chip damage on block

f+4
Forward+Right kick

Damage: 8 · m

Startup
i17
On block
-4
On hit
+1
f+4,3
Forward+Right kick,Left kick

Damage: 8,10 · m,m

Startup
i17,i13~14
On block
-10
On hit
+0

Jail from 1st attack with 1f delay

Kusanku Double Kick > Uraken-uchi
Forward+Right kick,Left kick,Left punch

Damage: 8,10,24 · m,m,m

Startup
i17,i13~14,i21~22
On block
-12
On hit
+17a

Balcony break; Spike; Combo from 2nd CH

Kusanku Triple Kick
Forward+Right kick,Left kick,Right kick

Damage: 8,10,23 · m,m,m

Startup
i17,i13~14,i27~28
On block
-10
On hit
+19a (+12)
Counter hit
+28a (+22)

Tornado; Combo from 2nd CH

f+1+2
Forward+Left punch + Right punch

Damage: 5,4 · h,m

Startup
i14, i9~10
On block
-10
On hit
+1

Jail from 1st attack

f+1+2,3
Forward+Left punch + Right punch,Left kick

Damage: 5,4,5 · h,m,m

Startup
i14, i9~10,i16
On block
-13
On hit
-2

Jail from 1st attack

Political Storm
Forward+Left punch + Right punch,Left kick,Left punch + Right punch

Damage: 5,4,5,4,20 · h,m,m,m,m

Startup
i14, i9~10,i16,i14,i22
On block
-15
On hit
+20d (+15)

Heat engager; Heat dash +5, +43d (+35); Power up with input qcf+1+2 (adds 5 dmg to last hit); Jail from any attack

d/f+1
Down-forward+Left punch

Damage: 13 · m

Startup
i13
On block
-5
On hit
+2
Mid Left Hook Thrust > Reverse Chop
Down-forward+Left punch,Right punch

Damage: 13,10 · m,h

Startup
i13,i16~17
On block
-4
On hit
+4

Combo from 1st hit with 1f delay

Mid Left Hook Thrust > Mid Left Sidekick
Down-forward+Left punch,Left kick

Damage: 13,17 · m,m

Startup
i13,i23
On block
-13
On hit
+10a (+1)
Counter hit
+55a

Balcony break; Combo from 1st CH with 3f delay; Input can be delayed 6f; Move can be delayed 5f

Coiled Elbow Slam
Down-forward+Right punch

Damage: 17 · m

Startup
i15
On block
+0
On hit
+11
Counter hit
+14 (+24g)

Strong aerial tailspin; Transition to CAT on hit or block only

d/f+3
Down-forward+Left kick

Damage: 15 · m

Startup
i14~15
On block
-8
On hit
+5
Mid Left Knee > Mid Right Sidekick
Down-forward+Left kick,Right kick

Damage: 15,20 · m,m

Startup
i14~15,i22
On block
-12
On hit
+31a (+23)

Balcony break; Combo from 1st CH with 2f delay

d/f+4
Down-forward+Right kick

Damage: 12 · m

Startup
i15
On block
-4
On hit
+6
Crescent Kick > High Elbow Strike
Down-forward+Right kick,Right punch

Damage: 12,20 · m,h

Startup
i15,i26
On block
-8
On hit
+11d

Tornado; Combo from 1st hit with 1f delay; Balcony break on airborne hit

Rapture
Down-forward+Right kick~Left kick

Damage: 24 · h

Startup
i20~21
On block
+8
On hit
+57a

Strong aerial tailspin; 7 chip damage on block

Triangle Kick
Down-forward+Right kick~Right kick

Damage: 27 · h

Startup
i12~13
On block
+6c~+7c
On hit
+15a

Spike

Tourbillion
Down-forward+Left kick + Right kick

Damage: 25 · m

Startup
i22~23
On block
-9
On hit
+12g

Homing; Balcony break

Chop
Down+Left punch

Damage: 20 · m

Startup
i19~20
On block
-7c
On hit
+6c
Counter hit
+21d

Spike

Lame Duck
Down+Right punch

Damage: 12 · L

Startup
i18
On block
-14
On hit
-4
Counter hit
+12
d+3
Down+Left kick

Damage: 9 · l

Startup
i15
On block
-16
On hit
-5
Counter hit
+5

Can hit grounded off-axis

Kansetsu-geri
Down+Left kick,Left punch

Damage: 9,8 · l,h

Startup
i15,i18
On block
-3
On hit
+4

Combo from 1st CH with 1f delay; Jail from 1st hit

Majority Rules
Down+Left kick,Left punch,Right punch

Damage: 9,8,20 · l,h,h

Startup
i15,i18,i17
On block
-6
On hit
+17cg

Tornado; Balcony break; Combo from 2nd hit; Combo from 1st CH; Forces tech backroll on hit

d+4
Down+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
Down Jab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f

Valley Breeze
Down-back+Right punch

Damage: 14 · m

Startup
i16~17
On block
-7
On hit
+7
Adjourning Sweep
Down-back+Left kick

Damage: 17 · L

Startup
i16~17
On block
-11
On hit
+7

Homing; Clean hit adds 3 damage; Transition to HRS on hit or block only; Transition to attack throw on CH; HRS transition is -19

Red Tape
Counter hitDown-back+Left kick

Damage: 20/24,17/19/21/27 · t

Startup
i16~17
On hit
-2

Power up based on Heaven and Earth level:; Level 0: 17 damage; Level 1: 19 damage; Level 2: 21 damage; Level 3: 27 damage; Restores recoverable health

Shin Splinter
Down-back+Right kick

Damage: 15 · l

Startup
i22
On block
-13
On hit
+0

Can hit grounded off-axis

For the People
Down-back+Left kick + Right kick

Damage: 21 · m

Startup
i22
On block
-3
On hit
+5

Has low parry effect; Does not parry weapon lows

For the Nation
d/b+3+4,P.1

Damage: 21,21 · m,h

Startup
i22,i16
On hit
+33a (+25)

Balcony break; Combo from 1st hit; Just frame input within a 2f window (21~22) adds 2 damage

Stalwart Governance
Back+Left punch

Damage: 24 · m

Startup
i18
On block
+2
On hit
+22cg

Heat engager; Heat dash +5, +36a (+26); Balcony break; 4 chip damage on block; Forces tech backroll on hit

Ruling Party
Back+Right punch

Damage: 14 · h

Startup
i13
On block
-9
On hit
+1
Crushing Left Knee
Back+Right punch,Left kick

Damage: 14,14 · h,m

Startup
i13,i22
On block
-10
On hit
+6
Counter hit
+63a

Combo from 1st hit with 7f delay; Input 3 on frames 12~14 to add 3 damage

b+3
Back+Left kick

Damage: 16 · m

Startup
i17~18
On block
-7
On hit
+4
Birds of Prey
Back+Left kick,Left punch

Damage: 16,10 · m,m

Startup
i17~18,i23~24
On block
-11~-10
On hit
+5
Counter hit
+14

Combo from 1st hit

b+3,4
Back+Left kick,Right kick

Damage: 16,16 · m,h

Startup
i17~18,i20
On block
-11
On hit
+0s

Combo from 1st hit

Birds and Beasts
Back+Left kick,Right kick,Left punch + Right punch

Damage: 16,16,19 · m,h,m

Startup
i17~18,i20,i20
On block
-15
On hit
+21a (+11)

Balcony break; Combo from 1st or 2nd hit; Input qcf+1+2 to add 2 damage; Power up based on Heaven and Earth level; HAE lvl.0 19 damage; HAE lvl.1 21 damage; HAE lvl.2 23 damage; HAE lvl.3 29 damage

Back Spin Kick
Back+Right kick

Damage: 21 · h

Startup
i16
On block
-3
On hit
+6
Counter hit
+31a

Homing; Balcony break on airborne or CH

Iron Lady
Back+Left punch + Right punch

Damage: 25 · m

Startup
i20
On block
-13
On hit
+11a (+2)

Balcony break; -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

Gekisai Ura-uchi
Back+Left punch + Right kick

Damage: 35 · m!

Startup
i60~61
On hit
+9a

Balcony break

Gyre
Up-forward+Left punch

Damage: 18 · m

Startup
i23
On block
-6
On hit
+3

Parries high punches or kicks; Hitstop on successful parry; Forced 2nd hit on successful parry

Vortex
u/f+1,P

Damage: 18,20 · m,h

Startup
i23,i16
On hit
+11g

Balcony break; Input P:2 to deal 23 damage

Willow Branch
Up-forward+Left kick

Damage: 28 · M

Startup
i25~27
On block
-9
On hit
+15cg

Balcony break; Spike; Forces tech backroll on hit

Cleaving Spirit
Up-forward+Right kick

Damage: 10,23 (16) · m,h

Startup
i15~16,i13
On block
-5
On hit
+69a (+53)

Balcony break; Tornado; Transition to CAT on hit or block only; 2nd hit available only as airborne combo from 1st hit; CAT transition is -13

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22)
Lightning Seikenzuki
Forward,Hold forward+Right punch

Damage: 20 · m

Startup
i13
On block
+5
On hit
+15g
Counter hit
+17

Transition to HRS on hit or block only; Input f,f,F+2 to power up

Flying Forward Kick
Forward,Hold forward+Left kick

Damage: 21 · M

Startup
i19~20
On block
-14
On hit
+30a (+20)

Tornado

f,F+4
Forward,Hold forward+Right kick

Damage: 12 · m

Startup
i18
On block
-13
On hit
-2
Hazy Moon Double Kick
Forward,Hold forward+Right kick,Left kick

Damage: 12,16 · m,m

Startup
i18,i24~25
On block
-27
On hit
+17a (+2)

Combo from 1st hit; Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level; HAE lvl.3:; Decreases HAE lvl by 1 on hit

Celestial Comet Punch
(airborne).f,F+4,3

Damage: 8,8,8 · m,m,th

Startup
i18,i24~25
On hit
-1

Balcony break; Power up based on Heaven and Earth level; HAE lvl.0 16 damage; HAE lvl.1 20 damage; HAE lvl.2 28 damage; HAE lvl.3 38 damage; lvl.3 causes Wallsplat; Regain recoverable health

White Whale
Forward,Hold forward+Left punch + Right punch

Damage: 26 · m

Startup
i15~16
On block
-13
On hit
+13a (+4)

Balcony break; Clean hit adds 7 damage

Swift High Seikenzuki
Forward,Forward,Hold forward+Left punch

Damage: 24 · h

Startup
i13~15
On block
+6
On hit
+24a (+19)

Tornado; Balcony break; 7 Chip damage on block

Flying Blade
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i23~25
On block
+6
On hit
+11cg

Balcony break; 9 Chip damage on block; Forces tech backroll on hit

qcf+2
DownDown-forwardForward+Right punch

Damage: 12 · m

Startup
i16
On block
-8
On hit
+0

Input qcf,qcf+2 to power up, adds 3 damage

qcf+2,2
DownDown-forwardForward+Right punch,Right punch

Damage: 12,17 · m,m

Startup
i16,i20
On block
-14
On hit
-1

Combo from 1st CH

Blossom Fury
DownDown-forwardForward+Right punch,Right punch,Left punch + Right punch

Damage: 12,17,25 · m,m,m

Startup
i16,i20,i20~21
On block
-17
On hit
+18a (+13)

Combo from 2nd hit; Combo from 1st CH; Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage; Full string deals 47 damage with power up input, 42 damage without

Helm Splitter
DownDown-forwardForward+Right kick

Damage: 21 · h

Startup
i17~19
On block
+5
On hit
+17

Homing; Transitions to HRS; 8 Chip damage on block

qcf+1+2
DownDown-forwardForward+Left punch + Right punch

Damage: 18 · m

Startup
i16~17
On block
-12
On hit
+2

Alternate input: db+1+2 but does 3 less damage

Red Poppy
DownDown-forwardForward+Left punch + Right punch,Right punch

Damage: 18,20 · m,m

Startup
i16~17,i24~25
On block
-4
On hit
+24g
Counter hit
+58a

Tornado; Combo from 1st hit; Combo from 1st CH with 12f delay; Transition to WLF on hit or block only; Balcony break on airborne hit; Can be charged to enhance; WLF transition is -12

Red Poppy (charged)
qcf+1+2,2*

Damage: 18,26 · m,m

Startup
i16~17,i35~36
On block
+8
On hit
+34d (+26)
Counter hit
+58a

Tornado; Balcony break; Transition to WLF on hit or block only; 10 Chip damage on block

hFC 1
hFC 1

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to r25? with f; Transition input can be delayed 16f

hFC 2
hFC 2

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7
hFC 3
hFC 3

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6
hFC 4
hFC 4

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
Flash Elbow
FCDown-forward+Right punch

Damage: 22 · m

Startup
i12
On block
-14
On hit
+9a

Heat engager; Heat dash +43d (+35); Balcony break

Odd-tooth Snake
FCDown-forward+Left kick

Damage: 16 · L

Startup
i20
On block
-26
On hit
+2c

+12a on clean hit, 4 extra damage

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i13~14
On block
-3
On hit
+4
White-tailed Eagle
While standingLeft punch,Right punch

Damage: 12,18 · m,h

Startup
i13~14,i21~22
On block
+0
On hit
+11

Combo from 1st hit with 1f delay; Transition to CAT on hit or block only

Wild Eagle
While standingLeft punch,Right kick

Damage: 12,20 · m,m

Startup
i13~14,i21~22
On block
-13
On hit
+21a (+16)

Balcony break; Combo from 1st hit with 1f delay

Upward Thrust
While standingRight punch

Damage: 15 · m

Startup
i15~16
On block
-12
On hit
+29a (+19)

Tornado

Bridging the Gap
While standingLeft kick

Damage: 20 · m

Startup
i14~15
On block
-12
On hit
+32a (+24)
Counter hit
+71a (+55)

Balcony break; Tornado

ws 4
While standingRight kick

Damage: 13 · m

Startup
i11~12
On block
-4
On hit
+7
Caustic Retort
While standingRight kick,Right punch

Damage: 13,12 · m,h

Startup
i11~12,i18
On block
+0
On hit
+8

Combo from 1st hit with 2f delay; Transition to CAT on hit or block only

Horse Stance
Forward+Left kick + Right kick

Actionable after 20f; Stance moves can be delayed by 12F?

Hachi-wari
HRSLeft punch

Damage: 22 · h

Startup
i17~18
On block
+1
On hit
+16g

Balcony break; Homing; Transition to WLF on hit or block; +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state

Unanimous Consent
HRSRight punch

Damage: 18,10 · m,t

Startup
i16
On block
-10
On hit
+8

Heat engager; Heat dash +5, +67a (+50); Transitions to attack throw on front hit; Does not transition to throw when using Heat Dash; Activates Heat when throw is completed; Transition to r33 HAE on hit only when heat is not depleted; Cancel HAE transition with B (+6); +6 on hit when heat is depleted

Kumo-geri
HRSLeft kick

Damage: 21 · m

Startup
i22~24
On block
-4
On hit
+14

Strong aerial tailspin; Balcony break; Homing; 4 chip damage on block

Muramasa
HRSRight kick

Damage: 20 · m

Startup
i28
On block
+8
On hit
+22d
Counter hit
+44a

Spike; 6 chip damage on block; Transition to WLF on hit or block only

Low Chop
HRSLeft punch + Right punch

Damage: 17 · L

Startup
i20~21
On block
-18
On hit
-1c
Counter hit
+67a (+51)

Powered up based on Heaven and Earth Level; HAE lvl.1 19 damage; HAE lvl.2 21 damage; HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1

Higekiri
HRSLeft kick + Right kick

Damage: 28 · h

Startup
i20~21
On block
+6
On hit
+32d

Homing; Transitions to WLF

Horse Stance > Stalking Wolf Stance
HRSHold forward

Actionable after 20f; Stance moves can be delayed by 16F

Horse Stance > Cancel
HRSBack

After recovery, limited to blocking for 13 frames; Takes 8f to cancel into block

Horse Stance > Heaven and Earth
HeatHRSHold up

Increases Heaven and Earth level; Parries all highs or mids; Transition to +12g? HAE on successful parry

Horse Stance > Vacuity
HRSBack,Hold back
Cat Stance
Back+Left kick + Right kick

Actionable after 20f

Mid Left Thrust
CATLeft punch

Damage: 26 · m

Startup
i17
On block
-4
On hit
+18a (+9)
Counter hit
+38a (+30)

Balcony break

CAT 2
CATRight punch

Damage: 12 · h

Startup
i14~15
On block
-10
On hit
+1
Rising Carp
CATRight punch,Right punch

Damage: 12,18 · h,m

Startup
i14~15,i26~27
On block
-10
On hit
+19a (+12)
Counter hit
+73a (+57)

Tornado; Combo from 1st CH; Just frame input within a 3f window (13~15) adds 2 damage

CAT 2,3
CATRight punch,Left kick

Damage: 12,13 · h,m

Startup
i14~15,i18~19
On block
-10
On hit
+1

Combo from 1st CH

Enlightenment
CATRight punch,Left kick,Left punch

Damage: 12,13,22 · h,m,m

Startup
i14~15,i18~19,i18
On block
-10
On hit
+12a (+3)

Balcony break; Combo from 2nd hit with 10f delay; Combo from 1st CH; Move can be delayed 9f

High Left Reverse Hook Kick
CATLeft kick

Damage: 20 · h

Startup
i13~14
On block
-4
On hit
+11g

Heat engager; Heat dash +5, +43d (+35); Balcony break

CAT 4
CATRight kick

Damage: 14 · L

Startup
i19~20
On block
-6
On hit
+8c
Counter hit
+33a

Transition to WLF on hit or block only; Crouching state ends early on frame 20 when transitioning to WLF; WLF transition is -14; Powered up based on Heaven and Earth Level; HAE lvl.1 16 damage; HAE lvl.2 18 damage; HAE lvl.3 20 damage

Crouching Tiger, Rising Dragon
CATRight kick,Left kick + Right kick

Damage: 14,25 · L,M

Startup
i19~20,i38~39
On block
-18
On hit
+5a

Spike; Combo from 1st CH; Jails from 1st hit; HAE lvl.3:; Combos from 1st hit and decreases Heaven and Earth level by 1

Gojushiho
CATLeft punch + Right punch

Damage: 25 · m

Startup
i16
On block
-1
On hit
+27g
Counter hit
+37 (+29)

Tornado; Transition to WLF on hit or block only

Cat Stance > Stalking Wolf Stance
CATHold forward

Actionable after 20f; Stance moves can be delayed by 16F

Cat Stance > Cancel
CATBack

After recovery, limited to blocking for 13 frames; Takes 8f to cancel into block

Cat Stance > Heaven and Earth
HeatCATHold up

Increases Heaven and Earth level; Parries all highs or mids; Transition to +12g? HAE on successful parry

Cat Stance > Vacuity
CATBack,Hold back
Bassai-zuki
WLFLeft punch

Damage: 24 · m

Startup
i22~36
On block
+2
On hit
+30a (+22)

Tornado; Balcony break; Cancel with b,b or f,f on frames 10~18; 7 Chip damage on block; Jab evasion

WLF 1*
WLF 1*

Damage: 34 · m

Startup
i36
On block
+7
On hit
+57a

Tornado; 13 chip damage on block

Jion Upward Thrust
WLFRight punch

Damage: 21 · M

Startup
i15~16
On block
-7
On hit
+22a (+5)

Balcony break; Steel pedal

WLF 3
WLFLeft kick

Damage: 10 · m

Startup
i17
On block
-6
On hit
+4
Mid Left Kick > Nimble Thrust
WLFLeft kick,Left punch

Damage: 10,21 · m,m

Startup
i17,i26
On block
-6
On hit
+37a (+29)

Balcony break; Combo from 1st CH; Move cannot be interrupted

Serpent Incision
WLFRight kick

Damage: 10,20 · L,M

Startup
i20,i23~25
On block
-14c
On hit
+5c

Floor break; Second hit available on hit or block only; Power up based on Heaven and Earth level; HAE lvl.0 30 damage; HAE lvl.1 32 damage; HAE lvl.2 34 damage; HAE lvl.3 38 damage; lvl.3 +2d on hit

Stalking Wolf Stance > Cancel
WLFBack

After recovery, limited to blocking for 13 frames; Takes 8f to cancel into block

Stalking Wolf Stance > Heaven and Earth
HeatWLFHold up

Increases Heaven and Earth level; Parries all highs or mids; Transition to +12g? HAE on successful parry

Stalking Wolf Stance > Vacuity
WLFBack,Hold back
Heaven's Gavel: Injustice Banish
HAELeft punch

Damage: 21/23 · m

Startup
i18~19
On block
-11
On hit
+80a (+60)

Spike; Power up based on Heaven and Earth level; 7/6/4 chip damage on block; -7 frame advantage after absorbing an attack in power crush state; Guarantees grounded hit vs airborne opponent; +51a on BT hit

Heaven's Sword: Wreath Puncture
HAERight punch

Damage: 10,20/24/28 · m,m

Startup
i13, i20~21
On block
+2
On hit
+14a

Balcony break; 7/11/12 chip damage on block; Power up based on Heaven and Earth level; +35a (-1) on hit with HAE level 3; 2nd hit available on hit or block only

Heaven's Cannon: Crushing Defamation
HAELeft punch + Right punch

Damage: 35/38/41 · h!

Startup
i16
On hit
+0a

Tornado; Power up based on Heaven and Earth level

Heaven and Earth
P.HAE

Transition to HAE; Strong parry effect

Scarlet Valor: Martial Devotion
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Bow
Left punch + Left kick + Right kick
Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state for 5 seconds

Elbow Slam
SidestepRight punch

Damage: 18 · m

Startup
i18
On block
-1c
On hit
+10c
Counter hit
+17c

Floor break; Transition to HRS

Evasive High Right Back Kick
SidestepRight kick

Damage: 21 · h

Startup
i16~17
On block
-6
On hit
+16g
Counter hit
+14

Balcony break

b+1+3
Back+Left punch + Left kick

Parries high or mid punches

Law of the Land
P.b+1+3

Damage: 5,5,20 · h,h,h

Startup
i16, i16, i16
On hit
+23a (+18)

Input 2 within a 2f window (15~16) on the second punch, adds 2 damage

Veto
OTG d+1+2

Damage: 24 · L

Startup
i18~19
On block
-13
On hit
+6c

Spike; Power up based on Heaven and Earth level; Regain recoverable health

Moonlit Frost
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+4

Homing; Throw break: 1 or 2; Opponent on break: standing

Parched Valley
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+0d

Homing; Floor break; Throw break: 1 or 2; Opponent on hit: FUFA; Side switch on hit

Moonlit Frost
Left throw

Damage: 40 · t

On block
-3
On hit
+4

Throw break: 1; Opponent on break: standing

Parched Valley
Right throw

Damage: 40 · t

On block
-3
On hit
+0d

Floor break; Throw break: 2; Opponent on hit: FUFA; Side switch on hit

Smear Campaign
Back throw

Damage: 50 · t

On hit
+0d

Homing; Throw break: none; Opponent on hit: FDFT

Trifecta
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-6
On hit
+0d

Throw break: 1+2; Opponent on hit: FUFA; Regain recoverable health; Only when Heaven and Earth lvl is 3:; 50 damage

2,1
Right punch,Left punch

Damage: 8,10 · h,h

Startup
i11,i20~21
On hit
+1
2,1,4
Right punch,Left punch,Right kick

Damage: 8,10,15 · h,h,h

Startup
i11,i20~21,i22
On hit
+2
2,1,4,4
Right punch,Left punch,Right kick,Right kick

Damage: 8,10,15,5 · h,h,h,l

Startup
i11,i20~21,i22,i24~25
2,1,4,4,1
Right punch,Left punch,Right kick,Right kick,Left punch

Damage: 8,10,15,5,5 · h,h,h,l,m

Startup
i11,i20~21,i22,i24~25,i23~24
2,1,4,4,1,2
Right punch,Left punch,Right kick,Right kick,Left punch,Right punch

Damage: 8,10,15,5,5,8 · h,h,h,l,m,h

Startup
i11,i20~21,i22,i24~25,i23~24,i22
2,1,4,4,1,2,1
Right punch,Left punch,Right kick,Right kick,Left punch,Right punch,Left punch

Damage: 8,10,15,5,5,8,8 · h,h,h,l,m,h,h

Startup
i11,i20~21,i22,i24~25,i23~24,i22,i18~19
2,1,4,4,1,2,1,3
Right punch,Left punch,Right kick,Right kick,Left punch,Right punch,Left punch,Left kick

Damage: 8,10,15,5,5,8,8,5 · h,h,h,l,m,h,h,m

Startup
i11,i20~21,i22,i24~25,i23~24,i22,i18~19,i22
2,1,4,4,1,2,1,3,2
Right punch,Left punch,Right kick,Right kick,Left punch,Right punch,Left punch,Left kick,Right punch

Damage: 8,10,15,5,5,8,8,5,4 · h,h,h,l,m,h,h,m,m

Startup
i11,i20~21,i22,i24~25,i23~24,i22,i18~19,i22,i14
10 Hit Combo
Right punch,Left punch,Right kick,Right kick,Left punch,Right punch,Left punch,Left kick,Right punch,Left punch

Damage: 8,10,15,5,5,8,8,5,4,27 · h,h,h,l,m,h,h,m,m,m

Startup
i11,i20~21,i22,i24~25,i23~24,i22,i18~19,i22,i14,22
On hit
+11a (+6)