Ling Xiaoyu

Ling Xiaoyu

Max Damage combo enders with Heat

  • BackRight kickLeft punch Hold forward
  • Heat
  • Down-backLeft punch

Important Grabs

  • Down-forwardRight punch + Right kick
    Escape: Right punch
  • ForwardRight punch + Left kick
    Escape: Left punch + Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Counter hitRight kick
(AOP)Up-forwardNeutralLeft kick
Move(s)
ForwardRight kick
Move(s)
Counter hitDown-backLeft kick
Counter hitDown-backRight kick
Move(s)
ForwardForwardLeft punchHold down

Heat Engagers

  • Down-backLeft punch
    Safe mid Heat Engager. Launcher as a Heat Dash
  • BackRight kickLeft punch
    Homing Heat Engager. Unsafe on block
  • (HYP)Right punch
    Heat Engager from HYP(db+1+2) stance
  • (AOP)Right punchLeft punch
    Heat Engager from Art Of Phoenix AOP(d+1+2) stance
  • (RDS)Left punch + Right punchRight kick
    Heat Engager from Rain Dance RDS(b+3+4) stance

Punishers

  • Left punchDownRight punch Frames: 10
  • While standingRight kick Frames: 11
  • ForwardLeft punch + Right punch Frames: 12
  • While standingLeft punchRight kick Frames: 12
  • BackRight kickLeft punch Frames: 13
  • Left kick Frames: 14
  • Down-forwardRight punchLeft kick Frames: 14
  • While standingLeft punch + Right punchLeft punch + Right punch Frames: 14
  • BackLeft punch + Right punch Frames: 15
  • Up-forwardLeft kick Frames: 16
  • Up-backLeft kick Frames: 20
  • While standingRight punch(hold) Frames: 22

Main Combos

Launcher(s)Simple Version
Up-forwardLeft kick
BackLeft punch + Right punch
While standingholdRight punchHold back
Counter hitLeft kick + Right kick
Counter hitUp-forwardRight kick
Counter hitWhile standingholdRight punchHold back
ForwardForwardLeft punch + Right punchCounter hitLeft punch + Right punch
Down-forwardRight punchIntoForwardRight punchIntoForwardLeft kickLeft punchInto(RDS)Left punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickDown-forwardRight punchIntoForwardLeft kickLeft punchInto(RDS)Left punchRight punchIntoTornadoIntoWhile runningLeft kickInto(AOP)Left punch + Right punch
BackLeft punch + Right punch
Up-forwardLeft kick
(AOP)DownLeft punch + Right punch
Down-backRight punchInto(RDS)Left punchRight punchIntoTornadoIntoBackLeft kickInto(RDS)Right punchRight punchIntoRight kickN/A
(AOP)DownLeft punch + Right punch
BackLeft kickInto(RDS)Right punchLeft punchIntoForwardLeft kickIntoForwardLeft kickLeft punchRight kickIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickBackLeft kickInto(RDS)Right punchLeft punchIntoUp-backLeft kickIntoTornadoIntoUp-forwardNeutralLeft kickIntomicro-dashIntoForwardRight punchLeft punchRight kick
BackLeft punch + Right punch
Up-forwardLeft kick
(AOP)Up-forwardLeft kick
(RDS)Right kick
Right kickIntoUp-backLeft kickIntoTornadoInto(AOP)Up-forwardNeutralLeft kickIntomicro-dashIntoForwardRight punchIntoForwardRight punchIntoForwardLeft kickLeft punchLeft punch + Right punchDown-forwardRight punchIntoForwardRight punchIntoHold down-forwardLeft punchIntoUp-backLeft kickIntoTornadoInto(AOP)Up-forwardNeutralLeft kickIntomicro-dashIntoForwardRight punchLeft punchRight kick
Left punch + Right punch
ForwardForwardLeft kickIntoDown-forwardRight kickIntoForwardLeft kickLeft punchInto(RDS)Left punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickN/A
Left kick
ForwardForwardLeft kickIntoDown-forwardRight kickIntoForwardLeft kickLeft punchRight kickIntoTornadoIntoDown-forwardRight punchLeft kickN/A
Up-backLeft kick
(AOP)Up-forwardNeutralRight kickIntoWhile standingholdRight punchInto(RDS)Left punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kick(AOP)Right kickIntoWhile standingholdRight punchInto(RDS)Left punchRight punchIntoTornadoIntoWhile runningLeft kickInto(AOP)Left punch + Right punch
Up-forwardNeutraldelayLeft kick
While standingholdRight punchHold forwardIntoForwardLeft kickIntoHold down-forwardLeft punchIntoUp-backLeft kickIntoTornadoInto(AOP)Up-forwardNeutralLeft kickIntomicro-dashIntoForwardRight punchLeft punchRight kickN/A
(RDS)Right kick
Counter hit(AOP)Left punch + Right punch
While standingholdRight punchInto(RDS)Left punchIntoLeft punchIntoLeft punchRight punchIntoTornadoIntoWhile runningLeft kickIntoLeft punch + Right punchBackLeft kickInto(RDS)Right punchLeft punchIntoForwardLeft kickLeft punchRight kickIntoTornadoIntoWhile runningLeft kickInto(AOP)Left punch + Right punch
ForwardHold forwardLeft punchCounter hitRight kick
Left kick
Left punch + Right punch
ForwardHold forwardLeft kickInto(RDS)Down-backRight kickIntoForwardLeft kickLeft punchRight kickIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickN/A
While runningLeft kick
(AOP)Left punchIntoWhile standingholdRight punchInto(RDS)Left punchInto(RDS)Left punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kick(AOP)Left punchRight punchInto(RDS)Left punchRight punchIntoTornadoIntoForwardRight punchLeft punchRight kick
(RDS)ForwardLeft kick + Right kickLeft kick + Right kick
(RDS)ForwardLeft kick + Right kickLeft kick + Right kickInto(RDS)Right punchLeft punchIntomicro-dashIntoForwardLeft kickIntoForwardLeft kickLeft punchRight kickIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kick(RDS)ForwardLeft kick + Right kickLeft kick + Right kickInto(RDS)Left punch + Right punchIntoForwardLeft kickLeft punchRight kickIntoTornadoIntoWhile runningLeft kickInto(AOP)Left punch + Right punch
ForwardRight punch + Left kick(throw)
SideSwitch
BackLeft kickLeft punchRight kickIntoTornadoIntoBackRight punchIntoBackLeft kickLeft punchLeft punch + Right punchN/A
Down-forwardLeft kick
(RDS)DownRight kick
LOWPARRY
TornadoIntoWhile standingholdRight punchHold forwardIntoForwardRight punchIntoForwardLeft kickLeft punchInto(RDS)Right punchRight punchInto(RDS)Right kickTornadoIntoDown-forwardRight punchIntoForwardRight punchIntoForwardLeft kickLeft punchInto(RDS)Right punchRight punchInto(RDS)Right kick
(HYP)Left kick + Right kick
Down-backLeft kickInto(RDS)Left punchInto(RDS)Left punchInto(RDS)Left punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickUp-backRight kickIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kick
(HYP)Left kick
Three-Steps
While standingholdRight punchIntoForwardRight punchIntoForwardLeft kickLeft punchInto(RDS)Left punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickN/A
Counter hitUp-forwardRight punchHold down-forward
While standingholdRight punchInto(RDS)Right punchLeft punchIntoForwardLeft kickIntoForwardLeft kickLeft punchRight kickIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickN/A
Counter hitWhile standingRight punchHold forward
While standingLeft kick
BackLeft kickInto(RDS)Right punchLeft punchIntomicro-dashNeutralIntoForwardLeft kickIntoForwardLeft kickLeft punchRight kickIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickN/A
Counter hitForwardHold forwardRight kick
Up-backLeft punch + Right punchInto(HYP)Left kick + Right kickIntoUp-backRight kickIntoTornadoIntoSidestep leftIntoForwardRight punchIntoForwardRight punchIntoForwardRight punchLeft punchRight kick(HYP)Left kick + Right kickIntoUp-backRight kickIntoTornadoIntoForwardRight punchIntoForwardRight punchLeft punchHold back(HYP)Right punch
Counter hitSidestepRight kick
ForwardHold forwardLeft kickInto(RDS)Right punchLeft punchIntoForwardRight punchIntoForwardLeft kickLeft punchRight kickIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickForwardHold forwardLeft kickInto(RDS)Right punchInto(RDS)Right punchInto(RDS)Left punchRight punchIntoForwardRight punchLeft punchRight kick
BackRight punchCounter hitRight punch
(RDS)Down-backRight kickIntoForwardLeft kickLeft punchIntoLeft punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickN/A
Counter hit(RDS)Left punch
UpUp-forwardForwardIntoWhile standingholdRight punchHold forwardIntoForwardLeft kickIntoForwardLeft kickLeft punchIntoLeft punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kickForwardLeft kick + Right kickLeft kick + Right kickIntoDown-backRight kickIntoLeft punchRight punchIntoTornadoIntoUp-forwardRight kickHold downNeutralIntoWhile standingRight kick

Stances

AOP
Art of Phoenix
Down+Left punch + Right punch
RDS / BT
Rain Dance (Back Turned)
Back+Left kick + Right kick
HYP
Hypnotist
Down-back+Left punch + Right punch

Wall Combos

General

Move:
Left punch
Move:
ForwardRight punchLeft punchHold back

With Tornado

Move:
Up-backRight kick
Move:
Up-backRight kick
Move:
Up-backLeft kick

Combo Enders

for dmg
While runningLeft kick(AOP)Left punch + Right punch
Up-forwardRight kickHold downNeutralWhile standingRight kick
wall carry
Down-forwardRight punchLeft kick
ForwardRight punchLeft punch
ForwardRight punchLeft punchRight kick
BackLeft punch + Right punch
wall break
ForwardForwardRight punchLeft punch
ForwardRight punchLeft punchRight kick
Down-backLeft punch
Down-forwardRight punchLeft kick
floor break
ForwardForwardLeft punch + Right punchLeft punch + Right punch
DownLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Mini-combos

Launchers
Counter hitRight kick
Follow-up
[34] u/b+4

Mini-combos

Launchers
Counter hitRight kick
Follow-up
[36] 3+4

Mini-combos

Launchers
Forward+Right kick
Follow-up
[44] f+1+2

Mini-combos

Launchers
Forward+Right kick
Follow-up
[44] b+4,1

Mini-combos

Launchers
(Heat) d/b+1~F
Follow-up
[34] d/b+1

Mini-combos

Launchers
(Heat) d/b+1~F
Follow-up
[34] f+1+2

Mini-combos

Launchers
Counter hitDown-back+Right punch
Follow-up
[32] BT 2,1

Mini-combos

Launchers
Counter hitDown-back+Right punch
Follow-up
[33] BT b+3

Move from generic movelist added direction b allows access to generic without usage of BT.3.

Mini-combos

Launchers
Counter hitDown-back+Left kick
Follow-up
[21] b+4,1

Mini-combos

Launchers
Counter hitDown-back+Left kick
Follow-up
[27] d/f+2,1+2

Mini-combos

Launchers
Counter hitDown-back+Right kick
Follow-up
[37] b+4,1

Mini-combos

Launchers
Counter hitDown-back+Right kick
Follow-up
[43] d/f+2,1+2

Mini-combos

Launchers
Counter hitBack+Left kick
Follow-up
[44] BT f+3+4,3+4

Mini-combos

Launchers
(Heat) b+4,1~F
Follow-up
[49] f+1+2

Mini-combos

Launchers
f,F+1~D
Follow-up
[34] AOP 2,1

Mini-combos

Launchers
Back turnedLeft kick
Follow-up
[30] BT 2,1

Mini-combos

Launchers
Back turnedLeft kick
Follow-up
[31] BT b+3

Move from generic movelist added direction b allows access to generic without usage of BT.3.

Mini-combos

Launchers
Back turnedLeft punch + Right punch,Left punch + Right punch
Follow-up
[40] u/b+3

Mini-combos

Launchers
Back turnedLeft punch + Right punch,Left punch + Right punch
Follow-up
[42] 3+4

Mini-combos

Launchers
BT f+1+2,P
Follow-up
[64] BT f+3+4,f+3+4

Mini-combos

Launchers
CL BT d+4
Follow-up
[36] u/b+4

Mini-combos

Launchers
CL BT d+4
Follow-up
[38] cc~3+4

Mini-combos

Launchers
Counter hitBack turnedDown-back+Right kick
Follow-up
[21] b+4,1

Mini-combos

Launchers
Counter hitBack turnedDown-back+Right kick
Follow-up
[27] d/f+2,1+2

Mini-combos

Launchers
Back turnedUp-forward+Left punch
Follow-up
[29] AOP 4

Mini-combos

Launchers
HYPLeft kick(2nd Step)
Follow-up
[40] 3+4

Mini-combos

Launchers
(Heat) AOP 2,1~F
Follow-up
[49] f+1+2

Mini-combos

Launchers
AOPHold up-forward,Neutral+Left kick
Follow-up
[46] u/b+4

Mini-combos

Launchers
AOPHold up-forward,Neutral+Left kick
Follow-up
[48] 3+4

Staples

Launchers
[17] 3
Follow-up
[+48] f,F+3 > BT d+3,4 > u/b+3 (tornado) > Dash AOP U/F,n+3 > Dash d/f+2,1+2

Staples

Launchers
[17] 3
Follow-up
[+40] f,F+3 > BT d/b+4 > f+3,1,4 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples

Launchers
[24] 1+2
Follow-up
[+51] f,F+3 > BT d+3,4 > Dash D/F+1 > u/b+3 (tornado) > Dash AOP U/F,n+3 > Dash d/f+2,1+2

Might require different dashes depending on body type to connect to ub3.

Staples

Launchers
[24] 1+2
Follow-up
[+45] f,F+3 > BT d/b+4 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples

Launchers
[23] d/f+3~D (tornado)
Follow-up
[+48] AOP U/F,n+3 > Dash d/b+2 > BT d+3,4 > Dash d/f+2,1+2

Staples

Launchers
[20] b+1+2
[13] u/f+3
[20] u/f,n,4
[13] BT 4
Follow-up
[+54] 4 > f+3 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples

Launchers
[20] b+1+2
[13] u/f+3
[20] u/f,n,4
[13] BT 4
Follow-up
[+54] d/f+1 > BT 2 > BT f+3+4,3+4 > BT 2 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples

Launchers
[20] b+1+2
[13] u/f+3
Follow-up
[+55] b+2 > bt.b3 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples

Launchers
[23] u/b+3
Follow-up
[+60] AOP U/F,n+4 > f+2 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples

Launchers
[23] f,F+3+4
Follow-up
[+42] u/b+4 (tornado) > Dash ws 2* > BT 2 > BT 2,2 > BT 4

Staples

Launchers
[20] wr3
Follow-up
[+51] AOP 1 > ws 2 > BT d+3,4 > Dash u/b+3 (tornado) > Dash AOP U/F,n+3 > Dash d/f+2,1+2

Staples

Launchers
[20] ws 2*~B
[21] AOP d+1+2
Follow-up
[+60] b+3 > BT 2 > BT f+3+4,3+4 > BT 2 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples

Launchers
[20] ws 2*~B
[21] AOP d+1+2
Follow-up
[+59] b+3 > BT 1 > BT d+3,4 > Dash u/b+3 (tornado) > Dash AOP U/F,n+3 > Dash d/f+2,1+2

Staples

Launchers
[23] BT f+3+4,3+4
Follow-up
[+60] BT f+3+4,3+4 > BT 1 > BT d+3,4 > Dash u/b+3 (tornado) > Dash AOP U/F,n+3 > Dash d/f+2,1+2

Staples

Launchers
[23] BT f+3+4,3+4
Follow-up
[+58] BT f+3+4,3+4 > BT 2 > BT iws2 (u/f,f,d/f,n+2) > BT 2 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples

Launchers
[27] HYP 3 (3rd Step) (tornado)
Follow-up
[+41] ws 2*~F > db2 > bt.d3,4 > Dash d/f+2,1+2

Staples

Launchers
[14] AOP u/f+3
Follow-up
[+53] d/f+1 > BT 1 > BT d+3,4 > Dash u/b+3 (tornado) > Dash AOP U/F,n+3 > Dash d/f+2,1+2

Staples

Launchers
[19] AOP U/F,n,3
Follow-up
[+55] ws 2 > BT 1 > BT d+3,4 > Dash u/b+3 (tornado) > Dash AOP U/F,n+3 > Dash d/f+2,1+2

Staples

Launchers
[19] AOP U/F,n,3
Follow-up
[+54] ws 2~F > f+2 >f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[27] CH 3+4
Follow-up
[+54] d/f+1 > BT 2 > BT f+3+4,3+4 > BT 2 > BT 1,2 ! > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[27] CH 3+4
Follow-up
[+53] d/f+2 > f+2 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[24] CH (f+2,1),4
Follow-up
[+60] wr3 > AOP 1,2 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[24] CH (f+2,1),4
Follow-up
[+58] wr3 > AOP u~ws 2 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[18] CH (b+2),2
Follow-up
[+53] BT 3 > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[24] CH u/f+2
Follow-up
[+59] BT iws2* > BT 2 > BT f+3+4 > BT 2 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[24] CH u/f+2
Follow-up
[+58] BT iws2* > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[27] CH u/f+4
Follow-up
[+55] b+2 > BT b+3 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[27] CH u/f+4
Follow-up
[+53] d/f+1 > f+2 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[24] CH f,F+4
Follow-up
[+50] HYP 3+4 > f+3,1 > BT 2 > BT 1,2 (tornado) > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[24] CH f,F+4
Follow-up
[+43] HYP 3+4 > f+3,1,4 (tornado) > u+3+4~f+2,1,4

Staples / Counterhit

Launchers
[24] CH (f,F+1+2),1+2
Follow-up
[+58] ws 2* > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[24] CH (f,F+1+2),1+2
Follow-up
[+57] ws 2*~F > f+2 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[20] CH ws 2
Follow-up
[+57] BT f+3+4,3+4 > BT 2 > BT iws2 > BT 2 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

This route is only consistent if the ws2 launches at its max range.

Staples / Counterhit

Launchers
[20] CH ws 2
Follow-up
[+55] BT iws2 > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[20] CH ws 2~F
Follow-up
[+60] b+3 > BT 2 > BT f+3+4,3+4 > BT 2 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[20] CH ws 2~F
Follow-up
[+59] b+3 > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[26] CH ws 3
Follow-up
[+60] wr3 > AOP 1,2 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[26] CH ws 3
Follow-up
[+58] ws 2* > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[22] CH SS 4
Follow-up
[+53] cc~d/b+2 > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Crouch cancel in the direction counter to the original sidestep. So if you did SS.4 after a side step to the right, crouch cancel it to the left. The db+2 doesn't pickup at SS.4's absolute max range. In those instances, use the other two combos below.

Staples / Counterhit

Launchers
[22] CH SS 4
Follow-up
[+52] f,F+3 > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

This route only works if the SS.4 was inputted after a side step to the right.

Staples / Counterhit

Launchers
[20] CH BT 1
Follow-up
[+58] BT iws2* > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[20] CH BT 1
Follow-up
[+56] BT iws2*~F > f+3,1 > BT 2 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[24] CH HYP 4
[22] CH AOP 3
Follow-up
[+58] ws 2* > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[24] CH HYP 4
[22] CH AOP 3
Follow-up
[+57] ws 2*~F > f+2 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Staples / Counterhit

Launchers
[30] CH AOP 1+2
Follow-up
[+58] ws 2* > BT 1 > BT d+3,4 > dash u/b+3 (tornado) > dash AOP U/F,n+3 > dash d/f+2,1+2

Staples / Counterhit

Launchers
[30] CH AOP 1+2
Follow-up
[+57] ws 2*~F > f+2 > f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Float

Launchers
Left punch
Follow-up
[Low dmg] f+3,1 > BT 1,2 (tornado) > u/b+1+2~HYP 3+4 > f,F+4 > HYP 2

Additional Punishers

Standing

i8
Back+Left punch

While rising / crouching

i16
Up-forward+Left kick

Techniques

iWS2 From RDS

The input for iWS2 from RDS is uf,f,df,n+2. Another common input is u,uf,f,df,n+2. But, it does not matter what you input before or after the crucial inputs uf,f,df,n+2. As long as you get uf,f,df,n+2 iWS2 will still come out.; Here’s a video explanation about iWS2 from RDS

Evading Rage Arts with AoP

If Xiaoyu is in AoP stance, she can press down after some characters' Rage Art cinematic starts and their attack will whiff. This works against the following characters:; Armor King,; Asuka,; Azucena,; Devil Jin,; Fahkumram,; Feng,; Hwoarang,; Kazuya,; King,; Lee,; Leo,; Lidia,; Miary,; Shaheen,; Steve,; Victor,; Xiaoyu

Move List

175 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Divine Shooting Star
HeatRight punch + Left kick

Damage: 8,10,12,20 (50) · m,m,m,M

Startup
i15~16, i9~10, i7~8, i15~17
On block
+9
On hit
+0d

Heat smash; Balcony break; Shift to attack throw on 1st hit (50 damage); +9a (-8) BT or +5a (-12) standing from 2nd hit; Transition to standing r42 with F_B_U_D (+5 oB); 7 chip damage on block

Innumerable Moons
HeatBack turnedRight punch + Left kick

Damage: 7,7,7,30 · m,m,m,m

Startup
i15~16, i7~8, i9~10, i23~27
On block
+9
On hit
+20g

Heat smash; Spike; Transition to HYP 2nd step; Transition to standing with F (+3/+5); Chip on block [7]

Bai Yang Yan Di Po
Forward+Right punch,Left punch,HeatRight punch

Damage: 12,14,20 · m,h,m

Startup
i26~28
On block
+6
On hit
+23d
Counter hit
+50a

Balcony break; Spike; Partially uses remaining Heat time; Combo from 1st hit with no delay; Combo from 2nd CH with 6F delay; Interrupt with i6 from 1st block; Whiffs vs SSR, SWR from 1st block; Move can be delayed by 5-10F; Transition to standing with F (+4, +21d, +47a)

Bai Lian Yan Di Po
Forward,Hold forward+Left punch,HeatRight punch

Damage: 20 · m,m

Startup
i26~28
On block
+6
On hit
+24d
Counter hit
+50a

Balcony break; Partially uses remaining Heat time; Combos from 1st hit; Interrupt with i9 from 1st block; Whiffs vs SSR, SWR from 1st block; Transition to with F (+4, +22d, +48a)

1
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8
Bayonet
Left punch,Right punch

Damage: 5,8 · h,h

Startup
i11
On block
-3
On hit
+7

Combo from 1st hit with 4F delay; Jail from 1st block with 4F delay

Bayonet Thruster
Left punch,Right punch,Left punch

Damage: 5,8,20 · h,h,m

Startup
i16~17
On block
-9
On hit
+14a (+5)

Balcony break; Combo from 2nd CH with 10F delay; Jail from 2nd block with 3F delay

Fan Dance
Left punch,Down+Right punch

Damage: 5,10 · h,m

Startup
i20~23
On block
-3
On hit
+8
Counter hit
+10

Combo from 1st hit with 5F delay; Interrupt with i1 from 1st block; Move can be delayed by 10F; Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9); Transition to HYP with 1,d+2~B (-2, +9, +11)

Fan Dance > Birds Flock
Left punch,Down+Right punch,Left punch + Right punch

Damage: 5,10,24 · h,m,m

Startup
i29~31
On block
-12
On hit
+17a

Combo from 2nd hit CH; Interrupt with i11 from 2nd block; Whiffs vs SSL, SWL from 2nd block

2
Right punch

Damage: 8 · h

Startup
i10
On block
-2
On hit
+6
April Showers
Right punch,Left punch

Damage: 8,10 · h,m

Startup
i19
On block
-4
On hit
+7

Combo from 1st CH; Jail from 1st block; Transition to standing by holding any direction (-4, +7)

Cloud Kick
Left kick

Damage: 17 · h

Startup
i14~15
On block
-11
On hit
+22a
4
Right kick

Damage: 15 · h

Startup
i11
On block
-9
On hit
+8
Counter hit
+33a

Balcony break on CH

Birds Flock
Left punch + Right punch

Damage: 24 · m

Startup
i20~21
On block
-7
On hit
+20a
Crescent Moon Kick
Left kick + Right kick

Damage: 23 · M

Startup
i23~25
On block
-1c
On hit
+3c
Counter hit
+19a

Spike; Transition to AOP r30 with D (+0/+4c/+20a); AOP transition is r32 on whiff

f+2
Forward+Right punch

Damage: 12 · m

Startup
i16~17
On block
-5
On hit
+4
f+2,1
Forward+Right punch,Left punch

Damage: 12,14 · m,h

Startup
i20
On block
-6
On hit
+5
Counter hit
+7

Combo from 1st hit; Jails from 1st block with ?F delay; Transition to HYP with B (+0, +11)

Bai Yang Zhuan Wu
Forward+Right punch,Left punch,Right kick

Damage: 12,14,20 · m,h,m

Startup
i26~27
On block
-13
On hit
+17a (+8)
Counter hit
+62a (+42)

Balcony break; Combo from 2nd CH with 6F delay; Interrupt with i6 from 1st block; Whiffs vs SWL from 1st block; Move can be delayed by 10F

f+3
Forward+Left kick

Damage: 14 · M

Startup
i16~18
On block
-9
On hit
+2

Doesn't hit grounded if opponent is on-axis in FUFT

f+3,1
Forward+Left kick,Left punch

Damage: 14,8 · M,m

Startup
i22~23
On block
-3
On hit
+8

Combo from 1st hit; Interrupt with i3 from 1st block

Talons of Fury
Forward+Left kick,Left punch,Right kick

Damage: 14,8,20 · M,m,M

Startup
i26
On block
-22
On hit
+62a (+46)

Tornado; Instant Tornado; Combo from 2nd hit CH; Interrupt with i8 from 2nd block

Wings of Fury
Forward+Left kick,Left punch,Left punch + Right punch

Damage: 14,8,6,20 · M,m,m,M

Startup
i16~18 i5~6
On block
-12
On hit
+7c

Spike; Combo from 2nd CH; Jail from 2nd block with ?F delay

Swivel Kick
Forward+Right kick

Damage: 23 · h

Startup
i19
On block
+1
On hit
+13

Homing; Chip on block [4]

Clouded Peak
Forward+Left punch + Right punch

Damage: 30 · m

Startup
i12
On block
-16
On hit
+15d (+10)

Balcony break

Forward Roll
Forward+Left kick + Right kick

Transition to AOP with D

Forward Roll > Phoenix Talon
Forward+Left kick + Right kick,Left kick + Right kick

Damage: 8,8,14 · m,m,m

Startup
i20~21 i4~5 i5~8
On block
+8
On hit
+2d
Belly Chop
Down-forward+Left punch

Damage: 13 · m

Startup
i14
On block
-2
On hit
+9

Transition to standing by holding any direction (-4, +7)

d/f+2
Down-forward+Right punch

Damage: 15 · m

Startup
i14
On block
-6
On hit
+7
Moon Swallow
Down-forward+Right punch,Left kick

Damage: 15,23 · m,h

Startup
i23~24
On block
-1
On hit
+35a (+9)

Balcony break; Cancel to r15 FC with DB, D, or DF (-3, -16); Combo from 1st hit with 8F delay; Interrupt with i6 from 1st block; Move can be delayed by 6F; Input can be delayed by 9F

Moon Scorched Feather Tackle
Down-forward+Right punch,Left punch + Right punch

Damage: 15,25 · m,m

Startup
i24~25
On block
-14
On hit
+21a (+16)

Balcony break; Combo from 1st hit with 7F delay; Interrupt with i7 from 1st block; Move can be delayed by 6F; Input can be delayed by 9F

Phoenix Tail
Down-forward+Left kick

Damage: 23 · L

Startup
i29~30
On block
-23
On hit
+71a (+55)

Tornado; Instant Tornado; Homing; Cancel to BT with B (r31); On hit of whiff, transition to AOP with D; Snake Edge

d/f+4
Down-forward+Right kick

Damage: 12 · m

Startup
i12
On block
-4
On hit
+7
Sunset Fan
Down+Left punch

Damage: 7,7,7 · m,m,M

Startup
i17~19 i4~6 i3~9
On block
-5
On hit
+8c
Counter hit
+9c

Transition to AOP with D+1 (-10, +4c, +5c); This move can become more minus if the final hit whiffs; Standing (-13, -2c); AOP (-17, -5c)

d+2
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

Alternate input FC.2

d+3
Down+Left kick

Damage: 12 · L

Startup
i14
On block
-12
On hit
-3
Counter hit
+1
Giant Slayer
Down+Left kick,Right kick

Damage: 12,21 · L,h

Startup
i25~26
On block
+0
On hit
+26a (+17)

Balcony break; Combo from 1st CH; Interrupt with i9 from 1st block; Whiffs vs SSR, SWR from 1st block

d+4
Down+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

Alternate input FC.4

Phoenix
Down+Left punch + Right punch

Transition to AOP; Transition to r10 FC with AOP.u; Alternate input BT.d+1+2

Spinner
Down+Left kick + Right kick

special

Alternate input u+3+4

Storming Flower
Down-back+Left punch

Damage: 22 · m

Startup
i18
On block
-9
On hit
+14a (+5)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Clean hit damage: 30

Feathered Fan
Down-back+Right punch

Damage: 13 · L

Startup
i18~19
On block
-8
On hit
+5c
Counter hit
+12
Knee Cracker
Down-back+Left kick

Damage: 0 · L

Startup
i15
On block
+2c
On hit
+2c
Counter hit
+14
Nutcracker
Down-back+Right kick

Damage: 14 · L

Startup
i18
On block
-12
On hit
+4c
Counter hit
+14

This move is +20 on a traded hit

Great Wall Left
Back+Left punch

Damage: 10 · m

Startup
i8~13
On block
-12
On hit
+1~+6

Transition to BT on hit; Transition to standing on hit with B+1 (-1~+4)

b+2
Back+Right punch

Damage: 13 · m

Startup
i15~16
On block
-6
On hit
+5

Homing; Transition to BT

Seven Star Fist
Back+Right punch,Right punch

Damage: 13,15 · m,L

Startup
i21~23
On block
-7
On hit
+4
Counter hit
+22a

Transition to BT; Combo from 1st hit with 9F delay; Interrupt with i6 from 1st block; Move can be delayed by 6F; Input can be delayed by 11F

Peacock Kick
Back+Left kick

Damage: 22 · h

Startup
i18~19
On block
+3
On hit
+8c
Counter hit
+32d

Unparryable by standard kick parries (backturned heel?); 6 chip damage on block; Transition to BT

b+4
Back+Right kick

Damage: 10 · m

Startup
i13~14
On block
-9
On hit
+0
Moonhare Palm
Back+Right kick,Left punch

Damage: 10,20 · m,m

Startup
i27
On block
-14
On hit
+40d (-18)

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 8F delay; Interrupt with i3 from 1st block; Move can be delayed by 5F; Input can be delayed by 8F

Cross Lifting Palms
Back+Left punch + Right punch

Damage: 8,12 · M,M

Startup
i15~16 i5~6
On block
-13
On hit
+29a (+19)
High Mid Parry
Back+Left punch + Left kick
On hit
+6

Transition to BT on successful parry; Alternate input b+2+4; Also possible during HYP and BT

Rain Dance
Back+Left kick + Right kick

Transition to BT; r25 BT when performed from BT; r15 BT when performed from AOP; Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15)

From the Ashes
Up-back+Left kick

Damage: 23 · m

Startup
i20~21
On block
-13
On hit
+36a (+26)

Tornado; Transition to AOP

Born of Fire
Up-back+Right kick

Damage: 20 · M

Startup
i22~24
On block
-13
On hit
+13d (-4)

Tornado; Balcony break

u+1+2
Up+Left punch + Right punch

Damage: 5,5 · m,m

Startup
i16~18 i2~4
On block
-11
On hit
+0c
u+1+2,2
Up+Left punch + Right punch,Right punch

Damage: 5,5,12 · m,m,m

Startup
i27
On block
-12
On hit
-1

Combo from 1st CH; Interrupt with i7 from 1st block

Fortune Cookie
Up+Left punch + Right punch,Right punch,Left punch

Damage: 5,5,12,20 · m,m,m,m

Startup
i27~28
On block
-12
On hit
+16a (+7)

Balcony break; Combo from 2nd hit; Combo from 1st CH; Interrupt with i7 from 1st block; Cancel to BT with B (-19/-8)

Silver Needle
Up-forward+Left punch

Damage: 15 · L

Startup
i33
On block
-7
On hit
+10g c

Cancel to r42? FC with D

Phoenix Flight
Up-forward+Right punch

Damage: 23 · m

Startup
i26~27
On block
+6
On hit
+7c
Counter hit
+49a

Spike; Transition to standing with F (+4, +5c, +47a); Alternate input u+2; Chip on block [6]

Bolting Rabbit
Up-forward+Left kick

Damage: 13 · m

Startup
i16~17
On block
-13
On hit
+29a (+19)
Flare Kick
Up-forward+Right kick

Damage: 20 · m

Startup
i23~26
On block
-7
On hit
+4c
Counter hit
+24a

Spike; Transition to FC with D (-7, +4c, +24a); Transition with AOP with d+1+2 (-9, +2c, +22)

Shooting Star
Up-forward+Left kick + Right kick

Damage: 8,10,12 · m,m,m

Startup
i16~17, i10~11, i8~9
On block
-1
On hit
+4d

Balcony break; Spike; Transition to BT on block or whiff; Transition to standing on hit

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~24
On block
-18
On hit
+27a (+17)
f,F+1
Forward,Hold forward+Left punch

Damage: 13 · m

Startup
i15
On block
-11
On hit
+7c

Spike; Transition to AOP with D (-5, +13c)

Poison Flower
Forward,Hold forward+Left punch,Left kick

Damage: 13,20 · m,h

Startup
i18~19
On block
-1
On hit
+20a (+11)

Balcony break; Combos from 1st hit; Interrupt with i1 from 1st block

Eclipsing Moon
Forward,Hold forward+Left punch,Right kick

Damage: 13,20 · m,m

Startup
i21~22
On block
-12
On hit
+22d

Combos from 1st CH; Interrupt with i4 from 1st block

f,F+2
Forward,Hold forward+Right punch

Damage: 12 · m

Startup
i15
On block
-5
On hit
+6
Fortune
Forward,Hold forward+Right punch,Left punch

Damage: 12,20 · m,m

Startup
i27~28
On block
-12
On hit
+16a (+7)

Balcony break; Combo from 1st hit with 2F delay; Move can be delayed by 12F; Interrupt with i7 from 1st block; Cancel to BT with B (-19,-8)

Raccoon Swing
Forward,Hold forward+Left kick

Damage: 12 · M

Startup
i14~15
On block
-5
On hit
+6
Counter hit
+12
Soaring Blaze
Forward,Hold forward+Right kick

Damage: 20 · h

Startup
i20~23
On block
+9
On hit
+13g c
Counter hit
+58a (+38)

Strong aerial tailspin; Balcony break; Transition to HYP on hit or block; Chip on block [6]

f,F+1+2
Forward,Hold forward+Left punch + Right punch

Damage: 12 · m

Startup
i14~16
On block
-9
On hit
+5
X Marks the Spot
Forward,Hold forward+Left punch + Right punch,Left punch + Right punch

Damage: 12,20 · m,m

Startup
i19~20
On block
-8
On hit
+7c
Counter hit
+43a

Spike; Combo from 1st hit with 8F delay; Jail from 1st block with no delay; Move can be delayed by 14F; Input can be delayed by 16F

Front Layout
Forward,Hold forward+Left kick + Right kick

Damage: 23 · M

Startup
i37~45
On block
-3
On hit
+39a

Spike; Chip on block [9]

Diving Falcon
Forward,Forward,Hold forward+Left kick

Damage: 20 · m

Startup
i23~30
On block
+7g~+14g
On hit
+29a (+19)

Balcony break; Transition to AOP; Chip on block [9]; Alternate input wr3

hFC 1
hFC 1

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6
hFC 2
hFC 2

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7
hFC 3
hFC 3

Damage: 11 · L

Startup
i15~17
On block
-15
On hit
-4
hFC 3,2
hFC 3,2

Damage: 11,6 · L,h

Startup
i18
On block
+0
On hit
+7

Combo from 1st hit CH; Interrupt with i3 from 1st block; Whiffs vs SSL, SWL from 1st block

hFC 3,2,1
hFC 3,2,1

Damage: 11,6,6 · L,h,h

Startup
i14
On block
-1
On hit
+6
Counter hit
+10

Transition to HYP with B (-2, +5); Combo from 2nd hit; Jail from 2nd block with ?F delay

Fire Dancer
hFC 3,2,1,4

Damage: 11,6,6,12 · L,h,h,M

Startup
i18~20
On block
-18
On hit
+33a (+23)

Combo from 3rd hit CH with 11F delay; Jail from 3rd block with no delay; Move can be delayed by 14F

hFC 4
hFC 4

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
FC d/f+2
FCDown-forward+Right punch

Damage: 8 · L

Startup
i19
On block
-8
On hit
+3

Transition to FC BT with DF_D_DB

Lotus Twist
FCDown-forward+Right punch,Left punch

Damage: 8,10 · L,l

Startup
i18
On block
-8
On hit
+5c

Combo from 1st hit; Jail from 1st block with ?F delay; Transition to FC BT with DF_D_DB

FC d/f+4
FCDown-forward+Right kick

Damage: 13 · L

Startup
i18~20
On block
-7
On hit
+4

Transition to AOP; Alternate input AOP.f+4

Flower Garden
FCDown-forward+Right kick,Right kick

Damage: 13,13 · L,L

Startup
i27~29
On block
-6
On hit
+5

Combo from 1st hit CH; Interrupt with i8 from 1st block; Alternate input AOP.f+4,4

Low Back Turn
FCDown-back+Left kick + Right kick

Transition to BT FC

ws 1
While standingLeft punch

Damage: 8 · m

Startup
i12~13
On block
-7
On hit
+4
Whirlwind Cross Kick
While standingLeft punch,Right kick

Damage: 8,16 · m,m

Startup
i22~23
On block
-10
On hit
+12g

Balcony break; Combo from 1st hit with 8F delay; Interrupt with i3 from 1st block; Move can be delayed by 7F; Input can be delayed by 9F

Sunflower
While standingRight punch

Damage: 17 · m

Startup
i13~14
On block
-3
On hit
+7
Counter hit
+38a (+28)

Transition to r22 standing by holding down any direction (-4, +6, +37a (+27))

Jasmine Blossom
ws 2*

Damage: 20 · m

Startup
i22~23
On block
-3
On hit
+38a (+28)

Transition to r22 standing by holding down any direction (-4, +37a (+27))

Rising Axe Kick
While standingLeft kick

Damage: 22 · m

Startup
i22~23
On block
+3
On hit
+6c
Counter hit
+51a

Transition to FC +3 +6c with D

Skyscraper Kick
While standingRight kick

Damage: 20 · m

Startup
i11~13
On block
-10
On hit
+20a (+13)
ws+1+2
While standing+Left punch + Right punch

Damage: 12 · m

Startup
i14~16
On block
-9
On hit
+5
X Marks the Spot
While standing+Left punch + Right punch,Left punch + Right punch

Damage: 12,20 · m,m

Startup
i19~20
On block
-8
On hit
+7c
Counter hit
+43a

Spike; Combo from 1st hit with 8F delay; Jail from 1st block with no delay; Move can be delayed by 14F; Input can be delayed by 16F

Street Sweeper
SidestepRight kick

Damage: 19 · L

Startup
i18
On block
-13
On hit
-2
Counter hit
+29a
BT 1
Back turnedLeft punch

Damage: 17 · m

Startup
i16~18
On block
-5
On hit
+4
Counter hit
+64a

Jab evasion; Transition to BT

Waking Prominence
Back turnedLeft punch,Right punch

Damage: 17,20 · m,m

Startup
i24~25
On block
-13
On hit
+17a

Tornado; Balcony break; Combo from 1st hit; Interrupt with i6 from 1st block; Move is delayed 2F; Move cannot be delayed; Cancel to r15 FC with D at frame 18 (-16/-7/+53a)

BT 2
Back turnedRight punch

Damage: 9 · h

Startup
i12
On block
+0
On hit
+6

Transition to BT

BT 2,1
Back turnedRight punch,Left punch

Damage: 9,8 · h,h

Startup
i14
On block
-1
On hit
+6
Counter hit
+10

Transition to HYP r41 with B (-2, +5); Combo from 1st hit; Jail from 1st block

Dark & Stormy
Back turnedRight punch,Left punch,Right kick

Damage: 9,8,15 · h,h,M

Startup
i18~20
On block
-18
On hit
+33a (+23)

Combo from 2nd CH with 11F delay; Jail from 2nd block with no delay; Move can be delayed by 14F

BT 2,2
Back turnedRight punch,Right punch

Damage: 9,12 · h,m

Startup
i12,i21~23
On block
-7
On hit
+5

Combos from 1st CH; Interrupt with i1 from 1st block; Transition to BT

Turn of Fortune
Back turnedRight punch,Right punch,Left punch

Damage: 9,12,7,7,7 · h,m,m,M,M

Startup
i12,i21~23,i12~14,i17~19,i21~27
On block
-11
On hit
+5c

Transition to FC; Transition to AOP with D (-10, +5c); Combos from 2nd hit; Jail from 2nd block with ?F delay

Peg Leg
Back turnedLeft kick

Damage: 13 · M

Startup
i16
On block
-5
On hit
+12

+21d on backturned hit; Transition to BT

Mistrust
Back turnedRight kick

Damage: 13 · M

Startup
i13~15
On block
-18
On hit
+33a (+23)
BT 1+2
Back turnedLeft punch + Right punch

Damage: 6,6 · m,m

Startup
i16~18,i3~5
On block
-6
On hit
+8
Battering Storm
Back turnedLeft punch + Right punch,Right kick

Damage: 6,6,20 · m,m,h

Startup
i23~24
On block
+3
On hit
+19a (+10)

Heat engager; Heat dash +5, +62a (+42); Balcony break; Combo from 1st hit with 14F delay; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block; Move can be delayed by 8F; Input can be delayed by 15F; 6 chip damage on block; Transition to BT

Battering Winds
Back turnedLeft punch + Right punch,Left punch + Right punch

Damage: 6,6,6,6 · m,m,m

Startup
i17~18, i4~5
On block
-13
On hit
+8d

Combo from 1st hit with 15F delay; Move cannot be interrupted; Move can be delayed by 8F; Input can be delayed by 15F

Monkey Kick
Back turnedLeft kick + Right kick

Damage: 25 · m

Startup
i18~19
On block
-16
On hit
+10a (+1)
Counter hit
+33a

Balcony break; Transition to BT

Spinning Push Hands
Back turnedForward+Left punch + Right punch

Damage: 21 · m

Startup
i23
On block
-8
On hit
+3
Counter hit
+5

Sabaki punch parry; 50 damage, +20d; Transition to BT

BT f+3+4
Back turnedForward+Left kick + Right kick

Transition to FC BT

Cyclone Left
Back turnedForward+Left kick + Right kick,Left kick + Right kick

Damage: 23 · M

Startup
i12
On block
-11
On hit
+40a (+30)

"Cali Roll"

BT d+3
Back turnedDown+Left kick

Damage: 12 · L

Startup
i16
On block
-12
On hit
+7c
Spinning Crane
Back turnedDown+Left kick,Right kick

Damage: 12,20 · L,h

Startup
i19
On block
-5
On hit
+20a (+11)
Counter hit
+37a

Strong aerial tailspin; Balcony break; Combo from 1st CH with 12F delay; Interrupt with i1 from 1st block; Move can be delayed by 10F; Input can be delayed by 12F

Hou Sao Tui
Back turnedDown+Right kick

Damage: 19 · L

Startup
i20~22
On block
-26
On hit
-1
Counter hit
+27d

Instant Tornado; Clean hit damage: 20; +27d on clean hit

Reverse Low Parry
Back turnedDown+Left punch + Left kick
On hit
+51a (+35)

Low Parry from BT; Alternate input BT.d+2+4

Spin Tornado Up (Down)
Back turnedDown+Left kick + Right kick

Xiaoyu spins and steps to the right; Alternate input BT.u+3+4 (steps to the left)

Reverse Knee Cracker
Back turnedDown-back+Right kick

Damage: 0 · L

Startup
i15
On block
+2c
On hit
+2c
Counter hit
+14

Alternate input BT.df+4

Scorched Feather Tackle
Back turnedBack+Left punch + Right punch

Damage: 25 · m

Startup
i17~18
On block
-14
On hit
+21a (+16)

Balcony break; -9 on block if an attack is absorbed; 10 chip damage on block after absorbing an attack in power crush state

High Mid Parry
Back turnedBack+Left punch + Left kick
On hit
+6

Transition to BT on successful parry; Alternate input BT.b+2+4; Also possible front-facing and during HYP

Silver Needle
Back turnedUp-forward+Left punch

Damage: 15 · L

Startup
i33
On block
-7
On hit
+12

Transition to AOP; Cancel to FC with D; Alternate input BT.u+1

Back Layout
Back turnedForward,Hold forward+Left kick + Right kick

Damage: 15 (43) · M (t)

Startup
i39
On block
+4
On hit
+39a

Unbreakable throw when connecting at close range on front standing hit; Chip on block [9]

Hypnotist
Down-back+Left punch + Right punch

Transition to HYP; db+1+2: perform Hypnotist right; ub+1+2: perform Hypnotist left; Actionable for 70F; Stance move properties change with amount of time spent in stance:; 1 step: 20~24F; 2 steps: 45~50F; 3 steps: 70~90F; Can cancel stance after 20F with b, db, u, uf, f, df or 1 jab; Punch parry (+9 HYP, opponent BT); Alternate input ub+1+2

Spin Sticker
HYPRight punch

Damage: 25 · m

Startup
i18
On block
-4
On hit
+22 (-13)

Heat engager; Heat dash +5, +36a (+26); Balcony break; Powered Up Based on the number of steps taken in HYP: HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.; Consumes 240?F of heat timer during heat; 9 chip damage on block (2 steps); 14 chip damage on block (3 steps)

Blue Luan Sweep
HYPLeft kick

Damage: 17 · L

Startup
i20
On block
-13
On hit
+7c

Homing; Powered Up Based on the number of steps taken in HYP: HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.; Consumes 600F of heat timer during heat

Falling Tiger Kick
HYPRight kick

Damage: 20 · h

Startup
i14
On block
-2
On hit
+57a

Balcony break

Hypnotist
HYPLeft punch + Right punch

Starts taking steps in the opposite direction; Can be performed any time in HYP after 25F from manual stance transition, or 20?F after other stance transitions?

Deadly Orchid
HYPLeft kick + Right kick

Damage: 20 · h

Startup
i25
On block
+8
On hit
+30a

Strong aerial tailspin; Cancel to BT with B; Chip on block [8]

Thunder Strike
HYPRight punch + Left kick

Damage: 40 · m!

Startup
i61
On hit
+10d

Unblockable; Cancel to BT with BB

AOP 1
AOPLeft punch

Damage: 11 · m

Startup
i18
On block
-5
On hit
+6

Transition to HYP r21 with B (-2/+9); +6c on crouching hit

Double Serving
AOPLeft punch,Right punch

Damage: 11,15 · m,h

Startup
i21~22
On block
-3
On hit
+30g

Combo from 1st hit with 9F delay; Interrupt with i2 from 1st block; Move can be delayed by 11F; Input can be delayed by 12F

Twin Mandarin Blows
AOPLeft punch,Right kick

Damage: 11,20 · m,M

Startup
i25~27
On block
-9
On hit
+15d (-2)

Tornado; Balcony break; Combo from 1st hit with 5F delay; Interrupt with i6 from 1st block; Move can be delayed by 11F; Input can be delayed by 12F

AOP 2
AOPRight punch

Damage: 10 · m

Startup
i13~14
On block
-11
On hit
+0
Phoenix Double Palm
AOPRight punch,Left punch

Damage: 10,20 · m,m

Startup
i21~22
On block
-12
On hit
+13a (+4)

Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 8F delay; Interrupt with i2 from 1st block; Move can be delayed by 12F; Cancel to BT r32 with B at frame 19 (-14/-3)

Piercing Spear Kick
AOPLeft kick

Damage: 19 · L

Startup
i25~30
On block
-16~-11
On hit
+0~+5
Counter hit
+27a

4f timestop on CH

Rising Front Kick
AOPRight kick

Damage: 14 · m

Startup
i12~13
On block
-3
On hit
+8

Inconsistent grounded hit (more consistent on side hit)

Phoenix Cannon
AOPLeft punch + Right punch

Damage: 25 · m

Startup
i19
On block
-1
On hit
+19a (+10)
Counter hit
+64a

Tornado; Balcony break

Sliding Firecracker
AOPLeft kick + Right kick

Damage: 22 · L

Startup
i23~25
On block
-33
On hit
+1d FC

Transition to FC r53 on hit

AOP f+2
AOPForward+Right punch

Damage: 8 · L

Startup
i19
On block
-8
On hit
+3

Transition to FC BT with DF_D_DB

Lotus Twist
AOPForward+Right punch,Left punch

Damage: 8,10 · L,l

Startup
i18
On block
-8
On hit
+5c

Combo from 1st hit; Jail from 1st block with ?F delay; Transition to FC BT with DF_D_DB

AOP f+4
AOPForward+Right kick

Damage: 13 · L

Startup
i18~20
On block
-7
On hit
+4

Transition to AOP; i18~19 when AOP.f+4,4 is input.

Flower Garden
AOPForward+Right kick,Right kick

Damage: 13,13 · L,L

Startup
i27~29
On block
-6
On hit
+5

Combo from 1st CH; Interrupt with i8 from 1st block

Roll Ball
AOPForward+Left kick + Right kick

Transition to AOP r44 with D

Butterfly
AOPDown

Xiaoyu ducks lower; will evade most mids

Phoenix Swipe
AOPDown+Left punch

Damage: 13 · L

Startup
i19~21
On block
-12
On hit
-1
Counter hit
+0d

Floor break; Shift to attack throw on CH

Return to the Nest
Counter hitAOPDown+Left punch

Damage: 40 · L,t

Startup
i19~20
Counter hit
+0d

Floor break; Attack throw on CH; i19~20 on CH

Wave Crest
AOPDown+Left punch + Right punch

Damage: 21 · m

Startup
i26
On block
-8
On hit
+42a (+32)
AOP u/f+3
AOPUp-forward+Left kick

Damage: 14 · m

Startup
i15~17
On block
-17
On hit
+27a (+17)

Alternate input AOP.ub+3, AOP.u+3; AOP.u+3: No forward momentum; AOP.ub+3: Backwards momentum

Alley-Oop
AOPUp-forward+Left kick,Left punch

Damage: 14,22 (15) · m,m

Startup
i24~25
On block
-4
On hit
+7c~+8c

Spike; Airborne combo from 1st hit with 5F delay (+9a); Interrupt with i8 from 1st block

Double Scissor Kick
AOPUp-forward+Left kick,Right kick

Damage: 14,17 · m,M

Startup
i15
On block
-14
On hit
-3
Counter hit
+22g

Alternate input AOP.ub+3,4 AOP.u+3,4; Interrupt with i6 from 1st block

AOP u/f+4
AOPUp-forward+Right kick

Damage: 12 · m

Startup
i16~26
On block
-10
On hit
+1

Transition to AOP with D (-12, +0); Transition to BT with B (-15, -3); Alternate input AOP.u+4

Flower Power
AOPUp-forward+Right kick,Right kick

Damage: 12,12 · m,m

Startup
i23
On block
-12
On hit
-1

Combo from 1st hit only AOP.uf+4 connects on frame 21 or later; Interrupt with i14 from 1st block; Alternate input AOP.u+4,4

Jumping
AOPUp-forward

Alternate input AOP.ub AOP.u

Jumping Pirouette
AOP While in the Air 3

Damage: 30 · m

Startup
i14
On block
-2
On hit
+29d

Strong aerial tailspin; Balcony break; Transition to AOP with D (-3, +28)

Crane Kick
While in the air 4

Damage: 25 · m

Startup
i8
On block
-8
On hit
+23a (+13)

Balcony break

Sky Kick
While landing 3

Damage: 19 · L

Startup
i15
On block
-18
On hit
+27a
Wang's Celestial Epic
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

False Salute
Left punch + Left kick + Right kick
Greetings
Right punch + Left kick + Right kick
Ki Charge
Left punch + Right punch + Left kick + Right kick
Wall Jump Backflip
(back to wall).b,b,U/B

Damage: 21 · m

Startup
i35~38
On block
+1
On hit
+34d

Transition to BT

Jade
Left punch + Left kick

Damage: 35 · t

Startup
i12
On block
-6
On hit
+1d

Homing; Throw break 1 or 2

Ruby
Right punch + Right kick

Damage: 35 · t

Startup
i12
On block
-3
On hit
+0d

Homing; Throw break 1 or 2; Side swap

Arm Flip
Left Throw

Damage: 45 · t

Startup
i12
On block
-3
On hit
+0d

Throw break 1

Dump the Bucket
Right Throw

Damage: 45 · t

Startup
i12
On block
-3
On hit
+0d

Throw break 2

Crank up
Back Throw

Damage: 50 · t

Startup
i12
On hit
+0d

Unbreakable

Wang's Waning Moon
Forward+Right punch + Left kick

Damage: 20 · t

Startup
i14
On block
-2
On hit
+20a

Balcony break; Throw Break 1+2; 16 additional damage on wall splat; Side Swap

Dragon Fall
Down-forward+Right punch + Right kick

Damage: 38 · t

Startup
i12
On block
-2
On hit
+0d

Throw Break 2; Floor break; Side Swap

Dislocator
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
+0
On hit
+0d

Throw Break 1+2; Side swap

Bei Shen Zhuan Wu
Back turnedForward+Left punch + Left kick

Damage: 35 · t

Startup
i31~33
On block
-6
On hit
+1d

Homing; Throw Break 1; Alternate input BT.f+2+4 (Throw Break 2); Cancel to r40 FC with D

Wang's Waning Moon (BT)
Back turnedForward+Right punch + Left kick

Damage: 20 · t

Startup
i31~33
On block
-2
On hit
+20a

Homing; Balcony break; Throw Break 1+2; 16 additional damage on wall splat; Cancel to r40 FC with D

Feng Huang Zhuan Wu
AOPLeft punch + Left kick

Damage: 35 · t

Startup
i12
On block
-6
On hit
+1d

Actual startup: i32; AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1); AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2); Cancel to r40 FC with D

1st Hit
Up+Right kick

Damage: 20 · m

Startup
i23~26
On block
-7
On hit
+4c
Counter hit
+24a

Spike; Transition to FC with D (-7, +4c, +24a); Transition with AOP with d+1+2 (-9, +2c, +22)

2nd Hit
Up+Right kick,Left punch

Damage: 20,4 · m,h

Startup
i23~26,i18
On block
-10
On hit
-4
Counter hit
-1
3rd Hit
Up+Right kick,Left punch,Right punch

Damage: 20,4,7 · m,h,h

Startup
i23~26,i18,i11
On block
-10
On hit
+1

Combo from 2nd hit; Jail from 2nd block