TEKK
TICIAN
Games
Tekken 8
Combo Maker
Anti Guide
Roulette
Display
01
Games
02
Tekken 8
03
Combo Maker
04
Anti Guide
05
Roulette
Input display
Tekken guides
Input icons
Swap notation text for command icons
Colored inputs
Use controller colors for attack buttons
Marshall Law
Important Grabs
Escape:
Escape:
Escape:
DSS
Escape:
Mini Combos
Move(s)
DSS
Follow-up(s)
DSS
Move(s)
(
)
(
)
FC
DSS
Follow-up(s)
Move(s)
DSS
Follow-up(s)
(dash)
Move(s)
(
)
Follow-up(s)
DSS
Move(s)
(
)
Follow-up(s)
FC
Heat Engagers
Safe option that goes over lows and fits combos.
Fast jab check. Confirm the counter hit before finishing.
Confirm the counter hit; later hits are unsafe. b 1 2 ~F gives a DSS transition.
DSS
Quick DSS option, punishable on block.
DSS
Slower DSS mid that stays safe.
Punishers
Frames: i10 (standing)
FC
Frames: i10 (crouching)
Frames: i11 (crouching)
Frames: i12 (standing)
Frames: i13 (standing)
Frames: i13 (standing)
Frames: i13 (crouching)
Frames: i14 (standing)
Frames: i14 (standing)
Frames: i15 (standing)
Frames: i15 (standing)
Frames: i15 (crouching)
Frames: i19 (standing)
Frames: i19 (crouching)
Main Combos
Launcher(s)
Follow-Ups
Simple Version
DSS
N/A
(
)
DSS
N/A
DSS
(throw)
DSS
N/A
(or HEAT 1+2)
LOW
PARRY
DSS
N/A
(
)
~
(
)
DSS
DSS
N/A
DSS
N/A
(
)
DSS
DSS
N/A
DSS
DSS
N/A
DSS
N/A
DSS
N/A
DSS
DSS
N/A
Stances
DSS
Dragon Sign Stance (Dragon Charge)
+
Wall Combos
General
Move:
Follow-Up:
DSS
Move:
Follow-Up:
Move:
Follow-Up:
DSS
With Tornado
Move:
Follow-Up:
DSS
Move:
Follow-Up:
DSS
(delay last hit)
Combo Enders
wall carry
(medium)
(short)
(short)
wall break
DSS
floor break