Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| DSS | N/A | |
| N/A | ||
| N/A | ||
| N/A |

| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| DSS | N/A | |
| N/A | ||
| N/A | ||
| N/A |
| wall carry | |
| wall break | DSS |
| floor break |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +16; 11
Damage: +16; 11
Damage: +12; 8
Damage: +25; 17
Damage: +16; 11
Damage: +24; 16
Damage: +16; 11
Damage: 33; 11
Damage: 30; 9
Damage: 25
Transitions into DSS
Damage: 24
Damage: +27
Damage: +16
Heat Engager
Damage: +20; 20
Damage: +19; 19
Damage: 35
Damage: 18
Heat Engager
Damage: +61; 40
Less [2;1] for imperfect input
Damage: +57; 37
Less [2;1] for imperfect input
Damage: 69; 32
Less [2;1] for imperfect input
Damage: 69; 32
Only works on males Less [2;1] for imperfect input
Damage: 70; 32
Less [2;1] for imperfect input
Damage: 63; 28
Less [2;1] for imperfect input
Damage: +44; 28
Less [2;1] for imperfect input
Damage: +43; 27
Damage: +49; 31
Less [2;1] for imperfect input
Damage: +37; 27
Less [1;1] damage for imperfect input
Damage: +55; 35
Less [2;1] for imperfect input
Damage: 83; 35
Less [2;1] for imperfect input
Damage: 74; 34
Less [2;1] for imperfect input
Damage: 84; 40
Less [2;1] for imperfect input
Damage: 81; 37
Less [2;1] for imperfect input
Backturned opponent
163 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 24,4,5,5,5,7 (50) · m,t
Heat smash; Balcony break; Transitions to DSS on block; 8 chip damage on block
Damage: 20 · M
Tornado; Weapon; Consumes 240F remaining Heat Time on block or whiff; Alternate input DSS.1+2
Damage: 38 · t
Punches only; Heat only; Consumes 240F? of remaining Heat Time on successful parry; Throws are unbreakable
Damage: 10,27 · m,h
Weapon; Balcony break; Strong aerial tailspin; Combo from 1st hit with 2F delay; Interrupt with i2; Consumes 120F of remaining Heat Time; Move cannot be delayed; 5 chip damage on block
Damage: 21 · h
Weapon; Strong aerial tailspin; Balcony break; Consumes 120F of remaining Heat Time; 4 chip damage on block
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,5 · h,h
CH frames also apply to combo from 1st CH
Damage: 5,5,20 · h,h,m
Heat engager; Heat dash +5, +43d (+35); Combos from 1st or 2nd hit CH; Balcony break; Forces tech backroll on hit
Damage: 5,5,12 · h,h,h
Transition to DSS with F; (-6 oB, +6 oH)
Damage: 5,8 · h,h
Jails from 1st attack; Combos from 1st hit
Damage: 5,8,10 · h,h,m
Combos from 1st hit CH
Damage: 5,8,10,15 · h,h,m,h
Combos from 1st or 3rd hit CH; Delay-able; Transition to DSS with F; (-4 oB, +9g oH, +14d CH)
Damage: 5,8,10,23 · h,h,m,m
Balcony break
Damage: 5,8,10 · h,h,m
+24g on hit; Combos from 1st hit CH; Jails from 1st attack
h,h,Special
Transition to Slide Step with DF
Damage: 20 · h,h,Special,M
Damage: 8 · h
Damage: 8,10 · h,m
Delay-able
Damage: 8,10,10 · h,m,h
Combos from 2nd hit; Transition to DSS with F; (-4 oB, +9g oH, +14d)
Damage: 8,10,20 · h,m,m
Balcony break; Combos from 2nd hit CH; Delay-able
Damage: 8,8 · h,h
Combos from 1st hit; Delay-able
Damage: 8,8,8 · h,h,h
Combos from 2nd hit CH; Delay-able
Damage: 8,8,8,21 · h,h,h,m
Combos from 3rd hit CH; Delay-able; Transition to FC with D
Damage: 12 · h
Damage: 12,17 · h,m
Combos from 1st hit CH; Delay-able
Damage: 12,20 · h,h
Combos from 1st hit; Balcony break
Damage: 15 · h
Damage: 15,12 · h,h
Combo from 1st hit; Airborne combo from 1st CH (+24a (+17)); Transition to DSS with F (+7/+16g/+39a (+32))
Damage: 15,12,14 · h,h,h
Airborne combo from 1st CH (+31a (+24)/+44a (+37)); Transition to DSS with F (+7/+12g/+43a (+33))
Damage: 15,23 · h,m
Move can be delayed by 4F
Damage: 20 · M
Tornado; Weapon; Partially uses remaining Heat Time in heat; Instant Tornado on CH
Damage: 5,10 · m,m
Alternate input DSS.3+4
Damage: 5,10,25 · m,m,h
Balcony break; Combos from 1st hit; 5 chip damage on block; Forces tech backroll on hit; Alternate input DSS.3+4,4
Damage: 10 · h
Can route into:; Rave War Combo (f+2,2,2), or; Blazing Fist Combo (f+2,2,1+2); Alternate input DSS.f+2
Damage: 24 · m
Balcony break; 4 chip damage on block; Transition to DSS with F (+6/+32a (+6)/+56a); Alternate input DSS.f+2~1
Damage: 12 · m
Damage: 12,15 · m,m
Transition to DSS with F; (+3 oB, +13g)
Damage: 20 · m
Transition to FC with D
Damage: 20 · M
Alternate input DSS.f+3+4
Damage: 10 · m
First hit of Law's 10 String
Damage: 10,24 · m,h
Weapon; Balcony break; Strong aerial tailspin; Combo from 1st hit with 2F delay; Interrupt wiht i2; Powered up in Heat; Move cannot be delayed
Damage: 10,6 · m,l
Combo from 1st hit with 2F delay; Interrupt with i2; Move cannot be delayed; Links to 10-hit combo
Damage: 10,6,6 · m,l,m
Combo from 1st hit; Interrupt with i8
Damage: 12 · m
+4s on crouching normal hit
Damage: 23 · m
Damage: 15 · m
Damage: 15,23 · m,m
Tornado; Instant tornado; Combo from 1st CH
Damage: 12 · l
Damage: 15 · l
Transition to Slide Step with DF
Damage: 15,21 · l,h
Balcony break
Damage: 8 · sl
Alternate input hFC.d+2
Damage: 8,21 · sl,m
Combos from 1st hit CH; Tornado
Damage: 8 · l
Transition to FC with D
Damage: 8,17 · l,h
Combos from 1st hit CH; -30 on block from 1st block; Delay-able
Damage: 7 · l
Damage: 7,12 · l,h
Combos from 1st hit; -26 on 1st block; Nosebleed stun
Damage: 7 · l
Alternate input hFC.4
Damage: 7,23 · l,m
Balcony break; Combos from 1st hit CH; Alternate input hFC.4,3
Damage: 5 · sl
Damage: 15 · m
Damage: 15,25 · m,M
Transition to FUFA with D
Damage: 15 · l
Damage: 20 · l
Homing
Damage: 20,27 · l,m
Damage: 8,8,8 · m,h,m
Transition to DSS; Reduced input window for blue spark moves (input f+1_3_4 on frame 2 of DSS only)
Damage: 8,8,8,28 · m,h,m,m
Balcony break; Combo from 3rd CH
Damage: 12 · m
Transition to DSS with F; (-4 oB, +7 oH)
Damage: 12,12 · m,m
Combo from 1st hit with 11F delay; Move can be delayed by 14F; Transition to DSS with F; (-10 oB, +4 oH)
Damage: 12,12,22 · m,m,m
Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st or 2nd hit CH with 12F delay; Move can be delayed by 8F; Input can be delayed by 16F
Damage: 12 · m
Damage: 12,16 · m,m
Tornado; Balcony break; Combos from 1st hit CH
Damage: 12,15 · m,h
Combos from 1st hit; Delay-able; Transition to DSS with F; (-4 oB, +9 oH, +14d CH)
Damage: 12,10 · m,l
Delay-able
Damage: 12,10,23 · m,l,m
Tornado; Combos from 2nd hit CH; Delay-able; Transition to DSS with F; (+5 oB, +48a (+38) oH)
Damage: 12,10,23 · m,l,l
Delay-able
Damage: 27 · m
Homing; Balcony break; Transition to BT with B; (-11 oB, +18a (+9) oH)
Damage: 13 · m
Homing; Transition to BT with B; (-4 oB, +6 oH)
Damage: 13,21 · m,h
Balcony break; Combos from 1st hit
Damage: 21 · m
Balcony break
Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups)
Damage: 34 · t
Punches only; Partially restores remaining Heat Time; Does 38 damage in Heat
Damage: 25 · m
Balcony break
Damage: 17 · h
Damage: 3,3,3,25 · h,h,h,h
Combos from 1st CH; Jails from 1st to 4st attack; Last hit delay-able; Frame data for 1st, 2nd and 3rd hits:; (-9 oB, -3 oH)
Transition to Slide Step with DF; Alternate input u+3
Damage: 20 · M
Damage: 20 · h
Balcony break; Homing; Jab evasion
Damage: 12 · m
Damage: 10 · h
Alternate input:; Ki Charge~1; b,B+2+3~1,3
Damage: 10 · h,l
Combos from 1st hit; Alternate input:; Ki Charge~1,3; b,B+2+3~1,3
Damage: 21 · h
Weapon; Strong aerial tailspin; Balcony break; 4 chip damage on block
Damage: 20 · m
Heat engager; Heat dash +5, +36d (+26); Balcony break; Forces tech backroll on hit
Damage: 14 · m
Damage: 27 · l
Alternate input DSS.uf+3+4
Damage: 20 · m
Damage: 23 · m
Alternate input; UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4; 18 dmg when performed with UB+4 or FC.ub+4
Damage: 16 · m,m
Combos from 1st hit; Tornado; 2nd hit Instant Tornado; (+68a (+52) oH); Alternate input; UB+4,3 U+4,3; FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Damage: 12 · m
Damage: 12,12 · m,h
Combo from 1st hit with 8F delay; Combo from 1st CH with 13F delay; Move can be delayed by 17F; Input can be delayed by 19F
Damage: 12,12,23 · m,h,m
Balcony break; Combo from 2nd hit CH with 1F delay; Move can be delayed by 17F; Input can be delayed by 18F
Damage: 12,20 · m,h
Tornado; Balcony break; Jail from 1st block with 6F delay; Combo from 1st hit with 13F delay; Move can be delayed by 11F; Input can be delayed by 13F; Forces tech backroll on hit
Damage: 12,24 · m,m
Combo from 1st CH with 4F delay; Transition to DSS with F (+6/+32a (+6)/+56a); 4 chip damage on block; Move can be delayed by 17F; Input can be delayed by 19F
Damage: 30 · M
Spike; 6 chip damage
Damage: 17 · M
Balcony break
Damage: 30 · m
Balcony break; 6 chip damage on block; Forces tech backroll on hit
Damage: 60 · m!
Can cancel and transition to DSS with b,b
Damage: 5 · sl
Damage: 8 · sl
Alternate input d+2
Damage: 10 · l
Damage: 10,27 · l,m
Combo from 1st hit CH
Damage: 7 · l
Alternate input d+3+4
Damage: 7,23 · l,m
Combos from 1st hit CH; Alternate input d+3+4,3
Damage: 30 · m
Damage: 17 · l
Alternate input df+3 in Slide Step
Damage: 10 · m
Transition to DSS with F; (-5 oB, +1 oH)
Damage: 10,25 · m,h
Balcony break; Delayable; Forces tech backroll on hit
Damage: 20 · m
Damage: 16 · h
Transition to DSS
Damage: 14 · m
Transition to +4, +12, +13 DSS with F
Damage: 14,23 · m,m
Tornado; Combos from 1st hit CH
Damage: 30 · m
Balcony break
Transition to DSS; Stance moves can be delayed by 51F; Transition to Slide Step r15 with DF
Damage: 14 · h
4 chip damage on block; Transition to DSS
Damage: 20 · h
Balcony break; 6 chip damage on block
Damage: 25 · h
Homing; Balcony break; 5 Chip damage on block
Damage: 21 · l
Damage: 20 (24) · m
Heat engager; Heat dash +43d (+35); Balcony break; 4 chip damage on block; 7 chip damage on block (Just Frame); Forces tech backroll on hit; While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block
Damage: 27 (32) · m
Heat engager; Heat dash +5, +36a (+26); Balcony break; 8 chip damage on block; 9 chip damage on block (Just Frame); While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block
Damage: 36 (40) · h
Balcony break; 7 chip damage on block; 12 chip damage on block (Just Frame); Forces tech backroll on hit; While transitioning to DSS from other moves, it is possible to input DSS.f+4 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+4) for 4 more damage.
Damage: 35 · t
Throw break 1+2
Damage: 7 · h
Can route into the same strings as his normal 1
Damage: 17 · m
Damage: 17,20 · m,m
Combos from 1st hit; Delay-able; Forces tech backroll on hit
Damage: 18 · h
Damage: 14 · h
Damage: 14,24 · h,m
Balcony break; Combos from 1st hit CH
Damage: 20 · h
Balcony break; Homing; Jab evasion
Damage: 6 · l
Damage: 17 · l
Damage: 25 · M
Transition to FUFA with D; (-2 oB, +13d oH)
Damage: 23 · m
Balcony break; 4 chip damage on block
Damage: 17 · l
Transition to DSS on hit
Damage: 9,10 · m,h
Balcony break
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Damage: 10 · h
Alternate input:; uf+1; b,B+2+3~1,3
Damage: 10,10 · h,l
Combos from 1st hit; Alternate input:; uf+1,3; b,B+2+3~1,3
Damage: 22 · h
Balcony break; 6 chip damage on block
Damage: 25 · m
Balcony break; Forces tech backroll on hit
Damage: 35 · t
Homing; Throw break 1 or 2
Damage: 35 · t
Homing; Throw break 1 or 2; Side swap; Transition to BT with D; (+5 BT)
Damage: 40 · t
Throw break 1
Damage: 42 · t
Throw break 2
Damage: 50 · t
Unbreakable
Damage: 35 · t
Throw break 1
Damage: 35 · t
Throw break 1+2
Damage: 40 · t
Throw break 1+2; Floor break
Damage: 10 · t
Throw break 1+2
First 3 hits are a natural combo