Bread n' butter
LaunchersDamage: +47

| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| BAO | N/A | |
| N/A | ||
| N/A | ||
| N/A |
| wall carry | |
| wall break | |
| floor break |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +47
Damage: +59
Damage: +59
Damage: +59
Damage: +64
Damage: +59
Damage: 64
Damage: +50
Damage: +40
Damage: +47
(Heat) u+3,2: The heat launcher severely scales the combo
Damage: +46
(Heat) u+3,2: The heat launcher severely scales the combo
Damage: +29
Damage: +37
Damage: +48
Damage: +62
Damage: +67
Damage: +67
Damage: +22
Damage: +10
Damage: +16
Damage: +16
122 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 52 · m,th
Heat smash; Floor break; Transition to BAO +6 r24 automatically on block only; Cancel BAO transition -13 -6 +23a (+13) r36 with B; 6 chip damage on block
Damage: 25 · m,m
Balcony break; Weapon; Combos from 1st hit; Interrupt with i7 from 1st block; 7 chip damage on block; Partially consumes remaining Heat Time; f+4,H.d+2 to push opponent to foreground; f+4,H.u+2 to push opponent to background
Transition to WAL; d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37); Partially consumes remaining Heat Time
Damage: 17,27 · m,m
Tornado; Weapon; Combos from 1st hit; Jail from 1st block with ?F delay; Available only on hit or block; 5 chip damage on block; Partially consumes remaining Heat Time
Damage: 6,6,12,22 · h,h,m,m
Balcony break; Weapon; Combos from 1st hit; Jail from 1st block with ?F delay; 4 chip damage on block; Partially consumes remaining Heat Time
Damage: 14,33 · m,m
Balcony break; Weapon; Combos from 1st hit; Jail from 1st block with ?F delay; Available only on hit or block; 7 chip damage on block; Partially consumes remaining Heat Time
Damage: 10,14,20 · L,h,m
Balcony break; Weapon; Combos from 1st hit; Interrupt with i6 from 1st block; Partially consumes remaining Heat Time
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
Damage: 5,5 · h,h
Jail from 1st attack with 2f delay; Combo from 1st hit with 4f delay; Move can be delayed 4f
Damage: 5,5,4,8 · h,h,h,h
+16g on hit; Hit vs BT +13d; Combo from 1st hit with 7f delay; Jails attack inputs from 1st block (crouch assist bufferable); Duckable; Input can be delayed 7f; Move can be delayed 4f; Enter MOR -8 +5 r28 with F on hit or block only
Damage: 5,6 · h,h
Jail from 1st attack with 4f delay; Move can be delayed 4f
Damage: 5,6,20 · h,h,h
Tornado; Balcony break; Weapon; Combo from 1st CH; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block; Chip damage on block; Instant Tornado on CH; Hit vs BT +11d
Damage: 5,10 · h,m
Combo from 1st hit with 4f delay; Interrupt with i1 from 1st block; Move can be delayed 4f; +0c on crouching hit; Links to 10-hit strings
Damage: 10 · h
Damage: 10,20 · h,h
Tornado; Balcony break; Weapon; Combo from 1st hit with 2f delay; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block; Move can be delayed 2f; Chip damage on block; Instant Tornado on CH; Hit vs BT +11d
Damage: 12 · m
Damage: 12,10 · m,m
Jail from 1st block; Enter MOR -7 +4 r25 with F
Damage: 12,10,22 · m,m,m
Combo from 2nd CH with 11f delay; Jail from 1st block with ?F delay; Input can be delayed 11f; Move can be delayed 9f
Damage: 12,20 · m,h
Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 5f delay; Interrupt with i4 from 1st block; Move can be delayed 5f; 4 chip damage on block
Damage: 12 · h
Damage: 12,20 · h,h
Interrupt with i2 from 1st block; Transition to BAO +6 r26 automatically on hit only; Cancel BAO transition -13 +0 r32 with B
Damage: 8,16 · m,h
Heat engager; Heat dash +5, +36a (+26); +16g on hit; Jail from 1st attack; Good right sidestep tracking; Hit vs BT +18a (+9)
Damage: 23 · m
Punch Sabaki, +30d (+22) and Balcony Break on successful parry
Damage: 12 · m
Damage: 12,20 · m,m
Balcony break; Weapon; Combo from 1st hit with 1f delay; Input can be delayed 1f; Move cannot be delayed; Chip damage on block; Interrupt with i7 from 1st block; f+4,d+2 to push opponent to foreground; f+4,u+2 to push opponent to background; Power up in Heat
Damage: 12,15 · m,h
Combo from 1st hit with 1f delay; Interrupt with i2 from 1st block; Input can be delayed 1f; Move cannot be delayed
Damage: 12,15,30 · m,h,h
Balcony break; Interrupt with i9 from 2nd block; Whiffs vs SS, SW from 2nd block; Input can be delayed 1f; Move cannot be delayed; Hit vs BT +11d
Damage: ,3,3 · ,m,m
Damage: ,3,3,3,2,2 · ,m,m,m,m,m
Jail from 1st block with ?F delay
Damage: ,3,3,3,2,2,5,12 · ,m,m,m,m,m,m,m
Balcony break; Jail from 1st attack with 1f delay; Input can be delayed 1f; Move cannot be delayed
Damage: 10 · m
Damage: 10,20 · m,m
Tornado; Combo from 1st hit with 2f delay; Interrupt with i7 from 1st block; Input can be delayed 2f; Move cannot be delayed; Chip damage on block; Instant Tornado on hit; Can hit grounded when off-axis, steel pedal effect
Damage: 10 · m
Damage: 10,17 · m,h
Combo from 1st hit with 2f delay; Interrupt with i2 from 1st block; Input can be delayed 2f; Move cannot be delayed; Enter MOR +0 +8 r22 with F
Damage: 10,17,20 · m,h,M
Spike; Weapon; Interrupt with i8 from 2nd block; Input can be delayed 1f; Move cannot be delayed; Chip damage on block
Damage: 10,17,23 · m,h,M
Tornado; Weapon; Interrupt with i5 from 2nd block; Input can be delayed 1f; Move cannot be delayed; Chip damage on block; Recovers 3f faster on hit
Damage: 10,17 · m,m
Combo from 1st hit with 7f delay; Interrupt with i3 from 1st block; Input can be delayed 9f; Move can be delayed 5f; Transition to BAO +6 r24 automatically on hit only; Cancel BAO transition -13 -6 +23a (+13) r36 with B
Damage: 12 · m
+4s against crouching; Launches crouching on CH
Damage: 15 · m
Homing; Weapon
Damage: 15,20 · m,m
Balcony break; Weapon
Damage: 17 · m
Enter MOR -1 +8 +60a r26 with F
Damage: 17 · L
Damage: 20 · M
Spike; Weapon; Chip damage on block
Damage: 14 · L
Weapon
Damage: 23 · M
Tornado; Weapon; Chip damage on block; Recovers 3f faster on hit
Damage: 10 · m
Damage: 10,10 · m,m
Combo from 1st hit with 9f delay; Interrupt with i4 from 1st block; Move can be delayed 8f
Damage: 10,17 · m,m
Combo from 1st hit with 9f delay; Interrupt with i3 from 1st block; Move can be delayed by 8F; Transition to BAO +6 r24 automatically on hit only; Cancel BAO transition -13 -6 +23a (+13) r36 with B
Damage: 21 · L
Stagger on block
Damage: 13 · L
Damage: 18 · h
Damage: 10 · h
Damage: 10,21 · h,h
Tornado; Balcony break; Combo from 1st hit with 3f delay; Interrupt with i3 from 1st block; Move can be delayed 3f; Launches opponent if first hit is CH +71a (+55)
Damage: 10 · h
Homing
Damage: 10,16 · h,h
Combos from 1st hit; Jail from 1st block; Enter MOR -6 +5 r28 with F
Damage: 10,16,5,8,12 · h,h,h,h,h
Balcony break; Weapon; Interrupt with i4 from 1st block; 4 chip damage on block
Damage: 9 · m
Damage: 9,13 · m,h
Combo from 1st hit; Interrupt with i5 from 1st block
Damage: 9,13,19 · m,h,h
Strong aerial tailspin; Balcony break; Enter MOR -1 +19a (+10) r30 with F; Interrupt with i6 from 1st block; Chip damage on block
Damage: 19 · m
Balcony break; Good right sidestep tracking
Damage: 25 · m
Balcony break; Spike; Block advantage -9 on successful attack absorption, deals chip damage
Transition to WAL r20 on contact with wall; d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37)
Damage: 13,8,29 · m,t
Floor break; Transitions to attack throw on front hit only; Hit vs BT +16a (+9); Side switch on hit
Damage: 17 · m
Weapon; Opponent recovers crouching on hit
Damage: 17 · m
Transition to BAO +6 r24 automatically on hit only; Cancel BAO transition -13 -6 +23a (+13) r36 with B
Damage: 20 · m
Floor break; Chip damage on block; Hit vs BT +25d
Damage: 13,8,29 · m,t
Floor break; Transitions to attack throw on front hit only; Hit vs BT +16a (+9)
Damage: 14 · h
Damage: 14,14 · h,L
Combo from 1st hit; Move cannot be interrupted
Damage: 14,20 · h,m
Floor break; Combo from 1st hit CH; Interrupt with i4 from 1st block
Damage: 6,6,12 · h,h,m
Weapon
Damage: 10 · m
Damage: 10,23 · m,m
Tornado; Combo from 1st hit; Jail from 1st block with ?F delay; Instant Tornado on hit
Damage: 18 · m
Spike; Cancel to r50 with UB
Damage: 14 · m
Damage: 14,14,4,10 · m,m
Balcony break; Weapon; Combo from 1st hit; Jail from 1st block; Available only on hit or block; Chip damage on block; Power up in Heat
Damage: 19 · m
Strong aerial tailspin; Homing
Damage: 30 · m!
Balcony break
Damage: 25 · m
Balcony break; Bufferable
Damage: 12 · h
Damage: 12,14 · h,h
Balcony break; Jail from 1st attack; Chip damage on block; Enter MOR +4 +36d (+28) r27 with F on hit or block only
Damage: 30 · m
Balcony break; Chip damage on block; Transition to BAO +6 r34 automatically on hit or block only; Cancel BAO transition with B
Damage: 12 · m
Damage: 12,20 · m,m
Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 9f delay; Move cannot be interrupted; Move can be delayed 9f
Damage: 15 · m
Jab evasion?
Damage: 20 · m
Spike; Hit vs BT +14d
Damage: 15 · m
Actionable after 15f; Cancel to r1? FC with DB on frame 16~. 1F cost?; Stance moves available on frames 15~31
Damage: 14 · m
Good right sidestep tracking
Damage: 14,5,8,12 · m,h,h,h
Heat engager; Heat dash +43d (+35); Balcony break; Weapon; Combo from 1st hit with 10f delay; Move cannot be interrupted; Input can be delayed 10f; Move can be delayed 7f; 4 chip damage on block
Damage: 14,20 · m,m
Combo from 1st hit with 10f delay; Interrupt with i1 from 1st block; Input can be delayed 10f; Move can be delayed 7f; Transition to BAO +6 r24 automatically on hit only; Cancel BAO transition -13 -6 r36 with B
Damage: 20 · M
Tornado; Balcony break; Jab evasion?; Steel pedal
Damage: 20 · m
Balcony break; -9 and 8 chip damage on block after absorbing an attack
Damage: 10 · L
Damage: 10,14 · L,h
Combo from 1st hit; -36 from 1st block
Damage: 23 · m
Spike; Transition to BAO automatically on hit or block only; Cancel BAO transition +6 +23d +83a (+63) r31 with B; Chip damage on block
Damage: 16 · m
Actionable after 20f; Cancel to r35 with DB on frame 20
Damage: 12 · h
Damage: 12,5,20 · h,m,m
Balcony break; Floor break; Combo from 1st hit with 1f delay; Interrupt with i1 from 1st block; Input can be delayed 1f; Move cannot be delayed; 6 chip damage on block
Damage: 24 · M
Tornado; Weapon; Steel pedal
Damage: 15,25 · m,m
Heat engager; Heat dash +5, +43d (+35); Homing; Balcony break
Damage: 18,20 · L,m
Tornado; Jab evasion?; 2nd available only on hit or block
Evasive forward leap
Miary Zo clings to the wall for a short time; Cancel with DB; Can enter WAL without wall contact when in Heat with H.b+3+4
Damage: 40 · m
Balcony break; Reversal break; Transition to MOR +5 +13d with F
Transition to MOR
Transition to BAO
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds
Damage: 16 · L
Clean hit +9a, 4 extra damage; Stagger on block
Damage: 22 · m
Enter MOR +4 +6 r32 with F; 4 chip damage on block; Sidestep takes 9f, effective startup i29
Damage: 35 · t
Floor break; Homing; Throw break 1 or 2; Transition to WAL on throw break if Miary Zo makes contact with a wall
Damage: 35 · t
Floor break; Homing; Throw break 1 or 2; Side switch on hit and throw break
Damage: 40 · t
Floor break; Homing; Throw break 1
Damage: 40 · t
Floor break; Homing; Throw break 2; Side switch on hit
Damage: 50 · t
Floor break; Unbreakable
Damage: 40 · t
Balcony break; Throw break 1+2