Nina Williams

Nina Williams

Max Damage combo enders with Heat

  • DownDown-forwardForwardRight punch Hold forward
  • Heat
  • ForwardForwardLeft punch + Right punch

Important Grabs

  • Down-forwardLeft punch + Left kick
    Escape: Left punch
  • Down-forwardRight punch + Right kick
    Escape: Right punch
  • ForwardLeft punch + Left kick
    Escape: holdLeft punch
  • ForwardRight punch + Right kick
    Escape: holdRight punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • Down-forwardDown-forwardLeft punch
    Escape: Left punch + Right punch
  • DownDown-backBackLeft punch + Left kick
    Escape: unbreakable
  • DownDown-backBackRight punch + Right kick
    Escape: unbreakable

Mini Combos

Move(s)
BackLeft kickRight kick
(Right kickRight kick)Left kick + Right kick
(Down-forwardLeft kick)Left punchRight punch
(ForwardForwardForwardLeft kick)Left kick
Counter hitDown-backLeft kick
Move(s)
Down-forwardLeft kick + Right kick
SidestepLeft punch + Right punch
Move(s)
ForwardForwardRight punch
Move(s)
(While standingLeft punch)Right kick
Move(s)
BackLeft punch + Right punch

Heat Engagers

  • ForwardRight kickRight punch
    Hit confirmable Heat Engager
  • ForwardLeft punch + Right punch
    Power Crush - Whiff punisher
  • Down-backLeft punch + Right punch
    Heat Engager useful as punisher or follow up
  • While runningLeft punch + Right punch
    Pressure tool that enters Heat
  • DownDown-forwardForwardRight punch
    Ground hitting attack, launches on as Heat Dash

Punishers

  • Left punchRight kick Frames: 10
  • Down-backLeft punch + Right punch Frames: 11
  • While standingRight kick Frames: 11
  • BackLeft punchRight kick Frames: 12
  • While standingLeft punchLeft punch + Right punch Frames: 13
  • BackLeft kick + Right kickLeft punch + Right punch Frames: 14
  • Down-forwardRight punch Frames: 15
  • BackLeft punch + Right kick Frames: 15
  • While standingRight punch Frames: 15
  • ForwardLeft punch + Right punch Frames: 17
  • Up-forwardRight punchLeft punch Frames: 18
  • While standingLeft kick + Right kick Frames: 18

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
BackLeft punch + Right kick
While standingLeft kick + Right kick
Down-backLeft kick + Right kick
Counter hitDownDown-forwardForwardLeft punch
Up-forwardRight kickIntoUp-forwardLeft kickIntoDown-forwardLeft kickRight punchHold backIntoDown-backRight punchIntoForwardRight punchLeft punchLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchUp-forwardRight kickIntoUp-forwardLeft kickIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
Up-forwardLeft punch
While standingLeft punchIntoUp-forwardLeft kickIntoDown-forwardLeft kickRight punchHold backIntoDown-backRight punchIntoDown-forwardLeft kickRight punchHold backIntoRight kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchWhile standingLeft punchIntoUp-forwardLeft kickIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
Up-backLeft punch
DownRight punchRight punchIntoTornadoIntoDownNeutralIntoDown-backRight punchIntoDown-forwardLeft kickRight punchHold backIntoDown-backRight punchIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchN/A
While standingRight punch
Up-forwardLeft kickIntoDown-forwardLeft punchIntoDown-forwardLeft kickRight punchHold backIntoDown-backRight punchIntoForwardRight punchLeft punchLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchUp-forwardLeft kickIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardNeutralLeft punchIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
Up-forwardRight punchLeft punch
Down-backRight punchIntoDownDown-forwardForwardLeft punchIntoForwardRight punchLeft kickHold backIntoDown-backRight punchIntomicro-dashIntoDown-forwardLeft kickRight punchHold backIntoRight kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchDownDown-forwardForwardLeft punchIntoDownDown-forwardForwardLeft punchIntoForwardRight punchLeft punchLeft kickIntoTornadoIntoDownDown-forwardForwardNeutralLeft punchIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
Counter hitDownDown-forwardForwardLeft kick
DownRight punchIntoUp-forwardLeft kickIntoDown-forwardLeft kickRight punchHold backIntoDown-backRight punchIntoForwardRight punchLeft punchLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchDown-forwardLeft kickRight punchIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
Counter hitDownDown-forwardForwardLeft punch
DownDown-forwardForwardRight punchIntoForwardRight kickHold downIntoNeutralLeft punchHold backIntoUp-forwardRight kickIntoDownDown-forwardNeutralLeft punchIntoDown-forwardLeft kickRight punchHold backIntoRight kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchN/A
Counter hitSidestepRight kickRight punch
DownDown-backBackRight kick
BackLeft punchCounter hitRight kick
LOWPARRY
TornadoIntoDownNeutralIntoDown-backRight punchIntoDown-forwardLeft kickRight punchHold backIntoDown-backRight punchIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchTornadoIntoDown-backRight punchIntoDown-forwardLeft kickRight punchHold forwardIntoWhile standingLeft punchIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
Counter hitSidestepRight kickRight punch
TornadoIntoUp-forwardRight kickIntoDown-forwardLeft punchIntoDownDown-forwardNeutralLeft punchreapeat-4-timesIntoForwardLeft punch + Right punchN/A
DownDown-backBackRight kick
Up-forwardRight kickIntoDown-forwardLeft punchIntoDownDown-forwardNeutralLeft punchrepeat-5-timesIntoForwardLeft punch + Right punchN/A
SidestepLeft punch + Right punch
DownDown-forwardForwardLeft kick + Right kickIntoTornadoIntoUp-forwardLeft kickIntoDown-forwardLeft kickRight punchHold backIntoDown-backRight punchIntoDown-forwardLeft kickRight punchHold backIntoDown-backLeft kick + Right kickN/A
Counter hitBackRight kick
BackLeft punch + Right kickIntoUp-forwardRight kickIntoUp-forwardLeft kickIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchN/A
Counter hitForwardLeft kick
Counter hitDown-backRight punch
Left punchRight punchCounter hitRight kick
Down-forwardLeft punchRight punchCounter hitRight kick
Down-backRight punchIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardNeutralLeft punchIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchN/A
Counter hitDown-backRight punch
DownDown-forwardForwardLeft punchIntoDownDown-forwardForwardLeft punchIntoDown-forwardLeft kickRight punchHold backIntoDown-backRight punchIntoDown-forwardLeft kickRight punchHold backIntoRight kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchN/A
Counter hitForwardForwardLeft kick
DownDown-forwardForwardLeft punchIntoDownDown-forwardForwardLeft punchIntoForwardRight punchLeft punchLeft kickIntoTornadoIntoDownDown-forwardForwardNeutralLeft punchIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchDownRight kickLeft punchIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
Counter hitDown-forwardLeft kick + Right kick
Up-forwardLeft kickIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchN/A
SidestepRight punch
Up-forwardRight kickIntoDown-forwardLeft kickRight punchIntoBackLeft kick + Right kickLeft kickIntoTornadoIntoDownDown-forwardForwardRight kickLeft kickLeft punch + Right punchN/A

Stances

—
Ducking Step
DownDown-forwardForward
—
Sway
DownDown-backBack

Wall Combos

General

Move:
Right punch
Move:
BEARSONLYDown-forwardLeft kickRight punch
Move:
UpNeutralLeft punch

With Tornado

Move:
Down-backLeft kick + Right kickRight punch
Move:
BackLeft punchRight kick
Move:
Down-backLeft kick + Right kick
Move:
Down-forwardLeft kickRight punchLeft kick

Combo Enders

for dmg
DownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
BackLeft kick + Right kickLeft punch + Right punch
wall carry
ForwardForwardForwardLeft kickRight kick
Down-forwardLeft kickRight punch
DownDown-forwardForwardLeft punch
wall break
ForwardLeft punch + Right punch
BackLeft punch + Right punch
Down-backLeft punch + Right punch
ForwardForwardLeft punch + Right punch
DownDown-forwardForwardRight kickLeft kickLeft punch + Right punch
floor break
While runningLeft kickLeft kick
Left punch + Right kick
Up-forwardLeft punch
Heatsmash

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Mini-combos

Launchers
(Right kick,Right kick),Left kick + Right kick
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: 49

Mini-combos

Launchers
Down-forward+Right punch + Right kick
Follow-up
Forward,Hold forward+Left kick

Damage: +19

Mini-combos

Launchers
Back+Left punch + Right punch
Follow-up
Forward,Hold forward+Left kick

Damage: +19

Mini-combos

Launchers
Back+Left kick,Right kick
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +47

Mini-combos

Launchers
Down,Hold down-forward+Right kick
Follow-up
CDRight punch

Damage: +20

Must crouch cancel into qcf+2

Mini-combos

Launchers
Down,Hold down-forward+Right kick
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
Forward,Hold forward+Right punch
Follow-up
DownDown-forwardForward+Right punch

Damage: +20

Mini-combos

Launchers
Forward,Hold forward+Right punch
Follow-up
Forward+Left punch + Right punch

Damage: +19

Mini-combos

Launchers
Forward,Forward,Hold forward+Left kick,Left kick
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: 50

Mini-combos

Launchers
(While standingLeft punch,)Right kick
Follow-up
CDRight punch

Damage: +20

Mini-combos

Launchers
(While standingLeft punch,)Right kick
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
Counter hitDown+Left kick,Right punch
Follow-up
Down-back+Left punch + Right punch(wall splat)

Damage: 70+

Must be at the wall.

Mini-combos

Launchers
Counter hitDown+Left kick,Right kick,Left kick
Follow-up
Down-back+Left kick + Right kick(wall splat)

Damage: ?

CH d+3,4,3: Opponent grounded and at the wall.

Mini-combos

Launchers
Counter hitDown+Left kick,Right kick,Left kick
Follow-up
Down+Left kick,Right kick,Left kick(wall splat)

Damage: ?

CH d+3,4,3: Opponent grounded and at the wall.

Mini-combos

Launchers
Counter hit(Down+Right kick),Left punch
Follow-up
Down-back+Left punch + Right punch

Damage: +27

Mini-combos

Launchers
Counter hit(Down+Right kick),Left punch
Follow-up
Left punch,Right punch

Damage: +15

Mini-combos

Launchers
Counter hitDown-back+Right punch
Follow-up
Down-back+Left punch + Right punch

Damage: ?

Mini-combos

Launchers
Counter hitDown-back+Left kick
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +20

Mini-combos

Launchers
Counter hitDown-forward+Left kick,Left punch,Right punch
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: 50

Must be at the wall.

Mini-combos

Launchers
Counter hitForward,Hold forward+Right kick
Follow-up
While standingRight kick,Left kick,Left punch + Right punch

Damage: +25

CH f,F+4: Must tech roll.

Mini-combos

Launchers
Counter hitForward,Hold forward+Right kick
Follow-up
Forward,Hold forward+Left punch + Right punch

Damage: +20

CH f,F+4: Must tech roll.

Staples

Launchers
Down-forward+Right punch
Follow-up
CD 1 CD 1 SWA 4 (tornado) SSR u/f+4 iws1 iws1 iws1 iws1 f+1+2

Damage: +65

Staples

Launchers
Down-forward+Right punch
Follow-up
Up-forward+Right kickUp-forward+Left kickDown-forward+Left kick,Right punch,Hold backDown-back+Right punchForward+Right punch,Left punch,Left kickTornadoUp-forward+Right kickForward+Left punch + Right punch

Damage: +65

f+2,1,3 whiffs off-axis left.

Staples

Launchers
Down-back+Left kick + Right kick
Follow-up
u/f+4 CD 1 SWA 4 (tornado) SSR u/f+4 iws1 iws1 iws1 iws1 f+1+2

Damage: 88

Staples

Launchers
Down-back+Left kick + Right kick
Follow-up
u/f+4 u/f+3 d/f+3,2,B d/b+2 SWA 4 (tornado) SSL u/f+4 LKS

Damage: 86

Staples

Launchers
(Counter hitBack+Right kick)Back+Left punch + Right kick
Back+Left punch + Right kick
Follow-up
u/f+4 u/f+3 d/f+3,2,B d/b+2 f+2,1,3 (tornado) LKS

Damage: +65

uf+3 whiffs against Ling without a microdash. Can be replaced with df+1 or CD.1. f+2,1,3 whiffs off-axis left.

Staples

Launchers
(Counter hitBack+Right kick)Back+Left punch + Right kick
Back+Left punch + Right kick
Follow-up
u/f+4 iws1 iws1 iws1 iws1 d/f+3,2,B SWA 4 (tornado) u/f+4 f+1+2

Damage: +65

Must be off-axis right for iws1s to hit.

Staples

Launchers
Up-forward+Left punch
Follow-up
While standingLeft punchUp-forward+Left kickDown-forward+Left kick,Right punch,Hold backDown-back+Right punchForward,ForwardDown-forward+Left kick,Right punch,Hold backSWARight kickTornadoUp-forward+Right kickForward+Left punch + Right punch

Damage: +60

Staples

Launchers
Up-forward+Left punch
Follow-up
ws 1 u/f+3 d/f+3,2 b+3+4,3 (tornado) ws 1 LKS

Damage: +57

Staples

Launchers
Up-forward+Right punch,Left punch
Follow-up
CD 1 CD 1 SWA 4 (tornado) SSR u/f+4 iws1 iws1 iws1 iws1 f+1+2

Damage: +65

Staples

Launchers
Up-forward+Right punch,Left punch
Follow-up
d/b+2 CD 1 d/f+3,2,B d/b+2 d/f+3,2 SWA 4 (tornado) LKS

Damage: +63

Staples

Launchers
While standingRight punch
Follow-up
CD 1 CD 1 d/f+3,2,B d/b+2 microdash d/b+3+4 (tornado) u/f+4 LKS

Damage: 78

Staples

Launchers
While standingRight punch
Follow-up
CD 1 CD 1 CD 1 b+3+4,3 (tornado) u/f+4 LKS

Damage: 76

Staples

Launchers
SidestepLeft punch + Right punch
Follow-up
d+2 iws1 iws1 iws1 iws1 d/f+3,2,B SWA 4 (tornado) LKS

Damage: 80

Sidestep must be to the right.

Staples

Launchers
SidestepLeft punch + Right punch
Follow-up
d+2,2 (tornado) u/f+4 d/f+1,2,F LKS

Damage: 69

Staples

Launchers
SWARight kick
Follow-up
(tornado) u/f+4 iws1 iws1 iws1 iws1 iws1 LKS

Damage: 78

Staples

Launchers
SWARight kick
Follow-up
(tornado) u/f+4 d/f+1,2,F,n ws 1 iws1 iws1 iws1 iws1 f+1+2

Damage: 78

Staples

Launchers
Counter hit(Left punch,Right punch),Right kick
Counter hit(Down-forward+Left punch,Right punch),Right kick
Follow-up
d/b+2 d/f+3,2 b+3+4,3 (tornado) LKS

Damage: +47

Staples

Launchers
Counter hitForward+Left kick
Follow-up
CD 1 CD 1 CD 1 SWA 4 (tornado) u/f+4 iws1 iws1 iws1 f+1+2

Damage: +66

Must be off-axis right for iws1s to hit.

Staples

Launchers
Counter hitForward+Left kick
Follow-up
d/b+2 CD 1 d/f+3,2,B d/b+2 d/f+3,2,B SWA 4 (tornado) LKS

Damage: +63

Staples

Launchers
Counter hitDown-back+Right punch
Follow-up
d/b+2 CD 1 d/f+3,2,B d/b+2 d/f+3,2,B SWA 4 (tornado) LKS

Damage: +63

Staples

Launchers
Counter hitDown-back+Right punch
Follow-up
d/b+2 CD 1 CD 1 b+3+4,3 (tornado) u/f+4 LKS

Damage: +61

Staples

Launchers
Counter hitCDLeft punch
Follow-up
CD 2 f+4,D_U SS 1,B d/b+2 CD 1 SWA 4 (tornado) u/f+4 LKS

Damage: 92

Staples

Launchers
Counter hitCDLeft punch
Follow-up
microdash u/f+4 u/f+4 d/f+3,2,B d/b+2 f+2,1,3 (tornado) LKS

Damage: 91

f+2,1,3 whiffs off-axis left.

Staples

Launchers
Counter hitCDLeft kick
Follow-up
d+2,2 (tornado) SSR u/f+4 iws1 iws1 iws1 iws1 iws1 f+1+2

Damage: +60

Staples

Launchers
Counter hitCDLeft kick
Follow-up
d+2 u/f+3 d/f+3,2,B d/b+2 d/f+3,2,B SWA 4 (tornado) LKS

Damage: +58

Staples

Launchers
Counter hitSidestepRight kick,Right punch
Follow-up
f+4,D_U SS 1,B u/f+4 iws1 iws1 iws1 iws1 f+1+2

Damage: 77

Sidestep must be to the right.

Staples

Launchers
Counter hitSidestepRight kick,Right punch
Follow-up
u/f+3 d/f+3,2,F,n ws 1 LKS

Damage: 67

Staples

Launchers
Counter hitDown,Hold down-forward+Right kick
Follow-up
Up-forward+Left kick,Down-forward+Left kick,Right punch~Down-back+Right punch,Down-forward+Left kick,Right punch~Back+Right kickTornadoDownDown-forwardForward+Right kick,Left kick,Left punch + Right punch

Damage: +55

Staples

Launchers
Low parry
Follow-up
(tornado) SSR u/f+4 iws1 iws1 iws1 iws1 iws1 LKS

Damage: 58

Staples

Launchers
Low parry
Follow-up
TornadoDown-back+Right punchDown-forward+Left kick,Right punch,Hold backDown-back+Right punchForward,ForwardDown-forward+Left kick,Right punch,Hold backDown-back+Right punchForward,Hold forward+Left punch + Right punch

Damage: 49

Additional Punishers

Standing

i10
Left punch,Right punch
i12
Back+Right punch,Right punch
i14
Left kick,Right kick
i14
Forward+Left kick
i14
Forward+Left kick + Right kick,Left punch
i18
Down-back+Left kick + Right kick

While rising / crouching

i10
hFC 1
i13
While standingLeft kick
i18
Up-forward+Right punch,Left punch

Move List

191 moves

Bullet Assassination
HeatRight punch + Left kick

Damage: 20,9, 12 (8), 14 (7), 14 (5), 30 (52) · m,h,h,h,h,m

Startup
i16 i28, i5, i5, i6, i40~41
On block
+5~+6
On hit
-2d

Heat smash; Spike; Transition to attack throw on hit (52 damage); Transition to CD r30 with F on block (+7); +11 FC from 2nd block; Last hit is available only on 1st block or hit; t151 r32 standing on block; +40a (+7) from 2nd or 3rd or 4th hit; +15a (+6) from 5th hit; First received bullet is always 9dmg on hit; 10f timestop on block; 10 chip damage on block; Jails; Strong jab evasion (frames 7 to 11?)

Biting Kiss Shot
Left punch,Right punch,Left punch,HeatLeft punch + Right punch

Damage: 5,10,17,6,6,6,[5],[5] · h,h,h,h,h,h,h,h

Startup
i10,i10,i26~27,i25,i6,i6,i5,i5
On block
-2
On hit
+29a (+3)

Balcony break; Weapon; Jail from 3rd attack; Combo from 2nd CH with 4F? delay; 13 chip damage on block; Consumes 180F of remaining Heat time; Move cannot be delayed; Input can be delayed by 4F

Biting Kiss Shot
Down-forward+Left punch,Right punch,Left punch,HeatLeft punch + Right punch

Damage: 5,10,17,6,6,6,[5],[5] · h,h,h,h,h,h,h,h

Startup
i10,i10,i26~27,i25,i6,i6,i5,i5
On block
-2
On hit
+29a (+3)

Balcony break; Weapon; Jail from 3rd attack; Combo from 2nd CH with 4F? delay; 13 chip damage on block; Consumes 180F of remaining Heat time; Move cannot be delayed; Input can be delayed by 4F

Quick Kiss Shot
Forward+Left kick + Right kick,HeatRight punch

Damage: 12,12,12,5,5 · m,sm,sm,sm,sm

Startup
i30, i5, i6, i6
On block
-6
On hit
+19a (+9)

Balcony break; Combo from 1st CH with 5F delay; Available only from 1st hit or block; 12 chip damage on block; Consumes 180F of remaining Heat time; Move can be delayed by 4F; Input can be delayed by 5F

Shockwave Palm > Kiss Shot Penetrator
HeatBack+Left punch + Right punch

Damage: 5,20,2,2,3,3 · m,m,h,h,h,h

Startup
i16, i8~10, i28, i35, i42, i49
On block
±0
On hit
+33a (+7)

Balcony break; Weapon; Combo from 1st hit only if the second hit connects on i8; 2nd hit available only as combo from 1st; If the second hit connects on i9~10, frame advantage on hit will be -16~-15; Transition to FC on hit; Jails; Consumes 240F of remaining Heat time; 15 chip damage on block

Out of Sight > Kiss Shot
Back+Left kick + Right kick,HeatLeft punch + Right punch

Damage: 16,6,6,6,[5],[5] · h,h,h,h,h,h

Startup
i14~15,i28, i5, i5, i6, i6
On block
-2
On hit
+29a (+3)

Balcony break; Weapon; Combo from 1st hit with 8F delay; Jails from 2nd hit; 13 chip damage on block; Consumes 180F of remaining Heat time; Move can be delayed by 7F; Input can be delayed by 8F

Fluttering Kiss Shot
While standingLeft punch,HeatLeft punch + Right punch

Damage: 17,6,6,6,[5],[5] · m,h,h,h,h,h

Startup
i13~14,i25, i5, i6, i6, i6
On block
-2
On hit
+29a (+3)

Balcony break; Weapon; Combo from 1st hit; Jails from 2nd hit; 13 chip damage on block; Consumes 180F of remaining Heat time

Haematopus Kiss Shot
While standingRight kick,Left kick,HeatLeft punch + Right punch

Damage: 15,24,6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) · m,h,h,h,h,h,h

Startup
i11~12,i25,i28, i5, i5, i6, i6
On block
-2
On hit
+29a (+3)

Balcony break; Weapon; Aerial combo from 2nd hit (+13a (+12)); Jails from 3rd hit; 13 chip damage on block; Consumes 180F of remaining Heat time

Lapwing Kiss Shot
HeatCDRight kick,Left kick,Left punch + Right punch

Damage: 15,23,6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) · h,h,h,h,h

Startup
i14,i25,i28, i5, i5, i6, i6
On block
-2
On hit
+29a (+3)

Balcony break; Weapon; Aerial combo from 2nd hit (+13a (+12)); Jails from 3rd hit; 13 chip damage on block; Consumes 180F of remaining Heat time

Spiral Kiss Shot
SidestepLeft punch + Right punch,HeatLeft punch + Right punch

Damage: 22,8,8,[5],[5] · m,sm,sm,sm,sm

Startup
i19,i30,i5,i6,i6
On block
-2
On hit
+29a (+3)

Balcony break; Weapon; Combo from 1st hit; Jails from 1st block; 10 chip damage on block; Consumes 180F of remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Left Right Combo
Left punch,Right punch

Damage: 5,10 · h,h

Startup
i10,i10
On block
-3
On hit
+8

Jail from 1st attack with 8f delay; Enter SS +0 +11 t15 r9 with D_U

1,2,1
Left punch,Right punch,Left punch

Damage: 5,10,17 · h,h,h

Startup
i10,i10,i26~27
On block
-3
On hit
+2

Combo from 2nd CH with 4f delay; Interrupt with i6 from 1st block; Input can be delayed 6f

Biting Kiss Shot
Left punch,Right punch,Left punch,Left punch + Right punch

Damage: 5,10,17,6,6,6 · h,h,h,h,h,h

Startup
i10,i10,i26~27,i25 i32 i39
On block
-9
On hit
+8c

Balcony break; Weapon; Jail from 3rd block; Combo from 2nd CH with 4F? delay; 12 chip damage on block; Power up in Heat; Forces tech backroll on hit; Move cannot be delayed; Input can be delayed by 4F

Bermuda Triangle
Left punch,Right punch,Right kick

Damage: 5,10,22 · h,h,h

Startup
i10,i10,i22
On block
-6
On hit
+20a (+11)
Counter hit
+49a

Balcony break; Combo from 2nd CH with 8f delay; Interrupt with i2 from 1st block; Input can be delayed 10f

Double Explosion
Left punch,Right punch,Left punch + Right punch

Damage: 5,10,22 · h,h,m

Startup
i10,i10,i23
On block
-14
On hit
+17a (+8)
Counter hit
+36d (+28)

Balcony break; Combo from 2nd CH with 7f delay; Input can be delayed 10f; Interrupt with i3 from 2nd block; Recovers 6F faster on hit (r28 t71)

PK Combo
Left punch,Right kick

Damage: 5,17 · h,h

Startup
i10,i17~18
On block
-4
On hit
+1
Counter hit
+50a

Combo from 1st hit; Move cannot be interrupted; Move can be delayed 2f

PK Combo > Assassin's Blade
Left punch,Right kick,Left punch

Damage: 5,17,21 · h,h,m

Startup
i10,i17~18,i25~26
On block
-11
On hit
+15g
Counter hit
+67a (+47a)

Balcony break; Interrupt with i1 from 2nd block

Right Jab
Right punch

Damage: 10 · h

Startup
i10
On block
+1
On hit
+7
Right Jab > Spider Knee
Right punch,Left kick

Damage: 10,15 · h,m

Startup
i10,i18
On block
-13
On hit
+0d

Combo from 1st CH with 7f delay; Input can be delayed 12f; Move cannot be interrupted; Transition to Triple Slaps throw automatically on standing front hit; Throw is unbreakable, rest of the chain throw is breakable

3
Left kick

Damage: 14 · h

Startup
i14
On block
-16
On hit
-5
3,3
Left kick,Left kick

Damage: 14,4 · h,h

Startup
i14,i17
On block
-14
On hit
-3

Jail from 1st attack

3,3,3
Left kick,Left kick,Left kick

Damage: 14,4,6 · h,h,h

Startup
i14,i17,i17
On block
-14
On hit
-3

Jail from 1st block; Duckable

Flash Kicks
Left kick,Left kick,Left kick,Right kick

Damage: 14,4,6,20 · h,h,h,h

Startup
i14,i17,i17,i24
On block
-6
On hit
+20a (+11)

Balcony break; Combo from 3rd CH with 6f delay; Interrupt with i4 from 1st block; Input can be delayed 10f

Left High Kick > Spiral Explosion
Left kick,Right punch

Damage: 14,22 · h,m

Startup
i14,i19
On block
-9
On hit
+36a

Balcony break; Side roll takes 34 frames, effective startup i53; Interrupt with i33 from 1st block; Whiffs vs SS, SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block); 6 chip damage on block; Cancel to r38 FC with D

Head Ringer
Left kick,Right kick

Damage: 14,20 · h,h

Startup
i14,i22
On block
-6
On hit
+20a (+11)

Balcony break; Combo from 1st hit with 8f delay; Interrupt with i2 from 1st block; Input can be delayed 10f

High Kick
Right kick

Damage: 15 · h

Startup
i11
On block
-9
On hit
+7
Counter hit
+7s
Right High Kick > Spiral Explosion
Right kick,Right punch

Damage: 15,22 · h,m

Startup
i11,i19
On block
-9
On hit
+3
Counter hit
+37a

Balcony break; Side roll takes 35 frames, effective startup i54; Interrupt with i34 from 1st block; Interrupt with i23 from 1st hit; Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block); 6 chip damage on block; Cancel to r38 FC with D

Easy Prey Kick Combo
Right kick,Left kick

Damage: 15,20 · h,m

Startup
i11,i29~30
On block
-2c
On hit
+5c
Counter hit
+21a

Spike; Interrupt with i13 from 1st block; Whiffs vs SSR from 1st block

4,4
Right kick,Right kick

Damage: 15,21 · h,h

Startup
i11,i28~39
On block
-7
On hit
+4

Balcony break on airborne hit; Combo from 1st CH; Interrupt with i8 from 1st block

High Kick > Deadly Hunter
Right kick,Right kick,Right kick

Damage: 15,21,20 · h,h,L

Startup
i11,i28~39,i30~31
On block
-12
On hit
+4c
Counter hit
+46a

Balcony break on airborne hit; Combo from 2nd CH; Interrupt with i5 from 2nd block

High Kick > Deadly Assault
Right kick,Right kick,Left kick + Right kick

Damage: 15,21,8,21 · h,h,M,M

Startup
i11,i28~39,i35~39 i43~49
On block
-6~+0
On hit
+20a

Spike; Combo from 2nd CH; Interrupt with i10 from 2nd block; Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL)

Ray Hands
Left punch + Right punch

Damage: 19 · m

Startup
i16~17
On block
-3
On hit
+8

Homing

Fatal Blow
Left kick + Right kick

Damage: 20 · m

Startup
i18~19
On block
-10
On hit
+11g

Balcony break; Homing; Enter CD -6 +15g t34 r15 with F

Ivory Cutter
Left punch + Right kick

Damage: 4,20 · m,m

Startup
i15~16 i13~14
On block
-5
On hit
+4c
Counter hit
+6c

Spike; Transition to CD with F (-2/+7c/+10c); Second hit is +7c on CH if the first hit whiffs

f+2
Forward+Right punch

Damage: 12 · h

Startup
i13
On block
-3
On hit
+8
f+2,1
Forward+Right punch,Left punch

Damage: 12,12 · h,m

Startup
i13,i19~20
On block
-13
On hit
-6s

Combo from 1st CH with 9f delay; Jail from 1st block with ?F delay

Swallowtail
Forward+Right punch,Left punch,Left kick

Damage: 12,12,20 · h,m,M

Startup
i13,i19~20,i27~29
On block
-15~-13
On hit
+27a

Tornado; Aerial combo from 1st CH with 2f delay (+63a (+47)); Interrupt with i5 from 1st block; Input can be delayed 19f; Move can be delayed 18f

Mimosa Combo
Forward+Right punch,Left punch,Right kick

Damage: 12,12,22 · h,m,h

Startup
i13,i19~20,i25~27
On block
-3~-1
On hit
+23a (+14)
Counter hit
+40a

Balcony break; Aerial combo from 1st CH with 4f delay (+24a (+17)); Interrupt with i3 from 1st block; Input can be delayed 19f; Move can be delayed 18f

Siren's Kiss
Forward+Left kick

Damage: 10,20 · h,h

Startup
i14~15 i10~11
On block
+3~+4
On hit
+24a (+15)
Counter hit
+54a

Balcony break; Does not jail; 2nd hit is homing

f+4
Forward+Right kick

Damage: 15 · m

Startup
i21~22
On block
-5
On hit
+5

Enter SS +2 +12 with D_U

Aconite
Forward+Right kick,Right punch

Damage: 15,22 · m,h

Startup
i21~22,i18
On block
-9
On hit
+13c

Heat engager; Heat dash +5, +36a (+26); Balcony break; Combo from 1st hit with 14f delay; Move cannot be interrupted; Input can be delayed 15f; Move can be delayed 9f; Forces tech backroll on hit

Blonde Bomb
Forward+Left punch + Right punch

Damage: 24 · m

Startup
i17
On block
-14
On hit
+11a (+2)

Balcony break; Frame advantage is -8 if an attack is absorbed; Deals chip damage if an attack is absorbed

f+3+4
Forward+Left kick + Right kick

Damage: 12 · m

Startup
i14
On block
-6
On hit
+1
Counter hit
+6
Impact Palm Bomb
Forward+Left kick + Right kick,Left punch

Damage: 12,22 · m,m

Startup
i27
On block
-14
On hit
+10a (+1)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st hit with 4F delay; Move can be delayed by 3F; Input can be delayed by 4F; Interrupt with i4 from 1st block

Quick Kiss Shot
Forward+Left kick + Right kick,Right punch

Damage: 12,12,12 · m,sm,sm

Startup
i30, i5
On block
-9
On hit
+8c

Balcony break; Combo from 1st CH with 5F delay; Available only as combo from 1st hit; 4 chip damage on block; Forces tech backroll on hit; Move can be delayed by 4F; Input can be delayed by 5F; Interrupt with i7 from 1st block

Uppercut
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-1
On hit
+5
Uppercut > Jab
Down-forward+Left punch,Right punch

Damage: 10,10 · m,h

Startup
i13~14,i16
On block
-5
On hit
+2

Jail from 1st block; Combo from 1st hit; Enter SS -1 +6 +13 with D_U; Enter CD +0 +7 +14 with F; Links to 1 jab extensions

d/f+1,2,1
Down-forward+Left punch,Right punch,Left punch

Damage: 5,10,17 · h,h,h

Startup
i10,i10,i26~27
On block
-3
On hit
+2

Interrupt with i7 from 1st block; Whiffs vs SSL from 1st block; Move cannot be delayed

Biting Kiss Shot
Down-forward+Left punch,Right punch,Left punch,Left punch + Right punch

Damage: 5,10,17,6,6,6 · h,h,h,h,h,h

Startup
i10,i10,i26~27,i25 i32 i39
On block
-9
On hit
+8c

Balcony break; Weapon; Jail from 3rd block; Combo from 2nd CH with 4F? delay; 12 chip damage on block; Power up in Heat; Forces tech backroll on hit; Move cannot be delayed; Input can be delayed by 4F

Bermuda Triangle
Down-forward+Left punch,Right punch,Right kick

Damage: 5,10,22 · h,h,h

Startup
i10,i10,i22
On block
-6
On hit
+20a (+11)
Counter hit
+49a

Balcony break; Move can be delayed by 10F; Interrupt with i3 from 2nd block

Double Explosion
Down-forward+Left punch,Right punch,Left punch + Right punch

Damage: 5,10,22 · h,h,m

Startup
i10,i10,i23
On block
-14
On hit
+17a (+8)
Counter hit
+36d (+28)

Balcony break; Move can be delayed by 10F; Interrupt with i4 from 2nd block; Recovers 6F faster on hit (r28 t81)

Silent Uppercut
Down-forward+Right punch

Damage: 12 · m

Startup
i15~16
On block
-7
On hit
+34a (+24)

+4s on hit against crouching opponent; Does not launch crouching opponent

d/f+3
Down-forward+Left kick

Damage: 13 · m

Startup
i14
On block
-11
On hit
+0
Counter hit
+1
d/f+3,1
Down-forward+Left kick,Left punch

Damage: 13,10 · m,h

Startup
i14,i30
On block
-8
On hit
+3

Combo from 1st CH; Interrupt with i11 from 1st block; Whiffs vs SSR, SWR from 1st block; Must delay SSR or perform SSR to delayed SWR; Move can be delayed by 10f; Cancel to SS -19 -8 -7 with D_U

Dead Drop Combo
Down-forward+Left kick,Left punch,Right punch

Damage: 13,10,20 · m,h,M

Startup
i14,i30,i25~27
On block
-12c
On hit
+16d
Counter hit
+16a

Balcony break; Spike; Combo from 1st CH or 2nd hit; Interrupt with i5 from 2nd block; Opponent is FDFA on NH; Opponent is FUFT on CH, can combo

d/f+3,2
Down-forward+Left kick,Right punch

Damage: 13,12 · m,h

Startup
i14,i19
On block
+1
On hit
+5
Counter hit
+12

Combo from 1st hit with 10f delay; Move cannot be interrupted; Enter SS 0 +4 +11 with D or U; Enter CD -1 +3 +10 t29 r10 with F; Enter SWA +8 +12 +19 with B

d/f+3,2,1
Down-forward+Left kick,Right punch,Left punch

Damage: 13,12,6 · m,h,h

Startup
i14,i19,i16
On block
-3
On hit
+4

Combo from 2nd CH with 9f delay; Jail from 2nd block with 3f delay; Links to 10-hit combo

d/f+3,2,1,2
Down-forward+Left kick,Right punch,Left punch,Right punch

Damage: 13,12,6,6 · m,h,h,h

Startup
i14,i19,i16,i16
On hit
+1

Jail from 3rd block with 2f delay; Combo from 3th CH with 9f delay; Move can be delayed by 11f

d/f+3,2,1,2,1+2
Down-forward+Left kick,Right punch,Left punch,Right punch,Left punch + Right punch

Damage: 13,12,6,6,22 · m,h,h,h,m

Startup
i14,i19,i16,i16,i23
On block
-14
On hit
+17a (+8)
Counter hit
+36d (+28)

Balcony break; Combo from 4th CH with 7f delay; Interrupt with i3 from 4th block; Move can be delayed 10f

Creeping Snake
Down-forward+Left kick,Right punch,Left punch,Right kick

Damage: 12 · m,h,h,L

Startup
i14,i19,i16,i23
On block
-13
On hit
-2

Combo from 3rd CH with 2f delay; Interrupt with i4 from 3rd block; -2c vs crouching opponents; Move can be delayed by 11f

Creeping Snake > Geyser Cannon
Down-forward+Left kick,Right punch,Left kick

Damage: 13,12,21 · m,h,m

Startup
i14,i19,i19~20
On block
-17
On hit
+36a (+26)

Tornado; Combo from 2nd CH with 10f delay; Interrupt with i8 from 2nd block

Creeping Snake > Right High Kick
Down-forward+Left kick,Right punch,Right kick

Damage: 13,12,22 · m,h,h

Startup
i14,i19,i22
On block
-6
On hit
+20a (+11)
Counter hit
+49a

Balcony break; Combo from 2nd CH with 8f delay; Interrupt with i2 from 2nd block; Move can be delayed by 9f

Bisection Combo
Down-forward+Left kick,Left kick

Damage: 13,14 · m,m

Startup
i14,i28
On block
-10
On hit
+2c

Spike; Combo from 1st hit with 2f delay; Interrupt with i9 from 1st block; Whiffs vs SSR and SW from 1st block; Move can be delayed 10f

d/f+4
Down-forward+Right kick

Damage: 15 · m

Startup
i12
On block
-4
On hit
+7
Wipe the Floor
Down-forward+Left kick + Right kick

Damage: 20 · L

Startup
i31~35
On block
-37
On hit
+14a
Counter hit
+55a (+39)

i20~24 startup with input d,DF+4

Low Jab
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+5

Transition to standing r24 with f

Low Jab > Mid Kick
Down+Left punch,Right kick

Damage: 5,10 · sl,m

Startup
i10,i16~17
On block
-11
On hit
+0

Combo from 1st CH; Jail from 1st block with ?F delay

d+2
Down+Right punch

Damage: 13 · L

Startup
i20
On block
-12
On hit
+0
Counter hit
+5

Transition to -8, +2, +7 CD with F

Vertical Slitter
Down+Right punch,Right punch

Damage: 13,20 · L,M

Startup
i20,i28~29
On block
-12
On hit
+17a (+0)
Counter hit
+71a (+55)

Tornado; Balcony break; Combo from 1st CH; Interrupt with i8 from 1st block

Left Spin Low Kick
Down+Left kick

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6
Left Spin Low Kick > Right Upper
Down+Left kick,Right punch

Damage: 10,18 · L,m

Startup
i16,i25~27
On block
-11~-9
On hit
+12~+14

Combo from 1st CH; Interrupt with i5 from 1st block

d+3,4
Down+Left kick,Right kick

Damage: 10,14 · L,h

Startup
i16,i20
On block
-8
On hit
+1

Combo from 1st CH; Move cannot be interrupted

Easy Prey
Down+Left kick,Right kick,Left kick

Damage: 10,14,20 · L,h,m

Startup
i16,i20,i29~30
On block
-7
On hit
+22a

Balcony break; Spike; Combo from 2nd hit; Combo from 1st CH; Interrupt with i5 from 2nd block

Right Low Kick
Down+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
Right Low Kick > Back Spin Chop
Down+Right kick,Left punch

Damage: 6,10 · l,h

Startup
i12,i24
On block
+0
On hit
+6
Counter hit
+11

Combo from 1st CH with 6f delay; Interrupt with i4 from 1st block; Input can be delayed 9f; Cancel to SS with D_U (-13/-2); Cannot block up to i21 on block?

Right Backhand Body Blow
Down-back+Right punch

Damage: 20 · m

Startup
i24~25
On block
-5
On hit
+8
Counter hit
+61a

Strong aerial tailspin; Homing; Crumple stun +11F on CH

Stiletto Heel
Down-back+Left kick

Damage: 17 · L

Startup
i20
On block
-13
On hit
+4c
Counter hit
+13a
Slicer
Down-back+Right kick

Damage: 5 · L

Startup
i16~17
On block
-9a
On hit
+2
Geyser Cannon Combo
Down-back+Right kick,Left kick

Damage: 5,21 · L,m

Startup
i16~17,i27~28
On block
-13
On hit
+71a (+55)

Tornado; Combo from 1st CH with 1f delay; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block

Reverberation Palm Bomb
Down-back+Left punch + Right punch

Damage: 5,22 · h,m

Startup
i11 i18
On block
-14
On hit
+10a (+1)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Jail from 1st attack

Geyser Cannon
Down-back+Left kick + Right kick

Damage: 21 · m

Startup
i18~19
On block
-17
On hit
+36a (+26)

Tornado

Throat Slasher
Back+Left punch

Damage: 10 · h

Startup
i12~13
On block
-7
On hit
+4
Throat Slasher > Glass Jaw
Back+Left punch,Right kick

Damage: 10,22 · h,M

Startup
i12~13,i28~29
On block
-12
On hit
+7
Counter hit
+71a (+55)

Tornado; Combo from 1st hit with 1f delay; Interrupt with i9 from 1st block; Whiffs vs SSR from 1st block; Can hit grounded when off-axis

b+2
Back+Right punch

Damage: 12 · h

Startup
i12
On block
-14
On hit
-3

Homing; Female characters can slap back with 2 on hit

b+2,2
Back+Right punch,Right punch

Damage: 12,12 · h,h

Startup
i12,i14~15
On block
-6
On hit
+5

Combo from 1st hit with 1?f delay; Jail from 1st block with 1?f delay; Move can be delayed 1?f

Backhand Combo
Back+Right punch,Right punch,Right punch

Damage: 12,12,20 · h,h,h

Startup
i12,i14~15,i25~26
On block
-9
On hit
+9g
Counter hit
+14c

Balcony break; Combo from 1st CH; Combo from 2nd CH with 5f delay; Interrupt with i5 from 2nd block; Cancel to SS -10 +1 with D_U; If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit; Cannot block i25 moves on block or i14 on hit; Input can be delayed 13f

b+3
Back+Left kick

Damage: 10 · m

Startup
i18
On block
-6
On hit
+6c

Spike

Stinger Heel Kick Combo
Back+Left kick,Right kick

Damage: 10,17 · m,h

Startup
i20~21
On block
-8
On hit
+14c
Counter hit
+45a

Combo from 1st hit with 16f delay; Interrupt with i2 from 1st block; Move can be delayed by 10F; Input can be delayed by 17F

Spear Kick
Back+Right kick

Damage: 15 · h

Startup
i14
On block
-9
On hit
+9
Counter hit
+15
Shockwave Palm
Back+Left punch + Right punch

Damage: 5,20 · m,m

Startup
i16 i8~10
On block
-4
On hit
+5a

Balcony break on airborne hit; Combo from 1st hit only if the second hit connects on i8; 2nd hit available only as combo from 1st; If the second hit connects on i9~10, frame advantage on hit will be -16; Powered up in heat

Out of Sight
Back+Left kick + Right kick

Damage: 16 · h

Startup
i14~15
On block
-5
On hit
+6

Has good left sidestep tracking

Out of Sight > Assassin Somersault Kick
Back+Left kick + Right kick,Left kick

Damage: 16,20 · h,M

Startup
i14~15,i28~29
On block
-15~-14
On hit
+27a

Tornado; Interrupt with i1 from 1st block

Out of Sight > Kiss Shot
Back+Left kick + Right kick,Left punch + Right punch

Damage: 16,6,6,6 · h,h,h,h

Startup
i14~15,i28 i5 i5
On block
-5
On hit
+8c

Balcony break; Weapon; Combo from 1st hit with 8F delay; Interrupt with i1 from 1st block; 12 chip damage on block; Powered up in heat; Move can be delayed by 7F; Input can be delayed by 8F; Forces tech backroll on hit

Reverse Ivory Cutter
Back+Left punch + Right kick

Damage: 4,14 · m,m

Startup
i15 i13~14
On block
-15
On hit
+34a (+24)

Tornado

Left Backhand Body Blow
Up-back+Left punch

Damage: 15 · m

Startup
i20~21
On block
-16
On hit
+20a

Sidesteps to the left

u/b+3
Up-back+Left kick

Damage: 15 · m

Startup
i14
On block
-15
On hit
-4
u+3
Up+Left kick

Damage: 20 · m

Startup
i14
On block
-15
On hit
+16a (+6)

Balcony break

Leaping Axe Kick
Up+Right kick

Damage: 21 · M

Startup
i23~28
On block
+0c~+5c
On hit
+5g~+10g
Counter hit
+22a

Spike; Opponent recovers crouching on hit

Skull Splitter
Up-forward+Left punch

Damage: 20 · m

Startup
i26
On block
-5
On hit
+26a

Spike

u/f+2
Up-forward+Right punch

Damage: 10 · m

Startup
i18
On block
-10
On hit
+1
Binding Whip
Up-forward+Right punch,Left punch

Damage: 10,10 · m,m

Startup
i18,i21
On block
-13
On hit
+49a (+40)

Spike; Combo from 1st hit with 9f delay; Interrupt with i3 from 1st block; Move can be delayed 7f

Catapult Kick
Up-forward+Left kick

Damage: 20 · m

Startup
i14
On block
-10
On hit
+21a (+11)

Balcony break

u/f+4
Up-forward+Right kick

Damage: 23 · h

Startup
i18
On block
-9
On hit
-1
u/f+4,3
Up-forward+Right kick,Left kick

Damage: 23,10 · h,L

Startup
i18,i18
On block
-19
On hit
-8

Combo from 1st CH; Move cannot be interrupted

Can Opener
Up-forward+Right kick,Left kick,Right kick

Damage: 23,10,14 · h,L,h

Startup
i18,i18,i20
On block
-6
On hit
+5

Combo from 2nd hit; Move cannot be interrupted; Enter SS -5 +6 with D_U

Running Jump Kick
Up-forward+Left kick + Right kick

Damage: 20,13 · m,t

Startup
i23~30
On block
-23a~-16a
On hit
+2d / +9a (-1)

Balcony break on meaty hit; Transition to Heel Hold (HHD) chain throw on hit (+2d) if the move connects on i23; +9a (-1) on meaty hit; Unbreakable

u/f,n,D+3
Up-forward,Neutral,Hold down+Left kick

Damage: 15 · L

Startup
i43
On block
-17
On hit
-6
Hopping Low Kick to Right Uppercut
Up-forward,Neutral,Hold down+Left kick,Right punch

Damage: 10,18 · L,m

Startup
i16,i25~27
On block
-11~-9
On hit
+12~+14

Combo from 1st CH; Interrupt with i5 from 1st block

u/f,n,D+3,4
Up-forward,Neutral,Hold down+Left kick,Right kick

Damage: 10,14 · L,h

Startup
i16,i20
On block
-8
On hit
+1

Combo from 1st CH; Move cannot be interrupted

Hopping Low Kick to Easy Prey
Up-forward,Neutral,Hold down+Left kick,Right kick,Left kick

Damage: 10,14,20 · L,h,m

Startup
i16,i20,i29~30
On block
-7
On hit
+22a

Balcony break; Spike; Combo from 2nd hit; Combo from 1st CH; Interrupt with i5 from 2nd block

Sunset Strike
Forward,Hold forward+Right punch

Damage: 20 · h

Startup
i14
On block
-4
On hit
+32a (+24)

Balcony break; Cannot be buffered; Transition to +6, +42d CD with F; 4 chip damage on block

Bad Habit
Forward,Hold forward+Left kick

Damage: 24 · M

Startup
i15
On block
-14
On hit
+8
Counter hit
+52a

Cannot be buffered

Kneel Kick
Forward,Hold forward+Right kick

Damage: 20 · M

Startup
i28~32
On block
-10~-6
On hit
+9g~+13g
Counter hit
+21a

Spike; Tech roll to r32 FC on frames 29~34; 5 recoverable self-damage on whiff without tech roll; Clean hit on block +16g~+20g, 30 damage; Opponent recovers crouching; Cannot be buffered

Bombshell Blast
Forward,Hold forward+Left punch + Right punch

Damage: 26 · M

Startup
i23~24
On block
-5
On hit
+12a (+3)

Balcony break; Chip damage on block; Cannot be buffered

Bombshell Blast
f,F+1+2*

Damage: 32 · M

Startup
i33~34
On block
+8g
On hit
+19a (+9)

Balcony break; Chip damage on block; Cannot be buffered

f,f,F+3
Forward,Forward,Hold forward+Left kick

Damage: 10 · m

Startup
i20~21
On block
-8
On hit
+1
Electric Ray
Forward,Forward,Hold forward+Left kick,Left kick

Damage: 10,20 · m,M

Startup
i20~21,i32~35
On block
-4~-1
On hit
+17a

Spike; Combo from 1st hit; Interrupt with i8 from 1st block; Whiffs vs SSR, SWR from 1st block; 6 chip damage on block

Stingray
Forward,Forward,Hold forward+Left kick,Right kick

Damage: 10,21 · m,m

Startup
i20~21,i24~25
On block
-13
On hit
+34a (+19)

Tornado; Combo from 1st hit; Move cannot be interrupted

Spiral Bombshell Blast
Forward,Forward,Hold forward+Left punch + Right punch

Damage: 30 · m

Startup
i20~21
On block
+4
On hit
+12a (+3)

Heat engager; Heat dash +5, +36a (+26); Balcony break; CDf+1+2: i22~23; 9 chip damage on block

Wipe the Floor
Down,Hold down-forward+Right kick

Damage: 20 · L

Startup
i20~24
On block
-37
On hit
+14a
Counter hit
+55a (+39)

Faster version of df+3+4

Evil Mist
Down-back,DownDown-forwardForward,Neutral,Hold down-back+Right punch + Left kick

Damage: [10;10] · h!

Startup
i24~38
On hit
+36g~+50g
Hunting Swan; Power Charge
Back,Hold back+Right punch + Left kick

Damage: 50 · m!

Startup
i65
On hit
+25a

Cancel to r25 with b,b

Crouch Jab
hFC 1

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

hFC 1,4
hFC 1,4

Damage: 5,10 · sl,m

Startup
i10,i16~17
On block
-11
On hit
+0

Combo from 1st CH

Crouch Straight
hFC 2

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

+7c on crouching hit

Crouch Spin Kick
hFC 3

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6

-6c on crouching hit

Crouch Shin Kick
hFC 4

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

Sadistic Cupid
FCDown-forward+Right punch

Damage: 30 · m

Startup
i14
On block
-11
On hit
-4d
ws 1
While standingLeft punch

Damage: 17 · m

Startup
i13~14
On block
-6
On hit
+5
Diving Hornet
While standingLeft punch,Right kick

Damage: 17,20 · m,m

Startup
i13~14,i34~35
On block
-3c
On hit
+21d

Spike; Interrupt with i18 from 1st block; Interrupt with i7 from 1st block; Whiffs vs SWL from 1st block; Whiffs vs SSR, SWR from 1st hit; Move can be delayed 3f; Cancel to SS with D_U (-13/-2)

Fluttering Kiss Shot
While standingLeft punch,Left punch + Right punch

Damage: 17,6,6,6 · m,h,h,h

Startup
i13~14,i25 i5 i5
On block
-9
On hit
+8c

Balcony break; Weapon; Jail from 2nd block; Combo from 1st hit; Interrupt with i9 from 1st block; 12 chip damage on block; Powered up in heat; Forces tech backroll on hit

Palm Uppercut
While standingRight punch

Damage: 15 · m

Startup
i15~16
On block
-13
On hit
+28a (+18)
Spider Knee
While standingLeft kick

Damage: 15 · m,t

Startup
i13
On block
-13
On hit
+0d

Transition to Triple Slaps chain throw automatically on standing front hit; Throw is unbreakable, rest of the chain throw is breakable

Toe Smash
While standingRight kick

Damage: 15 · m

Startup
i11~12
On block
-4
On hit
+7
Toe Smash > Spiral Explosion
While standingRight kick,Right punch

Damage: 15,22 · m,m

Startup
i11~12,i19
On block
-9
On hit
+36a

Balcony break; Side roll takes 34 frames, effective startup i53; Chip damage on block; Interrupt with i34 from 1st block; Interrupt with i23 from 1st hit; Whiffs vs SSR, SW from 1st hit (Whiffs vs delayed SS/SW from 1st block); Cancel to r38 FC with D

Flashing Escape
While standingRight kick,Left kick

Damage: 15,24 · m,h

Startup
i11~12,i25
On block
-10
On hit
+14a (+5)

Balcony break; Combo from 1st CH; Interrupt with i6 from 1st block; Whiffs vs SSR, SWR from 1st block

Haematopus Kiss Shot
While standingRight kick,Left kick,Left punch + Right punch

Damage: 15,24,6 (4),6 (3),6 (2) · m,h,h,h,h

Startup
i11~12,i25,i28 i5 i5
On block
-9
On hit
+8c

Balcony break; Jail from 3rd block; Aerial combo from 2nd hit (+24a (-9)); Interrupt with i2 from 1st block; 12 chip damage on block; Powered up in heat; Forces tech backroll on hit

Geyser Cannon
While standingLeft kick + Right kick

Damage: 21 · m

Startup
i18~19
On block
-17
On hit
+36a (+26)

Tornado

Snakeshot
SidestepLeft punch

Damage: 15 · m

Startup
i14~15
On block
-10
On hit
+3

Enter CD +10g +23g with F; Enter SWA +10g +23g with B

Double Shot
SidestepLeft punch,Right punch

Damage: 15,15 · m,m

Startup
i14~15,i16~18
On block
-3
On hit
+3

Jail from 1st block

Lift Shot
SidestepRight punch

Damage: 15 · m

Startup
i13~14
On block
-14
On hit
+33a (+23)
Heel Slicer
SidestepRight kick

Damage: 14 · L

Startup
i20
On block
-14
On hit
+6c

Sidestep adds minimum 9f, effective startup i29

Tranquilizer
SidestepRight kick,Right punch

Damage: 14,22 · L,h

Startup
i22
On block
-7
On hit
+11cg

Tornado; Balcony break; Combo from 1st CH; Interrupt with i3 from 1st block; Forces tech back roll on hit; 6 chip damage on block

Spiral Explosion
SidestepLeft punch + Right punch

Damage: 22 · m

Startup
i19
On block
-8
On hit
+3
Counter hit
+37a

Balcony break; Sidestep adds minimum 9f, effective startup i28; 6 chip damage on block

Spiral Kiss Shot
SidestepLeft punch + Right punch,Left punch + Right punch

Damage: 22,8,8 · m,sm,sm

Startup
i30,i5
On block
-9
On hit
+16a (+16)

Balcony break; Weapon; Only occurs on 1st hit hit or block; Combos from 1st hit; Jails from 1st block; 6 chip damage on block

Crouch Dash; Ducking Step
DownDown-forwardForward

Perform WS moves with qcf,n; Transition to r6? hFC with alternate input d,DF; Cannot access stance moves

Hellbringer
CDLeft punch

Damage: 21 · h

Startup
i14~16
On block
+1~+3
On hit
+3~+5
Counter hit
+47a (+37)

5 chip damage on block,; bufferable

Shut Up
CDRight punch

Damage: 25 · M

Startup
i16~17
On block
-8
On hit
+32a (+17)

Heat engager; Heat dash +5, +42a (+27); Balcony break

Sideslip
CDLeft kick

Damage: 17 · L

Startup
i19~28
On block
-20~-11
On hit
+0c~+9c
Counter hit
+21a
CD 4
CDRight kick

Damage: 15 · m

Startup
i14
On block
-8
On hit
+6s
CD 4,3
CDRight kick,Left kick

Damage: 15,23 · m,h

Startup
i14,i25
On block
-10
On hit
+14a (+5)

Balcony break; Combo from 1st hit with 4f delay; Move cannot be interrupted; Move can be delayed 3f

Lapwing Kiss Shot
CDRight kick,Left kick,Left punch + Right punch

Damage: 6,6,6 · h,h,h

Startup
i14,i25,i28,i5,i5
On block
-9
On hit
+8c

Balcony break; Weapon; Aerial combo from 1st hit (+24a (-9)); Interrupt with i2 from 2nd block; 12 chip damage on block; Powered up in heat; Forces tech backroll on hit

Evil Mist
CDRight punch + Left kick

Damage: [10;10] · h!

Startup
i24~38
On hit
+36g~+50g

Opponent can recover in crouch on hit with D

Sway
DownDown-backBack

Cancel to SS with u; Buffer to r10 SS with d; Recovers in FC for 5 frames (21~25)

Ice Pick
SWABack+Right kick

Damage: 20 · M

Startup
i19~20
On block
-12
On hit
+68a (+52)

Tornado

Death by Degrees
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Twist Jab
Back turned+Left punch

Damage: 15 · h

Startup
i8
On block
-8
On hit
+3

Links to 1 jab extensions

Twisted Mind
OTG d+3+4

Damage: 30 · L

Startup
i17~18
On block
-17
On hit
-7d

Spike

Wall Jump Backflip
(back to wall).b,b,U/B

Damage: 21 · m

Startup
i35~38
On block
+1
On hit
+34d
Arm Grab Flip
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
-2

Homing; Throw break 1 or 2; Opponent recovers FUFA

Over the Back Toss
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+0d

Homing; Throw break 1 or 2; Side switch; Nina recovers BT

Shoulder Through Buster (STB)
Right punch + Right kick,Right punch

Damage: 25 · t

On block
+0
On hit
-5d

Unbreakable; Side switch

Shoulder Through Arm Breaker
STBRight punch

Damage: 30 · t

On block
+0
On hit
-6d

Unbreakable; Side switch; Powered up input: STB.2,1,3

Kneebar
Left throw

Damage: 40 · t

On block
-3
On hit
+1d

Throw break 1; Can side switch on hit

Hammer Throw
Right throw

Damage: 38 · t

On block
-3
On hit
+1d

Throw break 2

Leaping Triangle Hold
Back throw

Damage: 60 · t

On hit
+3d

Unbreakable; Can side switch on hit

Elbow > Arm Grab Flip
Down-forward+Left punch + Left kick

Damage: 37 · t

Startup
i11
On block
-2
On hit
+1d

Throw break 1

Reverse Neck Breaker
Down-forward+Right punch + Right kick

Damage: 37 · t

Startup
i11
On block
-2
On hit
+1d

Throw break 2; Side switch on hit

Jumping Flip
Up-forward+Left punch + Right punch

Damage: 30,10 · t

Startup
i12
On block
+0
On hit
+29a (-32)

* Throw break 1+2; 45 damage on wall splat; Opponent can tech roll to reduce damage to 30

Elbow Smash
Down-forward,Down-forward+Left punch

Damage: 43 · t

Startup
i12
On block
-6
On hit
-2d

Floor break; Throw break 1+2

Attack Reversal
b+1+3_b+2+4
On block
-6

Damage is 25 + 50% of the opponent's attack; Parries mid or high punches or kicks

Backhand Slap (BHS)
Forward+Right punch + Right kick

Damage: 15 · t

Startup
i13
On block
-2
On hit
+0

Throw break 2; Alternate input: qcf+2+4

Arm Break (ABK)
BHS 1

Damage: 8 · t

On block
-3
On hit
+3d

Throw break 1; Powered up input: BHS.1,3,1; Alternate input: BTR.1

Double Arm Break
ABK 1

Damage: 15 · t

On block
-3
On hit
+0d

Throw break 1; Powered up input: ABK.3,1,1+2

Falling Arm Break
ABK 2

Damage: 15 · t

On block
-3
On hit
+3d

Throw break 2; Powered up input: ABK.2,1,3,4,1+2

Stomach Lock (TSS)
BHS 2

Damage: 9,6 · t

On block
-3
On hit
+0d

Throw break 2; Powered up input: BHS.2,3,4,2; Listed in previous games as Triple Slaps

Neck Crusher
TSS 1

Damage: 15 · t

On block
-3
On hit
+0d

Throw break 1; Powered up input: TSS.1,1,2,1+2

Leg Stretch Arm Lock
TSS 2

Damage: 20 · t

On hit
+3d

Throw break 2; Powered up input: TSS.1,2,4,3,1+3

Seoi Gyaku Juji-gatame
BHS 1+2

Damage: 10,10 · t

On block
-3
On hit
+3d

Throw break 1+2; Can side switch on hit; Powered up input: BHS.3,4,3,1+2

Crab Hold (CHD)
Forward+Left punch + Left kick

Damage: 15 · t

Startup
i13
On block
-2
On hit
+1d

Throw break 1; Alternate input: qcf+1+3

Commando Arm Lock
CHD 1

Damage: 25 · t

On block
+0d
On hit
+3d

Throw break 1; Powered up input: CHD.3,4,1+2

Heel Hold (HHD)
CHD 2

Damage: 8 · t

On block
+0d
On hit
+7

Throw break 2; Powered up input: CHD.4,2,1+2

Kneebar
HHD 1

Damage: 20 · t

On block
-9
On hit
+3

Throw break 1; Powered up input: HHD.3,4,2+4; Alternate name: Double Snap

Double Heel Hold
HHD 2

Damage: 25 · t

On block
-9
On hit
+0d

Throw break 2; Powered up input: HHD.1,3,2+4,1+2

Betrayer (BTR)
DownDown-backBack,Hold back+Left punch + Left kick

Damage: 15 · t

Startup
i12
On hit
+6c

Unbreakable; qcb,B+2+4

Arm Break (ABK)
BTR 1

Damage: 13 · t

On block
-3
On hit
+4d

Throw break 1; Powered up input: BTR.1,3,1

Twisted Nightmare (NTM)
BTR 2

Damage: 10 · t

On block
-3
On hit
+3d

Throw break 2; Powered up input: BTR.2,1,1+2

Neck Crusher
NTM 1

Damage: 15 · t

On block
-3
On hit
+3d

Throw break 1; Powered up input: NTM.1,1,2,1+2

Leg Stretch Arm Lock
NTM 2

Damage: 25 · t

On block
-3
On hit
+3d

Throw break 2; Powered up input: NTM.1,2,4,3,1+3