Panda

Panda

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • ForwardDown-forwardDownDown-backBackForwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • HBSForwardLeft punch + Right punch
    Escape: Cannotbebroken
  • HeatDown-backLeft punch + Left kick
    Escape: Cannotbebroken

Mini Combos

Move(s)
Up-forwardLeft kickRight kick
Move(s)
ForwardLeft punch + Right punch
Move(s)
HBSLeft punch + Right punch
Move(s)
Up-forwardLeft punch
Move(s)
HeatDown-backLeft punch + Left kick
Move(s)
Counter hitRight kick
(Down-forwardLeft punchRight punch)Left punch + Right punch
HeatLeft punch + Right punchHold forward
HeatHBSLeft kick + Right kickHold forward
Move(s)
SidestepLeft punch + Right punchHold down
HBS(Left punch)Right punchHold down(short hold)
Down-back(Left punch)Right punchHold down(short hold)
Move(s)
(Down-forwardLeft punchRight punch)Left punch + Right punch
ROLLLeft punch
Move(s)
HeatROLLLeft punch(guard break)
Move(s)
(Up-forwardLeft kickRight kick)Left punch + Right punchHold down
Move(s)
UpLeft kick + Right kick

Heat Engagers

  • Left punch + Right punch
    Punishment and combo option for entering Heat.
  • BackLeft punch + Right punch
    Safe mid; hold down to enter HBS.
  • ForwardForwardForwardLeft punch + Right punch
    Running approach into HBS on block. Linear, so vary your entry.
  • DownDown-forwardForwardRight punchLeft punch
    Confirm the situation before finishing the string.
  • HBSLeft kick + Right kick
    Armored Heat entry from HBS.

Punishers

  • Right punchLeft punch Frames: i10 (standing)
  • While standingRight kick Frames: i11 (crouching)
  • ForwardRight punchLeft punch Frames: i12 (standing)
  • Left punch + Right punch(Heat engager) Frames: i13 (standing)
  • While standingLeft punchRight punch Frames: i13 (crouching)
  • Down-backLeft punchRight punchHold down Frames: i14 (standing)
  • DownLeft punch + Right punch Frames: i14 (standing)
  • Down-forwardRight punchLeft punch Frames: i15 (standing)
  • BackForwardRight punch(range) Frames: i15 (standing)
  • While standingRight punch Frames: i15 (crouching)
  • BackLeft kick + Right kick Frames: i22 (standing)
  • While standingLeft kick + Right kick Frames: i22 (crouching)

Main Combos

Launcher(s)Simple Version
Down-forwardRight punchLeft punch
BackLeft kick + Right kick
ForwardForwardRight punch
Counter hitBackForwardRight punch
UpLeft punch + Right punchHold downIntoHBSLeft punchIntoBackRight punchLeft punchHold downIntoHBSDownLeft punch + Right punchIntoHBSDown-forwardRight punchTornadoIntoUp-forwardRight punchIntoBackLeft punchN/A
HBSDown-forwardRight punch
Counter hitUp-forwardRight punch
UpLeft punch + Right punchHold downIntoHBSLeft punchIntoBackRight punchLeft punchHold downIntoHBSDownLeft punch + Right punchIntoHBSDown-forwardRight punchTornadoIntoUp-forwardRight punchIntoBackLeft punchN/A
Up-forwardLeft kick
While standingRight punch
BackRight punchLeft punchIntoBackRight punchLeft punchHold downIntoHBSDownLeft punch + Right punchIntoHBSDown-forwardRight punchTornadoIntoUp-forwardRight punchIntoBackLeft punchN/A
ROLLRight punch
Counter hitDown-backRight kick
Counter hitLeft punchLeft punchLeft punch
LOWPARRY
(Forward,Forward)UpLeft punch + Right punchHold downIntoHBSLeft punchIntoBackRight punchLeft punchHold downIntoHBSDownLeft punch + Right punchIntoHBSLeft punchRight punchN/A
SITRight punch
HBSDownLeft punch + Right punchHold up
(Forward,Forward)UpLeft punch + Right punchHold downIntoHBSLeft punchIntoBackRight punchLeft punchHold downIntoHBSDownLeft punch + Right punchIntoHBSLeft punchRight punchN/A
ForwardForwardLeft punch + Right punch
HBSDownLeft punch + Right punchIntoHBSLeft punchIntoBackRight punchLeft punchHold downIntoHBSDownLeft punch + Right punchIntoHBSDown-forwardRight punchTornadoIntoUp-forwardRight punchIntoBackLeft punchN/A
(Right punchLeft punch)Right punch
(DownDown-forwardForwardRight punch)Right punch
ROLLLeft punch + Right punch
BackLeft punch + Right kickHold forwardHold forward
While standingLeft punchRight punch(short hold)TornadoIntoBackRight punchLeft punch(Left kick + Right kick)IntoHBSDownLeft punch + Right punchIntoHBSLeft punchRight punchN/A
HBS(Left punch)Right punch(full hold)
While standingLeft punchRight punch(short hold)TornadoIntoBackRight punchLeft punch(Left kick + Right kick)IntoHBSDownLeft punch + Right punchIntoHBSLeft punchRight punchN/A
ForwardLeft punch + Right punchLeft punch + Right punch
(Left kick + Right kick)HBSDown-forwardLeft punchIntoBackRight punchLeft punchHold downIntoHBSDownLeft punch + Right punchIntoHBSLeft punchRight punchN/A
HeatBackLeft punch + Right punchHold forward
HeatForwardForwardForwardLeft punch + Right punchHold forward
HeatHBSDownLeft punch + Right punchHold forward
UpLeft punch + Right punchHold downIntoHBSLeft punchIntoBackRight punchLeft punchIntoBackRight punchLeft punchHold downIntoHBSDownLeft punch + Right punchIntoHBSDown-forwardRight punchTornadoIntoUp-forwardRight punchIntoBackLeft punchN/A

Stances

HBS
Hunting Bear Stance
Left kick + Right kick
ROLL
Bear Roll
SITForwardFrom Bear Sit.
SIT
Bear Sit
Down+Left kick + Right kick

Wall Combos

General

Move:
BackRight punchLeft punch
Move:
Down-forwardLeft punchRight punchLeft punch + Right punch(delay last hit)

With Tornado

Move:
BackLeft kick + Right kickTornado
Move:
BackLeft kick + Right kickTornado

Combo Enders

wall carry
Down-forwardRight punchLeft punch(long)
Left punchRight punch(short)
Up-forwardRight punch(short)
wall break
Left punch + Right punch
DownLeft punch + Right punch
floor break
BackLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch,Left punch
Follow-up
Up+Left punch + Right punch,Left kick + Right kickHBSLeft punchBack+Right punch,Right punch,Left punchTornadoUp-forward+Right punchBack+Left punch

Staples

Launchers
Down-forward+Right punch
Follow-up
combo for d/f+2 here

Additional Punishers

Standing

i13
Left punch + Right punch
i14
Down-back+Left punch,Right punch

While rising / crouching

Move List

132 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Panda Super Attack
HeatRight punch + Left kick

Damage: 50 · m

Startup
i15~16
On block
+9
On hit
-3d

Heat smash; Floor break; Balcony break; Alternate input: H.HBS.2+3; Transition to +8 ROL with F on block only; Transition to +13g HBS with D or 3+4 on block only; 9 chip damage on block; Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent; Balcony breaks if only 2nd hit connects on standing opponent

So Shoe Me (Panda Style)
HeatDown-back+Left punch + Left kick

Damage: 10 · t

Startup
i15
On hit
+12

Alternate input: H.db+2+4; Unbreakable; Uses 300F of remaining heat time

Panda Shooting Star
HeatUp-forward+Left kick + Right kick

Damage: 21 (8) · m

Startup
i16~17
On block
+12g
On hit
+7a

Alternate input: H.ROL.uf+3+4; Uses 240F of remaining heat time; Transition to SIT (cannot cancel)

Spinning Panda Flight
Down-back+Right kick,HeatLeft punch

Damage: 20,14 · l,m

Startup
i27~28
On hit
+17a (-18)

Floor break; On hit only; Combos from 1st hit; Partially consumes remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

1,1
Left punch,Left punch
Startup
i10
1,1,1
Left punch,Left punch,Left punch
Startup
i10
1,2
Left punch,Right punch
Startup
i10
2
Right punch
2,1
Right punch,Left punch
2,1,2
Right punch,Left punch,Right punch
2,1,3
Right punch,Left punch,Left kick
3
Left kick
4
Right kick
1+2
Left punch + Right punch
3+4
Left kick + Right kick
f+2
Forward+Right punch
f+2,1
Forward+Right punch,Left punch
f+3
Forward+Left kick
f+4
Forward+Right kick
f+1+2
Forward+Left punch + Right punch
f+1+2,1+2
Forward+Left punch + Right punch,Left punch + Right punch
f+3+4
Forward+Left kick + Right kick
f+3+4,1+2
Forward+Left kick + Right kick,Left punch + Right punch
d/f+1
Down-forward+Left punch
d/f+1,2
Down-forward+Left punch,Right punch
d/f+1,2,1+2
Down-forward+Left punch,Right punch,Left punch + Right punch
d/f+2
Down-forward+Right punch
d/f+2,1
Down-forward+Right punch,Left punch
d/f+3
Down-forward+Left kick
d/f+3,2
Down-forward+Left kick,Right punch
d/f+4
Down-forward+Right kick
d+1
Down+Left punch
d+2
Down+Right punch
d3
DownLeft kick
d+4
Down+Right kick
d+1+2
Down+Left punch + Right punch
Bear Sit
Down+Left kick + Right kick

sp

Transition to SIT; Transition to ROL with input f

d/b+1
Down-back+Left punch
d/b+1,2
Down-back+Left punch,Right punch
d/b+1,2*
d/b+1,2*
d/b+1,2**
d/b+1,2**
d/b+2
Down-back+Right punch
d/b+3
Down-back+Left kick
Spinning Kuma
Down-back+Right kick

Damage: 20 · l

Startup
i21~22
On block
-23
On hit
+6
Counter hit
+74a (+58)

Tornado

d/b+1+2
Down-back+Left punch + Right punch

Damage: 4,4 · mm

Startup
i14~15
On block
-9
On hit
+2~3
d/b+1+2,1+2
Down-back+Left punch + Right punch,Left punch + Right punch

Damage: 4,4,4,4 · mm,mm

Startup
i14~15,i15~16
On block
-11
On hit
0

Combos from 1st hit; +10 CH but only on the last hit

Drum Roll
Down-back+Left punch + Right punch,Left punch + Right punch,Right punch

Damage: 4,4,4,4,18 · mm,mm,m

Startup
i14~15,i15~16,i20~21
On block
-15
On hit
+22a (+12)
Salmon Hunter
Down-back+Right punch + Left kick

Damage: 30 · l

Startup
i32~34
On block
-12
On hit
+39a

Balcony break; Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block

Salmon Hunter
d/b+2+3*

Damage: 40 · l

Startup
i45~47
On block
-12
On hit
+39a

Balcony break; chip damage on block

Fresh Salmon Hunter
d/b+2+3**

Damage: 60 · l

Startup
i60~62
On block
-4
On hit
+43a

Balcony break; chip damage on block

b+1
Back+Left punch
b+2
Back+Right punch

Damage: 12 · m

Startup
i15
On block
-9
On hit
+2
b+2,1
Back+Right punch,Left punch

Damage: 12,14 · m,h

Startup
i15,i23
On block
-3 / - 4 HBS / -14 ROL
On hit
+8 / +7 HBS / -3 ROL

Combos from 1st hit; Transition to HBS with input D or 3+4; Transition to ROL with input F

Howling Bear
Back+Right punch,Left punch,Left punch + Right punch

Damage: 12,14,20 · m,h,m

Startup
i15,i23,i26
On block
-11
On hit
+15a (+6)

Balcony break; Combos from 2nd hit CH

b+2,2
Back+Right punch,Right punch

Damage: 12,15 · m,m

Startup
i15,i25
On block
-10
On hit
+6

Combos from 1st hit CH

Salmon Massacre
Back+Right punch,Right punch,Left punch

Damage: 12,15,25 · m,m,m

Startup
i15,i25,i35~39
On block
-15
On hit
+25a (+15)

Tornado; Does not Tornado on wall hit; Combos from 2nd hit CH

b+1+2
Back+Left punch + Right punch
High Jinks
Back+Left kick + Right kick

Damage: 20 · m

Startup
i22~23
On block
-28
On hit
+61a

Alternate input: ws3+4; Tornado

Deadly Claw
Back+Left punch + Right kick

Damage: 25 · ub(m)

Startup
i60~62
On hit
+16a/+21a HBS

Transition to HBS with input D or 3+4

Rolling Bear
Back+Left punch + Right kick,Forward,Forward

Damage: 40 · sm

Startup
i55~i130
On block
-20~+55
On hit
+42a~+117a

Hold F to extend attack; Recovers in FUFT on hit or block; If attack is extended to where you roll past the opponent, recovers in FUFA

Bear Skip
Up-back+Left punch + Right punch

Damage: 25 · l

Startup
i31~32
On block
-17
On hit
+12a

Cancel into HBS with input D or 3+4

Big Bear Attack
Up+Left punch + Right punch

Damage: 24 · m

Startup
i18~23
On block
-8 / -7 HBS
On hit
+6 / +7 HBS
Counter hit
+8a / +9a

Transition to HBS with input D or 3+4

Pancake Press
Up+Left kick + Right kick

Damage: 21 · m

Startup
i34~39
On block
+14cg
On hit
+20d

Transition to SIT (cannot cancel)

Hornet Sweep
Up-forward+Left punch

Damage: 20 · m

Startup
i26~28
On block
-6
On hit
+22a

Alternate input: ub+1 or u+1; chip damage on block

Ultra Kuma
Up-forward+Right punch

Damage: 20 · m

Startup
i28~30
On block
-6
On hit
+30a
Counter hit
+65a (+45)

Balcony break; Homing; Screw; Alternate input: ub+2 or u+2

u/f+3
Up-forward+Left kick

Damage: 13 · m

Startup
i16~17
On block
-13
On hit
+30a (+20)
u/f+3,4
Up-forward+Left kick,Right kick

Damage: 13,13 · m,m

Startup
i16~17,i10~12
On block
-11
On hit
+30a (+20) / +21a (+14)

Less frame advantage occurs after Combo from last hit

Bear Double Hop Kick Combo
Up-forward+Left kick,Right kick,Left punch + Right punch

Damage: 13,13,22 · m,m,m

Startup
i16~17,i10~12,i18~19
On block
-15
On hit
+16a / -2a

Spike; Transition to HBS with input D or 3+4; Less frame advantage occurs after Combo from last hit

u/f+4
Up-forward+Right kick

Damage: 20 · m

Startup
i29~30
On block
-6
On hit
-10a (-20)

Balcony break

Kuma Hell Axle
Up-forward+Right kick,Left kick

Damage: 20,25 · m,m

Startup
i29~30,i20~21
On block
+7
On hit
+21a (+14)

Balcony break; Only connects on hit or block; Recovers in FUFT

Demon Uppercut
Forward,Hold forward+Right punch

Damage: 23 · m

Startup
i19~21
On block
-19
On hit
+45a (+35)
Falling Bear
Forward,Hold forward+Left punch + Right punch

Damage: 30 · m

Startup
i37~38
On block
+8 HBS / +5 ROL
On hit
52a HBS / +49a ROL

Chip damage; Transition to HBS (cannot cancel into standing); Transition to ROL with input F

Anger Hook
Back,Forward+Right punch

Damage: 26 · h

Startup
i15~17
On block
-5
On hit
+17a (+8)
Counter hit
+62a (+42)

Balcony break; Screw; Chip damage on block

qcf+2
DownDown-forwardForward+Right punch

Damage: 15 · m

Startup
i17~18
On block
-8
On hit
+3
Grizzly Claws
DownDown-forwardForward+Right punch,Left punch

Damage: 15,25 · m,m

Startup
i17~18,i27
On block
-10
On hit
+33a (+7) / HE

Balcony break; Heat engager

Grizzly Claw Smash
DownDown-forwardForward+Right punch,Right punch

Damage: 15,22 · m,l

Startup
i17~18,i33~34
On block
-18
On hit
+21d

Chip damage on block

Leaping Side Kick
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~23
On block
+6
On hit
+13a (+3)

Balcony break; Chip damage on block

Rabid Bear
Forward,Forward,Hold forward+Left punch + Right punch

Damage: 30 · m

Startup
i20~24
On block
+3
On hit
+35d (-23)

Balcony break; Heat engager; Chip damage; Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

hFC 1
hFC 1
hFC 1+2
hFC 1+2
ws 1
While standingLeft punch

Damage: 13 · m

Startup
i13~15
On block
-11
On hit
+2
Counter hit
+7
Killing Claws
While standingLeft punch,Right punch

Damage: 13,20 · m,m

Startup
i13~15,i18~19
On block
-13
On hit
+6 (+20g)
Counter hit
+18

Hold 2 to power up, up to 2 charge levels; Transition to HBS with input D or 3+4; Tornado; +20g on hit; Wallsplat on CH

Killing Claws
ws 1,2*

Damage: 13,28 · m,m

Startup
i13~15,i35
On block
-12
On hit
+18c
Counter hit
+33a (-2)

Heat skips to Level 2 charge; Transition to HBS with input D or 3+4; Balcony break; Tornado

Fresh Killing Claws
ws 1,2**

Damage: 13,38 · m,m

Startup
i13~15,i44
On block
+3
On hit
+27a (-9)

Transition to HBS with input D or 3+4; Balcony break; Tornado; chip damage on block; Cannot absorb with power crush; Heat reduces charge length (consumes partial Heat time)

Mad Angler
While standingRight punch

Damage: 20 · m

Startup
i15~16
On block
-12
On hit
+29a (+19)
Spinning Bear Kick
While standingLeft kick

Damage: 21 · m

Startup
i18~20
On block
-9
On hit
+17 (+8)

Balcony break; Homing

Paw Smash
While standingRight kick

Damage: 20 · m

Startup
i11~12
On block
-6
On hit
+5
HBS 1
HBSLeft punch

Damage: 10 · m

Startup
i12~13
On block
-13
On hit
+2
Counter hit
+12
Honeycomb Spike
HBSLeft punch,Right punch

Damage: 10,20 · m,m

Startup
i12~13,i24~25
On block
-13
On hit
+4
Counter hit
+13c

Hold 2 to power up, up to 2 charge levels

Honeycomb Spike
HBS 1,2*

Damage: 10,20 · m,m

Startup
i12~13,i33~34
On block
-12
On hit
+13c
Counter hit
+49a

chip damage on block; Heat skips to Level 2 charge

Fresh Honeycomb Spike
HBS 1,2**

Damage: 10,30 · m,m

Startup
i12~13,i44~45
On block
+3
On hit
+49a

chip damage on block; Cannot absorb with power crush; Heat reduces charge length (consumes partial Heat time)

HBS 2
HBSRight punch
Bear Fling
HBSLeft punch + Right punch

Damage: 24 · m

Startup
i19~22
On block
-15
On hit
+79a

Tornado

HBS 3+4
HBSLeft kick + Right kick
Hunting Hip Smash
HBSForward+Left kick + Right kick

Alternate input: HBS.b+3+4; Transition to SIT

Hornet Buster
HBSDown-forward+Left punch

Damage: 23 · m

Startup
i25~27
On block
-7
On hit
+20a (+11)

Homing; Balcony break; Strong aerial tailspin; 9 chip damage

Big Tree
HBSDown-forward+Right punch

Damage: 20 · m

Startup
i15~16
On block
-17
On hit
+35a (+25)

Tornado

HBS d+1+2
HBSDown+Left punch + Right punch
HBS b+1+2
HBSBack+Left punch + Right punch

Damage: 16 · l

Startup
i26~29
On block
-25c
On hit
+14a

Transition to HBS with input D or 3+4

Break'n
HBSBack+Left punch + Right punch,Left punch + Right punch

Damage: 16,33 · l,l

Startup
i22~24
On block
-29c
On hit
+8a / -3a (-10)

Balcony break; Less frame advantage occurs after Combo from last hit

Hunting to Roll Over
HBSLeft kick

sp

Transition to FUFA; Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)

Hunting to Play Dead
HBSDown+Left kick + Right kick

sp

Transition to FDFA

Bear Roll
HBSForward,Forward

sp

Startup
N/A / i26~i31 Heat
On block
+1~+6 / -6~-1 HBS
On hit
+7~+12 / 0~+5 HBS

Transition to ROL; Becomes Special Mid attack during Heat (partially uses remaining Heat time)

Backward Roll
HBSBack,Back

sp

Alternate input: SIT.B; Transition to HBS with input D or 3+4

SIT 1
SITLeft punch

Damage: 15 · l

Startup
i21~22
On block
-12
On hit
+4
Counter hit
+9
Double Trout Sweep
SITLeft punch,Left punch

Damage: 15,13 · l,l

Startup
i21~22,i25~26
On block
-12
On hit
+6

Combo from 1st CH

Trout Smash
SITRight punch

Damage: 18 · m

Startup
i19~21
On block
-12
On hit
+73a (+57)

Tornado

Rebound
SITLeft kick + Right kick

Damage: 20 · m

Startup
i25
On block
-12 / -10 ROL
On hit
-4a / -2a ROL

Transition to ROL with input F

Bear Roll
SITForward

sp

Startup
N/A / i26~i31 Heat
On block
+1~+6 / -6~-1 HBS
On hit
+7~+12 / 0~+5 HBS

Alternative input: FC.3+4 or FDFA.f; Transition to ROL; Transition to HBS with input ROL.D or ROL.3+4; Becomes special mid attack during Heat (partially uses remaining Heat time)

ROL 1
ROLLeft punch
Bear Backhand
ROLRight punch

Damage: 21 · m

Startup
i17~19
On block
-17
On hit
+28a (+18)
Bear Slide
ROLLeft kick

Damage: 20 · l

Startup
i18~26
On block
-18
On hit
+33a

Recovers in FUFT

Bear Rolling Kick
ROLRight kick

Damage: 20 · m

Startup
i26~30
On block
+7
On hit
+26a

Recovers in FUFT

Giant Roll
ROLLeft punch + Right punch

Damage: 22 · sm

Startup
i10~40
On block
-30
On hit
+45a

Recovers in FUFT on hit; Recovers in off axis FUFT on block

Close Call! Panda Storming Flower
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

You're Welcome
Left punch + Left kick + Right kick

sp

Ki Charge
Left punch + Right punch + Left kick + Right kick
Salmon Swipe
SidestepLeft punch + Right punch

Damage: 23 · m

Startup
i22~23
On block
-3
On hit
+6c

9 chip damage; Transition to +12 +3 HBS with D

Bear Backstroke
FUFALeft punch + Right punch

Damage: 15 · m

Startup
i17~19
On block
-2 (-2)
On hit
+6 (+6)
Counter hit
+6 (+6)

Transition to HBS (Cannot cancel)

Get Up Punch
FUFTDown+Left punch + Right punch

Damage: 21 · m

Startup
i30
On block
+17
On hit
+37a
Counter hit
+37a

Transition to SIT (Cannot cancel)

Bear Butterfly
FDFALeft punch + Right punch

Damage: 10 · l

Startup
i14~16
On block
-12
On hit
+6
Counter hit
+6

Transition to HBS; Move is airborne, requires strong parry

Dance With Me
OTG d+1+4

Damage: 16 (11),48 (33) · l,ub(l)

Startup
i55~110,i25~38
On block
N/A
On hit
8 (0) / +14

Cancel into BT with input OTG.d+1+4,3+4; More frame advantage when hitting standing opponent

1+3
Left punch + Left kick
2+4
Right punch + Right kick
Left throw
Left throw
Right throw
Right throw
Back throw
Back throw
u/f+1+2
Up-forward+Left punch + Right punch
hcb,f+1+2
ForwardDown-forwardDownDown-backBack,Forward+Left punch + Right punch
HBS f+1+2
HBSForward+Left punch + Right punch