Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| ( | N/A | |
| ( | N/A | |
| HBS | N/A | |
| N/A | ||
| N/A | ||
| ( | N/A | |
| N/A |

| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| ( | N/A | |
| ( | N/A | |
| HBS | N/A | |
| N/A | ||
| N/A | ||
| ( | N/A | |
| N/A |
| wall carry | |
| wall break | |
| floor break |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
132 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 50 · m
Heat smash; Floor break; Balcony break; Alternate input: H.HBS.2+3; Transition to +8 ROL with F on block only; Transition to +13g HBS with D or 3+4 on block only; 9 chip damage on block; Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent; Balcony breaks if only 2nd hit connects on standing opponent
Damage: 10 · t
Alternate input: H.db+2+4; Unbreakable; Uses 300F of remaining heat time
Damage: 21 (8) · m
Alternate input: H.ROL.uf+3+4; Uses 240F of remaining heat time; Transition to SIT (cannot cancel)
Damage: 20,14 · l,m
Floor break; On hit only; Combos from 1st hit; Partially consumes remaining Heat time
Damage: 5 · h
Recovers 2f faster on hit or block (t27 r17)
sp
Transition to SIT; Transition to ROL with input f
Damage: 20 · l
Tornado
Damage: 4,4 · mm
Damage: 4,4,4,4 · mm,mm
Combos from 1st hit; +10 CH but only on the last hit
Damage: 4,4,4,4,18 · mm,mm,m
Damage: 30 · l
Balcony break; Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Damage: 40 · l
Balcony break; chip damage on block
Damage: 60 · l
Balcony break; chip damage on block
Damage: 12 · m
Damage: 12,14 · m,h
Combos from 1st hit; Transition to HBS with input D or 3+4; Transition to ROL with input F
Damage: 12,14,20 · m,h,m
Balcony break; Combos from 2nd hit CH
Damage: 12,15 · m,m
Combos from 1st hit CH
Damage: 12,15,25 · m,m,m
Tornado; Does not Tornado on wall hit; Combos from 2nd hit CH
Damage: 20 · m
Alternate input: ws3+4; Tornado
Damage: 25 · ub(m)
Transition to HBS with input D or 3+4
Damage: 40 · sm
Hold F to extend attack; Recovers in FUFT on hit or block; If attack is extended to where you roll past the opponent, recovers in FUFA
Damage: 25 · l
Cancel into HBS with input D or 3+4
Damage: 24 · m
Transition to HBS with input D or 3+4
Damage: 21 · m
Transition to SIT (cannot cancel)
Damage: 20 · m
Alternate input: ub+1 or u+1; chip damage on block
Damage: 20 · m
Balcony break; Homing; Screw; Alternate input: ub+2 or u+2
Damage: 13 · m
Damage: 13,13 · m,m
Less frame advantage occurs after Combo from last hit
Damage: 13,13,22 · m,m,m
Spike; Transition to HBS with input D or 3+4; Less frame advantage occurs after Combo from last hit
Damage: 20 · m
Balcony break
Damage: 20,25 · m,m
Balcony break; Only connects on hit or block; Recovers in FUFT
Damage: 23 · m
Damage: 30 · m
Chip damage; Transition to HBS (cannot cancel into standing); Transition to ROL with input F
Damage: 26 · h
Balcony break; Screw; Chip damage on block
Damage: 15 · m
Damage: 15,25 · m,m
Balcony break; Heat engager
Damage: 15,22 · m,l
Chip damage on block
Damage: 30 · m
Balcony break; Chip damage on block
Damage: 30 · m
Balcony break; Heat engager; Chip damage; Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Damage: 13 · m
Damage: 13,20 · m,m
Hold 2 to power up, up to 2 charge levels; Transition to HBS with input D or 3+4; Tornado; +20g on hit; Wallsplat on CH
Damage: 13,28 · m,m
Heat skips to Level 2 charge; Transition to HBS with input D or 3+4; Balcony break; Tornado
Damage: 13,38 · m,m
Transition to HBS with input D or 3+4; Balcony break; Tornado; chip damage on block; Cannot absorb with power crush; Heat reduces charge length (consumes partial Heat time)
Damage: 20 · m
Damage: 21 · m
Balcony break; Homing
Damage: 20 · m
Damage: 10 · m
Damage: 10,20 · m,m
Hold 2 to power up, up to 2 charge levels
Damage: 10,20 · m,m
chip damage on block; Heat skips to Level 2 charge
Damage: 10,30 · m,m
chip damage on block; Cannot absorb with power crush; Heat reduces charge length (consumes partial Heat time)
Damage: 24 · m
Tornado
Alternate input: HBS.b+3+4; Transition to SIT
Damage: 23 · m
Homing; Balcony break; Strong aerial tailspin; 9 chip damage
Damage: 20 · m
Tornado
Damage: 16 · l
Transition to HBS with input D or 3+4
Damage: 16,33 · l,l
Balcony break; Less frame advantage occurs after Combo from last hit
sp
Transition to FUFA; Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
sp
Transition to FDFA
sp
Transition to ROL; Becomes Special Mid attack during Heat (partially uses remaining Heat time)
sp
Alternate input: SIT.B; Transition to HBS with input D or 3+4
Damage: 15 · l
Damage: 15,13 · l,l
Combo from 1st CH
Damage: 18 · m
Tornado
Damage: 20 · m
Transition to ROL with input F
sp
Alternative input: FC.3+4 or FDFA.f; Transition to ROL; Transition to HBS with input ROL.D or ROL.3+4; Becomes special mid attack during Heat (partially uses remaining Heat time)
Damage: 21 · m
Damage: 20 · l
Recovers in FUFT
Damage: 20 · m
Recovers in FUFT
Damage: 22 · sm
Recovers in FUFT on hit; Recovers in off axis FUFT on block
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
sp
Damage: 23 · m
9 chip damage; Transition to +12 +3 HBS with D
Damage: 15 · m
Transition to HBS (Cannot cancel)
Damage: 21 · m
Transition to SIT (Cannot cancel)
Damage: 10 · l
Transition to HBS; Move is airborne, requires strong parry
Damage: 16 (11),48 (33) · l,ub(l)
Cancel into BT with input OTG.d+1+4,3+4; More frame advantage when hitting standing opponent