Paul Phoenix

Paul Phoenix

Max Damage combo enders with Heat

  • DownDown-forwardForwardRight punch Hold forward
  • Heat
  • DownDown-forwardForwardRight punch

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • Right punch + Right kickBack
    Escape: Right punch
  • Down-forwardLeft punch + Left kickDownDown-forwardForwardRight punch
    Escape: Left punch
  • BackLeft punch + Right kick
    Escape: Left punch
  • ForwardForwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • FCLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Down-forwardLeft punchLeft punchRight punch
DownDown-forwardForwardLeft kick + Right kick
BackForwardLeft punch
SidestepLeft punch
Down-backLeft punch + Right punch
Move(s)
Counter hitDownDown-forwardForwardLeft kick
Move(s)
Counter hitDown-forwardRight kick
Move(s)
Counter hitRight kick

Heat Engagers

  • ForwardRight punch
    Useful in punishing moves with pushback
  • Up-forwardRight punch
    Pressure toll to force opponent to side step
  • DownDown-forwardForwardRight punch
    Great whiff punisher Launches when in heat. Poor tracking
  • DownDown-backBackRight punch
    Safe mid heat engager
  • ForwardRight kick
    Homing attack jumps over lows

Punishers

  • Left punchRight punch Frames: 10
  • DownLeft punch + Right punch Frames: 12
  • BackLeft punchRight punch Frames: 12
  • While standingLeft kickRight punch Frames: 12
  • BackLeft kick Frames: 14
  • ForwardRight punch Frames: 14
  • FCDown-forwardRight punchLeft punch Frames: 14
  • Down-forwardRight punch Frames: 15
  • Up-forwardRight kick Frames: 15
  • While standingRight punch Frames: 15
  • Up-forwardLeft kickRight kick Frames: 16
  • DownDown-backBackLeft punch + Right punch Frames: 16
  • DownDown-forwardForwardLeft punch Frames: 16

Main Combos

Launcher(s)Simple Version
BackLeft kick
Up-forwardLeft kickRight kick
Down-forwardRight punch
Up-forwardRight kick
While standingRight punch
DownDown-forwardForwardLeft punch
Left kickRight punchIntoLeft kickRight punchHold backLeft punch + Right punchIntoTornadoIntoRight punchIntoWhile runningForwardRight punchLeft kickRight punchIntoBackLeft punchRight punchIntoTornadoIntoWhile runningForwardRight punch
BackLeft kick
Down-forwardRight punch
Up-forwardRight kick
DownDown-forwardForwardLeft punch
DownDown-backBackLeft punch + Right punch
DownDown-forwardForwardLeft punchIntoDown-forwardRight kickIntoLeft kickRight punchHold backLeft punch + Right punchIntoTornadoIntoRight punchIntoDownRight kick:Right punch:Left punch + Right punchDown-forwardRight kickIntoLeft kickRight punchIntoBackLeft punchRight punchIntoTornadoIntoWhile runningForwardRight punch
DownDown-forwardForwardLeft punch + Right punch
Counter hitDownDown-forwardForwardLeft kick + Right kick
DownDown-forwardForwardLeft punchIntoLeft kickRight punchHold backLeft punch + Right punchLeft kickRight punchIntoLeft kickRight punchIntoBackLeft punchRight punch
ForwardHold forwardRight punchRight punch
While standingRight punch
Counter hitDownDown-backBackRight kick
Counter hitDownDown-backBackLeft punch
DownDown-forwardForwardLeft punch
Left kickRight punchIntoLeft kickRight punchHold backLeft punch + Right punchIntoTornadoIntoRight punchIntoWhile runningForwardRight punchLeft kickRight punchIntoLeft kickRight punchIntoBackLeft punchRight punchIntoTornadoIntoWhile runningForwardRight punch
Counter hitDownDown-backBackRight kick
Counter hitDownDown-backBackLeft punch
DownDown-backBackLeft punch + Right punch
DownDown-forwardForwardLeft punchIntoDown-forwardRight kickIntoLeft kickRight punchHold backLeft punch + Right punchIntoTornadoIntoDownRight kickRight punchLeft punch + Right punchDown-forwardRight kickIntoLeft kickRight punchHold backLeft punch + Right punchIntoTornadoIntoWhile runningForwardRight punch

Stances

CS
Cormorant Step
Forward+Left kick + Right kick
SWA
Sway
Back+Left kick + Right kick
DPD
Deep Dive
Down-forward+Left kick + Right kick

Wall Combos

General

Move:
Left kickRight punch
Move:
DownRight kickRight punchLeft punch + Right punch
Move:
Left kickRight punchHold backRight punch
Move:
Left punch

With Tornado

Move:
DownDown-forwardForwardLeft kick + Right kick
Move:
BackLeft punchRight punch

Combo Enders

for dmg
Right punchWhile runningForwardRight punch
DownRight kickRight punchLeft punch + Right punch
wall carry
BackLeft punchRight punch
Down-forwardRight kick
ForwardForwardRight punchLeft punch
wall break
DownDown-forwardForwardRight punch
DownLeft punch + Right punch
floor break
ForwardLeft punch + Right punch
DownLeft punch
ForwardForwardForwardRight punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Mini-combos

Launchers
Counter hitDown+Left punch + Right punch
Follow-up
CL qcf+2

Damage: 69

Approach for Clean Hit with microdash only Only possible when d+1+2 trades with a small attack

Mini-combos

Launchers
Counter hitDown+Left punch + Right punch
Follow-up
DownDown-forwardForward+Right punch

Damage: 57

Only possible when d+1+2 trades with a small attack

Mini-combos

Launchers
Counter hitForward+Left punch + Right punch
Follow-up
CL qcf+2

Damage: 62

CH f+1+2: Can also be done with the Deep Dive transition, but requires a crouch cancel Approach for Clean Hit with microdash only

Mini-combos

Launchers
Counter hitForward+Left punch + Right punch
Follow-up
DownDown-forwardForward+Right punch

Damage: 50

CH f+1+2: Can also be done with the Deep Dive transition, but requires a crouch cancel

Mini-combos

Launchers
DownDown-forwardForward+Left kick + Right kick
Follow-up
CL qcf+2

Damage: 58

Approach for Clean Hit with microdash or extended QCF

Mini-combos

Launchers
DownDown-forwardForward+Left kick + Right kick
Follow-up
Forward,ForwardDown+Left punch + Right punch

Damage: 44

Mini-combos

Launchers
(Down-forward+Left punch,Left punch),Right punch
Follow-up
CL qcf+2

Damage: 58

Approach for Clean Hit with microdash only Easier if opponent does not tech roll right; otherwise only hits average sized characters and bigger

Mini-combos

Launchers
(Down-forward+Left punch,Left punch),Right punch
Follow-up
DownDown-forwardForward+Right punch

Damage: 46

Mini-combos

Launchers
Counter hit(Down-forward+Left punch),Left punch,Right punch
Follow-up
CL qcf+2

Damage: 68

Approach for Clean Hit with microdash only Easier if opponent does not tech roll right; otherwise only hits average sized characters and bigger

Mini-combos

Launchers
Counter hit(Down-forward+Left punch),Left punch,Right punch
Follow-up
DownDown-forwardForward+Right punch

Damage: 56

Mini-combos

Launchers
SidestepLeft punch
Follow-up
CL qcf+2

Damage: 57

Approach for Clean Hit with microdash or extended QCF

Mini-combos

Launchers
SidestepLeft punch
Follow-up
DownDown-forwardForward+Right punch

Damage: 45

Mini-combos

Launchers
Down-back+Left punch + Right punch
Follow-up
CL qcf+2

Damage: 57

Approach for Clean Hit with microdash only Only possible if opponent does not tech roll right, Paul is close enough to the wall, or the move trades with a small attack

Mini-combos

Launchers
Down-back+Left punch + Right punch
Follow-up
DownDown-forwardForward+Right punch

Damage: 45

Mini-combos

Launchers
DPDRight punch,Left punch
Follow-up
Forward,Hold forward+Right kick

Damage: 56

Mini-combos

Launchers
DPDRight punch,Left punch
Follow-up
Forward,ForwardDown-back+Right punch

Damage: 56

Mini-combos

Launchers
Counter hitRight kick
Follow-up
microdash d+1+2

Damage: 42

Mini-combos

Launchers
Counter hitRight kick
Follow-up
Down-back+Right punch

Damage: 36

Mini-combos

Launchers
Counter hitSidestepLeft kick
Follow-up
Down+Left punch + Right punch

Damage: 48

Mini-combos

Launchers
Counter hit(Down-forward+Left kick),Right kick
Follow-up
Back+Left punch,Right punch

Damage: 51

CH (d/f+3),4: Wall only Whiffs on smaller characters

Mini-combos

Launchers
Counter hit(Down-forward+Left kick),Right kick
Follow-up
Down+Left punch + Right punch

Damage: 48

CH (d/f+3),4: Wall only

Mini-combos

Launchers
Counter hitDownDown-forwardForward+Left kick
Follow-up
Down-back+Right punchTornadoDownDown-forwardForward+Right punch

Damage: 59

Wall only Does not work on Jack

Mini-combos

Launchers
Counter hitDownDown-forwardForward+Left kick
Follow-up
Down+Right kick,Right punch:Left punch + Right punch

Damage: 51

Mini-combos

Launchers
Counter hitDown-forward+Right kick
Follow-up
Forward+Right punch

Damage: 43

Heat Engager

Mini-combos

Launchers
Counter hitDown-forward+Right kick
Follow-up
Back+Left punch,Right punch

Damage: 41

Mini-combos

Launchers
Counter hitWhile runningRight punch
Follow-up
Forward,Hold forward+Right kick

Damage: 38

Mini-combos

Launchers
Counter hitWhile runningRight punch
Follow-up
Forward,ForwardDown-back+Right punch

Damage: 38

Mini-combos

Launchers
Counter hit(While standingLeft punch),Right punch~Back
Follow-up
Forward+Right punch

Damage: 43

Mini-combos

Launchers
Counter hit(While standingLeft punch),Right punch~Back
Follow-up
SWARight punch

Damage: 38

Mini-combos

Launchers
SWALeft punch
Follow-up
SWALeft punch

Damage: 43

Mini-combos

Launchers
SWALeft punch
Follow-up
Down-backRight punch

Damage: 40

Mini-combos

Launchers
Counter hitDPDRight kick
Follow-up
Down-back+Right punch

Damage: 36

Clean hit deals 40

Mini-combos

Launchers
(Heat) b+2,1* GB
(Heat) d+1,2* GB
Follow-up
Back+Left punch,Right punch

Damage: 21

(Heat) b+2,1* GB: Guard break deals 7 chip damage normally, or 2 when opponent is in rage (Heat) d+1,2* GB: Guard break deals 11 chip damage normally, or 3 when opponent is in rage

Mini-combos

Launchers
(Heat) b+2,1* GB
(Heat) d+1,2* GB
Follow-up
Down+Left punch + Right punch

Damage: 19

(Heat) b+2,1* GB: Guard break deals 7 chip damage normally, or 2 when opponent is in rage (Heat) d+1,2* GB: Guard break deals 11 chip damage normally, or 3 when opponent is in rage

Staples

Launchers
Back+Left kick
Follow-up
ws 4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 78

Can be done either with a SSL before the WS4 or a longer CD input

Staples

Launchers
Back+Left kick
Follow-up
3,2 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 75

Staples

Launchers
Down-forward+Right punch
Up-forward+Right kick
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 78

Staples

Launchers
Down-forward+Right punch
Up-forward+Right kick
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 78

Staples

Launchers
Up-forward+Left kick,Right kick
Follow-up
d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 75

Only works up close

Staples

Launchers
Up-forward+Left kick,Right kick
Follow-up
Left kick,Right punchForward,ForwardLeft kick,Right punch~BackSWALeft punch + Right punchTornadoDPDLeft punchWhile runningRight punch

Damage: 71

Staples

Launchers
Up-forward+Left kick
Follow-up
ws 4 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 78

Staples

Launchers
Up-forward+Left kick
Follow-up
ws 4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 77

Staples

Launchers
(Up-forward+Left kick),Right kick
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 80

Smaller window to land than df+2

Staples

Launchers
(Up-forward+Left kick),Right kick
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 80

Smaller window to land than df+2

Staples

Launchers
While standingRight punch
Follow-up
ws 4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 82

Staples

Launchers
While standingRight punch
Follow-up
3,2 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 79

Staples

Launchers
Forward,Hold forward+Left kick
Follow-up
2 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 72

Staples

Launchers
Forward,Hold forward+Left kick
Follow-up
Right punchDown-forward+Right kickRight punchForward,ForwardLeft kick,Right punch~BackSWALeft punch + Right punchTornadoDPDLeft punchWhile runningRight punch

Damage: 66

Staples

Launchers
Forward,Hold forward+Left kick,Right kick
Follow-up
Left kick,Right punchForward,ForwardLeft kick,Right punch~BackSWALeft punch + Right punchTornadoDPDLeft punchWhile runningRight punch

Damage: 73

Staples

Launchers
Forward,Hold forward+Left kick,Right kick
Follow-up
Forward,ForwardWhile standingRight kickDown-forward+Right kickBack+Left punch,Right punchTornadoDPDLeft punchWhile runningRight punch

Damage: 69

Staples

Launchers
(Forward,Hold forward+Left kick),Right kick
Follow-up
ws 4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 77

Staples

Launchers
(Forward,Hold forward+Left kick),Right kick
Follow-up
4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 76

Staples

Launchers
Forward,Hold forward+Right kick
Follow-up
ws 4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 82

Can whiff off-axis

Staples

Launchers
Forward,Hold forward+Right kick
Follow-up
ws 3 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 74

Staples

Launchers
DownDown-forwardForward+Left punch
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 86

Smaller window to land than df+2

Staples

Launchers
DownDown-forwardForward+Left punch
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 86

Smaller window to land than df+2

Staples

Launchers
SWALeft punch + Right punch
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 87

Smaller window to land than df+2

Staples

Launchers
SWALeft punch + Right punch
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 87

Staples

Launchers
DPDLeft punch
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 84

DPD 1: You may find all these combos easier with a SSR, but it is not required

Staples

Launchers
DPDLeft punch
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 84

DPD 1: You may find all these combos easier with a SSR, but it is not required

Staples

Launchers
DownDown-forwardForward+Left punch + Right punchTornado
Follow-up
dash qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1

Damage: 67

Staples

Launchers
DownDown-forwardForward+Left punch + Right punchTornado
Follow-up
dash qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1

Damage: 67

Staples

Launchers
(Forward,Hold forward+Right punch),Right punch
Follow-up
ws 4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 83

Staples

Launchers
(Forward,Hold forward+Right punch),Right punch
Follow-up
3,2 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 80

Staples

Launchers
((Heat) b+2),1*
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 100

Staples

Launchers
((Heat) b+2),1*
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 100

Staples

Launchers
(Heat) f+1+2*
Follow-up
dash qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 95

(Heat) f+1+2*: Can also be done with the Deep Dive transition, but non-WS4 routes require a crouch cancel (and the dash can be omitted). DPD.1 is also possible for 1 less damage over qcf+1

Staples

Launchers
(Heat) f+1+2*
Follow-up
dash qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 95

(Heat) f+1+2*: Can also be done with the Deep Dive transition, but non-WS4 routes require a crouch cancel (and the dash can be omitted). DPD.1 is also possible for 1 less damage over qcf+1

Staples

Launchers
Low Parry (tornado)
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1

Damage: 47

Staples

Launchers
Low Parry (tornado)
Follow-up
DownDown-forwardForward+Left punchDown-forward+Right kickDown-forward+Left punch~Back~Down-forwardWhile standingLeft punch,Right punch~Back~Down-forwardDPDRight punch,Left punch

Damage: 47

Staples / Counterhit

Launchers
Counter hitSWARight kick
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 85

Staples / Counterhit

Launchers
Counter hitSWARight kick
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 85

Staples / Counterhit

Launchers
Counter hitDown-back+Right punch
Follow-up
ws 4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 87

Staples / Counterhit

Launchers
Counter hitDown-back+Right punch
Follow-up
4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 86

Staples / Counterhit

Launchers
Counter hitSWALeft kick
Follow-up
ws 3 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 70

Staples / Counterhit

Launchers
Counter hitSWALeft kick
Follow-up
While standingLeft kickLeft kick,Right punchBack+Left punch,Right punchTornadoDPDLeft punchWhile runningRight punch

Damage: 67

Staples / Counterhit

Launchers
Counter hitSWALeft kick,Right punch,Left punchTornado
Follow-up
Sidestep leftDownDown-forwardForward+Left punchDown-forward+Right kickForward,ForwardDown+Right kick,Right punch:Left punch + Right punch

Damage: 72

Allow the crouch dash to travel a bit

Staples / Counterhit

Launchers
Counter hitSWALeft kick,Right punch,Left punchTornado
Follow-up
SSL qcf+1 dash 3,2~b~D/F DPD 2,1

Damage: 71

Allow the crouch dash to travel a bit

Staples / Counterhit

Launchers
Counter hitDownDown-forwardForward+Left kick + Right kickTornado
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1

Damage: 73

Staples / Counterhit

Launchers
Counter hitDownDown-forwardForward+Left kick + Right kickTornado
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1

Damage: 73

Staples / Counterhit

Launchers
Counter hitSWALeft punch
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 93

Staples / Counterhit

Launchers
Counter hitSWALeft punch
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 93

Staples / Counterhit

Launchers
CH f+1+2*
Follow-up
dash qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 96

CH f+1+2*: Can also be done with the Deep Dive transition, but non-WS4 routes require a crouch cancel (and the dash can be omitted). DPD.1 is also possible for 1 less damage over qcf+1

Staples / Counterhit

Launchers
CH f+1+2*
Follow-up
dash qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 96

CH f+1+2*: Can also be done with the Deep Dive transition, but non-WS4 routes require a crouch cancel (and the dash can be omitted). DPD.1 is also possible for 1 less damage over qcf+1

Staples / Counterhit

Launchers
Counter hit(While standingLeft kick),Right punch
Follow-up
SSL qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 90

Whiffs on smaller characters

Staples / Counterhit

Launchers
Counter hit(While standingLeft kick),Right punch
Follow-up
SSL qcf+1 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 89

Does not work on smaller characters

Staples / Counterhit

Launchers
Counter hit(Down-forward+Left kick),Right kick
Follow-up
DownDown-forwardForward+Left punchDown-forward+Right kickLeft kick,Right punch~BackSWALeft punch + Right punchTornadoDPDLeft punchDownDown-forwardForward+Right punch

Damage: 76

Staples / Counterhit

Launchers
Counter hit(Down-forward+Left kick),Right kick
Follow-up
DownDown-forwardForward+Left punchDown-forward+Right kickLeft kick,Right punch~BackSWALeft punch + Right punchTornadoForward,ForwardDown+Right kick,Right punch:Left punch + Right punch

Damage: 75

Staples / Counterhit

Launchers
Counter hit(Left kick),Right punch
Follow-up
dash qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 85

CH (3),2: If you input the backsway transition, you must crouch cancel it immediately to still be able to do the combos

Staples / Counterhit

Launchers
Counter hit(Left kick),Right punch
Follow-up
dash qcf+1 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 84

CH (3),2: If you input the backsway transition, you must crouch cancel it immediately to still be able to do the combos

Staples / Counterhit

Launchers
Counter hit(DPDRight punch),Left kick
Counter hit(SWALeft kick,Right punch),Left kick
Follow-up
qcf+1 d/f+4 d/f+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 91

Smaller window to land than df+2

Staples / Counterhit

Launchers
Counter hit(DPDRight punch),Left kick
Counter hit(SWALeft kick,Right punch),Left kick
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 91

Smaller window to land than df+2

Float

Launchers
Left punch
Follow-up
DownDown-forwardForward+Left punchDown-forward+Right kickLeft kick,Right punch~BackSWALeft punch + Right punchTornadoRight punchWhile runningRight punch

Damage: 54

Float

Launchers
Left punch
Follow-up
Down-forward+Right kickLeft kick,Right punch~BackSWALeft punch + Right punchTornadoWhile runningRight punch

Damage: 44

Float

Launchers
Right punch + Left kick
Follow-up
Sidestep rightDownDown-forwardForward+Left punch(x3)Forward,ForwardLeft kick,Right punch~BackSWALeft punch + Right punchTornadoSidestep rightRight punchWhile runningRight punch

Damage: 51

Float

Launchers
Right punch + Left kick
Follow-up
Sidestep rightDownDown-forwardForward+Left punch(x2)Down-forward+Right kickLeft kick,Right punch~BackSWALeft punch + Right punchTornadoRight punchWhile runningRight punch

Damage: 50

Float

Launchers
SWALeft punch + Right punchTornado
Follow-up
Sidestep rightDownDown-forwardForward+Left punchDown-forward+Right kickRight punchWhile runningRight punch

Damage: 50

Float

Launchers
While standingRight kick
Follow-up
Forward,ForwardLeft kick,Right punchForward,ForwardLeft kick,Right punch~BackSWALeft punch + Right punchTornadoRight punchWhile runningRight punch

Damage: 59

Float

Launchers
While standingRight kick
Follow-up
Down-forward+Right kickRight punchForward,ForwardLeft kick,Right punch~BackSWALeft punch + Right punchTornadoRight punchWhile runningRight punch

Damage: 58

Heat / Heat Burst

Launchers
SWALeft punch + Right punch
DownDown-forwardForward+Left punch
Counter hitSWARight kick
DPDLeft punch
Down-forward+Right punch
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F WS1,2~b~D/F DPD 2,1 (tornado) DPD 1 2+3 (Heat) qcf+2~F qcf+2

Heat / Heat Burst

Launchers
ff+(2),2
While standingRight punch
Forward,Hold forward+Right kick
Back+Left kickSidestep left
Follow-up
ws 4 d/f+4 2 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 2+3 (Heat) qcf+2~F qcf+2

Heat / Heat Burst

Launchers
DownDown-forwardForward+Left punch + Right punchTornado
Follow-up
Sidestep rightDownDown-forwardForward+Left punchDown-forward+Right kickLeft kick,Right punch~Back~UpRight punch + Left kickDownDown-forwardForward+Left punchHeatDownDown-forwardForward+Right punchDownDown-forwardForward+Right punch

Damage: 84

Heat / Heat Burst

Launchers
DownDown-forwardForward+Left punch + Right punchTornado
Follow-up
Sidestep rightDownDown-forwardForward+Left punchDown-forward+Right kickLeft punch,Right punchRight punch + Left kickDownDown-forwardForward+Left punchHeatDownDown-forwardForward+Right punchDownDown-forwardForward+Right punch

Damage: 79

Heat / Heat Burst

Launchers
Counter hitDownDown-forwardForward+Left kick + Right kickTornado
Follow-up
Forward,ForwardDownDown-forwardForward+Left punchDown-forward+Right kickLeft kick,Right punch~Back~UpRight punch + Left kickDownDown-forwardForward+Left punchHeatDownDown-forwardForward+Right punchDownDown-forwardForward+Right punch

Damage: 90

CH qcf+3+4 (tornado): May require SSR

Heat / Heat Burst

Launchers
Counter hitDownDown-forwardForward+Left kick + Right kickTornado
Follow-up
Forward,ForwardDownDown-forwardForward+Left punchDown-forward+Right kickLeft punch,Right punchRight punch + Left kickDownDown-forwardForward+Left punchHeatDownDown-forwardForward+Right punchDownDown-forwardForward+Right punch

Damage: 85

CH qcf+3+4 (tornado): May require SSR

Heat / Heat Burst

Launchers
Low Parry
Follow-up
DownDown-forwardForward+Left punchDown-forward+Right kickLeft kick,Right punch~Back~UpRight punch + Left kickDownDown-forwardForward+Left punchHeatDownDown-forwardForward+Right punchDownDown-forwardForward+Right punch

Damage: 64

Heat / Heat Burst

Launchers
Low Parry
Follow-up
DownDown-forwardForward+Left punchDown-forward+Right kickLeft punch,Right punchRight punch + Left kickDownDown-forwardForward+Left punchHeatDownDown-forwardForward+Right punchDownDown-forwardForward+Right punch

Damage: 59

Heat / Heat dash / Starter

Launchers
(Heat) qcf+2~F
(Heat) u+2~F
Follow-up
qcf+1 qcf+1 qcf+1 1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

(Heat) qcf+2~F: Needs SSR alignment Impractical Fahkumram only

Heat / Heat dash / Starter

Launchers
(Heat) qcf+2~F
(Heat) u+2~F
Follow-up
qcf+1 qcf+1 qcf+1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

(Heat) qcf+2~F: May need SSR alignment Impractical

Heat / Heat dash / Starter

Launchers
(Heat) qcf+2~F
(Heat) u+2~F
(Heat) qcb+2~F
Follow-up
qcf+1 ws 4 d/f+4 1 dash 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Impractical on small characters

Heat / Heat dash / Starter

Launchers
(Heat) qcf+2~F
(Heat) u+2~F
(Heat) qcb+2~F
Follow-up
qcf+1 ws 4 d/f+4 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Heat / Heat dash / Starter

Launchers
(Heat) qcf+2~F
(Heat) u+2~F
(Heat) qcb+2~F
Follow-up
qcf+1 d/f+4 d/f+1~b~D/F ws 1,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Heat / Heat dash / Starter / Mini-combos

Launchers
(Heat) f+4~F
(Heat) f+2~F
Follow-up
DownDown-forwardForward+Right punch

Must be buffered early when near the wall

Heat / Heat dash / Starter / Counterhit

Launchers
CH ws(1),2~b (Heat) SWA 2~F
Follow-up
qcf+1 ws 4 d/f+4 3,2~b~D/F DPD 2,1 (tornado) DPD 1 wr2

Damage: 61

Additional Punishers

Standing

i10
Left punch,Right punch,Left kick
i15
Up-forward+Left kick
i15
CSRight punch

(Long range only) Execution-sensitive.

i16
Forward+Left kick,Left punch
i18
SWALeft punch + Right punch

Execution-sensitive.

While rising / crouching

i10
Down-back+Left punch
i11
While standingRight kick
i14
Forward,Hold forward+Right punch:Left punch

(Done as FC.df+2:1)

i18
SWALeft punch + Right punch

(Must be crouch cancelled first) Execution-sensitive.

Techniques

Sway Cancel > Deathfist

<big>(df+1_3,2_ws1,2)~b~u > qcf+2</big>; Max damage wall ender. Input can be broken into three parts:; # Sway cancel (ex. df+1~b); # Step cancel (ex. df+1~b~u); # qcf+2

Resplat

<big>Splat > Reposition > Splat > qcf+3+4 > d+1+2 > Ender</big>; First splat must be a wall-hitting combo starter that causes opponent to enter a forward-falling slide state; Reposition so that the next attack splats as high as possible — one backdash is the most common solution, but some splat angles require lateral, delayed or forward movement; Second splat requires qcf+1 or u/ub/uf+3+4 to keep opponent high enough on wall for followups

H.1+2* Wall Reset

<big>W! > (df+1_ws1,2_3,2)~b~u > H.1+2 (charge)</big>; H.1+2*, particularly at the wall, is a powerful and criminally underrated alternative to H.b+2,1* and H.d+1,2* setups. End your wall combo with any sway cancel (df1~b, ws1,2~b, 3,2~b) and instead of finishing with a low wall hit, begin charging 1+2.; If the opponent techs, H.1+2 will be charged to level 2 by the time they return to a standing state. Time your H.1+2* release accordingly — it will catch techs to both sides due to its upgraded tracking — and convert a hit into 70-100 damage depending on the splat angle.; If the opponent does block H.1+2* at the wall, they will take 17 chip damage and a -17g wall crush. At this point, Paul's pressure options become nearly uninterruptible. Continued blocking will pile on chip damage and a variety of hits can lead to splat combos.; The obvious counterplay to this technique is remaining grounded and punishing H.1+2* on whiff. Delayed tech after the high wall hit (up to 20f) can complicate setup timing. Toe kick is another effective counter, but it can be baited and launched on block.; Against opponents familiar with this setup, advantageous mindgame layers can be added by fast canceling 1+2 into block, grab, guard break, and so on.

Pauldash

<big>d,df~d,df~u > repeat</big>; Quickly cancel crouch dash into Deep Dive with df, crouch cancel Deep Dive with u, and repeat for Paul's pseudo-wavedash/snake dash. Much easier to execute reliably with some form of SOCD cleaning.; Pair with sidesteps for oki approaches (DPD will realign and chase down techs to either side) and quick ws1,2/DPD.4 mid-range pressure (high evasion from CD/DPD can create whiffs against some keepout buttons).; When using in neutral, be aware of Deep Dive's startup delay and input lockout, which can give opponents enough time to recognize and challenge your approach.

Move List

143 moves

Heat Burst
Right punch + Left kick

Damage: 12 · m

Startup
i16
On block
+1
On hit
+2c

Consumes Heat; t92 on whiff; Cinematic freeze on frame 15; Cancel to t42 r26 standing with b,b

Demolition Ball
HeatRight punch + Left kick

Damage: 9,23,25 · L,m,t

Startup
i18,i21,i38
On block
-14
On hit
+3d

Heat smash; Balcony break; Fully consumes Heat; Chip damage (8); Transition to throw on 1st hit only; 40 damage with throw transition; 53 damage on 2nd + 3rd hit; t134 r49 on block; t124 on whiff

Phoenix Smasher
HeatCSRight punch

Damage: 51 · m

Startup
i13~14
On block
-13
On hit
+26a (-10) FDFA

Heat dash +5, +36a (+26); Balcony break; Reversal break; Consumes Heat; Chip damage (11); Clean Hit range 2.3; Heat Dash disables Clean Hit; 34 damage without Clean Hit

Half-Step Phoenix Smasher
HeatLeft punch + Right punch

Damage: 35 · m

Startup
i28
On block
-9
On hit
+30d (-6) FDFA

Balcony break; Reversal break; Consumes Heat unless canceled; Chip damage (10); Move can be delayed 11f (i39); Charge begins on frame 1; Requires 1~27f charge; Delayed startup from 17~27f charge; Cancel to t27~35 r1 CS from 17~35f with f; Sidestep u can be buffered 2f after cancel; CS attacks can be buffered from 26f; Decaying 13f delay on CS attacks; Decays to 0 delay 24f after cancel; Cancel to t41~49 r12 SWA from 17~35f with b; Sidestep u can be buffered from 27f; SWA attacks can be buffered from 26f; H.1+2* from 28~55f charge; Burning Fist at 56f charge

Half-Step Phoenix Smasher (Hold)
(Heat) 1+2*

Damage: 40 · m

Startup
i46
On block
+13g
On hit
+30d (-6) FDFA

Balcony break; Reversal break; Consumes Heat unless canceled; Chip damage (16); Move can be delayed 21f (i67); Charge begins on frame 1; Requires 28~55f charge; Delayed startup from 35~55f charge; Cancel to t27~35 r1 CS from 17~35f with f; Sidestep u can be buffered 2f after cancel; CS attacks can be buffered from 26f; Decaying 13f delay on CS attacks; Decays to 0 delay 24f after cancel; Cancel to t41~49 r12 SWA from 17~35f with b; Sidestep u can be buffered from 27f; SWA attacks can be buffered from 26f; H.1+2 from 1~27f charge; Burning Fist at 56f charge

Burning Fist
(Heat) 1+2**

Damage: 50 · m!

Startup
i71
On hit
+30d (-6) FDFA

Balcony break; Reversal break; Consumes Heat; Charge begins on frame 1; Requires 56f charge; H.1+2 from 1~27f charge; H.1+2* from 28~55f charge

Phoenix Smasher
HeatDown-forward+Left punch + Left kick,DownDown-forwardForward+Right punch

Damage: 22,21 · t,m

Startup
i12~13,i13~14
On hit
+16d (-20) FDFA

Balcony break; Consumes Heat; Strict qcf input required (d,F does not work); Perfect input window 55-56f

Phoenix Smasher (Perfect Input)
HeatDown-forward+Left punch + Left kick:DownDown-forwardForward+Right punch

Damage: 22,26 · t,m

Startup
i12~13,i13~14
On hit
+16d (-20) FDFA

Balcony break; Consumes Heat; Strict qcf input required (d,F does not work); Perfect input window 55-56f; Perfect input increases damage, wall carry

Phoenix Smasher
HeatDown+Left punch,Right punch

Damage: 16,32 · m,m

Startup
i14~15,i29
On block
-13
On hit
+29d (-7) FDFA

Balcony break; Reversal break; Consumes Heat; Move can be delayed 14f (i43); Charge begins on frame 16; Requires 0~26f charge; Delayed startup from 1~26f charge; Combo from 1st CH with 0~6f charge; Interrupt with i10 from 1st block; Whiffs vs SSR, SWR from 1st block; H.d+1,2* at 27f charge

Phoenix Smasher (Hold)
(Heat) d+1,2*

Damage: 16,45 · m,m

Startup
i14~15,i43
On block
+12
On hit
+30d (-6) FDFA

Balcony break; Reversal break; Consumes Heat; Chip damage (13); Charge begins on frame 16; Requires 27f charge; Interrupt with i24 from 1st block; Interrupt with i13 from 1st hit; Interrupt with i9 from 1st CH; Whiffs vs SS, SW from 1st block; Whiffs vs SSR, SWR from 1st hit or CH; H.d+1,2 from 0~26f charge

Crushing Wind (Hold)
(Heat) b+2,1*

Damage: 22,35 · m,m

Startup
i18,i60~61
On block
+12
On hit
+56a

Balcony break; Consumes Heat; Chip damage (13); Charge begins on frame 18; Requires 42f charge; Interrupt with i29 WS from 1st block; Interrupt with i20 WS from 1st hit; Whiffs vs SSR, SW from 1st block or hit; b+2,1 from 0~41f charge

Hammer of the Gods (Hold)
(Heat) f+1+2*

Damage: 30 · m

Startup
i29~30
On block
+5c
On hit
+55a

Balcony break; Consumes Heat; Chip damage (13); Requires 24f charge; f+1+2 from 0~23f charge

Phoenix Demolisher
Forward,Hold forward+Right punch,HeatLeft punch + Right punch

Damage: 14,31 · m,m

Startup
i29~30
On block
+1
On hit
+25a (-1)

Balcony break; Consumes 270F of Heat; Combos from 1st hit; Jails from 1st hit; 7 chip damage

Left Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Left Right Combo
Left punch,Right punch

Damage: 5,12 · h,h

Startup
i10,i10
On block
-3
On hit
+8

Move can be delayed 3f; Input can be delayed 3f; Combo from 1st hit with 3f delay; Jail from 1st hit with 3f delay

1,2,3
Left punch,Right punch,Left kick

Damage: 5,12,7 · h,h,m

Startup
i10,i10,i16~17
On block
-25
On hit
-14

Combo from 1st hit; Jail from 1st hit; Cancel to 10 strings

Reverse PDK Combo
Left punch,Right kick

Damage: 5,8 · h,L

Startup
i10,i23
On block
-11c
On hit
+1

Combo from 1st CH; Interrupt with i4 from 1st block

Right Jab
Right punch

Damage: 8 · h

Startup
i10
On block
+0
On hit
+6
Goodnight
Right punch,Left kick

Damage: 8,14 · h,h

Startup
i19
On block
-2
On hit
+8

Combo from 1st hit with 6F delay; Move cannot be interrupted

Left Kick
Left kick

Damage: 14 · m

Startup
i15~16
On block
-7
On hit
+4
Piston Fire
Left kick,Right punch

Damage: 14,17 · m,h

Startup
i15~16,i23
On block
-3
On hit
+7
Counter hit
+50a

Move can be delayed 4f; Input can be delayed 5f; Combo from 1st hit with 5f delay; Interrupt with i5 from 1st block; Transition to t60 r19 SWA +4 +14g +57a at 43f with b

3,2~b
Left kick,Right punch~Back
Startup
i15~16,i23
On block
+4
On hit
+14g
Counter hit
+57a

Sidestep u can be buffered from 45f; SWA attacks can be buffered from 54f; Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df

Right Kick
Right kick

Damage: 17 · h

Startup
i12
On block
-7
On hit
+7
Counter hit
+32d
Half-Step Phoenix Smasher
Left punch + Right punch

Damage: 30 · m

Startup
i28
On block
-10
On hit
+20d (+10)

Balcony break; H.1+2 with Heat; Move can be delayed 11f (i39); Charge begins on frame 1; Requires 1~27f charge; Delayed startup from 17~27f charge; Cancel to t27 r1 CS from 17~35f with f; Cancel can be delayed 8f; Sidestep u can be buffered 2f after cancel; CS attacks can be buffered from 26f; Decaying 13f delay on CS attacks; Decays to 0 delay 24f after cancel; Cancel to t41 r12 SWA from 17~35f with b; Cancel can be delayed 8f; Sidestep u can be buffered from 27f; SWA attacks can be buffered from 26f; 1+2* from 28~55f charge; Burning Fist at 56f charge

Half-Step Phoenix Smasher (Hold)
1+2*

Damage: 35 · m

Startup
i46
On block
+3
On hit
+20d (+10)

Balcony break; H.1+2* with Heat; Chip damage (10); Move can be delayed 21f (i67); Charge begins on frame 1; Requires 28~55f charge; Delayed startup from 35~55f charge; Cancel to t27 r1 CS from 17~35f with f; Cancel can be delayed 8f; Sidestep u can be buffered 2f after cancel; CS attacks can be buffered from 26f; Decaying 13f delay on CS attacks; Decays to 0 delay 24f after cancel; Cancel to t41 r12 SWA from 17~35f with b; Cancel can be delayed 8f; Sidestep u can be buffered from 27f; SWA attacks can be buffered from 26f; 1+2 from 1~27f charge; Burning Fist at 56f charge

Burning Fist
1+2**

Damage: 40 · m!

Startup
i71
On hit
+20d (+10)

Balcony break; H.1+2** with Heat; Charge begins on frame 1; Requires 56f charge; 1+2 from 1~27f charge; 1+2* from 28~55f charge

Phoenix Hook, Tiger Claw
Forward+Right punch

Damage: 12,22 · h,t

Startup
i13
On block
-5
On hit
+9

Heat dash +5, +43d (+35); Transition to throw on front hit; Transition to +7 DPD r27 on hit with DF at frame 93; +32a without throw transition

f+3
Forward+Left kick

Damage: 11 · h

Startup
i16~17
On block
-14
On hit
+0

Homing

Lion's Tempest
Forward+Left kick,Left punch

Damage: 11,21 · h,m

Startup
i16~17,i17
On block
-13
On hit
+12a (+3)

Balcony break; Combo from 1st hit; Interrupt with i1 from 1st block; Move is delayed by 5F; Move cannot be delayed; Input cannot be delayed

Lion's Claw
Forward+Left kick,Right punch

Damage: 11,24 · h,h

Startup
i16~17,i18~19
On block
-7
On hit
+17a (+8)
Counter hit
+32a (+24)

Balcony break; Combo from 1st hit; Interrupt with i2 from 1st block; Move is delayed by 5F; Move cannot be delayed; Input cannot be delayed

Stone Lion
Forward+Right kick

Damage: 24 · m

Startup
i22
On block
-5
On hit
+6

Heat engager; Heat dash +43d (+35); Homing

Hammer of the Gods
Forward+Left punch + Right punch

Damage: 22 · m

Startup
i20~21
On block
+3c
On hit
+8c
Counter hit
+35d (+27)

Chip damage (4); Move can be delayed 9f (i29~30); Delayed startup from 5~23f charge; f+1+2* at 24f charge; H.f+1+2* at 24f charge; Transition to ±0, +5c DPD with DF

Hammer of the Gods (Hold)
f+1+2*

Damage: 26 · m

Startup
i29~30
On block
+7c
On hit
+20d FDFA
Counter hit
+55a

Balcony break; H.f+1+2* with Heat; Chip damage (10); Requires 24f charge; f+1+2 from 0~23f charge; Transition to +4c, +17d DPD with DF

Shoulder Tackle
Forward+Left punch + Right kick

Damage: 25 · m

Startup
i21~23
On block
-14
On hit
+15cg

Balcony break; Sharp leftward movement w/ i5? startup; Forces tech back roll on hit

Cormorant Step
Forward+Left kick + Right kick

sp

Transition to CS

d/f+1
Down-forward+Left punch

Damage: 11 · m

Startup
i14
On block
-2
On hit
+4

Transition to r15 SWA +3 +9 from 2~14f, 16f with b

d/f+1~b
Down-forward+Left punch~Back
Startup
i14
On block
+3
On hit
+9

Sidestep u can be buffered from 16f; SWA attacks can be buffered from 24f; Transition to cs1~ r9 -1 -12 DPD from 32f with df

d/f+1,1
Down-forward+Left punch,Left punch

Damage: 11,9 · m,h

Startup
i14,i20~21
On block
-5
On hit
+5
Counter hit
+8

Combo from 1st hit with 4f delay; Interrupt with i1 from 1st block; Move can be delayed 10f; Input can be delayed 11f

Lion's Roar
Down-forward+Left punch,Left punch,Right punch

Damage: 11,9,22 · m,h,m

Startup
i14,i20~21,i22~23
On block
-9
On hit
+32a (+24)

Balcony break; Combo from 2nd CH; Interrupt with i3 from 2nd block

Kurenai
Down-forward+Right punch

Damage: 13 · m

Startup
i15~16
On block
-8
On hit
+33a (+23)

High evasion; +4s on crouching normal hit

d/f+3
Down-forward+Left kick

Damage: 14 · m

Startup
i16
On block
-9
On hit
+2
Phoenix Wings
Down-forward+Left kick,Right kick

Damage: 14,17 · m,m

Startup
i16,i21~22
On block
-10
On hit
+6
Counter hit
+59a

Move can be delayed 10f; Input can be delayed 13f; Combo from 1st hit with 9f delay; Interrupt with i4 from 1st block; Whiffs vs SSR from 1st block

Tiger Claw
Down-forward+Right kick

Damage: 17 · m

Startup
i17~18
On block
-2
On hit
+8
Counter hit
+14
Deep Dive
Down-forward+Left kick + Right kick

sp

Transition to DPD

Hammer Punch
Down+Left punch

Damage: 16 · m

Startup
i14~15
On block
-9
On hit
+2
Counter hit
+3c

Spike; Transition to r27 FC with d

Phoenix Smasher
Down+Left punch,Right punch

Damage: 16,26 · m,m

Startup
i14~15,i29
On block
-17
On hit
+20d (+10)

Balcony break; H.d+1,2 with Heat; Move can be delayed 14f (i43); Charge begins on frame 16; Requires 0~26f charge; Delayed startup from 1~26f charge; Combo from 1st CH with 0~6f charge (i30); d+1,2* at 27f charge; Interrupt with i10 from 1st block

Phoenix Smasher (Hold)
d+1,2*

Damage: 16,39 · m,m

Startup
i14~15,i43
On block
+9
On hit
+20d (+10)

Balcony break; H.d+1,2* with Heat; Chip damage (11); Charge begins on frame 16; Requires 27f charge; d+1,2 from 0~26f charge; Interrupt with i24 from 1st block; Interrupt with i13 from 1st hit; Interrupt with i9 from 1st CH; Whiffs vs SS, SW from 1st block; Whiffs vs SSR, SWR from 1st hit or CH

d+1,4
Down+Left punch,Right kick

Damage: 16,15 · m,L

Startup
i14~15,i19
On block
-31c
On hit
-17
Counter hit
+14a FUFA

Move cannot be delayed; Input can be delayed 5f; Combo from 1st CH with 5f delay; Interrupt with i6 from 1st block; Stagger low

Hang Over
Down+Left punch,Right kick,Right punch

Damage: 16,15,21 (14) · m,L,m

Startup
i14~15,i19,i21
On block
-14
On hit
+3d (-6)
Counter hit
+35a (-12)

Balcony break; Airborne combo from 2nd CH +11d (+4)

d+2
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7

cs1~ from 6f d/db/df input hold; OTG.d+2 when opponent is downed

d+4
Down+Right kick

Damage: 9 · L

Startup
i15
On block
-31c
On hit
+14a FUFA
Counter hit
+14a

Clean Hit range 1.59; 8 damage, -17 on hit without Clean Hit; Stagger state on block

Bone Breaker
Down+Right kick,Right punch

Damage: 9,23 · L,m

Startup
i15,i21
On block
-18
On hit
-9

Move can be delayed 3f; Input can be delayed 4f; Combo from 1st CL with 3f delay +5d (-2); Combo from 1st CH with 3f delay +5d (-2)

Demolition Man
Down+Right kick,Right punch,Left punch + Right punch

Damage: 9,23,26 · L,m,m

Startup
i15,i21,i26~27
On block
-17
On hit
+3d (-6)
Counter hit
+35a (-12)

Balcony break; Move can be delayed 4f; Input can be delayed 4f; Combo from 1st CL with 4f delay +13d (+6); Combo from 1st CH with 4f delay +13d (+6); Combo from 2nd hit with 4f delay +13d (+6); Perfect input window 21~22f after 2 input; Move cannot be interrupted

Demolition Man (Perfect Input)
Down+Right kick,Right punch:Left punch + Right punch

Damage: 9,23,30 · L,m,m

Startup
i15,i21,i26~27
On block
-17
On hit
+3d (-6)
Counter hit
+35a (-12)

Balcony break; Move can be delayed 1f; Input can be delayed 1f; Combo from 1st CL with 1f delay +13d (+6); Combo from 1st CH with 1f delay +13d (+6); Combo from 2nd hit with 1f delay +13d (+6); Perfect input window 21~22f after 2 input; Perfect input increases damage, wall carry; Move cannot be interrupted

Shoulder Smash
Down+Left punch + Right punch

Damage: 28 · m

Startup
i12~13
On block
-18
On hit
+16d (+11)
Counter hit
+24d (+16)

Balcony break

Dickjab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to r24 standing with f

Shoot the Moon
Down-back+Right punch

Damage: 21 · M

Startup
i19~20
On block
-11
On hit
+14d (-3) FDFA
Counter hit
+28a (+18)

Tornado; Balcony break

d/b+3
Down-back+Left kick

Damage: 12 · L

Startup
i15~i17
On block
-18c
On hit
-4

-4c on crouching hit

d/b+4
Down-back+Right kick

Damage: 6 · L

Startup
i12
On block
-15c
On hit
-4
Chain Breaker
Down-back+Left punch + Right punch

Damage: 21 · M

Startup
i20~21
On block
-14
On hit
+30a (+22)

-9 block advantage and 8 chip damage on block after attack absorption

b+1
Back+Left punch

Damage: 10 · h

Startup
i12~13
On block
-9
On hit
+2
Double Wing
Back+Left punch,Right punch

Damage: 10,21 · h,m

Startup
i12~13,i20~21
On block
-14
On hit
+16d (-1) FDFA

Tornado; Balcony break; Move can be delayed 5f; Input can be delayed 5f; Combo from 1st hit with 5f delay

b+2
Back+Right punch

Damage: 22 · m

Startup
i18
On block
-5c
On hit
+4c

Spike

Crushing Wind
Back+Right punch,Left punch

Damage: 22,22 · m,m

Startup
i18,i36
On block
-12
On hit
0c
Counter hit
+16d

Move can be delayed 20f (i56); Charge begins on frame 18; Requires 0~41f charge; Delayed startup from 22~41f charge; Combo from 1st CH with 0~23f charge; b+2,1* / H.b+2,1* at 42f charge

Crushing Wind (Hold)
b+2,1*

Damage: 22,27 · m,M

Startup
i18,i60~61
On block
+8
On hit
+20d
Counter hit
+56a

Balcony break; H.b+2,1* with Heat; Chip damage (7); Charge begins on frame 18; Requires 42f charge; b+2,1 from 0~41f charge

Lights Out
Back+Left kick

Damage: 16 · h

Startup
i14~15
On block
-6
On hit
+31a (+25)
Leg Sweep
Back+Right kick

Damage: 14 · L

Startup
i20~21
On block
-12c
On hit
+4
Counter hit
+17g
Hassou Strike
Back+Left punch + Right punch

Damage: 28 · h

Startup
i24
On block
-9
On hit
+21d (+16)

Balcony break; Chip damage (11) if attack is absorbed

Sway
Back+Left kick + Right kick

sp

Transitions to SWA; SWA.1+2 can be performed immediately (i17~18 effective startup)

Wrecking Ball
Up-back+Right punch

Damage: 22 · m

Startup
i18
On block
-5
On hit
+16d

Balcony break; +21d (+14) on airborne opponent; Can be charged to power up; Has good left sidestep tracking

Wrecking Ball (charged)
u/b+2*

Damage: 30 · m

Startup
i27
On block
+1
On hit
+17a

Homing; Balcony break; 9 chip damage

Burning Spear
Up-forward+Left punch

Damage: 26 · h

Startup
i28~31
On block
-6
On hit
+24a (+14)

Balcony break; High Evasion; .73 backward movement over first 14f

Moonfall
Up-forward+Right punch

Damage: 26 · h

Startup
i22~23
On block
+5
On hit
+17a

Heat engager; Heat dash +5, +67a (+50); Balcony break; Chip damage (6); Transition to +2, +14a r35 DPD with DF (cs25~58)

u/f+3
Up-forward+Left kick

Damage: 15 · m

Startup
i15~16
On block
-16
On hit
+25a (+15)
Shredder
Up-forward+Left kick,Right kick

Damage: 15,10 · m,m

Startup
i15~16,i13~14
On block
-13
On hit
+32a (+22)

Jail from 1st block; Combo from 1st hit +28a (+21)

Rising Toe Kick
Up-forward+Right kick

Damage: 13 · m

Startup
i15~17
On block
-13
On hit
+33a (+23)
Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13
On hit
+32a (+22)

Can be delayed 12f after jump; Additional range with delay

f,F+2
Forward,Hold forward+Right punch

Damage: 14 · m

Startup
i15~17
On block
-17
On hit
-7

Alternate input FC.df+2

Juggernaut
Forward,Hold forward+Right punch,Left punch

Damage: 14,20 · m,m

Startup
i15~17,i26
On block
-12
On hit
+14a

Balcony break; Combo from 1st hit; Interrupt with i8 from 1st block; Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character); Cancel to -21 -11 standing r40 with B at frame 20; Alternate input FC.df+2,1

Phoenix Bone Breaker
Forward,Hold forward+Right punch:Left punch

Damage: 14,24 · m,h

Startup
i15~17,i15
On block
-1
On hit
+37d (+11)

Balcony break; Chip damage (7); Combo from 1st hit; Input 1 on frames 14 to 19; Jails attack inputs from 1st block (movement buffering prioritized); Duckable; Alternate input FC.df+2:1

Bulldozer
Forward,Hold forward+Right punch,Right punch

Damage: 14,21 · m,L

Startup
i15~17,i36~38
On block
-19c
On hit
+27a

Cancel to -28 -18 FC with B; Interrupt with i18 from 1st block; Whiffs vs SSL, SW from 1st block; Alternate input FC.df+2,2

f,F+3
Forward,Hold forward+Left kick

Damage: 17 · m

Startup
i15~16
On block
-17
On hit
+24a (+14)
f,F+3,4
Forward,Hold forward+Left kick,Right kick

Damage: 17,10 · m,m

Startup
i15~16,i13~14
On block
-16
On hit
+30a (+20)

Airborne combo from 1st hit with 2F delay +27a (+10); Jail from 1st block with 2F delay; Move cannot be delayed; Input can be delayed by 2F

Double Hop Kick High
Forward,Hold forward+Left kick,Right kick,Right kick

Damage: 17,10,25 · m,m,h

Startup
i15~16,i13~14,i23~25
On block
-5
On hit
+62a (+42)

Balcony break; Interrupt with i11 from 1st block; Whiffs vs SSR, SWR (inconsistent?); Move cannot be delayed; Input can be delayed by 6F

Triple Kick Combo
Forward,Hold forward+Left kick,Right kick,Forward+Right kick

Damage: 17,10,18 · m,m,m

Startup
i15~16,i13~14,i27~29
On block
-14
On hit
+12d (+3)

Balcony break; Interrupt with i15 from 1st block; Move cannot be delayed; Input can be delayed by 6F

Double Hop Kick Low
Forward,Hold forward+Left kick,Right kick,Down+Right kick

Damage: 17,10,15 · m,m,L

Startup
i15~16,i13~14,i27~28
On block
-17c
On hit
-6

Interrupt with i15 from 1st block; Whiffs vs SWL from 1st block; Move cannot be delayed; Input can be delayed by 6F

Neutron Bomb
Forward,Hold forward+Right kick

Damage: 20 · M

Startup
i27~34
On block
+2
On hit
+18a

Chip damage (8)

Turbulent Hammer
Forward,Forward,Hold forward+Right punch

Damage: 19,29 · m,t

Startup
i18~19
On block
-9
On hit
+0d FDFA
Counter hit
+35a FUFA

Transition to throw on airborne hit; +17d FDFA without throw transition

ws 1
While standingLeft punch

Damage: 16 · m

Startup
i15~16
On block
-10
On hit
-7
Counter hit
+1
Enfolding Dragon
While standingLeft punch,Right punch

Damage: 16,17 · m,m

Startup
i15~16,i20
On block
-11
On hit
+2
Counter hit
+3

Move can be delayed 10f; Input can be delayed 10f; Combo from 1st CH with 10f delay; Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b

ws 1,2~b
While standingLeft punch,Right punch~Back
Startup
i15~16,i20
On block
+1
On hit
+14g
Counter hit
+15

Sidestep u can be buffered from 44f; SWA attacks can be buffered from 51f; Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df

Thunder Palm
While standingRight punch

Damage: 20 · m

Startup
i15~16
On block
-14
On hit
+27a (+17)
ws 3
While standingLeft kick

Damage: 16 · M

Startup
i13~14
On block
-8
On hit
+6
Shioh
While standingLeft kick,Right punch

Damage: 16,21 · M,h

Startup
i13~14,i21~22
On block
-7
On hit
+17d (+8)
Counter hit
+46a

Balcony break; Move can be delayed 12f; Input can be delayed 12f; Combo from 1st hit with 12f delay

Toe Smash
While standingRight kick

Damage: 18 · m

Startup
i11~12
On block
-6
On hit
+5
Somersault Kick Warm-Up Moves
FCHold down
Incomplete Somersault
FCHold down,Hold up+Right kick

Damage: 40 · m

Startup
i13~18
On block
-49d
On hit
-9d (-24)

Deals recoverable damage to self

Big Bang Phoenix Smasher
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage; 114f cinematic freeze on frame 8; t193 r56 on block; t134 on whiff

Ki Charge
Left punch + Right punch + Left kick + Right kick
Down Strike
OTG d+2

Damage: 16 · L

Startup
i18
On block
-12c
On hit
-1d (-9)

Spike; +4 on hit against standing opponent

Attack Reversal
Back+Left punch + Left kick

Damage: 25

On hit
+1d FUFA

Parry

Turn Thruster
SidestepLeft punch

Damage: 21 · h

Startup
i20
On block
+8
On hit
+35a (+27)

Balcony break; Chip damage (6); Effective minimum startup 30f

Pump In Pedal
SidestepLeft kick

Damage: 17 · L

Startup
i19
On block
-12c
On hit
+4
Counter hit
+12c

Effective minimum startup 28f

Crouch Dash
cd

Cannot be buffered; 1.12 movement over 20f; Transition to CS from 2f with f; Transition to r9 DPD from 3~19f with df; Transition to r6? hFC with alternate input d,DF; Cannot access stance moves; Cancel to r1 block from 2f with b; Cancel to r1 sidestep from 2f with u

Cormorant Step
DownDown-forwardForward

Cannot be buffered; t35 from 1+2~f; Exits crouching state on frame 1; 1.63 movement over 25f (includes CD); 1.98 movement over 35f from 1+2 cancel; Transition to r9 DPD from 2f with df; Cancel to r1 sidestep from 2f with u; Cancel to r1 block from 24f with b

Thruster
CSLeft punch

Damage: 21 · h

Startup
i16~17
On block
-4
On hit
+33a (+26)

Chip damage (4)

Phoenix Smasher
CSRight punch

Damage: 45 · m

Startup
i13~14
On block
-17
On hit
+26a (-10) FDFA

Heat engager; Balcony break; H.CS.2 with Heat; Clean Hit range 2.3; 30 damage without Clean Hit

Gengetsu
CSLeft kick

Damage: 18 · L

Startup
i18~19
On block
-14c
On hit
+0
Counter hit
+20a FUFA

Clean hit range 2.0; 17 damage on hit without Clean Hit; +7 on CH without Clean Hit

Gunba
CSLeft punch + Right punch

Damage: 20 · L

Startup
i32~33
On block
-12c
On hit
+71a (+55) T!

Cancel to t41 FC with B

Mountain Raze
CSLeft kick + Right kick

Damage: 22 · m

Startup
i19~20
On block
-9
On hit
+35a (+27)
Counter hit
+74a (+58) T!

Tornado; Balcony break; High Evasion (brief)

Deep Dive
DPD

Buffer window 2~9f (3~9f from SWA); Sidestep can be buffered with u; DPD attacks can be buffered; While standing attacks can be buffered; Cancel to r1 block from 10f with b

Phoenix Axe
DPDDown-forward+Left punch

Damage: 19 · h

Startup
i17
On block
-1
On hit
+59a FUFA

Strong aerial tailspin; Homing; Effective minimum startup 29f

DPD d/f+2
DPDDown-forward+Right punch

Damage: 10 · m

Startup
i14
On block
-10
On hit
+6

Balcony break; Effective minimum startup 24f

Quick Petal Strike
DPDDown-forward+Right punch,Left punch

Damage: 10,30 · m,h

Startup
i14,i18~19
On block
+4
On hit
+23d FUFA

Tornado; Balcony break; Move can be delayed 10f; Input can be delayed 17f; Combo from 1st hit with 10f delay; 9 chip damage on block

Quick Lightning Breaker
DPDDown-forward+Right punch,Left kick

Damage: 10,22 · m,M

Startup
i14,i25~26
On block
-13c
On hit
+10d FDFA
Counter hit
+46a

Spike; Move can be delayed 10f; Input can be delayed 17f; Combo from 1st hit with 6f delay

Eigetsu
DPDDown-forward+Right kick

Damage: 17 · L

Startup
i17
On block
-13
On hit
+3
Counter hit
+24d

Effective minimum startup 27f; Clean Hit range 1; Damage without clean hit 20

Incomplete Somersault
DPDDown-forward+Left kick + Right kick

Damage: 32,10 · m,M

Startup
i18~23,i51~61
On block
-49d
On hit
-9d (-24)

Effective minimum startup 28f; t112 on hit; Deals recoverable damage to self

Sway
Down,Down-back,Back

Cannot be buffered; Moves backward up to 1.04; Less movement against distant opponent; cs1~10 against distant opponent; Less movement from attack transition; No crouching state from attack transition; High evasion from attack transition; Transition to r9 DPD from 2f with df; Minimum 3f needed to enter (one for each directional)

God Hammer Punch
SWALeft punch

Damage: 24 · M

Startup
i21~22
On block
+0c
On hit
+27d FDFA
Counter hit
+53a

Floor break; Floor Breaks even on a standing or crouching opponent; Chip damage (7)

Rubber Band Attack
SWARight punch

Damage: 27 · m

Startup
i15
On block
-9
On hit
+39d (-19)

Heat engager; Heat dash +5, +36a (+26); Clean Hit range 2.45; Heat Dash disables Clean Hit; 21 damage without Clean Hit

Rapid Fire
SWALeft kick

Damage: 14 · L

Startup
i18~19
On block
-21c
On hit
-10g
Counter hit
+21a
SWA 3,2
SWALeft kick,Right punch

Damage: 14,20 · L,m

Startup
i18~19,i27~28
On block
-10
On hit
+6

Combo from 1st CH +20d (+13)

Petal Strike
SWALeft kick,Right punch,Left punch

Damage: 14,20,25 · L,m,h

Startup
i18~19,i27~28,i18~19
On block
-5
On hit
+21d (-5)

Tornado; Combo from 1st CH +63a (+47) T!

Lightning Breaker
SWALeft kick,Right punch,Left kick

Damage: 14,20,22 · L,m,M

Startup
i18~19,i27~28,i25~26
On block
-13c
On hit
+10d FDFA
Counter hit
+46a

Spike; Combo from 1st CH +15d (-20) FDFA; Move can be delayed 10f; Input can be delayed 17f

Kawaragoma
SWARight kick

Damage: 17 · h

Startup
i15~16
On block
+1
On hit
+23d (+14)
Counter hit
+59a

Homing; Chip damage (6)

Unseen Gust
SWALeft punch + Right punch

Damage: 22 · m

Startup
i16~17
On block
-14
On hit
+37a (+27)

Tornado; High evasion

Over The Shoulder
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+1d FUFA

Homing; Throw break 1 or 2; Side switch

Shoulder Pop
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+1d FUFA

Homing; Throw break 1 or 2; Side switch; Transition to FUFT on hit

Chest Crusher
Right punch + Right kick~Back

Damage: 40 · t

Startup
i12~14
On block
-2
On hit
+0d

Homing; Throw break 2

Dragon Screw
Left Throw

Damage: 45 · t

Startup
i12~14
On block
-3
On hit
+1d FUFA

Throw break 1

Fall Away
Right Throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
-2d FUFA

Throw break 2; Side switch

Reverse Neck Throw
Back Throw.1+3

Damage: 50 · t

Startup
i12~14
On hit
-14d FUFA

Throw cannot be broken

Piggyback Throw
Back Throw.2+4

Damage: 50 · t

Startup
i12~14
On hit
+1d FDFA

Spike; Throw cannot be broken

Kongo Blast
Down-forward+Left punch + Left kick

Damage: 22 · t

Startup
i12~13
On block
-2
On hit
+9

Throw break 1

Kongo Blast > Phoenix Smasher
Down-forward+Left punch + Left kick,DownDown-forwardForward+Right punch

Damage: 22,15 · t,m

Startup
i12~13,i13~14
On hit
+16d (-20) FDFA

Balcony break; H.df+1+3,qcf+2 with Heat; Strict qcf input required (d,F does not work); Perfect input window 55-56f; Perfect input increases damage, wall carry

Phoenix Smasher (Perfect Input)
Down-forward+Left punch + Left kick:DownDown-forwardForward+Right punch

Damage: 22,20 · t,m

Startup
i12~13,i13~14
On hit
+16d (-20) FDFA

Balcony break; H.df+1+3:qcf+2 with Heat; Strict qcf input required (d,F does not work); Perfect input window 55-56f; Perfect input increases damage, wall carry

Foot Launch
Back+Left punch + Right kick

Damage: 40 · t

Startup
i11
On block
-2
On hit
+6d FUFA

Throw break 1; Side switch; Transition to BT on hit

Twist and Shout
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-6
On hit
+0d

Spike; Throw break 1+2

Push Away
Forward,Hold forward+Left punch + Right punch

Damage: 38 · t

Startup
i12
On block
+0 BT/+0 FUFA
On hit
+20d

Balcony break; Throw break 1+2; Side switch if broken; +0 FUFA if broken at wall

Ultimate Tackle
hFC 1+2

Damage: 0 · t

Startup
i26
On block
-5 BT
On hit
+3d

Throw break 1+2; Transition to Takedown on hit; Can be done from Crouch Level 1

Ultimate Punch
Takedown.1+2,2,1,2,1

Damage: 30 · t

Startup
,i26
On hit
+0d

Throw break 1 or 2; Alternate input 1,2,1,2

Arm Breaker
Takedown.1+2,1+2

Damage: 25 · t

Startup
,i26
On block
-9
On hit
+1d

Throw break 1+2

Ultimate Punishment
Takedown.1+2,2,d+1,1,1+2

Damage: 50 · t

Startup
,i26
On hit
+0d FDFA

Throw break 1; Transition to Arm Breaker with 1+2 after third hit