Raven

Raven

Max Damage combo enders with Heat

  • ForwardLeft punch + Right punch Hold forward
  • Heat
  • ForwardForwardRight punch

Important Grabs

  • Down-forwardLeft punch + Right kick
    Escape: Left punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
BackLeft kick
Move(s)
Back turnedForwardLeft punch
Move(s)
Counter hitFCDown-forwardLeft kick
Move(s)
Counter hitDownDown-forwardForwardRight punch
Back turnedForwardRight punchCounter hitLeft kick
Move(s)
ForwardLeft kickCounter hitRight punch
ForwardRight kick
Back turnedLeft punch + Right punch
Move(s)
DownLeft kick + Right kick(SZN)Left punch + Right punch
Counter hitDown-backRight kick
Counter hitDown-backLeft kick
Up-forwardRight kickCounter hitRight kick

Heat Engagers

  • Left punch + Right punch
    Safe mid Engager
  • ForwardLeft punch + Right punch
    Power Crush
  • Back turnedRight kick
    Safe mid Engager from Back turned
  • DownLeft kick + Right kick(SZN)Right punch
    Sage mid engager from SZN Stance
  • While standingLeft kick + Right kick
    Not safe Homing Engager

Punishers

  • Right punchRight kick Frames: 10
  • While standingRight kick Frames: 11
  • Right kickLeft punch Frames: 12
  • Down-backRight punchLeft punch Frames: 13
  • While standingRight punch Frames: 13
  • Down-forwardLeft punchRight kick Frames: 14
  • Left punch + Right punch Frames: 14
  • While standingLeft punch Frames: 14
  • Down-forwardRight kick Frames: 15
  • ForwardRight kick Frames: 15
  • Down-forwardRight punch Frames: 16
  • While standingLeft kickRight punch Frames: 16

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
Down-forwardRight punchLeft kick
DownDown-forwardForwardRight kick
Opening bracketLeft kick~Right kickClosing bracket
Back turnedForwardLeft kickIntoForwardHold forwardRight kickIntoDown-backRight punchLeft punchHold down(SZN)IntoLeft kickRight punchIntoTornadoIntoBackRight punchRight kickRight punchBack turnedLeft kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punch
DownDown-forwardForwardRight kick
BackLeft kickBack turnedIntoForwardLeft kickIntoDown-backRight punchLeft punchHold down(SZN)IntoLeft kickRight punchIntoTornadoIntoBackLeft kick + Right kickBack turnedIntoRight punchLeft punchHold forwardLeft punchRight punchBack turnedLeft kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punch
ForwardForwardLeft kick
While standingLeft punch
ForwardForwardRight kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punchN/A
Up-forwardLeft kick + Right kick
Up-forwardLeft kick + Right kickRight kick
Down-backRight punchLeft punchIntoDown-backRight punchLeft punchHold down(SZN)IntoLeft kickRight punchIntoTornadoIntoBackRight punchRight kickRight punchDownLeft kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punch
Up-forwardLeft kick
Opening bracketRight kick~Left kickClosing bracket
Back turnedForwardForwardLeft kick + Right kick(far)
Down-forwardRight punchLeft punchHold down(SZN)IntoLeft kickRight punchIntoTornadoIntoBackLeft kick + Right kickBack turnedIntoRight punchLeft punchHold forwardLeft kickDown-forwardLeft punchIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punch
WILLSWITCHSIDE
Back turnedForwardForwardLeft kick + Right kick(close)
BackRight punchRight kickRight punchIntoForwardLeft kick + Right kickIntoBack turnedLeft kick + Right kickIntoBackHold backLeft kickIntoBackRight punchLeft kickBack turnedForwardRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punch
ForwardHold forwardLeft kick
Up-forwardLeft kick
Opening bracketRight kick~Left kickClosing bracket
Back turnedForwardHold forwardLeft kick + Right kick
While standingLeft punch
ForwardHold forwardLeft kickIntoDown-backRight punchLeft punchHold down(SZN)IntoLeft kickRight punchIntoTornadoIntoBackRight punchRight kickRight punchN/A
Opening bracketRight kick~Left kickClosing bracket
ForwardHold forwardLeft kickIntoForwardHold forwardRight kickIntoLeft punchIntoForwardHold forwardLeft kickIntoLeft punchIntoForwardHold forwardLeft kickIntoDownDown-forwardForwardLeft punchRight punchIntoLeft kick + Right kickIntoLeft punch + Right punchIntoForwardHold forwardRight punchN/A
While standingLeft kickRight punch
Back turnedDownLeft kick
LOWPARRY
TornadoIntoLeft kick + Right kick(SZN)IntoLeft punch + Right punchIntoDown-backRight punchLeft punchHold down(SZN)IntoLeft kickRight punchTornadoIntoForwardForwardLeft kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punch
Back turnedDownLeft kick
Left kick + Right kick(SZN)IntoLeft punch + Right punchIntoForwardHold forwardRight kickIntoLeft punchIntoForwardHold forwardLeft kickIntoDownDown-forwardForwardLeft punchRight punchForwardForwardLeft kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punch
LOWPARRY
TornadoIntoForwardHold forwardRight kickIntoRight kickLeft punchIntoBack turnedRight punchLeft punchHold forwardLeft punchRight punchTornadoIntoForwardForwardLeft kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punch
Counter hitDown-forwardLeft kick
Counter hitWhile standingRight punch
ForwardHold forwardLeft kickIntoForwardHold forwardRight kickIntoDown-backRight punchLeft punchHold down(SZN)IntoLeft kickRight punchIntoTornadoIntoBackLeft kick + Right kickIntoBack turnedRight punchLeft punchHold forwardLeft punchRight punchForwardForwardRight kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punch
Counter hitDownLeft kick + Right kick(SZN)Right kick
ForwardHold forwardRight kickIntoDown-backRight punchLeft punchHold down(SZN)IntoLeft kickRight punchIntoTornadoIntoBackRight punchRight kickRight punchWhile standingRight kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punch
Left kickLeft kickCounter hitRight kick
ForwardForwardLeft kickIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchN/A
BackRight punchRight punchCounter hitLeft kick
Right kickLeft punchIntoBack turnedLeft punchIntoBackRight punchRight kickRight punchIntoTornadoIntoBackRight punchRight kickRight punchN/A
Counter hitDownDown-forwardForwardLeft punchOpening bracketLeft kick~Right kickClosing bracket
(SZN)Left kickRight punchIntoDown-backRight punchLeft punchIntoBackRight punchRight kickRight punchN/A
Counter hitDownDown-forwardForwardLeft punchHold down(SZN)
Left kickRight punchIntoForwardHold forwardRight kickIntoDown-backRight punchLeft punchHold down(SZN)IntoLeft kickRight punchN/A

Stances

LAB / BT
Labyrinth (Back Turned)
Back+Left kick + Right kick
SZN
Soulzone
Left kick + Right kick
CD
Crouch Dash
DownDown-forwardForward

Wall Combos

General

Move:
Down-backRight punchLeft punch
Move:
Back turnedLeft kick + Right kick

With Tornado

Move:
DownDown-forwardForwardRight kickHold forwardBack turnedBackRight punchLeft kick
Move:
DownDown-forwardForwardRight kickHold forwardBack turnedLeft kick + Right kick
Move:
DownDown-forwardForwardLeft punchRight punch
Move:
DownDown-forwardForwardLeft punchRight punchBackLeft kick + Right kick

Combo Enders

wall carry
Right kickLeft punch
DownDown-forwardForwardLeft punchRight punch
wall break
BackLeft punch
Down-forwardLeft punchRight kick
DownDown-forwardForwardLeft punch + Right punch
HeatSMASH
BackLeft punch + Right punch
floor break
(SZN)Right punch
FCDown-forwardLeft kick + Right kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch,DownDown-forwardForward+Right kick
Follow-up
BT f3, db2,1, db2,1d, SZN3,2 (tornado) dash b2,4,2

Bread n' butter

Launchers
Down-forward+Right punch,DownDown-forwardForward+Right kick
Follow-up
BT f2, db2,1, 4,1, BT 2,1~F, 1,2 (tornado) 3+4, SZN1+2, ff2

Mini-combos

Launchers
Back turnedForward+Right punch,Left kick
Counter hitDownDown-forwardForward+Right punch
Counter hitBack turnedForward+Left kick
Follow-up
Down-forward+Left punch,Right kick

Damage: +26

Mini-combos

Launchers
Back turnedForward+Right punch,Left kick
Counter hitDownDown-forwardForward+Right punch
Counter hitBack turnedForward+Left kick
Follow-up
Left punch + Right punch

Damage: +14

Mini-combos

Launchers
Back turnedLeft punch + Right punch
Counter hit(Forward+Left kick),Right punch
Follow-up
Forward,Hold forward+Right punch

Damage: +20

Mini-combos

Launchers
Back turnedLeft punch + Right punch
Counter hit(Forward+Left kick),Right punch
Follow-up
Forward,Hold forward+Right kick

Damage: +16

Mini-combos

Launchers
Back turnedBack+Left kick
Counter hitFCDown-forward+Left kick
Follow-up
Back turnedForward+Left kick + Right kick

Damage: +19

Mini-combos

Launchers
SZNLeft punch + Right punch
Follow-up
Back+Left kick

Damage: +18

Mini-combos

Launchers
SZNLeft punch + Right punch
Follow-up
Down-back+Right kick

Damage: +16

Mini-combos

Launchers
Forward,Forward,Hold forward+Left kick
Back turnedForward+Left kick + Right kick
Counter hit(Back+Right kick),Hold back+Right kick
Follow-up
Back turnedLeft punch + Right punch

Damage: +18

Mini-combos

Launchers
Back+Left kick
Follow-up
Down-back+Right kick

Damage: +16

Mini-combos

Launchers
Back turnedForward+Left punch
Follow-up
Back turnedLeft kick,Right kick

Damage: +27

Opponent can crouch under high attack

Mini-combos

Launchers
Counter hitDown-back+Left kick
Counter hitDown-back+Right kick
Counter hit(Up-forward+Right kick),Right kick
Follow-up
Up-forward+Left kick

Damage: +19

CH d/b+4: If Heat is not available, otherwise you can convert into a full combo with Heat Burst (2+3)

Mini-combos

Launchers
Counter hitDownDown-forwardForward+Left punch
Follow-up
Forward+Right punch,Left kick

Damage: +13

Mini-combos

Launchers
Counter hitBack turned(Left kick),Right kick
Follow-up
Right punch,Right kick

Damage: +15

Mini-combos

Launchers
Counter hit(Back+Right punch),Right punch
Follow-up
Back turnedLeft punch,Right kick

Damage: +30

Staples

Launchers
While standingLeft punch
Forward,Hold forward+Left kick
Right kick~Left kick
Counter hitWhile standingRight punch
Counter hitDown-forward+Left kick
Follow-up
Forward,Hold forward+Left kickForward,Hold forward+Right kickDown-back+Right punchBack turnedLeft kick + Right kickForward,ForwardBack+Right punch,Right kick,Right punchTornadoDownDown-forwardForward+Left punch,Right punch

Damage: +56

Staples

Launchers
While standingLeft punch
Forward,Hold forward+Left kick
Right kick~Left kick
Counter hitWhile standingRight punch
Counter hitDown-forward+Left kick
Follow-up
Forward,Hold forward+Left kickForward,Hold forward+Right kickDown-back+Right punchBack turnedLeft kick + Right kickForward,Hold forward+Left kickDownDown-forwardForward+Left punch,Right punchTornadoDownDown-forwardForward+Left punch,Right punch

Damage: +60

Staples

Launchers
Down-forward+Right punch
DownDown-forwardForward+Right kick
Follow-up
BT d+2~D ws 4 d/b+2 BT 3+4 dash b+2,4,2 (tornado) qcf+1,2

Damage: +55

Staples

Launchers
Down-forward+Right punch
DownDown-forwardForward+Right kick
Follow-up
BT d+2~D ws 4 d/b+2 BT 3+4 f,F+3 qcf+1,2 (tornado) qcf+1,2

Damage: +59

Staples

Launchers
Up-forward+Left kick
Follow-up
d/f+2,3, d/b+2,1~D, SZN 3,2 (tornado) f,f, b+3+4, BT 2,1~F+3

Damage: +52

Staples

Launchers
Up-forward+Left kick
Follow-up
Down-back+Right punch,Left punch,Forward,Hold forward+Left kick,Left punch,Forward,Hold forward+Left kick,DownDown-forwardForward+Left punch,Right punchTornadoForward,Forward,Back+Right punch,Right kick,Right punch

Damage: +55

Staples

Launchers
Back turnedDown+Left kick
Counter hit(Left kick),(Left kick),Right kick
Follow-up
(tornado) 3+4, SZN 1+2, f,F+4, d/b+2,1~D, SZN 3,2

Damage: +46

Staples

Launchers
Back turnedDown+Left kick
Counter hit(Left kick),(Left kick),Right kick
Follow-up
TornadoLeft kick + Right kick,SZNLeft punch + Right punch,Forward,Hold forward+Right kick,Left punch,Forward,Hold forward+Left kick,Left punch,Forward,Hold forward+Left kick,Forward,Hold forward+Right kick

Damage: +48

Staples

Launchers
Back turnedForward,Hold forward+Left kick + Right kick(close)
Follow-up
Forward+Right punch,Right kick,Right punchTornadoBack+Left kick + Right kick,Back turnedLeft kick + Right kick,Forward,Forward,Back+Right punch,Right kick,Right punch

Damage: +44

Staples

Launchers
Back turnedForward,Hold forward+Left kick + Right kick(far)
Follow-up
d/f+2,3, d/b+2,1~D, SZN 3,2 (tornado) f,f, b+3+4, BT 2,1~F+3

Damage: +52

BT.f,F+3+4 launches on opposite side when used at greater distance

Staples

Launchers
Left kick~Right kick
Follow-up
BT 3, d/b+2,1~D, SZN 3,2 (tornado) f,f, b+3+4, BT 2,1~F+3

Damage: +54

Staples

Launchers
Left kick~Right kick
Follow-up
Back turnedLeft kick,Down-back+Right punch,Left punch,Back+Right punch,Right kick,Right punchTornadoForward,Forward,Back+Right punch,Right kick,Right punch

Damage: +57

Staples

Launchers
Up-forward+Left kick + Right kick,Right kick
Follow-up
d/b+2,1, d/b+2,1~D, SZN 3,2 (tornado) f,f, b+2,4,2

Damage: +43

Staples

Launchers
Up-forward+Left kick + Right kick,Right kick
Follow-up
d/b+2,1, d/b+2,1~D, SZN 3,2 (tornado) f,f, b+3+4, BT 2,1~F+3

Damage: +44

Staples

Launchers
While standingLeft kick,Right punch
Follow-up
(tornado) 3+4, SZN 1+2, d/b+2,1~D, SZN 3,2

Damage: +31

Staples

Launchers
While standingLeft kick,Right punch
Follow-up
TornadoLeft kick + Right kick,SZNLeft punch + Right punch,Down-back+Right punch,Left punch,Forward,Hold forward+Left kick,DownDown-forwardForward+Left punch,Right punch

Damage: +37

Staples

Launchers
CH qcf+1~D SZN 3,2
Follow-up
(tornado) f,F+4, d/b+2,1~D, SZN 3,2

Damage: +25

Staples

Launchers
CH qcf+1~D SZN 3,2
Follow-up
(tornado) 3+4, SZN 1+2, f,f, d/b+2,1~D, SZN 3,2

Damage: +27

Staples

Launchers
Counter hitSZNRight kick
Follow-up
Forward,Hold forward+Right kick,Down-back+Right punch,Left punch,Back+Right punch,Right kick,Right punchTornadoDownDown-forwardForward+Left punch,Right punch

Damage: +50

Staples

Launchers
Counter hitSZNRight kick
Follow-up
f,F+4, d/b+2,1, b+2,4,2 (tornado) f,f, b+3+4, BT 2,1~F+3

Damage: +55

Staples

Launchers
Low Parry
Follow-up
f,F+3, f,F+4, d/b+2,1~D, SZN 3,2

Damage: +43

Staples

Launchers
Low Parry
Follow-up
Forward,Hold forward+Left kick,Forward,Hold forward+Right kick,Left punch,Forward,Hold forward+Left kick,Left punch,Forward,Hold forward+Left kick,Forward,Hold forward+Right kick

Damage: +45

Heat

Launchers
(Heat) (BT 4~F, 1+2~F, ws 3+4~F and SZN2~F)
Follow-up
ForwardForwardLeft kick,ForwardForwardRight kick,Left punch,ForwardForwardLeft kick,Left punch,ForwardForwardLeft kick,Left punch,ForwardForwardLeft kick,DownDown-forwardForwardLeft punch,Right punchTornadoLeft kick + Right kick,SZNLeft punch + Right punch,ForwardForwardRight punch

(Heat) (BT 4~F, 1+2~F, ws 3+4~F and SZN2~F): Szn 2 can be hit confirmed

Heat

Launchers
(Heat) (BT 4~F, 1+2~F, ws 3+4~F and SZN2~F)
Follow-up
ForwardForwardLeft kick,ForwardForwardRight kick,Down-backRight punch,Left punchForwardForwardLeft kick,Left punch,ForwardForwardLeft kick,Left punch,BackRight punch,Right kick,Right punch,TornadoLeft kick + Right kick,SZNLeft punch + Right punch,ForwardForwardRight punch

(Heat) (BT 4~F, 1+2~F, ws 3+4~F and SZN2~F): Szn 2 can be hit confirmed

Heat

Launchers
HeatForward,Forward,Forward+Left kick,Right kickBack turned
Follow-up
(tornado) BT b+2,3, f,F+3, 1,2~D, SZN 4

Damage: 29

Heat

Launchers
HeatForward,Forward,Forward+Left kick,Right kickBack turned
Follow-up
(tornado) b+3+4, 3+4, SZN 1+2, d/b+2,1~D, SZN 3,2

Damage: 31

Float

Launchers
Left punch
Follow-up
f,F+4, d/b+2,1~D, SZN 3,2 (tornado) f,f, b+3+4, BT 2,1~F+3

Damage: 44

Float

Launchers
Left punch
Follow-up
Forward,Hold forward+Right kick,Left punch,Forward,Hold forward+Left kick,Left punch,Forward,Hold forward+Left kick,DownDown-forwardForward+Left punch,Right punchTornadoLeft kick + Right kick,SZNLeft punch + Right punch,Forward,Hold forward+Right punch

Damage: 49

Additional Punishers

Standing

i10
Left punch,Right punch
i15
Down-forward+Right kick,Right kick,Left kick

While rising / crouching

Techniques

Soulzone Slide Tech

SZN.4 is a -14 on block sliding low that has a lot of active frames. With enough range or time we can make SZN.4 as little as -10 on block if it connects at the end of its active frames (also known as "meaty").; One of the easiest ways to set this up in the open is with a combo ender like:; ... T! SZN.1+2 microdash 2+3 f,F+3 SZN.4 - SZN.4 becomes -10~11; ... T! SZN.1+2 f,f,F+2,3,D~SZN.4 (Inputting f+2,3 like a running move makes it easier to get the proper microdash required after the SZN.1+2) - SZN.4 becomes -13; Use this to set up your opponent to eat damage for failing the knowledge check!

Move List

177 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Pandemonium
HeatRight punch + Left kick

Damage: 20,35 · m,t

Startup
i18~20
On block
+14g
On hit
+3a

Heat smash; Balcony break; Transition to r20 SZN on block; 9 chip damage on block

Body Blow > Phantom Mace
Down-forward+Left punch,HeatRight kick

Damage: 13,25,(30) · m,sm,sm

Startup
i18~27, i44~45
On block
-3~-2
On hit
+6cg

Balcony break; Spike; Combo from 1st hit with 5F delay; Interrupt with i1 from 1st block; Available only on hit or block; 2nd hit only available on block (jailing); 20F timestop on hit; t78 r32 on hit; 11 chip damage on block; Consumes 240F of remaining Heat time on block; Forces tech backroll on hit; Move can be delayed by 1F; Input can be delayed by 5F

Assassin's Sting > Phantom Javelin
Down-back+Right punch,Left punch,HeatLeft punch

Damage: 13,15,24,(30) · m,h,sm,sm

Startup
i18~19, i39~47
On block
-3~+5
On hit
+2a (-7)

Balcony break; Combo from 2nd CH with 9F delay; Available only on hit or block; 2nd hit only available on block (jailing); Interrupt with i3 from 2nd block; 20F timestop on hit; t102 r41 on hit; Consumes 240F of remaining Heat time on block; 10 chip damage on block; Move can be delayed by 5F; Input can be delayed by 9F

Missing Worm > Phantom Halberd
Back+Right punch,Right kick,HeatRight punch

Damage: 12,13,21,(30) · h,h,sm,sm

Startup
i19~20, i39~41
On block
-3~-1
On hit
+24a (+9)

Tornado; Combo from 2nd CH with 9F delay; Interrupt with i5 from 2nd block; Available only on hit or block; 2nd hit only available on block (jailing); 20F timestop on hit; t106 r39 on hit; Consumes 240F of remaining Heat time on block; 10 chip damage on block; Move can be delayed by 4F; Input can be delayed by 9F

Typhon Fang Phantom
Forward,Forward,Hold forward+Left kick,HeatRight kick

Damage: 20,20 · m,sm

Startup
i19~20
On block
+7~+8
On hit
+72a (+56)

Tornado; Instant Tornado on hit; Consumes 600F of remaining Heat time; Available only on hit or block; 20f timestop on hit; 6 chip damage on block

Trident Kick > Phantom Halberd
While standingLeft kick,HeatRight punch

Damage: 18,21 (14),(30) · m,sm,sm

Startup
i19~20, i39~41
On block
-3~-1
On hit
+65a (+49)

Tornado; Airborne combo from 1st hit; Available only on hit or block; 2nd hit only available on block (jailing); Interrupt with i1 from 1st block; t80 r39 on hit; Consumes 600F of remaining Heat time on block; 10 chip damage on block; Move is delayed by 4F; Input cannot be delayed

Fatal Elbow > Phantom Halberd
DownDown-forwardForward+Left punch,HeatRight punch

Damage: 15,21,(30) · m,sm,sm

Startup
i19~20, i39~41
On block
-3~-1
On hit
+24a (+9)

Tornado; Combo from 1st hit; Available only on hit or block; Consumes 240F of remaining Heat time on block

Swift Blade > Phantom Mace
SZNLeft punch,HeatRight kick

Damage: 12,25,30 · h,sm,sm

Startup
i18~27, i44~45
On block
-3~-2
On hit
+6c

Balcony break; Spike; Combo from 1st hit; Available only on hit or block; Forces tech backroll on hit

Radius Flail > Phantom Halberd
SZNLeft kick,HeatRight punch

Damage: 16,21,30 · m,sm,sm

Startup
i19~20 i39~41
On block
-3~-1
On hit
+24a (+9)

Tornado; Combo from 1st hit; Available only on hit or block

Blinding Knife > Phantom Javelin
Back turnedRight punch,Right punch,HeatLeft punch

Damage: 9,12,24,30 · h,m,sm,sm

Startup
i18~19, i39~47
On block
-3
On hit
+2a (-7)

Balcony break; Combo from 1st hit; Available only on hit or block

Cold Worm > Phantom Halberd
Back turnedForward+Right punch,Right kick,HeatRight punch

Damage: 13,17,21,30 · m,h,sm,sm

Startup
i19~20 i39~41
On block
-3~-1
On hit
+24a (+9)

Tornado; Combo from 2nd CH; Available only on hit or block

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8
Left Right Combo
Left punch,Right punch

Damage: 5,12 · h,h

Startup
i10,i12
On block
-3
On hit
+7

Jail from 1st attack with 2f delay; Transition to r22 SZN with 3+4 or D (-4/+6)

Left Right Combo > Black Hole
Left punch,Right punch,Right kick

Damage: 5,12,20 · h,h,M

Startup
i10,i12,i23~25
On block
-14~-12
On hit
+15a (-2)

Tornado; Balcony break; Combo from 1st or 2nd CH; Interrupt with i4

Right Jab
Right punch

Damage: 9 · h

Startup
i10
On block
-1
On hit
+8
PDK Combo
Right punch,Left kick

Damage: 9,10 · h,l

Startup
i10,i22
On block
-13
On hit
-2

Combo from 1st hit; Interrupt with i4

PK Combo
Right punch,Right kick

Damage: 9,16 · h,h

Startup
i10,i18~19
On block
-8~-7
On hit
+8

+16g on hit, +18g on hit when transitioning into CD; Transition to +8 BT on hit with B; Transition to +8 FC on hit with D; Transition to +10 CD on hit with F

3
Left kick

Damage: 10 · m

Startup
,i14~15
On block
-8~-7
On hit
+3~+4
3,3
Left kick,Left kick

Damage: 10,16 · m,h

Startup
,i14~15,i17~18
On block
-8~-7
On hit
+5~+6

Combo from 1st hit; Jail from 1st block

Valkyrie Lance Combo
Left kick,Left kick,Right kick

Damage: 10,16,20 · m,h,h

Startup
,i14~15,i17~18,i26~27
On block
-9
On hit
+13c
Counter hit
+66a (+50)

Balcony break; Combo from 2nd CH; Interrupt with i8; Cancel to r18 BT at -16~-15/-3~-2 with B; Forces tech backroll on hit

High Kick
Right kick

Damage: 16 · h

Startup
i12~13
On block
-7~-6
On hit
+3~+4
Brocken Connect
Right kick,Left punch

Damage: 16,13 · h,h

Startup
i12~13,i19~20
On block
-3~-2
On hit
+7~+8

Combo from 1st hit; Jail from 1st block

Chariot
Left kick~Right kick

Damage: 10,16 · m,M

Startup
i25~26 i31~36
On block
-9~-4
On hit
+19a

Spike

Chariot to Blind Roll
Left kick~Right kick,Hold forward
Startup
i25~26 i31~36
On block
-39~-36
On hit
-8

Will phase through opponent up-close

Hydra Bite
Right kick~Left kick

Damage: 8,10 · m,m

Startup
i16 i29~30
On block
-16~-15
On hit
+31a (+21)

Recovery listed is for the second hit

Hydra Bite Low
Right kick~Left kick,Left punch

Damage: 8,10,15 · m,m,l

Startup
i16 i29~30,i34~35
On block
-13~-2
On hit
+4~+5

Interrupt with i15; Can be delayed

Hydra Bite High
Right kick~Left kick,Left kick

Damage: 8,10,18 · m,m,h

Startup
i16 i29~30,i24~27
On block
-3~+0
On hit
+14a

Balcony break; Interrupt with i7; Can be delayed

Hydra Bite Mid
Right kick~Left kick,Right kick

Damage: 8,10,20 · m,m,m

Startup
i16 i29~30,i33~34
On block
-14~-13
On hit
+15a

Balcony break; Interrupt with i14; Can be delayed

Crusader
Left punch + Right punch

Damage: 20 · m

Startup
i14
On block
-9
On hit
+15a

Heat engager; Heat dash +43d (+35)

f+2
Forward+Right punch

Damage: 10 · m

Startup
i15~16
On block
-12~-11
On hit
-1~+0
Tartaros
Forward+Right punch,Left kick

Damage: 10,13 · m,M

Startup
i15~16,i21~22
On block
-9~-8
On hit
+6c~+7c

Spike; Combo from 1st hit with 8F delay; Interrupt with i6; Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c); Move can be delayed by 10F; Input can be delayed by 14F

f+3
Forward+Left kick

Damage: 18 · m

Startup
i17
On block
-9
On hit
+3

Homing; Transition to r30 BT with B (-6/+6)

Circling Winds
Forward+Left kick,Right punch

Damage: 18,21 · m,m

Startup
i17,i30
On block
-14
On hit
+10a (+1)
Counter hit
+30a (+22)

Balcony break; Combo from 1st hit; Interrupt with i5

Lance Kick
Forward+Right kick

Damage: 17 · h

Startup
i15~16
On block
-12
On hit
+67a (+51)

Tornado; Balcony break; Instant Tornado on hit

Minos Typhoon
Forward+Left punch + Right punch

Damage: 10,20 · h,m

Startup
i18~19, i7
On block
-13
On hit
+30a (+4)

Balcony break; -9 and 12 chip damage after attack absorption

Body Blow
Down-forward+Left punch

Damage: 13 · m

Startup
i14~15
On block
-2~-1
On hit
+8~+9

Pseudo-homing. Can only be sidewalked left at range

Body Blow > Phantom Mace
Down-forward+Left punch,Right kick

Damage: 13,25 · m,sm

Startup
i14~15,i18~27
On block
-13
On hit
+6c

Balcony break; Spike; Weapon; Projectile; Combo from 1st hit; Interrupt with i1; Available only on hit or block; Forces tech backroll on hit

Uppercut
Down-forward+Right punch

Damage: 15 · m

Startup
i16~18
On block
-13~-11
On hit
+30a (+20)

?; Launches crouching opponents; Unparryable by standard parries (bug?)

Meat Hook
Down-forward+Right punch,Left kick

Damage: 15,17 · m,h

Startup
i16~18,i12~13
On block
-8~-7
On hit
+28a (+19)

Balcony break

Bolt Stunner
Down-forward+Right punch,Right kick

Damage: 15,24 · m,m

Startup
i16~18,i12~13
On block
-15~-14
On hit
+11a (+2)

Balcony break

Shadow Snap Kick
Down-forward+Left kick

Damage: 17 · h

Startup
i16~17
On block
-9~-8
On hit
+12a
Counter hit
+46a (+36)
d/f+4
Down-forward+Right kick

Damage: 15 · m

Startup
i15~16
On block
-9~-8
On hit
+2~+3
Pendulum Kick
Down-forward+Right kick,Right kick

Damage: 15,16 · m,M

Startup
i15~16,i22~25
On block
-14~-13
On hit
+6a

Balcony break; Combo from 1st hit with 7f delay; Input can be delayed 9f; Move can be delayed 8f

Pendulum Shadow
Down-forward+Right kick,Right kick,Left kick

Damage: 15,16,22 · m,M,M

Startup
i15~16,i22~25,i27~30
On block
-6~-3
On hit
+18a
Crouch Step
Down-forward+Left kick + Right kick

Transitions to Crouch Step

Crouch Jab
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Can recover standing with f

Crouch Straight
Down+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7
Stinging Low
Down+Left kick

Damage: 10 · L

Startup
i15
On block
-11
On hit
+0
Basilisk Fang
Down+Right kick

Damage: 18 · L

Startup
i21
On block
-13
On hit
-2
Counter hit
+13g

-2c on crouching opponents

Assassin's Sting
Down-back+Right punch

Damage: 13 · m

Startup
i13~14
On block
-4~-3
On hit
+5~+6
Assassin's Sting Combo
Down-back+Right punch,Left punch

Damage: 13,15 · m,h

Startup
i13~14,i22~23
On block
-1~+0
On hit
+8~+9

Combo from 1st hit; Transition to r22 SZN (-4/+5) with 3+4 or D

Assassin's Sting > Phantom Javelin
Down-back+Right punch,Left punch,Left punch

Damage: 13,15,24 · m,h,sm

Startup
i13~14,i22~23,i18~19
On block
-13
On hit
+2a (-7)

Balcony break; Weapon; Projectile; Combo from 2nd CH; Interrupt with i3; Available only on hit or block

Killer Bee
Down-back+Left kick

Damage: 19 · L

Startup
i28~29
On block
-12~-11
On hit
+5~+6
Counter hit
+39d

Cannot be low parried (bug?)

Shinobi Cyclone
Down-back+Right kick

Damage: 21 · L

Startup
i24~25
On block
-14~-13
On hit
+4c~+5c
Counter hit
+37a
Elbow Strike
Back+Left punch

Damage: 21 · h

Startup
i16~17
On block
+7c~+8c
On hit
+10c~+11c
Counter hit
+33d

Spike; 6 chip damage on block; Transitions to r26 SZN on hit or block only

b+2
Back+Right punch

Damage: 12 · h

Startup
i15~17
On block
-14~-12
On hit
-3~-1
b+2,2
Back+Right punch,Right punch

Damage: 12,17 · h,m

Startup
i15~17,i22
On block
-3
On hit
+6
Counter hit
+8

Combo from 1st hit with 6F delay; -16 on whiff after 1st hit; Interrupt with i4; Input can be delayed 13f

Unicorn's Tail
Back+Right punch,Right punch,Left kick

Damage: 12,17,20 · h,m,M

Startup
i21~22
On block
-19~-18
On hit
+12a (-5)
Counter hit
+26a (+16)

Balcony break; Combo from 2nd CH; Interrupt with i1 from 2nd block; Grounded hit can be inconsistent

Deadly Talon
Back+Right punch,Right punch,Left punch + Right punch

Damage: 12,17,20 · h,m,L

Startup
i15~17,i22,i20~21
On block
-30~-29
On hit
+3d

Combo from 2nd CH; Interrupt with i6 from 1st block; Move is delayed 6F; Move cannot be delayed; Input cannot be delayed

Missing Worm
Back+Right punch,Right kick

Damage: 12,13 · h,h

Startup
i15~17,i24~25
On block
-7~-6
On hit
+4~+5

Combo from 1st hit with 4F delay; -22 on whiff after 1st hit; Interrupt with i6 from 1st block; Whiffs vs SS, SWL from 1st block; Input can be delayed 13f

Missing Worm > Phantom Halberd
Back+Right punch,Right kick,Right punch

Damage: 12,13,21 · h,h,sm

Startup
i15~17,i24~25,i19~20
On block
-13
On hit
+24a (+9)

Tornado; Weapon; Projectile; Combo from 2nd CH; Interrupt with i5; Available only on hit or block

Hades Heel
Back+Left kick

Damage: 23 · M

Startup
i27~29
On block
+4~+6
On hit
+15a

Spike; 4 chip damage on block

b+4
Back+Right kick

Damage: 13 · m

Startup
i14~15
On block
-9~-8
On hit
-1~+0
Skull Smasher
Back+Right kick,Right kick

Damage: 13,20 · m,m

Startup
i14~15,i17~19
On block
-8~-6
On hit
+6c~+8c

Spike; Combo from 1st hit; Jail from 1st block

Skull Smasher Feint
Back+Right kick,Hold back+Right kick

Damage: 13,24 · m,M

Startup
i14~15,i37~42
On block
+1c~+6c
On hit
+2c~+7c
Counter hit
+12a

Spike; Interrupt with i15

Skull Smasher Feint Low
Back+Right kick,Hold back+Right kick~Left kick

Damage: 13,11 · m,L

Startup
i14~15,i20
On block
-11
On hit
+0

Interrupt with i29

Skull Spin
Back+Right kick,Hold back+Right kick~Left kick,Left kick + Right kick

Damage: 13,11,15 · m,L,m

Startup
i14~15,i20,i26~30
On block
-25~-21
On hit
+6a

Combo from 2nd hit with 4f delay; Interrupt with i6; Input can be delayed 7f

Alternating Smash
Back+Left punch + Right punch

Damage: 30 · m

Startup
i28~30
On block
-15~-13
On hit
+20a (+10)

Balcony break; Backswing blow; Evades on 6f

u/b+1
Up-back+Left punch

Damage: 11 · m

Startup
i16
On block
-6
On hit
+5

Can be performed during CD (Shadow Sprint)

Gate Keeper
Up-back+Left punch,Right punch

Damage: 11,13 · m,m

Startup
i16,i18~19
On block
-13~-12
On hit
-2c~-1c

Spike; Combo from 1st hit with 7f delay; Interrupt with i5; Can be performed during CD (Shadow Sprint)

Deathbringer
Up+Left kick

Damage: 23 · h

Startup
i27~28
On block
+2
On hit
+6~+7

Strong aerial tailspin; 9 chip damage on block; Alternate input: ub+3; Can be performed during CD (Shadow Sprint)

Deathbringer Low
Up+Left kick,Left kick

Damage: 23,18 · h,L

Startup
i31~32
On block
-16~-15
On hit
+16a

Transitions to r76 Ki Charge on hit only; Alternate input: ub+3,3; Interrupt with i4; Hit cancels 1st hit's 2nd active frame; Can be performed during CD (Shadow Sprint)

Deathbringer Low > Shadow
Up+Left kick,Left kick,Left kick

Damage: 23,18,22 · h,L,M

Startup
i31~32,i27~30
On block
-6~-4
On hit
+18a

Alternate input: ub+3,3,3; Interrupt with i36; Can be performed during CD (Shadow Sprint)

Shadow Scythe
Up-forward+Left kick

Damage: 20 · M

Startup
i29~30
On block
-9
On hit
+20a

Spike; Can be performed during CD (Shadow Sprint)

u/f+4
Up-forward+Right kick

Damage: 14 · m

Startup
i20~21
On block
-9~-8
On hit
+22a (+12)

Balcony break; Can be performed during CD (Shadow Sprint)

Stormbringer
Up-forward+Right kick,Right kick

Damage: 14,20 · m,m

Startup
i20~21,i16~19
On block
-15
On hit
+9g~12g
Counter hit
+21a

Balcony break; Alternate input: ub+4,4 or u+4,4; Interrupt with i6; Can cancel to r19 BT at -16~-15/+15a (+5) with B; Can be performed during CD (Shadow Sprint)

u/f+3+4
Up-forward+Left kick + Right kick

Damage: 17 · m

Startup
i23~25
On block
-13
On hit
+17a

Spike; Can be performed during CD (Shadow Sprint)

u/f+3+4,4
Up-forward+Left kick + Right kick,Right kick

Damage: 17,9 · m,L

Startup
i23~25,i21~22
On block
-11~-10
On hit
+0~+1

Interrupt with i2; Can be performed during CD (Shadow Sprint)

Chakram
Up-forward+Left kick + Right kick,Right kick,Right punch

Damage: 17,9,21 · m,L,m

Startup
i23~25,i21~22,i21
On block
-13
On hit
+10a

Interrupt with i12; Can be performed during CD (Shadow Sprint)

Spinning Chakram
Up-forward+Left kick + Right kick,Left kick + Right kick

Damage: 17,15 · m,m

Startup
i23~25,i20~24
On block
-25~-21
On hit
+6a

Interrupt with i3; Can be performed during CD (Shadow Sprint)

Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~25
On block
-13~-11
On hit
+32a (+22)
Shadow Spear
Forward,Hold forward+Right punch

Damage: 26 · m

Startup
i15~16
On block
-12~-11
On hit
+15a (+5)

Heat engager; Heat dash +36a (+26); Balcony break

Sudden Strike
Forward,Hold forward+Left kick

Damage: 20 · m

Startup
i15~18
On block
-14~-11
On hit
+43a (+29)

Balcony break

Iron Maul
Forward,Hold forward+Right kick

Damage: 21 · m

Startup
i15~17
On block
-10~-8
On hit
+21a (+4)

Balcony break

Typhon Fang
Forward,Forward,Hold forward+Left kick

Damage: 20 · m

Startup
i22~24
On block
+4~+6
On hit
+6a

Floor break; 6 chip damage on block

War Hound
Back,Hold back+Right punch

Damage: 15,21 · m,h

Startup
i17~18 i30~31
On block
-10~-9
On hit
+5~+6

Balcony break; Jail from 1st attack; Parries high or mid punches or kicks

Blind Ghost
b,B+2,P

Damage: 15,21,35 · m,h,t

Startup
i17~18 i30~31,i15~25
On block
-8~+2
On hit
+0d
Crouch Jab
FCLeft punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Can recover standing with f

Crouch Straight
FCRight punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7
Crouch Spin Kick
FCLeft kick

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6
Crouch Chin Kick
FCRight kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
Aqua Spider
FCDown-forward+Left kick

Damage: 17 · L

Startup
i20~22
On block
-9~-7
On hit
+2~+4
Counter hit
+30d

Alternate input: d,DF+3

Tornado Destruction
FCDown-forward+Left kick + Right kick

Damage: 17,25 · L,sm

Startup
i18~20 i34~36
On block
-23~-21
On hit
-5a

Spike; Transition to r20 SZN on hit only; Second hit available on hit only; Airborne spike on 1st and 2nd hit

Crouch Step
FCDown-forward,Down,Hold down-forward
Crouch Step to Shadow Sprint
FCDown-forward,Down,Down-forward,Forward
Rising Uppercut
While standingLeft punch

Damage: 14 · m

Startup
i14~15
On block
-14~-13
On hit
+35a (+25)
Jackknife Elbow
While standingRight punch

Damage: 17 · m

Startup
i13~14
On block
-8~-7
On hit
+8~+9
Counter hit
+37a (+27)
Trident Kick
While standingLeft kick

Damage: 18 · m

Startup
i16~17
On block
-8~-7
On hit
+0s
Trident Kick > Phantom Halberd
While standingLeft kick,Right punch

Damage: 18,21 (14) · m,sm

Startup
i16~17,i19~20
On block
-13
On hit
+65a (+49)

Tornado; Weapon; Projectile; Combo from 1st hit; Interrupt with i1; 14 damage with scaling from 1st; Available only on hit or block

Shadow Snap Kick
While standingRight kick

Damage: 18 · m

Startup
i11~12
On block
-7~-6
On hit
+7~+8
Spinning Middle Kick
While standingLeft kick + Right kick

Damage: 20 · m

Startup
i16~18
On block
-12
On hit
+7~+9

Heat engager; Homing; Balcony break; Heat dash +5, +43d (+35); Cancel to r19 BT with B

Shadow Sprint
DownDown-forwardForward

Cancel to t30 r1? FC with d,DF

Fatal Elbow
DownDown-forwardForward+Left punch

Damage: 15 · m

Startup
i16
On block
-6
On hit
+9
Counter hit
+13

Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D

Fatal Elbow > Phantom Halberd
DownDown-forwardForward+Left punch,Right punch

Damage: 15,21 · m,sm

Startup
i16,i19~20
On block
-13
On hit
+24a (+9)

Tornado; Weapon; Projectile; Combo from 1st hit with 7F delay; Interrupt with i1; Available only on hit or block; Move can be delayed by 2F; Input can be delayed by 7F

Buzzsaw
DownDown-forwardForward+Right punch

Damage: 18 · L

Startup
i22~23
On block
-12~-11
On hit
+5~+6
Counter hit
+14~+15

Cancel to r41? BT with qcf+2~B

Laevateinn
DownDown-forwardForward+Right punch~Left punch

Damage: 25 · m

Startup
i20~21
On block
-9~-8
On hit
+24a (+14)

Balcony break; 7 chip damage on block; Actual startup is i40~41

Poison Needle > Nightmare
DownDown-forwardForward+Left kick

Damage: 16,14 · h,t

Startup
i16~17
On block
-7~-6
On hit
-4d

Spike; Transitions to attack throw on front hit only, otherwise launch +33a (+23)

Black Hole
DownDown-forwardForward+Right kick

Damage: 15 · M

Startup
i18~20
On block
-14~-12
On hit
+32a (+22)

Tornado

Hellhound
DownDown-forwardForward+Left punch + Right punch

Damage: 10,20 · m,m

Startup
i24 i35
On block
±0
On hit
+11a (+2)

Balcony break

Soulzone
Left kick + Right kick

Transition to CD (Shadow Sprint) with F; Alternate input: d+3+4 or hFC.3+4

Swift Blade
SZNLeft punch

Damage: 12 · h

Startup
i14~15
On block
+1
On hit
+8~+9
Counter hit
+13

Transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F

Swift Blade > Phantom Mace
SZNLeft punch,Right kick

Damage: 12,25 · h,sm

Startup
i14~15,i18~27
On block
-13
On hit
+6c

Spike; Balcony break; Combo from 1st hit; Available only on hit or block; Forces tech backroll on hit

Dual Thanatos
SZNRight punch

Damage: 20,10 · m,sm

Startup
i18, i23~24
On block
-9
On hit
+7a (-2)

Heat engager; Heat dash +36a (+26) on hit; Balcony break; Transition to second hit on hit

Radius Flail
SZNLeft kick

Damage: 16 · m

Startup
i16~17
On block
-1
On hit
+5~+6

Transition to BT (-1/+5) with B; Transition to FC (-1/+5) with D

Radius Flail > Phantom Halberd
SZNLeft kick,Right punch

Damage: 16,21 · m,sm

Startup
i16~17,i19~20
On block
-13
On hit
+24a (+9)

Tornado; Combo from 1st hit; Available only on hit or block; Power up during Heat

Cocytus Glide
SZNRight kick

Damage: 21 · L

Startup
i17~24
On block
-14~-7
On hit
+4~+11g
Counter hit
+13a~+20a
Oceanus Fissure
SZNLeft punch + Right punch

Damage: 25 · h

Startup
i15~16
On block
+0~+1
On hit
+23a
Counter hit
+69a (+53)

Homing; Balcony break; Strong aerial tailspin; Tornado on CH; 7 chip damage on block

Blind Strike
SZNLeft kick + Right kick

Damage: 25 · m

Startup
i27~30
On block
-6
On hit
+18a

Floor break

Shadow Sprint
SZNHold forward
Blind Fall
SZNHold up
Blind Fall to Crouching State
SZNHold down
Blind Labyrinth
SZNHold back
Labyrinth
Back+Left kick + Right kick
Labyrinth to Front
Back turnedBack+Left kick + Right kick

Can block mid or high attacks after 6f

Blind Axe
Back turnedLeft punch

Damage: 7 · h

Startup
i8
On block
-1~+0
On hit
+5~+6
Blind Lance
Back turnedLeft punch,Right kick

Damage: 7,23 · h,h

Startup
i8,i16~17
On block
-8~-7
On hit
+14c
Counter hit
+67a (+51)

Balcony break; Combo from 1st hit; Interrupt with i1; Forces tech backroll on hit

Backfist
Back turnedRight punch

Damage: 9 · h

Startup
i10
On block
+0
On hit
+7
Backfist > Straight
Back turnedRight punch,Left punch

Damage: 9,10 · h,h

Startup
i10,i14
On block
-1
On hit
+3

?; Combo from 1st hit; Jails; Transition to r36 BT with B; Transition to t31 r18 +3/+7 CD with F

Blinding Knife
Back turnedRight punch,Right punch

Damage: 9,12 · h,m

Startup
i10,i21~22
On block
-9~-8
On hit
+2~+3

Combo from 1st CH; Interrupt with i2; Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9)

Blinding Knife > Phantom Javelin
Back turnedRight punch,Right punch,Left punch

Damage: 9,12,24 · h,m,sm

Startup
i10,i21~22,i18~19
On block
-13
On hit
+2a (-7)

Balcony break; Weapon; Projectile; Available only on hit or block; Combo from 2nd hit; Combo from 1st CH; Interrupt with i3

BT 3
Back turnedLeft kick

Damage: 10 · h

Startup
i10
On block
-11
On hit
+0
BT 3,4
Back turnedLeft kick,Right kick

Damage: 10,17 · h,m

Startup
i10,i28~30
On block
+0~+2
On hit
+1~+3
Counter hit
+11g~+13g

Combo from 1st hit with 2f delay; Interrupt with i9; Input can be delayed 6f; Move can be delayed 5f; Forces crouch on CH; i10 attacks guaranteed on CH (1st active frame)

Crescent Mirage
Back turnedLeft kick,Right kick,Left kick

Damage: 10,17,22 · h,m,M

Startup
i10,i28~30,i27~30
On block
-6~-3
On hit
+18a

Interrupt with i24; Same move as (df+4,4),3

Fafnir
Back turnedLeft kick,Right kick,Right kick

Damage: 10,17,21 · h,m,M

Startup
i10,i28~30,i32~34
On block
-9~-8
On hit
+5a

Spike; Combo from 2nd CH; Interrupt with i5

Fafnir to Blind Roll
Back turnedLeft kick,Right kick,Right kick,Hold forward
Startup
i10,i28~30,i32~34
On block
-36

Will phase through opponent up-close; While vanished, Raven has no hurtbox

Chronos Lathe
Back turnedRight kick

Damage: 21 · m

Startup
i19~20
On block
-5~-4
On hit
+18c

Heat engager; Heat dash +36a (+26) on hit, +5 on block; Balcony break; Forces tech backroll on hit

Crusader
Back turnedLeft punch + Right punch

Damage: 23 · m

Startup
i15~16
On block
-13
On hit
+30a (+22)

Balcony break; -7 and 9 chip damage on block on attack absorption

Spiral Cannon
Back turnedLeft kick + Right kick

Damage: 5,16 · m,m

Startup
i15 i34~35
On block
-14
On hit
+34a (+24)
Soul Steal
Back turnedForward+Left punch

Damage: 18 · m

Startup
i16
On block
-8
On hit
+6

Balcony break; Transitions to throw on hit only; Opponent recovers BT on hit

BT f+2
Back turnedForward+Right punch

Damage: 13 · m

Startup
i17~18
On block
-5~-4
On hit
+6~+7
Cold Massacre
Back turnedForward+Right punch,Left kick

Damage: 13,15 · m,M

Startup
i17~18,i24~25
On block
-7~-6
On hit
+14c~+15c

Spike; Combo from 1st CH with 5f delay; Interrupt with i5; Input can be delayed 12f

Cold Worm
Back turnedForward+Right punch,Right kick

Damage: 13,17 · m,h

Startup
i17~18,i20~21
On block
-7~-6
On hit
+4~+5

Combo from 1st hit with 1f delay; Interrupt with i1; Input can be delayed 12f

Cold Worm > Phantom Halberd
Back turnedForward+Right punch,Right kick,Right punch

Damage: 13,17,21 · m,h,sm

Startup
i17~18,i20~21,i19~20
On block
-13
On hit
+24a (+9)

Tornado; Weapon; Projectile; Combo from 2nd CH; Interrupt with i5; Available only on hit or block

Demon Knee
Back turnedForward+Left kick

Damage: 17 · m

Startup
i13~14
On block
-5~-4
On hit
+6
Counter hit
+14

Transition to r45 BT at -8/+3/+11 with input B

Kama Kick
Back turnedForward+Right kick

Damage: 13 · L

Startup
i16
On block
-9
On hit
+4
Trick Bang
Back turnedForward+Right kick,Left punch

Damage: 13,15 · L,h

Startup
i16,i22~23
On block
-9~-8
On hit
+5~+6

Tornado; Combo from 1st hit; Interrupt with i2; Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9)

Reverse Chakram
Back turnedForward+Left kick + Right kick

Damage: 24 · M

Startup
i25~27
On block
-9~-7
On hit
+5a

Spike

Reverse Chakram to Blind Roll
Back turnedForward+Left kick + Right kick,Hold forward
Startup
i25~27
On block
-36
On hit
-22

Will phase through opponent up-close; While vanished, Raven has no hurtbox

Crouch Spin Knuckle
Back turnedDown+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6
Revenant Stab
Back turnedDown+Right punch

Damage: 20 · L

Startup
i20~21
On block
-12
On hit
+4
Counter hit
+13g

Transition to Blind Fall (standing) on hit; Transition to +4 BT (Blind Labyrinth) with B on hit; Transition to +4 FC (Blind Fall) with D on hit

Shinobi Cyclone
Back turnedDown+Left kick

Damage: 16 · L

Startup
i25~27
On block
-26~-24
On hit
+0~+2

Tornado; on Clean hit only; Clean hit +74a (+58), 20 damage

Crouch Spin Kick
Back turnedDown+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
BT b+2
Back turnedBack+Right punch

Damage: 14 · m

Startup
i16~17
On block
-2~-1
On hit
+6~+7
Abyss Cannon
Back turnedBack+Right punch,Left kick

Damage: 14,5,16 · m,m,m

Startup
i16~17,i20 i39~40
On block
-14
On hit
+34a (+24)

Combo from 1st CH; Interrupt with i1

Abyss Spear
Back turnedBack+Right punch,Right kick

Damage: 14,13 · m,h

Startup
i16~17,i17~18
On block
+0
On hit
+5

Transition to BT (+0/+5) with B; Transition to FC (+0/+5) with D; Combos from 1st hit CH; Jail from 1st attack with 3f delay

Cannon Tail
Back turnedBack+Left kick

Damage: 22 · h

Startup
i18~19
On block
+4~+5
On hit
+41a

Homing; Balcony break; Strong aerial tailspin; 6 chip damage on block

Gremlin Smasher
Back turnedForward,Hold forward+Left kick

Damage: 25 · m

Startup
i21~22
On block
-9~-8
On hit
+8a
Vermillion
Back turnedForward,Hold forward+Left kick + Right kick

Damage: 17 · L

Startup
i23~30
On block
-18~-11
On hit
+24a
Blind Roll
Back turnedForward,Forward,Forward

Will phase through opponent up-close; While vanished, Raven has no hurtbox

Sixth Sense
Back turnedForward+Left punch + Right punch

Parries mid or high punches or kicks

BT f+1+2,P
BT f+1+2,P

Damage: 25 · t

On hit
+5d

Opponent recovers FUFA

Wild Hunt X-ecutor
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

CH state for 5 seconds; Can't block for 5 seconds

Dead End
Left punch + Right punch + Left kick + Right kick,Back,Forward,Left punch + Right punch

Damage: ,60 · ,m!

Startup
,i59~61
On hit
+21a (+11)

Balcony break Cannot be blocked

Wall Jump Attack
(Back to wall).b,​b,​U/B

Damage: 21 · m

Startup
i40~43
On block
+6~+9
On hit
+28a (+19)

Balcony break

Back Handspring
Hold up-back,Back
Pandora Spin
Hold up-back,Back,Left kick + Right kick

Damage: ,20,20,20 · m!,m!,M!

Startup
,i38~40 i46~49 i51~54
On hit
-19a

Spike

Utsusemi Escape
Back+Left punch + Left kick

Parries all attacks except for Rage Arts

Utsusemi Escape
b+1+3,P
On hit
-31

Deals recoverable self-damage on a successful parry; Raven will teleport back a safe distance; Can input b+1+3/b+2+4 again at frame 40 before recovering in FC

Grave Digger
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+0d

Homing; Throw break 1 or 2

Salamander
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Homing; Throw break 1 or 2; Side switch

Neck Ringer
Left throw

Damage: 40 · t

On block
-3
On hit
-3d

Floor break; Throw break 1; Side switch on hit

Swift Assassin
Right throw

Damage: 40 · t

On block
-3
On hit
-4d

Floor break; Throw break 2

Dark Matter
Back throw

Damage: 50 · t

On hit
-4d

Floor break; Unbreakable

Orbiting Moon
Down-forward+Left punch + Right kick

Damage: 35 · t

Startup
i11
On block
-2
On hit
+0d

Floor break; Throw break 1; Alternate input: qcf,df+1+4

Undertaker
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-2
On hit
+0d

Throw break 1+2; Can side switch on hit