Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| (SZN) | N/A | |
| N/A |
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| N/A | ||
| (SZN) | N/A | |
| N/A |
| wall carry | |
| wall break | |
| floor break | (SZN) |
FC |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +26
Damage: +14
Damage: +20
Damage: +16
Damage: +19
Damage: +18
Damage: +16
Damage: +18
Damage: +16
Damage: +27
Opponent can crouch under high attack
Damage: +19
CH d/b+4: If Heat is not available, otherwise you can convert into a full combo with Heat Burst (2+3)
Damage: +13
Damage: +15
Damage: +30
Damage: +56
Damage: +60
Damage: +55
Damage: +59
Damage: +52
Damage: +55
Damage: +46
Damage: +48
Damage: +44
Damage: +52
BT.f,F+3+4 launches on opposite side when used at greater distance
Damage: +54
Damage: +57
Damage: +43
Damage: +44
Damage: +31
Damage: +37
Damage: +25
Damage: +27
Damage: +50
Damage: +55
Damage: +43
Damage: +45
(Heat) (BT 4~F, 1+2~F, ws 3+4~F and SZN2~F): Szn 2 can be hit confirmed
(Heat) (BT 4~F, 1+2~F, ws 3+4~F and SZN2~F): Szn 2 can be hit confirmed
Damage: 29
Damage: 31
Damage: 44
Damage: 49
SZN.4 is a -14 on block sliding low that has a lot of active frames. With enough range or time we can make SZN.4 as little as -10 on block if it connects at the end of its active frames (also known as "meaty").; One of the easiest ways to set this up in the open is with a combo ender like:; ... T! SZN.1+2 microdash 2+3 f,F+3 SZN.4 - SZN.4 becomes -10~11; ... T! SZN.1+2 f,f,F+2,3,D~SZN.4 (Inputting f+2,3 like a running move makes it easier to get the proper microdash required after the SZN.1+2) - SZN.4 becomes -13; Use this to set up your opponent to eat damage for failing the knowledge check!
177 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 20,35 · m,t
Heat smash; Balcony break; Transition to r20 SZN on block; 9 chip damage on block
Damage: 13,25,(30) · m,sm,sm
Balcony break; Spike; Combo from 1st hit with 5F delay; Interrupt with i1 from 1st block; Available only on hit or block; 2nd hit only available on block (jailing); 20F timestop on hit; t78 r32 on hit; 11 chip damage on block; Consumes 240F of remaining Heat time on block; Forces tech backroll on hit; Move can be delayed by 1F; Input can be delayed by 5F
Damage: 13,15,24,(30) · m,h,sm,sm
Balcony break; Combo from 2nd CH with 9F delay; Available only on hit or block; 2nd hit only available on block (jailing); Interrupt with i3 from 2nd block; 20F timestop on hit; t102 r41 on hit; Consumes 240F of remaining Heat time on block; 10 chip damage on block; Move can be delayed by 5F; Input can be delayed by 9F
Damage: 12,13,21,(30) · h,h,sm,sm
Tornado; Combo from 2nd CH with 9F delay; Interrupt with i5 from 2nd block; Available only on hit or block; 2nd hit only available on block (jailing); 20F timestop on hit; t106 r39 on hit; Consumes 240F of remaining Heat time on block; 10 chip damage on block; Move can be delayed by 4F; Input can be delayed by 9F
Damage: 20,20 · m,sm
Tornado; Instant Tornado on hit; Consumes 600F of remaining Heat time; Available only on hit or block; 20f timestop on hit; 6 chip damage on block
Damage: 18,21 (14),(30) · m,sm,sm
Tornado; Airborne combo from 1st hit; Available only on hit or block; 2nd hit only available on block (jailing); Interrupt with i1 from 1st block; t80 r39 on hit; Consumes 600F of remaining Heat time on block; 10 chip damage on block; Move is delayed by 4F; Input cannot be delayed
Damage: 15,21,(30) · m,sm,sm
Tornado; Combo from 1st hit; Available only on hit or block; Consumes 240F of remaining Heat time on block
Damage: 12,25,30 · h,sm,sm
Balcony break; Spike; Combo from 1st hit; Available only on hit or block; Forces tech backroll on hit
Damage: 16,21,30 · m,sm,sm
Tornado; Combo from 1st hit; Available only on hit or block
Damage: 9,12,24,30 · h,m,sm,sm
Balcony break; Combo from 1st hit; Available only on hit or block
Damage: 13,17,21,30 · m,h,sm,sm
Tornado; Combo from 2nd CH; Available only on hit or block
Damage: 5 · h
Damage: 5,12 · h,h
Jail from 1st attack with 2f delay; Transition to r22 SZN with 3+4 or D (-4/+6)
Damage: 5,12,20 · h,h,M
Tornado; Balcony break; Combo from 1st or 2nd CH; Interrupt with i4
Damage: 9 · h
Damage: 9,10 · h,l
Combo from 1st hit; Interrupt with i4
Damage: 9,16 · h,h
+16g on hit, +18g on hit when transitioning into CD; Transition to +8 BT on hit with B; Transition to +8 FC on hit with D; Transition to +10 CD on hit with F
Damage: 10 · m
Damage: 10,16 · m,h
Combo from 1st hit; Jail from 1st block
Damage: 10,16,20 · m,h,h
Balcony break; Combo from 2nd CH; Interrupt with i8; Cancel to r18 BT at -16~-15/-3~-2 with B; Forces tech backroll on hit
Damage: 16 · h
Damage: 16,13 · h,h
Combo from 1st hit; Jail from 1st block
Damage: 10,16 · m,M
Spike
Will phase through opponent up-close
Damage: 8,10 · m,m
Recovery listed is for the second hit
Damage: 8,10,15 · m,m,l
Interrupt with i15; Can be delayed
Damage: 8,10,18 · m,m,h
Balcony break; Interrupt with i7; Can be delayed
Damage: 8,10,20 · m,m,m
Balcony break; Interrupt with i14; Can be delayed
Damage: 20 · m
Heat engager; Heat dash +43d (+35)
Damage: 10 · m
Damage: 10,13 · m,M
Spike; Combo from 1st hit with 8F delay; Interrupt with i6; Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c); Move can be delayed by 10F; Input can be delayed by 14F
Damage: 18 · m
Homing; Transition to r30 BT with B (-6/+6)
Damage: 18,21 · m,m
Balcony break; Combo from 1st hit; Interrupt with i5
Damage: 17 · h
Tornado; Balcony break; Instant Tornado on hit
Damage: 10,20 · h,m
Balcony break; -9 and 12 chip damage after attack absorption
Damage: 13 · m
Pseudo-homing. Can only be sidewalked left at range
Damage: 13,25 · m,sm
Balcony break; Spike; Weapon; Projectile; Combo from 1st hit; Interrupt with i1; Available only on hit or block; Forces tech backroll on hit
Damage: 15 · m
?; Launches crouching opponents; Unparryable by standard parries (bug?)
Damage: 15,17 · m,h
Balcony break
Damage: 15,24 · m,m
Balcony break
Damage: 17 · h
Damage: 15 · m
Damage: 15,16 · m,M
Balcony break; Combo from 1st hit with 7f delay; Input can be delayed 9f; Move can be delayed 8f
Damage: 15,16,22 · m,M,M
Transitions to Crouch Step
Damage: 5 · sl
Can recover standing with f
Damage: 8 · sl
Damage: 10 · L
Damage: 18 · L
-2c on crouching opponents
Damage: 13 · m
Damage: 13,15 · m,h
Combo from 1st hit; Transition to r22 SZN (-4/+5) with 3+4 or D
Damage: 13,15,24 · m,h,sm
Balcony break; Weapon; Projectile; Combo from 2nd CH; Interrupt with i3; Available only on hit or block
Damage: 19 · L
Cannot be low parried (bug?)
Damage: 21 · L
Damage: 21 · h
Spike; 6 chip damage on block; Transitions to r26 SZN on hit or block only
Damage: 12 · h
Damage: 12,17 · h,m
Combo from 1st hit with 6F delay; -16 on whiff after 1st hit; Interrupt with i4; Input can be delayed 13f
Damage: 12,17,20 · h,m,M
Balcony break; Combo from 2nd CH; Interrupt with i1 from 2nd block; Grounded hit can be inconsistent
Damage: 12,17,20 · h,m,L
Combo from 2nd CH; Interrupt with i6 from 1st block; Move is delayed 6F; Move cannot be delayed; Input cannot be delayed
Damage: 12,13 · h,h
Combo from 1st hit with 4F delay; -22 on whiff after 1st hit; Interrupt with i6 from 1st block; Whiffs vs SS, SWL from 1st block; Input can be delayed 13f
Damage: 12,13,21 · h,h,sm
Tornado; Weapon; Projectile; Combo from 2nd CH; Interrupt with i5; Available only on hit or block
Damage: 23 · M
Spike; 4 chip damage on block
Damage: 13 · m
Damage: 13,20 · m,m
Spike; Combo from 1st hit; Jail from 1st block
Damage: 13,24 · m,M
Spike; Interrupt with i15
Damage: 13,11 · m,L
Interrupt with i29
Damage: 13,11,15 · m,L,m
Combo from 2nd hit with 4f delay; Interrupt with i6; Input can be delayed 7f
Damage: 30 · m
Balcony break; Backswing blow; Evades on 6f
Damage: 11 · m
Can be performed during CD (Shadow Sprint)
Damage: 11,13 · m,m
Spike; Combo from 1st hit with 7f delay; Interrupt with i5; Can be performed during CD (Shadow Sprint)
Damage: 23 · h
Strong aerial tailspin; 9 chip damage on block; Alternate input: ub+3; Can be performed during CD (Shadow Sprint)
Damage: 23,18 · h,L
Transitions to r76 Ki Charge on hit only; Alternate input: ub+3,3; Interrupt with i4; Hit cancels 1st hit's 2nd active frame; Can be performed during CD (Shadow Sprint)
Damage: 23,18,22 · h,L,M
Alternate input: ub+3,3,3; Interrupt with i36; Can be performed during CD (Shadow Sprint)
Damage: 20 · M
Spike; Can be performed during CD (Shadow Sprint)
Damage: 14 · m
Balcony break; Can be performed during CD (Shadow Sprint)
Damage: 14,20 · m,m
Balcony break; Alternate input: ub+4,4 or u+4,4; Interrupt with i6; Can cancel to r19 BT at -16~-15/+15a (+5) with B; Can be performed during CD (Shadow Sprint)
Damage: 17 · m
Spike; Can be performed during CD (Shadow Sprint)
Damage: 17,9 · m,L
Interrupt with i2; Can be performed during CD (Shadow Sprint)
Damage: 17,9,21 · m,L,m
Interrupt with i12; Can be performed during CD (Shadow Sprint)
Damage: 17,15 · m,m
Interrupt with i3; Can be performed during CD (Shadow Sprint)
Damage: 20 · m
Damage: 26 · m
Heat engager; Heat dash +36a (+26); Balcony break
Damage: 20 · m
Balcony break
Damage: 21 · m
Balcony break
Damage: 20 · m
Floor break; 6 chip damage on block
Damage: 15,21 · m,h
Balcony break; Jail from 1st attack; Parries high or mid punches or kicks
Damage: 15,21,35 · m,h,t
Damage: 5 · sl
Can recover standing with f
Damage: 8 · sl
Damage: 10 · L
Damage: 6 · l
Damage: 17 · L
Alternate input: d,DF+3
Damage: 17,25 · L,sm
Spike; Transition to r20 SZN on hit only; Second hit available on hit only; Airborne spike on 1st and 2nd hit
Damage: 14 · m
Damage: 17 · m
Damage: 18 · m
Damage: 18,21 (14) · m,sm
Tornado; Weapon; Projectile; Combo from 1st hit; Interrupt with i1; 14 damage with scaling from 1st; Available only on hit or block
Damage: 18 · m
Damage: 20 · m
Heat engager; Homing; Balcony break; Heat dash +5, +43d (+35); Cancel to r19 BT with B
Cancel to t30 r1? FC with d,DF
Damage: 15 · m
Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D
Damage: 15,21 · m,sm
Tornado; Weapon; Projectile; Combo from 1st hit with 7F delay; Interrupt with i1; Available only on hit or block; Move can be delayed by 2F; Input can be delayed by 7F
Damage: 18 · L
Cancel to r41? BT with qcf+2~B
Damage: 25 · m
Balcony break; 7 chip damage on block; Actual startup is i40~41
Damage: 16,14 · h,t
Spike; Transitions to attack throw on front hit only, otherwise launch +33a (+23)
Damage: 15 · M
Tornado
Damage: 10,20 · m,m
Balcony break
Transition to CD (Shadow Sprint) with F; Alternate input: d+3+4 or hFC.3+4
Damage: 12 · h
Transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F
Damage: 12,25 · h,sm
Spike; Balcony break; Combo from 1st hit; Available only on hit or block; Forces tech backroll on hit
Damage: 20,10 · m,sm
Heat engager; Heat dash +36a (+26) on hit; Balcony break; Transition to second hit on hit
Damage: 16 · m
Transition to BT (-1/+5) with B; Transition to FC (-1/+5) with D
Damage: 16,21 · m,sm
Tornado; Combo from 1st hit; Available only on hit or block; Power up during Heat
Damage: 21 · L
Damage: 25 · h
Homing; Balcony break; Strong aerial tailspin; Tornado on CH; 7 chip damage on block
Damage: 25 · m
Floor break
Can block mid or high attacks after 6f
Damage: 7 · h
Damage: 7,23 · h,h
Balcony break; Combo from 1st hit; Interrupt with i1; Forces tech backroll on hit
Damage: 9 · h
Damage: 9,10 · h,h
?; Combo from 1st hit; Jails; Transition to r36 BT with B; Transition to t31 r18 +3/+7 CD with F
Damage: 9,12 · h,m
Combo from 1st CH; Interrupt with i2; Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9)
Damage: 9,12,24 · h,m,sm
Balcony break; Weapon; Projectile; Available only on hit or block; Combo from 2nd hit; Combo from 1st CH; Interrupt with i3
Damage: 10 · h
Damage: 10,17 · h,m
Combo from 1st hit with 2f delay; Interrupt with i9; Input can be delayed 6f; Move can be delayed 5f; Forces crouch on CH; i10 attacks guaranteed on CH (1st active frame)
Damage: 10,17,22 · h,m,M
Interrupt with i24; Same move as (df+4,4),3
Damage: 10,17,21 · h,m,M
Spike; Combo from 2nd CH; Interrupt with i5
Will phase through opponent up-close; While vanished, Raven has no hurtbox
Damage: 21 · m
Heat engager; Heat dash +36a (+26) on hit, +5 on block; Balcony break; Forces tech backroll on hit
Damage: 23 · m
Balcony break; -7 and 9 chip damage on block on attack absorption
Damage: 5,16 · m,m
Damage: 18 · m
Balcony break; Transitions to throw on hit only; Opponent recovers BT on hit
Damage: 13 · m
Damage: 13,15 · m,M
Spike; Combo from 1st CH with 5f delay; Interrupt with i5; Input can be delayed 12f
Damage: 13,17 · m,h
Combo from 1st hit with 1f delay; Interrupt with i1; Input can be delayed 12f
Damage: 13,17,21 · m,h,sm
Tornado; Weapon; Projectile; Combo from 2nd CH; Interrupt with i5; Available only on hit or block
Damage: 17 · m
Transition to r45 BT at -8/+3/+11 with input B
Damage: 13 · L
Damage: 13,15 · L,h
Tornado; Combo from 1st hit; Interrupt with i2; Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9)
Damage: 24 · M
Spike
Will phase through opponent up-close; While vanished, Raven has no hurtbox
Damage: 5 · sl
Damage: 20 · L
Transition to Blind Fall (standing) on hit; Transition to +4 BT (Blind Labyrinth) with B on hit; Transition to +4 FC (Blind Fall) with D on hit
Damage: 16 · L
Tornado; on Clean hit only; Clean hit +74a (+58), 20 damage
Damage: 6 · l
Damage: 14 · m
Damage: 14,5,16 · m,m,m
Combo from 1st CH; Interrupt with i1
Damage: 14,13 · m,h
Transition to BT (+0/+5) with B; Transition to FC (+0/+5) with D; Combos from 1st hit CH; Jail from 1st attack with 3f delay
Damage: 22 · h
Homing; Balcony break; Strong aerial tailspin; 6 chip damage on block
Damage: 25 · m
Damage: 17 · L
Will phase through opponent up-close; While vanished, Raven has no hurtbox
Parries mid or high punches or kicks
Damage: 25 · t
Opponent recovers FUFA
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
CH state for 5 seconds; Can't block for 5 seconds
Damage: ,60 · ,m!
Balcony break Cannot be blocked
Damage: 21 · m
Balcony break
Damage: ,20,20,20 · m!,m!,M!
Spike
Parries all attacks except for Rage Arts
Deals recoverable self-damage on a successful parry; Raven will teleport back a safe distance; Can input b+1+3/b+2+4 again at frame 40 before recovering in FC
Damage: 35 · t
Homing; Throw break 1 or 2
Damage: 35 · t
Homing; Throw break 1 or 2; Side switch
Damage: 40 · t
Floor break; Throw break 1; Side switch on hit
Damage: 40 · t
Floor break; Throw break 2
Damage: 50 · t
Floor break; Unbreakable
Damage: 35 · t
Floor break; Throw break 1; Alternate input: qcf,df+1+4
Damage: 40 · t
Throw break 1+2; Can side switch on hit