Reina Mishima

Reina Mishima

Max Damage combo enders with Heat

  • ForwardForwardLeft kick Hold forward
  • Heat
  • DownRight kickLeft punch

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • DownDown-backBackForwardRight punch
    Escape: Right punch
  • ForwardLeft kickLeft punch + Left kick/Right punch + Right kick
    Escape: unebreakable
  • DownLeft punch + Right punchLeft punch + Left kick/Right punch + Right kick
    Escape: unbreakable

Mini Combos

Move(s)
ForwardForwardRight punchHold forward
Move(s)
ForwardRight kick
Move(s)
ForwardForwardLeft kick
BackRight kick
Move(s)
Counter hitUp-forwardLeft punch
Move(s)
Counter hitWhile standingRight punch
Move(s)
ForwardLeft kickLeft punch + Right punchHold down

Heat Engagers

  • ForwardForwardLeft kick
    Mostly used as a Heat Dash Max Damage combo ender
  • Down-forwardLeft punchRight punch
    whiff punisher annoying poke
  • SENLeft kick
    guaranteed follow up after f f 2 ~F
  • BackLeft kick(UNS)Right kick
    Keepout tool and whiff punisher
  • DownLeft punch + Right punch(WRA)Right punch
    Safe mid option from Heavens Wrath stance

Punishers

  • Left punchLeft punchRight punch Frames: 10
  • Left punchRight punchRight punch Frames: 10
  • While standingRight kickRight kickHold down Frames: 11
  • While standingLeft punchLeft punchHold down Frames: 11
  • Right punchRight punchLeft punch Frames: 12
  • Left punch + Right punch Frames: 12
  • Down-forwardLeft punchRight punch Frames: 13
  • ForwardRight punchLeft kick Frames: 13
  • While standingLeft punchHold forwardRight punch Frames: 13
  • While standingLeft punchHold forwardLeft kick Frames: 13
  • Opening bracketRight punch~Left punchClosing bracket Frames: 14
  • While standingLeft kick + Right kick Frames: 14
  • Down-forwardRight punch Frames: 15
  • FCDown-forwardRight kick Frames: 15
  • ForwardNeutralDownDown-forwardRight punch Frames: 15-20

Main Combos

Launcher(s)Simple Version
ForwardNeutralDownDown-forward:Right punch
Left punch + Right kickDown-forward:Right punch
Down-forwardRight punch
FCDown-forwardLeft kick
FCDown-forwardRight kick
Counter hitLeft kickRight kick
ForwardForwardRight punchHold forwardLeft kickIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardRight punchIntoTornadoIntoForwardNeutralDownDown-forwardLeft punchRight kickBackRight kickIntoTornadoIntoForwardForwardLeft kick + Right kickIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardLeft punchRight punch
Up-forwardRight kick
Counter hitBackRight kick
LowParry
TornadoIntoForwardHold forwardDown-forwardRight punchIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardIntoNeutralIntoDown-forwardLeft punchHold forwardLeft punchDownDown-forwardForwardRight punchTornadoIntoForwardForwardRight punchHold forwardLeft kickIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardLeft punchRight punch
ForwardNeutralDownDown-forward:Right punch
Down-forwardRight punch
ForwardNeutralDownDown-forward:Right punchIntoForwardRight punchLeft kickHold forwardIntoNeutralIntoDown-forwardLeft punchIntoNeutralIntoForwardRight punchLeft kickHold forwardLeft punch + Right punchHold down-forwardLeft punchRight kickDown-forwardLeft punchIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardLeft punch + Right punchHold down-forwardLeft punchRight kick
ForwardNeutralDownDown-forward:Right punch
ForwardNeutralDownDown-forwardRight punchIntoUp-forwardLeft punchHold down-forwardIntoWhile standingLeft kickIntoDown-forwardLeft punchIntoNeutralIntoForwardRight punchLeft kickHold forwardLeft punch + Right punchHold down-forwardLeft punchRight kickN/A
ForwardLeft kick + Right kick
ForwardNeutralDownDown-forwardRight kickCounter hitRight kick
Counter hitForwardNeutralLeft kick
ForwardRight punchLeft kickHold forwardIntoLeft kickIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardRight punchIntoTornadoIntoUp-forwardLeft kick + Right kickLeft punch + Right punchN/A
Counter hitLeft kickRight punch
TornadoIntoForwardForwardLeft kick + Right kickIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoRight punchIntoForwardRight punchLeft kickHold forwardLeft punchDownDown-forwardForwardRight punchN/A
not-consistent
specific-angle
ForwardHold forwardLeft kick + Right kick
Up-forwardLeft punchHold down-forwardIntoWhile standingLeft kickIntoDown-forwardLeft punchHold forwardRight punchIntoTornadoIntoForwardRight punchLeft kickHold forwardLeft punchDownDown-forwardForwardRight punchN/A
ForwardHold forwardLeft kick + Right kick
ForwardRight punchLeft kickHold forwardNeutralIntoDown-forwardLeft punchHold forwardNeutralIntoForwardRight punchLeft kickHold forwardLeft punch + Right punchTornadoHold down-forwardLeft punchRight kickBackRight kickIntoForwardLeft kick(SEN)Hold forwardLeft kickIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardLeft punchDownDown-forwardForwardRight punch
Counter hitForwardNeutralDown-forwardForwardLeft kick
While standingLeft kickIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardIntoNeutralIntoDown-forwardLeft punchHold forwardLeft punch + Right punchIntoTornadoIntoForwardLeft kickLeft kick + Right kickWhile standingLeft kickIntoDown-forwardLeft punchLeft punchIntoForwardRight punchLeft kickHold forwardRight punchIntoTornadoIntoUp-forwardLeft kick + Right kickLeft punch + Right punch
DownLeft punch + Right punchDownRight kickCounter hitLeft kick
Left kickCounter hitRight kick
Sidestep leftIntoForwardRight punchLeft kickHold forwardLeft kickIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardRight punchIntoUp-forwardLeft kick + Right kickLeft punch + Right punchForwardNeutralDownDown-forward:Right punchIntoDown-forwardRight punchIntoDown-forwardLeft punchIntoForwardRight punchLeft kickHold forwardLeft punch + Right punchTornadoHold down-forwardLeft punchRight kick

Stances

WGS
Wind God Step
Forward,Neutral,Down,Down-forward
SEN
Sentai
Forward+Left kick
SSH
Senshin
Forward+Left punch + Right punch,Left kickPress 3 after Senshin-zuki.
UNS
Unsoku
Back+Left kick
WRA
Heaven's Wrath
Down+Left punch + Right punch
WDS
Wind Step
Forward,Neutral

Creator Notes

Staple Combo:
ForwardNeutralDownDown-forward:Right punch
IntoForwardNeutralDownDown-forward:Right punch
IntoForwardRight punchLeft kickHold forward
IntoDown-forwardLeft punch
IntoForwardRight punchLeft kickHold forward
Into(SEN)Right punch
IntoTornado
IntoWhile standingRight kickRight kickHold down
Intookizeme
Okizeme

In general I use while running moves, hellsweep and CD3. In heavens wrath (after ws4,4 combo ender) I'll do HW2 if I read they'll hold back, 3+4 if they stay down and 3,4 if they hold up.

Best Pressure Tools
Move:
Down-forwardLeft punch

DF1 is easily Reina's strongest pressure tool. Being able to transition into a sentai mixup off an i13f mid is OP (DF1F). Showing DF1,2 early can dissuade mashers and for safety you can use DF1 by itself, or DF1,1 sparringly.

Move:
ForwardForwardRight punch

One of the best neutral controlling tools in the game, at i12f the opponent constantly has to respect the threat and be cautious at any range. On hit you get a free hit-confirmed sentai 3 heat engager, on block you're only minus 1, so you have mix-up options still.

How to Best Use Reina

Reina's strengths are in her neutral control and stance pressure. Use your EWGF, FF2, jab, DF1 and unsoku to control space and make your opponent hesitate about their movements. Once they respect you, you can open them up with plus frames, hellsweep and your unbreakable throws.

Wall Combos

General

Move:
Down-forwardLeft punchLeft punch
Move:
Left punch
Move:
DownLeft punch + Right punch(WRA)Hold downaftercertainmoves

With Tornado

Move:
BackRight kick
Move:
Left kickRight punch

Combo Enders

for dmg
ForwardNeutralDownDown-forwardLeft punchRight kick
ForwardLeft kick(SEN)Left punchDownDown-forwardForwardRight punch
wall carry
Up-forwardLeft kick + Right kickLeft punch + Right punch
Down-forwardLeft punchLeft punch
ForwardLeft kick(SEN)Left kick
wall break
Left punch + Right punch
ForwardLeft kick(SEN)Left punchRight punch
HeatSmash
floor break
ForwardRight kick
ForwardForwardLeft kick
DownLeft punch + Right punch(WRA)HeatSmash

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Mini-combos

Launchers
HeatDown-forward+Left punch,Right punch,Hold forward
HeatSENLeft kick,Hold forward
Follow-up
OTG d+4:1

Damage: +20

Mini-combos

Launchers
HeatDown-forward+Left punch,Right punch,Hold forward
HeatSENLeft kick,Hold forward
Follow-up
Forward,Neutral,Down,Down-forward:Left kick

Damage: +16

Mini-combos

Launchers
While runningLeft kick
Right punch~Left punch
Follow-up
OTG d+4:1

Damage: +27

Hard

Mini-combos

Launchers
While runningLeft kick
Right punch~Left punch
Follow-up
Forward,Neutral,Down,Down-forward:Left kick

Damage: +21

Mini-combos

Launchers
Counter hitRight kick
Back+Right kick
(Down-forward+Right kick,Right punch),Left kick
Follow-up
dash OTG d+4:1

Damage: +27

Mini-combos

Launchers
Counter hitRight kick
Back+Right kick
(Down-forward+Right kick,Right punch),Left kick
Follow-up
Forward,Neutral,Down,Down-forward:Left kick

Damage: +21

Mini-combos

Launchers
(Back+Left punch,Left punch),Left kick,Hold forward
While standingLeft punch
Follow-up
SENLeft kick

Damage: +22

Heat Engager

Mini-combos

Launchers
(Back+Left punch,Left punch),Left kick,Hold forward
While standingLeft punch
Follow-up
SENRight punch

Damage: +20

Mini-combos

Launchers
SENLeft punch + Right punch
Follow-up
WRARight punch

Damage: +21

Mini-combos

Launchers
SENLeft punch + Right punch
Follow-up
WRA 4,2,2,<qcf+1+2

Damage: +16

Mini-combos

Launchers
WRALeft kick + Right kick
Counter hitForward+Right kick
SENRight kick
Counter hitDown+Right punch
Follow-up
Forward,Neutral,Down,Down-forward:Left kick

Damage: +21

Mini-combos

Launchers
WRALeft kick + Right kick
Counter hitForward+Right kick
SENRight kick
Counter hitDown+Right punch
Follow-up
OTG d+4

Damage: +11

Mini-combos

Launchers
Counter hitWhile standingRight punch
Follow-up
2~1 OTG d+4:1

Damage: +28

Mini-combos

Launchers
Counter hitWhile standingRight punch
Follow-up
Forward,Hold forward+Right punch,Hold forward~Left kick

Damage: +24

tricky timing

Mini-combos

Launchers
Counter hitUp-forward+Left punch
Follow-up
WRALeft punch,Right kick

Damage: +23

Mini-combos

Launchers
Counter hitUp-forward+Left punch
Follow-up
WRALeft punch,ForwardSENLeft kick

Damage: +23

Mini-combos

Launchers
Forward,Hold forward+Right punch,Hold forward
Follow-up
SENLeft kick

Damage: +22

Can be hit-confirmed

Mini-combos

Launchers
Forward,Hold forward+Right punch,Hold forward
Follow-up
SENRight punch

Damage: +20

Mini-combos

Launchers
WRALeft punch,Hold forward
Follow-up
SENLeft kick

Damage: +22

Can be hit-confirmed

Mini-combos

Launchers
Forward+Right kick(on crouching opp.)
(Up-forward+Left kick),Left punch(on crouching opp.)
Follow-up
Forward,Hold forward+Right punch,Hold forwardSENLeft kick

Damage: +24

tricky timing

Mini-combos

Launchers
Forward+Right kick(on crouching opp.)
(Up-forward+Left kick),Left punch(on crouching opp.)
Follow-up
Down-forward+Left punch,Right punch

Damage: +19

Can be hit-confirmed

Mini-combos

Launchers
Counter hitWRALeft punch,Hold forward
Follow-up
SENLeft punch + Right punchWRARight punch

Damage: +51

Mini-combos

Launchers
Counter hitWRALeft punch,Hold forward
Follow-up
SENLeft punch + Right punchWRARight kick,Right punch,Right punch,DownDown-forwardForward+Left punch + Right punch

Damage: +46

Only if close to wall

Mini-combos

Launchers
Counter hitWRALeft punch
Follow-up
Down-forward+Left punch,Right punch

Damage: +28

Mini-combos

Launchers
Counter hitWRALeft punch
Follow-up
2~1, OTG d+4:1

Hard

Mini-combos

Launchers
f+3+4* (on block)
Follow-up
Left punch,Right punch,Right punch

Damage: +17

Mini-combos

Launchers
f+3+4* (on block)
Follow-up
Left punch,Left punch,Right punch

Damage: +15

Mini-combos

Launchers
Counter hitWhile standingLeft kick + Right kick
While standingLeft kick + Right kick
Follow-up
Forward,Hold forward+Right punch,Hold forwardSENLeft kick

Damage: +24

tricky timing

Mini-combos

Launchers
Counter hitWhile standingLeft kick + Right kick
While standingLeft kick + Right kick
Follow-up
Forward+Right punch,Left kick

Damage: +16

Mini-combos

Launchers
Counter hit(ForwardRight punch),Left kick,Hold forward
Follow-up
SENLeft kick

Damage: +15

Mini-combos

Launchers
Counter hit(ForwardRight punch),Left kick,Hold forward
Follow-up
SENRight punch

Damage: +14

Mini-combos

Launchers
Counter hitForward,Neutral,Right kick
Counter hitUNSDown+Right kick
Follow-up
SENLeft kick

Mini-combos

Launchers
Counter hitForward,Neutral,Right kick
Counter hitUNSDown+Right kick
Follow-up
SENRight punch

Mini-combos

Launchers
Counter hitForward,Neutral,Right kick,Hold back
Counter hitUNSDown+Right kick,Hold back
Follow-up
Left punch,Left punch,Right punch

Mini-combos

Launchers
Counter hitForward,Neutral,Right kick,Hold back
Counter hitUNSDown+Right kick,Hold back
Follow-up
Left punch,Right punch,Right punch

Staples

Launchers
EWGF (f,n,d,d/f:2)
Follow-up
EWGF ws 3 d/f+1,1 f+2,3,F d/f+1,F~1+2 (tornado) (Heat) 2+3 d+3~(Heat) 4,F dash OTG d+4:1

Damage: +83

To do ws3 after a move, you have to buffer df+3 to enter manual WGS during the animation and mash n,3. Just find the timing and it will work every time SEN.1+2 has to be slightly delayed (by 2 frames) on small characters. SEN.2 can be used instead, with an uf+3+4,1+2 ender. To cancel WRA into standing, you have to input df,f (or qcf,f) quickly. This cancels WRA into WGS, and WGS into standing.

Staples

Launchers
EWGF (f,n,d,d/f:2)
Follow-up
Forward,Hold forward+Right punch,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Right punchTornadoUp-forward+Left kick + Right kick,Left punch + Right punch

Damage: +53

Good for wall carry

Staples

Launchers
Down-forward+Right punch
Follow-up
EWGF ws 3 d/f+1,1 f+2,3,F d/f+1,F~1+2 (tornado) WRA 3,4

Damage: +56

To do ws3 after a move, you have to buffer df+3 to enter manual WGS during the animation and mash n,3. Just find the timing and it will work every time SEN.1+2 has to be slightly delayed (by 2 frames) on small characters. SEN.2 can be used instead, with an uf+3+4,1+2 ender.

Staples

Launchers
Down-forward+Right punch
Follow-up
Forward,Hold forward+Right punch,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch + Right punchTornadoWRALeft kick,Right kick

Damage: +54

SEN.1+2 has to be slightly delayed (by 2 frames) on small characters. SEN.2 can be used instead, with an uf+3+4,1+2 ender. Good for wall carry

Staples

Launchers
FCDown-forward+Right kick
Follow-up
Forward,Hold forward+Right punch,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch + Right punchTornadoWRALeft kick,Right kick

Damage: +54

SEN.1+2 has to be slightly delayed (by 2 frames) on small characters. SEN.2 can be used instead, with an uf+3+4,1+2 ender. Good for wall carry

Off-Axis

Launchers
FCDown-forward+Left kick
Follow-up
Forward,Hold forward+Right punch,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Right punchTornadoUp-forward+Left kick + Right kick,Left punch + Right punch

Damage: +53

Staples

Launchers
f+3+4*
Counter hitForward+Left kick + Right kick
Counter hit(Left kick),Right kick
Counter hit(Left kick + Right kick),Right kick
Counter hit(Down-forward+Left kick + Right kick),Right kick
Counter hit(Back+Left punch,Left punch,Left kick),Left kick
Counter hit(WRADown+Right kick),Left kick
Back turnedRight kick
Counter hitForward,Neutral,Left kick
Follow-up
(Forward+Right punch),Left kick~Left kickDown-forward+Left punch,Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch + Right punchTornadoWRALeft kick,Right kick

Damage: +55

Staples

Launchers
f+3+4*
Counter hitForward+Left kick + Right kick
Counter hit(Left kick),Right kick
Counter hit(Left kick + Right kick),Right kick
Counter hit(Down-forward+Left kick + Right kick),Right kick
Counter hit(Back+Left punch,Left punch,Left kick),Left kick
Counter hit(WRADown+Right kick),Left kick
Back turnedRight kick
Counter hitForward,Neutral,Left kick
Follow-up
Forward,Hold forward+Right punch,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Right punchTornadoUp-forward+Left kick + Right kick,Left punch + Right punch

Damage: +53

Staples

Launchers
Counter hit(Down-forward+Right kick,Right punch),Left kick
Counter hitBack+Right kick
Up-forward+Right kick
Follow-up
TornadoBack,Hold back(Forward+Right punch),Left kick,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +49

only needed for uf+4

Staples

Launchers
Counter hit(Down-forward+Right kick,Right punch),Left kick
Counter hitBack+Right kick
Up-forward+Right kick
Follow-up
TornadoBack,Hold back(Forward+Right punch),Left kick,Hold forward~Left kickDown-forward+Left punch,Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +48

only needed for uf+4

Staples

Launchers
low parry
Follow-up
TornadoForward,Hold forward+Right punch,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +47

Staples

Launchers
low parry
Follow-up
(tornado) EWGF d/f+2 d/f+1 f+2,3,F d/f+1,F~1,qcf+2

Damage: +45

can replace the last df+1,F with df+1 R.df+1+2 when in Rage for ~+60 dmg

Staples

Launchers
Counter hitLeft kick,Right punch
Follow-up
Forward+Left kick~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +38

Staples

Launchers
Counter hitLeft kick,Right punch
Follow-up
Forward,Hold forward+Left kick + Right kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +38

Staples

Launchers
Counter hitForward,Hold forward+Left kick + Right kick
Follow-up
Sidestep right(Forward+Right punch),Left kick,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch + Right punchTornadoWRALeft kick,Right kick

Damage: +56

SEN.1+2 has to be slightly delayed (by 2 frames) on small characters. SEN.2 can be used instead, with an uf+3+4,1+2 ender.

Staples

Launchers
Counter hitForward,Hold forward+Left kick + Right kick
Follow-up
Forward+Left kick~Right punchTornadoForward+Left kick~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +52

Staples

Launchers
Counter hitForward,Neutral,Down,Down-forward:Left kick
Counter hitWGSDown-forward+Left kick
Follow-up
While standingLeft kickDown-forward+Left punchSidestep leftDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch + Right punchTornadoWRALeft kick,Right kick

Damage: +47

SEN.1+2 has to be slightly delayed (by 2 frames) on small characters. SEN.2 can be used instead, with an uf+3+4,1+2 ender.

Staples

Launchers
Counter hitForward,Neutral,Down,Down-forward:Left kick
Counter hitWGSDown-forward+Left kick
Follow-up
While standingLeft kickDown-forward+Left punchDown-forward+Left punch,Left punchForward+Right punch,Left kick,ForwardDown-forward+Left punch,Hold forward~Left punch + Right punchTornadoWRALeft kick,Right kick

Damage: +46

Staples

Launchers
Counter hit(Forward,Neutral,Down,Hold down-forward+Right kick),Right kick
Follow-up
Forward,Hold forward+Right punch,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Left punch + Right punchTornadoWRALeft kick,Right kick

Damage: +54

SEN.1+2 has to be slightly delayed (by 2 frames) on small characters. SEN.2 can be used instead, with an uf+3+4,1+2 ender.

Staples

Launchers
Counter hit(Forward,Neutral,Down,Hold down-forward+Right kick),Right kick
Follow-up
Forward,Hold forward+Right punch,Hold forward~Left kickDown-forward+Right punchDown-forward+Left punchForward+Right punch,Left kick,Hold forwardDown-forward+Left punch,Hold forward~Right punchTornadoUp-forward+Left kick + Right kick,Left punch + Right punch

Damage: +53

Good for wall carry

Staples

Launchers
HeatWRARight punch,Hold forward
HeatUNSRight kick,Hold forward
HeatForward,Hold forward+Left kick,Hold forward
Follow-up
EWGF d/f+2 d/f+1 f+2,3,F d/f+1,F~1+2 (tornado) WRA 3,4

Damage: +33

SEN.1+2 has to be slightly delayed (by 2 frames) on small characters. SEN.2 can be used instead, with an uf+3+4,1+2 ender.

Staples

Launchers
HeatWRARight punch,Hold forward
HeatUNSRight kick,Hold forward
HeatForward,Hold forward+Left kick,Hold forward
Follow-up
EWGF d/f+2 d/f+1 f+2,3,F d/f+1,F~2 (tornado) u/f+3+4,1+2

Damage: +33

Off-Axis

Launchers
Down-forward+Right punch
Follow-up
Down-forward+Right kick,Right punch,Left kickTornadoBack+Left punch,Left punch,Left kick,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +45

Off-Axis

Launchers
Down-forward+Right punch
Follow-up
Right punch,Right punch,Right punch,Left punchTornadoForward+Right punch,Left kick,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +39

Off-Axis

Launchers
FCDown-forward+Right kick
Back turnedRight kick
Follow-up
<d/f+4,2,3 (tornado) b+1,1,3,F~1,qcf+2

Damage: +45

Off-Axis

Launchers
Up-forward+Right kick
Follow-up
Back+Left punch,Left punch,Left kick,Hold forward~Left punch,DownDown-forwardForward+Right punch

Damage: +33

Combo Theory / Tornado

Launchers
after 4+ filler hits
Follow-up
SENLeft punch + Right punch

Damage: +8

can be inconsistent on long combos, higher damage, gives access to WRA enders, can access standing enders by quickly cancelling WRA, requires a slight delay on the following characters - Xiaoyu, Lee, Alisa, Leroy, Zafina, Yoshimitsu

Combo Theory / Tornado

Launchers
after 4+ filler hits
Follow-up
SENRight punch

Damage: +6

consistent, doesn't give access to WRA enders

Combo Theory / Enders / Heat available

Launchers
(heat burst) dash (Heat) f+2,D~4,F OTG d+4:1
Follow-up
done after a d/f+1/d/f+1,1 from instant (tornado) combos

Combo Theory / Wall Ender

Launchers
3,2 WT!, f+3~1+2 WT!
Follow-up
(wall splat) 1 OTG d+4:1

Damage: +24

Combo Theory / Wall Ender

Launchers
3,2 WT!, f+3~1+2 WT!
Follow-up
(wall splat)WRARight kick,Right punch,Right punch,DownDown-forwardForward+Left punch + Right punch

Damage: +21

must be in WRA, delay 1st or last hit to hit on low wall slump (only one of the two will need to be delayed)

Combo Theory / Wall Ender

Launchers
d/f+4,2,3 WT!
Follow-up
(wall splat) <OTG d+4:1

Damage: +22

Combo Theory / Wall Ender

Launchers
d/f+4,2,3 WT!
Follow-up
(wall splat)Down-forward+Left kick + Right kick,Right kick

Damage: +15

Additional Punishers

Standing

i13
Forward,Neutral,Down-forward:Right punch

Execution-sensitive. Just-frame input.

i17
Up-forward+Right kick

(to launch crouching opponents)

While rising / crouching

i11
While standingRight kick,Right kick
i13
While standingLeft punch

Techniques

Unsoku Cancel Chain

Chaining Unsoku Gen (b+3) cancels into each other with the inputs b+3~DF,b b+3~DF,b ... can be used as a more stylish KBD to quickly create space from the opponent.; At close range, it is riskier than backdashing as you are punishable for a majority of the move.

Resets

If the opponent doesn't tech after SEN.1+2 on hit, Reina can pickup with WRA.df into ws3 or ws4 for a combo. This gives up the guaranteed damage from WRA.2 (~21 dmg) for the possibility of additional damage (~40 dmg)

Improving Consistency on 2~1 Block Punish

Reina's 2~1 is a very damaging i14 punisher, but it is difficult to use consistently as a punish due to the input not being completely bufferable. To mitigate this, we can use the input 2~1+2,1+2. This takes advantage of Tekken's input system to register as 2~1 if the first two inputs were made with the correct timing, and 2,2,1 if not. It is still possible to be late to punish even with this input, so it is recommended to bias towards inputting the initial 2 a bit early.

Move List

150 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Divine Dominance of Annihilation
HeatRight punch + Left kick

Damage: 20,35 · m,m

Startup
i21
On block
+8
On hit
+0d

Heat smash; Balcony break; Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1; Jails from 1st block; Transitions to attack throw on 1st hit for a total of 50 dmg; Transitions to r53 WRA on 2nd block, whiff or hit; +19a WRA if only second hit connects (25 dmg); 7 chip damage on block

Senjomanji Lethal Fury
Left kick,Right kick,HeatRight kick

Damage: 12,20,28 · h,m,m

Startup
i18~19,i20,i27
On block
-8
On hit
+23a (+3)

Balcony break; Combo from 1st hit; Jail from 2nd block; Consumes 240F of remaining Heat time; 11 chip damage on block

Aerial Manji Lethal Fury
Left kick + Right kick,Right kick,HeatRight kick

Damage: 5,10,20,28 · m,m,m,m

Startup
i18 i26,i16,i27
On block
-8
On hit
+23a (+3)

Balcony break; Combo from 2nd hit; Consumes 240F of remaining Heat time

Ouhen Manji Lethal Fury
Forward+Left kick + Right kick,HeatRight kick

Damage: 25,28 · m,m

Startup
i43,i27
On block
-8
On hit
+23a (+3)

Balcony break; Combo from 1st hit

f+3+4*,(Heat) 4
f+3+4*,(Heat) 4

Damage: 30,28 · m,m

Startup
i67,i27
On block
-8
On hit
+23a (+3)

Balcony break; Combo from 1st block; Airborne combo from 1st hit; does 19 damage if 1st connect on block or hit

Demon's Lethal Fury
Down+Right punch,HeatLeft punch + Right punch

Damage: 17,28 · m

Startup
i15,i12~13
On block
+5 UNS
On hit
+33a (+7)

Balcony break; Jail from 1st block; Combo from 1st hit; Transition to UNS r34 on block (+5); 5 chip damage on block; Consumes 300F of remaining Heat time

Charging Hard
HeatWRA

Automatically parries limb-based, non-airborne mids and highs; Deals 40 damage on successful parry; +1d on successful parry; Consumes 240F of remaining Heat time; Throws received are unbreakable

Divine Wrath of Annihilation
HeatWRADown+Left kick + Right kick

Damage: 12,8,3,12 · l,m,m,m

Startup
i18~19
On block
-17
On hit
+0

Spike; Floor break; Alternate input: H.WRA.R1; Jails if any hit is blocked; Transitions to attack throw on 1st hit for a total of 35 dmg; +4a (-5) if any hit after the 1st connects; Consumes 600F of remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

1,1
Left punch,Left punch

Damage: 5,6 · h,h

Startup
i10,i15
On block
-1
On hit
+8

Jail from 1st attack with 2f delay

Flash Punch Combo
Left punch,Left punch,Right punch

Damage: 5,6,12 · h,h,m

Startup
i10,i15,i13
On block
-17
On hit
+11

+23g on hit, +14g without transition; Combo from 1st hit with 11f delay; Transition to SEN r29 on hit only; Cancel to r38 on hit with B (+2); +16a (+7) / +7a (-2) on BT hit

One Two Strike
Left punch,Right punch

Damage: 5,6 · h,h

Startup
i10,i10
On block
-3
On hit
+8

Jail from 1st block with 4F delay; Combo from 1st hit with 4F delay

Back Fist Combo
Left punch,Right punch,Right punch

Damage: 5,6,14 · h,h,h

Startup
i10,i10,i17
On block
-14
On hit
+0

Jail from 2nd block with 2F delay; Combo from 2nd hit with 2F delay; Combo from 2nd CH with 3F delay; Move can be delayed by 1F; Input can be delayed by 3F; Transition to UNS r26 with u_d (-7/+7)

1,2,3
Left punch,Right punch,Left kick

Damage: 5,6,10 · h,h,m

Startup
i10,i10,i21~22
On block
-10
On hit
+1

Combo from 2nd CH with 3f delay; Input can be delayed 3f; Move can be delayed 2f

Sting the Works
Left punch,Right punch,Left kick,Right kick

Damage: 5,6,10,21 · h,h,m,h

Startup
i10,i10,i21~22,i22~23
On block
-4
On hit
+21a (+12)

Strong aerial tailspin; CH-confirmable from 2nd CH; Combo from 3rd hit with 5f delay; Input can be delayed 10f; Move can be delayed 8f; Interrupt with i5 from 3rd block

2
Right punch

Damage: 5 · h

Startup
i12
On block
-4
On hit
+7
2,2
Right punch,Right punch

Damage: 5,5 · h,h

Startup
i12,i14~15
On block
-11
On hit
+0

Jail from 1st block with 1f delay; Combo from 1st hit with 1f delay

Ganzan Basara
Right punch,Right punch,Left punch

Damage: 5,5,20 · h,h,m

Startup
i12,i14~15,i22~23
On block
-14
On hit
+12a

Balcony break; Spike; Hit-confirmable from 1st hit; Combo from 1st hit with 5f delay; Input can be delayed 10f; Move can be delayed 9f

2,2,2
Right punch,Right punch,Right punch

Damage: 5,5,21 · h,h,m

Startup
i12,i14~15,i29
On block
-6
On hit
+6

Transition to WRA r30 with D (-6/+6); Transition to WRA is safe (can be cancelled early enough with crouch dash); Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo; Input can be delayed 10f; Move can be delayed 9f; Interrupt with i11 from 2nd block

Bishamon Massacre
Right punch,Right punch,Right punch,Left punch

Damage: 5,5,21,20 · h,h,m,m

Startup
i12,i14~15,i29,i35~37
On block
-15~13
On hit
+30a (+20)

Tornado; Combo from 3rd hit with 1f delay; Input can be delayed 4f; Move can be delayed 3f; Evasive, can go under jabs

Raging Bishamon
Right punch,Right punch,Right punch,Right punch

Damage: 5,5,21,25 · h,h,m,m

Startup
i12,i14~15,i29,i31
On block
-14
On hit
+21a (+0)

Balcony break; Combo from 3rd hit with 4f delay; Move can be delayed 3f; Blue spark with input qcf+2 for 5 more damage

Ondeko
Right punch~Left punch

Damage: 4,18 · m,m

Startup
i11(~14)
On block
-14
On hit
+31d (+23)

Balcony break; Spike; Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.; 5f input window; tracks to the left

3
Left kick

Damage: 12 · h

Startup
i18~19
On block
-11
On hit
+5

Homing

Senjo-zuki
Left kick,Right punch

Damage: 12,16 · h,h

Startup
i18~19,i20
On block
-9
On hit
+8
Counter hit
+66a (+50)

Tornado; Combo from 1st hit

Senjo-manji
Left kick,Right kick

Damage: 12,20 · h,m

Startup
i18~19,i20
On block
-14
On hit
+50 (+19)
Counter hit
+54a

Combo from 1st hit

Nobility Hunter
Right kick

Damage: 20 · h

Startup
i13~14
On block
-8
On hit
+11g
Counter hit
+35a

Balcony break; Opponent is FUFA on CH

Demon Breath
Left punch + Right punch

Damage: 25 · m

Startup
i12~13
On block
-10~-9
On hit
+24a (+14)
3+4
Left kick + Right kick

Damage: 5,10 · m,m

Startup
i18 i26
On block
-8
On hit
+3c

Spike

Aerial Manji-geri
Left kick + Right kick,Right kick

Damage: 5,10,20 · m,m,m

Startup
i18 i26,i16
On block
-14
On hit
+50 (+19)
Counter hit
+54a

Combo from 1st hit with 4f delay

Fukuteki
Left punch + Right kick

Transition to WGS with DF after 14 frames; Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF

f+2
Forward+Right punch

Damage: 8 · h

Startup
i13
On block
-9
On hit
-3

Transition to r16 UNS (+0/+6) with u_d

Sousoku Rengeki
Forward+Right punch,Left kick

Damage: 8,16 · h,m

Startup
i13,i18~19
On block
-9
On hit
+2
Counter hit
+6

Jails from 1st hit without delay; Combo from 1st hit with 6F delay; Transition to SEN (-2/+9/+13) with input F; Cannot block up to i12 on empty transition on block; Can be delayed

Sentai
Forward+Left kick
Kamadhatu Splits Kick
Forward+Right kick

Damage: 20 · m

Startup
i19~20
On block
+2c
On hit
+5c
Counter hit
+29d

+13c on crouching hit; Opponent is FDFA on CH; Spike

Ouhen Manji-geri
Forward+Left kick + Right kick

Damage: 25 · m

Startup
i43
On block
-14
On hit
+50 (+19)
Counter hit
+55a

Cancel to r24 FC at earliest with input DB/D/DF

Ouhen Fubi Manji-geri
f+3+4*

Damage: 30 · m

Startup
i67
On block
+10
On hit
+52a

Cancel to r24 FC at earliest with input DB/D/DF; 9 chip damage in heat

d/f+1
Down-forward+Left punch

Damage: 8 · m

Startup
i13~14
On block
-3
On hit
+4

Transition to SEN r18 with F (-3/+4); Cannot block up to i15 on empty transition on block

Muso Tensho
Down-forward+Left punch,Left punch

Damage: 8,10 · m,h

Startup
i13~14,i20
On block
-4
On hit
+7

Combo from 1st hit with 4F delay; Move can be delayed by 5F; Input can be delayed by 7F

Muso Basara
Down-forward+Left punch,Right punch

Damage: 8,20 · m,m

Startup
i13~14,i22~23
On block
-14
On hit
+12a

Heat engager; Heat dash +5, +43d (+35); Combo from 1st hit with 2F delay; Move can be delayed by 5F; Input can be delayed by 7F

Queen Bee Stinger
Down-forward+Right punch

Damage: 13 · m

Startup
i15~16
On block
-12
On hit
+30a (+20)

+2 on hit on crouching opp.; +30a (+20) on CH on crouching opp.

d/f+4
Down-forward+Right kick

Damage: 14 · m

Startup
i15
On block
-4
On hit
+7
d/f+4,2
Down-forward+Right kick,Right punch

Damage: 14,10 · m,m

Startup
i15,i18
On block
-8
On hit
+6

Transition to WRA r28 with D (-6/+8); Combo from 1st hit

Gekirosatsu
Down-forward+Right kick,Right punch,Left kick

Damage: 14,10,20 · m,m,h

Startup
i15,i18,i27
On block
-8
On hit
+35a
Counter hit
+71a (+55)

Tornado; Combo from 2nd CH with 8F delay; Move can be delayed by 9F; Input can be delayed by 10F

d/f+3+4
Down-forward+Left kick + Right kick

Damage: 5,10 · m,h

Startup
i16,i5~9
On block
-15
On hit
+2

Transition to attack throw on CH

Nen Dougarami
Counter hitDown-forward+Left kick + Right kick

Damage: 6,35 · m,t

Startup
i16
On hit
+0

Spike

Kasho Maki-manji
Down-forward+Left kick + Right kick,Right kick

Damage: 5,10,20 · m,h,m

Startup
i16,i5~9,i20
On block
-14
On hit
+50 (+19)
Counter hit
+54a

Combo from 1st hit

Crouch Jab
Down+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

Tecchuu-ate
Down+Right punch

Damage: 17 · m

Startup
i15
On block
+0c
On hit
+3c
Counter hit
+33d

Spike; Does not knockdown on counter hit after inputting d+2,H.1+2

Crouch Shin Kick
Down+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4

-4c on crouching hit

Eisaimon
Down-back+Right punch

Damage: 10,12 · l,l

Startup
i20~21,i9~10
On block
-16
On hit
-3
Counter hit
+3c
d/b+4
Down-back+Right kick

Damage: 7 · L

Startup
i16
On block
-13
On hit
-2
Counter hit
+2
Un Oshi-kuzushi
Down-back+Right kick,Left punch + Right punch

Damage: 7,20 · L,m

Startup
i16,i15
On block
-12
On hit
+39d (-19)

Balcony break; Combo from 1st CH even with delay; Can be delayed; CH-confirmable from 1st CH

b+1
Back+Left punch

Damage: 14 · h

Startup
i18
On block
-4
On hit
+6
b+1,1
Back+Left punch,Left punch

Damage: 14,15 · h,m

Startup
i18,i22
On block
-10
On hit
-4

Combo from 1st hit with 8F delay; Interrupt with i3 from 1st block; Move can be delayed by 10F; Input can be delayed by 12F

b+1,1,3
Back+Left punch,Left punch,Left kick

Damage: 14,15,13 · h,m,m

Startup
i18,i22,i15~17
On block
-10
On hit
+3

Transition to SEN r18 with F (+0/+13); Cannot block up to i14 on empty transition on block; Combo from 2nd CH; Jails from 2nd block

Hen-in 4 Hit Combo
Back+Left punch,Left punch,Left kick,Left kick

Damage: 14,15,13,20 · h,m,m,m

Startup
i18,i22,i15~17,i32
On block
-16
On hit
+48 (+17)
Counter hit
+53a
Sin Smiter
Back+Right punch

Damage: 14 · m

Startup
i16~17
On block
-9
On hit
+3

Homing

Ebi-geri
Back+Right kick

Damage: 20 · h

Startup
i18
On block
-8
On hit
+35a
Counter hit
+71a (+55)

Tornado

Tatenashi
Back+Left punch + Left kick

Parry mids and highs; Converts incoming damage to recoverable health; Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move

Clairvoyant Fatal Violet
Back+Left punch + Right kick

Damage: 50 · ub(m)

Startup
i64
On hit
+20d (-1)

Balcony break; Cancel to r40 with b,b at frame 40

Kugai Dachi
Back+Left punch + Right punch

Damage: 20 · m

Startup
i18
On block
-13
On hit
+14cg

Balcony break; -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state

Seigan Ugachi
Up-forward+Left punch

Damage: 15 · h

Startup
i13
On block
-9
On hit
+8
Counter hit
+17

Transitions to WRA (-/+8/+17) on hit

u/f+2
Up-forward+Right punch

Damage: 17 · h

Startup
i15-i16
On block
-12
On hit
+9

Normal hit offsets opponent slightly to the left of the axis and rotates them.; Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.

u/f+3
Up-forward+Left kick

Damage: 10 · h

Startup
i21~22
On block
-10
On hit
+1
Tobisenzuki
Up-forward+Left kick,Left punch

Damage: 10,15 · h,m

Startup
i21~22,i16
On block
-5
On hit
+5

+13c on crouching hit; Jails on 1st block; Combo from 1st hit

Silver Gleam
Up-forward+Right kick

Damage: 15 · m

Startup
i17~18
On block
-13
On hit
+70a (+54)

Tornado

Silver Gleam
Up-back+Right kick

Damage: 13 · m

Startup
i17~18
On block
-13
On hit
+16a (-1)

Tornado; Balcony break

u/f+3+4
Up-forward+Left kick + Right kick

Damage: 10,10 · mm

Startup
i20,i4
On block
-10
On hit
-1
Un Hiensatsu
Up-forward+Left kick + Right kick,Left punch + Right punch

Damage: 10,10,20 · mm,m

Startup
i20,i4,i17
On block
-14
On hit
-4

Combo from 1st hit

Fading Shadow
Up-back+Left punch + Right punch

sp

Transition to WGS r50 with DF; Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition

Swift Shadow
Up+Left punch + Right punch

sp

Transition to Wind God Step r36 with input DF; Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition

Raiden
Forward,Hold forward+Right punch

Damage: 14 · m

Startup
i12
On block
-9
On hit
+2

Transition to SEN r22 with F (+2/+13); Cannot block up to i12 on empty transition on block

Trailokya Splits Kick
Forward,Hold forward+Left kick

Damage: 20 · m

Startup
i20~22
On block
-3
On hit
+20a

Balcony break; Heat engager; Heat dash +5, +67a (+50); Spike

Un Hien-geri
Forward,Hold forward+Left kick + Right kick

Damage: 22 · h

Startup
i16~19
On block
-2
On hit
+23c
Counter hit
+49a

Balcony break; Forces tech backroll on hit

Ten Chuten-geri
Forward,Forward,Hold forward+Left kick

Damage: 22 · m

Startup
i24~27
On block
+6
On hit
+32a (+24)

Balcony break; 6 chip damage on block

Un Tobi Kaijo-geri
Forward,Forward,Hold forward+Right kick

Damage: 23 · h

Startup
i26~27
On block
+4
On hit
+31a (+5)

Strong aerial tailspin; Balcony break; Homing; Transition to WRA r29 with D (+8/+35a (+9)); 4 chip damage on block

FC d+3
FCDown+Left kick

Damage: 10 · l

Startup
i16
On block
-17
On hit
-6
Nen Hangetsu-ate
FCDown-forward+Left kick

Damage: 25 · m

Startup
i20
On block
-17
On hit
+54a (+34)

Balcony break; Can evade some mids

Manji-geri
FCDown-forward+Right kick

Damage: 20 · m

Startup
i15
On block
-14
On hit
+54a

Balcony break

Jewel Snatcher
While standingLeft punch

Damage: 12 · m

Startup
i13
On block
-13
On hit
+13 SEN

Transition to SEN r39 on hit

Benten Thrust
While standingRight punch

Damage: 20 · m

Startup
i18
On block
-8
On hit
+9
Counter hit
+14c

Balcony break

ws 3
While standingLeft kick

Damage: 14 · m

Startup
i15~16
On block
-10
On hit
+1
Twin Stingers
While standingLeft kick,Right kick

Damage: 14,19 · m,h

Startup
i15~16,i22~23
On block
-4
On hit
+21a (+12)

Strong aerial tailspin; Balcony break; Combo from 1st hit with 8F delay; Move can be delayed by 10F; Input can be delayed by 12F

ws 4
While standingRight kick

Damage: 10 · m

Startup
i11~12
On block
-6
On hit
+5
Seven Seas Splits Kick
While standingRight kick,Right kick

Damage: 10,15 · m,m

Startup
i11~12,i17~18
On block
-17
On hit
-1c

Combo from 1st hit with 7F delay; Jails from 1st block with 2F delay; Transition to WRA r29 with D (-10/+6); Move can be delayed by 6F; Input can be delayed by 7F

Hen Gyakujo-geri
While standingLeft kick + Right kick

Damage: 14 · m

Startup
i14~15
On block
-8
On hit
+14
Wind God Step
Down-forward+Left kick

sp

Transition to SEN with f+3

Thunder God Fist
WGSLeft punch

Damage: 24/26 · m

Startup
i19~21
On block
-22
On hit
+24a (+14)

26 dmg if manual CD

Lightning Splits Kick
WGSLeft punch,Left kick

Damage: 24/26,22 (15) · m,m

Startup
i19~21,i26~30
On block
-12
On hit
+14a / +18d (-17)

Spike; Airborne combo from 1st hit (+18d (-17)); Interrupt with i9 from 1st block; 6 chip damage on block

Lightning Wheel
WGSLeft punch,Right kick

Damage: 24/26,26 (18) · m,h

Startup
i19~21,i23~27
On block
-7
On hit
+13a (-13) / +1a (+0)

Balcony break; +0c on block; Airborne combo from 1st hit (+1a (+0)); Interrupt with i2 from 1st block; 10 chip damage on block

Wind God Fist
WGSRight punch

Damage: 15/20 · h

Startup
i11~12
On block
-10
On hit
+35a (+25)

Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time); 4 chip damage on block; 20dmg if manual CD

Electric Wind God Fist
Forward,Neutral,Down,Down-forward:Right punch

Damage: 23 · h

Startup
i11~12 (~i13)
On block
+5
On hit
+35a (+25)

4 chip damage on block The colon marks a just-frame input.

War God Kick
WGSHold down-forward+Left kick

Damage: 17/21 · M

Startup
i15~17
On block
-13
On hit
+13a (-4)
Counter hit
+23a (+17)

Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time); 4 chip damage on block; 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat

Electric War God Kick
Forward,Neutral,Down,Down-forward:Left kick

Damage: 23 · M

Startup
i15~17
On block
-9
On hit
+13a (-4)
Counter hit
+23a (+17)

Balcony break; 4 chip damage on block The colon marks a just-frame input.

WGS D/F+4
WGSHold down-forward+Right kick

Damage: 6/8 · L

Startup
i16
On block
-23
On hit
+2c

8 dmg if manual CD

Ruthless Demon
WGSHold down-forward+Right kick,Right punch

Damage: 6/8,20 · L,h

Startup
i16,i24
On block
-22
On hit
-1

Transition to WRA with D (-15/+6); Combo from 1st hit

Spinning Demon
WGSHold down-forward+Right kick,Right kick

Damage: 6/8,16 · L,L

Startup
i16,i17~18
On block
-23
On hit
+2
Counter hit
+23a

Combo from 1st hit

SEN 1
SENLeft punch

Damage: 12 · m

Startup
i16
On block
-14
On hit
+1

-9 and 2 chip damage on block after absorbing an attack in power crush state

Furin Kazan
SENLeft punch,Right punch

Damage: 12,25 · m,m

Startup
i16,i26
On block
-16
On hit
+21a (+0)

Balcony break; Blue spark with input qcf+2 for 5 extra damage; Hit-confirmable from 1st hit or if attack was absorbed; Combo from 1st hit even with 9?F delay; Can be delayed by 10?F; -9 and 7 chip damage on block after absorbing an attack in power crush state

Rashomon
SENRight punch

Damage: 20 · m

Startup
i13
On block
-6
On hit
+8

Tornado; Transition to WRA (-6/+8) with D; Transition to WRA is safe (can cancel WRA with crouch dash early enough)

Sen Kaijo-geri
SENLeft kick

Damage: 22 · h

Startup
i12~13
On block
+1
On hit
+7

Homing; Heat engager; Heat dash +5, +43d (+35); Deals chip damage on block

Kandachi-geri
SENRight kick

Damage: 24 · M

Startup
i26~27
On block
+4
On hit
+12d

Deals chip damage on block; Spike

Inverse Deva Laser
SENLeft punch + Right punch

Damage: 13,17 · m,m

Startup
i14~15,i12~13
On block
-6 WRA
On hit
+31a (+23)

Tornado; Balcony break; Transitions to r32? WRA after recovery

Yaksha Sweep
SENLeft kick + Right kick

Damage: 10,12 · L,h

Startup
i20~21, i35~36
On block
-29/-11
On hit
+4

Homing; -29 stagger block on 1st block; -11 on 2nd block

Haburi-kaze
SENLeft punch + Left kick

Damage: 12 · th(h)

Startup
i16
On hit
-3

Throw break: none; Opponent recovery on hit: FUFA

Senshin-zuki
Forward+Left punch + Right punch

Damage: 22 · m

Startup
i32
On block
-11
On hit
+7

+19g on hit; Transition to SSH r20 with 3_uf_uf+3_uf+4

Senshin Karami-ate
SSHLeft kick

Damage: 26 · L

Startup
i22
On block
-26
On hit
-4c

i42 effective startup

Nen Ashigarami
SSHCounter hitLeft kick

Damage: 33,18 · L

Startup
i22
On hit
+0d

Floor break

Senshin Hiei
SSHUp-forward

sp

Senshin Chuten-geri
SSHUp-forward+Left kick

Damage: 22 · m

Startup
i30~33
On block
+6
On hit
+32a (+24)

Balcony break; i50~53 effective startup; 6 chip damage on block

Senshin Tobi Kaijo-geri
SSHUp-forward+Right kick

Damage: 28 · h

Startup
i32~33
On block
+4
On hit
+31a (+5)

Balcony break; Homing; i52~53 effective startup; 5 chip damage on block; Transition to WRA r29 with D (+8/+35a (+9))

Unsoku Gen
Back+Left kick

Transition to UNS (Gen); Transition to UNS (Kou) r18 with u+3_d+3; Transition to SEN r14 with f+3; Transition to WGS r1 with DF; Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF; See also Unsoku Cancel

Unsoku Kou
Down+Left kick

sp

Transition to UNS (Kou, d); Transition to UNS (Gou) r20 with b+3; Transition to UNS (Kou) r18 with u+3; Transition to SEN r14 with f+3; Transition to WGS r1 with DF; Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF; Punch parry, transitions to WGS on successful parry with +13

Unsoku Kou
Up+Left kick

sp

Transition to UNS (Kou, u); Transition to UNS (Gou) r20 with b+3; Transition to UNS (Kou) r18 with d+3; Transition to SEN r14 with f+3; Transition to WGS r1 with DF; Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF; Punch parry, transitions to WGS on successful parry with +13

Stone Cutter
UNSRight punch

Damage: 15 · h

Startup
i13
On block
-3
On hit
+8
Counter hit
+14c

Homing

Unpu Tobi-Manji
UNSRight kick

Damage: 23 · m

Startup
i18~19
On block
-8
On hit
+43a (-15)

Balcony break; Heat engager; Heat dash +5, +62a (+42); 6 chip damage on block; Can be cancelled into crouch with DB/D/DF

Santei Gedan-Geri
UNSDown+Right kick

Damage: 14 · L

Startup
i20
On block
-12
On hit
+3 SEN
Counter hit
+13 SEN

Transition to SEN on hit only; Transition to standing (+0/+10) on hit with B; WDS.4: Unbufferable. i22 effective startup

Heaven's Wrath
Down+Left punch + Right punch

Transition to r14 SEN with f+3; Transition to r2 WGS with DF

WRA 1
WRALeft punch

Damage: 12 · h

Startup
i12
On block
-4
On hit
+8
Counter hit
+14c

Homing; Transition to SEN with F (+0/+12/+18c); Cannot block up to i13 on empty transition on block; Transition to UNS with u_d (+0/+12/+18c)

Funkei Goma
WRALeft punch,Right kick

Damage: 12,22 · h,M

Startup
i12,i25~26
On block
-9c
On hit
+9d

Balcony break; Spike; Combo from 1st hit with 6F delay; Interrupt with i6 from 1st block; Move cannot be delayed; Input can be delayed by 6F; 6 chip damage on block

Iron Hand
WRARight punch

Damage: 30 · m

Startup
i15~16
On block
-9
On hit
+11a (+2)

Balcony break; Heat engager; Heat dash +5, +36a (+26); 9 chip damage on block

WRA 3
WRALeft kick

Damage: 17 · m

Startup
i28
On block
-6
On hit
+22a (+12)

Balcony break; 3 chip damage on block

Hell Axle
WRALeft kick,Right kick

Damage: 17,20 · m,m

Startup
i28,i18~19
On block
+6
On hit
+17a (+16)

Balcony break; Jails from 1st block with 1F delay; Combo from 1st hit with 1F delay; 8 chip damage on block (11 total); Transition to WRA with D (+8/+19a (+18)); gives wallsplat at specific distances from the wall; can hard wall break if 1st hit connect close to the wall; Available only on 1st hit or block; Move cannot be delayed; Input can be delayed by 1F

WRA 4
WRARight kick

Damage: 6,8 · M,M

Startup
i17~18,i13
On block
-10
On hit
+7c

Spike; on 2nd hit; Combo from 1st CH; Both hits jail on block

WRA 4,2
WRARight kick,Right punch

Damage: 6,8,8 · M,M,m

Startup
i17~18,i13,i15
On block
-18
On hit
-7

Jails from 2nd block with 4F delay; Combo from 1st CH or 2nd hit with 14F delay; Move can be delayed by 10F; Input can be delayed by 14F

WRA 4,2,2
WRARight kick,Right punch,Right punch

Damage: 6,8,8,4 · M,M,m,h

Startup
i17~18,i13,i15,i15
On block
-12
On hit
-1

Jails from 1st block with 4F delay; Combo from 1st CH or 2nd hit with 10F delay

Kongo Gekimetsujin
WRARight kick,Right punch,Right punch,Left punch + Right punch

Damage: 6,8,8,4,22 · M,M,m,h,m

Startup
i17~18,i13,i15,i15,i24~25
On block
-20
On hit
+24a (+3)

Balcony break; Blue spark with input qcf+1+2 for 6 extra damage; Jail from 1st block with 1F delay; Combo from 1st CH or 2nd hit with 1F delay; Move can be delayed by 15F

Demon Bolt
WRALeft punch + Right punch

Damage: 30 · m

Startup
i15~16
On block
-13~-12
On hit
+16g

Balcony break; Opponent recovers crouching on hit; -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state

Goma-sai
WRALeft kick + Right kick

Damage: 26 · M

Startup
i18~19
On block
+0c~+1c
On hit
+5d

Spike; 7 chip damage on block; Opponent is FDFA on normal hit

Heaven's Roar
WRALeft punch + Left kick

Damage: 20 · t(h)

Startup
i16
On hit
+10d

Unbreakable; Opponent recovery on hit: FUFT; Does 35 damage on wall hit; +22d (-17?) on wall hit

WRA d+4
WRADown+Right kick

Damage: 9 · L

Startup
i16~17
On block
-15
On hit
-4
Counter hit
+2
Harai Kuzushi-manji
WRADown+Right kick,Left kick

Damage: 9,20 · L,m

Startup
i16~17,i21~22
On block
-16
On hit
+48 (+17)
Counter hit
+53a

Combo from 1st CH with 15F delay; Input can be delayed 16F; Move can be delayed 13F

Wind Step
Forward,Neutral

Can transition to WGS with input DF; Punch parry, transitions to WGS on successful parry with +10; Stance moves are unbufferable

Fusenkyaku
WDSLeft kick

Damage: 17 · m

Startup
i16~17
On block
-6
On hit
+4
Counter hit
+58a

- WDS.3: Unbufferable. i18 effective startup

Sacred Dismantle Spark
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Jirin Sweep
SidestepRight kick

Damage: 17 · l

Startup
i18~19
On block
-13
On hit
+0
Counter hit
+13g
Rear Manji-geri
Back turnedRight kick

Damage: 20 · m

Startup
i17
On block
-14
On hit
+54a

Strong aerial tailspin

Taunt
Right punch + Left kick + Right kick

sp

Input d+2+3+4 to get Heihachi's secret taunt

Ki Charge
Left punch + Right punch + Left kick + Right kick

sp

OTG d+4
OTG d+4

Damage: 14 (11) · L

Startup
i19
On block
-19
On hit
-8 / -8a (-16)

22 (17) dmg if done with input OTG.d+4 alone

Totetsu Jyurin
OTG d+4,1

Damage: 14 (11),17 (20) · L,L

Startup
i19,i20~21
On block
-26
On hit
-10 / -15a (-23)

Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg; Jails from 1st block; Combo from 1st hit

Wall Jump
Back,Back,Hold up-back

Damage: 21 · m

Startup
i39-41
On block
+4c
On hit
+22a

Requires back close to wall to execute

Gekka Hyojin
Left punch + Left kick

Damage: 35 · th(h)

Startup
i12~14
On block
-3
On hit
+0

Floor break; Homing; Throw break 1 or 2; Opponent recovery on hit: FUFA off-axis to the left

Saijin Ikkoku
Right punch + Right kick

Damage: 35 · th(h)

Startup
i12~14
On block
-6
On hit
+0

Homing; Throw break: 1 or 2; Opponent recovery on hit: FUFA; Side switch on Hit or Throw break

Gekka Hyojin
Left throw

Damage: 40 · th(h)

Startup
i12~14
On block
-3
On hit
+0

Throw break: 1; Opponent recovery on hit: FUFA off-axis to the left

Saijin Ikkoku
Right throw

Damage: 40 · th(h)

Startup
i12~14
On block
-3
On hit
+0

Throw break 2; Opponent recovery on hit: FUFA

Trailokyavijaya
Back throw

Damage: 50 · th(h)

Startup
i12~14
On hit
+0

Break: none; Opponent recovery on hit: FDFA

Stonehead
Up-forward+Left punch + Right punch

Damage: 35 · th(h)

Startup
i12
On block
-6
On hit
+25 (+8)

Balcony break; Throw break: 1+2; Side switch on Throw break

Raidou Hitsumetsu
DownDown-backBack,Forward+Right punch

Damage: 40 · th(h)

Startup
i12
On block
-3
On hit
+0

Balcony break; Throw break: 2; Opponent recovery on hit: FUFT