Sergei Dragunov

Sergei Dragunov

Max Damage combo enders with Heat

  • ForwardLeft kickLeft punch + Right punch Hold forward
  • Heat
  • BackLeft punch + Right punch

Important Grabs

  • ForwardLeft punch + Right kick
    Escape: Left punch
  • ForwardRight punch + Left kick
    Escape: Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • Up-forwardLeft kick + Right kick
    Escape: Cannotbebroken

Mini Combos

Move(s)
ForwardForwardRight kick
Move(s)
ForwardLeft punch + Right punch
Move(s)
DownDown-backBackRight punch
Move(s)
Counter hitForwardForwardRight punch
Move(s)
Up-forwardLeft punch
BackLeft punch + Right punch
Move(s)
Up-forwardRight kick
BackLeft kick + Right kick
Move(s)
(Right kick)Left kick
Counter hit(BackRight kickRight punch)Left punch
Move(s)
Counter hitDownLeft punch
Counter hitDown-forwardLeft kick + Right kick
Counter hitDown-backLeft kick + Right kick
Move(s)
HeatBackRight kickLeft kickHold forward
HeatCounter hitLeft punchRight punchLeft punchHold forward

Heat Engagers

  • Left punchRight punchLeft punch
    Check pressure with the jabs; confirm the counter hit into the last punch.
  • DownDown-forwardForwardRight kick
    Start pressure from midrange.
  • BackRight kickLeft kick
    Punishment option that launches with Heat Dash.
  • ForwardLeft kickLeft punch + Right punch
    Good reach for combos. Safe when blocked, but the second hit has an interruptible gap.
  • While standingLeft punch + Right punch
    Crouching punish that activates Heat.

Punishers

  • Right punchLeft punch Frames: i10 (standing)
  • Left punchLeft kick Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingRight kick Frames: i11 (crouching)
  • Right kickLeft punch Frames: i12 (standing)
  • While standingLeft punchLeft kick Frames: i12 (crouching)
  • While standingLeft punch + Right punch(Heat engager) Frames: i12 (crouching)
  • BackRight kickLeft kick(Heat engager) Frames: i14 (standing)
  • Up-forwardLeft punch(range) Frames: i14 (standing)
  • Down-forwardRight punch Frames: i15 (standing)
  • While standingRight punch Frames: i15 (crouching)
  • ForwardLeft punch + Right punch(range) Frames: i17 (standing)

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
While standingRight punch
Down-forwardLeft punchIntoRight kickRight kickIntoFCDown-forwardLeft punchRight kickIntoSNKRight punchTornadoInto(Left kick + Right kick)Right punchIntoDownDown-forwardForwardLeft punch + Right punchN/A
Counter hitForwardForwardForwardRight punch
Counter hit(Down-forwardLeft punch)Right kick
Up-forwardRight punch
DownDown-forwardForwardRight punch
DownDown-forwardForwardLeft kick + Right kickIntoRight kickRight kickIntoFCDown-forwardLeft punchRight kickIntoSNKRight punchTornadoInto(Left kick + Right kick)Right punchIntoDownDown-forwardForwardLeft punch + Right punchN/A
(Left punchLeft kick)Right punch
Counter hitUp-backRight punch
HeatWhile standingLeft punch + Right punchHold forward
HeatDownDown-forwardForwardRight kickHold forward
DownDown-forwardForwardLeft kick + Right kickIntoRight kickRight kickIntoFCDown-forwardLeft punchRight kickIntoSNKRight punchTornadoInto(Left kick + Right kick)Right punchIntoDownDown-forwardForwardLeft punch + Right punchN/A
HeatForwardLeft kickLeft punch + Right punchHold forward
DownDown-forwardForwardLeft kick + Right kickIntoRight kickRight kickIntoFCDown-forwardLeft punchRight kickIntoSNKRight punchTornadoInto(Left kick + Right kick)Right punchIntoDownDown-forwardForwardLeft punch + Right punchN/A
DownDown-forwardForwardLeft punch
Sidestep leftDownDown-forwardForwardLeft kick + Right kickIntoRight kickRight kickIntoFCDown-forwardLeft punchRight kickIntoSNKRight punchTornadoInto(Left kick + Right kick)Right punchIntoDownDown-forwardForwardLeft punch + Right punchN/A
Down-backLeft kick(clean hit)
LOWPARRY
Down-forwardLeft kick + Right kickIntoDownDown-forwardForwardLeft kick + Right kickIntoRight kickRight kickIntoFCDown-forwardLeft punchRight kickIntoSNKLeft punch + Right punchN/A
(Down-backRight punchLeft punch)Right punch
Counter hit(ForwardRight punch)Right kick
DownRight punchIntoWhile standingRight kickIntoBackLeft punchRight punchTornadoIntoDown-forwardLeft kick + Right kickInto(Left kick + Right kick)Right punchIntoDownDown-forwardForwardLeft punch + Right punchN/A

Stances

SNK
Sneak
DownDown-forwardForward
PGR
Pigeon Roll
Left kick + Right kick

Wall Combos

General

Move:
DownLeft kickRight punchLeft punch + Right punch
Move:
BackRight punch
Move:
ForwardLeft kickHold down-forward

With Tornado

Move:
ForwardForwardForwardRight kickTornado
Move:
BackLeft punchRight punchTornado

Combo Enders

wall carry
DownDown-forwardForwardLeft kick + Right kick(short)
BackRight kickLeft kick(medium)
wall break
ForwardLeft punch + Right punch
floor break
BackLeft punch + Right punch
DownDown-forwardForwardRight kick

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch
Follow-up
Right kick,Right kickFCDown-forward+Left punch,Right kick~Right punchTornadoDown-forward+Left kick + Right kickRight punch,Left punch,Down-forward~Left punch + Right punch

Bread n' butter

Launchers
low parry
Follow-up
TornadoDown-forward+Left kick + Right kickRight kick,Right kickFCDown-forward+Left punch,Right kick~Left punch + Right punch

Bread n' butter

Launchers
Forward+Left kick,Left punch + Right punch,HeatHold forward
Follow-up
Down-forward+Left kick + Right kickRight kick,Right kickFCDown-forward+Left punch,Right kick~Right punchTornadoDown-forward+Left kick + Right kickRight punch,Left punch,Down-forward~Left punch + Right punch

Mini-combos

Launchers
Counter hitLeft punch,Right punch,Left punch,HeatHold forward
Counter hit(Left punch),Right punch,Left punch,HeatHold forward
(Left punch,Right punch),Left punch,HeatHold forward
Follow-up
DownDown-forwardForward+Left punch + Right punch

Damage: +17; 17

Mini-combos

Launchers
Counter hitLeft punch,Right punch,Left punch,HeatHold forward
Counter hit(Left punch),Right punch,Left punch,HeatHold forward
(Left punch,Right punch),Left punch,HeatHold forward
Follow-up
Forward,Forward,Hold forward+Right punch(fast)

Damage: +16; 16

Mini-combos

Launchers
Forward+Left kick,Left punch + Right punch
Counter hitDown-back+Left kick + Right kick
Counter hitDown+Left punch
Follow-up
OTG d/b+3

Damage: +19; 13

Mini-combos

Launchers
Forward+Left kick,Left punch + Right punch
Counter hitDown-back+Left kick + Right kick
Counter hitDown+Left punch
Follow-up
Down-back+Left kick + Right kick

Damage: +18; 12

Mini-combos

Launchers
Back+Left punch + Right punch
Up-forward+Left punch
Follow-up
Down+Left punch + Left kick

Damage: +24

Mini-combos

Launchers
Back+Left punch + Right punch
Up-forward+Left punch
Follow-up
Down-forward+Right kick

Damage: +9

Mini-combos

Launchers
Forward+Left punch + Right punch
DownDown-backBack+Right punch
Follow-up
dash OTG d/b+3

Damage: +19; 13

Mini-combos

Launchers
Forward+Left punch + Right punch
DownDown-backBack+Right punch
Follow-up
Forward,ForwardDown-back+Left kick + Right kick

Damage: +18; 12

Mini-combos

Launchers
Counter hitForward,Hold forward+Right punch
Follow-up
DownDown-forwardForward+Left punch + Right punch

Damage: 46; 15

Mini-combos

Launchers
Forward,Hold forward+Right kick
Follow-up
Down+Left punch + Left kick

Damage: 45

Mini-combos

Launchers
Forward,Hold forward+Right kick
Follow-up
While standingLeft punch + Right punch

Damage: 40+

Wall break. Heat engager

Mini-combos

Launchers
Counter hit(Back+Right kick,Right punch),Left punch
Counter hitRight kick,Left kick
(Right kick),Left kick
Follow-up
Down+Left punch + Left kick

Damage: +24

Mini-combos

Launchers
Counter hit(Back+Right kick,Right punch),Left punch
Counter hitRight kick,Left kick
(Right kick),Left kick
Follow-up
Back+Right kick,Left kick

Damage: +21

Heat engager

Staples

Launchers
While standingRight punch
Down-forward+Right punch
Follow-up
Right kick,Left punchRight kick,Right kickFCDown-forward+Left punch:Right kickSNKRight punchTornadoLeft kick + Right kick,Right punch(heat burst)Down-forward+Left kick + Right kickDownDown-forwardForward+Left punch + Right punch,HeatHold forwardDownDown-forwardForward+Left punch + Right punch

Damage: +67; 48

Whiffs off-axis, particularly 2 sidesteps to the right on Xiaoyu. 1 less damage without just input

Staples

Launchers
While standingRight punch
Down-forward+Right punch
Follow-up
4,4FC d/f+1:4~2 (tornado) d/f+3+4 (heat burst) qcf+4,(Heat) F f,f,F+2 (fast)

Damage: +64; 49

Whiffs off-axis, particularly 2 sidesteps to the right on Xiaoyu. 1 less damage without just input

Staples

Launchers
Forward+Left kick,Left punch + Right punch,HeatHold forward
SNKRight kick,HeatHold forward
Follow-up
DownDown-forwardForward+Left kick + Right kickRight kick,Right kickWhile standingLeft punch~Down-forwardSNKLeft kick + Right kickRight kick,Right kickFCDown-forward+Left punch:Right kick~Right punchTornadoDown+Left kick + Right kick,Right punchDownDown-forwardForward+Left kick

Damage: +41; 40

1 less damage without just input

Staples

Launchers
CH CL d/b+3
CL d/b+3
Counter hitDown-back+Left kick
low parry
Follow-up
(tornado) qcf+3+4 4,4 C.d/f+1:4 cc 3,1~d/f SNK 3

Damage: +50; 31

1 less damage without just input

Staples

Launchers
CH CL d/b+3
CL d/b+3
Counter hitDown-back+Left kick
low parry
Follow-up
TornadoDown-forward+Left kick + Right kickRight kick,Right kickFCDown-forward+Left punch:Right kickccLeft kick,Left punch~Down-forwardSNKLeft punch + Right punch

Damage: +46; 29

1 less damage without just input

Staples

Launchers
Counter hitForward,Forward,Hold forward+Right punch(fast)
Counter hitForward,Forward,Hold forward+Right punch
Up-forward,Neutral,Right kick
Up-forward+Right punch
(Left punch,Left kick),Right punch
Follow-up
qcf+3+4 4,4 FC d/f+1:4 cc 3,1~D/F SNK 2 (tornado) 3+4,2 qcf+3

Damage: +64; 39

1 less damage without just input

Staples

Launchers
Counter hitForward,Forward,Hold forward+Right punch(fast)
Counter hitForward,Forward,Hold forward+Right punch
Up-forward,Neutral,Right kick
Up-forward+Right punch
(Left punch,Left kick),Right punch
Follow-up
DownDown-forwardForward+Left kick + Right kickRight kick,Right kickFCDown-forward+Left punch:Right kick~Right punchTornadoDown-forward+Left kick + Right kickRight kick,Left punch

Damage: +54; 33

1 less damage without just input

Staples

Launchers
SNKLeft punch
Follow-up
Left kick + Right kick,Right punchDownDown-forwardForward+Left kick + Right kickRight kick,Right kickFCDown-forward+Left punch:Right kick~Right punchTornadoDown+Left kick + Right kick,Right punchDownDown-forwardForward+Left kick

Damage: 87; 42

1 less damage without just input

Staples

Launchers
SNKLeft punch
Follow-up
Sidestep leftDown-forward+Left kick + Right kickDownDown-forwardForward+Left kick + Right kickRight kick,Right kickFCDown-forward+Left punch:Right kick~Right punchTornadoDown+Left kick + Right kick,Right punchDownDown-forwardForward+Left kick

Damage: 84; 40

1 less damage without just input

Staples

Launchers
SNKRight punch
Follow-up
f+2,4 md 4,4 FC d/f+1:4~2 (tornado) d+3+4,2 qcf+3

Damage: 89; 39

1 less damage without just input

Staples

Launchers
SNKRight punch
Follow-up
Down-forward+Left kick + Right kickDownDown-forwardForward+Left kick + Right kickRight kick,Right kickFCDown-forward+Left punch:Right kick~Right punchTornadoDown+Left kick + Right kick,Right punchDownDown-forwardForward+Left kick

Damage: 89; 40

1 less damage without just input

Staples

Launchers
Counter hit(Down-forward+Left punch),Right kick
SNKRight punch
Counter hitUp-back+Right punch
Follow-up
Down-forward+Left kick + Right kickDownDown-forwardForward+Left kick + Right kickRight kick,Right kickFCDown-forward+Left punch:Right kick~Right punchTornadoDown-forward+Left kick + Right kickRight kick,Left punch

Damage: +59; 37

1 less damage without just input

Staples

Launchers
Up-forward+Right kick
Follow-up
Down+Left kick,Right punch,Left punch + Right punch

Damage: 48; 18

Floor Break

Staples

Launchers
Up-forward+Right kick
Follow-up
Down+Right kick,Left punch,Left kick

Damage: 41; 12

Wall Break

Staples

Launchers
Counter hit(Down-back+Right punch),Left punch,Right punch
Counter hit(Forward+Right punch),Right kick
(Down-back+Right punch,Left punch),Right punch
Follow-up
Down+Right punchWhile standingRight kickBack+Left punch,Right punchTornadoDown-forward+Left kick + Right kickLeft kick,Left punch~Down-forwardSNKRight punch

Damage: +48; 30

Staples

Launchers
Counter hit(Back+Right kick,Right punch),Left punch
(Right kick),Left kick(far)
Follow-up
b+4,3 HE!

Damage: +33

Staples / Off-axis

Launchers
Down-forward+Right punch
While standingRight punch
Follow-up
Right kick,Left punchBack+Right punchFCDown-forward+Left punch:Right kick~Right punchTornadoForward+Left kick~Down-forwardWhile standingLeft punch + Right punch

Damage: +44;

1 less damage without just input

Staples / Off-axis

Launchers
Down-forward+Right punch
While standingRight punch
Follow-up
Right kick,Left punchBack+Left punch,Right punchTornadoLeft kick,Left punch,Right kick

Damage: +37; 22

Float

Launchers
Left punch
Follow-up
Right kick,Right kickFCDown-forward+Left punch:Right kick~Right punchTornadoDown-forward+Left kick + Right kickLeft kick,Left punch~Down-forward+Left punch + Right punch

Additional Punishers

Standing

i10
Right punch,Left punch,Hold down-forward
i12
Down-forward+Right kick

(Use over 4,1 only if you need a mid.)

i13
Down-forward+Left punch
i14
Back+Right kick,Left kick
i14
Forward+Right kick,Left kick
i14
Up-forward+Left punch
i17
Forward+Left punch + Right punch

(Long range punisher; think Deathfist)

i23
Up-forward,Neutral,Right kick

While rising / crouching

i12
While standingLeft punch,Right punch
i12
While standingLeft punch + Right punch
i23
Up-forward,Neutral,Right kick

Techniques

SNK cancel

While no longer a crucial part of his toolkit like it was in previous games, Dragunov still makes use of his Sneak (SNK) Cancel for his optimal combos and for wall carry.; SNK cancels are done by inputting u~n during Drag's SNK transition, and then immediately pressing an attack button (such as 1 or 3,1~df). A good visual cue is just before Dragunov's head reaches its lowest point, but after a bit of practice, you'll be able to do it based off of muscle memory alone. The input window for u~n is much more generous in Tekken 8 than in previous games, allowing it to be done basically at any point during the SNK animation. Pressing u~n too early will result in Drag doing a SNK move, which drops your combo.; Optimal combo routes utilize SNK canceling, most commonly after FC.df+1:4. For more info, see Staples.

Move List

141 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Ultra Russian Sickle
HeatRight punch + Left kick

Damage: 25,14,23 · m,m,m

Startup
i15~16,; i30~32,i31~32
On block
+6
On hit
+3d

Heat smash; Balcony break; Only 1st and 3rd hit; 7 Chip damage on block; Throw on 1st hit - 50 damage

Ultra Russian Sickle > Ambush Tackle
HeatRight punch + Left kick,Down-back+Left punch + Right punch

Damage: 25,14,23,0 · m,m,m,t

Startup
i15~16,; i30~32,i31~32,i26
On hit
-2d

Unbreakable on hit; Shift to tackle on hit; Interrupt with i15 on 1st block

Russian Hook Special > Ambush Tackle
Forward,Forward,Hold forward+Right punch,HeatLeft punch + Right punch

Damage: 22,0 · m,t

Startup
i15~17,i40
On hit
-2d

Consumes 300F of remaining Heat time; Shift to tackle on hit; Interrupt with i24 from 1st block; Whiffs vs SSL, SWL and SWR from 1st block

Hail Slicer > Ambush Tackle
FCDown-forward+Left punch,HeatLeft punch + Right punch

Damage: 8,0 · L,t

Startup
i16~17,i40
On hit
-2d

Consumes 300F of remaining Heat time; Shift to tackle on hit; Interrupt with i28 from 1st block; Interrupt with i19 from 1st hit; Whiffs vs SSL, SWL and SWR from 1st block or hit

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17); Increased tracking and different animation when 1,3 is input

1,1
Left punch,Left punch

Damage: 5,8 · h,h

Startup
i10,i20
On block
-4
On hit
+7

Combo from 1st hit; Interrupt with i1 from 1st block

Eye Gouge > Hilt
Left punch,Left punch,Left kick

Damage: 5,8,22 · h,h,m

Startup
i10,i20,i25~26
On block
-9
On hit
+15a (+6)
Counter hit
+36a (+0)

Balcony break; Combo from 2nd CH with 5f delay; Interrupt with i5 from 1st block; Input can be 10f delayed

1,2
Left punch,Right punch

Damage: 5,8 · h,m

Startup
i10,i18
On block
-9
On hit
+2

Jail from 1st attack; Combo from 1st hit

Salvo
Left punch,Right punch,Left punch

Damage: 5,8,20 · h,m,m

Startup
i10,i18,i19~20
On block
-14
On hit
+15cg

Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st or 2nd CH; Jail from 1st block; Opponent recovers Crouching

1,3
Left punch,Left kick

Damage: 5,14 · h,h

Startup
i10,i16~17
On block
-7
On hit
+1
Counter hit
+9

Jail from 1st attack; Combo from 1st hit

1,3,1
Left punch,Left kick,Left punch

Damage: 5,14,10 · h,h,h

Startup
i10,i16~17,i27~28
On block
-3
On hit
+8

Combo from 2nd CH; Interrupt with i8 from 1st block; Whiffs vs SS, SW from 1st block; Links to 10-hit strings

Hammer and Sickle
Left punch,Left kick,Right punch

Damage: 5,14,20 · h,h,m

Startup
i10,i16~17,i22~23
On block
-13
On hit
+41a

Spike; Combo from 2nd CH; Interrupt with i4 from 1st block

2
Right punch

Damage: 10 · h

Startup
i10
On block
+0
On hit
+9
2,1
Right punch,Left punch

Damage: 10,10 · h,h

Startup
i10,i12
On block
-3
On hit
+8

Jail from 1st attack; Combo from 1st hit; Enter SNK -1 +10 r20 with DF; Enter -3, -14 PGR with 3+4 (or d+3+4)

One Two Scud Kick
Right punch,Left punch,Left kick

Damage: 10,10,24 · h,h,h

Startup
i10,i12,i18~19
On block
-9
On hit
+14cg

Balcony break; Interrupt with i2 from 1st block; Forces tech back roll on hit; Input can be delayed 14f; Move can be delayed 10f

One Two Mine Kick
Right punch,Left punch,Right kick

Damage: 10,10,14 · h,h,L

Startup
i10,i12,i23
On block
-12
On hit
+3c

Floor break; Interrupt with i7 from 2nd block

3
Left kick

Damage: 10 · m

Startup
i15~16
On block
-9
On hit
+2
3,1
Left kick,Left punch

Damage: 10,8 · m,h

Startup
i15~16,i21~22
On block
-2
On hit
+7

Combo from 1st hit; Interrupt with i3 from 1st block; Enter SNK -3 +6 r23 with DF

Disconnector Combo Middle
Left kick,Left punch,Right punch

Damage: 10,8,24 · m,h,m

Startup
i15~16,i21~22,i19~21
On block
-12
On hit
+12a (+3)

Balcony break; Jail from 2nd block with 1F delay; Combo from 2nd CH with 10f delay; Input can be delayed 11f; Move can be delayed 10f

Disconnector Combo High
Left kick,Left punch,Right kick

Damage: 10,8,24 · m,h,h

Startup
i15~16,i21~22,i22~23
On block
-9
On hit
+16cg

Balcony break; Combo from 2nd CH with 7f delay; Interrupt with i2 from 2nd block; Input can be delayed 11f; Move can be delayed 10f

4
Right kick

Damage: 10 · h

Startup
i12
On block
-9
On hit
-1
Counter hit
+2
Karnov Hook
Right kick,Left punch

Damage: 10,17 · h,h

Startup
i12,i17~18
On block
-4
On hit
+8

Combo from 1st hit; Jails attack inputs from 1st block (movement bufferable); Duckable; Recovers 3f faster on hit or block

Karnov Kick
Right kick,Left kick

Damage: 10,18 · h,m

Startup
i12,i23~24
On block
-12
On hit
+14c

Spike; Combo from 1st CH; Interrupt with i4 from 1st block

Karnov Avalanche
Right kick,Right kick

Damage: 10,23 · h,m

Startup
i12,i35~36
On block
+5
On hit
+29a (+20)
Counter hit
+46a

Balcony break; 6 chip damage on block; Interrupt with i15 from 1st block; Interrupt with i8 from 1st hit; Whiffs vs SS, SW from 1st block; Whiffs vs SSR, SWR from 1st hit

Bloodhound Strike
Left punch + Right punch

Damage: 25 · m

Startup
i21~22
On block
-14
On hit
+19a

Balcony break; Spike; -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

f+2
Forward+Right punch

Damage: 16 · h

Startup
i19~20
On block
-8
On hit
+3
Counter hit
+8
Stun Gun
Forward+Right punch,Right kick

Damage: 16,24 · h,m

Startup
i19~20,i19~20
On block
-7
On hit
+28a (+23)
Counter hit
+31a (+25)

Balcony break; Combo from 1st CH with 10f delay; Move cannot be interruptable; Input can be delayed 10f

f+3
Forward+Left kick

Damage: 11 · m

Startup
i20
On block
-6
On hit
+5

Enter SNK +0 +11 r19 with DF

Step-in Mantis
Forward+Left kick,Left kick

Damage: 11,14 · m,m

Startup
i20,i17~20
On block
-10
On hit
+1d / +1c

Floor break; Combo from 1st CH; Interrupt with i4 from 1st block; Side switch on hit; +20 damage throw when hit from the front in close range; +1c on normal hit at long range

Crushing Blizzard
Forward+Left kick,Left punch + Right punch

Damage: 11,27 · m,m

Startup
i20,i30~31
On block
-3
On hit
+22a

Heat engager; Heat dash +5, +67a (+50); Balcony break; Spike; Combo from 1st hit; 8 chip damage on block; Interrupt with i10 from 1st block

f+4
Forward+Right kick

Damage: 16 · h

Startup
i14~15
On block
-7
On hit
+8
Falcon Combination
Forward+Right kick,Left kick

Damage: 16,22 · h,h

Startup
i14~15,i30~32
On block
-9
On hit
+20a

Tornado; Balcony break; Combo from 1st hit with 3f delay; Interrupt with i14 from 1st block; Whiffs vs SS, SW from 1st block

f+4,4
Forward+Right kick,Right kick

Damage: 16,11 · h,h

Startup
i14~15,i20~21
On block
-11
On hit
+0
Counter hit
+22a (+15)

Balcony break; Only on CH; Combo from 1st hit with 5f delay; Interrupt with i4 from 1st block

Cougar Combination
Forward+Right kick,Right kick,Left kick

Damage: 16,11,17 · h,h,h

Startup
i14~15,i20~21,i22~23
On block
-5
On hit
+21a (+12)

Balcony break; Interrupt with i6 from 2nd block

Orca Combination
Forward+Right kick,Down+Right kick

Damage: 16,12 · h,L

Startup
i14~15,i25
On block
-12
On hit
+3c

Floor break; Combo from 1st hit with 5f delay; Interrupt with i6 from 1st block

Scabbard
Forward+Left punch + Right punch

Damage: 27 · h

Startup
i16~17
On block
-9
On hit
+35d

Balcony break

Iron Flail
Forward+Left kick + Right kick

Damage: 25 · h

Startup
i25~26
On block
-13
On hit
+41a

Tech-rollable on frames 34~38

d/f+1
Down-forward+Left punch

Damage: 13 · m

Startup
i13
On block
-2
On hit
+7

Enter -2, -11 PGR with 3+4 (or d+3+4)

Switchblade Ripper
Down-forward+Left punch,Right kick

Damage: 13,23 · m,h

Startup
i13,i22~23
On block
-7
On hit
+22a (+13)
Counter hit
+58a

Balcony break; Combo from 1st CH with 8f delay; Interrupt with i2 from 1st block; Input can be delayed 12f

Scimitar
Down-forward+Right punch

Damage: 14 · m

Startup
i15~16
On block
-12
On hit
+28a (+18)

Launches crouching opponent

Mantis Heel
Down-forward+Left kick

Damage: 16 · m

Startup
i17~20
On block
-6~-3
On hit
+5c~+8c

Floor break; +20 damage throw when hit from the front in close range

d/f+4
Down-forward+Right kick

Damage: 14 · m

Startup
i12
On block
-9
On hit
+2
Reaper Kick
Down-forward+Left kick + Right kick

Damage: 19 · m

Startup
i22~24
On block
-7
On hit
+12g
Counter hit
+24d

Strong aerial tailspin; Homing; Balcony break

Bunker-buster Elbow
Down+Left punch

Damage: 18 · m

Startup
i18~19
On block
+1c
On hit
+8c
Counter hit
+13d

Floor break

Razer
Down+Right punch

Damage: 14 · L

Startup
i18~19
On block
-13
On hit
-1c
Counter hit
+13g
d+3
Down+Left kick

Damage: 13 · L

Startup
i17~18
On block
-14
On hit
-3
Counter hit
+1c
d+3,2
Down+Left kick,Right punch

Damage: 13,18 · L,h

Startup
i17~18,i24~25
On block
-8
On hit
+6

Combo from 1st CH; Interrupt with i5 from 1st block

Avalanche Hammer Rush
Down+Left kick,Right punch,Left punch + Right punch

Damage: 13,18,24 · L,h,m

Startup
i17~18,i24~25,i35~36
On block
-2c
On hit
+20a

Balcony break; Spike; 7 chip damage on block; Interrupt with i14 from 2nd block

Detached Kick
Down+Left kick,Right kick

Damage: 13,18 · L,m

Startup
i17~18,i28
On block
-11
On hit
+5
Counter hit
+23g

Floor break; Combo from 1st CH; Interrupt with i9 from 1st block; Whiffs vs SSR, SW from 1st block

d+4
Down+Right kick

Damage: 12 · L

Startup
i15~16
On block
-15
On hit
-9
Counter hit
-4
d+4,1
Down+Right kick,Left punch

Damage: 12,8 · L,h

Startup
i15~16,i14~15
On block
-11
On hit
+5

Combo from 1st CH with 1f delay; -27 from 1st block

Separator
Down+Right kick,Left punch,Left kick

Damage: 12,8,21 · L,h,h

Startup
i15~16,i14~15,i15~16
On block
-16
On hit
+9a (+0)

Balcony break; Combo from 1st CH or 2nd hit; Jails from 2nd block; Interrupt with i12 from 1st block; Whiffs vs SS, SW from 1st block

Stiletto
Down+Right kick,Right kick

Damage: 12,23 · L,h

Startup
i15~16,i22~23
On block
-14
On hit
+16a (+6)

Balcony break; Combo from 1st CH; Interrupt with i3 from 1st block

Pit Fall
Down+Left punch + Right punch

Damage: 40

On hit
+5d

Parries lows except weapons; Can side switch on a successful parry; 100% recoverable damage

d/b+2
Down-back+Right punch

Damage: 12 · m

Startup
i14~15
On block
-7
On hit
+4
d/b+2,1
Down-back+Right punch,Left punch

Damage: 12,10 · m,m

Startup
i14~15,i20~21
On block
-10
On hit
+1
Counter hit
+3

Combo from 1st hit with 9f delay; Interrupt with i1 from 1st block; Input can be delayed 11f

Death's Door
Down-back+Right punch,Left punch,Right punch

Damage: 12,10,20 · m,m,m

Startup
i14~15,i20~21,i25
On block
-14
On hit
+29a (+23)

Combo from 2nd CH with 6f delay; Interrupt with i6; Whiffs vs SSR from 2nd block; Input can be delayed 14f

Clipping Sweep
Down-back+Left kick

Damage: 17 · l

Startup
i27~29
On block
-26
On hit
-2c
Counter hit
+67a (+51)

Clean hit +67a (+51)

Deadly Scorpion
Down-back+Left kick + Right kick

Damage: 23 · L

Startup
i20~21
On block
-31
On hit
+3g
Counter hit
+20a
b+1
Back+Left punch

Damage: 14 · m

Startup
i17
On block
-10
On hit
+1
Pommel Fling
Back+Left punch,Right punch

Damage: 14,18 · m,m

Startup
i17,i25~26
On block
-12
On hit
+18cg

Tornado; Balcony break; Combo from 1st hit with 1f delay; Interrupt with i6 from 1st block; Whiffs vs SSR, SWR from 1st block; Opponent recovers crouching

b+2
Back+Right punch

Damage: 14 · m

Startup
i15
On block
-3
On hit
+8
b+2,1
Back+Right punch,Left punch

Damage: 14,11 · m,h

Startup
i15,i17~19
On block
-5
On hit
+6

Combo from 1st hit with 3F delay; Move cannot be interrupted; Move cannot be delayed; Input can be delayed by 3F

Eye Gouge > Stingray
Back+Right punch,Left punch,Left kick

Damage: 14,11,17 · m,h,l

Startup
i15,i17~19,i29~31
On block
-26
On hit
-2c
Counter hit
+1d

Clean hit +4; Interrupt with i11 from 1st block; Shift to Clipping Heel Hook on close range CH

Serrated Edge
Back+Left kick

Damage: 17 · h

Startup
i14~15
On block
-9
On hit
+11g

Homing; Balcony break; +18a (+9) on BT hit; Transitions to throw on counterhit from the front; 20 damage, +1d

b+4
Back+Right kick

Damage: 15 · m

Startup
i14
On block
-7
On hit
+4

+4c on crouching opponents

b+4,2
Back+Right kick,Right punch

Damage: 15,10 · m,m

Startup
i14,i21
On block
-7
On hit
+4

Floor break; Combo from 1st CH with 5f delay; Interrupt with i1; Enter FC r26 with D or DB; Enter SNK -6 +5 r25 with DF

Tundra Strike > Ear Grab
Back+Right kick,Right punch,Left punch

Damage: 15,10,17 · m,m,h

Startup
i14,i21,i23~24
On block
+1
On hit
+5
Counter hit
+14c

Combo from 1st CH or 2nd hit with 7F delay; Interrupt with i3 from 1st block; Move can be delayed by 10F

Tundra Strike > Ambush Tackle
Back+Right kick,Right punch,Left punch + Right punch

m,m,t

Startup
i14,i21,i40
On block
-5 BT
On hit
+3d

Throw break 1+2; Recovery in BT; Unbreakable during Heat; Consumes 300F of remaining Heat time; Interrupt with i21 from 2nd block; Interrupt with i9 from 2nd hit; Whiffs vs SSL, SW from 2nd block; Whiffs vs SSL, SWL from 2nd hit

Tundra Slash
Back+Right kick,Left kick

Damage: 15,16 · m,h

Startup
i14,i17~18
On block
-9
On hit
+21a (+12)

Heat engager; Heat dash +5, +43d (+35); Balcony break; Combo from 1st hit with 1f delay; Jails attack inputs (movement bufferable); Duckable

Blizzard Hammer
Back+Left punch + Right punch

Damage: 26 · m

Startup
i22~23
On block
+6
On hit
+13c

Floor break

Red Alert
Back+Left punch + Left kick

Damage: 25

On hit
-5d

Parries mid and high punches and kicks; +1d on a successful kick parry; 100% recoverable damage; Sometimes Side switches on hit

Inertia Kick
Back+Left kick + Right kick

Damage: 22 · h

Startup
i28~29
On block
-2
On hit
+1d

Transitions to throw on block front hit; +26a on side or back hit; Punch parry

Inertia Kick (throw)
Back+Left kick + Right kick:Left punch + Right punch

Damage: 22,20 · h,t

Startup
i28~29
On hit
+1d

Unbreakable; Transitions to throw when blocked from the front; Just frame not required during Heat; Partially consumes remaining Heat time

Hunter Hook
Up-back+Left punch

Damage: 17 · h

Startup
i15~16
On block
-4
On hit
+8
Counter hit
+18g
Counterstrike
Up-back+Right punch

Damage: 18 · h

Startup
i20
On block
-5
On hit
+9
Counter hit
+53a

Sidesteps left

u/b+3
Up-back+Left kick

Damage: 16 · m

Startup
i17~21
On block
-17
On hit
-6
Slicing Sobat
Up-back+Right kick

Damage: 21 · m

Startup
i22~23
On block
-16~17
On hit
+11a
Sub-Zero
Up-back+Left punch + Right punch

Damage: 60 · m!

Startup
i63~64
On hit
+26d (-32)

Balcony break; Unblockable

u+3
Up+Left kick

Damage: 16 · m

Startup
i17~21
On block
-13
On hit
+14a (+4)

Balcony break

Slicing Sobat
Up+Right kick

Damage: 21 · m

Startup
i22~23
On block
-12~13
On hit
+15a
Eye Blast
Up-forward+Left punch

Damage: 20 · h

Startup
i14
On block
-9
On hit
+12c

Tornado; Balcony break

Under Pressure
Up-forward+Right punch

Damage: 20 · M

Startup
i30-31
On block
-5
On hit
+42a

Floor break

Breaching Charge Kick
Up-forward+Left kick

Damage: 16 · m

Startup
i17~21
On block
-7
On hit
+20a (+10)

Balcony break

Slicing Sobat
Up-forward+Right kick

Damage: 21 · m

Startup
i22~23
On block
-9
On hit
+19a
Delayed Rising Toe Kick
Up-forward,Neutral,Right kick

Damage: 20 · m

Startup
i23~i25
On block
-13
On hit
+32a (+22a)
Russian Sickle
Forward,Hold forward+Right punch

Damage: 20 · m

Startup
i15~16
On block
-12
On hit
+15a
Counter hit
+30d (+22)

Balcony break; Spike; Cancel to Feint & Catch with 1+2 at frame 14

Stinger Kick
Forward,Hold forward+Left kick

Damage: 35 · h

Startup
i21~23
On block
+5
On hit
+30a (+4)

Homing; Balcony break; 14 chip damage on block

Rolling Thunder
Forward,Hold forward+Right kick

Damage: 21 · M

Startup
i26~28
On block
-1
On hit
+13c

Floor break

Russian Assault; Russian Hook Special
Forward,Forward,Hold forward+Right punch

Damage: 22 · m

Startup
i15~17
On block
+4
On hit
+6cg
Counter hit
+44a

Balcony break; Spike; 4 chip damage on block; Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block; Forces tech back roll on hit

Snap Knee Assault
Forward,Forward,Hold forward+Right kick

Damage: 20,25 · m,t

Startup
i20~21
On block
-7
On hit
+1d

Tornado; on wall hit only (Death's Fragrance); Transition to attack throw on front standing or wall hit; Throw is unbreakable; Sometimes Side switches on hit

Chernobog Sweep
While runningHold forward+Left kick

Damage: 20,20 · L,t

Startup
i17~18
On block
-15
On hit
+1d

Transition to attack throw on front standing hit; Must run for 32f to access this move; +27a on BT hit; Normally Side switches on hit

Mass Elbow
DownDown-backBack+Right punch

Damage: 23 · m

Startup
i26~27
On block
-15
On hit
+32a

Tornado

FC d/f+1
FCDown-forward+Left punch

Damage: 8 · L

Startup
i16~17
On block
-13
On hit
-4
Hail Slicer
FCDown-forward+Left punch,Right kick

Damage: 8,10 · L,m

Startup
i16~17,i16~17
On hit
+7

Combo from 1st hit; Available only as combo from 1st hit; Input 4 on frames 16~19 to power up - 14 damage

ws 1
While standingLeft punch

Damage: 11 · m

Startup
i12~13
On block
-3
On hit
+4

Enter SNK -5 +2 r22 with DF

Qullion
While standingLeft punch,Right punch

Damage: 11,14 · m,h

Startup
i12~13,i22~23
On block
-7
On hit
+10g

Balcony break; Combo from 1st hit; Interrupt with i4 from 1st block

Double Hilt
While standingLeft punch,Left kick

Damage: 11,17 · m,m

Startup
i12~13,i17~18
On block
-13
On hit
+15a (+6)
Counter hit
+36a (+0)

Balcony break; Combo from 1st hit with 1F delay; Move cannot be interrupted; Move cannot be delayed; Input can be delayed by 1F

Ballistic Upper
While standingRight punch

Damage: 15 · m

Startup
i15~16
On block
-12
On hit
+28a (+18)
Glacial Hilt
While standingLeft kick

Damage: 21 · m

Startup
i16~17
On block
-9
On hit
+15a (+6)
Counter hit
+36a (+0)

Balcony break

Gelid Smash
While standingRight kick

Damage: 15 · m

Startup
i11~12
On block
-5
On hit
+6
Frost Tackle
While standingLeft punch + Right punch

Damage: 28 · m

Startup
i12~13
On block
-14
On hit
+19a (+9)

Heat engager; Heat dash +43d (+35); Balcony break

Sneak
SNK

Lapses to standing; Cancel to SS with u; Input d, DF to transition to FC instead of SNK; Stance moves can be delayed by 20F

Cocked Hammer
SNKLeft punch

Damage: 20 · h

Startup
i15~16
On block
-8
On hit
+51a
Stinger Elbow
SNKRight punch

Damage: 25 · m

Startup
i18~19
On block
-14
On hit
+36a (+26)

Tornado; High evasion?

Slay Ride
SNKLeft kick

Damage: 17,20 · L,t

Startup
i17~18
On block
-16
On hit
+0
Counter hit
+1d/(+26a)

Throw when CH from the front or on airborne hit in close range; Called "Needle Hold" in-game; +26a on CH from distance

Ignition Switch
SNKRight kick

Damage: 22 · m

Startup
i19~20
On block
+7
On hit
+8c

Heat engager; Heat dash +5, +67a (+50); Balcony break; Spike; 4 chip damage on block

Snap Knee
SNKLeft kick + Right kick

Damage: 20 · m

Startup
i17~18
On block
-13
On hit
+27g

Absorb a hit to transition to Snap Knee Assault; +1d 45dmg total; -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state

Pigeon Roll
Left kick + Right kick

Transitions to FC on frame 28~

Frozen Scythe
PGRRight punch

Damage: 24 · M

Startup
i16~17
On block
-9
On hit
+19a (+2)

Strong aerial tailspin; Balcony break

Frozen Heel Hook
PGRLeft kick

Damage: 21 · l

Startup
i18~19
On block
-26
On hit
-1d

Homing; Shift to Clipping Heel Hook on front hit only for 20 more damage; +3 on hit from the side or back

Pigeon Roll > Ambush Tackle
PGRLeft punch + Right punch

m(t)

Startup
i26
On block
-5
On hit
+3d

Throw break: 1+2; Transition to BT on throw break; Shift to tackle on hit; Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)

White Angel of Death
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

SS 2
SidestepRight punch

Damage: 16 · m

Startup
i20~21
On block
-10
On hit
+1

Floor break

Integral Slicer Clutch
SidestepRight punch,Left kick

Damage: 16,20,20 · m,h,t

Startup
i20~21,i18
On block
-9
On hit
+1d

Throw when hit from the front; Side switch on front hit; +5 on side or BT hit; Combo from 1st hit with 12F delay; Interrupt with i1 from 1st block; Move can be delayed by 15F; Input can be delayed by 18F

SS 2,1+2
SidestepRight punch,Left punch + Right punch

Damage: 16,8,12 · m,m,m

Startup
i20~21,i27~29 i8~9
On block
-4
On hit
+2c

Combo from 1st hit with 1F delay; Interrupt with i8 from 1st block; Move cannot be delayed; Input can be delayed by 1F

Integral Blitz
SidestepRight punch,Left punch + Right punch,Right kick

Damage: 16,8,12,28 · m,m,m,h

Startup
i20~21,i27~29 i8~9,i26~27
On block
-10
On hit
+45a

Move can be delayed by 15F; Interrupt with i6 from 3rd block; Whiffs vs SSR, SWR from 3rd block

Integral Blitz > Ambush Tackle
SidestepRight punch,Left punch + Right punch,Left punch + Right punch

m,m,m,m (t)

Startup
i20~21,i27~29 i8~9,i40
On block
-5
On hit
+3d

Throw break: 1+2; Transition to BT on throw break; Shift to tackle on hit; Interrupt with i22 from 3rd block; Whiffs vs SSL, SW from 3rd block; Whiffs vs SSL, SWL from 3rd hit; Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)

Cane Stab
Back turnedDown+Left kick

Damage: 20 · l

Startup
i16
On block
-11
On hit
+10d
Clipping Heel Hook
FDFTLeft kick(Close)

Damage: 8,30 · l,t

Startup
i19
On block
-9
On hit
+0d

On close hit

Six Feet Under
OTG d+3+4

Damage: 24 · L

Startup
i24
On block
-11
On hit
+0

Floor break; +0a (-8) on grounded

Living Dead
FDFALeft punch + Right punch
Living Dead > Ambush Tackle
FDFALeft punch + Right punch,Left punch + Right punch

m (t)

Startup
i20~21
On block
-5
On hit
+3

Throw break: 1+2; Transition to BT on throw break; Shift to tackle on hit; Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)

Volk Clutch
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-2
On hit
+1d

Homing; Throw break 1 or 2; Opponent recovers in FUFA

Purge Slam
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-2
On hit
+1d

Homing; Throw break 1 or 2; Side switch on hit or break; Opponent recovers in FDFL

Tarantula Sting
Left throw

Damage: 40 · t

On block
-3
On hit
+1d

Throw break 1; Opponent recovers in FUFA (FUFL?)

Reverse Fracture
Right throw

Damage: 40 · t

On block
-3
On hit
+1d

Throw break 2; Opponent recovers in FUFL

Absolute Silence
Back throw

Damage: 50 · t

On hit
+1d

Unbreakable

Reverse Victor Clutch
Forward+Left punch + Right kick

Damage: 40 · t

Startup
i11
On block
-2
On hit
+0d

Throw break 1; Side switch on hit; Opponent recovers in FDFT

Victor Clutch
Forward+Right punch + Left kick

Damage: 40 · t

Startup
i11
On block
-2
On hit
-1d

Throw break 2; Opponent recovers in FUFA (FUFL?)

Blizzard Rush
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-6
On hit
-10d

Floor break; Throw break: 1+2; Side switch on hit

Cold Fate
Down+Left punch + Left kick

Damage: 35 · t (m)

Startup
i12~14
On hit
+1d

Side switch; Crouch throw

Scorpion Scissors
Up-forward+Left kick + Right kick

Damage: 35 · t

Startup
i38~42
On hit
-12d

Unbreakable (avoid by ducking)

Feint & Catch
Left punch,Left kick,Right punch~Left punch + Right punch

Damage: 5,14,40 · h,h,t

Startup
i10,i16~17,i29~32
On block
+5
On hit
-2d

Homing; Input 1+2 at frame 21 of 1,3,2; i50 effective startup; Throw break: 1+2; Unbreakable during Heat; Consumes 180F of remaining Heat time; Cancel to r28 with B

Feint & Low Catch
Down-back+Left kick~Left punch + Right punch

Damage: 35 · t

Startup
i19~20
On hit
+1d

Side switch; Crouch throw; Cancel to FC with D, DB or DF

Death's Fragrance
(During enemy wall stun).f,f,F+4

Damage: 20,20,25,35 · m,t

Startup
i20~21

Tornado; Deals maximum 32 (20) damage due to scaling

Frost Bite
Tackle.1

Damage: 35 · t

On hit
+0d

Throw break 1

Achilles' Hold
Tackle.2

Damage: 40 · t

On hit
+3d

Throw break 2

Iron Curtain
Tackle.1+2

Damage: 45 · t

On hit
+3d

Throw break 1+2