TEKK
TICIAN
Games
Tekken 8
Combo Maker
Anti Guide
Roulette
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Games
02
Tekken 8
03
Combo Maker
04
Anti Guide
05
Roulette
Input display
Tekken guides
Input icons
Swap notation text for command icons
Colored inputs
Use controller colors for attack buttons
Sergei Dragunov
Max Damage combo enders with Heat
Important Grabs
Escape:
Escape:
Escape:
Escape:
Cannot
be
broken
Mini Combos
Move(s)
Follow-up(s)
(or d 2+4)
Move(s)
Follow-up(s)
(dash)
Move(s)
Follow-up(s)
(dash)
(dash)
Move(s)
Follow-up(s)
Move(s)
Follow-up(s)
(or d 2+4)
Move(s)
Follow-up(s)
Move(s)
(
)
(
)
Follow-up(s)
(or d 2+4)
Move(s)
Follow-up(s)
Move(s)
Follow-up(s)
Heat Engagers
Check pressure with the jabs; confirm the counter hit into the last punch.
Start pressure from midrange.
Punishment option that launches with Heat Dash.
Good reach for combos. Safe when blocked, but the second hit has an interruptible gap.
Crouching punish that activates Heat.
Punishers
Frames: i10 (standing)
Frames: i10 (standing)
FC
Frames: i10 (crouching)
Frames: i11 (crouching)
Frames: i12 (standing)
Frames: i12 (crouching)
(Heat engager)
Frames: i12 (crouching)
(Heat engager)
Frames: i14 (standing)
(range)
Frames: i14 (standing)
Frames: i15 (standing)
Frames: i15 (crouching)
(range)
Frames: i17 (standing)
Main Combos
Launcher(s)
Follow-Ups
Simple Version
FC
SNK
(
)
N/A
(
)
FC
SNK
(
)
N/A
(
)
FC
SNK
(
)
N/A
FC
SNK
(
)
N/A
FC
SNK
(
)
N/A
(clean hit)
LOW
PARRY
FC
SNK
N/A
(
)
(
)
(
)
N/A
Stances
SNK
Sneak
PGR
Pigeon Roll
Wall Combos
General
Move:
Follow-Up:
Move:
Follow-Up:
Move:
Follow-Up:
SNK
(PGR okizeme)
With Tornado
Move:
Follow-Up:
Move:
Follow-Up:
Combo Enders
wall carry
(short)
(medium)
wall break
floor break