Main Combos
| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|

| Launcher(s) | Follow-Ups | Simple Version |
|---|---|---|
| for dmg | |
| wall carry | |
| wall break | |
| floor break | |
SNK |
Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.
Damage: +18
Damage: +23
Damage: +23
Damage: +28
Damage: 23
Damage: 28
Damage: 68; 35
Damage: 70; 37
Damage: 68; 29
Damage: 70; xx
Damage: +41; 27
Damage: 65; 30
Damage: 69; xx
Damage: 67; 26
(Fast input)
90 moves
Damage: [12;12] · m
Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.
Damage: 40 · L,t
Balcony break; Heat smash; Transition to attack throw on 1st hit; 52dmg and +13a (+3) from 2nd hit; 8 chip damage on block
Damage: 15,25 (17) · m,m
Floor break; Spike; 32 damage with scaling from 1st hit; +21a from 2nd hit; Balcony break from 2nd hit only; Transition to SNK r27 on hit or block; Consumes 450F of remaining Heat time; Opponent recovers in FDFA
Damage: 35 · h
Balcony break; Tornado; Guard break; i57~58 effective startup when unbuffered (Charge takes 40f); Consumes 450F of remaining Heat Time; Read more
Damage: 5 · h
Damage: 5,9 · h,h
Damage: 5,9,17 · h,h,m
Combo from 1st CH or 2nd CH with 10F delay; Interrupt with i2 from 1st block; Move can be delayed by 10F; Input can be delayed by 12F; Cancel to SNK (-13/-2) with DF
Damage: 5,9,18 · h,h,h
Transition to -1, +10 SNK with DF; Combo from 1st CH with 7F delay; Interrupt with i2 from 1st block; Move can be delayed by 5F; Input can be delayed by 7F
Damage: 5,9,20 · h,h,m
Tornado; Combo from 1st or 2nd CH with 2F delay; Interrupt with i6 from 1st block; Move cannot be delayed; Input can be delayed by 2F
Damage: 10 · h
Damage: 10,7 · h,m
Combo from 1st hit
Damage: 10,13 · h,h
Transition to -1, +10 SNK with DF; Combo from 1st hit with 2F delay; Interrupt with i2 from 1st block; Move cannot be delayed; Input can be delayed by 2F
Damage: 18 · h
Transition to -1, +10 SNK with DF
Damage: 16 · h
Damage: 16,14 · h,h
+31a (+24) from 1st CH; Combo from 1st hit; Jails attack inputs from 1st block (crouch assist bufferable); Duckable
Damage: 16,21 · h,h
Balcony break; Crouch assist bufferable; Interrupt with i11 from 1st block; Whiffs vs SSR from 1st block
Damage: 16,25 · h,m
Aerial combo from 1st CH; When combo from 1st CH: Floor break; Interrupt with i4 from 1st block
Damage: 20 · m
Tornado; Balcony break
Damage: 10 · h
Damage: 10,23 · h,h
Tornado; Jail from 1st block with ?F delay; Combo from 1st hit with 7F delay; Move can be delayed by 9F; Input can be delayed by 10F
Damage: 10,16 · h,L
Combo from 1st hit with 3F delay; Interrupt with i3 from 1st block; Transition to -11, +4, +31a SNK with DF; Move can be delayed by 10F; Input can be delayed by 11F
Damage: 10,16,21 · h,L,h
Strong aerial tailspin; Balcony break; Aerial combo from 2nd CH; Interrupt with i7 from 2nd block; Whiffs vs SSR, SWR from 2nd block
Damage: 17 · m
Good right sidestep tracking; Transition to SNK (-3/+8/+15c) with DF
Damage: 24 · h
Balcony break; Homing; 7 chip damage on block
Damage: 20 · M,M
6 chip damage on block; Transitions to SNK; Floor break
Damage: 12 · m
Tracks SSR/SWR completely
Damage: 13 · m
Only launches standing opponents; +4s on hit against crouching opponents; Launches crouching on CH
Damage: 20 · m
Homing
Damage: 13 · m
Damage: 13,10 · m,m
Transition to -2, +9 SNK with DF; Combo from 1st hit; Jail from 1st block with ?F delay
Damage: 13,10,28 · m,m,m
Balcony break; Combo from 2nd CH with 3F delay; Interrupt with i8 from 1st block; Move can be delayed by 10F; Input can be delayed by 11F
Damage: 13,23 · m,h
Balcony break; Combo from 1st hit; Move cannot be interrupted
sp
Transitions to SNK; Transition to r1? FC with SNK.DB
Damage: 16 · L
Damage: 15 · m
Jab evasion
Damage: 12 · L
Transition to -10, +4 SNK with DF
Damage: 10 · L
Damage: 6 · l
-4c on crouching hit
Damage: 5 · sl
Transition to standing r24 with f at frame 25; +6c on crouching hit
Damage: 11 · m
Transition to SNK with input db+2,DF (-3/+8/+8)
Damage: 11,24 · m,h
Balcony break; Heat engager; Heat dash +43d (+35); Combo from 1st hit with 10?F delay; Interrupt with i2 from 1st block; Move can be delayed by 8F; Input can be delayed by 10F; Forces tech backroll on hit
Damage: 12 · L
Damage: 12,20 · L,h
Tornado; Counter hit combo from 1st hit; -36? from 1st block
Damage: 23 · h
Tornado
Damage: 40 · ub!(m)
Damage: 20 · m
Heat engager; Heat dash +67a (+50); Transition to +0c, +6c FC with D
Damage: 12,16 · m(th)
Transition to attack throw on standing front hit
Damage: 17 · m
5 chip damage on block
Damage: 23 · M
Damage: 25 · h
Balcony break; +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Damage: 25 · m
Balcony break; Heat engager; Heat dash +67a (+50); 10 chip damage on block; Cancel to FC with input uf+1,D
Damage: 22 · m
Alternate input: ub+3 or u+3
Damage: 13 · m
Alternate input: ub+4 or u+4
Damage: 20 · m
Damage: 23 · m
Tornado; Alternate input: f,f,F+3; Hit throw which side switches
Damage: 42 · h
Tornado; Transition to attack throw on standing front hit; Quick input properties during Heat; See also: f:b+2
Damage: 42 · h
Tornado; Transition to attack throw on standing front hit; Quick input properties during Heat; input must be less or equal to 6 frames; (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
Damage: 30 · m
Balcony break; chip damage on block; Forces tech backroll on hit; Jab evasion
Damage: 35 · h
Balcony break; Tornado; Alternate input: SNK.D*,u+2; 12 chip damage on block; FUFA knockdown on hit; Powered up during Heat; Read more
Damage: 21 · m
Strong aerial tailspin; Balcony break
Damage: 16 · L
Transition to -11, +4 SNK with DF; -12 with perfect SNK cancel
Damage: 16,20 · L,h
Balcony break; Combo from 1st CH; Interrupt with i7 from 1st block; Whiffs vs SSR, SWR from 1st block
sp
Damage: 17 · L
Transitions to SNK on hit
Damage: 17 · m
Damage: 21 · m
Damage: 9 · m
Transition to -7, +4 SNK with DF
Damage: 9,25 · m,m
Tornado; Balcony break; Jail from 1st block with ?F delay
Damage: 16 · m
Damage: 14 · L
Sidestep takes 9f; effective startup i29
Damage: 23 · m
Sidestep takes 9f; effective startup i28; 6 chip damage on block
Damage: 10 · h
Damage: 17 · M
Balcony breakOn counterhit
Damage: 23 · m
Tornado; Hit throw which side switches
Damage: 20 · L
Damage: 21 · m
Heat engager; Heat dash +67a (+50); Floor break; 6 chip damage on block
Damage: 12 · m
Good left sidestep tracking
Damage: 12,40 · m,h
Tornado; Combo from 1st hit with 10F delay; Interrupt with i1 from 1st block; Move can be delayed by 9F; Input can be delayed by 10F; Transition to attack throw on standing front hit
Damage: 12,28 · m,m
Heat engager; Heat dash +43d (+35); Balcony break; Combo from 1st hit with 1F delay; Interrupt with i8 from 1st block; Move can be delayed by 6F; Input can be delayed by 7F
Damage: 55+ · m,t
Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage
sp
Damage: 15 (15) · sp
Alternate input: b+2+4; Punch parry; Hit throw on successful parry; Side switch on parry
Damage: 20 · m
Damage: 21 · m
Damage: 35 · th(h)
Homing; Throw escape: 1 or 2; Opponent status on hit: FUFA
Damage: 35 · th(h)
Homing; Floor break; Throw escape: 1 or 2; Opponent status on hit: FUFA; Side switch on hit
Damage: 40 · th(h)
Throw escape: 1; Opponent status on hit: FUFT; Side switch on hit
Damage: 40 · th(h)
Throw escape: 2; Opponent status on hit: FUFA
Damage: 50 · th(h)
Throw escape: none; Opponent status on hit: FUFA; Side switch on hit
Damage: 40 · th(h)
Floor break; Throw escape: 1+2; Opponent status on hit: FUFA; Side switch on hit