Steve Fox

Steve Fox

Important Grabs

  • DownDown-backBackRight punch + Right kick
    Escape: Right punch
  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • FLKPABSWYLeft punch + Right punch
    Escape: Left punch + Right punch
  • HeatEXT DCKLeft punch + Left kickRight punch + Right kick
    Escape: Initialthrowcannotbebroken;follow-up:Left punchorRight punch

Mini Combos

Move(s)
LNHLeft punch + Right punch(guard break)
Move(s)
BackRight punch
SWYLeft punch
Down-backLeft punch + Right punch
Move(s)
FLKBackRight punch
Counter hitLeft kick(Left punch)Left punch
EXT DCKLeft punch
Move(s)
FLKRight punch
Counter hitDown-backRight punch
Counter hitLeft punchRight punchLeft punchDownRight punch
Move(s)
ForwardForwardRight punch
Move(s)
Up-backRight punch

Heat Engagers

  • Left punch + Right punch
    Punish an opening to bring Heat online.
  • DownDown-forwardForwardLeft punch
    Mid option for pressure at the wall.
  • While runningRight punch
    Running entry for closing distance and applying pressure.
  • Left kick + Right kickRight punch
    Approach option that launches with Heat Dash.
  • Up-backLeft kickLeft punch
    Heat entry through the stance transition.

Punishers

  • Left punchLeft punchRight punch Frames: i10 (standing)
  • FCDownLeft punch Frames: i10 (crouching)
  • While standingLeft punchRight punch Frames: i11 (crouching)
  • Right punchRight punch Frames: i12 (standing)
  • Right punchLeft punchHold back Frames: i12 (standing)
  • Right punchLeft punchHold forward Frames: i12 (standing)
  • BackLeft punchRight punch Frames: i13 (standing)
  • Down-forwardLeft punchRight punch Frames: i13 (standing)
  • While standingRight punchRight punch Frames: i13 (crouching)
  • Left punch + Right punch(Heat engager) Frames: i14 (standing)
  • While standingLeft punch + Right punch Frames: i14 (crouching)
  • ForwardLeft punch + Right punchRight punch Frames: i15 (standing)
  • FCDown-forwardRight punch Frames: i16 (crouching)
  • UpRight punch Frames: i17 (standing)
  • UpRight punch Frames: i17 (crouching)
  • Up-forwardRight punch Frames: i22 (standing)
  • Up-forwardRight punch Frames: i22 (crouching)

Main Combos

Launcher(s)Simple Version
Up-forwardRight punch
Counter hitBackLeft punch
Counter hitUp-backOpening bracketRight punch~Left punchClosing bracket
EXT DCKRight punch
ForwardLeft kickLeft punchIntoDown-forwardLeft punchOpening bracketRight punch~Left punchClosing bracketIntoForwardRight punchRight punchIntoLNHRight punchTornadoIntoLeft kickLeft punchRight punchIntoLNHRight punchN/A
EXT DCKForwardRight punch
LNHLeft punch + Right punch
Counter hitFLKRight punch
Counter hitPABRight punch
ForwardLeft kickLeft punchIntoDown-forwardLeft punchOpening bracketRight punch~Left punchClosing bracketIntoForwardRight punchRight punchIntoLNHRight punchTornadoIntoLeft kickLeft punchRight punchIntoLNHRight punchN/A
Counter hitPAB(Left punchRight punch)Left punch
ForwardLeft kickLeft punchIntoDown-forwardLeft punchOpening bracketRight punch~Left punchClosing bracketIntoForwardRight punchRight punchIntoLNHRight punchTornadoIntoLeft kickLeft punchRight punchIntoLNHRight punchN/A
FCDown-forwardRight punch
DCKRight punch
Counter hitDCKLeft punch
PABUp-forwardRight punch
Up-backRight punchIntoForwardLeft kickLeft punchIntoDown-forwardLeft punchIntoForwardRight punchRight punchIntoLNHRight punchTornadoIntoLeft kickLeft punchRight punchIntoLNHRight punchN/A
PABDown-forwardRight punch
PABForwardLeft punch + Right punchIntoDown-forwardLeft punchIntoForwardRight punchRight punchIntoLNHRight punchTornadoIntoLeft kickLeft punchRight punchIntoLNHRight punchN/A
LNHRight punch
LOWPARRY
EXT DCKLeft punchIntoDown-forwardLeft punchOpening bracketRight punch~Left punchClosing bracketIntoForwardRight punchRight punchIntoLNHRight punchN/A
Counter hit(Down-forwardLeft punch)Opening bracketRight punch~Left punchClosing bracket
Left kickLeft punchLeft punchIntoForwardRight punchRight punchIntoLNHRight punchTornadoIntoLeft kickLeft punchRight punchIntoLNHRight punchN/A
Counter hitPABDownRight punch
While standingLeft punchIntoDown-forwardLeft punchOpening bracketRight punch~Left punchClosing bracketIntoForwardRight punchRight punchIntoLNHRight punchTornadoIntoLeft kickLeft punchRight punchLNHRight punchN/A
HeatWhile runningRight punchHold forward
HeatLeft kick + Right kickRight punchHold forward
HeatDownDown-forwardForwardLeft punchHold forward
ForwardLeft kickLeft punchIntoDown-forwardLeft punchOpening bracketRight punch~Left punchClosing bracketIntoDown-forwardLeft punchOpening bracketRight punch~Left punchClosing bracketIntoForwardRight punchRight punchIntoLNHRight punchTornadoIntoLeft kickLeft punchRight punchIntoLNHRight punchN/A

Stances

DCK
Ducking
Forward+Left kick
EXT DCK
Extended Ducking
DCKForward+Left kickRepeat forward + 3 during Ducking.
PAB
Peekaboo
Forward+Left kick + Right kick
FLK
Flicker
Back+Left kick + Right kick
SWY
Sway
Back+Left kick
WV
Weave
Left kick3 weaves left; 4 weaves right.
LNH
Lionheart
Up-back+Left kick

Wall Combos

General

Move:
ForwardRight punchRight punchLeft punch + Right punch
Move:
ForwardRight punchLeft punch~BackLeft kick

With Tornado

Move:
PABUp-forwardRight punchTornado
Move:
Right punchRight punchTornado

Combo Enders

for dmg
Left kickLeft punchRight punchIntoLNHRight punch
wall carry
Left kickLeft punchRight punchIntoForwardLeft kickLeft punch
BackLeft punchRight punchHold back
Left punch + Right punch
wall break
DownDown-forwardForwardLeft punch
floor break
While runningRight punch
ForwardForwardRight punch
Up-forwardLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Up-forward+Right punch
Follow-up
DCKLeft punchDown-forward+Left punch,Right punch~Left punch~FLKLeft punchForward+Right punch,Right punch,LNHRight punchTornadoForward,ForwardLWVLeft punch,Right punchLNHRight punch

Damage: +57

Bread n' butter

Launchers
Counter hitBack+Left punch
Follow-up
EXD 1 d/f+1,2~1 f+2,2 LNH 2 (tornado) dash LWV 1,2 LNH 2

Damage: +56

Bread n' butter

Launchers
FCDown-forward+Right punch
Follow-up
f+2,1~B FLK 1, f+2,2 LNH 2 (tornado) dash LWV 1,2 LNH 2

Damage: +46

Bread n' butter

Launchers
Instant Tornado (e.g., low parry)
Follow-up
TornadoDCKLeft punchDown-forward+Left punch,Right punch~Left punch~FLKLeft punchForward+Right punch,Right punchLNHRight punch

Damage: +38

Mini-combos

Launchers
Counter hitDown-forward+Right punch~DCK
Follow-up
DCKLeft punch + Right punch,Left punch + Right punch,Left punch + Right punch,Left punch + Right punch(Easy Confirm)

Damage: +30

Mini-combos

Launchers
Counter hitDown-forward+Right punch~DCK
Follow-up
While standingLeft punch,Right punch(Damage)

Damage: +32

Mini-combos

Launchers
Back+Right punch
Down-back+Left punch + Right punch
TFA 1
Follow-up
Left punch + Right punch(Reliable, Heat Engager)

Damage: +28

Mini-combos

Launchers
Back+Right punch
Down-back+Left punch + Right punch
TFA 1
Follow-up
iPKB f1+2 (KND + Damage, Hard Confirm)

Damage: +35

Mini-combos

Launchers
SWYLeft punch
Follow-up
Left punch + Right punch

Damage: +18

Mini-combos

Launchers
SWYLeft punch
Follow-up
Instant flicker cancel (b3+4, d/b, neutral) ws 1,2

Damage: +32

Mini-combos

Launchers
PKB f+2
Follow-up
PKB cancel (f3+4), 1+2

Damage: +14

Mini-combos

Launchers
DCKLeft punch
Follow-up
Forward,Hold forward+Right punch

Damage: +16

Mini-combos

Launchers
EXD 1
FLKBack+Right punch
FLKRight punch
(f+2,1)~2
(d/f+1,2)~2
Follow-up
Forward,Hold forward+Right punch

Damage: +19

Mini-combos

Launchers
EXD 1
FLKBack+Right punch
FLKRight punch
(f+2,1)~2
(d/f+1,2)~2
Follow-up
ALBRight punch

Damage: +17

Mini-combos

Launchers
Up-back+Right punch
Follow-up
LNHLeft punch(if you dont hold ~b. Heat Engager)

Damage: +14

Mini-combos

Launchers
Up-back+Right punch
Follow-up
Left punch + Right punch(if you do hold ~b. Heat Engager)

Damage: +18

Mini-combos

Launchers
LNHLeft punch + Right punch(on block)
Follow-up
Left punch,Left punch,Right punch(DCK Transition)

Damage: +17

Mini-combos

Launchers
LNHLeft punch + Right punch(on block)
Follow-up
Right punch,Left punch(PKB/FLK Transition)

Damage: +17

Staples

Launchers
Counter hitBack+Left punch
Follow-up
EXD 1 d/f+1,2~1~B~FLK~DCK~d/b ws 1 f+2,2 LNH 2 (tornado) dash LWV 1,2 LNH 2

Damage: +59

DCK Crouch Cancel

Staples

Launchers
Up-forward+Right punch
FCDown-forward+Right punch
PABUp-forward+Right punch
Follow-up
Down-forward+Left punch,Right punch~Left punchForward+Right punch,Left punchForward+Right punch,Right punchLNHRight punchTornadoForward,ForwardLeft punch + Right punch

Damage: +46

Staples

Launchers
Up-forward+Right punch
FCDown-forward+Right punch
PABUp-forward+Right punch
Follow-up
Up-back+Right punch~LNH~DCKLeft punchDown-forward+Left punch,Right punch~Left punchForward+Right punch,Right punchLNHRight punchTornadoForward,ForwardLWVLeft punch,Right punchLNHRight punch

Damage: +57

Staples

Launchers
LNHRight punch
Low Parry
Follow-up
TornadoDCKForward+Right punch~DCKLeft punchDown-forward+Left punchForward+Right punch,Left punch~FLKLeft punch~ALBRight punch

Damage: +42

Staples

Launchers
LNHRight punch
Low Parry
Follow-up
TornadoDCKForward+Right punch~DCKLeft punchDown-forward+Right punch~DCK~Down-backWhile standingLeft punchForward+Right punch,Left punch~FLK~DCKLeft punch

Damage: +40

Staples

Launchers
Counter hitFLKRight punch
Follow-up
Down-forward+Left punch,Right punch~Left punchForward+Right punch,Left punchForward+Right punch,Right punchLNHRight punchTornadoForward,ForwardLeft punch + Right punch

Damage: +46

Staples

Launchers
PKB d/f+2
Follow-up
PKB f+1+2 b+1,2~B f+2,2 LNH 2 (tornado) dash LWV 1,2 LNH 2

Damage: +56

Staples

Launchers
SWYRight punch
Follow-up
d/f+1,2~1 f+2,1~LK b+2 (tornado) dash LWV 1,2 LNH 2

Damage: +46

Staples

Launchers
DCKRight punch
Follow-up
Up-back+Right punch~LNH~DCKLeft punchDown-forward+Left punch,Right punch~Left punchForward+Right punch,Right punchLNHRight punchTornadoForward,ForwardLWVLeft punch,Right punchLNHRight punch

Damage: +57

Staples

Launchers
DCKRight punch
Follow-up
Back+Right punchDown-forward+Left punch,Right punch~Left punch~FLKLeft punchForward+Right punch,Right punchLNHRight punchTornadoForward,ForwardLWVLeft punch,Right punchLNHRight punch

Damage: +60

Staples

Launchers
EXD 2
Follow-up
EXD f+2~DCK 1 d/f+2~DCK~d/b f+2,2 LNH 2 (tornado) dash LWV 1,2 LNH 2

Damage: +62

DCK Crouch Cancel

Staples

Launchers
EXD f+2
Counter hitDCKForward+Right punch
Follow-up
EXD 1 d/f+1,2~1 u/b+2~LNH 2 (tornado) dash LWV 1,2 LNH 2

Damage: +54

Staples

Launchers
EXD f+2
Counter hitDCKForward+Right punch
Follow-up
LWVLeft punch,Left punchForward,ForwardDown-forward+Left punch,Right punch~Left punchForward+Right punch,Right punchLNHRight punchTornadoForward,ForwardLWVLeft punch,Right punchLNHRight punch

Damage: +58

Additional Punishers

Standing

i12
Right punch,Left punch
i14
Left punch + Right punch
i16
Back+Left punch + Right punch
i17
Back+Right punch
i17
PABDown-forward+Right punch
i18
PABUp-forward+Right punch

While rising / crouching

i11
While standingLeft punch,Left punch
i14
Left punch + Right punch
i22
Up-forward+Right punch

Techniques

Tech

Steve is a character that has a lot of available tech to be learned which will help you unlock his full potential as a char. While some of these are more optional the most important one to highlight is the DCK crouch cancel, which allows for Steve to open up a new series of pressure options and safe mixups.

DCK Crouch Cancel

Explanation : When Steve does DCK he is able to cancel the DCK animation into a crouch after a small window by holding down back (db) after performing the DCK. Usually you would then go from down back to back in order to begin blocking as normal.; While it may not seem like much at first, being able to pull this off as fast as possible allows two main pressure tools to be used safely; df+2 a fast counterhit mid check and d2,1 a safe low. If you do not perform a fast enough DCK crouch cancel after these two moves they become unsafe. You can also use this technique to enforce fast full crouch mixups with FC.df+ and ws1,1.; To practice, have the training dummy do df1 on block. Then try doing df2, DCK crouch cancel into the dummy. You will be able to block the mid if done correctly.

FLK Crouch Cancel

Explanation : In Tekken, it takes about 4-5 frames to achieve a while standing move. Steve can bypass this however by using a manual flicker (FLK) stance input, followed up by cancelling that stance with duck into a while standing move. The notation would be b3+4, db, neutral. Using this technique he is able to achieve a while standing move at about 3 frames. This used to be important for the well known "Shiro pickup" however since this isn't present in 8 it is less relevant. This technique can still be used in a couple of situations however and is important if you wish to save his heat while still dealing decent damage off certain situations like ub2 and SWY 1; To practice, try doing SWY 1 (b3, 1) into this technique to get a ws1, 2 combo. It is fairly difficult.

Hiding SWY.1+2 in LWV/RWV

<syntaxhighlight lang="html">LWV/RWV.b+3:n,1+2</syntaxhighlight>; posted by asapmarko on Twitter; When done very quickly, the SWY animation is hardly noticeable but it will still look like a 1+2 break. Can be useful to trick people at the wall!

LNH Cancel

(removed in 1.0.4) Explanation:; When Steve transitions into Lion Heart through db3,2; f2,2; ws2,2; b1,2 he cannot block. This allows the opponent to beat every option by using a armored move.; There is a way to cancel Lion Heart by inputting f3~3+4 right when Steve's right arm moves down. This will transition Steve into PAB.; This tech allows Steve to beat power crush moves by throwing (PAB 1+2). Also allows him to continue pressure by for example using PAB d1, PAB 2.; The input is strict, there seems to be no input buffering. f3 must be held for exactly one frame before holding 3+4.

Move List

171 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Bretwalda
HeatRight punch + Left kick

Damage: 10,4,2,3,3,3,25 · m,th

Startup
i16
On block
+8 LNH
On hit
+0

Heat smash; Floor break; Spike; Can cancel transition to LNH on block with B at -9; 7 chip damage on block; Alternate input: H.FLK.2+3 or H.PAB.2+3

Five Fox Fury
Back+Left punch + Right punch,HeatLeft punch + Right punch

Damage: 8,4,3,3,20 · m,h,m,h,m

Startup
i16,i12,i12,i12,i19
On block
-4
On hit
+36a (+10)

Balcony break; Jails from 1st block; Combo from 1st hit; Transition to FLK r22 with B (+3/+43a (+17)); Consumes 300F of remaining heat time

(Heat) d/f+3+4
HeatDown-forward+Left kick + Right kick

sp

Transition to r13 EXD; Transition to r25 FC with db; Consumes 150F of remaining heat time; Auto low parry effect

Two-Faced (TFA)
(Heat) EXD 1+3

h (th)

Startup
i18~19

Homing; Unbreakable; Transition to TFA; Can buffer TFA.1 or TFA.2 throw breaks from frames 20-35 of TFA recovery

Dominion Rush
(Heat) EXDThrow.1

Damage: 15 · th

On block
+0
On hit
+14

Press 1 for throw break; 15F throw break window; 10F throw break window on CH; Consumes 240F of remaining heat time on successful throw; Consumes 120F of Heat time on break

Debutante Ball
(Heat) EXDThrow.2

Damage: 50 (60) · th

On block
+0
On hit
+0d

Press 2 for throw break; 15F throw break window; 1F throw break window on CH (bug); Consumes 480F of remaining heat time on successful throw; Consumes 240F of Heat time on break; 60 damage on wall splat

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Double Jab
Left punch,Left punch

Damage: 5,7 · h,h

Startup
i15
On block
-3
On hit
+3

Combo from 1st hit with 4F delay; Jails from 1st block with 2F delay; Move can be delayed by 4F; Transition to LWV with 3 (-6/+0); Transition to RWV with 4 (-6/+0); Transition to SWY with b+3_4 (-6/+0); Transition to r20? DCK with f+3_4 (-2/+4); r22? DCK FC cancel?

Jab > Body Blow
Left punch,Down+Left punch

Damage: 5,15 · h,m

Startup
i25
On block
-6
On hit
+0
Counter hit
+5

Transition to r18? FLK with b (+0/+6/+11); r18? FLK FC cancel?; Interrupt with i7 from 1st block; Move can be delayed by 3F

Double Jab > Body Blow
Left punch,Left punch,Down+Left punch

Damage: 5,7,15 · h,h,m

Startup
i25
On block
-6
On hit
+0
Counter hit
+5

Transition to r18? FLK with b (+0/+6/+11); r18? FLK FC cancel?; Interrupt with i6 from 1st block; Move can be delayed by 3F

Lightning Combo
Left punch,Left punch,Right punch

Damage: 5,7,13 · h,h,h

Startup
i13-14
On block
-7
On hit
+4

Combo from 1st hit with 3F delay; Jail from 1st block with 3F delay; Move can be delayed by 3F; Transition to LWV with 3 (-5/+6); Transition to RWV with 4 (-5/+6); Transition to SWY with b+3_4 (-5/+6); Transition to r20? DCK with f+3_4 (-3/+8); r22? DCK FC cancel?

Left Right
Left punch,Right punch

Damage: 5,10 · h,h

Startup
i10
On block
-3
On hit
+8

Combo from 1st hit; Jail from 1st block; Transition to LWV with 3 (-4/+7); Transition to RWV with 4 (-4/+7); Transition to SWY with b+3_4 (-4/+7); Transition to r20? DCK with f+3_4 (-2/+9); r22? DCK FC cancel?

1,2,1
Left punch,Right punch,Left punch

Damage: 5,10,15 · h,h,h

Startup
i14
On block
-3
On hit
+3

Combo from 1st CH or 2nd CH; Jail from 1st block; Transition to r19? PAB with f (-2/+4); Transition to r18? FLK with b (-1/+5); r18? PAB/FLK FC cancel?

British Edge Combo
Left punch,Right punch,Left punch,Right punch

Damage: 5,10,15,15 · h,h,h,m

Startup
i18-19
On block
-10
On hit
+16a (+7)

Balcony break; Combo from 3rd CH; Move cannot be interrupted; Transition to LWV with 3 (-6/+20a (+11)); Transition to RWV with 4 (-6/+20a (+11)); Transition to SWY with b+3_4 (-6/+20a (+11)); Transition to r20? DCK with f+3_4 (-4/+22a (+13)); r22? DCK FC cancel?

British Edge Combo 2
Left punch,Right punch,Left punch,Down+Right punch

Damage: 5,10,15,19 · h,h,h,l

Startup
i26-27
On block
-12
On hit
+1c
Counter hit
+14d

Transition to r30 FC with d_db; Interrupt with i9 from 1st block

2
Right punch

Damage: 12 · h

Startup
i12
On block
-1
On hit
+5
2,1
Right punch,Left punch

Damage: 12,14 · h,h

Startup
i19
On block
-5
On hit
+6

Combo from 1st hit; Jail from 1st block; Transition to r15? PAB with f (+2/+13g/+13); Transition to r14? FLK with b (+3/+14g/+14); r14? PAB/FLK FC cancel?

Vanguard Rush
Right punch,Left punch,Right punch

Damage: 12,14,22 · h,h,m

Startup
i25
On block
-11
On hit
+13a (+4)

Balcony break; Combo from 2nd CH with 3?F delay; Interrupt with i6 from 1st block; Move can be delayed by 10?F

Cromwell Combination
Right punch,Right punch

Damage: 12,17 · h,m

Startup
i22-24
On block
-14
On hit
+6

Tornado; Combo from 1st hit; Interrupt with i2 from 1st block

Sonic Fang
Left punch + Right punch

Damage: 7,21 · m,m

Startup
i14, i9-10
On block
-12
On hit
+18a (+11)

Heat engager; Heat dash +5, +43d (+35)

f+2
Forward+Right punch

Damage: 11 · m

Startup
i21~22
On block
-6
On hit
+5
Ducking Body Blow > Left Hook
Forward+Right punch,Left punch

Damage: 11,12 · m,h

Startup
i15
On block
-5
On hit
+1

Combo from 1st hit with 7F delay; Move cannot be interrupted; Move can be delayed by 16F; Transition to r15? PAB with f (+0/+4); Transition to r14? FLK with b (+1/+5); r14? PAB/FLK FC cancel?

Ducking Psyche-out Body
Forward+Right punch,Left punch~Right punch

Damage: 11,20 · m,m

Startup
i31
On block
-10
On hit
+36d (+28)

Balcony break; Interrupt with i16 from 1st block; Whiffs vs SSR, SWR from 1st block

f+2,2
Forward+Right punch,Right punch

Damage: 11,15 · m,m

Startup
i16~17
On block
-6
On hit
+11g

Combo from 1st hit with 6F delay; Jail from 1st block with ?F delay; Move can be delayed by 16F; Transition to LNH; Transition to r29? standing with b (-10/+7)

Conqueror Combination
Forward+Right punch,Right punch,Left punch + Right punch

Damage: 11,15,5,8,20 · m,m,m,m,m

Startup
i18~19, i7~8, i16
On block
-12
On hit
+5c

Combo from 2nd CH; Move cannot be interrupted; Spike; Floor break

f+1+2
Forward+Left punch + Right punch

Damage: 10,12 · m,h

Startup
i15~16, i7~9
On block
-14
On hit
-3

Jail from 1st block

Shotgun Combination
Forward+Left punch + Right punch,Right punch

Damage: 10,12,20 · m,h,m

Startup
i18~19
On block
-13
On hit
+3d

Combo from 2nd hit; Move cannot be interrupted

Left Uppercut
Down-forward+Left punch

Damage: 12 · m

Startup
i13~14
On block
-2
On hit
+5

Transition to LWV with 3 (-7/0); Transition to RWV with 4 (-7/0); Transition to SWY with b+3_4 (-7/0); Transition to r20? DCK with f+3_4 (-5/+2); r22? DCK FC cancel?

Uppercut Cross Combo
Down-forward+Left punch,Right punch

Damage: 12,13 · m,h

Startup
i19
On block
-6
On hit
+3
Counter hit
+5

Combo from 1st hit; Cancel to r16? LWV with 3 (-16/-9) at frame 17; Cancel to r16? RWV with 4 (-16/-9) at frame 17; Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17; Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17; r15? DCK FC cancel?

Uppercut Psyche-out Hook
Down-forward+Left punch,Right punch~Left punch

Damage: 12,20 · m,h

Startup
i30~31
On block
-2
On hit
+2
Counter hit
+61a

Transition to r14? FLK with b (+0/+4/+63a); r14? FLK FC cancel?; Interrupt with i11 from 1st block; Interrupt with i4 from 1st hit

Uppercut Psyche-out Body
Down-forward+Left punch,Right punch~Right punch

Damage: 12,12 · m,m

Startup
i37
On block
-10
On hit
+36d (+28)

Balcony break; Interrupt with i18 from 1st block; Interrupt with i11 from 1st hit; Whiffs vs SSR, SWR from 1st block or hit

Uppercut Psyche-out Left Right Combo
Down-forward+Left punch,Right punch~Forward+Left punch + Right punch

Damage: 12,8,12 · m,h,h

Startup
i34, i9
On block
-3
On hit
+0
Counter hit
+3

Interrupt with i15 from 1st block; Interrupt with i8 from 1st hit; Whiffs vs SW from 1st block; Transition to r22? LWV with 3 (-4/-1/+2); Transition to r22? RWV with 4 (-4/-1/+2); Transition to r22? SWY with b+3_4 (-4/-1/+2); Transition to r20? DCK with f+3_4 (-2/+1/+4); r22? DCK FC cancel?

Crescent Hook
Down-forward+Right punch

Damage: 10 · m

Startup
i16~17
On block
-11
On hit
+6
Counter hit
+10c

Transition to r22? LWV with 3 (-7/+10/+14c); Transition to r22? RWV with 4 (-7/+10/+14c); Transition to r22? SWY with b+3_4 (-7/+10/+14c); Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c); r19? DCK FC cancel?

Knee Blaster
Down+Left punch

Damage: 12 · l

Startup
i16
On block
-13
On hit
-2
d+2
Down+Right punch

Damage: 11 · l

Startup
i17
On block
-18
On hit
-5
d+2,1
Down+Right punch,Left punch

Damage: 11,8 · l,m

Startup
i14~15
On block
-11
On hit
-5
Counter hit
+0

Combo from 1st CH with 13F delay; Move can be delayed by 13F; Transition to r22 LWV with 3 (-6/+0/+5); Transition to r22 RWV with 4 (-6/+0/+5); Transition to r22 SWY with b+3_4 (-6/+0/+5); Transition to r20 DCK with f+3_4 (-4/+2/+7); r22? DCK FC cancel?

Wildman Combo
Down+Right punch,Left punch,Right punch

Damage: 11,8,17 · l,m,h

Startup
i24~25
On block
-2
On hit
+27a (+18)
Counter hit
+56a

Balcony break; Combo from 2nd CH; Interrupt with i6 from 2nd block

Crouch Jab
Down-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing with f

Knee Clipper
Down-back+Right punch

Damage: 21 · l

Startup
i26
On block
-12
On hit
+1c
Counter hit
+14d

Transition to r30 FC with d_db

d/b+3
Down-back+Left kick

Damage: 10 · l

Startup
i16
On block
-13
On hit
+0
Foot Stomp Right Hook
Down-back+Left kick,Right punch

Damage: 10,10 · l,h

Startup
i15~16
On block
-6
On hit
+8

Combo from 1st hit; -27 on block after blocking first hit; Transition to LNH; Transition to r34 standing with b (-31/-10/+4)

Stun Gun
Down-back+Left punch + Right punch

Damage: 21 · m

Startup
i28~29
On block
-13
On hit
+29a (+21)

-9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state

Quick Hook
Back+Left punch

Damage: 10 · h

Startup
i13
On block
-14
On hit
+2
Counter hit
+61a

Transition to r16? FLK with B (-1/+10/+69); r16? FLK FC cancel?

Quick Draw
Back+Left punch,Right punch

Damage: 10,17 · h,h

Startup
i17~18
On block
+3
On hit
+8

Homing; Strong aerial tailspin; Combo from 1st hit; Interrupt with i1 from 1st block; Transition to LNH; Transition to r34? standing with b (-1/+4)

Swindler
Back+Left punch,Right punch~Left punch

Damage: 10,17 · h,m

Startup
i30~31
On block
-8
On hit
+4
Counter hit
+63a

Interrupt with i13 from 1st block; Interrupt with i3 from 1st hit

b+1,d+2
Back+Left punch,Down+Right punch

Damage: 10,10 · h,l

Startup
i27~28
On block
-11
On hit
+0

Combo from 1st hit; Interrupt with i8 from 1st block; Transition to r25? PAB with f (-9/+2); r25? PAB FC cancel?

Frigate Combo
Back+Left punch,Down+Right punch,Left punch

Damage: 10,10,10 · h,l,m

Startup
i25~27
On block
-9
On hit
+35a (+20a)

Tornado; Combo from 2nd CH; Interrupt with i6 from 2nd block

Body Bomb
Back+Right punch

Damage: 20 · m

Startup
i17
On block
-13
On hit
+14

Can evade highs

Fox Fury
Back+Left punch + Right punch

Damage: 8,20 · m,h

Startup
i16,i12
On block
-8
On hit
+19d

Balcony break; Jail from 1st attack

Bounty Hunter
Up-back+Right punch

Damage: 17 · h

Startup
i17
On block
+5
On hit
+14c

Strong aerial tailspin; Homing; 5 chip damage on block; Transition into LNH; Transition to r30 standing with b (+1/+10c)

Swindler
Up-back+Right punch~Left punch

Damage: 17 · m

Startup
i30~31
On block
-8
On hit
+4
Counter hit
+63a
Hellfire
Up-back+Left punch + Right punch

Damage: 70 · ub(m)

Startup
i66~69
On hit
+12a (+1)

Balcony break

Dreadnought Uppercut
Up+Right punch

Damage: 14 · m

Startup
i17~19
On block
-15
On hit
+34a (+24)

Tornado

Over the Top
Up-forward+Left punch

Damage: 18 · m

Startup
i19~21
On block
-6
On hit
+5

Spike

Burst Hammer
Up-forward+Right punch

Damage: 20 · m

Startup
i22~25
On block
-14
On hit
+52a

Spike

u/f+3
Up-forward+Left kick

Damage: 20 · l

Startup
i36~37
On block
-12
On hit
+9
Jump-in Foot Stomp Right Hook
Up-forward+Left kick,Right punch

Damage: 20,10 · l,h

Startup
i15~16
On block
-6
On hit
+8

Combo from 1st hit; -27 on block after blocking 1st hit; Transition to r34? standing with b (-31/-10/+4)

Jumping Duck Kick
Up-forward+Right kick

Damage: 20 · m

Startup
i23
On block
-9
On hit
+22a (+5)
Counter hit
+36a (+26)

Balcony break

Beat Down
Forward,Hold forward+Right punch

Damage: 24 · m

Startup
i14~17
On block
-13c
On hit
+12d

Spike

Rocket Launcher
DownDown-forwardForward+Left punch

Damage: 21 · m

Startup
i16
On block
-10
On hit
+16a (+7)

Heat engager; Heat dash (+5, +36a (+26); Balcony break; Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14)); r18? FLK FC cancel?

Low Cross Blaster
DownDown-forwardForward+Right punch

Damage: 18 · l

Startup
i19
On block
-18
On hit
+2c

Transition to r36? PAB with F (-18/+2c); r36? FC cancel?

Eraser
Forward,Forward,Hold forward+Right punch

Damage: 30 · m

Startup
i20~24
On block
+6
On hit
+10d

Heat engager; Heat dash (+5, +67a (+50)); Balcony break; Spike; 9 chip damage on block

Sliding Low Punch
after-2steps+1

Damage: 23 · l

Startup
i16
On block
-12
On hit
+17d
Finishing Blow
FCDown-forward+Right punch

Damage: 20 · m

Startup
i16~17
On block
-15
On hit
+34a (+24)

Tornado

WS 1
While standingLeft punch

Damage: 12 · m

Startup
i11~12
On block
-3
On hit
+3
Counter hit
+8
Eagle Jab
While standingLeft punch,Left punch

Damage: 12,7 · m,h

Startup
i15
On block
-3
On hit
+3

Combo from 1st hit; Combo from 1st CH with 11F delay; Move can be delayed by 11F; Jails attack inputs with ?F from 1st block (movement bufferable); Duckable; Transition to r22? LWV with 3 (-6/+0); Transition to r22? RWV with 4 (-6/+0); Transition to r22? SWY with b+3_4 (-6/+0); Transition to r20? DCK with f+3_4 (-2/+4); r22? DCK FC cancel?

Wildman
While standingLeft punch,Right punch

Damage: 12,17 · m,m

Startup
i13~14
On block
-13
On hit
+3c
Counter hit
+23d

Spike; Combo from 1st hit with 1F delay; Combo from 1st CH with 11F delay; Jail from 1st block with 3F delay; Move can be delayed by 11F

WS 2
While standingRight punch

Damage: 17 · m

Startup
i13~15
On block
-7
On hit
+4

Transition to r22? LWV with 3 (-7/+4); Transition to r22? RWV with 4 (-7/+4); Transition to r22? SWY with b+3_4 (-7/+4); Transition to r20? DCK with f+3_4 (-5/+6); r22? DCK FC cancel?

Nighthawk Combination
While standingRight punch,Right punch

Damage: 17,15 · m,m

Startup
i16~17
On block
-6
On hit
+11

Combo from 1st hit with 5F delay; Jail from 1st block with no delay; Move can be delayed by 5F; Transition to LNH; Input b to cancel LNH at r29? (-10/+7)

Ducking Left
Left kick

sp

Actionable for 21F; Transition to r15 SWY with b+3_4 after 7F with 14F delay; Transition to r1 DCK with f+3_4 after 7F with 14F delay; Transition to r8 RWV with d+3_4 (steps right) after 20F; Can cancel into r1 block when transitioning from attacks that transition to LWV; SWY transition notes:; Transition is t45? r15 cs1~36? and actionable for 21F.; Can transition from SWY into LWV/RWV after 10F with 10F delay?; Can transition from SWY into DCK after 25F; DCK transition notes:; Transition is t60? r15 cs1~35? and actionable for 35F.; Can transition from DCK into LWV/RWV after 25?F; Can transition from DCK into SWY after 35?F

LWV 1
LWVLeft punch

Damage: 14 · m

Startup
i14
On block
-10
On hit
+1

Input b to r18? FLK (-3/+8/+8)

Double Stinger
LWVLeft punch,Left punch

Damage: 14,22 · m,m

Startup
i24~26
On block
-13
On hit
+28a (+19)

Strong aerial tailspin; Balcony break; Combo from 1st hit with 5F delay; Interrupt with i4 from 1st block; Move can be delayed by 10F

LWV 1,f+1
LWVLeft punch,Forward+Left punch

Damage: 14,9 · m,m

Startup
i17
On block
-3
On hit
+3

Combo from 1st hit with 10F delay; Jail from 1st block with 1F delay; Move can be delayed by 10F

Centurion Rush
LWVLeft punch,Forward+Left punch,Left punch

Damage: 14,9,8 · m,m,h

Startup
i16
On block
+3
On hit
+7
Counter hit
+68a

Combo from 1st or 2nd hit; Transition to r14? FLK with b (+4/+8/+69a); r14? FLK FC cancel?; Move cannot be interrupted

Bee Sting Combo
LWVLeft punch,Right punch

Damage: 14,14 · m,h

Startup
i22~23
On block
+3
On hit
+8

Strong aerial tailspin; Homing; Combo from 1st hit with 7F delay; Interrupt with i2 from 1st block; Move can be delayed by 10F; Transition to LNH; Input b to cancel LNH at r34? (-1/+4/+4)

Swindler
LWVLeft punch,Right punch~Left punch

Damage: 14,17 · m,m

Startup
i30~31
On block
-8
On hit
+4
Counter hit
+63a

Input 1 at frame 17 of LWV.1,2; Interrupt with i15 from 1st block; Interrupt with i4 from 1st hit; Whiffs vs SWL from 1st block (must perform delayed sidewalk by performing SSL -> SWL)

LWV 2
LWVRight punch

Damage: 13 · m

Startup
i14~16
On block
-5
On hit
+4

Transition to r10? PAB with f (-1/+8); r10? PAB FC cancel?

Right Shoulder Rush > Billy Club
LWVRight punch,Left punch

Damage: 13,21 · m,m

Startup
i19
On block
-8
On hit
+4c
Counter hit
+7d

Spike; Combo from 1st CH with 5F delay; Interrupt with i2 from 1st block; Move can be delayed by 11F

Nemesis Hook
LWVLeft punch + Right punch

Damage: 20 · h

Startup
i14
On block
-9
On hit
+8
Counter hit
+35d (+27)

Balcony break

Ducking Right
Right kick

sp

Actionable for 21F; Transition to r15 SWY with b+3_4 after 7F with 14F delay; Transition to r1 DCK with f+3_4 after 7F with 14F delay; Transition to r8 LWV with u+3_4 (steps left) after 20F; Can cancel into r1 block when transitioning from attacks that transition to RWV; SWY transition notes:; Transition is t45? r15 cs1~36? and actionable for 21F.; Can transition from SWY into LWV/RWV after 10F with 10F delay?; Can transition from SWY into DCK after 25F; DCK transition notes:; Transition is t60? r15 cs1~35? and actionable for 35F.; Can transition from DCK into LWV/RWV after 25?F; Can transition from DCK into SWY after 35?F

RWV 1
RWVLeft punch

Damage: 13 · m

Startup
i14~16
On block
-5~-3
On hit
+4~+6

Transition to r10? PAB with f (-1~+1/+8~+10); r10? PAB FC cancel?

Hawk Swoop Combo
RWVLeft punch,Right punch

Damage: 13,17 · m,h

Startup
i22~23
On block
+3
On hit
+8

Strong aerial tailspin; Homing; Combo from 1st hit with 2F delay; Interrupt with i5 from 1st block; Move can be delayed by 11F; Transition into LNH; Input b to cancel LNH at r34? (-1/+4/+4)

Swindler
RWVLeft punch,Right punch~Left punch

Damage: 13,17 · m,m

Startup
i30~31
On block
-8
On hit
+4
Counter hit
+63a

Input 1 at frame 17 of RWV.1,2; Interrupt with i18 from 1st block; Interrupt with i9 from 1st hit; Whiffs vs SSL, SWL from 1st block

Gut Drill
RWVRight punch

Damage: 22 · m

Startup
i14
On block
-13
On hit
+10a (+1)
Counter hit
+31a (+5)

Balcony break

Quick Spin
Left kick + Right kick

sp

Transition into ALB; Transition to r10 PAB with F after 20F; Transition into i13 ALB.d_u with d_u after 24F

Cyclone Punch
ALBRight punch

Damage: 22 · m

Startup
i23
On block
-3
On hit
+16a (+7)

Heat engager; Heat dash (+5, +36a (+26)); Balcony break

Cyclone Knee Clip
ALBDown+Right punch

Damage: 17 · l

Startup
i34
On block
-12
On hit
+1c
Counter hit
+14d
Cyclone Left (Right)
ALBDown

sp

Startup
i13

Transition to r10 PAB with F after 20F

Double Cyclone Punch
ALBDown,Left punch

Damage: 34 · sp,m

Startup
i12
On block
-3
On hit
+16a (+7)

Balcony break; ALB.d_u takes 37 frames, effective startup time is i49

Double Cyclone Knee Punch
ALBDown,Down+Left punch

Damage: 30 · sp,l

Startup
i22
On block
-12
On hit
+14d

ALB.d_u takes 37 frames, effective startup time is i59

Ducking
f+3_4

sp

Transition to DCK; Actionable for 19F; Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay; Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay; Input b+3_4 to r10 SWY after 14F with 5F delay; Input f+3_4 to r6 EXD after 19F; Transition to r15 FC with db after 9F with 10F delay; WV transition notes:; Transition is t45 r25 cs1~25 and actionable for 14F.; Can immediately transition into r15 SWY with 14F delay?; Can immediately transition into r1 DCK with 14F delay?

Fox Hunt
DCKLeft punch

Damage: 17 · m

Startup
i19
On block
-7
On hit
+58a (+27)
Counter hit
+34a (+24)
Skyscraper
DCKRight punch

Damage: 15 · m

Startup
i19
On block
-14
On hit
+35a (+25)
Punisher
DCKForward+Right punch

Damage: 21 · h

Startup
i15~16
On block
+5
On hit
+14c
Counter hit
+55a

Strong aerial tailspin; Transition to standing (+1/+10c/+51a) with B; 6 chip damage on block

Swindler
DCKForward+Right punch~Left punch

Damage: 17 · m

Startup
i28~29
On block
-8
On hit
+4
Counter hit
+63a
DCK 1+2
DCKLeft punch + Right punch

Damage: 3,3 · m,m

Startup
i16, i7
On block
-9
On hit
+2
DCK 1+2,1+2
DCKLeft punch + Right punch,Left punch + Right punch

Damage: 3,3,3,3 · m,m,m,m

Startup
i5, i2
On block
-9
On hit
+2

Combo from 1st hit; Jail from 1st block?

DCK 1+2,1+2,1+2
DCKLeft punch + Right punch,Left punch + Right punch,Left punch + Right punch

Damage: 3,3,3,3,2,2 · m,m,m,m,m,m

Startup
i5, i2
On block
-9
On hit
+2

Combo from 1st hit; Jail from 1st block?

Gatling Gun
DCKLeft punch + Right punch,Left punch + Right punch,Left punch + Right punch,Left punch + Right punch

Damage: 3,3,3,3,2,2,2,12 · m,m,m,m,m,m,m,m

Startup
i7, i9
On block
-12
On hit
+32a (+22)

Combo from 1st hit; Jail from 1st block?

Ducking In
DCK f+3_4

sp

Transition to EXD; Actionable for 19F; Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay; Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay; Input b+3_4 to r10 SWY after 14F with 5F delay; Input db to r15 FC with db after 9F with 10F delay; WV transition notes:; Transition is t38 r18 cs1~18 and actionable for 14F.; Can immediately transition into r15 SWY with 14F delay?; Can immediately transition into r1 DCK with 14F delay?

Power Fox Hunt
EXD 1

Damage: 21 · m

Startup
i19
On block
-7
On hit
+44d (+36)
Counter hit
+41a (+31)

8 chip damage on block

Power Skyscraper
EXD 2

Damage: 21 · m

Startup
i19
On block
-14
On hit
+61a (+51)

6 chip damage on block

Power Punisher
EXD f+2

Damage: 28 · h

Startup
i15~16
On block
+5
On hit
+56a

Strong aerial tailspin; Transition to standing (+1/+52a) with B; 11 chip damage on block

Swindler
EXD f+2~1

Damage: 17 · m

Startup
i28~29
On block
-8
On hit
+4
Counter hit
+63a
Peekaboo
Forward+Left kick + Right kick

sp

Transition to PAB; i21? auto high/mid block; Can move forward with f after 20F; Can transition to r1 FC with db after 20F; Can transition to r1 standing with f+3+4 after 20F; Stance moves and the following transitions can be performed instantly after inputting f+3+4:; Transition to r7? LWV with 3 (laterally evasive); Transition to r7? RWV with 4 (laterally evasive); Transition to r1? ALB with 3+4; Transition to r6 DCK with f+3_4; Transition to r10 SWY with b+3_4

PAB 1
PABLeft punch

Damage: 10 · h

Startup
i12~13
On block
-2
On hit
+9
PAB 1,2
PABLeft punch,Right punch

Damage: 10,14 · h,h

Startup
i15~16
On block
+0
On hit
+8

Combo from 1st hit; Jail from 1st block

Albion Combination
PABLeft punch,Right punch,Left punch

Damage: 10,14,21 · h,h,m

Startup
i18~20
On block
-13
On hit
+8c
Counter hit
+44a

Spike; Combo from 2nd CH with 8F delay; Jail from 1st block with no delay; Move can be delayed by 10F

Spite Hook
PABRight punch

Damage: 19 · h

Startup
i14
On block
+5
On hit
+14c

Homing; Transition to standing with B (+1/+10c); Punch parry; +0d and 25 damage on a successful parry; 5 chip damage on block

Swindler
PABRight punch~Left punch

Damage: 17 · m

Startup
i27~28
On block
-8
On hit
+4
Counter hit
+63a
Ten Count
PABLeft punch + Right punch

Damage: 45 · th

Startup
i11
On block
0
On hit
+0d

1+2 for throw break

PAB f+2
PABForward+Right punch

Damage: 18 · m

Startup
i18~19
On block
-13
On hit
+31a (+16)
Straight Punch Combination
PABForward+Right punch,Left punch

Damage: 18,24 · m,m

Startup
i34~35
On block
+1
On hit
+24a (+14)

Balcony break; Combo from 1st hit; Interrupt with i15 from 1st block

Nimrod Combination
PABForward+Left punch + Right punch

Damage: 12,23 · h,h

Startup
i12, i15~16
On block
-5
On hit
+24a (+15)

Balcony break

PAB d/f+1
PABDown-forward+Left punch

Damage: 12 · m

Startup
i15~16
On block
-9
On hit
+2
PAB d/f+1,1
PABDown-forward+Left punch,Left punch

Damage: 12,14 · m,m

Startup
i19~20
On block
-10
On hit
+1

Combo from 1st hit with 7F delay; Interrupt with i2 from 1st block; Move can be delayed by 12f

PAB d/f+1,1,2
PABDown-forward+Left punch,Left punch,Right punch

Damage: 12,14,12 · m,m,m

Startup
i22
On block
-11
On hit
-3

Combo from 2nd CH with 5F delay; Interrupt with i4 from 2nd block; Whiffs vs SSR, SWR from 2nd block; Move can be delayed by 10F

Argos Rush
PABDown-forward+Left punch,Left punch,Right punch,Left punch

Damage: 12,14,12,20 · m,m,m,m

Startup
i16
On block
-13
On hit
+17d

Spike; Combo from 3rd hit with 2F delay; Jail from 3rd block with no delay; Move can be delayed by 2F

Cross Cut
PABDown-forward+Left punch,Right punch

Damage: 12,20 · m,h

Startup
i17-18
On block
+3
On hit
+8

Strong aerial tailspin; Homing; Combo from 1st hit with 8F delay; Transition to LNH; Transition to standing with B (-1/+4)

Swindler
PABDown-forward+Left punch,Right punch~Left punch

Damage: 12,17 · m,m

Startup
i30~31
On block
-8
On hit
+4
Counter hit
+63a

Move cannot be interrupted

Cutting Elbow
PABDown-forward+Right punch

Damage: 16 · m

Startup
i16~17
On block
-10
On hit
+31a (+21)
Patella Smash
PABDown+Left punch

Damage: 11 · l

Startup
i15~16
On block
-12
On hit
+2

Alternate input: FC df1

Knuckle Plow
PABDown+Right punch

Damage: 25 · l

Startup
i28~29
On block
-12
On hit
+7
Counter hit
+32a

Cancel into FC with DB

PAB b+1
PABBack+Left punch

Damage: 15 · m

Startup
i17~18
On block
-19
On hit
-6
PAB b+1,1
PABBack+Left punch,Left punch

Damage: 15,10 · m,h

Startup
i18~19
On block
-7
On hit
-1

Combo from 1st hit with 11F delay; Move cannot be interrupted; Move can be delayed by 13F

PAB b+1,1,2
PABBack+Left punch,Left punch,Right punch

Damage: 15,10,12 · m,h,m

Startup
i18~20
On block
-11
On hit
-5

Combo from 2nd CH with 4F delay; Move cannot be interrupted; Move can be delayed by 10F

Lancaster Combination
PABBack+Left punch,Left punch,Right punch,Left punch

Damage: 15,10,12,21 · m,h,m,m

Startup
i21
On block
-10
On hit
+16a (+7)

Balcony break; Combo from 3rd hit; Jails attack inputs from 3rd block; Transition to r18? FLK with b (-3/+23a (+14)); r18? FLK FC cancel?

Swaying Hook
PABBack+Right punch

Damage: 25 · m

Startup
i28~29
On block
-13
On hit
+11a (+2)

Balcony break; Backswing Blow

Dreadnought Uppercut
PABUp-forward+Right punch

Damage: 23 · m

Startup
i17~19
On block
-15
On hit
+34a (+24)

Tornado

Swaying
b+3_4

sp

Transition to SWY; Actionable for 15F; Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay; Transition to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay; Transition to r6 DCK with f+3_4 after 20F in SWY; WV transition notes:; Transition is t45 r25 cs1~25 and actionable for 14F.; Can immediately transition into r15 SWY with 14F delay?; Can immediately transition into r1 DCK with 14F delay?

Billy Club
SWYLeft punch

Damage: 26 · m

Startup
i16~17
On block
-1c~+0c
On hit
+14c~+15c

Can be +15c at farther ranges; 10 chip damage on block

Snake Charmer
SWYRight punch

Damage: 30 · m

Startup
i17~18
On block
-18
On hit
+36a
Position Change
SWYLeft punch + Right punch

th

Startup
i10~15
On block
-2
On hit
+1 / +10~17wc

3 damage on wall crush; +10 when opponent hits the wall, if the throw is successful; Frame advantage on wall crush increases up to +17 the further the opponent is from the wall; Throw break 1+2; 10F throw break window for NH and CH SWY.1+2

SWY 1+2~b_u_d
SWY 1+2~b_u_d

th

Startup
i10~15
On block
-2
On hit
+1 / +13~23?wc

3 damage on wall crush; +13 when opponent hits the wall after being rotated by < 90 degrees; +17 when opponent hits the wall after being rotated by > 90 degrees; +23? when opponent hits the wall after being rotated by 180 degrees?; Frame advantage on wall crush increases up to +23? the further the opponent is from the wall; Throw break 1+2; 14F? throw break window for NH and CH SWY.1+2

Flicker Stance
Back+Left kick + Right kick

sp

Transition to FLK; Actionable for 64F; Auto i5? high and mid neutral block high and mid?; Can cancel immediately into FC with db after b+3+4 input (3F iWS); Can cancel immediately into r6 DCK with f+3_4; Can cancel immediately into r10 SWY with b+3_4; Transition to r8 LWV with 3 (steps left); Transition to r8 RWV with 4 (steps right)

FLK 1
FLKLeft punch

Damage: 14 · h

Startup
i12
On block
-4
On hit
+7

Transition to r18? FLK with b (-1/+10/+10); Transition to r1? ALB with 3+4 with 2?F delay (+17g/+28g/+28); r18? FLK FC cancel?

FLK 1,1
FLKLeft punch,Left punch

Damage: 14,8 · h,h

Startup
i15
On block
-9
On hit
+0

Combo from 1st CH with 3F delay; Move can be delayed by 3F; Jail from 1st block with ?F delay; Duckable on block; Transition to r18? FLK with b (-4/+5/+5); Transition to r1? ALB with 3+4 (+14g/+23g/+23); r18? FLK FC cancel?

FLK 1,1,1
FLKLeft punch,Left punch,Left punch

Damage: 14,8,8 · h,h,h

Startup
i15
On block
-9
On hit
+0

Combo from 2nd CH with 1F delay; Jail from 2nd block with 1F delay; Duckable on block; Move can be delayed by 1F; Transition to r18? FLK with b (-4/+5/+5); Transition to r1? ALB with 3+4 (+14g/+23g/+23)

Spiteful Combination
FLKLeft punch,Left punch,Left punch,Right punch

Damage: 14,8,8,22 · h,h,h,m

Startup
i20~22
On block
-12
On hit
+17a (+0)

Tornado; Combo from 3rd hit; Interrupt with i4 from 3rd block

FLK 1,1,2
FLKLeft punch,Left punch,Right punch

Damage: 14,8,22 · h,h,m

Startup
i20~22
On block
-12
On hit
+17a (+0)

Tornado; Combo from 2nd CH; Same hit as (FLK.1,1,1),2; Interrupt with i3 from 2nd block

FLK 1,1,f+1
FLKLeft punch,Left punch,Forward+Left punch

Damage: 14,8,17 · h,h,m

Startup
i15
On block
-5
On hit
+0c
Counter hit
+10d

Spike; Combo from 2nd CH with 9F delay; Jail from 2nd block with no delay; Move can be delayed by 11F; Same hit as (FLK.1),f+1

FLK 1,1,d+1
FLKLeft punch,Left punch,Down+Left punch

Damage: 14,8,23 · h,h,h

Startup
i15~17
On block
+0
On hit
+18g
Counter hit
+42a

Balcony break; Combo from 2nd CH with 9F delay; Jail from 2nd block with no delay; Duckable on block; Move can be delayed by 11F; Same hit as (FLK.1),d+1

FLK 1,2
FLKLeft punch,Right punch

Damage: 14,22 · h,m

Startup
i20~22
On block
-12
On hit
+17a (+0)

Tornado; Combo from 1st CH; Same hit as (FLK.1,1,1),2

Tempest Combo
FLKLeft punch,Forward+Left punch

Damage: 14,17 · h,m

Startup
i15
On block
-5
On hit
+0c
Counter hit
+10d

Spike; Combo from 1st CH with 14F delay; Jail from 1st block with 3F delay; Move can be delayed by 14F

Power Hook Combo
FLKLeft punch,Down+Left punch

Damage: 14,23 · h,h

Startup
i15~17
On block
+0
On hit
+18g
Counter hit
+42a

Balcony break; Combo from 1st CH with 14F delay; Jail from 1st block with ?F delay (crouch assist bufferable); Duckable on block; Move can be delayed by 14F

Fly Swatter
FLKRight punch

Damage: 21 · m

Startup
i18~19
On block
-5c
On hit
+7d
Counter hit
+42a

Spike; 6 chip damage on block

British Lancer
FLKBack+Right punch

Damage: 21 · h

Startup
i14~15
On block
-9
On hit
+35d (+27)

Tornado; Balcony break; +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state

Griffin Throw
FLKLeft punch + Right punch

Damage: 40 · th

Startup
i12~14
On block
-6
On hit
+0d

1+2 for throw break

Dreadnought Uppercut
FLKUp+Right punch

Damage: 14 · m

Startup
i17~19
On block
-15
On hit
+34a (+24)

Tornado

Lion Heart
Up-back+Left kick

sp

Transition to LNH; Actionable for 120F; Transition to LWV with 3 (steps left); Transition to RWV with 4 (steps right); Transition to DCK with f+3_4; Transition to SWY b+3_4

Vigilant Blow
LNHLeft punch

Damage: 21 · m

Startup
i14-15
On block
-9
On hit
+15g

Balcony break; Heat engager; Heat dash +5, +43d (+35); Homing; Transition to r18 FLK (-3/+21g) with B

Bloodhound
LNHRight punch

Damage: 22 · m

Startup
i16-17
On block
-13
On hit
+61a (+51)

Tornado

Swingfire Advance
LNHLeft punch + Right punch

Damage: 24 · h

Startup
i18-19
On block
+12
On hit
+51a (+31)

Reversal break; Balcony break; 9 chip damage on block

Two-Faced
(Heat) LNH P

Damage: 15 · m,t

Parries high and mid punches and kicks?; Active after LNH is actionable; Transition to TFA after successful parry; Throws received are unbreakable

Dear Land of Hope
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Taunt
Left punch + Right punch + Right kick
Ki Charge
Left punch + Right punch + Left kick + Right kick
Cheapshot
OTG d+1+2

Damage: 16 · L

Startup
i17
On block
-11c
On hit
+2

Recovers in crouch; +0d (-8) on grounded hit

Parry
Back+Left punch + Left kick

sp

Parry h and m punches; +7? on successful parry; Press 1 on successful parry for follow-up; i14,30dmg (-12/+24a (+18)/+26a (+16))

Gut Wrencher
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+0d

Homing; Throw break 1 or 2; Opponent left FUFA

Brain Pulverizer
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Homing; Floor break; Throw break 1 or 2; Sideswitch; Opponent left FDFT

Choke Slam
Left throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 1; Opponent left FUFR?

Throw Down
Right throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 2; Opponent left FUFL?

Schoolyard Bully
Back throw

Damage: 55 · t

On hit
+5d

Unbreakable; Sideswitch; Opponent left FUFT

Armlock Throw
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12~13
On block
+0
On hit
+0d

1+2 Throw break; Sideswitch; Opponent left FUFA

Spinning Elbow Drop
DownDown-backBack+Right punch + Right kick

Damage: 40 · t

Startup
i12~14
On block
-2
On hit
+0d

2 Throw break; Opponent left FUFA

3rd hit
Down-forward+Left punch,Right punch~Forward+Left punch + Right punch,Left punch

Damage: 12,8,12,7 · m,h,h,m

Startup
i17~18
On block
-19
On hit
-8

Combo from 2nd CH

4th hit
Down-forward+Left punch,Right punch~Forward+Left punch + Right punch,Left punch,Left punch

Damage: 12,8,12,7,8 · m,h,h,m,m

Startup
i23~26
On block
-25
On hit
-17

Combo from 3rd hit

5th hit
Down-forward+Left punch,Right punch~Forward+Left punch + Right punch,Left punch,Left punch,Right punch

Damage: 12,8,12,7,8,8 · m,h,h,m,m,m

Startup
i22~23
On hit
-8

Combo from 4th hit

6th hit
Down-forward+Left punch,Right punch~Forward+Left punch + Right punch,Left punch,Left punch,Right punch,Left punch

Damage: 12,8,12,7,8,8,8 · m,h,h,m,m,m,h

Startup
i15~15
On block
-9
On hit
+5