Victor Chevalier

Victor Chevalier

Max Damage combo enders with Heat

  • ForwardLeft punch + Right punch Hold forward
  • Heat
  • UpLeft punch + Right punch

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch

Mini Combos

Move(s)
Counter hitDown-forwardLeft kick
Move(s)
Counter hitBackRight punch
Counter hitBackRight kick
Move(s)
(ForwardRight punchRight punch)Right punch
ForwardRight kickCounter hitRight punch
Counter hitDownLeft punch + Right punch

Heat Engagers

  • DownRight punch
    Mid Heat Engager, neutral on block
  • ForwardRight kickLeft punch
    Useful to as a punish tool
  • ForwardLeft punch + Right punch
    Safe mid Heat Engager. Launcher as a Heat Dash
  • Power crushBackLeft punch + Right punch
    Power Crush, Long ranged high
  • (PRF)Left kick
    Heat Engager from PRF(f+3) stance

Punishers

  • Left punchLeft punchRight punch Frames: 10
  • While standingRight kick Frames: 11
  • Left kickLeft punch + Right punch Frames: 12
  • Right punchRight punchRight punch Frames: 12
  • Down-forwardRight kickRight punch Frames: 13
  • Up-forwardLeft punchLeft punch Frames: 13
  • While standingLeft punch + Right punch Frames: 13
  • ForwardRight kickRight punch Frames: 14
  • ForwardRight kickLeft punchHeat Frames: 14
  • Down-forwardRight punch Frames: 15
  • Up-forwardRight kick Frames: 15
  • While standingLeft punch Frames: 15
  • BackLeft kickLeft punch Frames: 17

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
While standingLeft punch
Counter hitDown-backRight kick
ForwardForwardRight punch
Counter hitWhile standingRight punch
Left kick + Right kick(IAI)Right kickCounter hitRight punch
Down-forwardRight kickRight punchIntoRight punchIntoTornadoIntoDown-backLeft punchLeft punchHold forwardIntoRight punchRight punchIntoLeft punchRight punchRight punchDown-forwardRight kickRight punchIntoLeft punchLeft punchIntoTornadoIntoDown-forwardRight kickRight punchIntoLeft punchRight punchRight punch
Down-forwardRight punch
ForwardForwardRight punch
Counter hitWhile standingRight punch
Down-forwardLeft kickRight kickRight punchLeft punchHold forwardIntoRight punchRight punchLeft punchIntoForwardForwardRight punchIntoTornadoIntoDownDown-forwardForwardLeft punch(IAI)Left punchRight punchRight punchafterTornadoIntoBackLeft kickLeft punch
Down-forwardRight punch
While standingLeft punch
ForwardForwardRight punch
Down-forwardLeft kickRight kickIntoDown-forwardRight kickRight punchIntoRight punchIntoTornadoIntoSidestep leftIntoDown-forwardRight kickRight punchIntoLeft punchRight punchRight punchDown-forwardLeft kickRight kickIntoDown-backLeft punchLeft punchHold forwardIntoRight punchRight punchLeft punchIntoForwardHold forwardRight punchIntoTornadoIntoBackLeft kickLeft punch
While standingLeft punch
Left punch + Right punch
Counter hitDown-backRight kick
ForwardLeft kick(PERF)Left punchIntoWhile standingRight kickIntoDown-backLeft punchLeft punchHold forward(PERF)IntoRight punchRight punchLeft punchIntoForwardForwardRight punchIntoTornadoIntoDownDown-forwardForwardLeft punchInto(IAI)Left punchRight punchRight punchafterTornadoIntoBackLeft kickLeft punch
Counter hitLeft punch + Right punch
(ForwardLeft kick)Left punchIntoWhile standingRight kickIntoDown-backLeft punchLeft punchHold forwardIntoRight punchRight punchIntoRight punchIntoTornadoIntoDown-forwardRight kickRight punchIntoRight punchN/A
Up-forwardRight kick
Counter hitForwardForwardForwardRight punch
ForwardLeft kick(PRF)Right punchRight punchCounter hitLeft punch
lowparry
TornadoIntoDown-forwardLeft kickRight kickIntoDown-backLeft punchLeft punchHold forwardIntoRight punchRight punchIntoLeft punchRight punchRight punchN/A
Counter hitDown-backLeft kick
Left punchRight punchCounter hitLeft punch
Down-forwardLeft kickRight kickIntoDown-backLeft punchLeft punchHold forwardIntoRight punchRight punchIntoLeft punchRight punchRight punchN/A
Counter hitWhile runningRight punch
While standingRight punchIntoDown-backLeft punchLeft punchIntoDown-backLeft punchLeft punchHold forward(PERF)IntoRight punchRight punch(IAI)IntoLeft punchRight punchRight punchN/A

Stances

IAI
Iai
Left kick + Right kick
PRF
Perfumer
Forward+Left kick

Wall Combos

General

Move:
Right kickLeft kickRight punch
Move:
ForwardRight punchRight punchLeft punchLeft punch

With Tornado

Move:
ForwardForwardRight punch
Move:
ForwardForwardRight punch

Combo Enders

for dmg
(IAI)Left punchRight punchRight punch
wall carry
(IAI)Left punchLeft punch
Right kickLeft kick
DownLeft punchLeft punch
wall break
ForwardForwardForwardRight punch
ForwardRight kickLeft punch
Right kickLeft kickRight punch
floor break
DownRight punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
d/f+2/f,f+2
Follow-up
d/f+4,2 IAI 4,2 d/b+1,1~F PRF 2,2 IAI 2 (tornado) b+3,1

Bread n' butter

Launchers
Low Parry, CH d/b+3
Follow-up
(tornado) d/f+4,2 IAI 4,2 d/b+1,1~F PRF 2,2 IAI 2

Mini-combos

Launchers
(Heat) b+1+2~F
(Heat) f+4,1~F
Follow-up
Forward+Left punch + Right punch

Damage: +22

Mini-combos

Launchers
Counter hitUp-forward+Left kick
(Forward+Right punch,Right punch),Right punch,Right punch
Follow-up
Up+Left punch + Right punch

Damage: +29

Mini-combos

Launchers
Counter hitBack+Right kick(or PRF 4)
Counter hitBack+Right punch
Follow-up
Forward+Right kick,Left punch

Damage: +24

Mini-combos

Launchers
Counter hitBack+Right kick(or PRF 4)
Counter hitBack+Right punch
Follow-up
Down-forward+Left kick + Right kick

Damage: +22

Staples

Launchers
Down-forward+Right punch
Forward,Hold forward+Right punch
While standingLeft punch
Counter hitWhile standingRight punch
Counter hitLeft punch + Right punch
Follow-up
d/f+4,2 IAI 4,2 d/b+1,1~F PRF 2,2 IAI 2 (tornado) d/b+1,1~F PRF 3

Damage: +55

Staples

Launchers
Down-forward+Right punch
Forward,Hold forward+Right punch
While standingLeft punch
Counter hitWhile standingRight punch
Counter hitLeft punch + Right punch
Follow-up
d/f+4,2 IAI 4,2 d/b+1,1~F PRF 2,2 IAI 2 (tornado) b+3,1

Damage: +56

Staples

Launchers
Low Parry
Counter hitWhile runningRight punch
Counter hitDown-back+Left kick
Follow-up
(tornado) d/f+4,2 IAI 4,2 d/b+1,1~F PRF 2,2 IAI 2

Damage: +45

Staples

Launchers
Low Parry
Counter hitWhile runningRight punch
Counter hitDown-back+Left kick
Follow-up
(tornado) d/f+4,2 IAI 4,2 d/b+1,1~F PRF 2,2 IAI 1,2,2

Damage: +51

Staples

Launchers
Counter hitWhile runningRight punch~Left kick + Right kick(or ~d)
Follow-up
(tornado) IAI 4,2 d/b+1,1~F PRF 2,2 IAI 4,2 d/b+1,1~F PRF 3

Damage: +52

Staples / Heat

Launchers
d/f+2/ws 1/CH 1+2
Follow-up
d/f+4,2 IAI 4,2 d/b+1,1~F PRF 2,2 IAI 2 (tornado) (heat burst) b+3,1

Damage: +54

Staples / Heat

Launchers
d/f+2/ws 1/CH 1+2
Follow-up
d/f+4,2 IAI 4,2 (heat burst) d/b+1,1~F PRF 2,2 IAI 2 (tornado) b+3,1

Damage: +48

Staples / Heat

Launchers
Heat Dash ((Heat) f+1+2~F, (Heat) d+2~F, (Heat) PRF 3~F)
Follow-up
While standingRight punchDown-forward+Left kick,Right kickDown-forward+Right kick,Right punchIAIRight kick,Right punchDown-forward+Left kick,Right kick,Right punchTornadoBack+Left kick,Left punch

Damage: +38

Float

Launchers
Left punch
Follow-up
Down-forwardLeft kick,Right kickRight punch,Left punch~ForwardPRFRight punch,Right punch,Left punchForward,Forward+Right punchTornado(Left kick + Right kick),IAILeft punch,Right punch,Right punch

Additional Punishers

Standing

i12
Right punch,Left punch
i14
Forward+Right kick,Left punch

While rising / crouching

i13
While standingLeft punch + Right punch,Hold forward
i13
Up-forward+Left punch,Left punch

Techniques

Heat Wall Oki

This wall combo sets up a guaranteed H.IAI.d+2 situation; <syntaxhighlight lang="html">W! (HB!) 1 f+4,2~D (or 3+4) H.IAI.d+2</syntaxhighlight>; The combo leaves the opponent FDFA, which means they must tech or they will get hit by H.IAI.d+2 since it hits grounded. If they do tech, then they block H.IAI.d+2 and are put in very disadvantageous situation.; Victor's Heat powers up IAI.d+2. This increases its the chip damage from 6 to 10, and increases the frame advantage from +4 to +8. This setup deals comparable damage to Victor's other wall combos, but if you do not have have Heat available then it might not be worth going for.

Counterplay?

Every character can back tech and use Heat Burst or a Powercrush to absorb the H.IAI.d+2 and hit Victor, but it's not a very good option since the H.IAI.d+2 will deal a ton of damage to you before you hit him back. Also, Victor's new IAI.df+1 is fast enough here to catch you before armor state begins, and he could always do a low from IAI like IAI.4,2 or IAI.d+1+2 instead.; Some characters with specific counterplay:; Yoshimitsu can Flash or Spin to beat H.IAI.d+2 after teching the knockdown; Raven can parry with b+1+3 (or b+2+4) and punish; Clive can parry and counter with b+3

Move List

122 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Élimination Samouraï
HeatRight punch + Left kick

Damage: 39,(25) · L,M

Startup
i20, i39~40
On block
-14
On hit
+5d

Heat smash; Balcony break; Shift to attack throw on 1st hit (39dmg); +7a (-3) from 2nd hit; Alternate input: H.R1; 8 chip damage on block

Monsieur Samurai
HeatDown-back+Left punch + Right punch

Damage: 30 · m

Startup
i28~29
On block
+6
On hit
+6a (-4)

Weapon; Transition to IAI; 9 chip damage on block; Consumes 270F of remaining Heat time

Excalibur
HeatUp+Left punch + Right punch

Damage: 46 · M

Startup
i31~32
On block
-4
On hit
+0a (-1)

Balcony break; Weapon; Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit); 15 chip damage on block; Consumes 450F of remaining Heat time

Longinus
HeatIAIDown+Right punch

Damage: 45 · M,M,M,SM,SM

Startup
i23~24, i6, i4, i3, i4
On block
+5
On hit
+20 (+2)

Weapon; Projectile; Transition to IAI; 10 chip damage on block; Consumes 210F of remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

1,1
Left punch,Left punch

Damage: 5,5 · h,h

Startup
i16
On block
-3
On hit
+8

Weapon; Combo from 1st hit with 2F delay; Jail from 1st block with 2F delay

Double Cabochon Cut
Left punch,Left punch,Right punch

Damage: 5,5,5,7 · h,h,h,h

Startup
i17~18,i9~10
On block
-12
On hit
+3

Weapon; Combo from 1st hit; Jail from 1st block; Transition to r27 PRF with F (-8/+7)

Basic Etiquette
Left punch,Right punch

Damage: 5,12 · h,h

Startup
i10
On block
-3
On hit
+8

Weapon; Combo from 1st hit with 2F delay; Jail from 1st block with 2F delay

Briolette Cut
Left punch,Right punch,Left punch

Damage: 5,12,20 · h,h,m

Startup
i26~27
On block
-12
On hit
+18a (+1)
Counter hit
+72a (+56a)

Tornado; Balcony break; Weapon; Combo from 2nd CH with 4F delay; Move can be delayed by 12F

Basic Manners
Left punch,Left kick

Damage: 5,11 · h,L

Startup
i21~22
On block
-12
On hit
-1

Combo from 1st hit with 2F delay; -1c on crouching hit

Right Jab
Right punch

Damage: 10 · h

Startup
i12~13
On block
-12
On hit
-2

Weapon

Cutlery Etiquette
Right punch,Left punch

Damage: 10,12 · h,h

Startup
i16
On block
-6
On hit
+5

Weapon; Combo from 1st hit with 6F delay; Transition to PRF with F (-4/+7); Move cannot be delayed; Input can be delayed by 6F

2,2
Right punch,Right punch

Damage: 10,5,5 · h,m,m

Startup
i17~18,i7
On block
-10
On hit
-2

Weapon; Combo from 1st hit with 6F delay; Move cannot be delayed; Input can be delayed by 6F; -10 if last hit whiffs

Crybaby Sophia
Right punch,Right punch,Right punch

Damage: 10,5,5,12 · h,m,m,h

Startup
i22
On block
-3
On hit
+4

Strong aerial tailspin; +12g on hit; Weapon; Projectile (unparryable); Combo from 2nd hit with 8F delay; Transitions to IAI on hit or block; Move cannot be delayed; Input can be delayed by 8F; 4 chip damage on block

3
Left kick

Damage: 11 · h

Startup
i12~13
On block
-9
On hit
+2
Good Communication
Left kick,Left punch + Right punch

Damage: 11,9,10 · h,h,h

Startup
i19~20,i8~9
On block
-9
On hit
+5

Combo from 1st hit with 6F delay

4
Right kick

Damage: 15 · h

Startup
i13~14
On block
-9
On hit
+1
4,3
Right kick,Left kick

Damage: 15,17 · h,m

Startup
i23~24
On block
-10
On hit
+5

Combo from 1st hit with 7F delay; Move can be delayed by 7F; Input can be delayed by 8F

Asterism of Benevolence
Right kick,Left kick,Right punch

Damage: 15,17,25 · h,m,m

Startup
i25~26
On block
-13
On hit
+34d (+13)

Balcony break; Weapon; Combo from 2nd CH with 10F delay; 7 chip damage on block; Move can be delayed by 9F; Input can be delayed by 10F

Eden
Left punch + Right punch

Damage: 17 · m

Startup
i15
On block
-9
On hit
+4
Counter hit
+46a

Weapon

f+2
Forward+Right punch

Damage: 10 · h

Startup
i13~14
On block
-11
On hit
+5
f+2,2
Forward+Right punch,Right punch

Damage: 10,10 · h,h

Startup
i11
On block
-15
On hit
-4

Weapon; Combo from 1st hit

f+2,2,1
Forward+Right punch,Right punch,Left punch

Damage: 10,10,12 · h,h,m

Startup
i13~14
On block
-11
On hit
+0

Weapon; Combo from 2nd CH

Gorlagon
Forward+Right punch,Right punch,Left punch,Left punch

Damage: 10,10,12,25 · h,h,m,m

Startup
i20~21
On block
-15
On hit
+20 (+15)

Balcony break; Weapon; Combo from 3rd hit; Combo from 2nd CH; Hit confirmable if (f22)1 is ch

Radiant Cut
Forward+Right punch,Right punch,Right punch

Damage: 10,10,7,5,20 · h,h,h,m,m

Startup
i14,i12~13,i7~8
On block
-13
On hit
+20a

Balcony break; Weapon; Combo from 2nd CH

f+4
Forward+Right kick

Damage: 15 · m

Startup
i14
On block
-10
On hit
+0
Carving Cameo
Forward+Right kick,Left punch

Damage: 15,21 · m,h

Startup
i23~24
On block
-4
On hit
+18a (+9)

Balcony break; Heat engager; Heat dash +5, +43d (+35); Weapon; Combo from 1st hit

Carving Intaglio
Forward+Right kick,Right punch

Damage: 15,20 · m,m

Startup
i26~27
On block
-12
On hit
+5c
Counter hit
+7d

Weapon; Combo from 1st hit; CH on last hit or wallhit causes FDFA knockdown; Transition to IAI (-12/+5c/+7a) with D or 3+4

Durandal
Forward+Left punch + Right punch

Damage: 30 · m

Startup
i24~25
On block
+3
On hit
+1a

Balcony break; Heat engager; Heat dash +5, +67a (+50); Weapon; 9 chip damage on block

d/f+1
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-2
On hit
+4
Trilliant Cut
Down-forward+Left punch,Left punch

Damage: 10,7,7 · m,h,h

Startup
i20, i14
On block
-4
On hit
+7

Weapon; Combo from 1st hit; Interrupt with i1 from 1st block

Arcadia
Down-forward+Right punch

Damage: 14 · m

Startup
i15~16
On block
-14
On hit
+31a (+21)

Weapon; Recovers 3f faster on hit (t48 r32)

d/f+3
Down-forward+Left kick

Damage: 10 · m

Startup
i16
On block
-9
On hit
+2
d/f+3,4
Down-forward+Left kick,Right kick

Damage: 10,14 · m,m

Startup
i21
On block
-9
On hit
+2

Combo from 1st CH; Interrupt with i1

Iridescence of Loyalty
Down-forward+Left kick,Right kick,Right punch

Damage: 10,14,23 · m,m,sm

Startup
i32~34
On block
-9
On hit
+17a (+10)
Counter hit
+35a

Tornado; Weapon; Projectile; Interrupt with i12 from 2nd block; 6 chip damage on block

d/f+4
Down-forward+Right kick

Damage: 15 · m

Startup
i13~14
On block
-9
On hit
+5
Selfish Miranda
Down-forward+Right kick,Right punch

Damage: 15,16 · m,h

Startup
i22
On block
-3
On hit
+4

Strong aerial tailspin; +12cg on hit, 3 chip damage on block; Weapon; Projectile; Combo from 1st hit; 6 chip damage on block; Interrupt with i1; Available on hit or block only; Transitions to IAI r36 (cannot cancel)

Llamrei
Down-forward+Left kick + Right kick

Damage: 28 · m

Startup
i14~15
On block
-17
On hit
+16a (+11)

Balcony break

d+1
Down+Left punch

Damage: 7 · L

Startup
i16
On block
-17
On hit
-6

Weapon; Cannot be parried (weapon low)

Concave Cut
Down+Left punch,Left punch

Damage: 7,15 · L,h

Startup
i16,i18
On block
-7
On hit
+6

Weapon; Combo from 1st CH; Jail on 1st hit; -26 on 1st block

Llawfrodedd
Down+Right punch

Damage: 21 · m

Startup
i18
On block
+0
On hit
+4c

Heat engager; Heat dash +5, +67a (+50); Weapon; 6 chip damage on block

Good Manners
Down+Left kick

Damage: 11 · L

Startup
i18~19
On block
-13
On hit
-2
Fine Salute
Down+Right kick

Damage: 10 · L

Startup
i16
On block
-13
On hit
-2
Counter hit
+0d

Perform Guilty Mariko on counter hit

Guilty Mariko
Counter hitDown+Right kick

Damage: 12,18 · L,t

Startup
i16
Counter hit
+0d
Iridescence of Prowess
Down+Left punch + Right punch

Damage: 21 · SM

Startup
i19~21
On block
-9
On hit
+17a (+10)
Counter hit
+35a

Tornado; Weapon; Projectile; 6 chip damage on block

d/b+1
Down-back+Left punch

Damage: 9 · m

Startup
i14~15
On block
-9
On hit
-2

Weapon

Emerald Cut
Down-back+Left punch,Left punch

Damage: 9,9 · m,m

Startup
i14~15,i21~22
On block
-7
On hit
+2

Weapon; Transition to PRF with F (-5/+4); Combo from 1st hit

Crouch Straight
Down-back+Right punch

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+7
Polite Greetings
Down-back+Left kick

Damage: 20 · h

Startup
i19~20
On block
-11
On hit
+67a (+51a)

Tornado; Balcony break

Welcome Sweep
Down-back+Right kick

Damage: 17 · l

Startup
i20~21
On block
-26
On hit
+4c
Counter hit
+49a
Musk-Scented Natasha
Counter hitDown-back+Right kick

Damage: 20,4 · l,th

Startup
i20~21
Counter hit
+49a
b+1
Back+Left punch

Damage: 11 · m

Startup
i14
On block
-13
On hit
-3

Weapon; Transition to PRF r25 with F (-5/+5) with 9F delay

Vanity Love
Back+Left punch,Right punch

Damage: 11,16(15) · m,h,th

Startup
i14,i20
On block
-8
On hit
+0

Combo from 1st CH with 10F delay; Move cannot be interrupted; Move can be delayed by 9F; Input can be delayed by 10F; Side switch after attack throw connects

Strobing Memories
Back+Right punch

Damage: 5 · h

Startup
i10
On block
-6
On hit
+5
Counter hit
+14

Weapon; Deals recoverable damage only; cannot cause a K.O.

b+3
Back+Left kick

Damage: 15 · m

Startup
i17
On block
-9
On hit
+4
Caval
Back+Left kick,Left punch

Damage: 15,25 · m,m

Startup
i17,i25~26
On block
-13
On hit
+21a (+16)

Balcony break; Weapon; Combo from 1st hit with 7F delay; Interrupt with i2 from 1st block

Cordial Circuit
Back+Right kick

Damage: 20 · h

Startup
i18~19
On block
-2
On hit
+14

Homing; Balcony break; 6 chip damage on block

Failnaught
Back+Left punch + Right punch

Damage: 25 · h

Startup
i19~20
On block
-9
On hit
+16cg

Balcony break; Weapon; Forces tech back roll on hit; 7 chip damage on block; +0 and 10 chip damage on block after attack absorption

Dun Stallion
Back+Left punch + Right kick

Damage: 24 · m

Startup
i26~27
On block
-21
On hit
+37a (+6)

Weapon; ~i5-6 backsway

Fancy Cut
Up-back+Right punch

Damage: 17 · m

Startup
i17~18
On block
-5
On hit
+8
Counter hit
+32a

Weapon; Balcony break; Can be charged; Transition to PRF -4 +9 with F

Fancy Cut (charged)
u/b+2*

Damage: 22 · m

Startup
i28~29
On block
+3
On hit
+32a
Counter hit
+66a (+50)

Weapon; Balcony break; Tornado on CH; Transition to PRF +4 +33a with F

Caliburnus
Up+Left punch + Right punch

Damage: 32 · M

Startup
i31~32
On block
-20c
On hit
+1a

Weapon; 9 chip damage on block; Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)

u/f+1
Up-forward+Left punch

Damage: 9 · m

Startup
i13
On block
-9
On hit
+4

Weapon

Gringolet
Up-forward+Left punch,Left punch

Damage: 9,21 · m,m

Startup
i13,i25~26
On block
-14
On hit
+15gc

Tornado; Balcony break; Weapon; Combo from 1st hit with 8F delay; Opponent recovers crouching on hit; Transition to PRF (-10/+19gc) with F; Cancel to IAI (-9/+4) with D or 3+4

Marquise Cut
Up-forward+Right punch

Damage: 15 · m

Startup
i19~20
On block
-9
On hit
+7

Homing; Weapon

Peaceful Shoes
Up-forward+Left kick

Damage: 17 · m

Startup
i18~19
On block
-9
On hit
+3
Counter hit
+36d
Chatoyant Courage
Up-forward+Right kick

Damage: 12,16 · m,sm

Startup
i15~17, i28~30
On block
-19
On hit
+73a (+57a)

Tornado; Followup available only on 1st hit

Carnwennan
Forward,Hold forward+Right punch

Damage: 24 · m

Startup
i18~20
On block
-16
On hit
+33a (+23a)

Tornado; Weapon; 7 chip damage on block; Jab evasion from frame 6 to 17?

Asterism of Virtue
Forward,Forward,Hold forward+Right punch

Damage: 21 · m

Startup
i18~19
On block
+2
On hit
+8cg
Counter hit
+61a (+45a)

Balcony break; Weapon; Transition to IAI r36 with d or 3+4 (+5/+11cg/+64a (+48a)); Forces tech back roll on hit; 6 chip damage on block

Tear Drop Cut
Forward,Forward,Hold forward+Left punch + Right punch

Damage: 10,14 · L,L

Startup
i18, i14~15
On block
-14
On hit
+4 IAI
Counter hit
+15g IAI

Weapon; Transition to IAI r29 on hit (+4/+15g); Unparryable (weapon low)

Amour Shaft
DownDown-forwardForward+Right punch

Damage: 16 · h

Startup
i22
On block
-3
On hit
+4

Strong aerial tailspin; +12g on hit; Weapon; Projectile; Transition to IAI; Deals 6 chip damage on block

Montjoie Takemikazuchi
Back,Hold back+Right punch + Left kick

Damage: 50 · ub(m)

Startup
i65~66
On hit
+2a (-8)

Balcony break

Oval Cut
While standingLeft punch

Damage: 20 · m

Startup
i15~16
On block
-16
On hit
+53a

Weapon

Baguette Cut
While standingRight punch

Damage: 15 · m

Startup
i14~15
On block
-8
On hit
+6
Counter hit
+35a (+25)

Weapon

ws 3
While standingLeft kick

Damage: 16 · h

Startup
i14~15
On block
-14
On hit
+6
Iridescence of Faith
While standingLeft kick,Right punch

Damage: 16,23 · h,sm

Startup
i14~15,i30~32
On block
-9
On hit
+17a (+10a)
Counter hit
+35a

Tornado; Weapon; Projectile; Combo from 1st hit; 6 chip damage on block

Praise Smash
While standingRight kick

Damage: 16 · m

Startup
i11~12
On block
-6
On hit
+5
Pearly Gates
While standingLeft punch + Right punch

Damage: 10,12 · m,m

Startup
i13~14,i9~10
On block
-8
On hit
+8

Weapon; Transition to PRF (-8/+8) with F

Iai Stance
Left kick + Right kick

sp

Stays indefinitely in stance; Cancel to FC r20 with db; i11 stand guard

IAI 1
IAILeft punch

Damage: 9 · m

Startup
i13~14
On block
-9
On hit
+4

Weapon

Spumador
IAILeft punch,Left punch

Damage: 9,21 · m,m

Startup
i13~14,i25~26
On block
-14
On hit
+15g

Tornado; Balcony break; Weapon; Combo from 1st hit with 9F delay; Move can be delayed by 10F; Input can be delayed by 11F; Opponent recovers crouching on hit; Transition to PRF with F (-10/+19gc); Cancel to IAI with D or 3+4 (-9/+4)

IAI 1,2
IAILeft punch,Right punch

Damage: 9,15 · m,m

Startup
i13~14,i22~24
On block
-19
On hit
+25a (+10)
Counter hit
+25a (+10)

Weapon; Combo from 1st hit; Hit Confirmable 11F; 6 chip damage on block

Clarent
IAILeft punch,Right punch,Right punch

Damage: 9,15,16 · m,m,m

Startup
i13~14,i22~24,i23~24
On block
-18c
On hit
+8a (-27)
Counter hit
+8a (-27)

Spike; Weapon; Combo from 1st hit; 9 chip damage on block

Chastiefol
IAILeft punch,Left punch + Right punch

Damage: 9,23 · m,h

Startup
i13~14,i20~21
On block
+3
On hit
+20a (-6)
Counter hit
+21a

Homing; Weapon; Combo from 1st hit; Deals 9 chip damage on block; Hit confirmable 11F; Opponent is FUFA on CH

Almace
IAIRight punch

Damage: 23 · m

Startup
i16~17
On block
-9
On hit
+15 (+5)
Counter hit
+26a

Balcony break; Tornado; Weapon; 9 chip damage on block; FUFA knockdown on CH

Sequence
IAILeft kick

Damage: 13 (25) · m,th(m)

Startup
i17
On block
-13
On hit
+25 (+10)
IAI 4
IAIRight kick

Damage: 17 · L

Startup
i18~19
On block
-12
On hit
+4
Counter hit
+9
Murgleys
IAIRight kick,Right punch

Damage: 17,20 · L,h

Startup
i18~19,i26~27
On block
-5
On hit
+26 (+0)
Counter hit
+55a (+35a)

Strong aerial tailspin; Balcony break; Weapon; Combo from 1st CH; Interrupt with i7 from 1st block; 8 chip damage on block

Hauteclaire
IAILeft punch + Right punch

Damage: 30 · h

Startup
i20~21
On block
+3
On hit
+20 (-6)
Counter hit
+21a

Homing; Weapon; 12 chip damage on block; Opponent is FUFA on CH

Passelande
IAIDown+Left punch

Damage: 25 · M

Startup
i18
On block
±0
On hit
+24a (+9)

Heat engager; Heat dash +5, +42a (+27); Balcony break; Weapon; 7 chip damage on block

Rhongomyniad
IAIDown+Right punch

Damage: 31 · M,M,SM

Startup
i23~24, i6, i7
On block
+4
On hit
+0 (-7)

Weapon; Projectile; Transition to IAI; Deals 6 chip damage on block

Espee Aventureuse
IAIDown+Left punch + Right punch

Damage: 10,20 · l,l

Startup
i20~21,i14~15
On block
-29
On hit
-3

Weapon; Unparryable (weapon low,low)

Take a Bow
IAIDown

sp

Move Forward
IAIForward

sp

Parries low attacks

Gwen
IAI P.f

Damage: 21 · m

Startup
i16~17
On hit
+60a (+44)

Balcony break; Tornado

Move Backward
IAIBack

sp

Prydwen
IAIUp

sp

Perfumer
Forward+Left kick

sp

Cannot block in stance; Cancel to r20 cs5~ FC with df; Block 2F faster with FC cancel; Punch parry only; +15~+20 PRF on successful parry; Can perform Heat Burst and Heat Smash from stance

Maceration
PRFLeft punch

Damage: 15 · L

Startup
i19~20
On block
-12
On hit
+4c
Counter hit
+14g

Weapon; Unparryable (weapon low)

PRF 2
PRFRight punch

Damage: 9 · m

Startup
i12~13
On block
-8
On hit
+1
Counter hit
+1

Weapon

PRF 2,2
PRFRight punch,Right punch

Damage: 9,13 · m,m

Startup
i12~13,i13~14
On block
-4 IAI
On hit
+5 IAI

Weapon; Combo from 1st hit; Transition to IAI (Cannot cancel)

Top Note
PRFRight punch,Right punch,Left punch

Damage: 9,13,20 · m,m,h

Startup
i12~13,i13~14,i12~13
On block
-1
On hit
+12
Counter hit
+55a

Strong aerial tailspin; Balcony break; Weapon; Combo from 2nd CH

Last Note
PRFRight punch,Right punch,Left punch + Right punch

Damage: 9,13,31 · m,m,m

Startup
i12~13,i13~14,i12
On block
-13
On hit
+7d

Weapon; Combo from 2nd CH

Flying Gentleman
PRFLeft kick

Damage: 21 · m

Startup
i15~17
On block
-8
On hit
+15c

Heat engager; Heat dash +5, +43d (+35); Balcony break; Forces tech backroll on hit

Cordial Circuit
PRFRight kick

Damage: 20 · h

Startup
i18~19
On block
-2
On hit
+14

Homing; Balcony break; 6 chip damage on block

Hengroen
PRFLeft punch + Right punch

Damage: 25 · m

Startup
i25~27
On block
+6
On hit
+14a

Balcony break; Weapon; 7 chip damage on block; Transition to IAI (+6/+14a) on hit or block with D

Sillage
PRFDown-forward

sp

Startup
i21

Recovers crouched

Strobing Memories
PRFBack+Right punch

Damage: 5 · h

Startup
i10
On block
-6
On hit
+5
Counter hit
+14

Weapon; Deals recoverable damage only; cannot cause a K.O.

Iai Stance
PRFLeft kick + Right kick

sp

10?f of intangibility on transition

Coup de Chevalier
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Shangri-La
hFC 1+2

Damage: 10,10 · l,h

Startup
i16,i10~11
On block
-23, -13
On hit
+0

Weapon; Not parryable (weapon low and weapon high); Can be done from Crouch Level 1; Transition to PRF (-17 / +6) with F

Dandy Blow
SidestepLeft punch + Right punch

Damage: 25 · m

Startup
i18~19
On block
-9
On hit
+15 (+5)

Balcony break

Taunt
Right punch + Left kick + Right kick

sp

Ki Charge
Left punch + Right punch + Left kick + Right kick

sp

Le Blanc
Up-back,Back

sp

One Night Miracle
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
-2

Homing; Throw break: 1 or 2; Opponent recovery on hit: FDFT

Je Te Veux
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
-4

Homing; Throw break: 1 or 2; Opponent recovery on hit: opp. side FDFT off-axis to the right

One Night Miracle
Left throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
-2

Throw break: 1; Opponent recovery on hit: FDFT

Je Te Veux
Right throw

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
-4

Throw break: 2; Opponent recovery on hit: opp. side FDFT off-axis to the right

Farewell in Taj Mahal
Back throw

Damage: 50 · t

Startup
i12~14
On hit
-3

Throw break: none; Opponent recovery on hit: FUFA

Romancing Chaser
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12~14
On block
-3
On hit
-4

Floor break; Throw break: 1+2; Opponent recovery on hit: FUFA