Yoshimitsu

Yoshimitsu

Max Damage combo enders with Heat

  • ForwardLeft punch + Right punch Hold forward
  • Heat
  • Up-backLeft punch + Right punch

Important Grabs

  • Up-forwardLeft punch + Right punch
    Escape: Left punch + Right punch
  • DownDown-forwardForwardRight punch
    Escape: Left punch + Right punch
  • DownDown-forwardForwardForwardRight punch
    Escape: unbreakable
  • UpLeft punch + Right punch(DGF)Left kick + Right kick
    Escape: unbreakable

Mini Combos

Move(s)
Left punch + Right kick
Move(s)
BackLeft punch + Right punch(NSS)FCDown-forwardLeft punchCounter hitLeft punch + Right punch
Move(s)
Counter hitForwardForwardLeft kickLeft punch + Right punch
Move(s)
UpLeft punch + Right punch(DGF)Left punch
Counter hitDownLeft punch
Left punchCounter hitLeft punch
Down-forwardLeft kickCounter hitLeft punch
BackLeft punch + Right punch(NSS)(IND)Left punch
Move(s)
Back turnedLeft kick
Left kick + Right kick(MED)Left kick
Move(s)
ForwardLeft kick + Right kick
Move(s)
Counter hit(KIN)DownLeft punch

Heat Engagers

  • Left kickLeft punch
    Mid-High Heat Engager Shifts into (DGF) on hit
  • ForwardLeft punch + Right punch
    Long range mid Engager. Unsafe on block
  • BackRight punchRight punch
    Punish tool
  • (KIN)ForwardRight punch
    Long range Heat Engager from KIN(1+2) stance
  • (DGF)Right kick
    Heat Engager from DGF(u+1+2) stance

Punishers

  • Left punch + Right kick Frames: 6
  • (NSS)Left punch + Right kick Frames: 8
  • Left punchLeft punch Frames: 10
  • Right punchRight punch Frames: 11
  • (NSS)Right punchLeft punch Frames: 11
  • While standingRight kick Frames: 11
  • Down-forwardLeft punchRight kick Frames: 13
  • BackRight punchRight punch Frames: 14
  • While standingLeft punchRight punch Frames: 14
  • Down-forwardRight punch Frames: 15
  • Up-forwardLeft kick Frames: 15
  • While standingRight punchLeft punch Frames: 15
  • ForwardNeutralDownDown-forwardLeft punch Frames: 17

Main Combos

Launcher(s)Simple Version
Down-forwardRight punch
Up-forwardLeft kick
UpLeft kick + Right kick
ForwardNeutralDownDown-forwardLeft punch
Counter hit(DGF)Left punch
Counter hit(DGF)Left kick
(KIN)BackRight punchLeft punch
DownRight punchRight punchHold backIntoDown-forwardLeft punchRight punchLeft punchInto(NSS)Left punch + Right kickIntoTornadoIntoDownRight punchRight punchN/A
While standingRight punchLeft punch
(DGF)Right punchHold downIntoDownRight punchRight punchHold backIntoDown-forwardLeft punchRight punchLeft punchInto(NSS)Left punch + Right kickIntoTornadoIntoDownRight punchRight punchN/A
Counter hitFCDown-forwardRight kick
Counter hit(KIN)Left kick
Counter hit(IND)Right kick
While standingRight kickIntoDownRight punchRight punchHold backIntoDown-forwardLeft punchRight punchLeft punchInto(NSS)Left punch + Right kickIntoTornadoIntoDownRight punchRight punchN/A
ForwardForwardRight kick
Back turnedRight punchLeft punchIntoOpening bracketLeft kick~Right kickClosing bracketHold upInto(DGF)ForwardLeft punch + Right punchN/A
FCDown-forwardLeft punch
Counter hitBack turnedRight punchLeft punch
LOWPARRY
TornadoIntoForwardRight punchLeft punchIntoOpening bracketLeft kick~Right kickClosing bracketHold upInto(DGF)ForwardLeft punch + Right punchN/A
Opening bracketRight kick~Left kickClosing bracket
ForwardNeutralDownDown-forwardLeft punchIntoDownRight punchRight punchHold backIntoDown-forwardLeft punchRight punchLeft punchInto(NSS)Left punch + Right kickIntoTornadoIntoDownRight punchRight punchN/A
SideStepRight punch
Right kickIntoDownRight punchRight punchHold backIntoDown-forwardLeft punchRight punchLeft punchInto(NSS)Left punch + Right kickIntoTornadoIntoDownRight punchRight punchN/A

Stances

DGF
Manji Dragonfly
Up+Left punch + Right punch
FLE
Flea
Down+Left punch + Right punch
IND
Indian Stance
Down+Left kick + Right kick
KIN
Kincho
Left punch + Right punch
MED
Meditation
Left kick + Right kick
NSS
No Sword Stance
Back+Left punch + Right punch

Wall Combos

General

Move:
Left punchOpening bracketLeft kick~Right kickClosing bracketHold up
Move:
during(NSS)

With Tornado

Move:
Opening bracketRight kick~Left kickClosing bracketLeft punch
Move:
during(NSS)Opening bracketRight kick~Left kickClosing bracket

Combo Enders

for dmg
(NSS)Left kickRight punchLeft punch + Right punch
ForwardLeft kick + Right kick
ForwardForwardRight punchRight punch
wall carry
BackLeft punchDownRight punchRight punch
DownRight punchRight punch
Opening bracketLeft kick~Right kickClosing bracket
wall break
ForwardLeft punch + Right punch
Up-backLeft punch + Right punch
floor break
Up-forwardRight kick
Up-forwardLeft kick + Right kick
DownRight punchRight punchDownLeft punch

Wavu reference snapshot. Individual source pages have different revision dates; this supplement is not a blanket verification for the current patch.

More Combos

Bread n' butter

Launchers
Down-forward+Right punch
Follow-up
1+4 d+2,2,B d/f+1,2,1 (tornado) 1+4 d22

Bread n' butter

Launchers
NSSLeft punch + Right kick
Follow-up
d+2,2,B d/f+1 d+2,2,2 (tornado) 1+4 d22

Bread n' butter

Launchers
low parry
Follow-up
d22b 1 f3+4 d22 f1+2

Mini-combos

Launchers
Left punch + Right kick
blocked NSS KIN 2,1+2*
CH 1SS 1+2+3
Follow-up
Back+Right punch,Right punch

Damage: +22

Heat engager

Mini-combos

Launchers
Left punch + Right kick
blocked NSS KIN 2,1+2*
CH 1SS 1+2+3
Follow-up
Forward,Neutral,Down,Down-forward+Right punch

Damage: +14

Mini-combos

Launchers
Back+Left punch
Follow-up
1SS 1+4

Damage: +21

Only off-axis SSL or against Jack-8 and Devil Jin

Mini-combos

Launchers
Counter hitRight punch
Counter hitBack+Left punch
Follow-up
NSSLeft punch + Right kick

Damage: +24

CH 2: Only against certain characters

Mini-combos

Launchers
Forward,Hold forward+Left kick,Left punch + Right punch
Follow-up
KINForward+Right punch

Damage: +17

Heat engager

Mini-combos

Launchers
CH (d/f+3),1SS 1
CH (1),1SS 1
Follow-up
1SS f+1+2

Damage: +18

Mini-combos

Launchers
CH (d/f+3),1SS 1
CH (1),1SS 1
Follow-up
1SS f,n,d,d/f+1

Damage: +17

Mini-combos

Launchers
NSSRight punch,Left punch
Up-forward+Right kick
NSSLeft punch + Right punch + Left kick
Follow-up
NSSForward+Left punch + Right punch

Damage: +23

NSS 2,1: Requires forward dash u/f+4: Requires forward dash NSS 1+2+3: Opponent can escape with quick back roll

Mini-combos

Launchers
KINLeft punch + Right punch
Back turnedLeft kick
Follow-up
Back turnedDown+Left punch

Damage: +16

Mini-combos

Launchers
Counter hitBack turnedDown+Left punch
Counter hitKINDown+Left punch
Counter hitBack turnedRight punch
Counter hitForward+Right punch
Counter hit(While standingLeft punch),Right punch
Counter hit(Down-forward+Left punch),Right punch
KINLeft kick
Follow-up
NSSUp-back+Left punch + Right punch

Damage: +31

Mini-combos

Launchers
Counter hitBack turnedDown+Left punch
Counter hitKINDown+Left punch
Counter hitBack turnedRight punch
Counter hitForward+Right punch
Counter hit(While standingLeft punch),Right punch
Counter hit(Down-forward+Left punch),Right punch
KINLeft kick
Follow-up
NSSForward+Left punch + Right punch

Damage: +23

Mini-combos

Launchers
1SS qcf+1
1+2,P
Follow-up
HeatUp-back+Left punch + Right punch

Damage: +31

1SS qcf+1: Delay followups with a forward dash to increase damage dealt 1+2,P: Delay followups with a forward dash to increase damage dealt

Mini-combos

Launchers
1SS qcf+1
1+2,P
Follow-up
HeatForward+Left punch + Right punch

Damage: +23

1SS qcf+1: Delay followups with a forward dash to increase damage dealt 1+2,P: Delay followups with a forward dash to increase damage dealt

Mini-combos

Launchers
NSSDownDown-forwardForward+Left punch
Follow-up
NSSForward+Left punch + Right punch

Damage: +23

Mini-combos

Launchers
While standingLeft kick,Right punch
Follow-up
Down+Right punch

Damage: +8

Mini-combos

Launchers
HeatKINForward+Right punch,Hold forward
Follow-up
NSSUp-back+Left punch + Right punch

Damage: +24

Mini-combos

Launchers
HeatKINForward+Right punch,Hold forward
Follow-up
NSSForward+Left punch + Right punch

Damage: +18

Staples

Launchers
Down-forward+Right punch
Follow-up
f,n,d,d/f+1 d/f+1 b+2,1,1+2 KIN b+2,1 (tornado) f,F+1+4*,n

Damage: +59

Deals 60 self damage 1 frame afterwards

Staples

Launchers
Down-forward+Right punch
Follow-up
1+4 d+2,2,B d/f+1,2,1 (tornado) NSS 1+4 1SS f+3+4

Damage: +57

Staples

Launchers
Counter hitSidestepRight kick
CH kin.4
Follow-up
kin.4 kin.b2,1 (tornado) 3~4u dgf.f1+2

Damage: +49

Staples

Launchers
Counter hitSidestepRight kick
CH kin.4
Follow-up
d2,2B df1 d2,2,2 (tornado) ssr NSS 1+4 d2,2

Damage: +48

Staples

Launchers
NSSLeft punch + Right kick
Follow-up
Sidestep leftLeft punchDown+Right punch,Right punch,Hold backLeft punchForward+Left kick + Right kickRight punch,Right punchTornadoNSSForward+Left kick + Right kickNSSForward+Left punch + Right punch

Damage: +47

Doesn't work on Alisa, Jack-8, Jun, Kuma/Panda, Lee, Leroy, Victor, Xiaoyu, Yoshimitsu and Zafina

Staples

Launchers
NSSLeft punch + Right kick
Follow-up
Sidestep leftLeft punchDown+Right punch,Right punch,Hold backDown-forward+Left punch,Right punch,Left punchTornadoNSSLeft kick,Left punch,Right punch

Damage: +?

Staples

Launchers
NSSFCDown-forwardLeft kick
Follow-up
uf1+3 1+4 f2,1 3~4u DGF f1+2

Damage: +50

Staples

Launchers
NSSFCDown-forwardLeft kick
Follow-up
KIN 4,1+2 KIN b2,1 d2,2b NSS f1+2

Damage: +46

Staples

Launchers
1SS FC df1
Follow-up
KIN 4,1+2 KIN b2,1 d2,2b NSS f1+2

Damage: +46

Staples

Launchers
1SS FC df1
Follow-up
ws 1,2,1 3~4u DGF f1+2

Damage: +44

Staples

Launchers
Right kick~Left kick
FLELeft kick + Right kick
Follow-up
(3)~4 d2,2b df1,2,1 (tornado) (b1) 3,2,1+2

Damage: +54

Staples

Launchers
Right kick~Left kick
FLELeft kick + Right kick
Follow-up
4~3 (tornado) f2,1 3~4u DGF f1+2

Damage: +53

1SS only

Staples

Launchers
(Heat) f1+2f
(Heat) b2,2f
(Heat) DGF 4f
(Heat) 3,1f
Follow-up
d2,2b 1+4 md d2,2b 1 f3+4 d2,2,2 (tornado) 3,1

Damage: +48

Doesn't work on bears

Staples

Launchers
(Heat) f1+2f
(Heat) b2,2f
(Heat) DGF 4f
(Heat) 3,1f
Follow-up
d2,2b d2,2 d2,2 d2,2,2 (tornado) KIN (2),1+2*

Damage: +61

Last hit guard breaks for a free b+2,2 on standup, or counter-hits wakeup kicks. Hits grounded.

Float

Launchers
Left punch
Left punch + Right kick
Follow-up
Down+Right punch,Right punch,Hold backForward+Left punchDown+Right punch,Right punch,Right punchTornadoSidestep rightNSSLeft punch + Right kickDown+Right punch,Right punch

Damage: +42

Float

Launchers
Left punch
Left punch + Right kick
Follow-up
Down+Right punch,Right punch,Hold backDown-forward+Left punch,Right punch,Left punchTornadoNSSLeft punch + Right kickDown+Right punch,Right punch

Damage: +40

Additional Punishers

Standing

i6
1SS 1+4
i10
1,1SS 1
i11
Right punch,NSSLeft punch
i18
HeatRight punch + Left kick

While rising / crouching

i6
FC 1SS d+1+4
i15
ws 2,1SS 1
i17
Forward,Neutral,Down,Down-forward+Left punch
i18
HeatRight punch + Left kick

Move List

312 moves

Heat Burst
Right punch + Left kick

Damage: [12;12] · m

Startup
i16
On block
+1
On hit
+2c

Cancel to r45 with b,b on frame 42; 2 chip damage on block; 12 chip damage on hit; Only deals recoverable damage; Cannot cause a K.O.

Divine Sword Kagekiyo
HeatRight punch + Left kick

Damage: 51 · M,m,m,m

Startup
i18~19
On block
+4
On hit
-3d

Heat smash; Reversal break; Balcony break; Recovers 4 base health or 14 additional recoverable health on hit; Enter DGF +10 r29 with U on block; Transition to attack throw after 1st hit; 9 chip damage on block; Jail from 1st attack

Dragonfly Blade (Heat)
HeatDGFLeft punch

Damage: 26 · M

Startup
i30~31
On block
+2
On hit
+30d
Counter hit
+46a

Floor break; Weapon; 13 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Consumes 240F of remaining Heat time

Red Spider Lily (Heat)
HeatDGFForward+Left punch + Right punch

Damage: 10,10,20 · h,h,h

Startup
i16~17 i11~12 i11~12
On block
+4
On hit
+18a (+9)

Homing; Balcony break; Weapon; Jail from 1st block; Combo from 1st hit; 16 chip damage on block; Recovers 1 base health or 5 additional recoverable health on hit; Consumes 90F of remaining Heat time

Soul Stealer
NSSLeft punch + Right kick

Damage: 20 · m

Startup
i8~11
On block
-20
On hit
+14 +64a

Strong aerial tailspin; Weapon; Knockdown against BT opponent, +19a (+9); 4 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Can be done from Crouch Level 1; Crumple stun +14~17 after hit; H.1+4: Consumes 300F of remaining Heat time

Jab
Left punch

Damage: 5 · h

Startup
i10
On block
+1
On hit
+8

Recovers 2f faster on hit or block (t27 r17)

Naguri Kabuto Wari
Left punch,Left punch

Damage: 5,19 · h,m

Startup
i10,i23
On block
-9
On hit
+4c

Floor break; Weapon; Combo from 1st hit with 1f delay; Move can be delayed 3f; Interrupt with i4 from 1st block; 3 chip damage on block; Power up in NSS or Heat

Right Jab
Right punch

Damage: 10 · h

Startup
i11
On block
-1
On hit
+5
Counter hit
+8
Seiken Douharai
Right punch,Left punch

Damage: 10,23 · h,m

Startup
i11,i26~27
On block
-9
On hit
+12a

Balcony break; Weapon; Combo from 1st CH with 1f delay; Move cannot be delayed; Cancel to -12 -6 r30 with B; Interrupt with i8 from 1st block; Replaced by a different move in NSS

Mushibami
Right punch,Right punch

Damage: 10,18 · h,h

Startup
i11,i24
On block
-1
On hit
+15g

Tornado; Combo from 1st hit with 1f delay; Move cannot be delayed; Enter KIN r25 with 1+2; Transitions to NSS on hit or block only; Recovers 2f faster on hit or block; Interrupt with i5 from 1st block; Hit vs BT +20a (+11)

PK Combo
Right punch,Left kick

Damage: 10,24 · h,h

Startup
i11,i26~27
On block
-10
On hit
+16a (+7)

Balcony break; Combo from 1st CH with 2f delay; Interrupt with i6 from 1st block; Whiffs vs SSR from 1st block; Move can be delayed 5f

PDK Combo
Right punch,Down+Left kick

Damage: 10,11 · h,L

Startup
i11,i22
On block
-12
On hit
-1

Combo from 1st hit with 2f delay; Interrupt with i4 from 1st block; Input can be delayed 2f; Move cannot be delayed

Enma
Left kick

Damage: 12 · m

Startup
i15~16
On block
-9
On hit
+5
Enma's Flame
Left kick,Left punch

Damage: 12,20 · m,h

Startup
i15~16,i22~24
On block
+7
On hit
+18g

Heat engager; Heat dash +62a (+42); Balcony break; Weapon; Combo from 1st hit; Interrupt with i1 from 1st block; 4 chip damage on block; Does not transition to DGF during Heat activation or Heat Dash; Power up in NSS or Heat; Recovers in 1SS

3,2
Left kick,Right punch

Damage: 12,12 · m,m

Startup
i15~16,i22
On block
-12
On hit
+1

Interrupt with i1 from 1st block

Enma's Cleansing Sword
Left kick,Right punch,Left punch + Right punch

Damage: 12,12,26 · m,m,M

Startup
i15~16,i22,i26~27
On block
-14c
On hit
+20a (+10)

Balcony break; Weapon; Combo from 2nd hit with 4f delay; Input can be delayed 10f; Move can be delayed 9f; Interrupt with i7 from 2nd block; 5 chip damage on block; Power up in NSS or Heat

Tobi Ushiwaka
Left kick~Right kick

Damage: 6,22 · m,m

Startup
i17~18 i28~29
On block
-6
On hit
+3

Jail from 1st attack; Enter DGF +5 +14 r18 with 1SS.U; Cannot transition after frame 29

Kangaroo Kick
Right kick~Left kick

Damage: 25 · m

Startup
i25~26
On block
-13
On hit
+52a (+42)

Tornado; Evasive, can go under some mids

Magic 4
Right kick

Damage: 16 · h

Startup
i12~13
On block
-11
On hit
+0
Counter hit
+20a (+10)
Double Roundhouse
Right kick,Right kick

Damage: 16,16 · h,h

Startup
i12~13,i24~25
On block
-4
On hit
+4

Combo from 1st hit with 4f delay; Move cannot be delayed

4,4,2
Right kick,Right kick,Right punch

Damage: 16,16,5 · h,h,m

Startup
i12~13,i24~25,i30~31
On block
-22
On hit
-12

Yoshimitsu recovers sideturned on block

Wheel of Arrows
Right kick,Right kick,Right punch,Right punch

Damage: 16,16,5,6 · h,h,m,h

Startup
i12~13,i24~25,i30~31,i22~23
On block
-24
On hit
-13b

Combo from 3rd hit

Wheel of Arrows > Sword Stab
Right kick,Right kick,Right punch,Right punch,Left punch

Damage: 16,16,5,6,30 · h,h,m,h,m!

Startup
i12~13,i24~25,i30~31,i22~23,i67
On hit
-18

Weapon

Wheel of Arrows > Sword Poke Windmill
Right kick,Right kick,Right punch,Right punch,Left punch~Left punch

Damage: 16,16,5,6,30,22 · h,h,m,h,m!,m!

Startup
i12~13,i24~25,i30~31,i22~23,i67,i28~113
On hit
-58

Weapon; Cancel early to r26 with B (earliest cancel -12a); Possible to double-hit

Triple Roundhouse Combo
Right kick,Right kick,Right kick

Damage: 16,16,20 · h,h,h

Startup
i12~13,i24~25,i24~25
On block
-4
On hit
+18a (+9)

Balcony break; Combo from 2nd CH with 4f delay; Move cannot be delayed

Soul Stealer
Left punch + Right kick

Damage: 20 · m

Startup
i6~9
On block
-20
On hit
+14c

Weapon; 70% proration on standing hit; Recovers 12f faster on hit; Hit vs BT +11d (FDFT); Power up in NSS or Heat; Can be done from Crouch Level 1

Spirit Shield
Left punch + Right punch + Left kick

Damage: 0 · m

Startup
i22~40
On block
-8~+10g
On hit
+0~+18
Counter hit
+16~+34

Weapon; Can hit grounded when up-close and off-axis

Manji Backfist
Forward+Right punch

Damage: 18 · h

Startup
i17~18
On block
-4
On hit
+14g
Counter hit
+39a

Balcony break

Manji Backfist Shredder
Forward+Right punch,Left punch

Damage: 18,21 · h,M

Startup
i17~18,i26~27
On block
-12
On hit
+17a (+10)

Tornado; Weapon; Combo from 1st CH +66a (+50)

Backfist > Stone Fist
Forward+Right punch,Down-back+Right punch

Damage: 18,8 · h,m

Startup
i17~18,i15
On block
-5
On hit
+6

Input can be delayed 2f; Move cannot be delayed; Leads to db+2 extensions

Oni Kick
Forward+Left kick

Damage: 24 · h

Startup
i16~17
On block
-9
On hit
+17a (+8)

Homing; Balcony break

Zig Zag
Forward+Left kick,Right kick

Damage: 24,20 · h,m

Startup
i16~17,i23~24
On block
-6
On hit
+37a (+23)

2nd hit delayed 18f; Interrupt with i17 from 1st block

Toita Daoshi
Forward+Right kick

Damage: 20 · m

Startup
i18
On block
-13
On hit
+21a (+11)

Balcony break; -9 on block after absorbing an attack; 8 chip damage on attack absorption

Kuzuryu
Forward+Left punch + Right punch

Damage: 23 · M

Startup
i20
On block
-12
On hit
+8a (-1)

Heat engager; Heat dash +5, +62a (+42); Balcony break; Weapon; 4 chip damage on block; Power up in NSS or Heat (29 damage and extended range)

Kamikaze
Forward+Left kick + Right kick

Damage: 18,3,3,3 · m,M,M,M

Startup
i21~25
On block
-13~-9
On hit
-8a (-15)

Balcony break; Floor break; Floor break occurs on 4th hit; Transition to FLE on hit only; Attacks after 1st only come out on hit; Combo from 1st hit does 2,1,1 damage; Combo does 2 extra damage from FLE.n; Cancel to r65 BT earliest on frame 10 with b; Automatically transitions to r55 IND on self-wallsplat; Total and recovery frames on hit r19 t88

Tsuka Atemi
Down-forward+Left punch

Damage: 14 · m

Startup
i13
On block
-4
On hit
+5
Tsuka Atemi to Back Knuckle
Down-forward+Left punch,Right punch

Damage: 14,16 · m,h

Startup
i13,i25~26
On block
-4
On hit
+14g
Counter hit
+39a

Balcony break; Combo from 1st CH with 2f delay; Interrupt with i5 from 1st block; Move cannot be delayed

Tsuka Atemi Shredder
Down-forward+Left punch,Right punch,Left punch

Damage: 14,16,19 · m,h,M

Startup
i13,i25~26,i26~27
On block
-12
On hit
+17a (+10)

Tornado; Weapon; Combo from 2nd CH +66a (+50); Interrupt with i1 from 2nd block

Tsuka Atemi > Slap U Crazy
Down-forward+Left punch,Right punch,Down-back+Right punch

Damage: 14,16,8 · m,h,m

Startup
i13,i25~26,i15
On block
-5
On hit
+6

Jail from 2nd block; Leads to db+2 extensions

Autumn Leaves
Down-forward+Left punch,Right kick

Damage: 14,17 · m,m

Startup
i13,i17
On block
-12
On hit
+4

Jail from 1st attack with 2f delay; Input can be delayed 2f; Move cannot be delayed; 2nd hit can whiff at certain ranges, -20 on whiff

Basic Uppercut
Down-forward+Right punch

Damage: 13 · m

Startup
i15~16
On block
-7
On hit
+34a (+24)

+4s against crouching; Launches crouching on CH; Can evade jabs on frames ?~?

d/f+3
Down-forward+Left kick

Damage: 10 · m

Startup
i17~18
On block
-4
On hit
+4
Wood Cutter
Down-forward+Left kick,Left punch

Damage: 10,20 · m,M

Startup
i17~18,i23~24
On block
-9
On hit
+4c
Counter hit
+6a

Floor break; Weapon; Combo from 1st hit; Interrupt with i1 from 1st block; 4 chip damage on block; Power up in NSS or Heat; Input can be held to transition to d+1*

Side Kick
Down-forward+Right kick

Damage: 15 · m

Startup
i12
On block
-7
On hit
+4

Recovers 2f faster on hit or block

Gehosen (Simple Input)
Down-forward+Left punch + Right kick

Damage: 20 · M

Startup
i20~21
On block
-17
On hit
+35a (+25)

Weapon; Can be performed in FC; Recovers 7f faster on hit; Transition to r34 KIN with 1+2; Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after; Faster startup and 22 damage with input f,n,d,df+1

Flashing Steel (Simple Input)
Down-forward+Right punch + Left kick

Damage: 18 · m

Startup
i17~18
On block
-13
On hit
+6g
Counter hit
+58a (+38)

Balcony break; Weapon; Can be performed in FC; Faster startup and 20 damage with input f,n,d,df+2

Quick Slash
Down+Left punch

Damage: 15 · M

Startup
i24~25
On block
-9
On hit
+1c
Counter hit
+6a

Floor break; Weapon; 4 chip damage on block; Power up in NSS or Heat

Death Slash (1)
d+1*(1),n

Damage: 20 · M!

Startup
i55~56
On hit
+4c
Counter hit
+6a

Floor break; Weapon; Slowly realigns while charging; Can be canceled with b*

Death Slash (2)
d+1*(2),n

Damage: 25 · M!

Startup
i99~100
On hit
+4c
Counter hit
+6a

Floor break; Weapon; Slowly realigns while charging; Can be canceled with b*

Death Slash (3)
d+1*(3),n

Damage: 30 · M!

Startup
i130~131
On hit
+4c
Counter hit
+6a

Floor break; Weapon; Slowly realigns while charging; Can be canceled with b*

Death Slash (4)
d+1*(4),n

Damage: 40 · M!

Startup
i179~180
On hit
+16a
Counter hit
+52a

Floor break; Weapon; Slowly realigns while charging; Can be canceled with b*

Death Slash (5)
d+1*(5),n

Damage: 60 · M!

Startup
i214~215
On hit
+16a
Counter hit
+52a

Floor break; Weapon; Slowly realigns while charging; Can be canceled with b*

Death Slash (6)
d+1*(6),n

Damage: 200 · M!

Startup
i249~250
On hit
+16a
Counter hit
+52a

Floor break; Weapon; Slowly realigns while charging; Can be canceled with b*

d+2
Down+Right punch

Damage: 12 · M

Startup
i16~17
On block
-9~-8
On hit
+0~+1

Weapon

Heshikirigari
Down+Right punch,Left punch

Damage: 12,23 · M,h

Startup
i16~17,i27~28
On block
-9
On hit
+17a (+8)

Balcony break; Weapon; Combo from 1st hit with 8f delay; Input can be delayed 16f; Move can be delayed 10f

Heshikirimutou
Down+Right punch,Right punch

Damage: 12,15 · M,m

Startup
i16~17,i22~23
On block
-12
On hit
+7g
Counter hit
+28a (+22)

Weapon; Combo from 1st hit with 13f delay; Input can be delayed 16f; Move can be delayed 10f; In 1SS Enter NSS r31 with B

Heshikiribarai
Down+Right punch,Right punch,Left punch

Damage: 12,15,20 · M,m,h

Startup
i16~17,i22~23,i19~20
On block
-9
On hit
+8a (-1)

Balcony break; Weapon; Input can be delayed 10f; Move can be delayed 9f

Heshikiriseibatsu
Down+Right punch,Right punch,Right punch

Damage: 12,15,19 · M,m,M

Startup
i16~17,i22~23,i25~27
On block
-13
On hit
+16a (+9)

Tornado; Weapon; Input can be delayed 10f; Move can be delayed 9f; Steel pedal

Heshikirinagi
Down+Right punch,Right punch,Down+Left punch

Damage: 12,15,17 · M,m,m

Startup
i16~17,i22~23,i29~30
On block
-12
On hit
+2c
Counter hit
+42a

Floor break; Weapon; Input can be delayed 10f; Move can be delayed 9f; Last hit has shorter range and no Weapon property in NSS

Low Sweep
Down+Left kick

Damage: 12 · L

Startup
i15~17
On block
-18~-16
On hit
-4~-2

Most commonly impacts on frame 16, except when tracking right

Toe Check
Down+Right kick

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
Harakiri
Down+Left punch + Right kick

Damage: 60 · m!

Startup
i29~30
On hit
-32a

Weapon; 60 self damage during 1st recovery frame; Can connect from the front if the opponent attacks into it

d+1+4,B+1
Down+Left punch + Right kick,Hold back+Left punch

Damage: 60,18 · m!,m!

Startup
i29~30,i1~39
On hit
-29a

Weapon; 6 self damage

d+1+4,B+1,1
Down+Left punch + Right kick,Hold back+Left punch,Left punch

Damage: 60,18,20 · m!,m!,m!

Startup
i29~30,i1~39,i1~18
On hit
-29a

Weapon; 6 self damage

d+1+4,B+1,1,1
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch

Damage: 60,18,20,21 · m!,m!,m!,m!

Startup
i29~30,i1~39,i1~18,i1~18
On hit
-29a

Weapon; 10 self damage

d+1+4,B+1,1,1,1
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch

Damage: 60,18,20,21,28 · m!,m!,m!,m!,m!

Startup
i29~30,i1~39,i1~18,i1~18,i1~18
On hit
-29a

Weapon; 12 self damage

Harakiri > Manji Blood Dance
Down+Left punch + Right kick,Hold back+Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 60,18,20,21,28,30 · m!,m!,m!,m!,m!,m!

Startup
i29~30,i1~39,i1~18,i1~18,i1~18,i1~35
On hit
-30a

Weapon; 17 self-damage; The entire string deals 111 self damage

d/b+1
Down-back+Left punch

Damage: 12 · L

Startup
i26~28
On block
-11~-9
On hit
+4~+6
Counter hit
+7~+9

Unavailable in NSS

Nebular Burst
Down-back+Left punch,Right punch

Damage: 12,20 · L,m

Startup
i26~28,i25~26
On block
-13
On hit
+0
Counter hit
+6g

Combo from 1st with 1f delay; Combo from 1st CH with 8f delay; Input can be delayed 8f

d/b+2
Down-back+Right punch

Damage: 8 · m

Startup
i15
On block
-5
On hit
+6
d/b+2,2
Down-back+Right punch,Right punch

Damage: 8,7 · m,m

Startup
i15,i10~14
On block
-9~-5
On hit
+2~+6

Combo from 1st hit

d/b+2,2,2
Down-back+Right punch,Right punch,Right punch

Damage: 8,7,6 · m,m,m

Startup
i15,i10~14,i10~14
On block
-9~-5
On hit
+2~+6

Combo from 1st hit

d/b+2,2,2,2
Down-back+Right punch,Right punch,Right punch,Right punch

Damage: 8,7,6,5 · m,m,m,m

Startup
i15,i10~14,i10~14,i10~14
On block
-9~-5
On hit
+2~+6

Combo from 3rd CH

d/b+2,2,2,2,2
Down-back+Right punch,Right punch,Right punch,Right punch,Right punch

Damage: 8,7,6,5,4 · m,m,m,m,m

Startup
i15,i10~14,i10~14,i10~14,i10~14
On block
-9~-5
On hit
+2~+6

Combo from 4th hit; Combo from 3rd CH

Stone Fists
Down-back+Right punch,Right punch,Right punch,Right punch,Right punch,Right punch

Damage: 8,7,6,5,4,3 · m,m,m,m,m,m

Startup
i15,i10~14,i10~14,i10~14,i10~14,i10~14
On block
-49
On hit
-37

Combo from 5th CH

d/b+3
Down-back+Left kick

Damage: 8 · l

Startup
i18~19
On block
-25
On hit
-14
d/b+3,3
Down-back+Left kick,Left kick

Damage: 8,7 · l,l

Startup
i18~19,i15~17
On block
-19
On hit
-7

Combo from 1st hit; Enter IND r20 with d+3+4

d/b+3,3,3
Down-back+Left kick,Left kick,Left kick

Damage: 8,7,7 · l,l,l

Startup
i18~19,i15~17,i15~17
On block
-19~-17
On hit
-7~-5

Combo from 2nd CH; Enter IND r20 with d+3+4

d/b+3,3,3,3
Down-back+Left kick,Left kick,Left kick,Left kick

Damage: 8,7,7,5 · l,l,l,l

Startup
i18~19,i15~17,i15~17,i15~17
On block
-19
On hit
-7

Combo from 3rd CH; Enter IND r20 with d+3+4

d/b+3,3,3,3,3
Down-back+Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 8,7,7,5,5 · l,l,l,l,l

Startup
i18~19,i15~17,i15~17,i15~17,i15~17
On block
-19
On hit
-7

Combo from 4th CH; Enter IND r20 with d+3+4

Manji Spin Low Kicks
Down-back+Left kick,Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 8,7,7,5,5,5 · l,l,l,l,l,l

Startup
i18~19,i15~17,i15~17,i15~17,i15~17,i9~11
On block
-26
On hit
-15

Combo from 5th CH

Manji Spin Low Kicks Front Kick
Down-back+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick

Damage: 8,7,7,5,5,15 · l,l,l,l,l,m

Startup
i18~19,i15~17,i15~17,i15~17,i15~17,i12~13
On block
-8
On hit
+23a (+13)

Balcony break; Enter KIN -6 +25a (+15) r21 with 1+2; Enter NSS -6 +25a (+15) r24 with B; Same animation as ws4; Can be performed following any number of db+3 lows except the first and last

Nozuchi Fumi
Down-back+Right kick

Damage: 14 · L

Startup
i17
On block
-12
On hit
-1
Bad Stomach (BDS)
Hold down-back+Left punch + Right punch

Continues as long as DB is held; Transition to r25 releasing db; Actionable after 10f, mashing delays follow-ups; Follow-ups are fastest with inputs timed on frame 11

Poison Breath
BDS 1

Damage: 25 · h!

Startup
i21~40
On hit
+32a~+51a
Backflip Kick
BDS 3

Damage: 23 · m

Startup
i17~30
On block
-15~-2
On hit
-13~+0

Can hit from the front of the opponent attacks into it

b+1
Back+Left punch

Damage: 8 · h

Startup
i17
On block
+1
On hit
+7
Counter hit
+12

Can transition to Spinning Evade with b+3 or b+4

b+1,1
Back+Left punch,Left punch

Damage: 8,9 · h,h

Startup
i17,i11~12
On block
+4
On hit
+5
Counter hit
+10

Combo from 1st hit; Can transition to Spinning Evade with b+3 or b+4

b+1,1,1
Back+Left punch,Left punch,Left punch

Damage: 8,9,10 · h,h,h

Startup
i17,i11~12,i11~12
On block
+4
On hit
+5
Counter hit
+10

Combo from 1st hit; Can transition to Spinning Evade with b+3 or b+4

b+1,1,1,1
Back+Left punch,Left punch,Left punch,Left punch

Damage: 8,9,10,12 · h,h,h,h

Startup
i17,i11~12,i11~12,i11~12
On block
+4
On hit
+5
Counter hit
+10

Combo from 3rd CH; Can transition to Spinning Evade with b+3 or b+4

b+1,1,1,1,1
Back+Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 8,9,10,12,14 · h,h,h,h,h

Startup
i17,i11~12,i11~12,i11~12,i11~12
On block
+4
On hit
+5
Counter hit
+10

Combo from 4th hit; Combo from 3rd CH; Can transition to Spinning Evade with b+3 or b+4

Slap U Silly
Back+Left punch,Left punch,Left punch,Left punch,Left punch,Left punch

Damage: 8,9,10,12,14,16 · h,h,h,h,h,h

Startup
i17,i11~12,i11~12,i11~12,i11~12,i11~12
On block
-73
On hit
-71
Counter hit
-67

Combo from 4th hit; Combo from 3rd CH

b+1,1,d/b+3
Back+Left punch,Left punch,Down-back+Left kick

Damage: 8,9,7 · h,h,l

Startup
i17,i11~12,i13~14
On block
-20
On hit
-9

Combo from 1st hit; Can combo to DB+3 extensions; Can be performed after one or three b+1

b+1,1,d/b+3,3
Back+Left punch,Left punch,Down-back+Left kick,Left kick

Damage: 8,9,7,5 · h,h,l,l

Startup
i17,i11~12,i13~14,i15~17
On block
-19
On hit
-7

Combo from 3rd CH; Can combo to db+3 extensions; Enter IND r20 with d+3+4; Can be performed after one or three b+1

b+2
Back+Right punch

Damage: 12 · m

Startup
i14~15
On block
-9
On hit
+2

Enter KIN r27 with 1+2

Oma Gehosen
Back+Right punch,Left punch

Damage: 12,20 · m,M

Startup
i14~15,i27~28
On block
-17
On hit
+28a (+18)

Weapon; Combo from 1st CH with 2f delay; Enter KIN r30 with 1+2; Input can be delayed 14f

Oma Kugiuchi
Back+Right punch,Right punch

Damage: 12,21 · m,h

Startup
i14~15,i22~23
On block
-9
On hit
+2a

Heat engager; Heat dash +43d (+35); Weapon; Combo from 1st hit with 1f delay; Combo from 1st CH with 7f delay; Interrupt with i3 from 1st block; Input can be delayed 14f

b+3
Back+Left kick

8 self-damage; Can be performed from backturn (reverse direction); i4 startup

b+3,3
Back+Left kick,Left kick

10 self-damage; 18 self-damage in total

b+3,3,3
Back+Left kick,Left kick,Left kick

5 self-damage; 23 self-damage in total

b+3,3,3,3
Back+Left kick,Left kick,Left kick,Left kick

5 self-damage; 28 self-damage in total

b+3,3,3,3,3
Back+Left kick,Left kick,Left kick,Left kick,Left kick

5 self-damage; 33 self-damage in total

Spinning Evade
Back+Left kick,Left kick,Left kick,Left kick,Left kick,Left kick

5 self-damage; 38 self-damage in total

u/b+1
Up-back+Left punch

Damage: 17 · m

Startup
i24~25
On block
-5
On hit
+4c

Floor break; Weapon; Performs u+1 with a vertical jump

Avoiding the Puddle
Up-back+Right kick

Damage: 17 · m

Startup
i20~22
On block
-19
On hit
+12a (+2)

Balcony break; Floor break

Cleansing Sword Yoshimitsu
Up-back+Left punch + Right punch

Damage: 25 · M

Startup
i24~25
On block
-8c
On hit
+27a (+17)

Balcony break; Weapon; 5 chip damage on block; Power up in NSS or Heat

Sword Stab
Up-back+Left punch + Left kick

Damage: 40 · m!

Startup
i50~52
On hit
-24

Weapon; Punishable on close hit with FUFT.3

Face Splitter
Up-back+Left punch + Left kick,Left punch + Right punch

Damage: 40,18 · m!,h!

Startup
i50~52,i18~19
On hit
+1~+2
Counter hit
+45a

Floor break; Weapon

Sword Poke Windmill
Up-back+Left punch + Left kick,Neutral,Left punch

Damage: 40,22 · m!,m!

Startup
i50~52,i28~113 i2~4
On hit
-57a

Weapon; Cancel early to r25 with B on frame 64; Possible to double-hit during cancel

Helmet Strike
Up+Left punch

Damage: 20 · m

Startup
i24~25
On block
-4
On hit
+5c
Counter hit
+50a

Floor break; Weapon

Guillotine Crow Kick
Up+Left kick + Right kick

Damage: 10,12 · M,M

Startup
i39~42 i3~6
On block
+1c~+4c
On hit
+24a

Floor break; Floor break occurs on 2nd hit; Evades some mid attacks from frames ?-?; Yoshimitsu becomes invisible on frames 15~30 but can still be floated

u/f+1
Up-forward+Left punch

Damage: 10 · m

Startup
i17
On block
-10
On hit
+2c

Weapon; Good right sidestep tracking; Transition to KIN -3 +9 r26 with 1+2; H.uf+1: Consumes 90F of remaining Heat time

Kasane Kaishaku
Up-forward+Left punch,Left punch

Damage: 10,17 · m,M

Startup
i17,i29~30
On block
-10
On hit
+9c

Floor break; Weapon; Combo from 1st hit with 4f delay; Input can be delayed 4f; Move can be delayed 3f; Interrupt with i6 from 1st block; Transition to FLE on hit only; Power up in NSS or Heat

Kurama Itto
Up-forward+Right punch

Damage: 25 · L

Startup
i35~36
On block
-16
On hit
+6g
Counter hit
+25a

Weapon; Cancel to r47 FC with D on frame 27

Rising Knee
Up-forward+Left kick

Damage: 15 · m

Startup
i15
On block
-13
On hit
+32a (+22)

Can evade jabs at frames 5-7

Avoiding the Puddle
Up-forward+Right kick

Damage: 21 · m

Startup
i20~22
On block
-9
On hit
+22a

Homing; Balcony break; Floor break

Poison Wind
Up-forward+Left kick + Right kick

Damage: 20 · M

Startup
i31~35
On block
-16~-12
On hit
-4a

Floor break; In 1SS cancel to DGF r41 with 1+2 on frame 23; In 1SS enter FLE r28 with d+1+2; In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2); On hit, transitions to -4a r49 backward jump automatically; Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT

Poison Wind Bronze Fist
Up-forward+Left kick + Right kick,Left punch

Damage: 20,8 · M,h

Startup
i31~35,i16~18
On block
-1
On hit
-43

On hit, transitions to r49 backward jump automatically; Combo from 1st hit vs grounded; Combo from 1st hit

Poison Wind Silver Fist
Up-forward+Left kick + Right kick,Left punch,Right kick

Damage: 20,8,15 · M,h,m

Startup
i31~35,i16~18,i17~28 i28~39
On block
-14~+13g
On hit
+27a (+17a)

Combos from 1st (requires wall)

Poison Wind Gold Strike
Up-forward+Left kick + Right kick,Left punch,Right kick,Left punch

Damage: 20,8,15,15 · M,h,m,M

Startup
i31~35,i16~18,i17~28 i28~39,i24~25
On block
-9
On hit
+1c
Counter hit
+6a

Floor break; Weapon; 4 chip damage on block; Power up in NSS or Heat

Poison Wind Steel Smash
Up-forward+Left kick + Right kick,Left punch,Left kick + Right kick

Damage: 20,8,21 · M,h,M

Startup
i31~35,i16~18,i31~35
On block
+0c~+4c
On hit
-14a

Floor break; 3rd hit delayed 18f, effective startup i49~53; On hit, transitions to r49 backward jump automatically

Poison Wind Eclipse Kick
Up-forward+Left kick + Right kick,Left kick

Damage: 20,10,10 · M,M,M

Startup
i31~35,i39~42 i3~6
On block
-4c~-1c
On hit
+27a

Floor break; Floor break occurs on 3rd hit; Evades mid attacks from frames ?-?

Poison Wind > Kangaroo Kick
Up-forward+Left kick + Right kick,Left kick + Right kick

Damage: 20,25 · M,m

Startup
i31~35,i25~26
On block
-13
On hit
+52a (+42)

Tornado; Combo from 1st hit

Death Copter
Up-forward+Left punch + Left kick

Damage: 40 · M!

Startup
i113~114
On hit
+30a

Floor break; Weapon; Cancel to r64 DGF with 1+2 on frame 34; Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92; Becomes a different move in NSS

Death Copter Slice (1)
Up-forward+Left punch + Left kick,Down

Damage: 25 · M

Startup
i55~56
On block
-3
On hit
+34a

Floor break; Weapon; 10 chip damage on block; Input during frames 1-31 of uf+1+3

Death Copter Slice (2)
Up-forward+Left punch + Left kick,DownRight punch

Damage: 30 · M

Startup
i83~84
On block
-1
On hit
+34a

Floor break; Weapon; 12 chip damage on block; Input during frames 35-60 of uf+1+3

Death Copter Trick
Up-forward+Left punch + Left kick,Back

Damage: 35 · M!

Startup
i93~94
On hit
+24a

Floor break; Weapon; Cancel to r106 DGF with 1+2 on frame 79; Input during frames 1-31 of uf+1+3; Yoshimitsu will transition to BT if the opponent is far

Sword Smash
Forward,Hold forward+Right punch

Damage: 15 · m

Startup
i15
On block
-9
On hit
+4

Cannot be buffered; Increased pushback on CH

Yomi Kakenuke
Forward,Hold forward+Right punch:Right punch

Damage: 15,18 · m,t

Startup
i15
On hit
+8d

Transitions to attack throw only on front hit (air hit OK); 3f perfect input window on frames 13~15, +2 damage; After hit, enter IND r20 with d+3+4

Iwatsubute
Forward,Hold forward+Left kick

Damage: 20 · m

Startup
i23~24
On block
-4
On hit
+5

Enter KIN r25 +3 +12 with 1+2; Cannot be buffered

Fubuki
Forward,Hold forward+Right kick

Damage: 20 · m

Startup
i15~16
On block
-6
On hit
+37a (+23)

Balcony break; Cannot be buffered; -12 if Yoshimitsu holds back to turn around and block

Solar Kick
Forward,Hold forward+Left punch + Right punch

Damage: 22 · m

Startup
i22~24
On block
-8
On hit
+3c

Floor break; Cannot be buffered; Visually similar to f,F+3+4

Reverse Cartwheel
Forward,Hold forward+Left kick + Right kick

Damage: 15 · m

Startup
i22~24
On block
-20
On hit
-9c

Floor break; Cannot be buffered; Visually similar to f,F+1+2

f,F+3+4,1+2
Forward,Hold forward+Left kick + Right kick,Left punch + Right punch

Damage: 15,15 · m,m

Startup
i22~24,i12~18
On block
-31
On hit
-2a (-12)

Balcony break; Combo from 1st CH; Tremendous forward travel; Automatically recovers to r55 IND on self-wallsplat

Solar Kick Shark Attack
Forward,Hold forward+Left kick + Right kick,Left punch + Right punch,Left kick + Right kick

Damage: 15,15,20 · m,m,m

Startup
i22~24,i12~18,i27
On block
-13
On hit
+52a (+42)

Tornado; Combo from 2nd hit; Combo from 1st CH; Tremendous forward travel

Suicide
Forward,Hold forward+Left punch + Right kick

Damage: 60 · m!

Startup
i45
On hit
-65a

Weapon; Cannot be buffered; 60 self-damage during 1st recovery frame; NSS.f,F+1+4 will always cancel into f,F+1+4,n; Dealing lethal damage will award the victory to Yoshimitsu; Holding any direction will trigger the attack, not just forward

Confusion
Forward,Hold forward+Left punch + Right kick,Neutral
Startup
i45
Double Suicide
Forward,Hold forward+Left punch + Right kick,Hold forward

Damage: 60,185 · m!,m!

Startup
i45,i35~37
On hit
-60a

Weapon; 200 self-damage during 1st recovery frame; Dealing lethal damage will award the victory to Yoshimitsu

Thunder Blade
Back,Hold back+Left punch + Right kick

Damage: 50 · m!

Startup
i59~61
On hit
+2a

Weapon; Cannot be buffered; Poor hitbox, will go over crouching opponents sometimes

Thunder Blade Feint to Soul Stealer
Back,Hold back+Left punch + Right kick,Hold back

Damage: 20 · m

Startup
i22~25
On block
-20
On hit
+14c

Weapon; 70% proration on standing hit; Recovers 12f faster on hit; Hit vs BT +11d (FDFT); Power up in NSS or Heat; Can be done from Crouch Level 1

Gehosen
Forward,Neutral,Down,Down-forward+Left punch

Damage: 22 · M

Startup
i17~18
On block
-17
On hit
+35a (+25a)

Weapon; Can be buffered; Enter KIN r30 with 1+2; Can be performed from FC

Flashing Steel
Forward,Neutral,Down,Down-forward+Right punch

Damage: 20 · m

Startup
i14~15
On block
-13
On hit
+6g
Counter hit
+58a (+38)

Balcony break; Weapon; Can be buffered; Can be performed in FC

Moonsault Slayer
DownDown-forwardForward+Left punch

Damage: 24,15,35 · h,h,M

Startup
i28~34 i37 i58~60
On block
+0~+2
On hit
+30a

Floor break 2nd and 3rd; Weapon; 14 chip damage on block; Can be buffered; Can be performed in FC; 1st and 2nd hits connect only vs airborne opponent

Manji Kick
Forward,Forward,Hold forward+Left kick

Damage: 30 · M

Startup
i22~23
On block
+5g
On hit
+13a (+3)

Balcony break; 9 chip damage on block; Enter DGF +7 +15a (+5) r34 with 1SS.U

hFC 1
hFC 1

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to r24 with f; Transition input can be delayed 16f

hFC 2
hFC 2

Damage: 8 · sl

Startup
i11
On block
-4
On hit
+5
hFC d+3
hFC d+3

Damage: 10 · L

Startup
i16
On block
-17
On hit
-6
hFC d+4
hFC d+4

Damage: 6 · l

Startup
i12
On block
-15
On hit
-4
Knee Cap
hFC d/f+4

Damage: 18 · L

Startup
i18~19
On block
-26
On hit
+4c
Counter hit
+31a

Homing; Enter IND -26 +8c +35a r24 with d+3+4; Can be done from Crouch Level 1

hFC d/b+3
hFC d/b+3

Damage: 8 · l

Startup
i18~19
On block
-25
On hit
-14

Leads to db+3 extensions; Can be done from Crouch Level 1

Sword Sweep; Samurai Cutter
FCHold down-forward+Left punch

Damage: [12;12] · l!

Startup
i26
On hit
+70a (+54)

Weapon; 100% recoverable damage; Cannot be buffered after Heat Dash; Must hold DF for 5 frames; i27 effective startup (with FC.db,b+1 input); i31 effective startup (with FC.DF+1 input); i37 effective startup (FC.db,b+1 from manual crouch); i41 effective startup (FC.DF+1 from manual crouch)

ws 1
While standingLeft punch

Damage: 12 · m

Startup
i13~14
On block
-10
On hit
+1
Counter hit
+6
ws 1,1
While standingLeft punch,Left punch

Damage: 12,12 · m,h

Startup
i13~14,i18
On block
-11
On hit
+0

Floor break; Combo from 1st hit with 11f delay; Combo from 1st CH with 13f delay; Input can be delayed 13f; Move can be delayed 8f; Cancel to Spinning Evade -5 -16 r25 with b+3_b+4

ws 1,1,1
While standingLeft punch,Left punch,Left punch

Damage: 12,12,12 · m,h,h

Startup
i13~14,i18,i18
On block
-11
On hit
+0

Floor break; Combo from 1st CH with 12f delay; Input can be delayed 12f

Door Knocker
While standingLeft punch,Left punch,Left punch,Left punch

Damage: 12,12,12,25 · m,h,h,m

Startup
i13~14,i18,i18,i25~26
On block
+0c
On hit
+6c

Floor break; Combos from 3rd CH with 5f delay; Input can be delayed 12f

Door Knocker to Back Knuckle
While standingLeft punch,Right punch

Damage: 12,18 · m,h

Startup
i13~14,i25~26
On block
-4
On hit
+14g
Counter hit
+39a

Balcony break; Combos from 1st hit with 4f delay; Combos from 1st CH with 9f delay; Input can be delayed 15f; Move can be delayed 13f

Door Knocker Shredder
While standingLeft punch,Right punch,Left punch

Damage: 18,21 · h,M

Startup
i17~18,i26~27
On block
-12
On hit
+17a (+10)

Tornado; Weapon; Combo from 2nd CH

Door Knocker > Back Knuckle Slap U Crazy
While standingLeft punch,Right punch,Down-back+Right punch

Damage: 12,18,8 · m,h,m

Startup
i15
On block
-5
On hit
+6

Leads to db+2 extensions

Exorcism Fist
While standingRight punch

Damage: 13 · m

Startup
i15~16
On block
-4
On hit
+7
Scowling Moon God
While standingRight punch,Left punch

Damage: 13,14 · m,m

Startup
i15~16,i27~28
On block
-3a
On hit
+36a (+26)

Weapon; Combo from 1st hit with 1f delay

ws 3
While standingLeft kick

Damage: 12 · m

Startup
i16
On block
-6
On hit
+3
Kimon Matagi
While standingLeft kick,Right punch

Damage: 12,20 · m,m

Startup
i16,i32
On block
-12c
On hit
+0a

Floor break; Weapon; Combo from 1st hit

Toe Smash
While standingRight kick

Damage: 14 · m

Startup
i11~12
On block
-6
On hit
+5

Enter KIN r24 with 1+2; Enter NSS r24 with B

Kincho
Left punch + Right punch

Transition to r17 FC with D; Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves

Guillotine Crow Trap
1+2,P

Damage: 10,12 · M,M

Startup
i15~18 i3~6
On block
+1c~+4c
On hit
+14a
Kincho Forward Dash
KINForward
KIN 1
KINLeft punch

Damage: 10 · m

Startup
i17
On block
-12
On hit
-1

Floor break; Weapon; 2 chip damage on block in NSS; H.KIN.1: Consumes 90F of remaining Heat time

Doushi Kiri
KINLeft punch,Left punch

Damage: 10,5,15 · m,m,m

Startup
i17,i23~24 i14~15
On block
-9
On hit
+7c

Floor break; Weapon; Combo from 1st hit with 2f delay; Power up in NSS or Heat

KIN 2
KINRight punch

Damage: 15 · m

Startup
i21~22
On block
-14
On hit
+26a (+16)

Weapon

Tenshu Kuzushi
KINRight punch,Left punch + Right punch

Damage: 15,30 · m,M

Startup
i21~22,i32~34
On block
-15~-13
On hit
+2a

Balcony break; Floor break; Weapon; 6 chip damage on block; Power in NSS or Heat; -3d on backturned hit

Tenshu Kuzushi (Hold)
KIN 2,1+2*

Damage: 15,30 · m,M

Startup
i21~22,i47~49
On block
+2~+4
On hit
+2a

Balcony break; Floor break; Weapon; 9 chip damage on block; Power in NSS or Heat; -3d on backturned hit

Shibakari
KINLeft kick

Damage: 17 · L

Startup
i25~32
On block
-16~-9
On hit
+13a
Counter hit
+25a
Whirlwind
KINRight kick

Damage: 23 · h

Startup
i16~17
On block
+0
On hit
+20a (+11)
Counter hit
+49a

Homing; Balcony break; Enter KIN +3 +23a (+14) r26 with 1+2; Enter MED -1 +19a (+10) r28 with 3+4

Ashura Blade
KINLeft punch + Right punch

Damage: 4,4,4,24 · m,m,m,m

Startup
i12~13 i6~7 i7~8 i11~13
On block
-6
On hit
+11a

Floor break; Weapon; Combos from any hit; Despite being i12, it always connects on i13 after f,F+3,1+2 on hit

Kincho Soul Stealer
KINLeft punch + Right kick

Damage: 20 · m

Startup
i10~13
On block
-20
On hit
+14c

Weapon; 70% proration on standing hit; Recovers 12f faster on hit; Hit vs BT +11d (FDFT); Power up in NSS or Heat; Can be done from Crouch Level 1

Ishigaki Kuzushi
KINDown+Left punch

Damage: 20 · L

Startup
i23~24
On block
-13
On hit
+3
Counter hit
+38a

Weapon; Cancel to r34 FC with DB on frame 16

Submission Chakram
KINForward+Left punch

Damage: 6,6,10 · M,M,M

Startup
i19~20 i6~7 i7~8
On block
-5
On hit
-2

Weapon; Combos from any hit; 8 chip damage on block; Powers in NSS or Heat

Submission Chakram (Hold)
KIN f+1*

Damage: 6,6,6,6,6,10 · M,M,M,M,M,M

Startup
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
On block
-12
On hit
+29a (+14)

Weapon; Combos from any hit; 14 chip damage on block; Powers in NSS or Heat

Ganto
KINForward+Right punch

Damage: 25 · h

Startup
i12~13
On block
-1
On hit
+9a (+0)

Heat engager; Heat dash +5, +43d (+35); Homing; Balcony break; Weapon

Oyashiro Kuzushi
KINForward+Left punch + Right punch

Damage: 20 · m

Startup
i24~25
On block
+14c
On hit
+14c
Counter hit
+49a

Weapon; Transition to FLE on hit or block only; Power up in NSS or Heat

KIN b+2
KINBack+Right punch

Damage: 15 · m

Startup
i15~16
On block
-9
On hit
+2

Weapon

Ikaruga
KINBack+Right punch,Left punch

Damage: 15,19 · m,M

Startup
i15~16,i23~24
On block
-12
On hit
+30a (+20)

Tornado; Weapon; Combo from 1st hit

Mumyo Juji Ken
KINBack+Left punch + Right punch

Damage: 25 · m!

Startup
i46
On hit
+6a

Weapon; Backswing blow; Unavailable in NSS; Move is delayed by 5f

Kincho Manji Dragonfly
KINUp+Left punch + Right punch

Can be counterhit on frames 1~19

Meditation
Left kick + Right kick

Yoshimitsu recovers in BT

Heal Pulse
MEDNeutral

May be canceled into another MED move; at 26-28 frames into the animation:; Restores recoverable health successively; +1 health (1st pulse); +2 health (2nd pulse); +3 health (3rd onward)

MED f
MEDForward

Transition to BT with 3+4; Can be cancelled into instant while standing; Closes distance with the opponent

MED d
MEDDown

Transitions into sidewalk with held input

MED 1
MEDLeft punch

Damage: 20 · L

Startup
i17~18
On block
-13
On hit
+3
Counter hit
+38a

Weapon

Back Handspring
MEDLeft kick

Damage: 15,15 · m,M

Startup
i17~28 i28~39
On block
+2~+13
On hit
+43a

Floor break; BT.d+3 is guaranteed on meaty block; 1st hit only connects if the opponent is close enough

Meditation Healing
MEDLeft punch + Right punch

Damage: 10 · m!

Startup
i30~34
On hit
-1a

Recovers 12 base health

Meditation to Backturn
MEDLeft kick + Right kick
Meditation Backturned Flash
MEDLeft punch + Right kick

Damage: 20 · m

Startup
i6~9
On block
-20
On hit
+14c

Weapon; 70% proration on standing hit; Recovers 12f faster on hit; Hit vs BT +11d (FDFT); Power up in NSS or Heat; Can be done from Crouch Level 1

Flea
Down+Left punch + Right punch

Unavailable in NSS

Flea Idle
FLENeutral

Damage: 7 · M

Startup
i2~60
On block
-18~
On hit
+48a (+38a)

Balcony break; Weapon; Hitlines exist on the sword and directly behind Yoshimitsu; Can be canceled at any time into another FLE move; After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken

Flea Cancel
FLEDown-back
Flea Roll
FLELeft punch
Flea > Sliding Headbutt
FLERight punch

Damage: 20 · L

Startup
i24~28
On block
-12~-8
On hit
+30a

Side switches on close hit; Can combo to ws4 on no side switch

Flea Dance
FLELeft kick

Evades like a sidestep

Skull Splitter
FLELeft punch + Right punch

Damage: 16 · m

Startup
i18~19
On block
-9
On hit
+4
Counter hit
+31a (+21)

Tornado

Flea > Kangaroo Kick
FLELeft kick + Right kick

Damage: 25 · m

Startup
i25~26
On block
-13
On hit
+52a (+42)

Tornado

Running Flea
FLEForward,Forward

Damage: 3,3,3,3,3 · M,M,M,M,M

Startup
i17~19 i6~8 i5~7 i6~8 i6~8
On block
-10
On hit
+1

Combos from any hit; Floor break on all hits; Sometimes combos into FLE.n

Flea Digger
FLEDown

Evades jabs from frames 4-14; Evades mids from frames 7-12; Can be canceled into other FLE moves (except FLE.n)

Flea Digger Strike
FLE ds

Damage: 0 · M

Startup
i10
On hit
+31a (+24)

Evades jabs from frames 4-14; Evades mids from frames 7-12; Can be cancelled into other FLE moves (except FLE.n); Only accessible after hitting with FLE.n

Flea to Dragonfly Slash
FLEForward+Right punch

Damage: 23 · h

Startup
i20~21
On block
+7
On hit
+19a (+10)
Counter hit
+64a (+44)

Homing; Balcony break; Weapon

Flea > Indian Stance
FLEDown+Left kick + Right kick
Flea > Manji Dragonfly
FLEUp+Left punch + Right punch
Flea > Dragonfly Feint
FLEUp+Left kick + Right kick

Damage: 30 · m

Startup
i38~40
On block
+4~+6
On hit
+21a (+12)

Balcony break; Tech roll to r33 FC on frames 41-42

Jumping Flea
FLEUp-forward

Damage: 25 · m

Startup
i30~45
On block
+10g~25g
On hit
+32a

Balcony break; 10 chip damage on block; Opponent recovers crouching on block

Flea Step (WFL)
FLEForward

In WFL from frames 2?-32?; Cancel into FLE.f,f with f within 19? frames

Sakanobori
WFL 3

Damage: 25 · m

Startup
i17
On block
-16
On hit
+2a (-7)

Balcony break; Clean hit, 1st hit 25 > 37 damage; Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage; Can side switch on throw hit

Tsurubebi
WFL 4

Damage: 15 · L

Startup
i23~24
On block
-9
On hit
+15c

Transition to r24 IND on hit only

Indian Stance
Down+Left kick + Right kick

All stance moves are bufferable

Indian Stance Healing
INDNeutral

Recovers 3 recoverable health with each pulse; Can be cancelled into other IND moves; Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out

Indian Stance Cancel
INDUp

Evasive, can go under some attacks if timed

Indian Stance Vacuum Dance
INDForward

If closer than 1.75 units, recovers r49, 1 unit behind the opponent; If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent; If farther than 1.75 units, recovers r49 BT in the same location; Evasive, can go under some attacks

Indian Stance Storm
INDLeft punch

Damage: 15 · M!

Startup
i53~55
On hit
+0c~+2c

Floor break; Weapon; Same animation as the ending of qcf+1

Indian Stance Stone Fists
INDRight punch

Damage: 7 · m

Startup
i39~43
On block
-8~-5
On hit
+2~+6

Leads to db+2 extensions; Greater forward momentum than a standing db+2

IND 3
INDLeft kick

Damage: 15 · m

Startup
i32~38
On block
-31
On hit
-2a (-12)

Balcony break; Automatically recovers to r55 IND on self-wallsplat

Indian Stance Cannon
INDLeft kick,Left kick + Right kick

Damage: 15,15,20 · m,m,m

Startup
i22~24,i12~18,i27
On block
-13
On hit
+52a (+42)

Tornado; Combo from 1st hit; Tremendous forward travel

Indian Stance Knee Cap
INDRight kick

Damage: 18 · L

Startup
i47~48
On block
-26
On hit
+4c
Counter hit
+31a

Homing; Enter IND -26 +8 +35a r24 with d+3+4

Indian Stance Flea
INDLeft punch + Right punch

Unavailable in NSS

Indian Tobi Ushiwaka
INDLeft kick + Right kick

Damage: 6,22 · m,m

Startup
i17~18 i10~11
On block
-6
On hit
+3

Homing; Transition to DGF r18 with 1SS.U (+5/+14)

Indian Levitation
IND D+3+4*

Allows 8-way directional movement in IND; Continues as long as 3+4 is held; Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines; Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2

Indian Stance Manji Dragonfly
INDUp+Left punch + Right punch

Unavailable in NSS

No Sword Stance; Mutou no Kiwami
Back+Left punch + Right punch

Cannot block during transition

Battou Kakugo
NSSBack+Left punch + Right punch

Cannot block during transition

1,NSS 1
Left punch,NSSLeft punch

Damage: 5,22 · h,m

Startup
i10,i23
On block
-9
On hit
+22a (+17)

Floor break; Weapon; Combo from 1st hit with 1f delay; Input can be delayed 3f; Interrupt with i4 from 1st block; 8 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; 1,H.1: Consumes 90F of remaining Heat time

Karakuri Uzumaki
Right punch,NSSLeft punch

Damage: 10,5,15 · h,h

Startup
i11,i23~24 i18
On block
-5
On hit
+19a

Balcony break; Combo from 1st hit; Interrupt with i3 from 1st block; Jail from 2nd attack; Duckable

3,NSS 1
Left kick,NSSLeft punch

Damage: 12,22 · m,h

Startup
i15~16,i22~24
On block
+7
On hit
+18g

Heat engager; Heat dash +5, +62a (+42); Balcony break; Weapon; Combo from 1st hit; 6 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; Does not transition to DGF during Heat Dash; Recovers in 1SS; 3,H.1: Consumes 90F of remaining Heat time

Enma's Soul Blade
Left kick,Right punch,NSSLeft punch + Right punch

Damage: 12,12,27 · m,m,M

Startup
i15~16,i22,i26~27
On block
-14c
On hit
+20a (+10)

Balcony break; Weapon; Combo from 2nd hit with 4f delay; Input can be delayed 10f; Move can be delayed 9f; 10 chip damage on block; Clean hit 35 damage; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; 3,2,H.1+2: Consumes 180F of remaining Heat time

4,4,2,2,NSS 1
Right kick,Right kick,Right punch,Right punch,NSSLeft punch

Damage: 16,16,5,6,30 · h,h,m,h,m

Startup
i12~13,i24~25,i30~31,i22~23,i67
On block
-54
On hit
-17a
4,4,2,2,NSS 1~1
Right kick,Right kick,Right punch,Right punch,NSSLeft punch~Left punch

Damage: 16,16,5,6,30,40 · h,h,m,h,m,h!

Startup
i12~13,i24~25,i30~31,i22~23,i67,i20~105
On hit
-49a (-75)

Balcony break; Cancel early to r30 with B

Spirit Spinner
NSSLeft punch + Right punch + Left kick

Damage: 25 · h

Startup
i22~40
On block
-18~+0
On hit
+26d (-32)
Counter hit
+16~+34

Balcony break

Manji Backfist Swipe
Forward+Right punch,NSSLeft punch

Damage: 18,21 · h,m

Startup
i17~18,i26~27
On block
-12
On hit
+17a (+10)

Tornado; Airborne combo from 1st CH (+66a (+50))

Nine-Headed Dragon
NSSForward+Left punch + Right punch

Damage: 29 · M

Startup
i20
On block
-7
On hit
+29a (+3)

Heat engager; Heat dash +5, +62a (+42); Balcony break; Weapon; 8 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; Extended range; H.f+1+2: Consumes 270F of heat timer during heat; Steel pedal

Bull Rush; Chariot Tackle
NSSForward+Left kick + Right kick

Damage: 20 · m

Startup
i21~25
On block
-13~-9
On hit
+20a (+11)

Balcony break; Cancel to r55 BT with b; Enter IND +12a (+3) r29 with d+3+4 on hit; Automatically recovers to r55 IND on self-wallsplat; Recovers 12f faster on hit; +20a on side hit

Tsuka Atemi Swipe
Down-forward+Left punch,Right punch,NSSLeft punch

Damage: 14,16,19 · m,h,M

Startup
i13,i25~26,i26~27
On block
-12
On hit
+17a (+10)

Tornado; Combo from 2nd CH

Wood Chopper
Down-forward+Left kick,NSSLeft punch

Damage: 10,24 · m,M

Startup
i17~18,i23~24
On block
-9
On hit
+16a
Counter hit
+52a

Floor break; Weapon; Combo from 1st hit; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; 9 chip damage on block; Input can be held to transition to d+1*; df+3,H.1: Consumes 90F of remaining Heat time

Moonlight (Simple Input)
NSSDown-forward+Left punch + Right kick

Damage: 19 · m

Startup
i20~21
On block
-17
On hit
+35a (+25)

Enter KIN r37 with 1+2; Can be buffered; Can be performed in FC; Power up input NSS.f,n,d,df+1; Replaced by 1SS.df+1+4 when performed in BT

Quick Chop
NSSDown+Left punch

Damage: 24 · M

Startup
i24~25
On block
-9
On hit
+16a
Counter hit
+52a

Floor break; Weapon; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; 9 chip damage on block; Input can be held to transition to d+1*; H.d+1: Consumes 90F of remaining Heat time

Heshikirigari
Down+Right punch,NSSLeft punch

Damage: 12,18 · M,h

Startup
i16~17,i27~28
On block
-9
On hit
+10g

Balcony break; Combo from 1st hit with 8f delay; Input can be delayed 16f; Move can be delayed 10f

d+2,2,NSS 1
Down+Right punch,Right punch,NSSLeft punch

Damage: 12,15,20 · M,m,h

Startup
i16~17,i22~23,i19~20
On block
-9
On hit
+8a (-1)

Balcony break; Input can be delayed 10f; Move can be delayed 9f

d+2,2,NSS d+1
Down+Right punch,Right punch,NSSDown+Left punch

Damage: 12,15,17 · M,m,m

Startup
i16~17,i22~23,i29~30
On block
-12
On hit
+2c
Counter hit
+42a

Floor break; Input can be delayed 10f; Move can be delayed 9f

No Sword Stance > Indian Stance
NSSDown+Left punch + Right punch
Unfinished Business
NSSDown+Left punch + Right kick

Yoshimitsu is invisible on frames 50~64, but can still be hit; Transition to 1SS.IND with D; Transition to DGF with U

Manji Shagapan
NSSDown-back+Left punch

Damage: 5 · sl

Startup
i10
On block
-5
On hit
+6

Transition to standing r24 with f at frame 25; +6c on crouching hit

b+2,NSS 1
Back+Right punch,NSSLeft punch

Damage: 12,17 · m,m

Startup
i14~15,i27~28
On block
-17
On hit
+28a (+18)

Enter KIN r30 with 1+2; Combo from 1st CH with 2f delay; Input can be delayed 14f

b+2,NSS 2
Back+Right punch,NSSRight punch

Damage: 12,18 · m,h

Startup
i14~15,i22~23
On block
-9
On hit
+0

Heat engager; Heat dash +5, +43d (+35); Combo from 1st with 1f delay; Combo from 1st CH with 7f delay; Input can be delayed 14f

NSS u/b+1
NSSUp-back+Left punch

Damage: 21 · m

Startup
i25~26
On block
-5
On hit
+4c

Floor break

Soul Blade Yoshimitsu
NSSUp-back+Left punch + Right punch

Damage: 30 · M

Startup
i24~25
On block
-8c
On hit
+16a (+6)

Balcony break; Weapon; 12 chip damage on block; Clean hit 39 damage; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; -12c if blocked at tip range; H.ub+1+2: Consumes 180F of remaining Heat time

Spinning Finger Stab
NSSUp-back+Left punch + Left kick

Damage: 50 · m!

Startup
i51~65
On hit
-23

Punishable on close hit with FUFT.3

Face Slapper
NSSUp-back+Left punch + Left kick,Left punch + Right punch

Damage: 50,15 · m!,h

Startup
i51~65,i18~19
On block
-15
On hit
-4
Counter hit
+45a

Floor break

Index Poke Windmill
NSSUp-back+Left punch + Left kick,Neutral,Left punch

Damage: 50,40 · m!,h!

Startup
i51~65,i20~105
On hit
-49a (-75)

Balcony break; Cancel to r94 with B on frame 64

NSS u+1
NSSUp+Left punch

Damage: 24 · m

Startup
i25~26
On block
-4
On hit
+5c
Counter hit
+15a

Floor break

Ishiusu Tsubushi
NSSUp+Left punch + Right punch

Damage: 18 · L

Startup
i27~29
On block
+5
On hit
+21g

Floor break; Can't be low parried; Opponent recovers crouching

Double Decapitation
Up-forward+Left punch,NSSLeft punch

Damage: 10,22 · m,M

Startup
i17,i29~30
On block
-10
On hit
+9c

Floor break; Weapon; Combo from 1st hit with 4f delay; Input can be delayed 4f; Move can be delayed 3f; Interrupt with i6 from 1st block; Transition to FLE on hit only; Good sidestep right tracking; Restores 3 additional recoverable health on hit

Safe Heron Jump
NSSUp-forward+Left punch + Left kick
u/f+3+4,1,4,NSS 1
Up-forward+Left kick + Right kick,Left punch,Right kick,NSSLeft punch

Damage: 20,8,15,24 · M,h,m,M

Startup
i31~35,i16~18,i17~28 i28~39,i24~25
On block
-9
On hit
+16a
Counter hit
+52a

Balcony break; Floor break; Weapon; Can transition to d+1*,n; 9 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less

Thunder Palm Strike
NSSBack,Hold back+Left punch + Right kick

Damage: 40 · m!

Startup
i65~70
On hit
-3a (-12)
Counter hit
+29a (-18)

Balcony break

Thunder Palm Strike Feint to Soul Stealer
NSSBack,Hold back+Left punch + Right kick,Hold back

Damage: 20 · m

Startup
,i22~25
On block
-20
On hit
+14 +64a

Strong aerial tailspin; Weapon; Knockdown against BT opponent, +19a (+9); 4 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Can be done from Crouch Level 1; Crumple stun +14~17 after hit; H.1+4: Consumes 300F of remaining Heat time

Moonlight
NSSForward,Neutral,Down,Down-forward+Left punch

Damage: 19 · m

Startup
i17~18
On block
-17
On hit
+35a (+25a)

Weapon; Can be buffered; Enter KIN r30 with 1+2; Can be performed from FC

Moonsault
NSSDownDown-forwardForward+Left punch

Damage: 30 · M

Startup
i53~56
On block
-8c
On hit
+5a

Floor break; Can be buffered; Can be performed in FC

NSS FC D/F+1
NSSFCHold down-forward+Left punch

Damage: 12 · l

Startup
i25~26
On block
-16
On hit
+27a
Agonbaku
NSSFCHold down-forward+Left punch,Right punch

Damage: 12,20 · l,L

Startup
i25~26,i25~26
On block
-14
On hit
+14

Floor break; Combo from 1st hit; Interrupt with i7 from 1st block

Spinning Cleave
NSSFCDown-forward+Left kick

Damage: 12 · L

Startup
i20~21
On block
-26
On hit
+67a (+51)
ws 2,NSS 1
While standingRight punch,NSSLeft punch

Damage: 13,16 · m,h

Startup
i15~16,i23
On block
-6
On hit
+5

Combo from 1st hit

Scowling Aratama
While standingRight punch,NSSLeft punch,Right punch

Damage: 16,18 · h,m

Startup
i15,i25
On block
-5
On hit
+5
Counter hit
+63a

Combo from 2nd CH

Scowling Spirit
While standingRight punch,NSSLeft punch,Left kick

Damage: 16,25 · h,h

Startup
i15,i25~26
On block
-7
On hit
+27a (+17)

Balcony break; Combo from 2nd CH

KIN 1,NSS 1
KINLeft punch,NSSLeft punch

Damage: 10,5,20 · m,m,m

Startup
i17,i23~24 i14~15
On block
-1
On hit
+37a (+29)

Balcony break; Floor break; Weapon; Combo from 1st hit with 2f delay; 4 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less

KIN 2,NSS 1+2
KINRight punch,NSSLeft punch + Right punch

Damage: 15,30 · m,M

Startup
i21~22,i32~34
On block
-3
On hit
+15a

Balcony break; Floor break; Weapon; 9 chip damage on block; Recovers 5 base health or 10? additional recoverable health on hit; Recovers 1 base health on hit when remaining recoverable health is 7 to 12; Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5); +15d on backturned hit; KIN.2,H.1+2: Consumes 90F of remaining Heat time

KIN 2,NSS 1+2*
KIN 2,NSS 1+2*

Damage: 15,30 · m,M

Startup
i21~22,i47~49
On block
+11
On hit
+69a (+49)

Balcony break; Floor break; Weapon; 12 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; +26d (+26) on airborne hit; +40a on backturned hit; KIN.2,H.1+2*: Consumes 210F of remaining Heat time

NSS KIN 1+4
NSSKINLeft punch + Right kick

Damage: 20 · m

Startup
i12~15
On block
-20
On hit
+14 +64a

Strong aerial tailspin; Weapon; Knockdown against BT opponent, +19a (+9); 4 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Can be done from Crouch Level 1; Crumple stun +14~17 after hit; H.1+4: Consumes 300F of remaining Heat time

NSS KIN f+1
NSSKINForward+Left punch

Damage: 6,6,12 · M,M,M

Startup
i19~20 i6~7 i7~8
On block
-5
On hit
+18a (+11)

Weapon; Combos from any hit; 8 chip damage on block; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; H.KIN.f+1: Consumes 90F of remaining Heat time

NSS KIN f+1*
NSS KIN f+1*

Damage: 6,6,6,6,6,12 · M,M,M,M,M,M

Startup
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
On block
-9
On hit
+29a (+14)

Weapon; Combos from any hit; 14 chip damage on block; Recovers 5 base health or 10 additional recoverable health on hit; Recovers 1 base health on hit when remaining recoverable health is 10-15; Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4; Recovers 5 base health on hit when remaining recoverable health is 3 or less; H.KIN.f+1*: Consumes 90F of remaining Heat time

NSS KIN d+1
NSSKINDown+Left punch

Damage: 17 · L

Startup
i23~24
On block
-13
On hit
+3
Counter hit
+38a

Cancel to r34 FC with DB on frame 16

God Slayer
NSSKINForward+Left punch + Right punch

Damage: 20 · m

Startup
i24~25
On block
+14c
On hit
+14c
Counter hit
+49a

Weapon; Transition to FLE on hit or block only; Recovers 1 base health or 6 additional recoverable health on hit; Recovers 1 base health when remaining recoverable health is 5 or less; H.KIN.f+1+2: Consumes 90F of remaining Heat time

NSS IND 1
NSSINDLeft punch

Damage: 15 · M

Startup
i48~51
On block
-8c
On hit
+5a

Floor break; Same animation as the ending of NSS.qcf+1

NSS BT d+1
NSSBack turnedDown+Left punch

Damage: 15 · l

Startup
i17~18
On block
-13
On hit
+3
Counter hit
+38a

Yoshimitsu remains in NSS

Manji Dragonfly
Up+Left punch + Right punch

Cancel to r12 with db_d_df (js1~10); Unavailable in NSS; Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames

Dragonfly Forward
DGFForward

realigns with opponent, creates distance

Dragonfly Blade
DGFLeft punch

Damage: 22 · M

Startup
i30~31
On block
-2c
On hit
+10a
Counter hit
+46a

Floor break; Weapon; 11 chip damage on block; Power up in Heat

Dragonfly Fist
DGFRight punch

Damage: 15 · h

Startup
i16~18
On block
+4
On hit
+13s
Ubume
DGFRight punch,Right kick

Damage: 15,22 · h,M

Startup
i16~18,i26~28
On block
-14
On hit
+15a (+8)

Tornado; Combo from 1st hit; Enter NSS r33 with B

Dragonfly Sweep
DGFLeft kick

Damage: 18 · L

Startup
i22~23
On block
-13
On hit
+6c
Counter hit
+28a

Airborne attack, can't be low parried

Dragonfly Twister
DGFRight kick

Damage: 24 · m

Startup
i18~20
On block
-4
On hit
+14g

Heat engager; Heat dash +5, +62a (+42); Balcony break

Manji Dragonfly > Flea
DGFLeft punch + Right punch
Spirited Away
DGFLeft kick + Right kick

Damage: 17,18 · h!,t

Startup
i20~21
On hit
+0

Floor break; Transitions to attack throw on front hit (air hit OK); Attack throw recovers standing

Dragonfly Slash
DGFForward+Right punch

Damage: 23 · h

Startup
i20~21
On block
+7
On hit
+19a (+10)
Counter hit
+64a (+44)

Homing; Balcony break; Weapon

Red Spider Lily
DGFForward+Left punch + Right punch

Damage: 9,9,18 · h,h,h

Startup
i16~17 i11~12 i11~12
On block
-2
On hit
+18a (+9)

Homing; Balcony break; Weapon; Jail from 1st block; Combo from 1st hit; 9 chip damage on block; Power up in Heat

Manji Dragonfly > Indian Stance
DGFDown+Left kick + Right kick
BT 1
Back turnedLeft punch

Damage: 16 · h

Startup
i15
On block
-3
On hit
+8
Aratama
Back turnedLeft punch,Right punch

Damage: 16,18 · h,m

Startup
i15,i25
On block
-5
On hit
+5
Counter hit
+63a

Combo from 1st CH

Magatama
Back turnedLeft punch,Left kick

Damage: 16,25 · h,h

Startup
i15,i25~26
On block
-7
On hit
+27a (+17)

Balcony break; Combo from 1st CH

Manji Backfist 2
Back turnedRight punch

Damage: 18 · h

Startup
i16~17
On block
-4
On hit
+14g
Counter hit
+39a

Balcony break; Leads to f+2 extensions

Perilous Spirit
Back turnedLeft kick

Damage: 20 · m

Startup
i24~26
On block
-3~-1
On hit
+11a

Floor break

Shisetsu Genman
Back turnedDown+Left punch

Damage: 20 · L

Startup
i17~18
On block
-13
On hit
+3
Counter hit
+38a

Weapon

Trailokya Pilgrimage
(Rage)Down-forward+Left punch + Right punch

Damage: 55+ · m,t

Startup
i20
On block
-18
On hit
+0d

Reversal break; Damage increases with lower health, maximum 82; Freezes match timer on activation and on hit; Restores recoverable health on hit; Transition to attack throw on hit; Consumes Rage

Ki Charge
Left punch + Right punch + Left kick + Right kick

Can't block for 5 seconds; CH state on your next attack for 5 seconds (Tekken 7 and prior games); 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward); Attacks taken will be CH for 5 seconds

Inner Palm
SidestepLeft punch

Damage: 21 · m

Startup
i17~18
On block
-9
On hit
+2
Counter hit
+27a (+17)

Sidestep adds minimum 9f, effective startup i26~27

Shrine
SidestepRight punch

Damage: 22 · m

Startup
i16~17
On block
-13
On hit
+28a (+18)

Tornado; Sidestep adds minimum 9f, effective startup i25~26

Indian Stance Healing
FUFTDown+Left kick + Right kick
(Tackle reverse)
(Tackle reverse)

Damage: 25 · t

On block
+0d

Available only after reversing Ultimate Tackle with 1+2; Unbreakable (even in NSS)

Wall Jump Backflip
(back to wall).b,b,U/B

Damage: 21 · m

Startup
i35~38
On block
+1
On hit
+34d
Oni Killer
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+1d

Homing; Throw break 1 or 2

Sword Face Smash
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+1

Homing; Floor break; Throw break 1 or 2; Side switch on hit

Wheels of Hell
Left throw

Damage: 45 · t

On block
-3
On hit
+0d

Throw break 1; Side switch on hit

Neck Breaker
Right throw

Damage: 40 · t

On block
-3
On hit
-3d

Throw break 2

Tornado Drop
Back throw

Damage: 50 · t

On hit
+1d

Floor break; Unbreakable

Rainbow Drop
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i11
On block
+0
On hit
+1

Floor break; Throw break 1+2; Side switch on break

Soul Siphon
DownDown-forwardForward+Right punch

Damage: 22 · t

Startup
i15~16
On block
+0
On hit
+0

Throw break 1+2; 35 damage as a backthrow; Yoshimitsu recovers 16 health; On break:; -Opponent recovers 22 health (35 on backthrow); -Yoshimitsu loses 16 health

Soul Possession
DownDown-backBack,Forward+Right punch

Damage: 0 · t

Startup
i15~16
On hit
+0

Unbreakable; Opponent recovers 26 health; Yoshimitsu loses 35 health