
Tekken 1 · PlayStation archive
Heihachi Mishima
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Noogie Cracker

- Piledriver

- Headbutt
,
+
Move List
- Hammer
+
Tap d.
- Hammer/Power Punch
+
,
+
Tap d.
- Punch/Spinning Backhand
,
- Double Jab
,
- Power Punch
,
,
+
- Double Jab/Power Punch
,
,
- Double Punch
,
- Double Punch/Spinning Backhand
,
,
- Dragon Punch
,
,
+
- High Uppercut
+
- Power Uppercut
,
,
+
- Super Uppercut
,
+
- Double Walking Uppercut
+
,
- Back Sidestep Jog
,
,
Moves counterclockwise.
- Somersault
,
+
- Jump Kick
,
,
+
- Power Mid Kick
,
,
+
- Power Low Kick
,
,
+
- Axe Kick
,
+
- Double Axe Kick
,
,
Crouch with d before continuing.
- Sweep, Roundhouse
+
,
Time the second 3 after the first sweep finishes, before Heihachi rises.
- Triple Sweep
,
,
+
,
,
- Triple Sweep/Axe Kick
,
,
+
,
,


Release df before the final 4.
- Jumping Spin Kick/Foot Sweep
,
,
Tap uf.
- Axe Kick (forward variation)
+
Combo Routes
- Power uppercut into double axe kick
,
,
+

,
,
,
+
,
Release the direction to neutral before 4,4.
- Uppercuts into power punch
,
+

+
,

,
,
+
- Jab, hammer and power punch
,
+



+
,
+
10 Hit Combos
- 10 Hit Combo
,
+
,
,
,
,
,
,
,
,
,
Ground Attacks
- Hopback Punch
+