Heihachi Mishima — Tekken 1 portrait

Tekken 1 · PlayStation archive

Heihachi Mishima

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Noogie Cracker
Left punch + Left kick
Piledriver
Right punch + Right kick
Headbutt
Forward,Forward+Left punch + Right punch

Move List

Hammer
Down+Left punch

Tap d.

Hammer/Power Punch
Down+Left punch,Forward+Right punch

Tap d.

Punch/Spinning Backhand
Right punch,Right punch
Double Jab
Left punch,Left punch
Power Punch
Down,Down-forward,Forward+Right punch
Double Jab/Power Punch
Left punch,Left punch,Right punch
Double Punch
Left punch,Right punch
Double Punch/Spinning Backhand
Left punch,Right punch,Right punch
Dragon Punch
Forward,Down,Down-forward+Left punch
High Uppercut
Down-forward+Right punch
Power Uppercut
Forward,Down,Down-forward+Right punch
Super Uppercut
Forward,Forward+Right punch
Double Walking Uppercut
Down-forward+Left punch,Right punch
Back Sidestep Jog
Back,Back,Back

Moves counterclockwise.

Somersault
Down,Up-forward+Left kick + Right kick
Jump Kick
Forward,Forward,Forward+Left kick
Power Mid Kick
Forward,Down,Down-forward+Left kick
Power Low Kick
Forward,Down,Hold down-forward+Left kick
Axe Kick
Forward,Forward+Left kick
Double Axe Kick
Down,Right kick,Right kick

Crouch with d before continuing.

Sweep, Roundhouse
Down+Left kick,Left kick

Time the second 3 after the first sweep finishes, before Heihachi rises.

Triple Sweep
Forward,Down,Hold down-forward+Right kick,Right kick,Right kick
Triple Sweep/Axe Kick
Forward,Down,Hold down-forward+Right kick,Right kick,Right kickIntoRight kick

Release df before the final 4.

Jumping Spin Kick/Foot Sweep
Up-forward,Right kick,Right kick

Tap uf.

Axe Kick (forward variation)
Forward+Right kick

Combo Routes

Power uppercut into double axe kick
Forward,Down,Down-forward+Right punchIntoForward,Down,Down-forward,Neutral+Right kick,Right kick

Release the direction to neutral before 4,4.

Uppercuts into power punch
Forward,Forward+Right punchIntoDown-forward+Left punch,Right punchIntoDown,Down-forward,Forward+Right punch
Jab, hammer and power punch
Forward,Forward+Right punchIntoLeft punchIntoDown+Left punch,Forward+Right punch

10 Hit Combos

10 Hit Combo
Forward,Hold forward+Right punch,Left punch,Right punch,Right punch,Left kick,Right kick,Right kick,Left punch,Right punch,Left punch

Ground Attacks

Hopback Punch
Up-forward+Right punch + Right kick
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Tekken 1 PlayStation move and combo archive. Commands use 1/2/3/4 notation. Combo routes start when the launcher connects.

Original game artwork: Namco. Portrait sheet extracted by Unstabledproton; archived by The Spriters Resource. Portrait source