
Tekken 1 · PlayStation archive
Jack
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Blanket

- Lifter

- Backbreaker
,
,
+
- Piledriver
,
+
Alternative input: d, df, f+1.
Move List
- Standing Uppercut
+
- Sandwich Clap
,
+
- Power Punch
,
,
,
+
- Punch/Elbow Rush
,
- Double Hammer
+
- Reverse Hammer
,
+
Crouch with d before continuing.
- Reverse Hammer/Double Hammer
,
+
,
Crouch with d before continuing.
- Double Slap
,
- Double Slap/Hammer
,
,
- Double Uppercut
+
,
Crouch with df before continuing.
- Triple Uppercut
+
,
,
Crouch with df before continuing.
- Crouch Double Slap/Uppercut
+
,
,
- Triple Windmill Punch
,
+
,
,
Crouch with d before continuing.
- Cop a Squat
+
- Sitting Punches
,
,
,
While sitting; up to four punches.
- Triple Drill Punch
+
,
,
- Triple Drill Punch/Uppercut
+
,
,
,
Time the final hit.
- Mega Crouch Combo
+
,
,
,
,
,
Crouch with d before continuing.
- Triple Drill Punch/Power Punch
+
,
,
,
,
,
,
+
Combo Routes
- Uppercut into kick finish
+

+


- Uppercut into double punch
+



,
+
- Uppercut into double uppercut
+

+

+
10 Hit Combos
- 10 Hit Combo
+
,
,
,
,
,
,
,
,
,
Unblockable Attacks
- Windup Punch
,
,
,
,


Continue counterclockwise rotations until the fifth windup, then press 1.
Ground Attacks
- Cannonball
+
Can continue into Sitting Punches.