
Tekken 1 · PlayStation archive
Kazuya Mishima
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Double Kick hold

- Hip Toss

- Headbutt
,
+
Move List
- Dragon Punch
,
,
+
- Spinning Backhand
+
- Double Punch
,
- Punch, Spinning Backhand
,
- Double Punch Spinning Backhand
,
,
- Lunging Uppercut
,
,
+
- Double Walking Uppercut
+
,
- Double Jab, Power Punch
,
,
- Somersault
+
,
- Axe Kicks
,
+
- Double Axe Kick


,
Crouch or hold down, then release down before the kicks.
- Jump Kick
,
,
+
- Foot Sweep
,
,
+
- Double Foot Sweep
,
,
+
,
- Jumping Roundhouse/Foot Sweep
,
,
Tap uf.
- Axe Kick (forward variation)
+
Combo Routes
- Power uppercut into double axe kick
,
,
+

,
,
,
+
,
Release the direction to neutral before 4,4.
- Power uppercut into axe kick
,
,
+



+
- Double power uppercut
,
,
+



,
,
+
10 Hit Combos
- 10 Hit Combo
,
+
,
,
,
,
,
,
,
,
,
Ground Attacks
- Hopback Punch
+