Kunimitsu — Tekken 1 portrait

Tekken 1 · PlayStation archive

Kunimitsu

Throws, moves and combos, in familiar notation.

Main Combos

Uppercut into knee rush
Down-forward+Right punchIntoLeft punchIntoForward,Forward+Right kick
Spin, jab and kick finish
Down-forward+Right punchIntoBack+Left punchIntoLeft punchIntoRight kick
Uppercut into punch and kick
Down-forward+Right punchIntoNeutral+Right punch,Right kick
Uppercut into spinning punches and dive
Down-forward+Right punchIntoBack+Left punch,Left punchIntoBack+Left punchIntoForward,Forward+Left kick + Right kick,Left punch + Right punch
Sword strike into uppercut and dive
Forward+Right punchIntoDown-forward+Right punchIntoBack+Left punch,Left punchIntoForward,Forward+Left kick + Right kick,Left punch + Right punch

The opening sword strike must connect.

Punishers

Startup data is not available for this character yet.

Throws

Flying 69 Slam
Left punch + Left kick
Trip Smash
Right punch + Right kick

7 Hit Combo

7 Hit Combo
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch

Ground Attacks

Hopback Stomp
Up-forward+Left kick + Right kick

Move List

Standing Uppercut
Down-forward+Right punch
Tornado Spin
Hold back+Left punch

Repeat up to five times. The fifth spin causes dizziness.

Tornado Sweep
Hold down-back+Left kick

Repeat up to five times; the fifth causes dizziness. Spins and sweeps can be mixed by rolling between b and db.

Twist Hit
Forward+Right punch
Knee Rush
Forward,Forward+Right kick
Roundhouse/Mid Kick
Left kick,Right kick
Kick/Double Roundhouse
Right kick,Right kick,Right kick
Forward Cartwheel
Forward,Forward+Left kick + Right kick
Forward Cartwheel/Diving Corkscrew
Forward,Forward+Left kick + Right kick,Left punch + Right punch
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Tekken 1 PlayStation move and combo archive. Commands use 1/2/3/4 notation. Combo routes start when the launcher connects.

Original game artwork: Namco. Portrait sheet extracted by Unstabledproton; archived by The Spriters Resource. Portrait source