
Tekken 1 · PlayStation archive
Marshall Law
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Death From Above

- Face Smash

- Knee Bash
,
+
Move List
- Punch/Backhand
,
- Punch/Elbow/Backhand
+
,
,
- Punch/Punch/Elbow,/Backhand
+
,
,
,
- Triple Head Kick
,
,
- Jump Kick
,
,
+
- Flipkick
,
+
Start crouching. Use ub, u or uf for the upward input.
- Power Flipkick
,
+
Start crouching. Use ub, u or uf for the upward input.
- Lightning Flipkick
,
+
Start crouching. Use ub, u or uf for the upward input. Tap the upward direction.
- High Kick/Lightning Flipkick
,
+
- Triple Roundhouse
,
,
- Low Kick/Triple High Kick
+
,
,
,
- Low Kick/Head Kick/Body Kick
+
,
+
,
Combo Routes
- Uppercut into two kicks
+

+

,
- Uppercut into punch and kick
+




- Uppercut into backhand punches
+

+

+
,
,
Keep forward held through the three punches.
10 Hit Combos
- 10 Hit Combo
+
,
,
,
,
,
,
,
,
,
Tap df.
Unblockable Attacks
- Dashing Fist
+
Cancel with two up taps.