
Tekken 1 · PlayStation archive
Michelle Chang
Throws, moves and combos, in familiar notation.
Main Combos
- Charged uppercut into sweep finish
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Hold the third back input until her leg rises, then press 1 while still holding back.
- Charged uppercut into jab and kick
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Hold the third back input until her leg rises, then press 1 while still holding back.
- Charged uppercut into double palm
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Hold the third back input until her leg rises, then press 1 while still holding back.
- Light-punch string into Sandwich Clap
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- Light-punch string into low kick
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FC
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Dash once before final kick.
- Clef Cannon into sandwich clap
- Launcher (choose one)
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Mini dash on second and third light punch(1).
- Sky Uppercutinto sandwich clap
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Launcher switches sides. Mini dash light punches(1).
- Sweep Kick/Uppercut string into low kick
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FC
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- Uppercut/Hammer/Uppercut string into low kick

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FC
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- Hard Death Combo
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FC
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Punishers
Startup data is not available for this character yet.
Throws
- Bridge Slammer

- Hook Slammer

- Reverse Checklift
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The initial 2 must connect.
- Sky Uppercut
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The initial 2 must connect.
10 Hit Combos
- 10 Hit Combo
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Unblockable Attacks
- Running Uppercut
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Hold the final back input until her left leg rises, then tap 1 while it is raised.
Ground Attacks
- Hopback Stomp
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Move List
- 5 Punch Attack
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Roll quickly into 1.
- Double-Fisted Body Blow
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- Uppercut
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Crouch with d before continuing.
- Uppercut/Hammer/Uppercut
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Crouch with d before continuing.
- Roundhouse
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Crouch with d before continuing.
- Vertical Kick
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- Power Vertical Kick
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Crouch with d before continuing.
- Sleep Sweep
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Crouch with df before continuing.
- Sleep Sweep/Flying Kick
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Crouch with df before continuing.
- Sweep Kick
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- Sweep Kick/Low Kick
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Keep holding down for the final kick.
- Sweep Kick/High Kick
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Release down before the final kick.
- Sweep Kick/Uppercut
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- High Kick/Sweep Kick/Uppercut
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- High Kick/Sweep Kick/Low Kick
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Keep holding down for the final kick.
- High Kick/Sweep Kick/High Kick
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Release down before the final kick.
- Sweep Kick (right kick)
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