
Tekken 1 · PlayStation archive
Wang Jinrei
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Spin Toss

- Backlash

- Reverse Check
,
,
The initial 2 must connect.
- Sky Uppercut
+
,
The initial 2 must connect.
Move List
- Palm Rush
+
- Hammer
+
- Bolwer Smash
+
- Chi Release
,
+
- Strong Uppercut
,
Crouch with d before continuing.
- Punch/Hammer
,
- Punch/Hammer/Uppercut
,
,
- Uppercut/Hammer/Uppercut
,
,
,
Crouch with d before continuing.
- 5 Punch Attack
,
,
,
,
- Sleep Sweep
,
Crouch with df before continuing.
- Sleep Sweep/Flying Kick
,
,
Crouch with df before continuing.
- Sweeping Kick
+
- Sweep Kick/Low Kick
+
,
Keep holding down for the final kick.
- Sweep Kick/High Kick
+
,
Release down before the final kick.
- Sweep Kick/Uppercut
+
,
- Jumping Foot Dive
,
,
,
Start from at least one backdash or forward dash away.
- Vertical Kick
,
Tap df.
- Power Vertical Kick
,
Crouch with d before continuing.
- High Kick/Sweep Kick/Uppercut
+
,
+
,
- High Kick/Sweep Kick/Low Kick
+
,
+
,
Keep holding down for the final kick.
- High Kick/Sweep Kick/High Kick
+
,
+
,
Release down before the final kick.
Combo Routes
- Double uppercut into three-hit finish
+
,

,
+
,
- Double uppercut into power punch
+
,



+
- Double uppercut into sweep finish
+
,

+
,
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Ground Attacks
- Hopback Stomp
+