
Tekken 1 · PlayStation archive
Yoshimitsu
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Flying 69 Slam

- Trip Smash

Move List
- Standing Uppercut
+
- Tornado Spin
+
Repeat up to five times. The fifth spin causes dizziness.
- Tornado Sweep
+
Repeat up to five times; the fifth causes dizziness. Spins and sweeps can be mixed by rolling between b and db.
- Twist Hit
+
- Knee Rush
,
+
- Roundhouse/Mid Kick
,
Roll quickly into 4.
- Kick/Double Roundhouse
,
,
- Forward Cartwheel
,
+
- Forward Cartwheel/Diving Corkscrew
,
+
,
Combo Routes
- Uppercut into knee rush
+



,
+
- Spin, jab and kick finish
+

+




- Uppercut into sword finish
+

+

+
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Unblockable Attacks
- Sword Slash
+
- Sword Skewer
,
+
Ground Attacks
- Hopback Stomp
+