
Tekken 2 · PlayStation archive
Alex
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Headbutt

- Powerbomb

- Jaguar Driver


+
- DDT
,
+
- Tombstone Piledriver
,
+
- Giant Swing
,



+
- Frankensteiner
+
Key Moves
- Hopkick
+
- Dynamite Uppercut
- FC
+
Crouch fully before the uppercut.
- Hammer Strike
+
- Gut Punch
+
This is not the uppercut launcher used by most of the cast.
- Middle Smash
,
+
Launches on counter hit.
- Stomach Smash
,
,
+
Stuns on counter hit.
- Jail Kick
,
+
- Flying Cross Chop
,
+
- Animal Uppercut
,
,
,
+
- Tail Cutter
+
- Ali Kicks
+
,
,
- Double Knee Drop
+
Combo Routes
- Hopkick into jail kick
+



,
+
- Hopkick into middle smash
+

~

,
+
- Cross chop finish
+



~

,
+
- Ali kick follow-up
+

+
~

+
,
,
Finish with the low kicks as the opponent falls.
Unblockable Attacks
- Wind-up punch
+
Roger shares this move set.
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