
Tekken 2 · PlayStation archive
Anna Williams
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Arm Turn

- Lifting Toss

- Neck Throw
+
- Embracing Elbow
,
+
- Palm Grab


+


Pause before the second 1+2 to catch the grab timing.
Throw Follow-Ups
- Reaping Arm Bar
,
,
,
During Palm Grab.
- Standing Reverse Arm Lock
,
,
,
During Palm Grab.
- Falling Reverse Arm Lock
,
,
,
,
During Standing Reverse Arm Lock.
Key Moves
- Uppercut
+
- Flip Kick
- FC
+
- Cold Blade
- FC
+
- Cat Thrust
- FC
+
- Right Hand Stab
- FC
+
- Double Palm
,
+
- Cross Cut Saw
+
,
,
- Four-punch string
,
,
,
- Kneeling Kick
,
+
- Head Ringer
,
- Hunting Kicks
+
,
,
- Swan string
+
,
,
- Attack Reversal
+
Time the reversal against an incoming attack.
Combo Routes
- Uppercut into punch-kick string
+



,
,
- Uppercut into swan string
+



+
,
,
- Double palm finish
+

~

,
+
- Head ringer into cold blade
+

,
FC
+
Crouch for the low finish after the kicks.
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Hunting Swan
+
Tap up twice to cancel.