Armor King — Tekken 2 portrait

Tekken 2 · PlayStation archive

Armor King

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Coconut Crush
Left punch + Left kick
Backfall Suplex
Right punch + Right kick
DDT
Down-back,Down-back+Left punch + Right punch
Tombstone Piledriver
Down-back,Forward+Left punch + Right punch
Jaguar Driver
DownDown-forwardForward+Left punch
Giant Swing
Forward,BackDown-backDownDown-forwardForward+Left punch
Frankensteiner
Down-forward+Left kick + Right kick

Throw Follow-Ups

Steiner Screwdriver
Down,Down,Down+Left punch + Right punch

During Backfall Suplex.

Key Moves

Black Smash
Forward,Neutral,Down,Down-forward+Right punch

Crouch-dash uppercut launcher.

Dark Smash
Forward,Neutral,Down,Down-forward+Left punch
Dynamite Uppercut
FCHold down-forward+Right punch
Hopkick
Up-forward+Right kick
Jail Kick
Forward,Forward+Right kick
Middle Smash
Forward,Forward+Right punch

Launches on counter hit.

Stomach Smash
Forward,Forward,Neutral+Right punch

Stuns on counter hit.

Hammer Strike
Down-forward+Left punch
Gut Punch
Down-forward+Right punch

This is not a launcher.

Flying Cross Chop
Forward,Forward+Left punch + Right punch
Ali Kicks
Down+Left kick + Right kick,Right kick,Right kick

Combo Routes

Black smash into jail kick
Forward,Neutral,Down,Down-forward+Right punchIntoLeft punchIntoForward,Forward+Right kick
Frankensteiner finish
Forward,Neutral,Down,Down-forward+Right punchIntoLeft punch~Right punchIntoDown-forward+Left kick + Right kick

Use the drop on the falling opponent.

Two jab pairs
Forward,Neutral,Down,Down-forward+Right punchIntoLeft punch~Right punchIntoLeft punch~Right punch
Second black smash
Forward,Neutral,Down,Down-forward+Right punchIntoForward+Left punchIntoForward,Neutral,Down,Down-forward+Right punch

10 Hit Combos

10 Hit Combo
Left punch,Right punch,Left punch,Left punch,Right punch,Right kick,Right kick,Right kick,Left punch,Left kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Super Knuckle Bomb
Up-forward+Left punch + Right punchIntoHold down

Hold down during the jump.

← Choose another fighter

Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source