
Tekken 2 · PlayStation archive
Armor King
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Coconut Crush

- Backfall Suplex

- DDT
,
+
- Tombstone Piledriver
,
+
- Jaguar Driver


+
- Giant Swing
,



+
- Frankensteiner
+
Throw Follow-Ups
- Steiner Screwdriver
,
,
+
During Backfall Suplex.
Key Moves
- Black Smash
,
,
,
+
Crouch-dash uppercut launcher.
- Dark Smash
,
,
,
+
- Dynamite Uppercut
- FC
+
- Hopkick
+
- Jail Kick
,
+
- Middle Smash
,
+
Launches on counter hit.
- Stomach Smash
,
,
+
Stuns on counter hit.
- Hammer Strike
+
- Gut Punch
+
This is not a launcher.
- Flying Cross Chop
,
+
- Ali Kicks
+
,
,
Combo Routes
- Black smash into jail kick
,
,
,
+



,
+
- Frankensteiner finish
,
,
,
+

~

+
Use the drop on the falling opponent.
- Two jab pairs
,
,
,
+

~

~
- Second black smash
,
,
,
+

+

,
,
,
+
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Super Knuckle Bomb
+


Hold down during the jump.