Baek Doo San — Tekken 2 portrait

Tekken 2 · PlayStation archive

Baek Doo San

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Hammerhead
Left punch + Left kick
Blue Shark Claw
Right punch + Right kick
Cobra Bite
Forward,Forward+Right punch
Swordfish
Down-back+Left punch + Left kick

Key Moves

Uppercut
Down-forward+Right punch
Wing Blade
Forward,Neutral,Down,Down-forward+Left kick
Axe Kick
Forward,Forward+Left kick
Hammer Heel
Forward,Hold forward+Right kick
Knife Heel
Forward+Right kick,Left kick
Break Blade
Left kick,Right kick,Left kick
Triple Threat
Forward+Right kick,Right kick,Left kick
Hunting Hawk
Up-forward+Left kick,Right kick,Left kick
Albatross
While standingRight kick,Right kick,Left kick
Wave Needle
While standingLeft kick,Left kick,Right kick
Butterfly Kicks
Left kick,Left kick,Left kick,Right kick
Low kick rush
Down+Right kick,Left kick,Left kick,Left kick
Flamingo
Back,Back+Left kick,Neutral

Return to neutral after entering the stance.

Combo Routes

Wing blade into butterfly kicks
Forward,Neutral,Down,Down-forward+Left kickIntoLeft kick,Left kick,Left kick,Right kick
Wing blade into low kick rush
Forward,Neutral,Down,Down-forward+Left kickIntoLeft punchIntoDown+Right kick,Left kick,Left kick
Hunting hawk into hammer heel
Forward,Neutral,Down,Down-forward+Left kickIntoUp-forward+Left kick,Right kick,Left kickIntoForward,Hold forward+Right kick

Use Wing Blade as the launcher; the final heel hits the grounded opponent.

Break blade repeat
Left kick,Right kick,Left kickIntoLeft kick,Right kick,Left kickIntoForward,Hold forward+Right kick

Land the starting string to launch; finish with the grounded heel.

10 Hit Combos

10 Hit Combo 1
Right kick,Left kick,Left kick,Right kick,Left kick,Left kick,Left kick,Right kick,Left kick,Left kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

10 Hit Combo 2
Right kick,Left kick,Right kick,Left kick,Left kick,Left kick,Left kick,Left kick,Right kick,Left kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Heel Explosion
Down-back+Left kick + Right kick
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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source