
Tekken 2 · PlayStation archive
Baek Doo San
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Hammerhead

- Blue Shark Claw

- Cobra Bite
,
+
- Swordfish
+
Key Moves
- Uppercut
+
- Wing Blade
,
,
,
+
- Axe Kick
,
+
- Hammer Heel
,
+
- Knife Heel
+
,
- Break Blade
,
,
- Triple Threat
+
,
,
- Hunting Hawk
+
,
,
- Albatross

,
,
- Wave Needle

,
,
- Butterfly Kicks
,
,
,
- Low kick rush
+
,
,
,
- Flamingo
,
+
,
Return to neutral after entering the stance.
Combo Routes
- Wing blade into butterfly kicks
,
,
,
+

,
,
,
- Wing blade into low kick rush
,
,
,
+



+
,
,
- Hunting hawk into hammer heel
,
,
,
+

+
,
,

,
+
Use Wing Blade as the launcher; the final heel hits the grounded opponent.
- Break blade repeat
,
,

,
,

,
+
Land the starting string to launch; finish with the grounded heel.
10 Hit Combos
- 10 Hit Combo 1
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
- 10 Hit Combo 2
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Heel Explosion
+