Ganryu — Tekken 2 portrait

Tekken 2 · PlayStation archive

Ganryu

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Jizo Hug
Left punch + Left kick
Body Drop
Right punch + Right kick
Lifting Toss
Hold forward+Right punch + Right kick
Jaw Breaker
Forward,Hold forward+Right punch + Left kick

Key Moves

Uppercut
Down-forward+Right punch
Megaton Float
Back,Down-back,Down,Hold down-forward+Left punch
Megaton Palm
Back,Down-back,Down,Hold down-forward+Right punch
Thunder Palm
Down-forward+Right punch + Left kick
Palm Lift
FCLeft punch + Right punch
Power Scissors
Forward,Forward+Left punch + Right punch
Double Hammer
Left punch + Right punch,Left punch + Right punch
Ganryu Combo
Left punch,Left punch,Left punch
Nodowa
FCHold down-forward+Left punch,Right punch,Left punch
Kabuki
Down+Right punch,Right punch,Right punch
Devil Thrusts
Hold forward+Left punch,Right punch,Left punch,Right punch,Left punch,Right punch
Thigh Quake
Down+Right kick
Hip Press
Up-forward+Left kick + Right kick
Sit Down
Left kick + Right kick

Combo Routes

Uppercut into double hammer
Down-forward+Right punchIntoLeft punchIntoLeft punch + Right punch,Left punch + Right punch
Megaton float into palm
Back,Down-back,Down,Hold down-forward+Left punchIntoBack,Down-back,Down,Hold down-forward+Right punch
Megaton float into double hammer
Back,Down-back,Down,Hold down-forward+Left punchIntoRight punchIntoLeft punch + Right punch,Left punch + Right punch
Uppercut into alternating punches
Down-forward+Right punchIntoRight punchIntoRight punch~Left punchIntoRight punch~Left punch

Unblockable Attacks

Sumo Charge
Back+Left punch + Right punch
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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source