Ganryu — Tekken 2 portrait

Tekken 2 · PlayStation archive

Ganryu

Throws, moves and combos, in familiar notation.

Main Combos

Uppercut into double hammer
Down-forward+Right punchIntoLeft punchIntoLeft punch + Right punch,Left punch + Right punch
Uppercut into ground slam
Down-forward+Right punchIntoHold forward+Left punch,Right punch,Left punch,Right punchIntoUp-forward+Left kick + Right kick
Megaton float into palm
Back,Down-back,Down,Hold down-forward+Left punchIntoBack,Down-back,Down,Hold down-forward+Right punchIntoUp-forward+Left kick + Right kick
Megaton float into double hammer
Back,Down-back,Down,Hold down-forward+Left punchIntoRight punchIntoLeft punch + Right punch,Left punch + Right punch
Uppercut into alternating punches
Down-forward+Right punchIntoRight punchIntoRight punch~Left punchIntoRight punch~Left punch
Thunder Palm into double hammer
Down-forward+Right punch + Left kickIntoWhile standingRight kickIntoRight punch+Left punch,Right punch+Left punch

Punishers

Startup data is not available for this character yet.

Throws

Jizo Hug
Left punch + Left kick
Body Drop
Right punch + Right kick
Lifting Toss
Hold forward+Right punch + Right kick
Jaw Breaker
Forward,Hold forward+Right punch + Left kick

Unblockable Attacks

Sumo Charge
Back+Left punch + Right punch

Move List

Uppercut
Down-forward+Right punch
Megaton Float
Back,Down-back,Down,Hold down-forward+Left punch
Megaton Palm
Back,Down-back,Down,Hold down-forward+Right punch
Thunder Palm
Down-forward+Right punch + Left kick
Palm Lift
FCLeft punch + Right punch
Power Scissors
Forward,Forward+Left punch + Right punch
Double Hammer
Left punch + Right punch,Left punch + Right punch
Ganryu Combo
Left punch,Left punch,Left punch
Nodowa
FCHold down-forward+Left punch,Right punch,Left punch
Kabuki
Down+Right punch,Right punch,Right punch
Devil Thrusts
Hold forward+Left punch,Right punch,Left punch,Right punch,Left punch,Right punch
Thigh Quake
Down+Right kick
Hip Press
Up-forward+Left kick + Right kick
Sit Down
Left kick + Right kick
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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source